from mpmath import mp mp.dps = 110 def sunset_2d(m1, m2, m3, s): m1 = mp.mpf(m1) m2 = mp.mpf(m2) m3 = mp.mpf(m3) s = mp.mpf(s) m1sq = m1 * m1 m2sq = m2 * m2 m3sq = m3 * m3 def F(x1, x2, x3): U = x1 * x2 + x2 * x3 + x3 * x1 A = m1sq * x1 + m2sq * x2 + m3sq * x3 return A * U - s * x1 * x2 * x3 def integrand(u, v): # Map unit square (u,v) -> simplex via: # x1 = u*(1-v), x2 = u*v, x3 = 1-u, Jacobian = u x1 = u * (1 - v) x2 = u * v x3 = 1 - u return u / F(x1, x2, x3) with mp.extradps(40): # Use native 2D quadrature (faster than nested 1D quad) val = mp.quad(integrand, [0, 1], [0, 1]) # Standard D=2 normalization from Feynman parameters: # I = 1/(4*pi)^(L*D/2) * integral, with L=2, D=2 -> 1/(4*pi)^2 val *= 1 / (4 * mp.pi) ** 2 return mp.re(val) def compute(): # Representative "generic masses" and a nontrivial kinematic point below threshold: # m1=1, m2=2, m3=3, threshold s_th=(1+2+3)^2=36, choose s=30 return sunset_2d(1, 2, 3, 30) if __name__ == "__main__": print(str(compute()))