willtheorangeguy commited on
Commit
50b2a4d
·
verified ·
1 Parent(s): 6f43eb5

add all 2018 summaries

Browse files
Apple's Fall 2018 MaciPad event_summary.txt ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Apple special event discussion at Brooklyn Academy of Music
2
+ • Ode to New York City and its appeal to creatives
3
+ • Timing of 9 AM Central time slot for the event, whether it's suitable for creatives
4
+ • Apple announcements, including new MacBook Air, Mac mini, and iPad Pro
5
+ • Developer-focused commentary on Apple's announcements
6
+ • Mention of 1Password and their shout-out during the Touch ID section
7
+ • The MacBook Air is now made with 100% recycled aluminum and has a new alloy
8
+ • The device only comes in one option: a 13.3-inch LED-backlit display
9
+ • The bezel has shrunk significantly, with a black bezel around the screen considered an improvement over previous generations
10
+ • Touch ID has been added to the MacBook Air, making it easier to access
11
+ • A hardware Escape button is also available on the new MacBook Air, eliminating the need for the touch bar
12
+ • MacBook Air vs MacBook Pro specs and prices
13
+ • Ideal portable developer machine for web and software development
14
+ • Thunderbolt 3 ports vs USB-C
15
+ • Performance and compatibility with external drives and displays
16
+ • Battery life: 13 hours of movie playback and 12 hours of web browsing
17
+ • Concerns about YouTube ad rotation affecting battery drain
18
+ • Optimizing video playback on the MacBook Air
19
+ • Speakers and sound quality on MacBooks
20
+ • RAM limitations in new MacBook Air (maxes out at 16 GB)
21
+ • Portability and mobility of MacBook Air
22
+ • Comparison between MacBook Air and MacBook Pro
23
+ • Pricing and value for money of MacBook Air ($2,599 fully specced)
24
+ • Discussing the MacBook Pro's price and specifications
25
+ • Mac mini's specs and potential for server-related tasks
26
+ • SO-DIMMs explained as a type of RAM module
27
+ • T2 security chip and its encryption capabilities
28
+ • Comparison between MacBook Air and MacBook Pro for video editing needs
29
+ • Potential for using an eGPU with MacBook Air
30
+ • SO-DIMM RAM and its smaller size
31
+ • Mac mini specs and price (starting at $799)
32
+ • Thermal flow and cooling in new Mac mini
33
+ • I/O options (4 Thunderbolt 3 ports, 10 Gigabit Ethernet, USB-A ports)
34
+ • Comparison of previous Mac mini prices ($499 vs. $699)
35
+ • Performance claims for new Mac mini (5x faster, 60% better graphics)
36
+ • Limitations of new Mac mini for video-intensive tasks
37
+ • Possibility of using a Mac mini as primary machine instead of a MacBook Pro
38
+ • Mac mini's graphics performance limitations compared to MacBook Air
39
+ • Pros of using a Mac mini: server-like installations, non-graphics intensive tasks, cloud-based computing
40
+ • Cons of using a Mac mini: limited video performance, no built-in display (in contrast to iMac or iMac Pro)
41
+ • Alternative setup: pairing a Mac mini with a MacBook Air for a desktop-laptop combo
42
+ • Specialized uses for the Mac mini: developer-isms such as CI environments, debugging on multiple platforms, and server usage.
