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game_commentary/Baldurs_Gate_3/videos/walkthrough_game_057.mp4 | 1,206 | 1,242 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary balances a relaxed conversational tone with bursts of detailed game analysis and humor, bringing the gameplay to life with vivid storytelling and personal reactions."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1206,
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"text": "hurts a little",
"query": null
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{
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"text": "bit, I think.",
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{
"speaker": "SPEAK... | [ASSISTANT]: I'm trying to see if the Sunbeam can get anywhere. That's all I got for now. Wyll probably needs to heal. Regain 21 healing, but I don't want to do it early because I still have a lot of Ki Points. However, I think we should. Okay, who should we attack first? They even got the dead Harpers. Wait, how many? Shadow-Cursed Lands blight. Vine<|elongated|> Blight<|short_break|>. Two needle blights and then the Harpers. Oh, this is the big boss dude. Shambling Mound—plant. These rotting heaps of animated vegetation absorb all organic matter they come into contact with and are bloated with the remains of plants, animals, and sewage systems. Shadowheart not having that level 4 spell slot | baldurs_gate_3 | Solo commentators | 0 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_018.mp4 | 1,170 | 1,206 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational, analytical\nVocabulary: Rich in fantasy lore, descriptive\nRhythm & Pacing: Meandering, exploratory"
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
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"text": "Like, the Dancing Lights...",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1171,
"end": 1172,
"text": "Cantrips don't really do anything.",
"query": n... | [ASSISTANT]: in conversation. Are you hungry for this? Oh god, okay, whatever. Oh, okay, I can choose. I see. Well, just give him... Oh, I can even give some random crap. Short Sword of the First Blood—we just got this from the gnome. This is the worst thing here. Chimera's Locket? Dancing Lights? It's not useful. But I feel like somebody gave that to me though. That's a bit not nice of me to... Ring of Color Spray. Okay<|short_break|> out of all these items<|long_break|> Speedy Reply Scimitar<|short_break|>. I don't think I'll be using this. Four to nine damage? Okay, well out of all these items, I think the worst one is probably the locket. | baldurs_gate_3 | Solo commentators | 1 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 2,142 | 2,178 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator's style balances casual relatability with lore-heavy analytical depth. The commentary creates an immersive experience by expressing curiosity, personal opinions, and skepticism. It flows organically between dramatic battle narration and thoughtful exploration of character backstories and game mechanics, displaying a nuanced engagement with the story."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"end": 2148,
"text": "Yeah, I need to do stuff.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2150,
"end": 2151,
"text": "I don't have time to do stuff right now.",
"query... | [ASSISTANT]: Heals you and nearby allies. One. Karlach is too far. Heal yourself, then? Three<|long_break|> We'll just heal random people around here. Yeah, they make it so that you have to heal someone. You can't just use it. You'll scratch them, whatever. Oh<|elongated|>, nice<|short_break|> nice<|short_break|>. Well, Lens is back. So you can heal someone even when they're down as a corpse. Jaheira? This is such a high-stress situation to try out Jaheira's first battle. I don't feel good. | baldurs_gate_3 | Solo commentators | 2 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 900 | 936 | 36 | {
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} | {
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"text": "Oh.",
"query": null
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{
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"text": "Oh?",
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{
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"role": "assi... | [ASSISTANT]: how it's done. One second<|short_break|>, okay<|short_break|>? Just one more second. Because I'm expecting we have to fight. I do have to set everything up again. Give ourselves a bigger fighting chance. One more brain here<|short_break|>. Okay, let's go. Guys, let's go. Wait, did you all die? I'm coming<|short_break|> I'm coming<|short_break|>! Weave moss. Oh yeah, look, it's an immediate fight already. | baldurs_gate_3 | Solo commentators | 3 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 882 | 918 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator balances dynamic fight narration with reflective analysis and humorous interjections, enriching the gameplay experience with personality and depth."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"text": "Weave moss.",
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{
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"text": "Oh yeah, look, it's",
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{
"speaker": "SPEAKE... | [ASSISTANT]: <|long_break|> The little potions. Inventory management. Oh, the way we have to do this is such a drag. Let us show them how it's done. One second<|short_break|>, okay<|short_break|>? Just one more second. Because I'm expecting we have to fight. I do have to set everything up again. Give ourselves a bigger fighting chance. One more brain here<|short_break|>. Okay, let's go. Guys, let's go. Wait, did you all die? I'm coming<|short_break|> I'm coming<|short_break|>! | baldurs_gate_3 | Solo commentators | 4 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_057.mp4 | 1,332 | 1,368 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational, playful, analytical\nVocabulary: Frequent game jargon, humorous remarks, vivid descriptions\nRhythm & Pacing: Dynamic, detailed pauses, faster in battles"
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"text": "Wyll, if we can.",
"query": null
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{
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"text": "Just like that, then, maybe?",
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{
... | [ASSISTANT]: Which means I have disadvantage on everyone. Unless you miss a step away, oh, I'm still restrained. What? The vines follow me. I thought they wouldn't. They do. Fine, be that way. I got Firebolt. It's not good for him though, right? Who should I recruit first? This big guy is obviously a problem. The needle blights are easy to kill. I think we should use a scroll here. What about the... Do you want to try Fireball? I mean, it's not like Astarion is our biggest caster here, but why not, right? Hold on<|short_break|>. Let's try not to get | baldurs_gate_3 | Solo commentators | 5 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_057.mp4 | 18 | 54 | 36 | {
"name": "SPEAKER_00",
"persona": "This commentator employs a casual yet immersive style, blending humor and detailed analysis, with a focus on player experience and adaptive commentary."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"text": "Who said that?",
"query": null
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{
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"start": 26,
"end": 27,
"text": "Hi!",
"query": null
},
{
"speaker": "SPEAKER_00",
"role"... | [ASSISTANT]: Githyanki<|short_break|> Gotta get the Yankee here. She was no fun. All I wanted was to play! | baldurs_gate_3 | Solo commentators | 6 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_057.mp4 | 0 | 36 | 36 | {
"name": "SPEAKER_00",
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} | {
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"text": "Githyanki<|short_break|>",
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"role": "assistant",
"start": 7,
"end": 8,
"text": "Gotta get the Yankee here.",
"query": null
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{
"speak... | null | baldurs_gate_3 | Solo commentators | 7 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 1,134 | 1,170 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Passionate and dramatic with a conversational, almost stream-of-consciousness style. The tone alternates between excited exclamations, moments of tension, and contemplative musings.\nVocabulary: Rich use of game-specific jargon (e.g., spells like Chain Lightning, Dimension Door, and Haste) alongside casual and humorous remarks. Emotional expressions like 'Oh my god!' and 'No!' punctuate the commentary, lending urgency. Frequent reference to teammates, game mechanics, and strategies.\nRhythm & Pacing: Fast-paced and frenetic during high-stakes moments, particularly time-sensitive tasks. Slower and contemplative during planning phases, with frequent self-corrections and deliberation over tactics. Commentary mirrors the rhythm of gameplay, fluctuating between intense bursts and deliberate calm."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"text": "would help us",
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{
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"text": "manage the enemies.",
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{
"speaker": "... | [ASSISTANT]: Like really, really far. Dimension Door... We might not have enough spell slots to keep doing that, though, so maybe not the best choice immediately. Going ham on it. Over here, we have the levers. Drying eyes? What the heck is that? I'll just move forward for now. Not able to get anything from here. I speak<|short_break|>, they burn<|long_break|>. Summoning some elementals | baldurs_gate_3 | Solo commentators | 8 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 3,492 | 3,528 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Dramatic, conversational, and humorous. The commentator showcases enthusiasm and injects a touch of humor into the intense in-game moments.\nVocabulary: Highly detailed and descriptive, with frequent use of game-specific jargon and character names (e.g., Chain Lightning, Gortash, Iron Throne). Emotional expressions like 'Oh no!' and rhetorical questions add a personal touch.\nRhythm & Pacing: Dynamic and fast-paced during critical moments, like battles and time-limited tasks, transitioning to slower narration during planning and reflections."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
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"role": "assistant",
"start": 3494,
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"text": "Oh boy, so this is the moment of truth then.",
"query": null
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{
"speaker": "SPEAKER_00",
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"start": 3497,
"end": 3498,
"text": "Did we do it or did we not?",
... | [ASSISTANT]: Because the further chair, they might not be able to walk to it. Oh yeah, that might be a problem. Well, let's get up. Sit in the further one, at least. Oh, now she's- Okay, hopefully that didn't mess it up. As long as we're here, it's fine, right? She's not sitting down. I made her stand up. Of course Karlach would be the one to stay behind. I've got it. I don't like the thought of leaving them here, but we have to. I mean, we have to act this turn because my initiative is higher. Didn't even need to use Knock<|short_break|>. | baldurs_gate_3 | Solo commentators | 9 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_018.mp4 | 342 | 378 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational with intermittent dramatic flair and humor. The commentator often uses a casual and relatable tone, creating a friendly atmosphere while occasionally expressing amazement and excitement.\nVocabulary: A blend of fantasy lore, descriptive imagery, and game/spell references mixed with everyday language. Frequent use of narrative storytelling, emotional reflections, and observations about characters and their surroundings. Includes casual interjections like 'Oh,' 'Whoa,' and humorous remarks.\nRhythm & Pacing: Dynamic rhythm, oscillating between slow analytic observations during explorations and faster commentary during dramatic events or decisions. Explanations often pause for reflection or humor, then pick up pace during crucial moments."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 342,
"end": 343,
"text": "because they",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 343,
"end": 344,
"text": "needed people",
"query": null
},
{
"speaker": "SPEAKER_00"... | [ASSISTANT]: Suspension of the tadpole. Are you talking about this lake right here? Whoa, is that a dragon? Whoa, look at that bone. We threw a surprise party for Ironfoot. How that idiot made it past 150 is a mystery. But it's cause for celebration either way. When he saw the fire whiskey we'd been brewing, I swear he teared up. I'd only had a cup of this stuff, but I can't feel my tongue anymore. The lunatic finished the barrel that night. I have no idea how he made it to his next shift, but Myrna claimed she needed him inside the wagon to guard inventory. The Bounty Hunter didn't say a word when the snare started. Lae'zel is about as lucky - she's got a soft touch. I'd best get some sleep. Otis just came in for the practice shovels and pickaxes for the younglings, and I've yet to harvest the zerk wood. Where does the time go? This Baldur's Gate party is not related to the Absolute cultists that are here right now. Or were they making them slaves | baldurs_gate_3 | Solo commentators | 10 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_037.mp4 | 1,296 | 1,332 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator’s style is anchored in an engaging mix of casual exploration and vivid storytelling, complemented by moments of heightened excitement during battles. The combination of game-specific jargon, introspective analysis, and occasional humor makes for an immersive and entertaining commentary style that captures both the mechanics and the lore of the game world."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
