# Methodology and Reproducibility ## Datasets - Game-depth (ours): 48,615 RGB (1080x1920) plus dense engine z-buffer depth (log-nearness). Training uses a session-balanced split (at most 200 frames/session, 17,799 frames), stride-sampled to reduce 3-fps temporal redundancy. Splits are session-disjoint. Held-out game test set: 999 session-disjoint frames. - NYU Depth V2 (real, indoor): official BTS split, 24,231 train frames (`nyudepthv2_train_files_with_gt.txt`), 654 Eigen test. Depth = uint16 PNG / 1000 m; valid = png > 0. - KITTI (real, outdoor): depth-selection `val_selection_cropped`, 1000 frames, 352x1216, annotated semi-dense GT. Depth = uint16 PNG / 256 m; valid = png > 0; eval cap 80 m. ## Model and training recipe - Architecture and recipe: Lotus (latent diffusion, SD2-base backbone; single-step x0 at t=999; RGB+depth latent concat, 8-channel conv_in; `trunc_disparity` normalization). Recipe used verbatim; only the data reader differs. - Game pre-training (our model): init SD2-base; effective batch 32; 6000 steps; LR 3e-5 constant. - NYU fine-tuning: identical recipe for both initializations (our game model, released Lotus). Both are evaluated under a learning-rate sweep (best-of checkpoints saved every 750 steps). A first comparison at LR 3e-5 suggested a game-pretraining advantage, but a fair LR sweep showed the Lotus baseline had been under-tuned (best LR-1e-5 checkpoint reaches AbsRel 0.115). The honest conclusion is that the indoor fine-tuning difference is a training-recipe effect, not a data effect; the matched sweep for our own model is being finalized. ## Evaluation harness (all models, one protocol) - Inference: LotusGPipeline for the diffusion models, single-step, task-emb depth. - Per-model output conventions handled explicitly: ours and Lotus predict nearness (a disparity proxy), Marigold predicts affine-invariant depth, Depth-Anything-V2 predicts inverse depth. - Per-model inference settings, disclosed for fairness: ours and Lotus single-step; Marigold 10 steps with ensemble size 1 (single-sample, not its multi-sample best); Depth-Anything-V2 a single forward pass. - Resolution: NYU and game frames processed at long-side 768. KITTI processed at native resolution, because its roughly 3.4:1 frames are otherwise squashed to about 224 px tall and blurred; native processing improves every model and is the pinned KITTI protocol. - Metrics: AbsRel, SqRel, RMSE, RMSElog, log10, delta1/2/3, plus SSI-MAE and boundary-F1 for the game held-out set. - Cropping and caps: NYU Eigen crop, cap 10 m. KITTI no extra crop (val set is pre-cropped), cap 80 m. - Alignment: least-squares scale-shift to the ground truth (predictions are relative). - Harness validation: Depth-Anything-V2 reproduces its published NYU AbsRel (about 0.055) in this harness, so the relative ordering across models is trustworthy even though single-step numbers differ from each paper's own protocol. ## Analysis - Appearance (DINOv2 Frechet distance): frozen DINOv2 ViT-S/14 embeddings, L2-normalized; Frechet distance between Gaussian-fit embedding sets (game training split vs NYU vs KITTI). Preprocessing is aspect-preserving center-crop to 224 (a naive square resize was tested and rejected because it distorts wide KITTI). This is a semantic, not photometric, similarity measure and is treated as one correlational signal, not proof. - Depth geometry (ground-plane strength): for each image, Spearman rank correlation rho between pixel row and pixel distance over valid pixels (subsampled to 4000 px/image); we report the per-image rho distribution (median and mean). Distance is depth (m) for real sets and 1 minus nearness for the game data. Being rank-based and per-image, rho is scale-invariant and unaffected by KITTI's sky-crop. - Causal test (in progress): keep the game RGB fixed, progressively flatten the depth target to destroy the ground-plane geometry, retrain from scratch at each corruption level, and measure KITTI transfer. If transfer degrades as geometry is destroyed, the geometry is the causal driver rather than a confound. ## KITTI win robustness The KITTI advantage is checked against the concern that a metric win could reflect fitting sensor noise or a trivial ground plane. Recomputing the win under stricter valid masks refutes this: it grows when boundary and isolated LiDAR pixels are eroded (+0.074 AbsRel gap) and at long range beyond 20 m (+0.086), and is neutral only on upper-image vertical structures. That is the signature of a genuine ground-plane advantage. ## Files - `results/results_summary.json`: headline metrics. - `results/geometry_analysis.json` and `results/geo_rho_per_image.json`: geometry rho. - `results/fid_recheck.json` and `results/domain_analysis.json`: DINOv2 Frechet distance. - `figures/geometry_profile.png`: per-image ground-plane rho distribution. ## Known caveats - Indoor is out of distribution (0% indoor in training); the NYU zero-shot gap reflects data distribution. - Depth GT is relative log-nearness, not metric; cross-dataset comparisons are done in normalized space. - Point estimates are single-seed; multi-seed variance and bootstrap confidence intervals are being added. - Marigold and Depth-Anything-V2 are external checkpoints trained under conditions we do not control, so they are reference points rather than controlled comparisons; the controlled comparison is ours vs Lotus.