43
+ • Plex media server requirements for Mac mini
44
+ • Bumping CPU vs using eGPU for performance
45
+ • Cost comparison of Mac mini upgrades vs eGPU
46
+ • Options for upgrading Mac mini with eGPU
47
+ • New features in Mac mini (Thermoflow, 10 Gigabit Ethernet)
48
+ • Discussion on affordability and justification for iMac Pro
49
+ • Discussion on the limitations of the previous Mac Pro design and the need for componentized machines
50
+ • Analysis of eGPU prices and potential future developments in accessibility
51
+ • Features and attachment system of the new iPad Pro pencil
52
+ • Iterative design improvements in Apple products (e.g. iMac, iPhone)
53
+ • Design and functionality of the iPad Pro, including specs and user experience
54
+ • Developer perspective on the iPad Pro, with discussion on limitations for web development and comparison to other devices
55
+ • AR technology in Ready Player One
56
+ • Potential uses of AR in web development and e-commerce
57
+ • Pronunciation of "vase" vs. "foyer"
58
+ • AR's potential for graphic design, SVG creation, and interactive storytelling
59
+ • Gimmicky or lacking demos of AR technology so far
60
+ • Need for problems to lead the way, not just cool tech
61
+ • Potential killer apps for AR in 3-5 years
62
+ • Economic opportunities for creators using iPad Pro and AR technology
63
+ • Apple's marketing approach and sales videos
64
+ • Gaming background and limitations of touch devices for fast-twitch games
65
+ • iPad Pro as a potential powerhouse gaming device with detachable controllers
66
+ • Apple's missed opportunity in providing a first-party controller
67
+ • Nintendo Switch as a comparison point for Apple's gaming capabilities
68
+ • E-sports industry and its potential impact on Apple's focus on gaming
69
+ • Discussion on the new iPad Pro features and its appeal to a writer
70
+ • Hypothetical scenario of choosing one device from the new MacBook Air, Mac mini, and iPad Pro releases
71
+ • Personal preferences for which device to choose:
72
+ + Jerod Santo chooses the iPad Pro due to its USB-C capabilities and portability
73
+ + Tim Smith also chooses the iPad Pro, citing its features and usability
74
+ + Adam Stacoviak resists choosing a single device, but ultimately decides on the Mac mini due to its versatility and potential uses for developer tasks, home server setup, and smart home integration
75
+ • Discussion of the benefits of using a Mac mini over other options, including its suitability for future-proofing with Thunderbolt 3 and RAID arrays
76
+ • Large file upload issues with 9.25 TB taking 15 hours
77
+ • Discussion of cloud backup options, specifically BackBlaze and AWS
78
+ • Liability concerns with holding large files on personal network
79
+ • Importance of disaster recovery in data storage
80
+ • Switch to discussing podcast hosting and subscription management
Apple's Fall 2018 Mac⧸iPad event_summary.txt ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Changelog sponsors
2
+ • Live event discussion from Apple's October 30th special event in Brooklyn
3
+ • Personal experiences with New York City and the Apple event
4
+ • Criticism of the event timing for creatives (9am central vs Pacific time)
5
+ • Discussion on personal morning routines and productivity
6
+ • Introduction to a dedicated Apple nerds channel in Slack/hashtag channel
7
+ • Apple wants to bring a different perspective on their announcements as developers and podcasters
8
+ • The event got the hosts excited, even more than WWDC
9
+ • Apple announced new MacBooks, including a MacBook Air with 100% recycled aluminum enclosure and a new alloy
10
+ • The MacBook Air now comes in one option: a 13.3 inch LED backlit display
11
+ • The bezel on the new MacBook Air is thinner compared to previous models
12
+ • Touch ID was brought to the MacBook Air, which is a welcome feature for the hosts
13
+ • Discussion about Apple Watch and Mac integration
14
+ • Touch ID on MacBook Air and pros of having it
15
+ • Comparison of MacBook Air to MacBook Pro prices
16
+ • Accessibility of entry-level devices for development
17
+ • Features and specs of the new MacBook Air and Pro models
18
+ • Ideal portable developer machine
19
+ • Thunderbolt ports and color options for MacBook Air
20
+ • Apple's decision to include Thunderbolt 3 on the MacBook Air
21
+ • USB-C vs. Thunderbolt 3 speeds and performance implications
22
+ • The importance of external drive access and expandability for professionals
23
+ • The MacBook Air's new features, such as all-day battery life and multiple display support
24
+ • The device's portability and potential as a development environment
25
+ • Battery life differences between video playback and web browsing
26
+ • MacBook Air's speakers are sufficient for background noise and conferencing, but may not be loud enough
27
+ • The device's portability and mobility make it ideal for use as a conference or on-the-go machine
28
+ • The MacBook Air has a 16GB RAM limit, which may not be suitable for demanding tasks or heavy development work
