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23.2 kB
| """Create or replace the PhysInOne moving-camera Level Sequence. | |
| Run inside Unreal Engine while the target level is open. The script reads | |
| BP_CameraTrajectory, creates CineCamera_Moving, adds all managed static cameras | |
| to a sequence, and writes camera metadata under Rendered/Videos. | |
| The post-processing tools intentionally never choose validation views and never | |
| overwrite transforms_train.json, transforms_val.json, or transforms_test.json. | |
| This script is the single authority for those split files. | |
| """ | |
| from __future__ import annotations | |
| import argparse | |
| import hashlib | |
| import json | |
| import math | |
| from pathlib import Path | |
| import random | |
| import re | |
| import sys | |
| import numpy as np | |
| import unreal | |
| CONFIG_ACTOR_LABEL = "BP_CameraTrajectory" | |
| MOVING_CAMERA_LABEL = "CineCamera_Moving" | |
| STATIC_CAMERA_PATTERN = re.compile(r"^CineCamera_\d+$") | |
| FPS_60_PHENOMENA = { | |
| "FixedPlanarRedirect", | |
| "FixedArrayRedirect", | |
| "FixedConcaveRedirect", | |
| "FixedConvexRedirect", | |
| "DynMirrorRedirect", | |
| "LaserBlock", | |
| } | |
| def parse_args() -> argparse.Namespace: | |
| parser = argparse.ArgumentParser(description="Generate a PhysInOne camera sequence.") | |
| parser.add_argument("--focal", type=float, default=18.0, help="Focal length in mm.") | |
| parser.add_argument("--aperture", type=float, default=10.0) | |
| parser.add_argument("--radius", type=float, default=100.0, help="Base radius in cm.") | |
| parser.add_argument("--latitude-range", type=float, default=60.0) | |
| parser.add_argument( | |
| "--path-type", | |
| choices=("random", "arc", "sine", "loop"), | |
| default="random", | |
| help="Moving-camera path family.", | |
| ) | |
| parser.add_argument( | |
| "--seed", | |
| type=int, | |
| default=None, | |
| help="Optional trajectory seed. The level name provides a stable seed by default.", | |
| ) | |
| parser.add_argument( | |
| "--output-root", | |
| default=None, | |
| help="Metadata root. Default: <project>/Rendered/Videos.", | |
| ) | |
| return parser.parse_known_args()[0] | |
| def stable_seed(text: str) -> int: | |
| return int.from_bytes(hashlib.sha256(text.encode("utf-8")).digest()[:8], "big") | |
| def current_level_parts() -> tuple[str, str, str, str]: | |
| world = unreal.EditorLevelLibrary.get_editor_world() | |
| object_path = world.get_path_name().replace("\\", "/") | |
| match = re.fullmatch( | |
| r"/Game/PhysInOne/Scenes/(Train|Val|Test)/" | |
| r"(SinglePhysics|DoublePhysics|TriplePhysics)/([^./]+)(?:\.([^./]+))?", | |
| object_path, | |
| ) | |
| if not match: | |
| raise ValueError( | |
| "The open level must use /Game/PhysInOne/Scenes/<Split>/<Physics>/<Scene>." | |
| ) | |
| split, physics, scene, object_name = match.groups() | |
| if object_name is not None and object_name != scene: | |
| raise ValueError(f"Level package and object names do not match: {object_path}") | |
| return split, physics, scene, object_path | |
| def infer_fps(scene_name: str) -> int: | |
| prefix = scene_name.split("__", 1)[0] | |
| return 60 if any(name in prefix for name in FPS_60_PHENOMENA) else 30 | |
| def find_config_actor(): | |
| for actor in unreal.EditorLevelLibrary.get_all_level_actors(): | |
| if actor.get_actor_label() == CONFIG_ACTOR_LABEL: | |
| return actor | |
| return None | |
| def validate_config(config_actor) -> None: | |
| scale = config_actor.get_actor_scale3d() | |
| rotation = config_actor.get_actor_rotation() | |
| tolerance = 1e-4 | |
| if max(abs(rotation.roll), abs(rotation.pitch), abs(rotation.yaw)) > tolerance: | |
| raise ValueError("BP_CameraTrajectory rotation must be zero.") | |
| if max(abs(scale.x - scale.y), abs(scale.x - scale.z)) > tolerance: | |
