---
license: apache-2.0
tags:
- humanoid-locomanipulation
- whole-body-control
- human-object-interaction
- video-to-motion
- reinforcement-learning
- physics-simulation
- isaac-sim
- unitree-g1
- smpl-x
- 4d-hoi-reconstruction
library_name: GRAIL
---
# Dataset Overview
| Tabletop Pickup | Ground Pickup |
|:---:|:---:|
| | |
| Tabletop Manipulation | Ground Manipulation |
|:---:|:---:|
| | |
| Sitting | Curb |
|:---:|:---:|
| | |
| Slope | Stairs |
|:---:|:---:|
| | |
### Description:
This dataset contains physics-validated 4D human-object interaction (HOI) trajectories for the **Unitree G1** humanoid robot. It is generated by **GRAIL** (Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors), an end-to-end pipeline that (1) acquires a 3D asset, (2) generates a synthetic character-object interaction video in Blender + Kling AI, (3) reconstructs the 4D HOI (SMPL-X human pose + object 6-DoF) from the video, (4) retargets the human motion to the G1 skeleton, and (5) drives a SONIC tracking policy in Isaac Lab — the released motion data is what the simulated G1 + object realize in simulation.
The release is partitioned by HOI category. Each motion ships with: the source synthetic video, the 4D HOI reconstruction (SMPL-X + object pose), the retargeted G1 robot trajectory, the post-RL object trajectory, and the object's USD asset (textures preserved).
The repo also ships the **submodule checkpoints** required to re-run the full GRAIL pipeline end-to-end (GEM-SMPL human pose estimation + FoundationPose object 6-DoF tracking + SONIC task general tracking).
## License/Terms of Use:
Use of the released dataset is governed by the Apache License, Version 2.0. The bundled checkpoints under `checkpoint/` retain their respective upstream licenses:
- **NVIDIA-produced** (`checkpoint/GEM-SMPL/outputs/`, `checkpoint/FoundationPose/`, `checkpoint/SONIC/`) — [NVIDIA Open Model License Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/).
- **Third-party** (`checkpoint/GEM-SMPL/inputs/`: HMR2, ViTPose, VIMO, YOLOv8x, SMPL-X body model) — governed by the licenses of their respective upstream releases; please consult each upstream project before use.
Object USD assets under `data//object_usd/` come from four asset sources, each with different downstream-license implications:
- **RoboCasa-derived** (`pickup_table`, `pickup_ground`) — derivative works of [RoboCasa](https://robocasa.ai/) (UT Austin, NVIDIA), licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). Attribution to the RoboCasa Team is required when redistributing or building on these specific files.
- **ComAsset-derived** (`advanced manipulation`) — sourced from [ComAsset](https://huggingface.co/datasets/SShowbiz/ComAsset) (Kim et al., ECCV 2024), licensed under [ODC-By v1.0](https://opendatacommons.org/licenses/by/1-0/). Attribution to the ComAsset authors is required. Individual meshes in ComAsset are originally collected from SketchFab and carry their own per-mesh licenses (listed in `categories.json` of the upstream ComAsset repo) — consult those for any downstream commercial redistribution.
- **Hunyuan3D-2.1 generated** (`advanced manipulation`, `stairs`) — outputs of [Hunyuan3D-2.1](https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1). Per the [Tencent Hunyuan 3D 2.1 Community License](https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1/blob/main/LICENSE), model outputs are user-owned and not subject to model-license restrictions, so these are released here under Apache License 2.0. The Hunyuan3D-2.1 *model* itself (not used or redistributed by this dataset) carries territorial, MAU, and acceptable-use constraints — consult the upstream license if you intend to use the model.
- **Procedurally generated** (`curb`, `slope`, `stairs`) — GRAIL-original outputs, released under Apache License 2.0.
The `license: apache-2.0` declared in the dataset metadata applies to the GRAIL-original outputs: motion trajectories, 4D HOI reconstructions, and per-motion metadata under `data//{robot,objects,recon,meta}/`, plus procedurally generated and Hunyuan3D-generated object assets. Bundled checkpoints under `checkpoint/`, RoboCasa-derived assets, and ComAsset-derived assets retain their respective upstream licenses as described above.
## Use Case:
GRAIL is intended for use by individuals and professionals in fields such as robotics learning, machine learning, computer vision, and physics-based animation. Specific use cases include:
* **4D HOI reconstruction** — study 4D human-object interaction from a paired dataset of (synthetic video, SMPL-X recon, object 6-DoF, retargeted humanoid trajectory).
* **Humanoid policy training** — supervise RL or imitation-learning trackers on physically validated reference motions to learn whole-body loco-manipulation skills on the Unitree G1.
* **Sim-to-real transfer** — use the G1 trajectories directly as targets for a deployable controller, or as kinematic references for a learned residual policy.
## Reference(s):
* Project page:
* Paper:
* Code:
* Documentation:
## Dataset Layout:
```
nvidia/PhysicalAI-Robotics-Locomanipulation-GRAIL/
├── data//
│ ├── video/__