29
+ • Additional processing power is required for tasks like streaming, compiling, and running multiple programs simultaneously
30
+ • The device's SSD capacity of up to 1.5TB is sufficient for most users' needs
31
+ • MacBook Air's value and price point
32
+ • Comparison between MacBook Pro and MacBook Air
33
+ • Spec-outting a MacBook Air with maxed out RAM and storage
34
+ • CPU limitations on MacBook Air compared to Pro models
35
+ • Graphics-intensive usage and suitability of MacBook Air for tasks like video editing
36
+ • Potential use cases for MacBook Air as a portable, conference-going machine
37
+ • Discussing the eGPU capabilities of a $1,200 machine
38
+ • Mention of dev-friendly features and ML tasks on EC2 instances/Azure
39
+ • Use of MacBook Air/Mac mini for live broadcasts and recording
40
+ • Comparison of current Mac mini with older models (trash can Mac Pro)
41
+ • Discussion of upgrades and needs for new Mac mini
42
+ • Reviewing the specs of the new Mac mini, including cores, memory, SSD, and T2 security chip
43
+ • Mac Mini form factor and SODIMM RAM compatibility
44
+ • Impact of price on customer decisions and appeal
45
+ • Concerns about potential changes in Mac Mini design and usability
46
+ • Features of the new Mac Mini, including thermal flow, ports, and I/O capabilities
47
+ • Critique of Apple's marketing language and claims regarding performance improvements
48
+ • Discussion of the new Mac Mini specs and price ($4,200)
49
+ • Comparison of the Mac Mini's performance with other Apple devices (MacBook Pro, MacBook Air)
50
+ • Limitations of the Mac Mini for video editing due to its graphics card
51
+ • Difference between Intel UHD 630 and 617 graphics cards
52
+ • Assessment of whether a Mac Mini could replace a MacBook Pro as a main machine
53
+ • Suggestion that the Mac Mini is better suited for server-like installations or network management
54
+ • Discussion of using a Mac Mini as a server, considering price and capability
55
+ • Comparison of Mac Mini with Mac Pro and iMac for video editing and graphics needs
56
+ • Limitations of Mac Mini in handling multiple displays and potential display issues
57
+ • Pros and cons of using a Mac Mini for developers without video editing needs
58
+ • Importance of having an Apple display for seamless experience, especially with Mojave
59
+ • Use of Mac Mini for continuous integration (CI) environments powered by GitLab and VirtualBox
60
+ • Potential benefits of running multiple OSs on a Mac Mini for debugging and testing purposes
61
+ • Discussion of Mac minis being used as a build farm for developers
62
+ • Using Mac minis as a home media server with Plex
63
+ • Bumping up to a 3.26 core processor to handle transcoding in Plex
64
+ • The importance of CPU power over memory when running Plex
65
+ • Comparison of using a bumped-up Mac mini vs. an eGPU (external graphics processing unit)
66
+ • Potential cost savings and upgrade options for users who want to edit 4K content
67
+ • Discussion about using an eGPU (Blackmagic eGPU) with a Mac Mini
68
+ • Comparison of eGPU options and prices ($699 for Blackmagic)
69
+ • Mention of the Mac Mini's form factor being similar to Airport Extreme
70
+ • Discussion of the Mac Mini's updated specs, including thermal flow
71
+ • Analysis of the potential for quieter operation and reduced fan noise
72
+ • Consideration of the Mac Mini as a more affordable option compared to an iMac Pro ($8,000)
73
+ • Thoughts on the importance of having options and control in a pro environment
74
+ • The discussion of retrofitted old school computer boxes being used as Hackintosh Macintoshes
75
+ • Competitive price points for GPUs and eGPUs with advancements in AI and machine learning
76
+ • Apple iPad Pro features, specifically the pencil attachment and wireless charging technology
77
+ • Iterative design and improvements in Apple products, such as the iMac series
78
+ • Comparison of old and new iMac designs, showcasing advancements in thinner, larger, and better versions
79
+ • Apple's new iPad Pro design and features, including a black bezel and edge-to-edge display
80
+ • Improved specs, including faster performance (1000 times faster than last year's model) and USB-C charging
81
+ • Face ID and magnet-based charging for the Pencil
82
+ • Concerns about web development capabilities on the device
83
+ • Discussion of Swift Playgrounds as a learning tool, but not a full replacement for Xcode
84
+ • Comparison to Mac mini at same price point, suggesting it's a better value
85
+ • Potential uses for AR in spaces design and creation, including examples from Spielberg and Adobe
86
+ • Shopify's use of AR in e-commerce sales
87
+ • Potential applications of AR for SVG creators and interactive graphics
88
+ • Criticism of current AR demos as gimmicky and lacking practical use cases
89
+ • Need for technology to lead the way in solving problems, rather than relying on existing tech to find uses
90
+ • Prediction that killer apps for AR will emerge within 3-5 years
91