| raise ValueError("BP_CameraTrajectory XYZ scale must be uniform.") | |
| if min(scale.x, scale.y, scale.z) <= 0: | |
| raise ValueError("BP_CameraTrajectory scale must be positive.") | |
| duration = float(config_actor.get_editor_property("Time")) | |
| if duration <= 0: | |
| raise ValueError("BP_CameraTrajectory.Time must be positive.") | |
| def choose_hemisphere(config_actor, rng: random.Random) -> bool | None: | |
| if bool(config_actor.get_editor_property("RandomHemisphere")): | |
| return rng.choice([True, False]) | |
| return bool(config_actor.get_editor_property("UpperHemisphere")) | |
| def generate_path( | |
| frame_count: int, | |
| longitude_range: float, | |
| latitude_range: float, | |
| clockwise: bool, | |
| upper_hemisphere: bool | None, | |
| path_type: str, | |
| rng: random.Random, | |
| ) -> tuple[list[float], list[float], list[float], str]: | |
| if frame_count < 2: | |
| raise ValueError("The sequence must contain at least two frames.") | |
| selected_type = rng.choice(["arc", "sine", "loop"]) if path_type == "random" else path_type | |
| direction = 1.0 if clockwise else -1.0 | |
| start_longitude = rng.uniform(0.0, 360.0) | |
| if upper_hemisphere is True: | |
| low_latitude, high_latitude = 0.0, latitude_range | |
| elif upper_hemisphere is False: | |
| low_latitude, high_latitude = -latitude_range, 0.0 | |
| else: | |
| low_latitude, high_latitude = -latitude_range, latitude_range | |
| start_latitude = rng.uniform(low_latitude, high_latitude) | |
| end_latitude = rng.uniform(low_latitude, high_latitude) | |
| longitudes: list[float] = [] | |
| latitudes: list[float] = [] | |
| radius_factors: list[float] = [] | |
| for index in range(frame_count): | |
| t = index / (frame_count - 1) | |
| if selected_type == "arc": | |
| smooth_t = t * t * (3.0 - 2.0 * t) | |
| longitude = start_longitude + direction * longitude_range * smooth_t | |
| latitude = (1.0 - smooth_t) * start_latitude + smooth_t * end_latitude | |
| radius_factor = 1.0 | |
| elif selected_type == "sine": | |
| longitude = start_longitude + direction * longitude_range * t | |
| latitude = start_latitude + (end_latitude - start_latitude) * math.sin(math.pi * t) | |
| radius_factor = 1.0 - 0.3 * abs(math.sin(2.0 * math.pi * t)) | |
| else: | |
| loop_radius = min(40.0, max(10.0, longitude_range / 4.0)) | |
| phase = 2.0 * math.pi * t * direction | |
| center_latitude = (low_latitude + high_latitude) / 2.0 | |
| longitude = start_longitude + loop_radius * math.cos(phase) | |
| latitude = center_latitude + min(loop_radius, latitude_range / 2.0) * math.sin(phase) | |
| radius_factor = 1.0 | |
| longitudes.append(longitude % 360.0) | |
| latitudes.append(max(-90.0, min(90.0, latitude))) | |
| radius_factors.append(radius_factor) | |
| return longitudes, latitudes, radius_factors, selected_type | |
| def spherical_position(radius, longitude, latitude, scale, center): | |
| lon = math.radians(longitude) | |
| lat = math.radians(latitude) | |
| return unreal.Vector( | |
| center.x + radius * math.cos(lat) * math.cos(lon) * scale.x, | |
| center.y + radius * math.cos(lat) * math.sin(lon) * scale.y, | |
| center.z + radius * math.sin(lat) * scale.z, | |
| ) | |
| def look_at(camera_position, target_position): | |
| direction = unreal.MathLibrary.normal(target_position - camera_position) | |
| rotation = unreal.MathLibrary.make_rot_from_x(direction) | |
| rotation.roll = 0.0 | |
| return rotation | |
| def configure_camera(camera_actor, focal: float, aperture: float) -> None: | |
| component = camera_actor.get_cine_camera_component() | |
| component.set_editor_property("current_focal_length", focal) | |
| component.set_editor_property("current_aperture", aperture) | |
| filmback = component.get_editor_property("filmback") | |
| filmback.sensor_width = 23.76 | |
