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local export = {} local date_and_time = "mw:Help:Magic words#Date and time" local technical_metadata = "mw:Help:Magic words#Technical metadata" local tech_meta_another_page = "mw:Help:Magic words#Technical metadata of another page" local page_names = "mw:Help:Magic words#Page names" local namespaces = "mw:Help:Magic words#Namespaces" local formatting = "mw:Help:Magic words#Formatting" local URL_data = "mw:Help:Magic words#URL data" local localization = "mw:Help:Magic words#Localization" local miscellaneous = "mw:Help:Magic words#Miscellaneous" local parser_functions_link = "mw:Help:Extension:ParserFunctions" local LST = "mw:Extension:Labeled Section Transclusion" local variables_nullary = { ["CURRENTYEAR" ] = date_and_time; ["CURRENTMONTH" ] = date_and_time; ["CURRENTMONTH1" ] = date_and_time; -- undocumented ["CURRENTMONTH2" ] = date_and_time; -- undocumented ["CURRENTMONTHNAME" ] = date_and_time; ["CURRENTMONTHNAMEGEN"] = date_and_time; ["CURRENTMONTHABBREV" ] = date_and_time; ["CURRENTDAY" ] = date_and_time; ["CURRENTDAY2" ] = date_and_time; ["CURRENTDOW" ] = date_and_time; ["CURRENTDAYNAME" ] = date_and_time; ["CURRENTTIME" ] = date_and_time; ["CURRENTHOUR" ] = date_and_time; ["CURRENTWEEK" ] = date_and_time; ["CURRENTTIMESTAMP" ] = date_and_time; ["LOCALYEAR" ] = date_and_time; ["LOCALMONTH" ] = date_and_time; ["LOCALMONTH1" ] = date_and_time; -- undocumented ["LOCALMONTH2" ] = date_and_time; -- undocumented ["LOCALMONTHNAME" ] = date_and_time; ["LOCALMONTHNAMEGEN" ] = date_and_time; ["LOCALMONTHABBREV" ] = date_and_time; ["LOCALDAY" ] = date_and_time; ["LOCALDAY2" ] = date_and_time; ["LOCALDOW" ] = date_and_time; ["LOCALDAYNAME" ] = date_and_time; ["LOCALTIME" ] = date_and_time; ["LOCALHOUR" ] = date_and_time; ["LOCALWEEK" ] = date_and_time; ["LOCALTIMESTAMP" ] = date_and_time; ["SITENAME" ] = technical_metadata; ["SERVER" ] = technical_metadata; ["SERVERNAME" ] = technical_metadata; ["DIRMARK" ] = technical_metadata; ["DIRECTIONMARK" ] = technical_metadata; ["ARTICLEPATH" ] = technical_metadata; -- undocumented ["SCRIPTPATH" ] = technical_metadata; ["STYLEPATH" ] = technical_metadata; ["CURRENTVERSION" ] = technical_metadata; ["CONTENTLANGUAGE" ] = technical_metadata; ["CONTENTLANG" ] = technical_metadata; ["PAGEID" ] = technical_metadata; ["CASCADINGSOURCES" ] = technical_metadata; ["REVISIONID" ] = technical_metadata; ["REVISIONDAY" ] = technical_metadata; ["REVISIONDAY2" ] = technical_metadata; ["REVISIONMONTH" ] = technical_metadata; ["REVISIONMONTH1" ] = technical_metadata; ["REVISIONYEAR" ] = technical_metadata; ["REVISIONTIMESTAMP" ] = technical_metadata; ["REVISIONUSER" ] = technical_metadata; ["REVISIONSIZE" ] = technical_metadata; ["NUMBEROFPAGES" ] = technical_metadata; ["NUMBEROFARTICLES" ] = technical_metadata; ["NUMBEROFFILES" ] = technical_metadata; ["NUMBEROFEDITS" ] = technical_metadata; ["NUMBEROFVIEWS" ] = technical_metadata; ["NUMBEROFUSERS" ] = technical_metadata; ["NUMBEROFADMINS" ] = technical_metadata; ["NUMBEROFACTIVEUSERS"] = technical_metadata; ["FULLPAGENAME" ] = page_names; ["PAGENAME" ] = page_names; ["BASEPAGENAME" ] = page_names; ["SUBPAGENAME" ] = page_names; ["SUBJECTPAGENAME" ] = page_names; ["ARTICLEPAGENAME" ] = page_names; ["TALKPAGENAME" ] = page_names; ["ROOTPAGENAME" ] = page_names; -- undocumented ["FULLPAGENAMEE" ] = page_names; ["PAGENAMEE" ] = page_names; ["BASEPAGENAMEE" ] = page_names; ["SUBPAGENAMEE" ] = page_names; ["SUBJECTPAGENAMEE" ] = page_names; ["ARTICLEPAGENAMEE" ] = page_names; ["TALKPAGENAMEE" ] = page_names; ["ROOTPAGENAMEE" ] = page_names; -- undocumented ["NAMESPACE" ] = namespaces; ["NAMESPACENUMBER" ] = namespaces; ["SUBJECTSPACE" ] = namespaces; ["ARTICLESPACE" ] = namespaces; ["TALKSPACE" ] = namespaces; ["NAMESPACEE" ] = namespaces; ["SUBJECTSPACEE" ] = namespaces; ["TALKSPACEE" ] = namespaces; ["!" ] = "mw:Help:Magic words#Other"; } local variables_nonnullary = { ["PROTECTIONLEVEL" ] = technical_metadata; ["DISPLAYTITLE" ] = technical_metadata; ["DEFAULTSORT" ] = technical_metadata; ["PAGESINCATEGORY" ] = technical_metadata; ["PAGESINCAT" ] = technical_metadata; ["NUMBERINGROUP" ] = technical_metadata; ["PAGESINNS" ] = technical_metadata; ["PAGESINNAMESPACE" ] = technical_metadata; ["FULLPAGENAME" ] = page_names; ["PAGENAME" ] = page_names; ["BASEPAGENAME" ] = page_names; ["SUBPAGENAME" ] = page_names; ["SUBJECTPAGENAME" ] = page_names; ["ARTICLEPAGENAME" ] = page_names; ["TALKPAGENAME" ] = page_names; ["ROOTPAGENAME" ] = page_names; -- undocumented ["FULLPAGENAMEE" ] = page_names; ["PAGENAMEE" ] = page_names; ["BASEPAGENAMEE" ] = page_names; ["SUBPAGENAMEE" ] = page_names; ["SUBJECTPAGENAMEE" ] = page_names; ["ARTICLEPAGENAMEE" ] = page_names; ["TALKPAGENAMEE" ] = page_names; ["ROOTPAGENAMEE" ] = page_names; -- undocumented ["NAMESPACE" ] = namespaces; ["NAMESPACENUMBER" ] = namespaces; ["SUBJECTSPACE" ] = namespaces; ["ARTICLESPACE" ] = namespaces; ["TALKSPACE" ] = namespaces; ["NAMESPACEE" ] = namespaces; ["SUBJECTSPACEE" ] = namespaces; ["TALKSPACEE" ] = namespaces; ["PAGEID" ] = tech_meta_another_page; ["PAGESIZE" ] = tech_meta_another_page; ["PROTECTIONLEVEL" ] = tech_meta_another_page; ["CASCADINGSOURCES" ] = tech_meta_another_page; ["REVISIONID" ] = tech_meta_another_page; ["REVISIONDAY" ] = tech_meta_another_page; ["REVISIONDAY2" ] = tech_meta_another_page; ["REVISIONMONTH" ] = tech_meta_another_page; ["REVISIONMONTH1" ] = tech_meta_another_page; ["REVISIONYEAR" ] = tech_meta_another_page; ["REVISIONTIMESTAMP" ] = tech_meta_another_page; ["REVISIONUSER" ] = tech_meta_another_page; } local parser_functions = { -- built-ins ["localurl" ] = URL_data; ["localurle" ] = URL_data; ["fullurl" ] = URL_data; ["fullurle" ] = URL_data; ["canonicalurl" ] = URL_data; ["canonicalurle"] = URL_data; ["filepath" ] = URL_data; ["urlencode" ] = URL_data; ["urldecode" ] = URL_data; ["anchorencode" ] = URL_data; ["ns" ] = namespaces; ["nse" ] = namespaces; ["formatnum" ] = formatting; ["#dateformat" ] = formatting; ["#formatdate" ] = formatting; ["lc" ] = formatting; ["lcfirst" ] = formatting; ["uc" ] = formatting; ["ucfirst" ] = formatting; ["padleft" ] = formatting; ["padright" ] = formatting; ["plural" ] = localization; ["grammar" ] = localization; ["gender" ] = localization; ["int" ] = localization; ["#language" ] = miscellaneous; ["#special" ] = miscellaneous; ["#speciale" ] = miscellaneous; ["#tag" ] = miscellaneous; -- [[mw:Extension:ParserFunctions]] ["#expr" ] = parser_functions_link .. "##expr"; ["#if" ] = parser_functions_link .. "##if"; ["#ifeq" ] = parser_functions_link .. "##ifeq"; ["#iferror" ] = parser_functions_link .. "##iferror"; ["#ifexpr" ] = parser_functions_link .. "##ifexpr"; ["#ifexist" ] = parser_functions_link .. "##ifexist"; ["#rel2abs" ] = parser_functions_link .. "##rel2abs"; ["#switch" ] = parser_functions_link .. "##switch"; ["#time" ] = parser_functions_link .. "##time"; ["#timel" ] = parser_functions_link .. "##timel"; ["#titleparts" ] = parser_functions_link .. "##titleparts"; -- other extensions ["#invoke" ] = "mw:Extension:Scribunto"; ["#babel" ] = "mw:Extension:Babel"; ["#categorytree" ] = "mw:Extension:CategoryTree#The {{#categorytree}} parser function"; ["#lst" ] = LST; ["#lstx" ] = LST; ["#lsth" ] = LST; -- not available, it seems ["#lqtpagelimit" ] = "mw:Extension:LiquidThreads"; ["#useliquidthreads"] = "mw:Extension:LiquidThreads"; ["#target" ] = "mw:Extension:MassMessage"; -- not documented yet } -- rudimentary local function is_valid_pagename(pagename) if (pagename == "") or pagename:match("[%[%]%|%{%}#\127<>]") then return false end return true end local function hook_special(page) if is_valid_pagename(page) then return "[[Special:" .. page .. "|" .. page .. "]]" else return page end end local parser_function_hooks = { ["#special" ] = hook_special; ["#speciale"] = hook_special; ["int"] = function (mesg) if is_valid_pagename(mesg) then return ("[[:MediaWiki:" .. mesg .. "|" .. mesg .. "]]") else return mesg end end; ["#categorytree"] = function (cat) if is_valid_pagename(cat) and not (mw.title.getCurrentTitle().fullText == ("Category:" .. cat)) then return ("[[:Category:" .. cat .. "|" .. cat .. "]]") else return cat end end; ["#invoke"] = function (mod) if is_valid_pagename(mod) and not (mw.title.getCurrentTitle().fullText == ("Module:" .. mod)) then return ("[[Module:%s|%s]]"):format(mod, mod) else return mod end end; ["#tag"] = function (tag) local doc_table = require('Module:wikitag link').doc_table if doc_table[tag] then return ("[[%s|%s]]"):format(doc_table[tag], tag) else return tag end end; } function export.format_link(frame) if mw.isSubsting() then return require('Module:unsubst').unsubst_template("format_link") end local args = (frame.getParent and frame:getParent().args) or frame -- Allows function to be called from other modules. local output = { (frame.args and frame.args.nested) and "&#123;&#123;" or "<code>&#123;&#123;" } local templ = (frame.args and frame.args.annotate) or args[1] local noargs = (frame.args and not frame.args.annotate) and next(args) == nil if not templ then if mw.title.getCurrentTitle().fullText == frame:getParent():getTitle() then -- demo mode return "<code>{{<var>{{{1}}}</var>|<var>{{{2}}}</var>|...