Download Utils/data_processing/camera/generate_static_cameras.py from vLAR/PhysInOne: direct link, hf CLI and curl.
- Browser
- Download file 6 kB
-
https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Utils/data_processing/camera/generate_static_cameras.py
- Command line
-
hf download hf://datasets/vLAR/PhysInOne/Utils/data_processing/camera/generate_static_cameras.py
-
curl -L -o generate_static_cameras.py https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Utils/data_processing/camera/generate_static_cameras.py
6 kB
| """Generate managed static CineCamera actors around BP_CameraTrajectory. | |
| Run this file with Unreal Engine's Python interpreter while the target level is | |
| open in the editor. Only actors named ``CineCamera_<integer>`` are replaced. | |
| Other CineCamera actors are never deleted. | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import hashlib | |
| import math | |
| import random | |
| import re | |
| import unreal | |
| CONFIG_ACTOR_LABEL = "BP_CameraTrajectory" | |
| MANAGED_CAMERA_PATTERN = re.compile(r"^CineCamera_\d+$") | |
| def parse_args() -> argparse.Namespace: | |
| parser = argparse.ArgumentParser(description="Generate PhysInOne static cameras.") | |
| parser.add_argument("--focal", type=float, default=18.0, help="Focal length in mm.") | |
| parser.add_argument("--aperture", type=float, default=10.0) | |
| parser.add_argument("--radius", type=float, default=100.0, help="Base radius in cm.") | |
| parser.add_argument("--min-latitude", type=float, default=30.0) | |
| parser.add_argument("--max-latitude", type=float, default=60.0) | |
| parser.add_argument( | |
| "--deterministic", | |
| action="store_true", | |
| help="Disable the stable level-specific longitude offset.", | |
| ) | |
| return parser.parse_known_args()[0] | |
| def find_config_actor(): | |
| for actor in unreal.EditorLevelLibrary.get_all_level_actors(): | |
| if actor.get_actor_label() == CONFIG_ACTOR_LABEL: | |
| return actor | |
| return None | |
| def validate_config(config_actor, minimum_latitude: float, maximum_latitude: float) -> None: | |
| if not 0 <= minimum_latitude < maximum_latitude <= 90: | |
| raise ValueError("Latitude limits must satisfy 0 <= min < max <= 90.") | |
| scale = config_actor.get_actor_scale3d() | |
| rotation = config_actor.get_actor_rotation() | |
| tolerance = 1e-4 | |
| if max(abs(rotation.roll), abs(rotation.pitch), abs(rotation.yaw)) > tolerance: | |
| raise ValueError("BP_CameraTrajectory rotation must be zero.") | |
| if max(abs(scale.x - scale.y), abs(scale.x - scale.z)) > tolerance: | |
| raise ValueError("BP_CameraTrajectory XYZ scale must be uniform.") | |
| if min(scale.x, scale.y, scale.z) <= 0: | |
| raise ValueError("BP_CameraTrajectory scale must be positive.") | |
| def stable_seed(text: str) -> int: | |
| return int.from_bytes(hashlib.sha256(text.encode("utf-8")).digest()[:8], "big") | |
| def remove_managed_static_cameras() -> int: | |
| removed = 0 | |
| for actor in unreal.EditorLevelLibrary.get_all_level_actors(): | |
| if isinstance(actor, unreal.CineCameraActor) and MANAGED_CAMERA_PATTERN.fullmatch( | |
| actor.get_actor_label() | |
| ): | |
| unreal.EditorLevelLibrary.destroy_actor(actor) | |
| removed += 1 | |
| return removed | |
| def configure_camera(camera_actor, focal: float, aperture: float) -> None: | |
| component = camera_actor.get_cine_camera_component() | |
| component.set_editor_property("current_focal_length", focal) | |
| component.set_editor_property("current_aperture", aperture) | |
| filmback = component.get_editor_property("filmback") | |
| filmback.sensor_width = 23.76 | |
| filmback.sensor_height = 23.76 | |
| component.set_editor_property("filmback", filmback) | |
| def generate(args: argparse.Namespace) -> int: | |
| config_actor = find_config_actor() | |
| if config_actor is None: | |
| raise RuntimeError(f"Actor {CONFIG_ACTOR_LABEL!r} was not found in the current level.") | |
| validate_config(config_actor, args.min_latitude, args.max_latitude) | |
| count = int(config_actor.get_editor_property("Num")) | |
| if count < 1: | |
| raise ValueError("BP_CameraTrajectory.Num must be at least 1.") | |
| world = unreal.EditorLevelLibrary.get_editor_world() | |
| level_name = world.get_name() | |
| rng = random.Random(stable_seed(level_name)) | |
| longitude_offset = 0.0 if args.deterministic else rng.uniform(0.0, 2.0 * math.pi) | |
| random_hemisphere = bool(config_actor.get_editor_property("RandomHemisphere")) | |
| upper_hemisphere = bool(config_actor.get_editor_property("UpperHemisphere")) | |
| if random_hemisphere: | |
| upper_hemisphere = rng.choice([True, False]) | |
| removed = remove_managed_static_cameras() | |
| unreal.log(f"Removed {removed} managed static camera(s).") | |
| center = config_actor.get_actor_location() | |
| scale = config_actor.get_actor_scale3d() | |
| editor = unreal.EditorLevelLibrary() | |
| phi_min = math.radians(90.0 - args.max_latitude) | |
| phi_max = math.radians(90.0 - args.min_latitude) | |
| cos_min = math.cos(phi_min) | |
| cos_max = math.cos(phi_max) | |
| for index in range(count): | |
| fraction = (index + 0.5) / count | |
| phi = math.acos(cos_min + (cos_max - cos_min) * fraction) | |
| theta = math.pi * (1.0 + math.sqrt(5.0)) * (index + 0.5) + longitude_offset | |
| z_sign = 1.0 if upper_hemisphere else -1.0 | |
| x = args.radius * math.sin(phi) * math.cos(theta) * scale.x | |
| y = args.radius * math.sin(phi) * math.sin(theta) * scale.y | |
| z = z_sign * args.radius * math.cos(phi) * scale.z | |
| location = unreal.Vector(center.x + x, center.y + y, center.z + z) | |
| direction = center - location | |
| rotation = unreal.MathLibrary.make_rot_from_x(unreal.MathLibrary.normal(direction)) | |
| rotation.roll = 0.0 | |
| camera = editor.spawn_actor_from_class(unreal.CineCameraActor, location, rotation) | |
| camera.set_actor_label(f"CineCamera_{index}") | |
| configure_camera(camera, args.focal, args.aperture) | |
| camera.attach_to_actor( | |
| config_actor, | |
| socket_name=unreal.Name(""), | |
| location_rule=unreal.AttachmentRule.KEEP_WORLD, | |
| rotation_rule=unreal.AttachmentRule.KEEP_WORLD, | |
| scale_rule=unreal.AttachmentRule.KEEP_WORLD, | |
| weld_simulated_bodies=True, | |
| ) | |
| unreal.log( | |
| f"Generated {count} static camera(s) for {level_name}; " | |
| f"hemisphere={'upper' if upper_hemisphere else 'lower'}." | |
| ) | |
| return count | |
| if __name__ == "__main__": | |
| try: | |
| generate(parse_args()) | |
| except Exception as exc: | |
| unreal.log_error(f"Static camera generation failed: {exc}") | |
| raise | |