| filmback.sensor_height = 23.76 | |
| component.set_editor_property("filmback", filmback) | |
| focus = component.get_editor_property("focus_settings") | |
| focus.focus_method = unreal.CameraFocusMethod.MANUAL | |
| focus.manual_focus_distance = 10000.0 | |
| component.set_editor_property("focus_settings", focus) | |
| def replace_sequence_asset(sequence_object_path: str): | |
| package_path, object_name = sequence_object_path.rsplit("/", 1) | |
| sequence_name = object_name.split(".", 1)[0] | |
| full_object_path = f"{package_path}/{sequence_name}.{sequence_name}" | |
| registry = unreal.AssetRegistryHelpers.get_asset_registry() | |
| asset_data = registry.get_asset_by_object_path(full_object_path) | |
| if asset_data.is_valid(): | |
| try: | |
| unreal.LevelSequenceEditorBlueprintLibrary.close_level_sequence() | |
| except Exception: | |
| pass | |
| unreal.SystemLibrary.collect_garbage() | |
| if not unreal.EditorAssetLibrary.delete_asset(full_object_path): | |
| raise RuntimeError(f"Could not replace existing sequence: {full_object_path}") | |
| if not unreal.EditorAssetLibrary.does_directory_exist(package_path): | |
| unreal.EditorAssetLibrary.make_directory(package_path) | |
| sequence = unreal.AssetToolsHelpers.get_asset_tools().create_asset( | |
| sequence_name, | |
| package_path, | |
| unreal.LevelSequence, | |
| unreal.LevelSequenceFactoryNew(), | |
| ) | |
| if sequence is None: | |
| raise RuntimeError(f"Could not create sequence: {full_object_path}") | |
| return sequence | |
| def remove_moving_camera() -> None: | |
| for actor in unreal.EditorLevelLibrary.get_all_level_actors(): | |
| if ( | |
| isinstance(actor, unreal.CineCameraActor) | |
| and actor.get_actor_label() == MOVING_CAMERA_LABEL | |
| ): | |
| unreal.EditorLevelLibrary.destroy_actor(actor) | |
| def add_component_tracks(sequence, actor_binding, camera_actor) -> None: | |
| component_binding = sequence.add_possessable(camera_actor.get_cine_camera_component()) | |
| component_binding.set_parent(actor_binding) | |
| component_binding.set_display_name("CameraComponent") | |
| for display_name, property_path in ( | |
| ("Current Focal Length", "CurrentFocalLength"), | |
| ("Current Aperture", "CurrentAperture"), | |
| ("Manual Focus Distance", "FocusSettings.ManualFocusDistance"), | |
| ): | |
| track = component_binding.add_track(unreal.MovieSceneFloatTrack) | |
| track.set_property_name_and_path(display_name, property_path) | |
| section = track.add_section() | |
| section.set_start_frame_bounded(0) | |
| section.set_end_frame_bounded(0) | |
| def add_moving_camera(sequence, positions, rotations, focal, aperture, frame_count): | |
| camera = unreal.EditorLevelLibrary.spawn_actor_from_class( | |
| unreal.CineCameraActor, positions[0], rotations[0] | |
| ) | |
| camera.set_actor_label(MOVING_CAMERA_LABEL) | |
| configure_camera(camera, focal, aperture) | |
| binding = sequence.add_possessable(camera) | |
| binding.set_display_name(MOVING_CAMERA_LABEL) | |
| track = binding.add_track(unreal.MovieScene3DTransformTrack) | |
| section = track.add_section() | |
| section.set_range(0, frame_count) | |
| channels = section.get_all_channels() | |
| for index, (position, rotation) in enumerate(zip(positions, rotations)): | |
| frame = unreal.FrameNumber(index) | |
| for channel, value in zip( | |
| channels[:6], | |
| (position.x, position.y, position.z, rotation.roll, rotation.pitch, rotation.yaw), | |
| ): | |
| channel.add_key(frame, value) | |
| add_component_tracks(sequence, binding, camera) | |
| return binding | |
| def add_static_camera(sequence, camera, frame_count): | |
| parent = camera.get_attach_parent_actor() | |
| location = camera.get_actor_location() | |
| rotation = camera.get_actor_rotation() | |
| scale = camera.get_actor_scale3d() | |
| if parent: | |
| camera.detach_from_actor( | |