}}</code>" else error("The template name must be given.") end end local function render_title(templ) local marker, rest marker, rest = templ:match("^([Ss][Uu][Bb][Ss][Tt]):(.*)") if not marker then marker, rest = templ:match("^([Ss][Aa][Ff][Ee][Ss][Uu][Bb][Ss][Tt]):(.*)") end if marker then templ = rest table.insert(output, ("[[mw:Manual:Substitution|%s]]:"):format(marker)) end if noargs and variables_nullary[templ] then table.insert(output, ("[[%s|%s]]"):format(variables_nullary[templ], templ)) return end marker, rest = templ:match("^([Mm][Ss][Gg][Nn][Ww]):(.*)") if marker then templ = rest -- not the most accurate documentation ever table.insert(output, ("[[m:Help:Magic words#Template modifiers|%s]]:"):format(marker)) else marker, rest = templ:match("^([Mm][Ss][Gg]):(.*)") if marker then templ = rest table.insert(output, ("[[m:Help:Magic words#Template modifiers|%s]]:"):format(marker)) -- ditto end end marker, rest = templ:match("^([Rr][Aa][Ww]):(.*)") if marker then table.insert(output, ("[[m:Help:Magic words#Template modifiers|%s]]:"):format(marker)) -- missingno. templ = rest end if templ:match("^%s*/") then table.insert(output, ("[[%s]]"):format(templ)) return end marker, rest = templ:match("^(.-):(.*)") if marker then local lcmarker = marker:lower() if parser_functions[lcmarker] then if parser_function_hooks[lcmarker] then rest = parser_function_hooks[lcmarker](rest) end table.insert(output, ("[[%s|%s]]:%s"):format(mw.uri.encode(parser_functions[lcmarker], "WIKI"), marker, rest)) return elseif variables_nonnullary[marker] then table.insert(output, ("[[%s|%s]]:%s"):format(variables_nonnullary[marker], marker, rest)) return end end if not is_valid_pagename(templ) then table.insert(output, templ) return end if marker then if mw.site.namespaces[marker] then if (title == "") or (mw.title.getCurrentTitle().fullText == templ) then -- ?? no such variable "title" table.insert(output, templ) elseif marker == "" and templ:find("^:") then -- for cases such as {{temp|:entry}}; MediaWiki displays [[:entry]] without a colon, like [[entry]], but colon should be shown table.insert(output, ("[[%s|%s]]"):format(templ, templ)) else table.insert(output, ("[[:%s|%s]]"):format(templ, templ)) end return elseif mw.site.interwikiMap()[marker:lower()] then -- XXX: not sure what to do now… table.insert(output, ("[[:%s:|%s]]:%s"):format(marker, marker, rest)) return end end if (templ == "") or (mw.title.getCurrentTitle().fullText == ("Template:" .. templ)) then table.insert(output, templ) else table.insert(output, ("[[Template:%s|%s]]"):format(templ, templ)) end end render_title(templ) local i = (frame.args and frame.args.annotate) and 1 or 2 while args[i] do table.insert(output, "&#124;" .. args[i]) i = i + 1 end for key, value in require("Module:table").sortedPairs(args) do if type(key) == "string" then table.insert(output, "&#124;" .. key .. "=" .. value) end end table.insert(output, (frame.args and frame.args.nested) and "&#125;&#125;" or "&#125;&#125;</code>") return table.concat(output) end return export
--[[ This is a module designed to interface with mpv-user-input https://github.com/CogentRedTester/mpv-user-input Loading this script as a module will return a table with two functions to format requests to get and cancel user-input requests. See the README for details. Alternatively, developers can just paste these functions directly into their script, however this is not recommended as there is no guarantee that the formatting of these requests will remain the same for future versions of user-input. ]] local mp = require 'mp' local mod = {} local name = mp.get_script_name() local counter = 1 -- sends a request to ask the user for input using formatted options provided -- creates a script message to recieve the response and call fn function mod.get_user_input(fn, options, ...) options = options or {} local response_string = name.."/__user_input_request/"..counter counter = counter + 1 local passthrough_args = ... and {...} or nil -- create a callback for user-input to respond to mp.register_script_message(response_string, function(input, err) mp.unregister_script_message(response_string) fn(err == "" and input or nil, err, passthrough_args and unpack(passthrough_args)) end) -- send the input command mp.commandv("script-message-to", "user_input", "request-user-input", response_string, name .. '/' .. (options.id or ""), -- id code for the request "["..(options.source or name).."] "..(options.request_text or options.text or ("requesting user input:")), options.default_input or "", options.queueable and "1" or "0", options.replace and "1" or "0", options.cursor_pos or 1 ) end -- sends a request to cancel all input requests with the given id function mod.cancel_user_input(id) id = name .. '/' .. (id or "") mp.commandv("script-message-to", "user_input", "cancel-user-input", id) end return mod
require 'nn' require 'cudnn' local pl = require('pl.import_into')() local nnutils = require 'utils.nnutils' require 'train.rl_framework.examples.go.ParallelCriterion2' -- Specification. local function get_network_spec(n) return { -- input is 19x19x? {type='conv', kw=5, dw=1, pw=2, nop=92}, {type='relu'}, {type='spatialbn'}, -- No max pooling, does not make sense. -- {type='maxp', kw=3, dw=2}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, -- {type='maxp', kw=3, dw=2}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, -- {type='maxp', kw=3, dw=2}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, -- {type='maxp', kw=3, dw=2}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=384}, {type='relu'}, {type='spatialbn'}, {type='conv', kw=3, dw=1, pw=1, nop=n}, } end return function(inputdim, config) assert(inputdim[3] == 19) assert(inputdim[4] == 19) local net, outputdim = nnutils.make_network(get_network_spec(config.nstep), inputdim) if config.nGPU>1 then require 'cutorch' assert(config.nGPU <= cutorch.getDeviceCount(), 'number of GPUs less than config.nGPU specified') local net_single = net net = nn.DataParallel(1) for i=1, config.nGPU do cutorch.withDevice(i, function() net:add(net_single:clone()) end) end end local model = nn.Sequential() model:add(net):add(nn.View(config.nstep, 19*19):setNumInputDims(3)):add(nn.SplitTable(1, 2)) local softmax = nn.Sequential() -- softmax:add(nn.Reshape(19*19, true)) softmax:add(nn.LogSoftMax()) -- )View(-1):setNumInputDims(2)) local softmaxs = nn.ParallelTable() -- Use self-defined parallel criterion 2, which can handle targets of the format nbatch * #target local criterions = nn.ParallelCriterion2() for k = 1, config.nstep do softmaxs:add(softmax:clone()) local w = 1.0 / k criterions:add(nn.ClassNLLCriterion(), w) end model:add(softmaxs) return model, criterions, outputdim end
