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"""
Bidding Algorithm Baselines for First-Price Auctions

Includes:
  1. LinearBidder — proportional bidding based on pCTR
  2. ThresholdBidder — fixed bid if pCTR above threshold
  3. ValueShadingBidder — value shading for first-price (bid = v/(1+λ))
  4. RLBBidder — simplified MDP-based RL bidding (Cai et al. 2017)
"""
import numpy as np
from collections import deque


class LinearBidder:
    """Simple linear bidding: bid proportional to pCTR."""
    
    def __init__(self, base_bid, avg_pctr, name="Linear"):
        self.base_bid = base_bid
        self.avg_pctr = avg_pctr
        self.name = name
        self.total_spent = 0.0
        self.remaining_budget = float('inf')
        self.total_wins = 0
        self.t = 0
    
    def bid(self, pctr, features=None):
        self.t += 1
        if self.remaining_budget <= 0:
            return 0.0
        bid = self.base_bid * (pctr / max(self.avg_pctr, 1e-6))
        return min(bid, self.remaining_budget)
    
    def update(self, won, cost, pctr, d_t=None):
        if won:
            self.total_spent += cost
            self.remaining_budget -= cost
            self.total_wins += 1
    
    def set_budget(self, budget):
        self.remaining_budget = budget
    
    def get_stats(self):
        return {
            'name': self.name,
            'spent': float(self.total_spent),
            'remaining': float(self.remaining_budget),
            'wins': self.total_wins,
            't': self.t,
        }


class ThresholdBidder:
    """Threshold bidding: fixed bid if pCTR exceeds threshold, else skip."""
    
    def __init__(self, threshold, bid_value, name="Threshold"):
        self.threshold = threshold
        self.bid_value = bid_value
        self.name = name
        self.total_spent = 0.0
        self.remaining_budget = float('inf')
        self.total_wins = 0
        self.t = 0
    
    def bid(self, pctr, features=None):
        self.t += 1
        if self.remaining_budget < self.bid_value:
            return 0.0
        return self.bid_value if pctr > self.threshold else 0.0
    
    def update(self, won, cost, pctr, d_t=None):
        if won:
            self.total_spent += cost
            self.remaining_budget -= cost
            self.total_wins += 1
    
    def set_budget(self, budget):
        self.remaining_budget = budget
    
    def get_stats(self):
        return {
            'name': self.name,
            'spent': float(self.total_spent),
            'remaining': float(self.remaining_budget),
            'wins': self.total_wins,
            't': self.t,
        }


class ValueShadingBidder:
    """
    Value shading for first-price auctions.
    bid = v / (1 + λ) where λ is estimated from historical outcomes.
    
    Unlike second-price auctions where you bid your true value,
    in first-price auctions you shade your bid below value.
    """
    
    def __init__(self, budget, T, value_per_click, name="ValueShading"):
        self.B = budget
        self.T = T
        self.rho = budget / T
        self.vpc = value_per_click
        self.name = name
        
        # Shading factor λ
        self.lambd = 0.0
        self.epsilon = 1.0 / np.sqrt(T)
        
        self.total_spent = 0.0
        self.remaining_budget = budget
        self.total_wins = 0
        self.t = 0
        self.competing_bids = []
    
    def bid(self, pctr, features=None):
        self.t += 1
        v = pctr * self.vpc
        
        if self.remaining_budget <= 0:
            return 0.0
        
        # Shade: bid below value based on competition
        if len(self.competing_bids) > 0:
            avg_competing = np.mean(self.competing_bids)
            shade_factor = 1.0 / (1.0 + self.lambd + 0.1)
            bid = v * shade_factor
            # Clamp to competing bid range
            bid = np.clip(bid, avg_competing * 0.5, v * 0.9)
        else:
            bid = v * 0.5  # Initial exploration
        
        return min(bid, self.remaining_budget)
    
    def update(self, won, cost, pctr, d_t=None):
        if won:
            self.total_spent += cost
            self.remaining_budget -= cost
            self.total_wins += 1
        