| location_rule=unreal.DetachmentRule.KEEP_WORLD, | |
| rotation_rule=unreal.DetachmentRule.KEEP_WORLD, | |
| scale_rule=unreal.DetachmentRule.KEEP_WORLD, | |
| ) | |
| binding = sequence.add_possessable(camera) | |
| binding.set_display_name(camera.get_actor_label()) | |
| track = binding.add_track(unreal.MovieScene3DTransformTrack) | |
| section = track.add_section() | |
| section.set_range(0, frame_count) | |
| channels = section.get_all_channels() | |
| frame = unreal.FrameNumber(0) | |
| for channel, value in zip( | |
| channels[:9], | |
| ( | |
| location.x, | |
| location.y, | |
| location.z, | |
| rotation.roll, | |
| rotation.pitch, | |
| rotation.yaw, | |
| scale.x, | |
| scale.y, | |
| scale.z, | |
| ), | |
| ): | |
| channel.add_key(frame, value) | |
| add_component_tracks(sequence, binding, camera) | |
| def rotation_matrix(roll: float, pitch: float, yaw: float) -> np.ndarray: | |
| roll, pitch, yaw = map(math.radians, (roll, pitch, yaw)) | |
| rx = np.array( | |
| [[1, 0, 0], [0, math.cos(roll), math.sin(roll)], [0, -math.sin(roll), math.cos(roll)]] | |
| ) | |
| ry = np.array( | |
| [[math.cos(pitch), 0, -math.sin(pitch)], [0, 1, 0], [math.sin(pitch), 0, math.cos(pitch)]] | |
| ) | |
| rz = np.array( | |
| [[math.cos(yaw), -math.sin(yaw), 0], [math.sin(yaw), math.cos(yaw), 0], [0, 0, 1]] | |
| ) | |
| return rz @ ry @ rx | |
| def camera_json(camera_name, positions, rotations, frame_count, fov, fps, convention): | |
| frames = [] | |
| for index in range(frame_count): | |
| position_m = np.asarray(positions[index], dtype=float).reshape(3, 1) / 100.0 | |
| ue_rotation = rotation_matrix(*rotations[index]) | |
| if convention == "ue": | |
| matrix = np.vstack((np.hstack((ue_rotation, position_m)), [0, 0, 0, 1])) | |
| else: | |
| world_conversion = np.diag([1, -1, 1]) | |
| camera_conversion = np.array([[0, 0, -1], [1, 0, 0], [0, 1, 0]]) | |
| matrix = np.eye(4) | |
| matrix[:3, :3] = world_conversion @ ue_rotation @ camera_conversion | |
| matrix[:3, 3] = (world_conversion @ position_m).ravel() | |
| frames.append( | |
| { | |
| "frame": index, | |
| "transform_matrix": matrix.tolist(), | |
| "file_path": f"{camera_name}/rgb/{index:04d}", | |
| "time": index / (frame_count - 1) if frame_count > 1 else 0.0, | |
| "time_abs": index / float(fps), | |
| } | |
| ) | |
| return { | |
| "camera_angle_x": fov, | |
| "img_h": 1120, | |
| "img_w": 1120, | |
| "total_frames": frame_count, | |
| "fps": fps, | |
| "frames": frames, | |
| } | |
| def write_json(path: Path, data) -> None: | |
| path.parent.mkdir(parents=True, exist_ok=True) | |
| with path.open("w", encoding="utf-8") as handle: | |
| json.dump(data, handle, indent=2) | |
| def clean_camera_metadata(output_dir: Path) -> None: | |
| output_dir.mkdir(parents=True, exist_ok=True) | |
| names = { | |
| "camera_ue_data.json", | |
| "static_camera_list.txt", | |
| "transforms_train.json", | |
| "transforms_val.json", | |
| "transforms_test.json", | |
| } | |
| for path in output_dir.iterdir(): | |
| if path.is_file() and ( | |
| path.name in names | |
| or path.name.startswith("ue_CineCamera_") | |
| or path.name.startswith("blender_CineCamera_") | |
| ): | |
| path.unlink() | |
| def choose_validation_cameras(static_cameras, center, seed: int) -> set[str]: | |
| if len(static_cameras) < 2: | |
| return {camera.get_actor_label() for camera in static_cameras} | |
| by_name = {camera.get_actor_label(): camera for camera in static_cameras} | |
| names = sorted(by_name) | |
| first = random.Random(seed).choice(names) | |
| first_location = by_name[first].get_actor_location() - center | |
| first_yaw = math.degrees(math.atan2(first_location.y, first_location.x)) % 360.0 | |
| def diagonal_error(name: str) -> float: | |
| location = by_name[name].get_actor_location() - center | |