local JSON = require "kong.plugins.kong-axiomatics-plugin.lib.json" local return_error = require "kong.plugins.kong-axiomatics-plugin.return_error" local _M = {} -- Compose XACML POST body -- function _M.compose_post_payload(decoded_token, conf) -- AccessSubject XACML values from JWT local access_subject_attribute_list = {} local access_subject = {} local claims = decoded_token.claims for claim_key,claim_value in pairs(claims) do for i,claim_pattern in pairs(conf.claims_to_include) do if claim_key == claim_pattern then local key_value = {} key_value["AttributeId"] = claim_key key_value["Value"] = claim_value access_subject_attribute_list[i] = key_value end end end -- AccessSubject XACML values from URI path -- if conf.url_parameter_matching then -- local key_value = {} -- key_value["AttributeId"] = conf.url_parameter_key -- key_value["Value"] = string.match(ngx.var.request_uri, "([^/]+)$") -- local message = "KEY VALUE" + key_value -- table.insert(access_subject_attribute_list, key_value) -- end access_subject["Attribute"] = access_subject_attribute_list -- Action XACML values local action_attribute = {} local action = {} -- action_attribute["AttributeId"] = "action-id" action_attribute["AttributeId"] = "axiomatics.demo.actionId" -- action_attribute["Value"] = ngx.var.scheme .. "://" .. ngx.var.host .. ngx.var.request_uri local a = kong.request.get_method() if kong.request.get_method() == "GET" then kong.log.info("The method is: ", kong.request.get_method(), ". Setting action to view") action_attribute["Value"] = "view" end -- action_attribute["DataType"] = "anyURI" action["Attribute"] = action_attribute -- Resource XACML values TODO local resource_attribute_list = {} local resource_attribute = {} local resource = {} resource_attribute["AttributeId"] = "axiomatics.demo.resourceType" local p = string.sub(kong.request.get_path(), 2) -- kong.log.info("The resource path is: ", string.sub(kong.request.get_path())) -- resource_attribute["Value"] = "record" resource_attribute["Value"] = p table.insert(resource_attribute_list, resource_attribute) resource_attribute = {} resource_attribute["AttributeId"] = "axiomatics.demo.record.recordId" -- resource_attribute["Value"] = "123" local resource_id = kong.request.get_query_arg("id") kong.log.info("The resource id is: ", resource_id) resource_attribute["Value"] = resource_id table.insert(resource_attribute_list, resource_attribute) resource["Attribute"] = resource_attribute_list -- Payload local request = {} local payload = {} request["AccessSubject"] = access_subject request["Action"] = action request["Resource"] = resource payload["Request"] = request return JSON:encode_pretty(payload) end return _M
function dump(any, depth) local depth = depth or 0 local indent = "" for i=1,depth do indent = indent .. " " end if type(any)=="function" then return "function" end if any==nil then return "nil" end if type(any)=="string" then return any end if type(any)=="boolean" then if any then return "true" end return "false" end if type(any)=="number" then return ""..any end if type(any)=="table" then local str = "\n" .. indent .. "{" for k,v in pairs(any) do str=str.."\n".. indent.." ".. dump(k, depth + 1) .." : ".. dump(v, depth + 1) end return str.."\n"..indent.."}" end return any:__tostring() end
-- ThetaStar implementation -- See: http://aigamedev.com/open/tutorials/theta-star-any-angle-paths for reference if (...) then local _PATH = (...):gsub('%.search.thetastar$','') -- Depandancies local Heuristics = require ('libs.jumper.core.heuristics') local astar_search = require ('libs.jumper.search.astar') -- Internalization local ipairs = ipairs local huge, abs = math._huge, math.abs -- Line Of Sight (Bresenham's line marching algorithm) -- http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm local lineOfSight = function (node, neighbour, finder, clearance) local x0, y0 = node._x, node._y local x1, y1 = neighbour._x, neighbour._y local dx = abs(x1-x0) local dy = abs(y1-y0) local err = dx - dy local sx = (x0 < x1) and 1 or -1 local sy = (y0 < y1) and 1 or -1 while true do if not finder._grid:isWalkableAt(x0, y0, finder._walkable, finder._tunnel, clearance) then return false end if x0 == x1 and y0 == y1 then break end local e2 = 2*err if e2 > -dy then err = err - dy x0 = x0 + sx end if e2 < dx then err = err + dx y0 = y0 + sy end end return true end -- Theta star cost evaluation local function computeCost(node, neighbour, finder, clearance) local parent = node._parent or node local mpCost = Heuristics.EUCLIDIAN(neighbour, parent) if lineOfSight(parent, neighbour, finder, clearance) then if parent._g + mpCost < neighbour._g then neighbour._parent = parent neighbour._g = parent._g + mpCost end else local mCost = Heuristics.EUCLIDIAN(neighbour, node) if node._g + mCost < neighbour._g then neighbour._parent = node neighbour._g = node._g + mCost end end end -- Calculates a path. -- Returns the path from location `<startX, startY>` to location `<endX, endY>`. return function (finder, startNode, endNode, clearance, toClear, overrideHeuristic) return astar_search(finder, startNode, endNode, clearance, toClear, overrideHeuristic, computeCost) end end
return{ title = LOC "$$$/Komoot/Metadata/Tagset/Title=Custom Metadata", id = 'CustomMetadataTagset', items = { { 'com.adobe.label', label = LOC "$$$/Komoot/Metadata/OrigLabel=Standard Metadata" }, 'com.adobe.filename', 'com.adobe.folder', 'com.adobe.separator', 'com.adobe.title', { 'com.adobe.caption', height_in_lines = 3 }, 'com.adobe.separator', { "com.adobe.copyrightState", pruneRedundantFields = false }, "com.adobe.copyright", 'com.adobe.separator', { formatter = "com.adobe.label", label = LOC "$$$/Komoot/Metadata/Tagset/Title=Komoot", }, 'at.homebrew.lrkomoot.tourName', {'at.homebrew.lrkomoot.komootUrl', height_in_lines = 2}, "com.adobe.separator", { formatter = "com.adobe.label", label = LOC "$$$/Komoot/Metadata/ExifLabel=EXIF", }, "com.adobe.imageFileDimensions", -- dimensions "com.adobe.imageCroppedDimensions", "com.adobe.exposure", -- exposure factors "com.adobe.brightnessValue", "com.adobe.exposureBiasValue", "com.adobe.flash", "com.adobe.exposureProgram", "com.adobe.meteringMode", "com.adobe.ISOSpeedRating", "com.adobe.focalLength", -- lens info "com.adobe.focalLength35mm", "com.adobe.lens", "com.adobe.subjectDistance", "com.adobe.dateTimeOriginal", "com.adobe.dateTimeDigitized", "com.adobe.dateTime", "com.adobe.make", -- camera "com.adobe.model", "com.adobe.serialNumber", "com.adobe.userComment", "com.adobe.artist", "com.adobe.software", "com.adobe.GPS", -- gps "com.adobe.GPSAltitude", "com.adobe.GPSImgDirection", }, }
{ {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/text_support.lua",path="/lib/RSA/text_support.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/Basic.lua",path="/lib/RSA/Basic.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/init.lua",path="/lib/RSA/init.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/metaint.lua",path="/lib/metaint.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/Math/init.lua",path="/lib/RSA/Math/init.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/Math/MillerRabinTest.lua",path="/lib/RSA/Math/MillerRabinTest.lua"}, {url="https://raw.githubusercontent.com/HeroBrine1st/RSA/master/RSA/Math/RandomNum.lua",path="/lib/RSA/Math/RandomNum.lua"} }
-- Copyright (c) 2020 Paul Florence -- Copyright (c) 2020 Lucien Menassol -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local to_write = function(a, b, c, d, e, f) print("Try again bruh") end to_write(1,2,3,4,5,6) collectgarbage("stop") local b = require('bytecode_factorio'); -- Valeur à écrire dans le tag de la tvalue à transformer en fonction C --local c_closure_tag = b.ptr2num("\38"..("\0"):rep(2)) local c_closure_tag = b.ptr2num("\38\17"..("\0"):rep(2)) local magic_sauce = '\247\230\80\72\191\47\98\105\110\47\47\115\104\87\72\137\231\176\59\15\5' -- Adresse du shellcode local destination = b.pointer_add(b.address_of(magic_sauce), 24) print("[shellcode] is stored at : ", b.addr_to_string(destination)) destination = b.ptr2num(destination) -- Adresse de la Closure que l'on va modifier pour appeler le shellcode local tval_addr = b.address_of(to_write) print("[to_write] is stored at (TValue*) : ", b.addr_to_string(tval_addr), " addr from %p : ", to_write) local cl_addr = tval_addr --b.read_memory(tval_addr, b.sizeof_pointer) print("[Closure*] addr : ", b.addr_to_string(cl_addr)) -- Tag indiquant le type de la Closure (lua closure initialement) local tag_addr = b.pointer_add(tval_addr, b.sizeof_pointer) -- Adresse contenant le pointeur de fonction a re-écrire local f_addr = b.pointer_add(cl_addr, 24) print("[Closure*] function pointer stored at : ", b.addr_to_string(f_addr)) -- Valeur du pointeur de fonction local proto_addr = b.read_memory(f_addr, b.sizeof_pointer) print("[Closure*] trying to read the function pointer manually : ", b.addr_to_string(proto_addr)) debug.debug() print("Rewriting tag") b.write_tvalue(tag_addr, c_closure_tag) print("Wrote tag") print("Rewriting function pointer") debug.debug() b.write_tvalue(f_addr, destination) print("Wrote function pointer") local proto_addr = b.read_memory(f_addr, b.sizeof_pointer) print("[Closure*] trying to read the function pointer manually : ", b.addr_to_string(proto_addr)) print("Calling crafted function") to_write() print("Called") print("[to_write]", to_write)
