add all 2018 summaries
Browse files
Apple's Fall 2018 MaciPad event_summary.txt
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| 1 |
+
• Apple special event discussion at Brooklyn Academy of Music
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| 2 |
+
• Ode to New York City and its appeal to creatives
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| 3 |
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• Timing of 9 AM Central time slot for the event, whether it's suitable for creatives
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| 4 |
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• Apple announcements, including new MacBook Air, Mac mini, and iPad Pro
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| 5 |
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• Developer-focused commentary on Apple's announcements
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| 6 |
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• Mention of 1Password and their shout-out during the Touch ID section
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| 7 |
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• The MacBook Air is now made with 100% recycled aluminum and has a new alloy
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| 8 |
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• The device only comes in one option: a 13.3-inch LED-backlit display
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| 9 |
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• The bezel has shrunk significantly, with a black bezel around the screen considered an improvement over previous generations
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| 10 |
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• Touch ID has been added to the MacBook Air, making it easier to access
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| 11 |
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• A hardware Escape button is also available on the new MacBook Air, eliminating the need for the touch bar
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| 12 |
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• MacBook Air vs MacBook Pro specs and prices
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| 13 |
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• Ideal portable developer machine for web and software development
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| 14 |
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• Thunderbolt 3 ports vs USB-C
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| 15 |
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• Performance and compatibility with external drives and displays
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| 16 |
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• Battery life: 13 hours of movie playback and 12 hours of web browsing
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| 17 |
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• Concerns about YouTube ad rotation affecting battery drain
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| 18 |
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• Optimizing video playback on the MacBook Air
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| 19 |
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• Speakers and sound quality on MacBooks
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| 20 |
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• RAM limitations in new MacBook Air (maxes out at 16 GB)
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| 21 |
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• Portability and mobility of MacBook Air
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| 22 |
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• Comparison between MacBook Air and MacBook Pro
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| 23 |
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• Pricing and value for money of MacBook Air ($2,599 fully specced)
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| 24 |
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• Discussing the MacBook Pro's price and specifications
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| 25 |
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• Mac mini's specs and potential for server-related tasks
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| 26 |
+
• SO-DIMMs explained as a type of RAM module
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| 27 |
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• T2 security chip and its encryption capabilities
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| 28 |
+
• Comparison between MacBook Air and MacBook Pro for video editing needs
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| 29 |
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• Potential for using an eGPU with MacBook Air
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| 30 |
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• SO-DIMM RAM and its smaller size
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| 31 |
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• Mac mini specs and price (starting at $799)
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| 32 |
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• Thermal flow and cooling in new Mac mini
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| 33 |
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• I/O options (4 Thunderbolt 3 ports, 10 Gigabit Ethernet, USB-A ports)
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| 34 |
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• Comparison of previous Mac mini prices ($499 vs. $699)
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| 35 |
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• Performance claims for new Mac mini (5x faster, 60% better graphics)
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| 36 |
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• Limitations of new Mac mini for video-intensive tasks
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| 37 |
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• Possibility of using a Mac mini as primary machine instead of a MacBook Pro
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| 38 |
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• Mac mini's graphics performance limitations compared to MacBook Air
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| 39 |
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• Pros of using a Mac mini: server-like installations, non-graphics intensive tasks, cloud-based computing
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| 40 |
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• Cons of using a Mac mini: limited video performance, no built-in display (in contrast to iMac or iMac Pro)
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| 41 |
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• Alternative setup: pairing a Mac mini with a MacBook Air for a desktop-laptop combo
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| 42 |
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• Specialized uses for the Mac mini: developer-isms such as CI environments, debugging on multiple platforms, and server usage.