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"role": "assistant",
"start": 1296,
"end": 1297,
"text": "No, this is one of those situations",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1297,
"end": 1298,
"text": "where you can't really do it.",
"query"... | [ASSISTANT]: Can I just cover the vent? With<|short_break|> something<|elongated|>? So these Water Elementals, I don't know if we can... Home<|long_break|>. Smoke powder satchel. I put a mask here before, right? I still have a mask. Where was the vent? Right here? That didn't work! I don't want to get near it to disarm it though. If I press this arm, it's going to go near it, and I'm going to get hurt. Right at the edge. Okay, never mind. | baldurs_gate_3 | Solo commentators | 11 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 2,844 | 2,880 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Passionate and dramatic with a conversational, almost stream-of-consciousness style. The tone alternates between excited exclamations, moments of tension, and contemplative musings.\nVocabulary: Rich use of game-specific jargon (e.g., spells like Chain Lightning, Dimension Door, and Haste) alongside casual and humorous remarks. Emotional expressions like 'Oh my god!' and 'No!' punctuate the commentary, lending urgency. Frequent reference to teammates, game mechanics, and strategies.\nRhythm & Pacing: Fast-paced and frenetic during high-stakes moments, particularly time-sensitive tasks. Slower and contemplative during planning phases, with frequent self-corrections and deliberation over tactics. Commentary mirrors the rhythm of gameplay, fluctuating between intense bursts and deliberate calm."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2844,
"end": 2845,
"text": "don't have time for that.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2848,
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"text": "We can't leave.",
"query": null
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{
"spe... | [ASSISTANT]: Should I care<|short_break|>? I think now would be Wholeness of Body. Extremely stupid move. I didn't mean to do that. Okay, get off my back. Get off my back. I just need you to not be annoying. Get out of my way. Who is that? There's more of these little dudes. Has Mizora taken a turn? This person's gonna be okay. I think these are also going to be okay. So I need to make sure they don't get attacked by the Sahuagin from the back. Hey, I haven't gone this side at all, is that okay? I really hope there was nothing interesting in there, because I | baldurs_gate_3 | Solo commentators | 12 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 3,510 | 3,546 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator's style is highly immersive and dynamic, reflecting not just the game's mechanics but the emotional ups and downs of playing under pressure. This creates a sense of immediacy and relatability, as if the audience is experiencing the gameplay alongside the speaker. The combination of humor, dramatic flair, and strategic analysis keeps the commentary both engaging and informative."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3514,
"end": 3515,
"text": "Oh my god.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3525,
"end": 3526,
"text": "Go, guys!",
"query": null
},
{
"speaker": "SPEAKER_00",
... | [ASSISTANT]: stand up. Of course Karlach would be the one to stay behind. I've got it. I don't like the thought of leaving them here, but we have to. I mean, we have to act this turn because my initiative is higher. Didn't even need to use Knock<|short_break|>. Oh boy, so this is the moment of truth then. Did we do it or did we not? We'll just have to see if they can manage to get to the ship. | baldurs_gate_3 | Solo commentators | 13 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 1,314 | 1,350 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator masterfully blends an in-depth knowledge of the game world and mechanics with a highly personal, engaging style. The mix of dramatic narrative delivery, humorous observations, and reflective asides creates a uniquely immersive experience for the audience. The unpredictable pacing and vivid vocabulary bring the game to life, making the listener feel as if they're playing alongside the commentator."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1315,
"end": 1316,
"text": "It never seems to do",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1316,
"end": 1317,
"text": "anything, and that person's",
"query": null
},
{
... | [ASSISTANT]: already here. Alone<|long_break|>. Can you off-guard first<|short_break|>? Where are your other... There's one here<|short_break|>. Just who? Oh, there's one up here! What the heck? Orphic Hammer. While within 80 meters of Prince Orpheus, the affected entity has resistance to psychic damage. And plus 3 to saving throws. Well, I need to worry about down here first. Resonating immediately. | baldurs_gate_3 | Solo commentators | 14 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 4,014 | 4,041 | 27 | {
"name": "SPEAKER_00",
"persona": "Tone: The commentary adopts a conversational and exploratory tone, filled with curiosity and self-reflection. There are moments of humor and disbelief, interspersed with dramatic and tense observations during critical events.\nVocabulary: Frequent usage of fantasy-specific jargon such as 'Illithid', 'Githyanki', 'Astral Prism', and 'Mind Flayer'. The dialogue showcases a blend of casual phrases like 'what in the world?' and expressive exclamations like 'Oh my goodness!' alongside analytical insights into lore and abilities.\nRhythm & Pacing: The pacing varies greatly, often reflecting the intensity of the in-game scene. Combat sequences are fast-moving and detailed, with rapid-fire reactions to abilities and strategy adjustments. Explanatory and reflective moments have slower pacing, with deeper dives into lore and character motivations."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 4015,
"end": 4016,
"text": "Get a good night's",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 4016,
"end": 4017,
"text": "rest first, and",
"query": null
},
{
"speaker": ... | [ASSISTANT]: Until it is finished feeding, at least. Am I comforting you? I am not comforting myself. Yeah, you're not great at this. Use the Emperor. It would use you. Or discard it. My days of doubting you are done. Thank you for reminding me that I can do that. Yeah, use the Emperor—we don't have to trust him fully to work with him. I wanted to ask you something... No, that's it. Maybe I should just go to sleep tonight. Wow, that was a lot. Oh, more stuff here. Somebody's stuff. It's ours now. Yeah. | baldurs_gate_3 | Solo commentators | 15 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 2,106 | 2,142 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary style is immersive and interactive, blending detailed explanations of mechanics and strategies with emotional reactions and humorous interjections. The commentator maintains a balance between high-energy descriptions during action-packed sequences and reflective pauses for strategic planning. Their tone and vocabulary convey a strong sense of involvement in the game, making the broadcast engaging for viewers."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2106,
"end": 2107,
"text": "the show.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2116,
"end": 2117,
"text": "Wait, what happened?",
"query": null
},
{
"speaker": "SPE... | [ASSISTANT]: Some explosives around here—be careful, guys. Oil on the ground. Who was ensnaring them? Who was ensnaring Duke Ravengard? Why is he ensnared? No, he lost ensnared. Let's go then. Nothing else to do. Oh<|laugh|>! You<|short_break|>will. My pet. I was hoping you'd bound along. A bargain's a bargain, and I've come to see it through. Mia<|elongated|> Furia<|short_break|>. Kneel for me. Oh my... What are you doing? Exactly what you asked for. Now, stand back. And enjoy | baldurs_gate_3 | Solo commentators | 16 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 3,114 | 3,150 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary blends intense drama with moments of deep strategy, immersing the audience in the game's chaotic scenarios while maintaining emotional engagement."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3127,
"end": 3128,
"text": "I don't know where we are.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3139,
"end": 3140,
"text": "No, they can dash pretty far.",
"query": null
... | [ASSISTANT]: Heat detector. Wait, what? I used two actions for that? Two<|elongated|>? Well, I guess that's fine. Karlach needs to start walking back too, but not before these guys go, I think. Just hang around here for now. Maybe move that out of the way just in case, because that's scary. Yeah, I'm not sure what that did. I don't know who's hitting them. That's fine. Mm-hmm<|short_break|> The Duke, you sit down as well. | baldurs_gate_3 | Solo commentators | 17 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 2,142 | 2,178 | 36 | {
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} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2142,
"end": 2143,
"text": "Or do they have to go up the second staircase?",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2149,
"end": 2150,
"text": "I didn't see what happened",
... | [ASSISTANT]: I was hoping you'd bound along. A bargain's a bargain, and I've come to see it through. Mia<|elongated|> Furia<|short_break|>. Kneel for me. Oh my... What are you doing? Exactly what you asked for. Now, stand back. And enjoy the show. Wait, what happened? I didn't even see it! Okay, we have four people ganging up on Gale now. Are you alright? Go<|short_break|>! I can make it! All they have to do is get up here. | baldurs_gate_3 | Solo commentators | 18 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_132.mp4 | 2,052 | 2,088 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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"role": "assistant",
"start": 2052,
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"text": "poor",
"query": null
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{
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"role": "assistant",
"start": 2053,
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"text": "guy.",
"query": null
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{
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"role":... | [ASSISTANT]: I believe, but I'm also curious where the vault is. Maybe it's beyond one of these doors. Welcome back, dear Patron. Remember that the Great Wizard doesn't suffer fools who waste his time. If we pick the wrong one, we'll get thrown out. Determine your path forward. It's going to be just like Aroden. Okay, but they basically give you the right answer here. Somebody has got to get it right eventually. Are you using that character? Oh no. Hold<|elongated|> very still, Mind Flayer.<|short_break|> Uh Karlach's aim is much improved, but still leaves something to chance. Oh<|elongated|>, | baldurs_gate_3 | Solo commentators | 19 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_132.mp4 | 3,528 | 3,549 | 21 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3528,
"end": 3529,
"text": "Very lucky of",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3529,
"end": 3530,
"text": "you that she",
"query": null
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"speaker": "SPEAKER... | [ASSISTANT]: Enchanted<|elongated|> me<|long_break|>Learning<|short_break|>enchantment<|long_break|>? Cold and frigid was the day I learned that to fail in charming a better wizard was the most dangerous game of all. I first met Cavalierin Draithwaite at a Kalashite baroon. The game was a complicated play of cards I hadn't mastered, but being young, foolhardy, and overconfident in my abilities as a student, so cheating. Quietly, I seek to charm the feeble old woman to my left. She appeared to me a parochial sort and unlikely to put up much resistance to my trick. I had been blown against a barroom's back wall, then up to the ceiling, then back down again before I realized this feeble woman was none other than Cavalierin Draithwaite, Master of Charms, author of the very textbook from which I learned the enchantment I attempted to use against her. After she gave me a good thrashing for my audacity, we became lifelong friends. | baldurs_gate_3 | Solo commentators | 20 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 720 | 756 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator maintains an immersive, role-playing, and story-centric tone, balancing dramatic narratives with engaging tactical analysis."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 720,
"end": 721,
"text": "howl<|short_break|>?",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 724,
"end": 725,
"text": "I'm still alive.",
"query": null
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{
"speaker": "... | [ASSISTANT]: What is going on, everybody? I jumped that far because I didn't think there was another person here. I didn't even see them. I gave Karlach a new weapon. She's using the Moonlight Glaive now. She used to be using Jorgoral's Greatsword before, so this one just glows. It doesn't really have some great effect, but we get... This new attack, Moonlight Butterflies. Strike a focal point during an illusory swarm of moon-pale butterflies. So that's nice. I'll maybe just chill out for now. Time to strike. Lae'zel, you all right? You're going to have to fight some of your own people. Thank you<|short_break|> Wait<|short_break|>,<|short_break|> one | baldurs_gate_3 | Solo commentators | 21 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 1,116 | 1,152 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1120,