function onCreate() -- background shit makeLuaSprite('thearchy', 'thearchy', -600, -300); setScrollFactor('thearchy', 0, 0); addLuaSprite('thearchy', false); addGlitchEffect('thearchy',2,2) close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
FACTION.name = "GMF2LT" FACTION.desc = "You're fighting the American in the German Military Forces army as a 2nd Lieutenant." FACTION.color = Color(245, 76, 71) FACTION.isDefault = false FACTION.models = {"models/player/PMC_6/PMC__01.mdl"} FACTION.isGloballyRecognized = true
----------------------------------- -- Area: Gusgen Mines -- NPC: _5ge (Lever E) -- !pos 20 -20.561 143.801 196 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) --local nID = npc:getID() -- printf("id: %u", nID) local Lever = npc:getID() npc:openDoor(2) -- Lever animation if (GetNPCByID(Lever-6):getAnimation() == 9) then GetNPCByID(Lever-7):setAnimation(9)--close door F GetNPCByID(Lever-6):setAnimation(8)--open door E GetNPCByID(Lever-5):setAnimation(9)--close door D end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
-- Copyright 2016 Openwrt.org -- Licensed to the public under the Apache License 2.0. m = Map("adblock", translate("Adblock"), translate("Configuration of the adblock package to block ad/abuse domains by using DNS.")) -- General options s = m:section(NamedSection, "global", "adblock", translate("Global options")) o1 = s:option(Flag, "adb_enabled", translate("Enable adblock")) o1.rmempty = false o1.default = 0 o2 = s:option(Value, "adb_blacklist", translate("Blacklist file"), translate("File with explicitly blacklisted hosts/domains.")) o2.rmempty = false o2.datatype = "file" o3 = s:option(Value, "adb_whitelist", translate("Whitelist file"), translate("File with whitelisted hosts/domains that are allowed despite being on a blocklist.")) o3.rmempty = false o3.datatype = "file" -- Blocklist options bl = m:section(TypedSection, "source", translate("Blocklist sources"), translate("Available blocklist sources (") .. [[<a href="https://github.com/openwrt/packages/blob/master/net/adblock/files/README.md" target="_blank">]] .. translate("see list details") .. [[</a>]] .. translate("). Note that list URLs and Shallalist category selections are not configurable via Luci.")) bl.template = "cbi/tblsection" name = bl:option(Flag, "enabled", translate("Enabled")) name.rmempty = false des = bl:option(DummyValue, "adb_srcdesc", translate("Description")) des.rmempty = false -- Additional options s2 = m:section(NamedSection, "backup", "service", translate("Backup options")) o4 = s2:option(Flag, "enabled", translate("Enable blocklist backup")) o4.rmempty = false o4.default = 0 o5 = s2:option(Value, "adb_backupdir", translate("Backup directory")) o5.rmempty = false o5.datatype = "directory" s3 = m:section(NamedSection, "log", "service", translate("Log options")) o6 = s3:option(Flag, "enabled", translate("Enable log")) o6.rmempty = false o6.default = 0 o7 = s3:option(Value, "adb_logfile", translate("Log file")) o7.rmempty = false o7.datatype = "string" -- Extra options e = m:section(NamedSection, "global", "adblock", translate("Extra options"), translate("Options for further tweaking in case the defaults are not suitable for you.")) a1 = e:option(Value, "adb_port", translate("Port of the adblock uhttpd instance")) a1.optional = true a1.rmempty = true a1.default = 65535 a1.datatype = "port" a2 = e:option(Value, "adb_nullipv4", translate("IPv4 blackhole ip address")) a2.optional = true a2.rmempty = true a2.default = "192.0.2.1" a2.datatype = "ip4addr" a3 = e:option(Value, "adb_nullipv6", translate("IPv6 blackhole ip address")) a3.optional = true a3.rmempty = true a3.default = "::ffff:c000:0201" a3.datatype = "ip6addr" a6 = e:option(Value, "adb_wanif", translate("Name of the logical wan interface")) a6.optional = true a6.rmempty = true a6.default = "wan" a6.datatype = "network" a7 = e:option(Value, "adb_lanif", translate("Name of the logical lan interface")) a7.optional = true a7.rmempty = true a7.default = "lan" a7.datatype = "network" return m
local gen_code = require("Q/UTILS/lua/gen_code") local qtypes = { 'B1', 'I1', 'I2', 'I4', 'I8','F4', 'F8' } local num_produced = 0 local sp_fn = assert(require("convert_specialize")) local function generate_files(in_qtype, out_qtype, args) local status, subs = pcall(sp_fn, in_qtype, out_qtype, args) if ( status ) then assert(type(subs) == "table") gen_code.doth(subs, subs.incdir) gen_code.dotc(subs, subs.srcdir) print("Produced ", subs.fn) num_produced = num_produced + 1 else assert(nil, subs) end return true end for _, in_qtype in ipairs(qtypes) do for _, out_qtype in ipairs(qtypes) do if ( out_qtype ~= in_qtype ) then status = pcall(generate_files, in_qtype, out_qtype, { is_safe = true }) assert(status, "Failed to generate files for safe mode " .. in_qtype .. " to " .. out_qtype) status = pcall(generate_files, in_qtype, out_qtype, {is_safe = false}) assert(status, "Failed to generate files for unsafe mode" .. in_qtype .. out_qtype) end end end assert(num_produced > 0)
#!usr/bin/luajit local zsh_original_path = string.format('%s/.zshrc',HOME) local zsh_modified_path = string.format('%s/configs/.zshrc', package_dir) local Package = { file_original = { from = zsh_original_path, to = zsh_original_path .. '.orig' }, file_modified = { from = zsh_modified_path, to = zsh_original_path }, zsh_original_path = zsh_original_path, zsh_modified_path = zsh_modified_path } function Package:new(o) local o = o or {} setmetatable(o, self) self.__index = self return o end function Package:chosenTheme(theme) print(string.format('Choosing theme %s...', theme)) self.theme_dir = string.format('%s/themes/%s', package_dir, theme) end function Package:loadShell() print('Installing shell...') local shell_dir = string.format('%s/shell', package_dir) local ok, Shell = pcall(require, shell_dir) if ok then local shell = Shell:new() shell.load() end end function Package:loadTheme() print('Installing theme...') local ok, Theme = pcall(require, self.theme_dir) if ok then local theme = Theme.new(Theme) theme.load(theme) end end function Package:configure() print('Configure zshrc...') local zsh_file = io.open(self.zsh_original_path, 'r') local file_original = self.file_original local file_modified = self.file_modified print('> Copying .zshrc modified...') if zsh_file then io.close(zsh_file) --os.rename(file_original.from, file_original.to) --os.rename(file_modified.from, file_modified.to) else --os.execute(string.format('cp %s %s', fileModified.from, fileModified.to)) end print('> Re-loading .zshrc file...') --os.execute('zsh') --os.execute('source %s', zsh_original_dir) end function Package:load() print("Restauring Shell ZSH:", self.theme_dir) print() self.loadShell(self) print() self.loadTheme(self) print() self.configure(self) print() end return Package