        if d_t is not None:
            self.competing_bids.append(d_t)
        
        cost_feedback = cost if won else 0.0
        self.lambd = max(0.0, self.lambd - self.epsilon * (self.rho - cost_feedback))
    
    def get_stats(self):
        return {
            'name': self.name,
            'lambda': float(self.lambd),
            'spent': float(self.total_spent),
            'remaining': float(self.remaining_budget),
            'wins': self.total_wins,
            't': self.t,
        }


class RLBBidder:
    """
    Simplified RLB (Reinforcement Learning for Bidding).
    Based on: Cai et al. "Real-Time Bidding by Reinforcement Learning" (WSDM 2017)
    arXiv: 1701.02490
    
    Uses a simplified MDP with discretized state space:
      State = (budget_bucket, pCTR_bucket)
      Action = bid multiplier
      
    Maintains a Q-table updated via temporal difference learning.
    """
    
    def __init__(
        self,
        budget,
        T,
        value_per_click,
        n_budget_buckets=10,
        n_pctr_buckets=5,
        n_bid_multipliers=10,
        learning_rate=0.1,
        discount=0.95,
        exploration_rate=0.1,
        name="RLB"
    ):
        self.B = budget
        self.T = T
        self.vpc = value_per_click
        self.name = name
        
        self.n_budget = n_budget_buckets
        self.n_pctr = n_pctr_buckets
        self.n_actions = n_bid_multipliers
        
        # Bid multipliers: 0.1x to 2.0x of value
        self.bid_multipliers = np.linspace(0.1, 2.0, n_bid_multipliers)
        
        # Q-table: (budget_bucket, pctr_bucket, action)
        self.Q = np.zeros((n_budget_buckets, n_pctr_buckets, n_bid_multipliers))
        
        self.lr = learning_rate
        self.gamma = discount
        self.epsilon_greedy = exploration_rate
        
        self.total_spent = 0.0
        self.remaining_budget = budget
        self.total_wins = 0
        self.t = 0
        
        # For TD learning
        self.last_state = None
        self.last_action = None
    
    def _get_state(self, pctr):
        """Discretize state: (budget_ratio_bucket, pctr_bucket)."""
        budget_ratio = self.remaining_budget / max(self.B, 1)
        budget_bucket = min(int(budget_ratio * self.n_budget), self.n_budget - 1)
        pctr_bucket = min(int(pctr * self.n_pctr), self.n_pctr - 1)
        return (budget_bucket, pctr_bucket)
    
    def bid(self, pctr, features=None):
        self.t += 1
        
        if self.remaining_budget <= 0:
            return 0.0
        
        state = self._get_state(pctr)
        v = pctr * self.vpc
        
        # ε-greedy action selection
        if np.random.random() < self.epsilon_greedy:
            action = np.random.randint(self.n_actions)
        else:
            action = np.argmax(self.Q[state[0], state[1], :])
        
        self.last_state = state
        self.last_action = action
        
        bid = min(v * self.bid_multipliers[action], self.remaining_budget)
        return bid
    
    def update(self, won, cost, pctr, d_t=None):
        if won:
            self.total_spent += cost
            self.remaining_budget -= cost
            self.total_wins += 1
        
        # TD update
        if self.last_state is not None:
            reward = (pctr * self.vpc) if won else 0.0
            new_state = self._get_state(pctr)
            
            # Q-learning update
            old_q = self.Q[self.last_state[0], self.last_state[1], self.last_action]
            max_future_q = np.max(self.Q[new_state[0], new_state[1], :])
            new_q = old_q + self.lr * (reward + self.gamma * max_future_q - old_q)
            self.Q[self.last_state[0], self.last_state[1], self.last_action] = new_q
    
    def get_stats(self):
        return {
            'name': self.name,
            'spent': float(self.total_spent),
            'remaining': float(self.remaining_budget),
            'wins': self.total_wins,
            't': self.t,
            'q_table_mean': float(np.mean(self.Q)),
        }