"end": 1121,
"text": "Not able to get anything from here.",
"query": null
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{
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"role": "assistant",
"start": 1123,
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"text": "I",
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"speaker... | [ASSISTANT]: Oh, Wyll's been separated from Karlach because of this dude in the middle. I was hoping I could divert you guys to another direction. Like really, really far. Dimension Door... We might not have enough spell slots to keep doing that, though, so maybe not the best choice immediately. Going ham on it. Over here, we have the levers. Drying eyes? What the heck is that? I'll just move forward for now. | baldurs_gate_3 | Solo commentators | 22 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 2,934 | 2,970 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
{
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"role": "assistant",
"start": 2934,
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"text": "be good enough for you guys.",
"query": null
},
{
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"role": "assistant",
"start": 2938,
"end": 2939,
"text": "Don't know if I want to use that.",
"query": n... | [ASSISTANT]: other thing already. Just get rid of you. I'm not missing anyone, right? I just want to make sure. I'm mainly looking at the dots here. These ones, we have two turns. They can walk, they can walk. I'm most worried about Omeluum so far. We'll have to see. Will, you guys need to walk back too. I don't think you need to worry about that door—forget it. Actually<|short_break|>, it's not Karlach's turn yet<|long_break|>. I'm really hoping two turns will | baldurs_gate_3 | Solo commentators | 23 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 2,862 | 2,898 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary blends intense drama with moments of deep strategy, immersing the audience in the game's chaotic scenarios while maintaining emotional engagement."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2867,
"end": 2868,
"text": "Clear the way",
"query": null
},
{
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"role": "assistant",
"start": 2868,
"end": 2869,
"text": "so Wyll and",
"query": null
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{
"speaker": "SPEAKER_... | [ASSISTANT]: Okay, get off my back. Get off my back. I just need you to not be annoying. Get out of my way. Who is that? There's more of these little dudes. Has Mizora taken a turn? This person's gonna be okay. I think these are also going to be okay. So I need to make sure they don't get attacked by the Sahuagin from the back. Hey, I haven't gone this side at all, is that okay? I really hope there was nothing interesting in there, because I don't have time for that. We can't leave. No hesitation. | baldurs_gate_3 | Solo commentators | 24 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 414 | 450 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator balances dynamic fight narration with reflective analysis and humorous interjections, enriching the gameplay experience with personality and depth."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 420,
"end": 421,
"text": "Illithid",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 421,
"end": 422,
"text": "parasite<|elongated|>?",
"query": null
},
{
"speaker": "SPEAKE... | [ASSISTANT]: I just saved it. Well, whatever. I can walk a little bit away, but that's it. Oh, we're definitely getting attacked. Oh, this person's a monk! No<|short_break|> no<|short_break|> no<|short_break|> Indomitable<|long_break|>Oh<|short_break|>! Oh, we've got to get out of here fast! Karlach! Time to frenzy, right? Man, I just long rested—wasted so many long rests just now, pure sleeping, and now we're immediately wasting it. Go<|short_break|>? Come on, Karlach. Should we jump? Karlach doesn't have a bonus action. | baldurs_gate_3 | Solo commentators | 25 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_084.mp4 | 2,160 | 2,196 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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"role": "assistant",
"start": 2166,
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"text": "Should go this way.",
"query": null
},
{
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"role": "assistant",
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"text": "Those people are going to do",
"query": null
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{
... | [ASSISTANT]: We'll just heal random people around here. Yeah, they make it so that you have to heal someone. You can't just use it. You'll scratch them, whatever. Oh<|elongated|>, nice<|short_break|> nice<|short_break|>. Well, Lens is back. So you can heal someone even when they're down as a corpse. Jaheira? This is such a high-stress situation to try out Jaheira's first battle. I don't feel good. Yeah, I need to do stuff. I don't have time to do stuff right now. The vine won't do too much; no one's on the bottom right now. | baldurs_gate_3 | Solo commentators | 26 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 234 | 270 | 36 | {
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} | {
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} | [
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"role": "assistant",
"start": 247,
"end": 248,
"text": "Well, I thought it",
"query": null
},
{
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"role": "assistant",
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"end": 249,
"text": "was like a",
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"speaker": "SPEAKER_... | [ASSISTANT]: Don't know what to tell you. He sent me ahead and said your payment would follow. And your payment will follow. Oh, God. This roll is even worse. Come on, somebody has got to be able to intimidate him. I don't know what your game is, but I don't want to be involved. Alright, listen here, buddy. Didn't I tell you to go away? Listen here, take me to the Iron Throne right this moment. Alright, alright. Keep that mad dog stare to yourself. I'll take you in. You don't want to get involved. Neither did I, but they were on me. I'll get Karlach warmed up. Yeah<|short_break|> yeah<|short_break|> keep yappin'<|laugh|>. Did you know Gale's nickname? | baldurs_gate_3 | Solo commentators | 27 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_156.mp4 | 1,188 | 1,224 | 36 | {
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} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1200,
"end": 1201,
"text": "I'll Frenzy you next turn.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1204,
"end": 1205,
"text": "Oh boy.",
"query": null
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{
"speaker": ... | [ASSISTANT]: Summoning some elementals would help us manage the enemies. Let's just stay here for now. Hey<|short_break|> On this side and that side, right? No frenzying for me. What do we have here? Oh<|elongated|>, God<|short_break|>! Thank you! You're going to help us fight. Glimpse of freedom. We can probably walk over there next turn. | baldurs_gate_3 | Solo commentators | 28 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_132.mp4 | 3,438 | 3,474 | 36 | {
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} | {
"tag": "Solo commentators",
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} | [
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"query": null
},
{
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"role": "assistant",
"start": 3439,
"end": 3440,
"text": "The ability to become who I truly am.",
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{
... | [ASSISTANT]: Everyone, get out of here. Who did we get spotted by? I don't know, but Halcyon's not a sneaky person, so yeah. The path to courses: what glimpse of magic's true import might Silverhand proffer? Take the promised hand and watch abjuration cross its palm. For you too shall need protection from the purge of Silver Spires. Only through its flames will Karsus' path be fitted. Hmm, not quite what I was looking for here. There's just a random bed here. Roland's journal! Oh, this is his room. Wait. A youth's fanciful musings to an adult's disciplined records. All has happened according to my plan. The way was rough, too rough, but we've arrived exactly where we're meant to be, where I am meant to be. Master Lorroakan is a braggart and hypocrite, but he has what I need. | baldurs_gate_3 | Solo commentators | 29 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,070 | 2,106 | 36 | {
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} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2082,
"end": 2083,
"text": "What is this place?",
"query": null
},
{
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"role": "assistant",
"start": 2088,
"end": 2089,
"text": "Sarcophagus<|elongated|>?",
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... | [ASSISTANT]: please keep them until the end. In the next minute or so, I will perform a harmless exercising incantation called Dispel Evil and Good or Remove Curse that will have your person or item freed from otherworldly influence in no time. So your beloved person or item was recently exorcised. We understand this can be a difficult time. It's a template. Ah, okay, I think I'm tired. Oh my god. I'll take this and read it when we're in camp later. <|long_break|> Interesting<|short_break|>. Where does this go? Do we want to try going in? Is that blood? No, never mind. Oh<|elongated|> great<|short_break|>. | baldurs_gate_3 | Solo commentators | 30 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 2,952 | 2,988 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator blends humorous observations and reflective musings with vivid game descriptions, creating a conversational yet scattered style that suits an exploratory RPG experience."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2972,
"end": 2973,
"text": "What was that about",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2973,
"end": 2974,
"text": "Gortash being inaugurated?",
"query": null
},
{
... | [ASSISTANT]: a Baldurian welcome. Ooh<|laugh|>! To split your skin<|short_break|>. May your skull shine in the light, little child. Tyrant<|short_break|>. Lucky for you, I harvested a whole family of living flesh. In Rivington, at high sun. They will sate my blade's thirst tonight. Oh<|short_break|>, but tomorrow<|long_break|>... And tomorrow<|elongated|> and tomorrow<|elongated|> and tomorrow<|elongated|><|long_break|>My blades will thirst again. Wait, she's some kind of shapeshifter. She could be anybody<|long_break|>. That lady was responsible for murder or something. What race is she even? I can't tell. Scary. | baldurs_gate_3 | Solo commentators | 31 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 1,872 | 1,908 | 36 | {
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} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"role": "assistant",
"start": 1872,
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"text": "to avoid the shield.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1878,
"end": 1879,
"text": "Oh, you were burning",
"query": null
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"spe... | [ASSISTANT]: Okay, I'll just try silencing them then. Oh, it's because this silence is like an... It's an area effect. I'm not silencing one person. Was that the same for Wyll's? Because I was under the impression Silence worked on the person individually. I learn something new every day. I don't think it'll affect my people that much, though. No one's casting spells here. I think we're good for now unless we want to heal some of our allies. Yep<|short_break|> You just made yourself low ground. What are you doing, man? You could have just walked to this little edge here. Oh, he was probably trying | baldurs_gate_3 | Solo commentators | 32 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 522 | 558 | 36 | {
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} | {
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} | [
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"speaker": "SPEAKER_00",
"role": "assistant",
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"end": 525,
"text": "Did that",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 525,
"end": 526,
"text": "just transform?",
"query": null
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{
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... | [ASSISTANT]: to a cleric named Lenore. She's fond of gardening and experimenting on plants, such as the susser tree. Oh, the Sussur Tree. Those petals might have been helpful here, huh? Anti-magic properties, and all that. Maybe we could have placed it near the turrets. Oh, well, whatever. We got the problem solved. His presence<|elongated|> is everywhere. Scroll of Mage Armor. Chest of the Mundane. But you said something weird was about this, right? What<|elongated|>? Looking at this chest fills you with a suspiciously overwhelming feeling that there is absolutely nothing special about it. It's worth quite a bit. Yet the items inside don't really correspond to that. | baldurs_gate_3 | Solo commentators | 33 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 1,386 | 1,422 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