| yaw = math.degrees(math.atan2(location.y, location.x)) % 360.0 | |
| difference = abs(yaw - first_yaw) | |
| difference = min(difference, 360.0 - difference) | |
| return abs(180.0 - difference) | |
| second = min((name for name in names if name != first), key=lambda name: (diagonal_error(name), name)) | |
| return {first, second} | |
| def combine_split(camera_documents, selected_names, first_half: bool): | |
| chosen = [camera_documents[name] for name in sorted(selected_names)] | |
| result = {"camera_angle_x": None, "img_h": None, "img_w": None, "frames": []} | |
| for document in chosen: | |
| if result["camera_angle_x"] is None: | |
| for key in ("camera_angle_x", "img_h", "img_w"): | |
| result[key] = document.get(key) | |
| for frame in document.get("frames", []): | |
| include = frame.get("time", 0.0) <= 0.5 if first_half else frame.get("time", 0.0) > 0.5 | |
| if include: | |
| result["frames"].append(frame) | |
| return result | |
| def generate(args: argparse.Namespace) -> Path: | |
| split, physics, scene_name, level_path = current_level_parts() | |
| fps = infer_fps(scene_name) | |
| config_actor = find_config_actor() | |
| if config_actor is None: | |
| raise RuntimeError(f"Actor {CONFIG_ACTOR_LABEL!r} was not found in the current level.") | |
| validate_config(config_actor) | |
| duration = float(config_actor.get_editor_property("Time")) | |
| frame_count = int(round(duration * fps)) | |
| if frame_count < 2: | |
| raise ValueError("Time multiplied by FPS must produce at least two frames.") | |
| seed = args.seed if args.seed is not None else stable_seed(level_path) | |
| rng = random.Random(seed) | |
| clockwise = ( | |
| rng.choice([True, False]) | |
| if bool(config_actor.get_editor_property("RandomSampleDirection")) | |
| else bool(config_actor.get_editor_property("SampleClockwise")) | |
| ) | |
| longitude_range = float(config_actor.get_editor_property("LongtitudeRange")) | |
| hemisphere = choose_hemisphere(config_actor, rng) | |
| longitudes, latitudes, radius_factors, path_type = generate_path( | |
| frame_count, | |
| longitude_range, | |
| args.latitude_range, | |
| clockwise, | |
| hemisphere, | |
| args.path_type, | |
| rng, | |
| ) | |
| config_actor.set_editor_property("LongitudeAngles", longitudes) | |
| config_actor.set_editor_property("LatitudeAngles", latitudes) | |
| center = config_actor.get_actor_location() | |
| scale = config_actor.get_actor_scale3d() | |
| positions = [ | |
| spherical_position(args.radius * factor, longitude, latitude, scale, center) | |
| for longitude, latitude, factor in zip(longitudes, latitudes, radius_factors) | |
| ] | |
| rotations = [look_at(position, center) for position in positions] | |
| sequence_name = f"{scene_name}_trajectory" | |
| sequence_object_path = ( | |
| f"/Game/PhysInOne/Trajectories/{split}/{physics}/{sequence_name}.{sequence_name}" | |
| ) | |
| remove_moving_camera() | |
| sequence = replace_sequence_asset(sequence_object_path) | |
| frame_rate = unreal.FrameRate(fps, 1) | |
| sequence.set_display_rate(frame_rate) | |
| sequence.set_tick_resolution(frame_rate) | |
| sequence.set_playback_start(0) | |
| sequence.set_playback_end(frame_count) | |
| moving_binding = add_moving_camera( | |
| sequence, positions, rotations, args.focal, args.aperture, frame_count | |
| ) | |
| static_cameras = sorted( | |
| ( | |
| actor | |
| for actor in unreal.EditorLevelLibrary.get_all_level_actors() | |
| if isinstance(actor, unreal.CineCameraActor) | |
| and STATIC_CAMERA_PATTERN.fullmatch(actor.get_actor_label()) | |
| ), | |
| key=lambda actor: int(actor.get_actor_label().rsplit("_", 1)[1]), | |
| ) | |
| if not static_cameras: | |
| raise RuntimeError("No managed static cameras were found. Run generate_static_cameras.py first.") | |
| for camera in static_cameras: | |
| add_static_camera(sequence, camera, frame_count) | |