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| 43 |
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• Plex media server requirements for Mac mini
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| 44 |
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• Bumping CPU vs using eGPU for performance
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| 45 |
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• Cost comparison of Mac mini upgrades vs eGPU
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| 46 |
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• Options for upgrading Mac mini with eGPU
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| 47 |
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• New features in Mac mini (Thermoflow, 10 Gigabit Ethernet)
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| 48 |
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• Discussion on affordability and justification for iMac Pro
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| 49 |
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• Discussion on the limitations of the previous Mac Pro design and the need for componentized machines
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| 50 |
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• Analysis of eGPU prices and potential future developments in accessibility
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| 51 |
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• Features and attachment system of the new iPad Pro pencil
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| 52 |
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• Iterative design improvements in Apple products (e.g. iMac, iPhone)
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| 53 |
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• Design and functionality of the iPad Pro, including specs and user experience
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| 54 |
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• Developer perspective on the iPad Pro, with discussion on limitations for web development and comparison to other devices
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| 55 |
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• AR technology in Ready Player One
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| 56 |
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• Potential uses of AR in web development and e-commerce
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| 57 |
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• Pronunciation of "vase" vs. "foyer"
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| 58 |
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• AR's potential for graphic design, SVG creation, and interactive storytelling
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| 59 |
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• Gimmicky or lacking demos of AR technology so far
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| 60 |
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• Need for problems to lead the way, not just cool tech
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| 61 |
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• Potential killer apps for AR in 3-5 years
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| 62 |
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• Economic opportunities for creators using iPad Pro and AR technology
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| 63 |
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• Apple's marketing approach and sales videos
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| 64 |
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• Gaming background and limitations of touch devices for fast-twitch games
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| 65 |
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• iPad Pro as a potential powerhouse gaming device with detachable controllers
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| 66 |
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• Apple's missed opportunity in providing a first-party controller
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| 67 |
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• Nintendo Switch as a comparison point for Apple's gaming capabilities
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| 68 |
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• E-sports industry and its potential impact on Apple's focus on gaming
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| 69 |
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• Discussion on the new iPad Pro features and its appeal to a writer
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| 70 |
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• Hypothetical scenario of choosing one device from the new MacBook Air, Mac mini, and iPad Pro releases
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| 71 |
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• Personal preferences for which device to choose:
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| 72 |
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+ Jerod Santo chooses the iPad Pro due to its USB-C capabilities and portability
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| 73 |
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+ Tim Smith also chooses the iPad Pro, citing its features and usability
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| 74 |
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+ Adam Stacoviak resists choosing a single device, but ultimately decides on the Mac mini due to its versatility and potential uses for developer tasks, home server setup, and smart home integration
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| 75 |
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• Discussion of the benefits of using a Mac mini over other options, including its suitability for future-proofing with Thunderbolt 3 and RAID arrays
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| 76 |
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• Large file upload issues with 9.25 TB taking 15 hours
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| 77 |
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• Discussion of cloud backup options, specifically BackBlaze and AWS
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| 78 |
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• Liability concerns with holding large files on personal network
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| 79 |
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• Importance of disaster recovery in data storage
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| 80 |
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• Switch to discussing podcast hosting and subscription management
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Apple's Fall 2018 Mac⧸iPad event_summary.txt
ADDED
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|
| 1 |
+
• Changelog sponsors