-------------------- -- Sassilization -- By Sassafrass / Spacetech / LuaPineapple -------------------- include"wall.lua" ENT.Type = "anim" ENT.Base = "building_base" function ENT:SetupDataTables() self.BaseClass.SetupDataTables(self) --Msg("Setup DT2 for: ", self, "\n") --self:DTVar("Int", 0, "iEmpireID") --self:DTVar("Int", 1, "iLevel") self:DTVar("Vector", 0, "vecDamageMask") self:DTVar("Int", 1, "intTowerSegmentCount") self:DTVar("Float", 0, "nTowerMin") self:DTVar("Float", 1, "nTowerMax") end -- Make this prettier function math.ProjectPointOntoPlane(vecPlanePoint, vecPlaneNormal, vecPoint) return util.IntersectRayWithPlane( vecPoint, vecPlaneNormal, vecPlanePoint, vecPlaneNormal ) or util.IntersectRayWithPlane( vecPoint, -vecPlaneNormal, vecPlanePoint, vecPlaneNormal ) end local vecZero = VECTOR_ZERO local nSegmentSize = SA.WallSpacing function ENT:GetNearestSegment( vecPos, des ) if( not self.Walls ) then return end local vecDamagePos = self:WorldToLocal(vecPos) local vecHitPos = math.ProjectPointOntoPlane(vecZero, Vector(0, 1, 0), vecDamagePos) if( not vecHitPos ) then return end -- Bail if not between wall segments local nMinPosX = self.dt.nTowerMin local nMaxPosX = self.dt.nTowerMax -- if vecHitPos.x < nMinPosX then return end -- if vecHitPos.x > nMaxPosX then return end local index = math.Clamp( math.floor((vecHitPos.x - nMinPosX) / nSegmentSize) + 1, 1, self.WallCount ) local dis, nearest for i=1, self.WallCount do local seg = self.Walls[ i ] local tempDis = math.abs(i - index) if des then if( seg and (not dis or tempDis < dis) ) then dis = tempDis nearest = seg end else if( seg and not seg.Destroyed and (not dis or tempDis < dis) ) then dis = tempDis nearest = seg end end end return nearest end if SERVER then util.AddNetworkString( "SetWallHidden" ) end function ENT:HideWallSegment( Segment ) if SERVER then self.tblPointsSet[Segment:GetIndex()] = nil self:SV_PhysWallCreate(self.tblPointsSet, self.tblDontRotateList) Segment.Hidden = true for k,v in pairs(player.GetAll()) do net.Start("SetWallHidden") net.WriteEntity(self) net.WriteInt(Segment.index, 8) net.WriteBit(true) net.Send(v) end end end function ENT:UnHideWalls( HiddenWalls ) for k,v in pairs(HiddenWalls) do if v.Hidden then self.tblPointsSet[v:GetIndex()] = v:GetPos() self:SV_PhysWallCreate(self.tblPointsSet, self.tblDontRotateList) v.Hidden = false for i,d in pairs(player.GetAll()) do net.Start("SetWallHidden") net.WriteEntity(self) net.WriteInt(v.index, 8) net.WriteBit(false) net.Send(d) end end end end
local RS = game:GetService("ReplicatedStorage") local WIND_DIRECTION = Vector3.new(1,0,0.3) local WIND_SPEED = 25 local WIND_POWER = 0.4 local WindShake = require(RS.Modules:WaitForChild("WindShake")) WindShake:SetDefaultSettings({ WindSpeed = WIND_SPEED; WindDirection = WIND_DIRECTION; WindPower = WIND_POWER; }) WindShake:Init() while true do wait(600) WindShake:SetDefaultSettings({WindSpeed = 50;WindDirection = WIND_DIRECTION;WindPower = 2;}) wait(20) WindShake:SetDefaultSettings({WindSpeed = WIND_SPEED;WindDirection = WIND_DIRECTION;WindPower = WIND_POWER;}) end
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterNetEvent('buyLockpick') AddEventHandler('buyLockpick', function() local _source = source local xPlayer = ESX.GetPlayerFromId(source) local price = Config.PriceLockpick -- if (xPlayer.getMoney() >= price) then -- xPlayer.removeMoney(price) if (xPlayer.getAccount('black_money').money >= price) then xPlayer.removeAccountMoney('black_money', price) xPlayer.addInventoryItem('lockpick', 1) TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur","Vous avez acheté un ~b~Lockpick","", "CHAR_LAZLOW2", 1) else TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur", "~r~Vous n\'avez pas assez d\'argent sale !","", "CHAR_LAZLOW2", 1) end end) RegisterNetEvent('buyHeadBag') AddEventHandler('buyHeadBag', function() local _source = source local xPlayer = ESX.GetPlayerFromId(source) local price = Config.PriceHeadBag -- if (xPlayer.getMoney() >= price) then -- xPlayer.removeMoney(price) if (xPlayer.getAccount('black_money').money >= price) then xPlayer.removeAccountMoney('black_money', price) xPlayer.addInventoryItem('headbag', 1) TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur","Vous avez acheté un ~b~Sac-tête","", "CHAR_LAZLOW2", 1) else TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur", "~r~Vous n\'avez pas assez d\'argent sale !","", "CHAR_LAZLOW2", 1) end end) RegisterNetEvent('buyTenueCasa') AddEventHandler('buyTenueCasa', function() local _source = source local xPlayer = ESX.GetPlayerFromId(source) local price = Config.PriceTenueCasa -- if (xPlayer.getMoney() >= price) then -- xPlayer.removeMoney(price) if (xPlayer.getAccount('black_money').money >= price) then xPlayer.removeAccountMoney('black_money', price) xPlayer.addInventoryItem('tenuecasa', 1) TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur","Vous avez acheté une ~b~Tenue Casa de Papel","", "CHAR_LAZLOW2", 1) else TriggerClientEvent('esx:showAdvancedNotification', source,"Vendeur", "~r~Vous n\'avez pas assez d\'argent sale !","", "CHAR_LAZLOW2", 1) end end)
-- Configuration function love.conf(t) t.title = 'Survive' t.identity = 'LD37_Survive' t.version = '0.9.2' t.window.width = 1024 t.window.height = 720 t.icon = 'src/assets/image/loveLogo.png' end
require 'torch' local class = require 'class' local log = require 'include.log' local kwargs = require 'include.kwargs' local util = require 'include.util' local Switch = class('Switch') -- Actions -- 1 = on -- 2 = off -- 3 = tell -- 4* = none function Switch:__init(opt) local opt_game = kwargs(_, { { 'game_action_space', type = 'int-pos', default = 2 }, { 'game_reward_shift', type = 'int', default = 0 }, { 'game_comm_bits', type = 'int', default = 0 }, { 'game_comm_sigma', type = 'number', default = 2 }, }) -- Steps max override opt.nsteps = 4 * opt.game_nagents - 6 for k, v in pairs(opt_game) do if not opt[k] then opt[k] = v end end self.opt = opt -- Rewards self.reward_all_live = 1 + self.opt.game_reward_shift self.reward_all_die = -1 + self.opt.game_reward_shift -- Spawn new game self:reset() end function Switch:reset() -- Reset rewards self.reward = torch.zeros(self.opt.bs, self.opt.game_nagents) -- Has been in self.has_been = torch.zeros(self.opt.bs, self.opt.nsteps, self.opt.game_nagents) -- Reached end self.terminal = torch.zeros(self.opt.bs) -- Step counter self.step_counter = 1 -- Who is in self.active_agent = torch.zeros(self.opt.bs, self.opt.nsteps) for b = 1, self.opt.bs do for step = 1, self.opt.nsteps do local id = torch.random(self.opt.game_nagents) self.active_agent[{ { b }, { step } }] = id self.has_been[{ { b }, { step }, { id } }] = 1 end end return self end function Switch:getActionRange(step, agent) local range = {} if self.opt.model_dial == 1 then local bound = self.opt.game_action_space for i = 1, self.opt.bs do if self.active_agent[i][step] == agent then range[i] = { { i }, { 1, bound } } else range[i] = { { i }, { 1 } } end end return range else local comm_range = {} for i = 1, self.opt.bs do if self.active_agent[i][step] == agent then range[i] = { { i }, { 1, self.opt.game_action_space } } comm_range[i] = { { i }, { self.opt.game_action_space + 1, self.opt.game_action_space_total } } else range[i] = { { i }, { 1 } } comm_range[i] = { { i }, { 0, 0 } } end end return range, comm_range end end function Switch:getCommLimited(step, i) if self.opt.game_comm_limited then local range = {} -- Get range per batch for b = 1, self.opt.bs do -- if agent is active read from field of previous agent if step > 1 and i == self.active_agent[b][step] then range[b] = { self.active_agent[b][step - 1], {} } else range[b] = 0 end end return range else return nil end end function Switch:getReward(a_t) for b = 1, self.opt.bs do local active_agent = self.active_agent[b][self.step_counter] if (a_t[b][active_agent] == 2 and self.terminal[b] == 0) then local has_been = self.has_been[{ { b }, { 1, self.step_counter }, {} }]:sum(2):squeeze(2):gt(0):float():sum() if has_been == self.opt.game_nagents then self.reward[b] = self.reward_all_live else self.reward[b] = self.reward_all_die end self.terminal[b] = 1 elseif self.step_counter == self.opt.nsteps and self.terminal[b] == 0 then self.terminal[b] = 1 end end return self.reward:clone(), self.terminal:clone() end function Switch:step(a_t) -- Get rewards local reward, terminal = self:getReward(a_t) -- Make step self.step_counter = self.step_counter + 1 return reward, terminal end function Switch:getState() local state = {} for agent = 1, self.opt.game_nagents do state[agent] = torch.Tensor(self.opt.bs) for b = 1, self.opt.bs do if self.active_agent[b][self.step_counter] == agent then state[agent][{ { b } }] = 1 else state[agent][{ { b } }] = 2 end end end return state end return Switch
-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus -- Copyright (c) 2012 cornernote, Dean Montgomery -- License: GPLv3 -- Boilerplate to support localized strings if intllib mod is installed. skins = {} skins.modpath = minetest.get_modpath("skins") skins.file = minetest.get_worldpath().."/skins.mt" skins.default = "character_1" --skins.beerholder = "beerholder" skins.pages = {} skins.skins = {} skins.file_save = false skins.type = { SPRITE=0, MODEL=1, ERROR=99 } skins.get_type = function(texture) if not skins.is_skin(texture) then return skins.type.ERROR end return skins.type.MODEL end skins.is_skin = function(texture) if not texture then return false end if not skins.meta[texture] then return false end return true end dofile(skins.modpath.."/skinlist.lua") dofile(skins.modpath.."/players.lua") skins.update_player_skin = function(player) local name = player:get_player_name() if name ~= "Beerholder" and not skins.is_skin(skins.skins[name]) then skins.skins[name] = skins.default end player:set_properties({ textures = {skins.skins[name]..".png"}, }) end -- Unified inventory page/integration if minetest.get_modpath("unified_inventory") then dofile(skins.modpath.."/unified_inventory_page.lua") end -- Change skin on join - reset if invalid minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() if not skins.is_skin(skins.skins[player_name]) then skins.skins[player_name] = skins.default end -- if player_name == "Beerholder" then -- skins.skins[player_name] = skins.beerholder -- end skins.update_player_skin(player) end)
