dataset card
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README.md
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# handTrackingSample
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Egocentric footage of people working with their hands, cut to the sections a human picked as
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hand-tracked, with synchronised IMU and hand pose on **every frame**.
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**120 episodes · 8.5 hours · 44 recordings · 27 cameras · 1920x1200 · stereo**
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---
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> **19 Aug 2026 — full re-release.** Every episode here was re-rendered from raw: no lens
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> rectification (the earlier release had a visible circular seam on cameras whose undistortion map
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> folds inside the frame), a stricter face-blur setting (see *Anonymisation*), no orientation flip
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> guessing, and WiLoR hand pose on every frame rather than every sixth. The earlier 149-episode
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> set has been withdrawn in full; this set replaces it.
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## What each episode contains
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```
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<run>/<seg>/
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left.mp4 1920x1200 H.265, white-balanced, faces pixelated (native lens geometry)
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right.mp4 the other eye of the stereo pair, same treatment
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frames.csv frame_idx, ts_us <- the authoritative video clock
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imu.csv ts_us, ax/ay/az (m/s2), gx/gy/gz (deg/s)
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hands.jsonl per-frame hand boxes, 21-joint 2D/3D pose and MANO parameters
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labels.json scene, task, job, environment, zone provenance
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_stat.json processing record, including the exact anonymisation setting
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```
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## How the sections were chosen
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A person reviewed the recordings and drew the hand-tracked ranges by hand. Those ranges -- not a
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detector -- define the episodes here. An independent hand detector agrees with them: every curated
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zone has hand detections in at least 52.9% of its frames, median 92.3%.
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---
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## Read this before you align anything
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**Use `frames.csv`, never the container frame rate.** The mp4 carries a synthetic constant-rate
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PTS. The true exposure clock differs from it by up to **135 ms across an episode** -- about four
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frames. Anyone computing frame time as `index / fps` will drift out of sync with the IMU by the
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end. `frames.csv` carries the real per-frame timestamp, on the same clock as `imu.csv`.
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**`dt` is not uniform.** Recordings contain genuine dropped-frame gaps, up to about **0.5 s**.
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Video and IMU stay locked to each other across them -- the sample-per-frame ratio is constant -- but
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integrating gyro on an assumed fixed `dt` will accumulate error. Gaps are listed per episode in
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`_stat.json`.
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**`hands.jsonl` is keyed by `frame_idx`.** There is one row per decoded frame, but index by
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`frame_idx` rather than by position -- it is the same index `frames.csv` uses, and it is what ties
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a row to its timestamp.
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---
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## Anonymisation -- known limitation
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Faces are detected with SCRFD-10G at a 960 letterbox, upright threshold **0.80**, unioned with a
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four-rotation pass at **0.80**, boxes over 10% of the frame additionally required to score 0.80,
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and pixelated with an oval mask held for 6 frames after the last detection.
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This is a deliberately **conservative** setting, chosen after the earlier release pixelated hands,
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cookware and packaging that the detector scored as faces. On a hand-labelled benchmark of 31 faces
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drawn from this same footage it catches **5 of 31 (16%)** with one false positive in 140 frames;
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the earlier release's setting caught 68% with eight. The faces it does catch are the frontal,
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close ones -- a bystander in profile or a face at an angle to the camera will usually score below
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0.80 and pass through unblurred.
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**16% is an upper bound on what was caught, not a floor on what leaked.** The benchmark can only
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contain faces some detector saw at all, so faces no model detected are absent from both the
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numerator and the denominator. **Identifiable faces remain in this data, more than in most
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published egocentric sets.** Do not use it for face recognition, re-identification, or any purpose
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requiring that individuals be unidentifiable. `_stat.json` records exactly what was applied, so
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a stronger pass can be layered on top with your own detector.
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## Lens geometry
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Frames are delivered in the camera's native geometry -- **not rectified**. The 116-degree optics
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are already close to rectilinear across most of the frame, and per-camera calibrations exist but
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roughly half of them produce an undistortion map that folds back on itself away from the
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calibration target, so applying them selectively would give an inconsistent dataset. Consistent
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raw geometry was judged the better trade. Per-camera intrinsics are available on request.
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## Hand pose
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21 3D joints per hand from **WiLoR** (ViT backbone + MANO mesh head), on **every frame**.
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MediaPipe's landmarker was evaluated against WiLoR and EgoHOS on this footage and was not good
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enough -- it is the same model family that came last of eight detectors on our face benchmark, and
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head-mounted video is its weak case.
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```json
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{"frame_idx": 120,
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"pose": [{"kp2d": [[x,y], ...21], "kp3d": [[x,y,z], ...21],
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"is_right": true, "box": [x1,y1,x2,y2],
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"mano": {"global_orient": [3], "hand_pose": [45], "betas": [10], "cam_t": [3]}}]}
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```
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- `kp2d` is in frame pixels; `box` is WiLoR's own hand detection, so detection and articulation
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come from the same model and always agree.
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- `kp3d` is WiLoR's 3D joint prediction in its own metric frame (metres, hand-rooted), not camera
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millimetres. `mano` carries the axis-angle global orientation, the 15 joint rotations, the shape
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coefficients and the weak-perspective camera translation, so the full mesh can be rebuilt with a
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standard MANO layer.
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- Left hands are predicted by mirroring, as in WiLoR; `kp3d.x`, `global_orient` and `hand_pose`
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are already mirrored back into the un-flipped frame.
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- Frames with no detected hand carry `"pose": []`.
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- When a hand is inches from the lens its detection box can span half the frame and touch an
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edge; the weak-perspective projection then places one or two of its `kp2d` joints well outside
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the image. This affects roughly 1 hand in 100,000 -- clip or drop such joints as you see fit.
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Pose was computed with a batched re-implementation of WiLoR-mini's inference loop (crop-local
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anti-alias blur instead of a full-frame blur per hand). Against the stock pipeline on 102 hands it
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gives identical detections and a median 1.0 px / max 7.6 px difference in `kp2d`, which is the
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model's own sensitivity to sub-grey-level input rounding.
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**Held-object boxes are not in this release.** `hands.jsonl` carries hand detection and pose only.
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## Scene and task spread
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120 episodes drawn from 44 recordings on 27 different cameras, across **13 top-level categories**:
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No category exceeds 8 of 44 recordings. Episodes were selected round-robin across cameras, so the
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set spans the full camera fleet rather than over-sampling whichever recordings happened to be
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longest.
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## How much of the footage carries a hand skeleton
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The share of frames that carry at least one hand varies a lot by task, and is a property of the
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work, not a failure of the pipeline: across the 120 episodes the median is **84%** of frames with at least one hand, the interquartile range 69–92%, and the lowest are the three pieces of `starcap52_0712-0010` (10%, 12%, 18%) -- an electrician working overhead, where the camera spends most of the episode on the ceiling and the hands enter from the top of frame, WiLoR's weak case.
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Check `hands.jsonl` before assuming a given episode is densely annotated.
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## Provenance
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Every episode records its source recording, the exact source frame range, the curated zone it came
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from, and the anonymisation setting used, in `_stat.json`. Cut and rendered from raw with
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`generateSample/run_sample.py`; pose with `generateSample/wilor_pose.py`.
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# handTrackingSample
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## Scene and task spread
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120 episodes drawn from 44 recordings on 27 different cameras, across **13 top-level categories**:
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No category exceeds 8 of 44 recordings. Episodes were selected round-robin across cameras, so the
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set spans the full camera fleet rather than over-sampling whichever recordings happened to be
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longest.
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