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| 2 |
+
• Live event discussion from Apple's October 30th special event in Brooklyn
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| 3 |
+
• Personal experiences with New York City and the Apple event
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| 4 |
+
• Criticism of the event timing for creatives (9am central vs Pacific time)
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| 5 |
+
• Discussion on personal morning routines and productivity
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| 6 |
+
• Introduction to a dedicated Apple nerds channel in Slack/hashtag channel
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| 7 |
+
• Apple wants to bring a different perspective on their announcements as developers and podcasters
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| 8 |
+
• The event got the hosts excited, even more than WWDC
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| 9 |
+
• Apple announced new MacBooks, including a MacBook Air with 100% recycled aluminum enclosure and a new alloy
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| 10 |
+
• The MacBook Air now comes in one option: a 13.3 inch LED backlit display
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| 11 |
+
• The bezel on the new MacBook Air is thinner compared to previous models
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| 12 |
+
• Touch ID was brought to the MacBook Air, which is a welcome feature for the hosts
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| 13 |
+
• Discussion about Apple Watch and Mac integration
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| 14 |
+
• Touch ID on MacBook Air and pros of having it
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| 15 |
+
• Comparison of MacBook Air to MacBook Pro prices
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| 16 |
+
• Accessibility of entry-level devices for development
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| 17 |
+
• Features and specs of the new MacBook Air and Pro models
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| 18 |
+
• Ideal portable developer machine
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| 19 |
+
• Thunderbolt ports and color options for MacBook Air
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| 20 |
+
• Apple's decision to include Thunderbolt 3 on the MacBook Air
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| 21 |
+
• USB-C vs. Thunderbolt 3 speeds and performance implications
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| 22 |
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• The importance of external drive access and expandability for professionals
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| 23 |
+
• The MacBook Air's new features, such as all-day battery life and multiple display support
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| 24 |
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• The device's portability and potential as a development environment
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| 25 |
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• Battery life differences between video playback and web browsing
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| 26 |
+
• MacBook Air's speakers are sufficient for background noise and conferencing, but may not be loud enough
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| 27 |
+
• The device's portability and mobility make it ideal for use as a conference or on-the-go machine
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| 28 |
+
• The MacBook Air has a 16GB RAM limit, which may not be suitable for demanding tasks or heavy development work
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| 29 |
+
• Additional processing power is required for tasks like streaming, compiling, and running multiple programs simultaneously
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| 30 |
+
• The device's SSD capacity of up to 1.5TB is sufficient for most users' needs
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| 31 |
+
• MacBook Air's value and price point
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| 32 |
+
• Comparison between MacBook Pro and MacBook Air
|
| 33 |
+
• Spec-outting a MacBook Air with maxed out RAM and storage
|
| 34 |
+
• CPU limitations on MacBook Air compared to Pro models
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| 35 |
+
• Graphics-intensive usage and suitability of MacBook Air for tasks like video editing
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| 36 |
+
• Potential use cases for MacBook Air as a portable, conference-going machine
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| 37 |
+
• Discussing the eGPU capabilities of a $1,200 machine
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| 38 |
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• Mention of dev-friendly features and ML tasks on EC2 instances/Azure
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| 39 |
+
• Use of MacBook Air/Mac mini for live broadcasts and recording
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| 40 |
+
• Comparison of current Mac mini with older models (trash can Mac Pro)
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| 41 |
+
• Discussion of upgrades and needs for new Mac mini
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| 42 |
+
• Reviewing the specs of the new Mac mini, including cores, memory, SSD, and T2 security chip
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| 43 |
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• Mac Mini form factor and SODIMM RAM compatibility
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| 44 |
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• Impact of price on customer decisions and appeal
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| 45 |
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• Concerns about potential changes in Mac Mini design and usability
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| 46 |
+
• Features of the new Mac Mini, including thermal flow, ports, and I/O capabilities
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| 47 |
+
• Critique of Apple's marketing language and claims regarding performance improvements
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| 48 |
+
• Discussion of the new Mac Mini specs and price ($4,200)
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| 49 |
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• Comparison of the Mac Mini's performance with other Apple devices (MacBook Pro, MacBook Air)
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| 50 |
+
• Limitations of the Mac Mini for video editing due to its graphics card
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| 51 |
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• Difference between Intel UHD 630 and 617 graphics cards
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| 52 |
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• Assessment of whether a Mac Mini could replace a MacBook Pro as a main machine