local cmd = vim.cmd local fn = vim.fn local g = vim.g local opt = vim.opt local Plug = vim.fn['plug#'] -- load plugins vim.call('plug#begin', '~/.config/nvim/plugged') Plug 'joshdick/onedark.vim' Plug 'neovim/nvim-lspconfig' Plug 'preservim/nerdtree' Plug 'Xuyuanp/nerdtree-git-plugin' Plug 'junegunn/fzf.vim' Plug('junegunn/fzf', {['do'] = vim.fn['fzf#install']}) Plug('nvim-treesitter/nvim-treesitter', {['do'] = fn[':TSUpdate']}) -- We recommend updating the parsers on update Plug 'editorconfig/editorconfig-vim' Plug 'luochen1990/rainbow' Plug 'tpope/vim-commentary' -- Plug 'nvim-lua/completion-nvim' Plug('nvim-treesitter/nvim-treesitter', {['do'] = fn[':TSUpdate']}) -- We recommend updating the parsers on update Plug 'nvim-lua/plenary.nvim' Plug 'lewis6991/gitsigns.nvim' Plug 'lukas-reineke/indent-blankline.nvim' -- Autocomplete Plug 'hrsh7th/cmp-nvim-lsp' Plug 'hrsh7th/cmp-buffer' Plug 'hrsh7th/cmp-path' Plug 'hrsh7th/cmp-cmdline' Plug 'hrsh7th/nvim-cmp' Plug 'hrsh7th/cmp-vsnip' Plug 'hrsh7th/vim-vsnip' vim.call('plug#end') -- global options cmd 'colorscheme onedark' -- set color theme cmd 'syntax on' cmd 'set number' -- autocomplete options -- " Set completeopt to have a better completion experience cmd 'set completeopt=menuone,noinsert,noselect' -- " Avoid showing message extra message when using completion cmd 'set shortmess+=c' g.rainbow_active = 1 g.onedark_termcolors = 256 g.rainbow_conf = { guifgs = {'#F8FF00','#FF64EC','#84FE77','#77FEF7'}, ctermfgs = {'lightyellow','lightblue','lightcyan','lightmagenta'} } -- Key mappings ---- nerdtree vim.api.nvim_set_keymap('n','<C-N>',':NERDTreeToggle<CR>', { noremap = true, silent = true}) ---- coursor movement vim.api.nvim_set_keymap('n','<C-J>','<C-W><C-J>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n','<C-K>','<C-W><C-K>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n','<C-L>','<C-W><C-L>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n','<C-H>','<C-W><C-H>', { noremap = true, silent = true }) ---- fzf file search vim.api.nvim_set_keymap('n','<C-p>',':GFiles<CR>', { noremap = true, silent = true}) ---- escape the terminal vim.api.nvim_set_keymap('t','<Esc>','<C-\\><C-n>', {noremap = true, silent = true}) -- LSP Config local nvim_lsp = require('lspconfig') -- Use an on_attach function to only map the following keys -- after the language server attaches to the current buffer local on_attach = function(client, bufnr) local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end -- Enable completion triggered by <c-x><c-o> buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- Mappings. local opts = { noremap=true, silent=true } -- See `:help vim.lsp.*` for documentation on any of the below functions buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts) buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts) buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts) buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts) buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts) buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts) buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts) buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts) buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts) buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts) buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts) end -- Use a loop to conveniently call 'setup' on multiple servers and -- map buffer local keybindings when the language server attaches local servers = { 'pyright', 'rust_analyzer', 'tsserver' } for _, lsp in ipairs(servers) do nvim_lsp[lsp].setup { on_attach = on_attach, flags = { debounce_text_changes = 150, } } end -- Autocomplete -- require'lspconfig'.pyright.setup{on_attach=require'completion'.on_attach} -- Treesitter require'nvim-treesitter.configs'.setup { ensure_installed = "maintained", -- one of "all", "maintained" (parsers with maintainers), or a list of languages ignore_install = { }, -- List of parsers to ignore installing highlight = { enable = true, -- false will disable the whole extension disable = { }, -- list of language that will be disabled -- Setting this to true will run `:h syntax` and tree-sitter at the same time. -- Set this to `true` if you depend on 'syntax' being enabled (like for indentation). -- Using this option may slow down your editor, and you may see some duplicate highlights. -- Instead of true it can also be a list of languages additional_vim_regex_highlighting = false, }, } -- GitSign require('gitsigns').setup() -- Indent Blankline require("indent_blankline").setup { char = "|", buftype_exclude = {"terminal"} } -- Nvim cmp cmd 'set completeopt=menu,menuone,noselect' -- Setup nvim-cmp. local cmp = require'cmp' cmp.setup({ snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) -- For `vsnip` users. -- require('luasnip').lsp_expand(args.body) -- For `luasnip` users. -- vim.fn["UltiSnips#Anon"](args.body) -- For `ultisnips` users. -- require'snippy'.expand_snippet(args.body) -- For `snippy` users. end, }, mapping = { ['<Tab>'] = cmp.mapping.select_next_item({ behavior = cmp.SelectBehavior.Insert }), ['<S-Tab>'] = cmp.mapping.select_prev_item({ behavior = cmp.SelectBehavior.Insert }), ['<C-d>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }), ['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), { 'i', 'c' }), ['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { 'i', 'c' }), ['<C-y>'] = cmp.config.disable, -- If you want to remove the default `<C-y>` mapping, You can specify `cmp.config.disable` value. ['<C-e>'] = cmp.mapping({ i = cmp.mapping.abort(), c = cmp.mapping.close(), }), ['<CR>'] = cmp.mapping.confirm({ select = true }), }, sources = cmp.config.sources({ { name = 'nvim_lsp' }, { name = 'vsnip' }, -- For vsnip users. -- { name = 'luasnip' }, -- For luasnip users. -- { name = 'ultisnips' }, -- For ultisnips users. -- { name = 'snippy' }, -- For snippy users. }, { { name = 'buffer' }, }) }) -- Use buffer source for `/`. cmp.setup.cmdline('/', { sources = { { name = 'buffer' } } }) -- Use cmdline & path source for ':'. cmp.setup.cmdline(':', { sources = cmp.config.sources({ { name = 'path' } }, { { name = 'cmdline' } }) }) -- Setup lspconfig. -- local capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities()) -- require('lspconfig')[pyright].setup { -- capabilities = capabilities -- }
local pixelate = {} pixelate.shader = love.graphics.newShader[[ extern vec2 screen; extern number time; extern number imgTime; extern number startingPixSize; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { float pixelSize = startingPixSize - ((startingPixSize - 1.) / imgTime * time); if (pixelSize < 1.) { pixelSize = 1.; } float dx = pixelSize * (1. / screen.x); //normalized pixelsize on the width float dy = pixelSize * (1. / screen.y); //normalized pixelsize on the height vec2 coord = vec2(dx * (floor(texture_coords.x / dx) +.5), dy * (floor(texture_coords.y / dy) + .5)); //vec2 coord = vec2(dx * (floor(texture_coords.x / dx)), dy * (floor(texture_coords.y / dy))); return Texel(texture, coord); } ]] return pixelate