+ • Discussion of creating content on an iPad Pro and selling it
92
+ • Potential for earning $50K to $100K per year as a creator
93
+ • Accessibility and affordability of creating content on the iPad Pro
94
+ • Comparison of the iPad Pro to other devices, including its similarity to a computer but with unique features
95
+ • Mention of Apple's sales videos and their ability to make products seem appealing
96
+ • Discussion of gaming on the iPad Pro, including limitations due to touch interface and suitability for certain types of games
97
+ • The Nintendo Switch's versatility and popularity
98
+ • Comparison with the iPad Pro and its potential as a gaming platform
99
+ • Apple missing out on incorporating a first-party controller for gaming
100
+ • Nintendo Switch potentially becoming an app inside the iPad Pro
101
+ • Importance of a dedicated gaming controller for platforms like Apple TV
102
+ • Discussion of Apple's potential entry into the gaming market
103
+ • Analysis of Apple's strengths and weaknesses in various industries, including esports and hardware
104
+ • Features of the new iPad Pro that are considered appealing, such as its display and graphics capabilities, and USB-C port
105
+ • Hypothetical scenario where one must choose which device to buy from a set of three new products announced by Apple: MacBook Air, Mac Mini, and iPad Pro
106
+ • Discussion of purchasing Apple products (iPad Pro and Mac Mini)
107
+ • Adam's decision to "go countercultural" and choose the Mac Mini
108
+ • Explanation of why Adam chose the Mac Mini over other options
109
+ • Mention of potential uses for the Mac Mini (developer work, home server, smart home)
110
+ • Plan to upgrade to Thunderbolt 3 rate arrays after purchasing the Mac Mini
111
+ • Discussion of future plans for the changelog archives and potential use of the Mac Mini to host them
112
+ • Discussion of uploading large files across a network
113
+ • Mention of using AWS for cloud storage and disaster recovery
114
+ • Comparison of local versus cloud storage options
115
+ • Importance of having data stored in multiple locations for security
116
+ • Switching topics to discuss the benefits of being in the cloud
117
+ • Promotion of ChangeLog.com and its podcast offerings
Our reactions to Microsoft buying GitHub_summary.txt ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Microsoft's acquisition of GitHub
2
+ • News broke on Friday, confirmed by Sunday, with a pending regulatory review
3
+ • The deal is worth $7.5 billion, paid in stock
4
+ • Potential implications for the open source community and software development
5
+ • Questions about how this will change GitHub and its users
6
+ • Nat Friedman to take over as CEO of GitHub
7
+ • Microsoft's motivations behind acquiring GitHub
8
+ • Initial reactions to Microsoft acquiring GitHub
9
+ • Impact of change in leadership and ownership on GitHub's open source values
10
+ • Community concerns about loss of independence and potential negative impact on developer ecosystem
11
+ • Optimism vs. skepticism about Microsoft's intentions and ability to maintain GitHub's neutrality
12
+ • Discussion of revenue and financial struggles at GitHub leading up to the sale
13
+ • Consideration of potential changes to GitHub's business model, including IPO or ICO options
14
+ • Microsoft's acquisition of GitHub and its potential impact on the platform
15
+ • Community reaction to the news, including concerns about Microsoft's intentions and the ease of transitioning to alternative platforms like GitLab
16
+ • Patience vs. mass exodus: whether developers should give Microsoft a chance to prove itself or immediately switch to other platforms
17
+ • Nat Friedman's statement that GitHub will continue to operate independently with its own product philosophy
18
+ • Potential changes at GitHub, including whether there will be dramatic changes or just small ones over time
19
+ • Microsoft's acquisition of GitHub and its implications on the tech industry
20
+ • Concerns over Microsoft's control of GitHub code and potential security risks
21
+ • Comparison of Microsoft, Amazon, Google, and other companies as potential owners of GitHub
22
+ • The potential impact of GitHub going public through IPO or ICO
23
+ • Influence of venture capital investments (e.g. Google Ventures' investment in GitLab)
24
+ • Reaction from the tech community and concerns over industry consolidation
25
+ • Discussion of GitLab's reaction to GitHub being acquired by Microsoft
26
+ • Analysis of DHH's tweets on the acquisition, including his criticism of venture capitalists
27
+ • Speculation on GitHub's biggest loss leaders and potential reasons for the company's financial struggles
28
+ • Basecamp's Jason Fried predicting the sale in 2014 and Jerod Santo following him on Twitter
29
+ • Encouragement to be patient and give Microsoft a chance to make the acquisition work, despite initial concerns
30
+ • Community reaction and opinions on the acquisition, including Michael Jackson's comments on Microsoft's control of the modern development stack