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| 53 |
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• Suggestion that the Mac Mini is better suited for server-like installations or network management
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| 54 |
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• Discussion of using a Mac Mini as a server, considering price and capability
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| 55 |
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• Comparison of Mac Mini with Mac Pro and iMac for video editing and graphics needs
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| 56 |
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• Limitations of Mac Mini in handling multiple displays and potential display issues
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| 57 |
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• Pros and cons of using a Mac Mini for developers without video editing needs
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| 58 |
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• Importance of having an Apple display for seamless experience, especially with Mojave
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| 59 |
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• Use of Mac Mini for continuous integration (CI) environments powered by GitLab and VirtualBox
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| 60 |
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• Potential benefits of running multiple OSs on a Mac Mini for debugging and testing purposes
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| 61 |
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• Discussion of Mac minis being used as a build farm for developers
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| 62 |
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• Using Mac minis as a home media server with Plex
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| 63 |
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• Bumping up to a 3.26 core processor to handle transcoding in Plex
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| 64 |
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• The importance of CPU power over memory when running Plex
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| 65 |
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• Comparison of using a bumped-up Mac mini vs. an eGPU (external graphics processing unit)
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| 66 |
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• Potential cost savings and upgrade options for users who want to edit 4K content
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| 67 |
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• Discussion about using an eGPU (Blackmagic eGPU) with a Mac Mini
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| 68 |
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• Comparison of eGPU options and prices ($699 for Blackmagic)
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| 69 |
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• Mention of the Mac Mini's form factor being similar to Airport Extreme
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| 70 |
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• Discussion of the Mac Mini's updated specs, including thermal flow
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| 71 |
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• Analysis of the potential for quieter operation and reduced fan noise
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| 72 |
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• Consideration of the Mac Mini as a more affordable option compared to an iMac Pro ($8,000)
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| 73 |
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• Thoughts on the importance of having options and control in a pro environment
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| 74 |
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• The discussion of retrofitted old school computer boxes being used as Hackintosh Macintoshes
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| 75 |
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• Competitive price points for GPUs and eGPUs with advancements in AI and machine learning
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| 76 |
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• Apple iPad Pro features, specifically the pencil attachment and wireless charging technology
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| 77 |
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• Iterative design and improvements in Apple products, such as the iMac series
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| 78 |
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• Comparison of old and new iMac designs, showcasing advancements in thinner, larger, and better versions
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| 79 |
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• Apple's new iPad Pro design and features, including a black bezel and edge-to-edge display
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| 80 |
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• Improved specs, including faster performance (1000 times faster than last year's model) and USB-C charging
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| 81 |
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• Face ID and magnet-based charging for the Pencil
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| 82 |
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• Concerns about web development capabilities on the device
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| 83 |
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• Discussion of Swift Playgrounds as a learning tool, but not a full replacement for Xcode
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| 84 |
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• Comparison to Mac mini at same price point, suggesting it's a better value
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| 85 |
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• Potential uses for AR in spaces design and creation, including examples from Spielberg and Adobe
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| 86 |
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• Shopify's use of AR in e-commerce sales
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| 87 |
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• Potential applications of AR for SVG creators and interactive graphics
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| 88 |
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• Criticism of current AR demos as gimmicky and lacking practical use cases
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| 89 |
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• Need for technology to lead the way in solving problems, rather than relying on existing tech to find uses
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| 90 |