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... | [ASSISTANT]: I don't think there's any point in even trying to get these guys. They have to come to us. Don't worry about them. Okay, but if I can't get over that far anyway, I guess I could try to go over... Well, there's no room for me to stand here. I can't do anything. Nothing productive. That's irritating. How annoying. Yeah, this is not productive. This is not productive at all, because now I've got a whole bunch of new people entering this fight. Oh no, everyone's joining this combat - this is terrible. Baldur's Gate. | baldurs_gate_3 | Solo commentators | 34 |
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} | {
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"speaker": "S... | [ASSISTANT]: Thermo-Arcanic Gloves<|long_break|>. Whenever you deal- Oh, this is the fire thing. Where are we in the grand scheme of things? We just wandered off into the middle here. Here's the Mason's Guild. Here's the House of Healing. This is the ledger for that elf guy, the weird elf guy. Waning Moon. Toll House, Moonrise Towers. Tieflings<|long_break|>. Hmm, House of Deep Shadows—we should be able to go over there now, shouldn't we? Because of our little blessing. Maybe I'll just have a quick wander in the immediate region first and we'll see. Don't give me trouble now. Maybe we should be heading to Moonrise Towers first, just because people are waiting to be rescued there. | baldurs_gate_3 | Solo commentators | 35 |
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} | {
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... | [ASSISTANT]: This can't be the village you were talking about, right? No, I'm talking about right in front of us. Yeah, it's the same type of architecture. There's some nets and wooden structures, fighting dead corpses at the beginning of the village. Dead people everywhere. Now we're going up. Maybe let's focus on the village first. But the good thing is we haven't seen anybody around here. | baldurs_gate_3 | Solo commentators | 36 |
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} | {
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"spea... | [ASSISTANT]: It means someone killed him on purpose—a murder. Short sort of first blood. Deals additional damage to targets at full health. Oh, that's kind of interesting. Maybe I'll give that to Astarion in advance. This can't be the village you were talking about, right? No, I'm talking about right in front of us. Yeah, it's the same type of architecture. There's some nets and wooden structures, fighting dead corpses at the beginning of the village. Dead people everywhere. | baldurs_gate_3 | Solo commentators | 37 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 702 | 738 | 36 | {
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} | {
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"text": "Skeletons<|long_break|>.",
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"text": "No, that's a",
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"speaker": "... | [ASSISTANT]: Oh, dear God. Okay<|short_break|> Well, I'm glad we all did a group bonding activity today. That was... Why<|elongated|>? Wait, this is related to those people over there, right? The devil and all? I don't even know, man. Kind of wish we got to find out what Gale perceived, but he didn't perceive it, so oh well. Back over here? Where was it again<|elongated|>? We could go down here. Yeah, there was that cragged rock I forgot to look at. I thought this was like... I thought this section was the one we were climbing up just now, so I simply didn't see it, but here we go. But maybe we shouldn't be hanging around Shar's temple for too long. She might get mad and do stuff to Shadowheart again. Is there anything here? Gale. | baldurs_gate_3 | Solo commentators | 38 |
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... | [ASSISTANT]: I'll try to go on a little bit more first though. Hopefully it'll be obvious if there's about to be an upcoming fight. At which point I will immediately make sure we're okay. Somebody's dead by the docks. It's been a long time since anyone non-ballist has been down here. It feels like... You know, just some random chest is gonna have something important. The buildings here—I mean, once upon a time, someone did build something down here. Was it the Dwarves? Yo, these guys are terrible at jumping. They can't even make it over there. What was that about the human progeny? You wanted to continue your story, probably. | baldurs_gate_3 | Solo commentators | 39 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 684 | 720 | 36 | {
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} | {
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"text": "around Shar's temple for too long.",
"query":... | [ASSISTANT]: someone else was going to eat the spider, so they drugged the spider so the person eating it would get drugged? Well, that person might be me. I wish Wyll could say something back to Gale. Let me taste the fruit. Oh, dear God. Okay<|short_break|> Well, I'm glad we all did a group bonding activity today. That was... Why<|elongated|>? Wait, this is related to those people over there, right? The devil and all? I don't even know, man. Kind of wish we got to find out what Gale perceived, but he didn't perceive it, so oh well. Back over here? Where was it again<|elongated|>? We could go down here. Yeah, there was that cragged rock I forgot to look at. I thought this was like... I thought this section was the one we were climbing up just now, so I simply didn't see it, but here we go. | baldurs_gate_3 | Solo commentators | 40 |
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} | {
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... | [ASSISTANT]: You wish to consult me? I'm curious to hear your thoughts about our companions. A disparate collection of vagabonds and strays. Did you have anyone particular in mind? Yes<|short_break|> What do you make of Jaheira? She is intelligent, strong, and capable as both a leader and a fighter. An impressive woman. It is a shame that she devotes all of her talents and experience to the futile cause of the Harpers. Their devotion to preserving balance is pathetic. You think that the world should not be in balance because people should—if you can grab power, why not grab it? They may be imperfect, but their intentions are good. It is precisely because they are perceived as good that they are so dangerous. Their intentions do more harm | baldurs_gate_3 | Solo commentators | 42 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 3,672 | 3,708 | 36 | {
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} | {
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"speaker": ... | [ASSISTANT]: Oh. Oh<|laugh|>! Huh, I wonder if we could have opened it from this side. Or if there was a hint that we could have opened it from this side. Interesting<|short_break|>. The treatise she was talking about—she didn't get to finish it. She left her research here. I don't think—oh yeah, it's been a long time, and she just never came back. If we find her in Baldur's Gate, that would be nice, but I don't think we can count on it. Trying to figure out... oh, is this the front entrance? It is not! | baldurs_gate_3 | Solo commentators | 43 |
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} | {
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... | [ASSISTANT]: Kinda cool. But yeah, I see that people execute a deep gnome. What does 'executed' mean<|elongated|>? It means someone killed him on purpose—a murder. Short sort of first blood. Deals additional damage to targets at full health. Oh, that's kind of interesting. Maybe I'll give that to Astarion in advance. This can't be the village you were talking about, right? No, I'm talking about right in front of us. Yeah, it's the same type of architecture. There's some nets and wooden structures, fighting dead corpses | baldurs_gate_3 | Solo commentators | 44 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 1,260 | 1,296 | 36 | {
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} | {
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... | [ASSISTANT]: Thank you. There's actually quite a few urns around here. Alright<|short_break|>. Alright. What happened to his brother, do you think? I don't think we can summon him because it's not in the trial, but it makes me curious. Is that it then? Let's go back to Last Light Inn. I want to check out if there's people here too. Hopefully they've repopulated a little bit, or not. Anyone guarding the place? It's just purely empty. Hey, I'm gonna leave now. Do you want to let me read this annoying book? Oh! | baldurs_gate_3 | Solo commentators | 45 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 3,744 | 3,778 | 34 | {
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} | {
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... | [ASSISTANT]: So this side is okay. He did not know. He did not revel in the glory of what is to come. Are there different voices? Oh, there's- oh god, that's a body bag. I'm curious if the torch messages just activate in that order, or was I supposed to go this way? Different messages activate depending on which ones I've seen already. Yeah, he did not know. He did not revel in the glory of what is to come. Oh my gosh<|short_break|>. | baldurs_gate_3 | Solo commentators | 46 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 3,384 | 3,420 | 36 | {
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} | {
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"speaker": "SPEAKE... | [ASSISTANT]: drow here<|short_break|>. I'm hesitant to touch them, but I don't know where the trap is. It's not like a chest where if you try to touch it, it'll explode. Maybe if I try to move them. Oh, it's underneath them. There's a mine underneath them. So don't walk over it then, right? To disarm this? Oh, I should be using Astarion. Wow, that's really sneaky because it's so easy to walk over them. How did they put the bodies on without activating the mind to begin with? Oh, is that a giant there? That person looks... big. | baldurs_gate_3 | Solo commentators | 47 |
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} | {
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"text": "looking really bad.",
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"speaker": "SPE... | [ASSISTANT]: Not this time, I think. Yo, we lost the Myrmidon too. This is not good! This is awful. Those guys can't attack me either if they're looking here. Okay, restrain the people within. What does Restrain mean? Why are you making noise? Cannot move. I don't think they were going to move anyway. If I can push people... Oh, whatever, just do a random thing here. Oh yay, that guy can't move—what a big deal. Wow, they're actually walking over here. We need some big spells, and we just lost Gale, | baldurs_gate_3 | Solo commentators | 48 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 2,880 | 2,899 | 19 | {
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} | {
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"text": "bed's not soft enough.",
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"speaker... | [ASSISTANT]: What happened during all those years? This one seems a bit insensitive to ask. What did they make your daughter do to you? I'm sorry but what happened in that room? That must stay within the family. Just know that we endured. What comes next for you? My wife will need care. I wish to find somewhere quiet, close to nature. Where the sun can warm us and the moon can watch over us as we sleep. And Shadowheart too may wish to join us, perhaps, with her fine paramour at her side. Once you put down this Absolute threat together, I've gleaned enough from word around this camp to know you're more than capable. You will prevail. I kind of forgot. I kind of forgot these are basically my in-laws. Please feel free to have a good stay, and let | baldurs_gate_3 | Solo commentators | 49 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,052 | 2,088 | 36 | {
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} | {
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{
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"role": "assistant",
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... | [ASSISTANT]: Shar, but not... not those three? Huh<|short_break|> They must be really bad then. The layman's guide to holy exorcism. Now we understand that possession can be a difficult and scary time. It's perfectly normal to have concerns and questions about the process, but please keep them until the end. In the next minute or so, I will perform a harmless exercising incantation called Dispel Evil and Good or Remove Curse that will have your person or item freed from otherworldly influence in no time. So your beloved person or item was recently exorcised. We understand this can be a difficult time. It's a template. Ah, okay, I think I'm tired. Oh my god. I'll take this and read it when we're in camp later. <|long_break|> Interesting<|short_break|>. | baldurs_gate_3 | Solo commentators | 50 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 90 | 126 | 36 | {
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"persona": "Tone: The commentary exhibits a mix of analytical, conversational, and reflective tones, with elements of wit and subtle emotional depth. It shifts from informative and problem-solving to sharing personal insights, occasionally becoming melancholic or empathetic during reflective moments.\nVocabulary: Uses extensive in-game terminology, including spell and item names, alongside vivid descriptive language. Intersperses personal thoughts and emotional exclamations, such as 'Oh, I am in pain,' adding a human touch. References literary and mythological elements, showcasing narrative immersion and cultural awareness.\nRhythm & Pacing: Fluctuates between dynamic, fast-paced descriptions during exploration and decisions, and slower, pensive moments when reflecting on story arcs or item significance. Maintains a steady flow through transitions between objectives, exclamations, and reflective pauses."