| cut_track = sequence.add_track(unreal.MovieSceneCameraCutTrack) | |
| cut_section = cut_track.add_section() | |
| cut_section.set_range(0, frame_count) | |
| cut_section.set_camera_binding_id(sequence.get_binding_id(moving_binding)) | |
| if not unreal.EditorAssetLibrary.save_asset(sequence_object_path): | |
| raise RuntimeError(f"Failed to save sequence: {sequence_object_path}") | |
| output_root = ( | |
| Path(args.output_root) | |
| if args.output_root | |
| else Path(unreal.Paths.project_dir()) / "Rendered" / "Videos" | |
| ) | |
| output_dir = output_root / split / physics / sequence_name | |
| clean_camera_metadata(output_dir) | |
| fov = 2.0 * math.atan(23.76 / (2.0 * args.focal)) | |
| ue_summary = { | |
| "Scene_Location_Info": { | |
| "center_location": {"x": center.x, "y": center.y, "z": center.z}, | |
| "scale": scale.x, | |
| } | |
| } | |
| camera_documents = {} | |
| moving_positions = [(value.x, value.y, value.z) for value in positions] | |
| moving_rotations = [(value.roll, value.pitch, value.yaw) for value in rotations] | |
| for convention in ("ue", "blender"): | |
| document = camera_json( | |
| MOVING_CAMERA_LABEL, | |
| moving_positions, | |
| moving_rotations, | |
| frame_count, | |
| fov, | |
| fps, | |
| convention, | |
| ) | |
| write_json(output_dir / f"{convention}_{MOVING_CAMERA_LABEL}.json", document) | |
| ue_summary[MOVING_CAMERA_LABEL] = { | |
| "type": "moving", | |
| "total_frames": frame_count, | |
| "frames": [ | |
| { | |
| "frame": index, | |
| "location": {"x": position.x, "y": position.y, "z": position.z}, | |
| "rotation": {"roll": rotation.roll, "pitch": rotation.pitch, "yaw": rotation.yaw}, | |
| } | |
| for index, (position, rotation) in enumerate(zip(positions, rotations)) | |
| ], | |
| } | |
| for camera in static_cameras: | |
| name = camera.get_actor_label() | |
| location = camera.get_actor_location() | |
| rotation = camera.get_actor_rotation() | |
| static_positions = [(location.x, location.y, location.z)] * frame_count | |
| static_rotations = [(rotation.roll, rotation.pitch, rotation.yaw)] * frame_count | |
| for convention in ("ue", "blender"): | |
| document = camera_json( | |
| name, | |
| static_positions, | |
| static_rotations, | |
| frame_count, | |
| fov, | |
| fps, | |
| convention, | |
| ) | |
| write_json(output_dir / f"{convention}_{name}.json", document) | |
| if convention == "blender": | |
| camera_documents[name] = document | |
| ue_summary[name] = { | |
| "type": "static", | |
| "location": {"x": location.x, "y": location.y, "z": location.z}, | |
| "rotation": {"roll": rotation.roll, "pitch": rotation.pitch, "yaw": rotation.yaw}, | |
| } | |
| write_json(output_dir / "camera_ue_data.json", ue_summary) | |
| with (output_dir / "static_camera_list.txt").open("w", encoding="utf-8") as handle: | |
| handle.write("\n".join(camera.get_actor_label() for camera in static_cameras) + "\n") | |
| all_names = set(camera_documents) | |
| val_names = choose_validation_cameras(static_cameras, center, seed) | |
| train_names = all_names - val_names | |
| write_json(output_dir / "transforms_train.json", combine_split(camera_documents, train_names, True)) | |
| write_json(output_dir / "transforms_val.json", combine_split(camera_documents, val_names, True)) | |
| write_json(output_dir / "transforms_test.json", combine_split(camera_documents, all_names, False)) | |
| unreal.log( | |
| f"Generated {sequence_object_path}: {frame_count} frames at {fps} FPS, " | |
| f"path={path_type}, seed={seed}, static_cameras={len(static_cameras)}." | |
| ) | |
| unreal.log(f"Camera metadata: {output_dir}") | |
| return output_dir | |
| if __name__ == "__main__": | |
| try: | |
| generate(parse_args()) | |
| except Exception as exc: | |
| unreal.log_error(f"Camera sequence generation failed: {exc}") | |
| raise | |