Download Utils/data_processing/render/render_levels_windows.bat from vLAR/PhysInOne: direct link, hf CLI and curl.
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https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Utils/data_processing/render/render_levels_windows.bat
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curl -L -o render_levels_windows.bat https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Utils/data_processing/render/render_levels_windows.bat
4.08 kB
| @echo off | |
| setlocal EnableExtensions EnableDelayedExpansion | |
| set "SCRIPT_DIR=%~dp0" | |
| set "CONFIG_FILE=%SCRIPT_DIR%render_config.bat" | |
| set "LOG_FILE=%SCRIPT_DIR%render_batch.log" | |
| set "COMPLETE_FILE=%SCRIPT_DIR%complete_render_list.log" | |
| if not exist "%CONFIG_FILE%" ( | |
| echo [ERROR] Missing %CONFIG_FILE% | |
| echo Copy render_config.example.bat to render_config.bat and edit its paths. | |
| exit /b 1 | |
| ) | |
| call "%CONFIG_FILE%" | |
| if not exist "%UE_CMD%" ( | |
| echo [ERROR] UnrealEditor-Cmd.exe not found: %UE_CMD% | |
| exit /b 1 | |
| ) | |
| if not exist "%UPROJECT%" ( | |
| echo [ERROR] Unreal project not found: %UPROJECT% | |
| exit /b 1 | |
| ) | |
| if not exist "%DDC_LOCAL%" mkdir "%DDC_LOCAL%" | |
| if not exist "%DDC_SHARED%" mkdir "%DDC_SHARED%" | |
| set "UE-LocalDataCachePath=%DDC_LOCAL%" | |
| set "UE-SharedDataCachePath=%DDC_SHARED%" | |
| set "MODE=" | |
| set "LEVEL_LIST=" | |
| set "SINGLE_LEVEL=" | |
| if /I "%~1"=="-f" ( | |
| set "MODE=FILE" | |
| set "LEVEL_LIST=%~2" | |
| ) else if /I "%~1"=="-l" ( | |
| set "MODE=SINGLE" | |
| set "SINGLE_LEVEL=%~2" | |
| ) else ( | |
| echo Usage: | |
| echo %~nx0 -f ^<level_list.txt^> | |
| echo %~nx0 -l ^<canonical_ue_level_path^> | |
| exit /b 1 | |
| ) | |
| if "!MODE!"=="FILE" if not exist "!LEVEL_LIST!" ( | |
| echo [ERROR] Level list not found: !LEVEL_LIST! | |
| exit /b 1 | |
| ) | |
| if "!MODE!"=="SINGLE" if "!SINGLE_LEVEL!"=="" ( | |
| echo [ERROR] -l requires a canonical UE level path. | |
| exit /b 1 | |
| ) | |
| set /a TOTAL=0 | |
| set /a SUCCESS=0 | |
| set /a FAILED=0 | |
| set /a SKIPPED=0 | |
| call :log "Batch render started." | |
| if "!MODE!"=="SINGLE" ( | |
| call :render_one "!SINGLE_LEVEL!" | |
| ) else ( | |
| for /f "usebackq eol=# tokens=* delims=" %%L in ("!LEVEL_LIST!") do ( | |
| if not "%%L"=="" call :render_one "%%L" | |
| ) | |
| ) | |
| call :log "Summary: total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED!" | |
| echo [SUMMARY] total=!TOTAL!, success=!SUCCESS!, failed=!FAILED!, skipped=!SKIPPED! | |
| set "EXIT_CODE=0" | |
| if !FAILED! GTR 0 set "EXIT_CODE=2" | |
| endlocal & exit /b %EXIT_CODE% | |
| :render_one | |
| set "LEVEL_PATH=%~1" | |
| set /a TOTAL+=1 | |
| findstr /X /L /C:"!LEVEL_PATH!" "%COMPLETE_FILE%" >nul 2>&1 | |
| if !errorlevel! EQU 0 ( | |
| set /a SKIPPED+=1 | |
| call :log "[SKIP] !LEVEL_PATH!" | |
| goto :eof | |
| ) | |
| set "SPLIT=TRAIN" | |
| echo(!LEVEL_PATH!| findstr /I /L "/Val/" >nul && set "SPLIT=VAL" | |
| echo(!LEVEL_PATH!| findstr /I /L "/Test/" >nul && set "SPLIT=TEST" | |
| set "PHYSICS=" | |
| echo(!LEVEL_PATH!| findstr /I /L "SinglePhysics" >nul && set "PHYSICS=SINGLE" | |
| echo(!LEVEL_PATH!| findstr /I /L "DoublePhysics" >nul && set "PHYSICS=DOUBLE" | |
| echo(!LEVEL_PATH!| findstr /I /L "TriplePhysics" >nul && set "PHYSICS=TRIPLE" | |
| if not defined PHYSICS ( | |
| set /a FAILED+=1 | |
| call :log "[FAILED] Unknown physics category: !LEVEL_PATH!" | |
| goto :eof | |
| ) | |
| for %%V in (!SPLIT! !PHYSICS!) do rem Force delayed expansion before indirection. | |
| for %%V in (CONFIG_!SPLIT!_!PHYSICS!) do set "MOVIE_CONFIG=!%%V!" | |
| if not defined MOVIE_CONFIG ( | |
| set /a FAILED+=1 | |
| call :log "[FAILED] Missing Movie Render Queue config for !SPLIT!/!PHYSICS!: !LEVEL_PATH!" | |
| goto :eof | |
| ) | |
| for /f "tokens=2 delims=." %%A in ("!LEVEL_PATH!") do set "SCENE_NAME=%%A" | |
| if not defined SCENE_NAME ( | |
| set /a FAILED+=1 | |
| call :log "[FAILED] Level path must include .AssetName: !LEVEL_PATH!" | |
| goto :eof | |
| ) | |
| set "SEQUENCE_PATH=!LEVEL_PATH:/Scenes/=/Trajectories/!" | |
| set "OLD_SUFFIX=/!SCENE_NAME!.!SCENE_NAME!" | |
| set "NEW_SUFFIX=/!SCENE_NAME!_trajectory.!SCENE_NAME!_trajectory" | |
| call set "SEQUENCE_PATH=%%SEQUENCE_PATH:!OLD_SUFFIX!=!NEW_SUFFIX!%%" | |
| call :log "[START] !LEVEL_PATH! | sequence=!SEQUENCE_PATH! | config=!MOVIE_CONFIG!" | |
| "%UE_CMD%" "%UPROJECT%" "!LEVEL_PATH!" -MoviePipelineConfig="!MOVIE_CONFIG!" -LevelSequence="!SEQUENCE_PATH!" -game -NoLoadingScreen -NoTextureStreaming -RenderOffscreen -OverrideHandleFrames=0 -OverwriteExisting -unattended -nosplash -NOSOUND >> "%LOG_FILE%" 2>&1 | |
| set "RC=!errorlevel!" | |
| if "!RC!"=="0" ( | |
| set /a SUCCESS+=1 | |
| >> "%COMPLETE_FILE%" echo(!LEVEL_PATH! | |
| call :log "[SUCCESS] !LEVEL_PATH!" | |
| ) else ( | |
| set /a FAILED+=1 | |
| call :log "[FAILED] rc=!RC! !LEVEL_PATH!" | |
| ) | |
| goto :eof | |
| :log | |
| echo [%date% %time%] %~1 | |
| >> "%LOG_FILE%" echo([%date% %time%] %~1 | |
| goto :eof | |