} | {
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... | [ASSISTANT]: No way to ignite these. Strange. I can't even examine it. Hello? Okay<|long_break|>. Oh, goodness. Okay, this is going to be a- Whoa, whoa, whoa, guys. Stop! Lost in thought. We could continue to do this, but it's gonna be... Hmm... This is a level 2 spell slot. I mean, it's the same as us. Okay. This is not the same. Gale doesn't have to go in to do that if we just... Shoot it from afar. Is that a thing? No, it's too far. Invisibility probably still helps. In that case... Okay, we can try it again. | baldurs_gate_3 | Solo commentators | 51 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 3,276 | 3,312 | 36 | {
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"persona": "Tone: The commentator showcases a mix of casual conversational tones with intermittent dramatic emphases, often resembling a narrative-like ramble. They maintain a humorous and wry undertone, lightly mocking situations or characters while also being playfully exasperated at times.\nVocabulary: Highly varied with frequent usage of game-specific jargon and quirky remarks. References to in-game mechanics, character abilities, and narrative elements dominate. Emotional exclamations and sarcastic quips enhance the delivery, painting vivid mental images. There's also a tendency to anthropomorphize actions or inanimate elements like traps and rats.\nRhythm & Pacing: The delivery is unhurried and fluid, allowing moments for detailed explanations and pondering. During battles, the pacing picks up slightly, but it prioritizes mental processing over rapid-fire action description, favoring strategic deliberations over high-energy chaos."
} | {
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} | [
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{
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"text": "There's<|short_break|>some<|short_break|>stairs<|long_break|>.",
... | [ASSISTANT]: It's been a long time since anyone non-ballist has been down here. It feels like... You know, just some random chest is gonna have something important. The buildings here—I mean, once upon a time, someone did build something down here. Was it the Dwarves? Yo, these guys are terrible at jumping. They can't even make it over there. What was that about the human progeny? You wanted to continue your story, probably. I'm sorry. Can the indistinct screaming in the background please abate? | baldurs_gate_3 | Solo commentators | 52 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 3,546 | 3,582 | 36 | {
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} | {
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} | [
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"text": "So far,",
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"speaker": "SPEAKE... | [ASSISTANT]: to the carnival. Buying a statue for somebody. And Melissa in the 6th. The effigy of a Melissa who grasped divinity. Or in the red<|short_break|>. Astarion enjoys putting a lot of signatures to this stuff. It's not just about killing everybody. She has to do it in a... Particular way, it's her brand. Blinded, silenced, paralyzed, poisoned. I wish we could search through the descriptions of items and spells too. Because sometimes I'm like, hey, I'm silenced. What do I do about it? And then I just want to search the word silence and find all the... Items that have to do with being silenced. That's a lot of dead people. Oh, there's another. Why aren't you guys coming up? | baldurs_gate_3 | Solo commentators | 53 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 108 | 144 | 36 | {
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} | {
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} | [
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"text": "Opening a door is okay.",
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"text": "I don't turn visible",
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"spea... | [ASSISTANT]: continue to do this, but it's gonna be... Hmm... This is a level 2 spell slot. I mean, it's the same as us. Okay. This is not the same. Gale doesn't have to go in to do that if we just... Shoot it from afar. Is that a thing? No, it's too far. Invisibility probably still helps. In that case... Okay, we can try it again. And then we'll just have a quick scope out of how many of these things there are. Is this it? | baldurs_gate_3 | Solo commentators | 54 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 2,772 | 2,808 | 36 | {
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} | {
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{
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"text": "of your wrongdoing.",
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"speaker"... | [ASSISTANT]: The place hasn't officially cleared up yet. Looks like an army marched through here. To the Yankee army. I'll make a save just in case. Here goes nothing. The curse has been lifted, the lands cleansed of the shadows. Ketheric's reign of living death is over. Your courage has been tested, and in this at least, you have triumphed. Life immediately returns. Oh cool, so maybe we can come back here sometime and the inn will be populated. It won't be dark and scary anymore. | baldurs_gate_3 | Solo commentators | 55 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 2,988 | 3,024 | 36 | {
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} | {
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"text": "One sleep",
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{
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"text": "away.",
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"... | [ASSISTANT]: and tomorrow<|elongated|><|long_break|>My blades will thirst again. Wait, she's some kind of shapeshifter. She could be anybody<|long_break|>. That lady was responsible for murder or something. What race is she even? I can't tell. Scary. What was that about Gortash being inaugurated? Not as the Grand Duke, right? The Grand Duke is still alive. He got tadpoled. Beyond the campsite, the city waits in uneasy silence. | baldurs_gate_3 | Solo commentators | 56 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_017.mp4 | 1,620 | 1,656 | 36 | {
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"speaker": "SPEAK... | [ASSISTANT]: We just had to go to the back. We can't stall these people in conversation. Okay, in this case, can I just... Well, they can't see us anyway. This is not a hard— You wanna take the whole thing? He's going to be like, "Where the heck is my chest?" Well, maybe I just want to see what's inside, you know? Whoa<|elongated|>, whoa<|short_break|>! He's looking right here. Can we use other people to like<|short_break|>Oh my gosh<|long_break|>. Leave, man. I wish we | baldurs_gate_3 | Solo commentators | 57 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,250 | 2,286 | 36 | {
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} | {
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"text": "Yeah.",
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"s... | [ASSISTANT]: logging the prayers offered at the Tabernacle under any circumstances. It is a violation of the trust of the gathered faithful of our great city and beyond. In the institution, and quite frankly, I am insulted you would ask this of me. Besides, parchment is expensive, and we get a lot of prayers. Yours indignantly, Vicar Humble Toes. But the Absolute—you're not allowed to oppose the Absolute here anyway, right? And it would be really dumb if someone tried to pray to the Absolute here. It's a lot for one person to do. I already stepped on it. Why did no one detect that? Oh no you. So that's already covered in holy fire, unfortunately. Because we messed up. How long will it stay for? No, dealing damage for one turn. Oh, dang it. | baldurs_gate_3 | Solo commentators | 58 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 1,242 | 1,278 | 36 | {
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} | {
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"text": "uncovered mysteries.",
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{
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"text": "Not sure if that'll really come in handy.",
"query": n... | [ASSISTANT]: on but<|short_break|>hopefully not active.<|long_break|><|short_break|>Oh<|short_break|>this whole tower is powered by this. No one's here. Where is Lenore? Where is Lenore? Did Omeluum tell me before? It just says: 'The tower belongs to Lenore'. But we're here to look for the Tongue of Madness mushroom and Tin Mask spores, so we should be on the lookout for that. Where the heck are we? Detect Thoughts | baldurs_gate_3 | Solo commentators | 59 |
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} | {
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... | [ASSISTANT]: Maybe I gotta like... Don't hit the book. The book is still here. Talk to me, Shadowheart. I guess Scorching Ray is her... We could just hit them. Why are you so confused? Oh, it's because of their ability, right? Infectious madness. Attacker must make an Intelligence saving throw or become confused. That's right. Another fight. Let's go. I keep wanting to save resources, but there's probably a good scroll for this somewhere. Am I going to use a Fireball scroll for something like this, though? This feels dumb. Oh<|short_break|> you know what would be good here<|long_break|>? Resonating Punch, right? Just missed my chance though. | baldurs_gate_3 | Solo commentators | 60 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 324 | 360 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator blends a methodical approach to strategy with an engaging, casual tone that invites viewers to think alongside them. They carefully break down mechanics, actions, and outcomes while occasionally injecting humor and personalized narrative elements. Their narration feels immersive, balancing logical analysis with interactive commentary that keeps the audience both informed and entertained."
} | {
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} | [
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"text": "to squander it.",
"query": null
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"speaker": "SPEAKER_... | [ASSISTANT]: control, and now that he's broken free, he's so desperate to find a way to keep himself safe again—to the point that he'd be willing to control an evil cult, which is kind of like taking people as slaves, similar to what the vampire lord did to him. Even removing the—do I actually want the power of the cult from the equation? Is it good for me to feed this Urge of his? Until we transform into Mind Flayers, you mean? That's just the thing: if we control the parasites, then we can order them not to change us. All the power with none of the tentacles. I'm just saying there's an opportunity here. If we can control the tadpoles, we can keep ourselves safe. And... Liberate the world from this evil. I'll consider it<|short_break|>. It's not often the universe hands you something like this. | baldurs_gate_3 | Solo commentators | 61 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_017.mp4 | 2,538 | 2,574 | 36 | {
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} | {
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"speaker": "S... | [ASSISTANT]: Actually, I'm not sure. That's okay, we'll figure these places out eventually. No, that's a bit of a different way. Oh, those probably would have hurt me. Ooh. Response to touch. Do you create<|long_break|>... I applaud your taste. Oh no, the light turned off! That's terrible. Wait, there's some Excalibur stuff going on here—what the heck is that? Should I touch it? I'm not even allowed to examine it. A slender drow blade impales the stone before you, keeping a | baldurs_gate_3 | Solo commentators | 62 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 1,044 | 1,080 | 36 | {
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} | {
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"speaker": "SPEAKER... | [ASSISTANT]: Wait, why am I intimidating the Gondians like that? Numbers-wise, this is the best option for me to choose, but I don't want to be that cruel to the Gondians, because that's like... Same situation for them, same situation, different approach. I'm here to help, Gondians. Together, we can free you all. This was strategically worse. But it was meant to be. An interloper? How did you get in here? It matters not. You revealed yourself for nothing. The Gondians wouldn't know a spine if I ripped it from their backs and beat them with it. You're wrong. Even if we beg, even if | baldurs_gate_3 | Solo commentators | 63 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 2,610 | 2,646 | 36 | {
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} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
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"role": ... | [ASSISTANT]: That's kind of sweet. But also depressing if you think about how Lenore programmed this guy to do all that. She's so lonely that she's been doing that? Multi-Attack Static Discharge<|short_break|>with your 200 kilograms. Oh no, my guy is heavy. Okay<|long_break|>. Oh, she's been doing a lot here. She's been reanimating... Reanimating? Animating these armors<|elongated|>? Suits of magically animated plate armor, ponderous and persistent—these constructs are often used as guardians. No Intelligence,<|short_break|> no Charisma.<|long_break|> Anti-magic susceptibility—<|short_break|>held together by the Weave itself.<|short_break|> This | baldurs_gate_3 | Solo commentators | 64 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 1,260 | 1,296 | 36 | {
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} | {
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"speaker": "SPEAKE... | [ASSISTANT]: Neat little trick, though. Did those Gondians change from green to yellow? For us, did I accidentally hurt them as Karlach just now? I hope not. I thought they were green earlier. I'm frightened. You want to frighten me? Hey! Oh, see, we got this annoying thing with the front end again. Wyll has to have Hero's Feast on her so that the Frightened condition doesn't affect us. It's all she's got<|short_break|>, but you guys can<|long_break|>... Handle it right. He's got 1 HP<|short_break|>. Oh<|elongated|>, the smell<|short_break|>. Deal with the bodies. | baldurs_gate_3 | Solo commentators | 65 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_017.mp4 | 2,970 | 3,006 | 36 | {
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} | {
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"text": "They use spores to",
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{
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... | [ASSISTANT]: Some fighting going on here. Maybe I should just send everything to camp. Can we sell? I wish I could sell the wares to Withers or somebody. These creatures did battle with Duergar. Yeah, because then I could just pick everything up and then sell it at camp, right? But I don't think that's a thing. There might be a fight here. Okay, be that way. Astarion wouldn't miss any of this. I'm terrible at this. What is a... Mind Flayer? Oh, it's like a plant creature? Intelligent ambulatory fungi residing in the Underdark. | baldurs_gate_3 | Solo commentators | 66 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 2,250 | 2,286 | 36 | {
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"persona": "The narrator skillfully combines strategic analysis with in-depth role-play, maintaining a conversational and engaging tone throughout intricate gameplay sequences."
