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Publish TOWER assets 0.0.1

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  1. blocks/texture_variant_05.usda +113 -0
blocks/texture_variant_05.usda ADDED
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+ #usda 1.0
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+ (
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+ defaultPrim = "JengaBlock"
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+ metersPerUnit = 1
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+ upAxis = "Z"
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+ )
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+
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+ over "JengaBlock" (
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+ prepend references = @base/block_base.usd@
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+ )
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+ {
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+ over "Looks"
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+ {
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+ over "top"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/top_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/top_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/top_normal.png@
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+ }
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+ }
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+ over "bottom"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/bottom_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/bottom_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/bottom_normal.png@
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+ }
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+ }
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+ over "long_front"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/long_front_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/long_front_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/long_front_normal.png@
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+ }
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+ }
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+ over "long_back"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/long_back_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/long_back_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/long_back_normal.png@
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+ }
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+ }
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+ over "end_left"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/end_left_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/end_left_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/end_left_normal.png@
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+ }
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+ }
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+ over "end_right"
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+ {
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+ over "Albedo"
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+ {
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+ asset inputs:file = @textures/variant_05/end_right_albedo.png@
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+ }
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+ over "Roughness"
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+ {
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+ asset inputs:file = @textures/variant_05/end_right_roughness.png@
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+ }
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+ over "Normal"
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+ {
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+ asset inputs:file = @textures/variant_05/end_right_normal.png@
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+ }
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+ }
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+ }
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+ over "PhysicsMaterials"
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+ {
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+ over "Wood"
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+ {
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+ float physics:staticFriction = 0.551
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+ float physics:dynamicFriction = 0.263
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+ }
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+ }
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+ }