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• Prediction that killer apps for AR will emerge within 3-5 years
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| 91 |
+
• Discussion of creating content on an iPad Pro and selling it
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| 92 |
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• Potential for earning $50K to $100K per year as a creator
|
| 93 |
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• Accessibility and affordability of creating content on the iPad Pro
|
| 94 |
+
• Comparison of the iPad Pro to other devices, including its similarity to a computer but with unique features
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| 95 |
+
• Mention of Apple's sales videos and their ability to make products seem appealing
|
| 96 |
+
• Discussion of gaming on the iPad Pro, including limitations due to touch interface and suitability for certain types of games
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| 97 |
+
• The Nintendo Switch's versatility and popularity
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| 98 |
+
• Comparison with the iPad Pro and its potential as a gaming platform
|
| 99 |
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• Apple missing out on incorporating a first-party controller for gaming
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| 100 |
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• Nintendo Switch potentially becoming an app inside the iPad Pro
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| 101 |
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• Importance of a dedicated gaming controller for platforms like Apple TV
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| 102 |
+
• Discussion of Apple's potential entry into the gaming market
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| 103 |
+
• Analysis of Apple's strengths and weaknesses in various industries, including esports and hardware
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| 104 |
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• Features of the new iPad Pro that are considered appealing, such as its display and graphics capabilities, and USB-C port
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| 105 |
+
• Hypothetical scenario where one must choose which device to buy from a set of three new products announced by Apple: MacBook Air, Mac Mini, and iPad Pro
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| 106 |
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• Discussion of purchasing Apple products (iPad Pro and Mac Mini)
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| 107 |
+
• Adam's decision to "go countercultural" and choose the Mac Mini
|
| 108 |
+
• Explanation of why Adam chose the Mac Mini over other options
|
| 109 |
+
• Mention of potential uses for the Mac Mini (developer work, home server, smart home)
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| 110 |
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• Plan to upgrade to Thunderbolt 3 rate arrays after purchasing the Mac Mini
|
| 111 |
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• Discussion of future plans for the changelog archives and potential use of the Mac Mini to host them
|
| 112 |
+
• Discussion of uploading large files across a network
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| 113 |
+
• Mention of using AWS for cloud storage and disaster recovery
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| 114 |
+
• Comparison of local versus cloud storage options
|
| 115 |
+
• Importance of having data stored in multiple locations for security
|
| 116 |
+
• Switching topics to discuss the benefits of being in the cloud
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| 117 |
+
• Promotion of ChangeLog.com and its podcast offerings
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Our reactions to Microsoft buying GitHub_summary.txt
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| 1 |
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• Microsoft's acquisition of GitHub
|
| 2 |
+
• News broke on Friday, confirmed by Sunday, with a pending regulatory review
|
| 3 |
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• The deal is worth $7.5 billion, paid in stock
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| 4 |
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• Potential implications for the open source community and software development
|
| 5 |
+
• Questions about how this will change GitHub and its users
|
| 6 |
+
• Nat Friedman to take over as CEO of GitHub
|
| 7 |
+
• Microsoft's motivations behind acquiring GitHub
|
| 8 |
+
• Initial reactions to Microsoft acquiring GitHub
|
| 9 |
+
• Impact of change in leadership and ownership on GitHub's open source values
|
| 10 |
+
• Community concerns about loss of independence and potential negative impact on developer ecosystem
|
| 11 |
+
• Optimism vs. skepticism about Microsoft's intentions and ability to maintain GitHub's neutrality
|
| 12 |
+
• Discussion of revenue and financial struggles at GitHub leading up to the sale
|
| 13 |
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• Consideration of potential changes to GitHub's business model, including IPO or ICO options
|
| 14 |
+
• Microsoft's acquisition of GitHub and its potential impact on the platform
|
| 15 |
+
• Community reaction to the news, including concerns about Microsoft's intentions and the ease of transitioning to alternative platforms like GitLab
|
| 16 |
+
• Patience vs. mass exodus: whether developers should give Microsoft a chance to prove itself or immediately switch to other platforms
|
| 17 |
+
• Nat Friedman's statement that GitHub will continue to operate independently with its own product philosophy
|
| 18 |
+
• Potential changes at GitHub, including whether there will be dramatic changes or just small ones over time
|
| 19 |
+
• Microsoft's acquisition of GitHub and its implications on the tech industry
|
| 20 |
+
• Concerns over Microsoft's control of GitHub code and potential security risks
|
| 21 |
+
• Comparison of Microsoft, Amazon, Google, and other companies as potential owners of GitHub
|
| 22 |
+
• The potential impact of GitHub going public through IPO or ICO
|
| 23 |
+
• Influence of venture capital investments (e.g. Google Ventures' investment in GitLab)
|
| 24 |
+
• Reaction from the tech community and concerns over industry consolidation
|
| 25 |
+
• Discussion of GitLab's reaction to GitHub being acquired by Microsoft
|
| 26 |
+
• Analysis of DHH's tweets on the acquisition, including his criticism of venture capitalists
|
| 27 |
+
• Speculation on GitHub's biggest loss leaders and potential reasons for the company's financial struggles
|
| 28 |
+
• Basecamp's Jason Fried predicting the sale in 2014 and Jerod Santo following him on Twitter
|
| 29 |
+
• Encouragement to be patient and give Microsoft a chance to make the acquisition work, despite initial concerns
|
| 30 |
+
• Community reaction and opinions on the acquisition, including Michael Jackson's comments on Microsoft's control of the modern development stack
|