} | {
"tag": "Solo commentators",
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} | [
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"query": null
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"start": 2255,
"end": 2256,
"text": "I feel bad.",
"query": null
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{
"speaker": ... | [ASSISTANT]: I don't like the implications of hurting some random enslaved creature inside a lantern, but at the same time, this is like this... This Moon Lantern—a non-broken Moon Lantern—is this the thing we've been wanting the whole time? If we release this pixie and we lose it, I feel like Jaheira and company would not be happy. What kind of torture device is this? Even if this is a trick, I don't feel great about enslaving some random creature. What do you give me for letting you go? Whatever<|elongated|> you wish<|short_break|>. Oh, it sounds weak. Oh, I don't know about this. But I'm curious. If we ignore it and just use the lamp, then | baldurs_gate_3 | Solo commentators | 67 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 3,762 | 3,798 | 36 | {
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} | {
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} | [
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"speak... | [ASSISTANT]: Can we read the letter once more? Letter to Erik. Yeah, if you do come back, could you wait for me? I'll only be gone for a little bit. Bernard was already invented by this point. I don't know how much longer I can take this. I miss you so much. I can't shake the thought of how different things might be if we weren't so stubborn. Lightning incantations. Waking up next to you, despite everything, I still love you. Oh my god! So please, if you read this, can you wait? I'll be back. I won't be long. A few sentences are penned below in a different hand. I waited. I waited until Tarsak. I'll always wait for you. But you didn't come. | baldurs_gate_3 | Solo commentators | 68 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 972 | 1,008 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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{
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"rol... | [ASSISTANT]: value, meaning. We hid them away. Untouched for a lifetime. Keep your word, and we will reveal them to you. Okay, reveal them to me, and then I'll kill all of you. Alright<|short_break|> Your lives for this treasure. You better be level with me. And you better be true to your word. Shadowheart! I am small, but we are many. Now fetch your prize and leave. Where is the prize? Cracked Helmet of Shar. The one guy who turned into many rats. Is that really any way to live though? Okay, you are many rats now. That's apparently a thing you enjoy? It left! Wait, where's your treasure? Where's your treasure? Sharn Provisions? Loose tile. | baldurs_gate_3 | Solo commentators | 69 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,808 | 2,844 | 36 | {
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} | {
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{
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... | [ASSISTANT]: all this time. Just leave him alone. Why did Shadowheart's quest just update? I'm not sure where the Blushing Mermaid is yet. We found a Sharran lookout called Ferg Drogher. He revealed that the Cloister is hidden in a place called the House of Grief. Is the House of Grief around here? Someone on their little soapbox. Stalk ever closer. Take Soros and his brigands down now! A Dragonborn<|short_break|>? To oppose Lord Gortash. To burn in the all-consuming radiance of the one... True<|elongated|> flight. Are these people planted<|short_break|>? Or is this real? Oh, it's not what it used to be, the boulders now. Lord Gortash is exactly | baldurs_gate_3 | Solo commentators | 70 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 540 | 576 | 36 | {
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} | {
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} | [
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... | [ASSISTANT]: I'll get some practice fighting you guys first. You guys are basically just helping Gortash, right? Tactical discipline? Self-control advantage on ability checks? Cool, whatever. Can I stun you? Stunned<|elongated|> and prone<|short_break|> You can heal up too<|short_break|>. These guys don't have to be... We should kill them. Oh, you guys... Oh! The rest of you aren't even in the fight! I thought you were in<|short_break|>! Oh<|short_break|> I should've used you for that<|laugh|><|short_break|>Let's just | baldurs_gate_3 | Solo commentators | 71 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 1,926 | 1,962 | 36 | {
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} | {
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"query": n... | [ASSISTANT]: You just made yourself low ground. What are you doing, man? You could have just walked to this little edge here. Oh, he was probably trying to avoid the shield. Oh, you were burning from the thing earlier. Now it's Will's turn again. Well, let's try to get this guy then. Not dead, unfortunately. Hmm<|long_break|> Guys, get the mage! He jumped away, escaping the Silence effect. So he can Fireball us for 30 damage! And that's why mages are dangerous. See, I feel like Hold Person might have been slightly better there if we could | baldurs_gate_3 | Solo commentators | 72 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 810 | 846 | 36 | {
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} | {
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"text": "Mystra's boots are needed here.",
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"s... | [ASSISTANT]: like we can actually reach it. You can stand here, you can see on the map. You can reach that. I don't think this is related though, maybe it's like a... Yeah, it might be like a secret little place. Wait, wait, wait. It looks like we can get somewhere here. Is everyone following? Okay, Shovel can. Oh, alright, we... Didn't fix the elevator, but it looks like we're here just fine. I want to know how to fix it though. | baldurs_gate_3 | Solo commentators | 73 |
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} | {
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"text": "Now all I",
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"speaker": ... | [ASSISTANT]: Oh, we can just pick up the lantern right now, I guess. But there's still one more enemy here. That's the problem. Moon Lantern, a non-broken one! I got it<|short_break|> I got it<|short_break|> Cruel sting. Sting the helpless. A Drow Elf wielding this weapon deals an additional... Wait, I'm not a Drow Elf. We don't have a Drow Elf—that's so specific! We can talk to that guy. We're good<|short_break|>. Come on, Astarion. And dead. Come on. Yeah, we're not close enough to use the Sussur dagger a lot of times. Hey, little imp. Come on, be the hero. | baldurs_gate_3 | Solo commentators | 74 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 1,728 | 1,764 | 36 | {
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} | {
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{
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"text": "Fireheart if I don't get",
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}... | [ASSISTANT]: Why is this not high ground? Maybe I should have hidden instead. Instead of Misty Stepping up there. We have advantage on this guy, so let's get it. Anything interesting we can do with these arrows? Breaks your— Oh, silences the guy. Silence the guy. Oh<|laugh|>! Oh<|elongated|>, Astarion<|short_break|>. Astarion<|elongated|>, Astarion<|elongated|>. It could have been a hero. That could have been a hero. This guy or that guy? Let's get this guy, I guess. Some nice, juicy munching action here<|short_break|>. Shadowheart. | baldurs_gate_3 | Solo commentators | 75 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 1,944 | 1,980 | 36 | {
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} | {
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"text": "worked up too, because if",
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{... | [ASSISTANT]: the Hells to broker help for her people, her cause. Vlaakith would have you believe Mother Gith proclaimed her our queen. Lies<|short_break|>. Gith made no such proclamation. Vlaakith seized the Empire against the Mother's wishes. But the Gith had nurtured a son, Orpheus, Prince of the Comet—the true heir. He knew Vlaakith's treachery. Orpheus rallied Gith's honor guard and declared the throne for himself. The War of the Comet had begun. Not quite the Orpheus I was thinking. Disregard this<|short_break|>...<|long_break|>this drivel. The Gith declared Vlaakith Queen of the Empire, and her own son defied her. Orpheus<|elongated|> is Vlaakith's son<|short_break|>. Orpheus is a Githyanki, but a traitorous one. | baldurs_gate_3 | Solo commentators | 76 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 594 | 630 | 36 | {
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} | {
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"speaker": "SPEAKER_00",... | [ASSISTANT]: Step going on. He could probably pass that. Amulet to someone else who might need it. Gale also has it. Minsc can heal with Mass Cure Wounds. Water Myrmidon. Water Myrmidon can heal. I have Dimension Door and Misty Step and stuff, so I don't think we need to be too worried about movement. Oh, I definitely gotta clean this up later. We're not going to be able to loot anything for anyone. The instructions were to blood the skull. Flooding the skull. Can I just... I was thinking of finding a corpse around here. Okay, the one... One way to do it might be to hit someone, but I don't want to do that because we'll get hurt. | baldurs_gate_3 | Solo commentators | 77 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 3,438 | 3,474 | 36 | {
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} | {
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"text": "Smite.",
"query": null
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"r... | [ASSISTANT]: About being in water, wouldn't that pair well with this ring? Anyway, somebody should use it for sure. I don't know who, but somebody should. Plus five, okay. I'll have the lights for a while, sure. Gale<|short_break|> Okay, give the ring to Gale. It's a<|long_break|>... I'm so sad about this story, my god. Oh<|long_break|>... Goodness. I don't even remember where I got that. Oh, yes, that was from the Zhent. Was it from the Zhent hideout? Whatever. Just open it. Skybreaker<|short_break|>. | baldurs_gate_3 | Solo commentators | 78 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 1,188 | 1,224 | 36 | {
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} | {
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{
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"text": "two guys",
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... | [ASSISTANT]: There is an invisible Nightblade here. Oh, jeez! There's like 50 people here! What the heck? That is... Not great. This is not close enough. I need to be next to him to do something. Okay, it's good that I'm here. Sorry, I keep pressing the wrong button here. I'm playing this in the dark right now and I can't see my keyboard. Yeah, like this is not... I don't have enough... Dang! It's okay though—oh, oh! Okay, Scorching Ray blast for projectiles. One, two, three, four. Get rid of the... Okay, he's got one more. Good job, Astarion. This is all we got for now. Benign Transposition.<|long_break|>Oh! | baldurs_gate_3 | Solo commentators | 79 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 828 | 864 | 36 | {
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} | {
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"speaker": "SPEAKER_00",... | [ASSISTANT]: He has very clear high ground advantage, though. Misty, stop. I can't attack them. I'm not allowed to attack them because of Sanctuary, right? Oh, only for spells! Wait, enemy attacks. So even if I send Astarion here, he won't be able to attack anybody, right? I think that's my understanding, but I'm still going to send him there anyway. I think<|short_break|>. Because he has first initiative, and I really need him to get somewhere. Hmm<|elongated|>... Okay, we'll see. I know how this works now. There's like one little pixel where it's okay sometimes. You can walk a little bit, historian. | baldurs_gate_3 | Solo commentators | 80 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 3,240 | 3,276 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
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{
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"start": 3241,
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"text": "the docks.",
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"speaker": "SPEAKER_... | [ASSISTANT]: 1-5<|long_break|> Where was I up to? You got up to 158. Oh<|elongated|>, thank Corellon<|laugh|>. 158<|short_break|> 159<|short_break|> But what were you counting? 160<|elongated|> OK<|short_break|>, let's mark that<|short_break|>great<|short_break|>. See, this is just some random person, but she had like a custom hand-counting animation and all that. They did mocap for like every single person here—what on earth, actually? Hello! They have a lot of soft power in times like these. This ain't the worst posting, I suppose. | baldurs_gate_3 | Solo commentators | 81 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_017.mp4 | 2,376 | 2,412 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
} | [
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"speaker": "SPEAKER_00"... | [ASSISTANT]: initiate here, Jarrus and Morna. Morna is higher level than Jairus? And this is talking about, because we're coming from below, so it's a little confusing, but I think they were going down here. And they made that outpost. That's why it's a Selûnite outpost. But whatever happened down there, they were pretty determined to say that, oh yeah, this is not something we should be messing with. And so we shouldn't be messing with it. It looks like we can't get past this. You can see there's something on the map here, but we're not meant to come from this direction. So we can't look at this unless somebody wants to make a Perception check. Okay<|short_break|> Well, unless I can find a way to get past it, which I don't think I can. Fine, we'll go back down then. Okay, a little less fruitful than I thought, but we'll eventually come back here from the other way then. For now, we continue looking around. | baldurs_gate_3 | Solo commentators | 82 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,106 | 2,142 | 36 | {
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} | {
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"dataset_name": "baldurs_gate_3"
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{
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"text": "that are—no, I thought",
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"spe... | [ASSISTANT]: Interesting<|short_break|>. Where does this go? Do we want to try going in? Is that blood? No, never mind. Oh<|elongated|> great<|short_break|>. What is this place? Sarcophagus<|elongated|>? There's traps here. I'll take all of that. Can we get traps? If we fail to disarm it, it's going to be bad. | baldurs_gate_3 | Solo commentators | 83 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 2,466 | 2,502 | 36 | {
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} | {
"tag": "Solo commentators",
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{
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{
"speaker": "SP... | [ASSISTANT]: family back. And now I can't even look them in the eye. I don't deserve to be anyone's daughter. No! Why would you say that? She was drowning in darkness before, but we taught her how to swim, literally. You know the thing about swimming? Once you know how, you can never sink again. That's not true. Not even close. You shouldn't have to see me like this. Alive<|elongated|>? Free<|elongated|>? I've dreamt for years of seeing you like this. Seeing you as yourself again, Jen. | baldurs_gate_3 | Solo commentators | 84 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 972 | 1,008 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Analytical, reflective, heartfelt\nVocabulary: Rich in metaphors, emotional, inquisitive\nRhythm & Pacing: Slow and contemplative with occasional bursts of excitement"
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 972,
"end": 973,
"text": "Some experiments going on.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 977,
"end": 978,
"text": "Was that for the door?",
"query": null
},
{
... | [ASSISTANT]: planting her own tree. To experiment on it. Weave Moss<|short_break|> Acorn Truffle<|short_break|> Sleet Storm<|short_break|> disrupts concentration of spellcasters. I think we'll leave the tree alone for now. These are also arcane<|short_break|>. You can just come in through the back door. But we won't be able to use the elevator though, so if we can figure out how that works, that would still be good. Loathes candles, get out of here! Sylvan Stone. Lae'zel<|short_break|> Flask<|short_break|> | baldurs_gate_3 | Solo commentators | 85 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 3,078 | 3,114 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary style is highly conversational and reflective, combining moral musings, casual humor, and descriptive storytelling with an unhurried, meandering rhythm that occasionally builds intensity during pivotal narrative moments."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3079,
"end": 3080,
"text": "I like to think that's",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3080,
"end": 3081,
"text": "an easy yes, but",
"query": null
},
{
"speak... | [ASSISTANT]: Who or what is Withers? This is our camp for tonight. Hey you guys, this is your little corner, okay? Dedicated corner for familiars. Shadowheart has found a little bit of herself again. So Luna cannot take all of the credit. She may have lit the way, but it is the cleric who took the step. Yeah, yeah. Shore<|elongated|>? I feel like he definitely doesn't take betrayal well, but what about Selûne? Since they're kind of opposites, and if Selûne found out that Shadowheart was led astray like that, would she be willing to take Shadowheart back in? | baldurs_gate_3 | Solo commentators | 86 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 1,782 | 1,818 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational and dramatic, interspersed with humor and sarcasm. Often shifts between relaxed storytelling and intense urgency during critical moments in the gameplay.\nVocabulary: Heavy use of game jargon with mentions of characters, items, and abilities (e.g., Misty Step, Death Ward, Astarion). Frequent emotional exclamations and humorous asides. Casual references to lore elements blended with colorful descriptions (e.g., 'circus wire,' 'murder nursery rhyme').\nRhythm & Pacing: Fast-paced during combat encounters with chaotic energy. Slows down during exploration or dialogue-heavy moments, allowing for detailed commentary and reflective insights. Frequent switches between relaxed observations and high-pressure tactical decision-making."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1784,
"end": 1785,
"text": "If that guy is",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1785,
"end": 1786,
"text": "gone, then you can",
"query": null
},
{
"speaker": "... | [ASSISTANT]: wish I gave Shadowheart Misty Step, because I'm like all the way over here. I can't really... Yeah, I gotta walk. I've got to just start walking. Oh, there's fire here. Shoot<|short_break|> that was dumb<|short_break|>. Oh, oh. Ah. This isn't going well. Fireball. Guiding Bolt. Why does Shadowheart not have Magic Missile? Let's discuss. She doesn't have anything that can turn corners, right? Well, might as well heal yourself or something. Oh, that overwrote my previous thing, actually. Not smart. Yeah, I don't think she can go anywhere for now. Okay, Mr. Ginny, just... | baldurs_gate_3 | Solo commentators | 87 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 2,826 | 2,862 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator skillfully blends an analytical perspective with emotional storytelling, creating a well-rounded live experience. Emphasis is placed on character interactions, environmental storytelling, and the emotional gravity of events, making the audience feel deeply invested in the narrative. There's a sense of reflective intimacy, often tied to the character's backstories and the lore being uncovered."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2828,
"end": 2829,
"text": "How can I trust?",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2829,
"end": 2830,
"text": "How will I ever know?",
"query": null
},
{
"speake... | [ASSISTANT]: see fit, my lord, my liege. These empty sheets are all that's left of you. The last of all the thoughtless gifts you gave. I'll hold on to them. Be sure that I continue not to lose them. Throw them away. I've never been there<|long_break|>. Did he give me something? The animation looked like he gave me something, but I don't think we got anything. You can try the other ones too. Come on as you see fit, my lord. | baldurs_gate_3 | Solo commentators | 88 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 828 | 864 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary is deeply narrative-focused, blending reflective storytelling with a slow and deliberate exploration of the game's emotional and thematic undertones."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 828,
"end": 829,
"text": "you back here?",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 829,
"end": 830,
"text": "You can go down, can't you?",
"query": null
},
{
"speake... | [ASSISTANT]: Yeah, it might be like a secret little place. Wait, wait, wait. It looks like we can get somewhere here. Is everyone following? Okay, Shovel can. Oh, alright, we... Didn't fix the elevator, but it looks like we're here just fine. I want to know how to fix it though. Mistress boots. Mystra's boots are needed here. Oh, Gale<|short_break|>, seriously<|elongated|>? You can go down. You can go down into the Nautiloid, so that's progress. Salutations. Yeah, why are | baldurs_gate_3 | Solo commentators | 89 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_083.mp4 | 1,170 | 1,206 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary style is highly conversational and reflective, combining moral musings, casual humor, and descriptive storytelling with an unhurried, meandering rhythm that occasionally builds intensity during pivotal narrative moments."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1170,
"end": 1171,
"text": "feel like I haven't seen it before.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1173,
"end": 1174,
"text": "And he left everything",
"query": null
... | [ASSISTANT]: he didn't show up during the final fight, so... Is he really still going to be coming back? Carrion<|elongated|> Crawler<|elongated|> Tentacle<|long_break|>. I'll take all crafting ingredients. That actually gave us something brand new. The urn with your mother's ashes? Balthazar's mother's ashes? I remember him. Oh no, that's this one. Mother dearest. They really are so close. Taking your mother as a hostage in case I see you again. Wow, alright, that was... What was that new formula we just got? Was it an elixir or<|long_break|> a salt<|elongated|>? Carrion Crawler Tentacle. We need three to make salts of Carrion Crawler Tentacle. Maybe it's a rare ingredient because I | baldurs_gate_3 | Solo commentators | 90 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 2,232 | 2,268 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational, analytical, and occasionally humorous; maintains a calm and exploratory tone even during intense moments.\nVocabulary: Heavy use of game-specific jargon, tactical terms, and references to in-game mechanics and characters. Incorporates casual language and rhetorical questions, creating a connection with the audience. Also employs some narrative storytelling techniques.\nRhythm & Pacing: Dynamic pacing, slower during exploration and decision-making, with rapid transitions during combat analysis. Commentary flows naturally, punctuated with pauses for reflection or strategizing."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2234,
"end": 2235,
"text": "What do you give me",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2235,
"end": 2236,
"text": "for letting you go?",
"query": null
},
{
"speak... | [ASSISTANT]: my end. Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm<|elongated|> I don't know. Turn the mechanism. Son of a... No! Please<|elongated|>! I don't like the implications of hurting some random enslaved creature inside a lantern, but at the same time, this is like this... This Moon Lantern—a non-broken Moon Lantern—is this the thing we've been wanting the whole time? If we release this pixie and we lose it, I feel like Jaheira and company would not be happy. What kind of torture device is this? Even if this is a trick, I don't feel great about enslaving some random creature. | baldurs_gate_3 | Solo commentators | 91 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 3,600 | 3,636 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentary is deeply narrative-focused, blending reflective storytelling with a slow and deliberate exploration of the game's emotional and thematic undertones."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3600,
"end": 3601,
"text": "they'll be writing about",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 3601,
"end": 3602,
"text": "Gale's folly, huh?",
"query": null
},
{
"s... | [ASSISTANT]: This Netherese Enclave was once a jewel in the Empire of Magic, with towers that pierced the heavens. And yet it fell, just as all Netherese enclaves did, crashing down when Karsus's folly ripped magic from the world. But even after it collapsed into the sea, its ruins still held a strange, twisted beauty. I traveled here from Halruaa when I heard the sea had retreated and the ruins of Naloth were visible once again. Alas, I was not the first. Looters have stripped the Enclave of its material wealth, destroying much of its esoteric riches in the process. I found arcane books used to make campfires. Their magic now lost to the ages. I have met some Shadowheart here, whose interests align with mine, and we have agreed to search the ruins together. I'm grateful for these allies. The ruins are mostly filled with thick-skulled adventurers. But I cannot shake the feeling that someone is watching us, waiting to see what we uncover. Karstus's Folly. Gotta be careful. If we're not, maybe | baldurs_gate_3 | Solo commentators | 92 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 2,970 | 3,006 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Immersive and conversational, with a comedic and self-deprecating flair. The commentator engages their audience like they're part of an ongoing adventure, balancing humor with curiosity and light criticism.\nVocabulary: Rich use of game lore, role-specific terminology, and character dialogue. Heavy reliance on humor, sarcastic remarks, and self-aware commentary about in-game antics, NPC behavior, and quest details. Frequently uses colloquial expressions to maintain relatability.\nRhythm & Pacing: Dynamic pacing, adapting to in-game events. Slows down for detailed commentary on lore or decisions, then speeds up during exciting or risky moments (e.g., encounter traps or theft). The commentary mimics the flow of gameplay transitions, maintaining audience engagement."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2971,
"end": 2972,
"text": "If the Steel Watchers",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2972,
"end": 2973,
"text": "had eyes, at least",
"query": null
},
{
"spea... | [ASSISTANT]: 79. So the editor, is the editor around here somewhere? Nautiloid shelter, refugees welcome<|short_break|>. That's a rare sight—refugees welcome. Hey<|short_break|> printing press! This is the printing press building<|long_break|>. I've got my eye on you. You've got the look of a troublemaker. You've got a keen sense because you're totally right. Oh! Wow, this is actually Baldur's Mouth? His tongue? Alright<|short_break|>. The way this newspaper is named is very propaganda-y too, like, hey, this is coming from Baldur's Gate—you better listen to what we have to say. | baldurs_gate_3 | Solo commentators | 93 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 918 | 954 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational and dramatic, interspersed with humor and sarcasm. Often shifts between relaxed storytelling and intense urgency during critical moments in the gameplay.\nVocabulary: Heavy use of game jargon with mentions of characters, items, and abilities (e.g., Misty Step, Death Ward, Astarion). Frequent emotional exclamations and humorous asides. Casual references to lore elements blended with colorful descriptions (e.g., 'circus wire,' 'murder nursery rhyme').\nRhythm & Pacing: Fast-paced during combat encounters with chaotic energy. Slows down during exploration or dialogue-heavy moments, allowing for detailed commentary and reflective insights. Frequent switches between relaxed observations and high-pressure tactical decision-making."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 919,
"end": 920,
"text": "Still too far?",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 924,
"end": 925,
"text": "Unfortunately<|short_break|>",
"query": null
},
{
"speak... | [ASSISTANT]: In that case... Should I just waste a turn and do nothing? That seems unwise. There's not very many places I can get to even with Misty Step. Okay, I can get here, but... It's going to be tough because that guy's going to target... This is not a smart Misty Step. I just wanted to do something this turn, but it's not smart at all. Maybe what I can do is... Can't have disadvantage against target, that's fine. Yeah, I need a little bit of better camera angling here. Dude<|short_break|>. No, I just need you to do a regular. Just do a regular. Target's too far. | baldurs_gate_3 | Solo commentators | 94 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_101.mp4 | 0 | 36 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational, humorous, observational\nVocabulary: Casual, detailed, game-and-lore-heavy\nRhythm & Pacing: Meandering, intermittent excitement"
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2,
"end": 3,
"text": "Yeah, okay!",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 4,
"end": 5,
"text": "So",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assis... | null | baldurs_gate_3 | Solo commentators | 95 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_036.mp4 | 2,304 | 2,340 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Incredibly immersive and dynamic, characterized by dramatic passion and a touch of melancholy. The tone alternates between humor, curiosity, and deep emotional resonance.\nVocabulary: Rich in game-specific jargon and references, such as spell names and character traits. Frequent use of descriptive adjectives gives vivid color to the narrative. There's a notable inclusion of literary elements like analysis of poems and texts, supporting an intellectual yet emotional undertone.\nRhythm & Pacing: Mostly conversational and exploratory during quieter moments, transitioning to rapid and engaging commentary during dynamic actions or discoveries. Pauses are used effectively for dramatic buildup or solemn reflection."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2305,
"end": 2306,
"text": "Torn out paper.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 2307,
"end": 2308,
"text": "Shaky and blotted",
"query": null
},
{
"speaker": "... | [ASSISTANT]: This world belongs to the Grey. The exile freed us with his command to conquer what was taken away. Crush every monument into finest sand. This world belongs to the Gray. Trade your heart for steel intent, for with whip and mind we flay. Let them all hear of our descent. The world is nothing but grey. This place is a mess. Torn out paper. Oh, wait, wait, there's another Tiefling cipher. An engraved disk of Githyanki origin, containing a complex cipher that can decrypt ancient Gith dialects. A useful discovery if one should encounter such archaic writings. But we didn't need this to read the thing because I guess... Because Lae'zel read it for us? Don't know if we actually need it though. | baldurs_gate_3 | Solo commentators | 96 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_128.mp4 | 864 | 900 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: The commentator showcases a mix of casual conversational tones with intermittent dramatic emphases, often resembling a narrative-like ramble. They maintain a humorous and wry undertone, lightly mocking situations or characters while also being playfully exasperated at times.\nVocabulary: Highly varied with frequent usage of game-specific jargon and quirky remarks. References to in-game mechanics, character abilities, and narrative elements dominate. Emotional exclamations and sarcastic quips enhance the delivery, painting vivid mental images. There's also a tendency to anthropomorphize actions or inanimate elements like traps and rats.\nRhythm & Pacing: The delivery is unhurried and fluid, allowing moments for detailed explanations and pondering. During battles, the pacing picks up slightly, but it prioritizes mental processing over rapid-fire action description, favoring strategic deliberations over high-energy chaos."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 864,
"end": 865,
"text": "That seems unwise.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 872,
"end": 873,
"text": "There's not very",
"query": null
},
{
"speaker": "SP... | [ASSISTANT]: him to get somewhere. Hmm<|elongated|>... Okay, we'll see. I know how this works now. There's like one little pixel where it's okay sometimes. You can walk a little bit, historian. Hold on. Oh no, I thought that was Dimension Door. He doesn't have Dimension Door. I think you can though, like there's one... Is this too far? I guess it is too far. In that case... In that case... Should I just waste a turn and do nothing? | baldurs_gate_3 | Solo commentators | 97 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_056.mp4 | 1,170 | 1,206 | 36 | {
"name": "SPEAKER_00",
"persona": "Tone: Conversational, analytical, and occasionally humorous. The commentator uses a mix of casual chatter and reflective analysis interspersed with occasional emotional intensity.\nVocabulary: Frequently employs game-specific jargon (e.g., 'Moon Lantern,' 'Shadow Curse,' 'Spirit Guardians') and tactical terminology. Uses metaphors, light humor, and reflective musings on gameplay mechanics and narrative themes. Includes references to in-game characters' emotions and philosophical insights.\nRhythm & Pacing: Dynamic pacing. Slower, exploratory commentary during narrative moments or decision-making. Quick, reactive observations in combat sequences, often switching between tactical analysis and immediate reactions to dice rolls or enemy strategies."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1170,
"end": 1171,
"text": "can't",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 1171,
"end": 1172,
"text": "move.",
"query": null
},
{
"speaker": "SPEAKER_00",
"role... | [ASSISTANT]: I don't think we want to have too many people in melee range of that guy anyway. Some of these dudes... That's exactly what I was hoping for. Do you think it'll be worth giving this Potion of Speed to Astarion so we can get rid of some of these enemies immediately? Maybe. But the bonus action? Can only be used once per turn: Sneak Attack. Oh. That's okay, we can still use a normal attack. I can inflict Frightened, possibly Frightened, which means they | baldurs_gate_3 | Solo commentators | 98 |
game_commentary/Baldurs_Gate_3/videos/walkthrough_game_155.mp4 | 774 | 810 | 36 | {
"name": "SPEAKER_00",
"persona": "The commentator adopts a highly interactive and narrative-driven style, balancing analytical gameplay strategies and lore integration with personal reflections and humor. Their commentary feels relatable, engaging, and reactive, keeping the audience immersed in the flow of the game world. They toggle seamlessly between information dissemination, player empathy, and tactical gameplay insights."
} | {
"tag": "Solo commentators",
"dataset_name": "baldurs_gate_3"
} | [
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 774,
"end": 775,
"text": "and as",
"query": null
},
{
"speaker": "SPEAKER_00",
"role": "assistant",
"start": 775,
"end": 776,
"text": "unhelpful",
"query": null
},
{
"speaker": "SPEAKER_00",
"rol... | [ASSISTANT]: Can you guys come in? I don't think we should walk through the front door. Oh, but you guys want to talk. Maybe it's okay then. <|long_break|> Those were the only two guards<|short_break|>, maybe<|long_break|>. No, they weren't. There's more going on here. Oh<|short_break|> there's Tamiyo Holtz<|long_break|>! Still breathing, despite everything. Are you okay? Can we explore around like this? You are asking the impossible! Githyanki require a steady hand and a sharp gaze. I can barely keep my eyes open. I need to rest. You have a son, do you not? Is he as lazy | baldurs_gate_3 | Solo commentators | 99 |
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