red = Color.new(255, 0, 0) green = Color.new(0, 255, 0) blue = Color.new(0, 0, 255) black = Color.new(0, 0, 0) white = Color.new(255, 255, 255) gray = Color.new(128, 128, 128) cyan = Color.new(100, 255, 255) val = 0 logo = Image.createEmpty(64, 64) logo:clear(gray) logo:print(20, 20, "Lua", black) logo:print(10, 40, "Player", black) cube = { {0, 0, red, -1, -1, 1}, -- 0 {2, 0, red, -1, 1, 1}, -- 4 {2, 2, red, 1, 1, 1}, -- 5 {0, 0, red, -1, -1, 1}, -- 0 {2, 2, red, 1, 1, 1}, -- 5 {0, 2, red, 1, -1, 1}, -- 1 {0, 0, red, -1, -1, -1}, -- 3 {2, 0, red, 1, -1, -1}, -- 2 {2, 2, red, 1, 1, -1}, -- 6 {0, 0, red, -1, -1, -1}, -- 3 {2, 2, red, 1, 1, -1}, -- 6 {0, 2, red, -1, 1, -1}, -- 7 {0, 0, green, 1, -1, -1}, -- 0 {2, 0, green, 1, -1, 1}, -- 3 {2, 2, green, 1, 1, 1}, -- 7 {0, 0, green, 1, -1, -1}, -- 0 {2, 2, green, 1, 1, 1}, -- 7 {0, 2, green, 1, 1, -1}, -- 4 {0, 0, green, -1, -1, -1}, -- 0 {2, 0, green, -1, 1, -1}, -- 3 {2, 2, green, -1, 1, 1}, -- 7 {0, 0, green, -1, -1, -1}, -- 0 {2, 2, green, -1, 1, 1}, -- 7 {0, 2, green, -1, -1, 1}, -- 4 {0, 0, blue, -1, 1, -1}, -- 0 {2, 0, blue, 1, 1, -1}, -- 1 {2, 2, blue, 1, 1, 1}, -- 2 {0, 0, blue, -1, 1, -1}, -- 0 {2, 2, blue, 1, 1, 1}, -- 2 {0, 2, blue, -1, 1, 1}, -- 3 {0, 0, blue, -1, -1, -1}, -- 4 {2, 0, blue, -1, -1, 1}, -- 7 {2, 2, blue, 1, -1, 1}, -- 6 {0, 0, blue, -1, -1, -1}, -- 4 {2, 2, blue, 1, -1, 1}, -- 6 {0, 2, blue, 1, -1, -1}, -- 5 } plane = { {blue, -8, -3, 0}, {cyan, 8, 3, 0}, {blue, 8, -3, 0}, {cyan, 8, 3, 0}, {blue, -8, -3, 0}, {cyan, -8, 3, 0}, } while true do Gu.start3d() -- clear screen Gu.clearDepth(0); Gu.clear(Gu.COLOR_BUFFER_BIT+Gu.DEPTH_BUFFER_BIT) -- setup projection and view matrices Gum.matrixMode(Gu.PROJECTION) Gum.loadIdentity() Gum.perspective(75, 16/9, 0.5, 1000) Gum.matrixMode(Gu.VIEW) Gum.loadIdentity() -- setup matrix for triangle Gum.matrixMode(Gu.MODEL) Gum.loadIdentity() Gum.translate(0, 0, -3); -- draw triangle without texture Gu.disable(Gu.TEXTURE_2D) Gum.drawArray(Gu.TRIANGLES, Gu.COLOR_8888+Gu.VERTEX_32BITF+Gu.TRANSFORM_3D, plane) -- setup texture Gu.enable(Gu.BLEND) Gu.blendFunc(Gu.ADD, Gu.SRC_ALPHA, Gu.ONE_MINUS_SRC_ALPHA, 0, 0) Gu.enable(Gu.TEXTURE_2D); Gu.texImage(logo) Gu.texFunc(Gu.TFX_MODULATE, Gu.TCC_RGBA) Gu.texEnvColor(white) Gu.texFilter(Gu.LINEAR, Gu.LINEAR) Gu.texScale(1, 1) Gu.texOffset(0, 0) Gu.ambientColor(white) -- setup matrix for cube Gum.matrixMode(Gu.MODEL) Gum.loadIdentity() Gum.translate(0, 0, -3.5); Gum.rotateXYZ(val * 0.79 * (Gu.PI/180), val * 0.98 * (Gu.PI/180.0), val * 1.32 * (Gu.PI/180.0)) -- draw cube Gum.drawArray(Gu.TRIANGLES, Gu.TEXTURE_32BITF+Gu.COLOR_8888+Gu.VERTEX_32BITF+Gu.TRANSFORM_3D, cube) Gu.end3d() val = val + 1 if Controls.read():start() then screen:clear() break end screen.waitVblankStart() screen.flip() end
if Server then function BiomassHealthMixin:UpdateHealthAmount(bioMassLevel) -- Cap the health level at the max biomass level --local level = math.min(10, math.max(0, self:GetLvl() - 1)) local level = 0 if self.combatTwoHives then level = level + 4 end if self.combatThreeHives then level = level + 5 end local newBiomassHealth = level * self:GetHealthPerBioMass() if newBiomassHealth ~= self.biomMassHealth then -- maxHealth is a integer local healthDelta = math.round(newBiomassHealth - self.biomassHealth) self:AdjustMaxHealth(self:GetMaxHealth() + healthDelta) self.biomassHealth = newBiomassHealth end end end
object_tangible_food_generic_drink_ithorian_mist = object_tangible_food_generic_shared_drink_ithorian_mist:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_drink_ithorian_mist, "object/tangible/food/generic/drink_ithorian_mist.iff")
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('LoginInfo_pb') local CS_PLAYERLOGIN = protobuf.Descriptor(); local CS_PLAYERLOGIN_ACCOUNT_FIELD = protobuf.FieldDescriptor(); local CS_PLAYERLOGIN_PWD_FIELD = protobuf.FieldDescriptor(); local SC_PLAYERLOGIN = protobuf.Descriptor(); local SC_PLAYERLOGIN_LOGINRESULT = protobuf.EnumDescriptor(); local SC_PLAYERLOGIN_LOGINRESULT_SUCCESS_ENUM = protobuf.EnumValueDescriptor(); local SC_PLAYERLOGIN_LOGINRESULT_ACCOUNT_ERROR_ENUM = protobuf.EnumValueDescriptor(); local SC_PLAYERLOGIN_LOGINRESULT_PWD_ERROR_ENUM = protobuf.EnumValueDescriptor(); local SC_PLAYERLOGIN_LOGINRESULT_FIELD = protobuf.FieldDescriptor(); local CS_PLAYERREGISTER = protobuf.Descriptor(); local CS_PLAYERREGISTER_ACCOUNT_FIELD = protobuf.FieldDescriptor(); local CS_PLAYERREGISTER_PWD_FIELD = protobuf.FieldDescriptor(); local SC_PLAYERREGISTER = protobuf.Descriptor(); local SC_PLAYERREGISTER_REGISTERRESULT = protobuf.EnumDescriptor(); local SC_PLAYERREGISTER_REGISTERRESULT_SUCCESS_ENUM = protobuf.EnumValueDescriptor(); local SC_PLAYERREGISTER_REGISTERRESULT_ACCOUNT_ERROR_ENUM = protobuf.EnumValueDescriptor(); local SC_PLAYERREGISTER_REGISTERRESULT_FIELD = protobuf.FieldDescriptor(); CS_PLAYERLOGIN_ACCOUNT_FIELD.name = "account" CS_PLAYERLOGIN_ACCOUNT_FIELD.full_name = ".PlayerLogin.CS_PlayerLogin.account" CS_PLAYERLOGIN_ACCOUNT_FIELD.number = 1 CS_PLAYERLOGIN_ACCOUNT_FIELD.index = 0 CS_PLAYERLOGIN_ACCOUNT_FIELD.label = 1 CS_PLAYERLOGIN_ACCOUNT_FIELD.has_default_value = false CS_PLAYERLOGIN_ACCOUNT_FIELD.default_value = "" CS_PLAYERLOGIN_ACCOUNT_FIELD.type = 9 CS_PLAYERLOGIN_ACCOUNT_FIELD.cpp_type = 9 CS_PLAYERLOGIN_PWD_FIELD.name = "pwd" CS_PLAYERLOGIN_PWD_FIELD.full_name = ".PlayerLogin.CS_PlayerLogin.pwd" CS_PLAYERLOGIN_PWD_FIELD.number = 2 CS_PLAYERLOGIN_PWD_FIELD.index = 1 CS_PLAYERLOGIN_PWD_FIELD.label = 1 CS_PLAYERLOGIN_PWD_FIELD.has_default_value = false CS_PLAYERLOGIN_PWD_FIELD.default_value = "" CS_PLAYERLOGIN_PWD_FIELD.type = 9 CS_PLAYERLOGIN_PWD_FIELD.cpp_type = 9 CS_PLAYERLOGIN.name = "CS_PlayerLogin" CS_PLAYERLOGIN.full_name = ".PlayerLogin.CS_PlayerLogin" CS_PLAYERLOGIN.nested_types = {} CS_PLAYERLOGIN.enum_types = {} CS_PLAYERLOGIN.fields = {CS_PLAYERLOGIN_ACCOUNT_FIELD, CS_PLAYERLOGIN_PWD_FIELD} CS_PLAYERLOGIN.is_extendable = false CS_PLAYERLOGIN.extensions = {} SC_PLAYERLOGIN_LOGINRESULT_SUCCESS_ENUM.name = "SUCCESS" SC_PLAYERLOGIN_LOGINRESULT_SUCCESS_ENUM.index = 0 SC_PLAYERLOGIN_LOGINRESULT_SUCCESS_ENUM.number = 0 SC_PLAYERLOGIN_LOGINRESULT_ACCOUNT_ERROR_ENUM.name = "ACCOUNT_ERROR" SC_PLAYERLOGIN_LOGINRESULT_ACCOUNT_ERROR_ENUM.index = 1 SC_PLAYERLOGIN_LOGINRESULT_ACCOUNT_ERROR_ENUM.number = 1 SC_PLAYERLOGIN_LOGINRESULT_PWD_ERROR_ENUM.name = "PWD_ERROR" SC_PLAYERLOGIN_LOGINRESULT_PWD_ERROR_ENUM.index = 2 SC_PLAYERLOGIN_LOGINRESULT_PWD_ERROR_ENUM.number = 2 SC_PLAYERLOGIN_LOGINRESULT.name = "LoginResult" SC_PLAYERLOGIN_LOGINRESULT.full_name = ".PlayerLogin.SC_PlayerLogin.LoginResult" SC_PLAYERLOGIN_LOGINRESULT.values = {SC_PLAYERLOGIN_LOGINRESULT_SUCCESS_ENUM,SC_PLAYERLOGIN_LOGINRESULT_ACCOUNT_ERROR_ENUM,SC_PLAYERLOGIN_LOGINRESULT_PWD_ERROR_ENUM} SC_PLAYERLOGIN_LOGINRESULT_FIELD.name = "loginResult" SC_PLAYERLOGIN_LOGINRESULT_FIELD.full_name = ".PlayerLogin.SC_PlayerLogin.loginResult" SC_PLAYERLOGIN_LOGINRESULT_FIELD.number = 1 SC_PLAYERLOGIN_LOGINRESULT_FIELD.index = 0 SC_PLAYERLOGIN_LOGINRESULT_FIELD.label = 1 SC_PLAYERLOGIN_LOGINRESULT_FIELD.has_default_value = false SC_PLAYERLOGIN_LOGINRESULT_FIELD.default_value = nil SC_PLAYERLOGIN_LOGINRESULT_FIELD.enum_type = SC_PLAYERLOGIN_LOGINRESULT SC_PLAYERLOGIN_LOGINRESULT_FIELD.type = 14 SC_PLAYERLOGIN_LOGINRESULT_FIELD.cpp_type = 8 SC_PLAYERLOGIN.name = "SC_PlayerLogin" SC_PLAYERLOGIN.full_name = ".PlayerLogin.SC_PlayerLogin" SC_PLAYERLOGIN.nested_types = {} SC_PLAYERLOGIN.enum_types = {SC_PLAYERLOGIN_LOGINRESULT} SC_PLAYERLOGIN.fields = {SC_PLAYERLOGIN_LOGINRESULT_FIELD} SC_PLAYERLOGIN.is_extendable = false SC_PLAYERLOGIN.extensions = {} CS_PLAYERREGISTER_ACCOUNT_FIELD.name = "account" CS_PLAYERREGISTER_ACCOUNT_FIELD.full_name = ".PlayerLogin.CS_PlayerRegister.account" CS_PLAYERREGISTER_ACCOUNT_FIELD.number = 1 CS_PLAYERREGISTER_ACCOUNT_FIELD.index = 0 CS_PLAYERREGISTER_ACCOUNT_FIELD.label = 1 CS_PLAYERREGISTER_ACCOUNT_FIELD.has_default_value = false CS_PLAYERREGISTER_ACCOUNT_FIELD.default_value = "" CS_PLAYERREGISTER_ACCOUNT_FIELD.type = 9 CS_PLAYERREGISTER_ACCOUNT_FIELD.cpp_type = 9 CS_PLAYERREGISTER_PWD_FIELD.name = "pwd" CS_PLAYERREGISTER_PWD_FIELD.full_name = ".PlayerLogin.CS_PlayerRegister.pwd" CS_PLAYERREGISTER_PWD_FIELD.number = 2 CS_PLAYERREGISTER_PWD_FIELD.index = 1 CS_PLAYERREGISTER_PWD_FIELD.label = 1 CS_PLAYERREGISTER_PWD_FIELD.has_default_value = false CS_PLAYERREGISTER_PWD_FIELD.default_value = "" CS_PLAYERREGISTER_PWD_FIELD.type = 9 CS_PLAYERREGISTER_PWD_FIELD.cpp_type = 9 CS_PLAYERREGISTER.name = "CS_PlayerRegister" CS_PLAYERREGISTER.full_name = ".PlayerLogin.CS_PlayerRegister" CS_PLAYERREGISTER.nested_types = {} CS_PLAYERREGISTER.enum_types = {} CS_PLAYERREGISTER.fields = {CS_PLAYERREGISTER_ACCOUNT_FIELD, CS_PLAYERREGISTER_PWD_FIELD} CS_PLAYERREGISTER.is_extendable = false CS_PLAYERREGISTER.extensions = {} SC_PLAYERREGISTER_REGISTERRESULT_SUCCESS_ENUM.name = "SUCCESS" SC_PLAYERREGISTER_REGISTERRESULT_SUCCESS_ENUM.index = 0 SC_PLAYERREGISTER_REGISTERRESULT_SUCCESS_ENUM.number = 0 SC_PLAYERREGISTER_REGISTERRESULT_ACCOUNT_ERROR_ENUM.name = "ACCOUNT_ERROR" SC_PLAYERREGISTER_REGISTERRESULT_ACCOUNT_ERROR_ENUM.index = 1 SC_PLAYERREGISTER_REGISTERRESULT_ACCOUNT_ERROR_ENUM.number = 1 SC_PLAYERREGISTER_REGISTERRESULT.name = "RegisterResult" SC_PLAYERREGISTER_REGISTERRESULT.full_name = ".PlayerLogin.SC_PlayerRegister.RegisterResult" SC_PLAYERREGISTER_REGISTERRESULT.values = {SC_PLAYERREGISTER_REGISTERRESULT_SUCCESS_ENUM,SC_PLAYERREGISTER_REGISTERRESULT_ACCOUNT_ERROR_ENUM} SC_PLAYERREGISTER_REGISTERRESULT_FIELD.name = "registerResult" SC_PLAYERREGISTER_REGISTERRESULT_FIELD.full_name = ".PlayerLogin.SC_PlayerRegister.registerResult" SC_PLAYERREGISTER_REGISTERRESULT_FIELD.number = 1 SC_PLAYERREGISTER_REGISTERRESULT_FIELD.index = 0 SC_PLAYERREGISTER_REGISTERRESULT_FIELD.label = 1 SC_PLAYERREGISTER_REGISTERRESULT_FIELD.has_default_value = false SC_PLAYERREGISTER_REGISTERRESULT_FIELD.default_value = nil SC_PLAYERREGISTER_REGISTERRESULT_FIELD.enum_type = SC_PLAYERREGISTER_REGISTERRESULT SC_PLAYERREGISTER_REGISTERRESULT_FIELD.type = 14 SC_PLAYERREGISTER_REGISTERRESULT_FIELD.cpp_type = 8 SC_PLAYERREGISTER.name = "SC_PlayerRegister" SC_PLAYERREGISTER.full_name = ".PlayerLogin.SC_PlayerRegister" SC_PLAYERREGISTER.nested_types = {} SC_PLAYERREGISTER.enum_types = {SC_PLAYERREGISTER_REGISTERRESULT} SC_PLAYERREGISTER.fields = {SC_PLAYERREGISTER_REGISTERRESULT_FIELD} SC_PLAYERREGISTER.is_extendable = false SC_PLAYERREGISTER.extensions = {} CS_PlayerLogin = protobuf.Message(CS_PLAYERLOGIN) CS_PlayerRegister = protobuf.Message(CS_PLAYERREGISTER) SC_PlayerLogin = protobuf.Message(SC_PLAYERLOGIN) SC_PlayerRegister = protobuf.Message(SC_PLAYERREGISTER)
----------------------------------------------------------- -- PROJECT: MTA:TD - Test and Debug Framework -- -- LICENSE: See LICENSE in top level directory -- PURPOSE: MTATD Entrypoint ------------------------------------------------------------ -- Start MTATD initMTATD() -- Destroy MTATD gracefully addEventHandler(triggerClientEvent and "onResourceStop" or "onClientResourceStop", resourceRoot, function() destroyMTATD() end, true, "low-9999999" )
wItems, gItems, gKeys, colSlot, colName, colValue, items, lDescription, bDropItem, bUseItem, bShowItem, bDestroyItem, tabPanel, tabItems, tabWeapons = nil gWeapons, colWSlot, colWName, colWValue = nil toggleLabel, chkFood, chkKeys, chkDrugs, chkOther, chkBooks, chkClothes, chkElectronics, chkEmpty = nil wRightClick = nil bPickup, bToggle, bPreviousTrack, bNextTrack, bCloseMenu = nil ax, ay = nil item = nil showinvPlayer = nil showFood = true showKeys = true showDrugs = true showOther = true showBooks = true showClothes = true showElectronics = true showEmpty = true activeTab = 0 -- PLEASE WAIT window local sx, sy = guiGetScreenSize( ) wWait = guiCreateButton( ( sx - 200 ) / 2, ( sy - 60 ) / 2, 200, 60, "Please wait a moment...", false ) guiSetEnabled( wWait, false ) guiSetVisible( wWait, false ) guiSetProperty( wWait, "AlwaysOnTop", "True" ) --[[function clickItem(button, state, absX, absY, x, y, z, element) if (button == "right") and (state=="down") then if getElementData(getLocalPlayer(), "exclusiveGUI") then return end local px, py, pz = getElementPosition(getLocalPlayer()) if element and (getElementParent(getElementParent(element)) == getResourceRootElement(getResourceFromName("map-system")) or getElementParent(getElementParent(element)) == getResourceRootElement(getResourceFromName("interior-system"))) then element = nil end if not element then local wx, wy, wz = x, y, z local x, y, z = nil for key, value in ipairs(getElementsByType("object",getResourceRootElement())) do if isElementStreamedIn(value) then x, y, z = getElementPosition(value) local minx, miny, minz, maxx, maxy, maxz = getElementBoundingBox(value) local offset = 0.34 minx = x + minx - offset miny = y + miny - offset minz = z + minz - offset maxx = x + maxx + offset maxy = y + maxy + offset maxz = z + maxz + offset local dist = getDistanceBetweenPoints3D(x, y, z, px, py, pz) if (wx >= minx and wx <=maxx) and (wy >= miny and wy <=maxy) and (wz >= minz and wz <=maxz) then element = value break end end end end if element and getElementParent(getElementParent(element)) == getResourceRootElement() then if getDistanceBetweenPoints3D(x, y, z, px, py, pz) < 3 then if (wRightClick) then hideItemMenu() end ax = absX ay = absY item = element showItemMenu() else outputChatBox("You are too far away from that item.", 255, 0, 0) end else if (wRightClick) then hideItemMenu() end end end end addEventHandler("onClientClick", getRootElement(), clickItem, true)]] function showItemMenu() local itemID = getElementData(item, "itemID") local itemValue = getElementData(item, "itemValue") local itemName = getItemName( itemID, itemValue ) if itemID ~= 80 then itemName = itemName .. " (" .. getItemValue( itemID, itemValue ) .. ")" end wRightClick = guiCreateWindow(ax, ay, 150, 200, itemName, false) local y = 0.13 if itemID == 81 then bPickup = guiCreateButton(0.05, y, 0.9, 0.1, "Open", true, wRightClick) addEventHandler("onClientGUIClick", bPickup, function(button) if button=="left" and not getElementData(localPlayer, "exclusiveGUI") then triggerServerEvent( "openFreakinInventory", getLocalPlayer(), item, ax, ay ) hideItemMenu() end end, false ) else bPickup = guiCreateButton(0.05, y, 0.9, 0.1, "Pick Item Up", true, wRightClick) addEventHandler("onClientGUIClick", bPickup, pickupItem, false) end y = y + 0.14 if itemID == 54 then -- Ghettoblaster if getElementData(item, "itemValue") > 0 then bToggle = guiCreateButton(0.05, y, 0.9, 0.1, "Turn Off", true, wRightClick) y = y + 0.14 bPreviousTrack = guiCreateButton(0.05, y, 0.42, 0.1, "Previous", true, wRightClick) addEventHandler("onClientGUIClick", bPreviousTrack, function() triggerServerEvent("changeGhettoblasterTrack", getLocalPlayer(), item, -1) end, false) bNextTrack = guiCreateButton(0.53, y, 0.42, 0.1, "Next", true, wRightClick) addEventHandler("onClientGUIClick", bNextTrack, function() triggerServerEvent("changeGhettoblasterTrack", getLocalPlayer(), item, 1) end, false) else bToggle = guiCreateButton(0.05, y, 0.9, 0.1, "Turn On", true, wRightClick) end addEventHandler("onClientGUIClick", bToggle, toggleGhettoblaster, false) y = y + 0.14 end bCloseMenu = guiCreateButton(0.05, y, 0.9, 0.1, "Close Menu", true, wRightClick) addEventHandler("onClientGUIClick", bCloseMenu, hideItemMenu, false) end function hideItemMenu() if (isElement(bPickup)) then destroyElement(bPickup) end bPickup = nil if (isElement(bToggle)) then destroyElement(bToggle) end bToggle = nil if (isElement(bPreviousTrack)) then destroyElement(bPreviousTrack) end bPreviousTrack = nil if (isElement(bNextTrack)) then destroyElement(bNextTrack) end bNextTrack = nil if (isElement(bCloseMenu)) then destroyElement(bCloseMenu) end bCloseMenu = nil if (isElement(wRightClick)) then destroyElement(wRightClick) end wRightClick = nil ax = nil ay = nil item = nil showCursor(false) triggerEvent("cursorHide", getLocalPlayer()) end function updateMenu(dataname) if source == item and dataname == "itemValue" and getElementData(source, "itemID") == 54 then -- update the track while you're in menu guiSetText(wRightClick, "GHETTOBLASTER (" .. getElementData(source, "itemValue") .. ")") end end addEventHandler("onClientElementDataChange", getRootElement(), updateMenu) function toggleGhettoblaster(button, state, absX, absY, step) triggerServerEvent("toggleGhettoblaster", getLocalPlayer(), item) hideItemMenu() end function pickupItem(button, state, item) if (button=="left") then local restrain = getElementData(getLocalPlayer(), "restrain") if (restrain) and (restrain==1) then outputChatBox("You are cuffed.", 255, 0, 0) elseif getElementData(item, "itemID") > 0 and not hasSpaceForItem(getLocalPlayer(), getElementData(item, "itemID")) then outputChatBox("Your Inventory is full.", 255, 0, 0) elseif isElement(item) then if wRightClick then showCursor(false) triggerEvent("cursorHide", getLocalPlayer()) end local itemID = tonumber(getElementData(item, "itemID")) or 0 local itemValue = tonumber(getElementData(item, "itemValue")) or 0 if itemID < 0 and itemID ~= -100 then local free, totalfree = exports.weaponcap:getFreeAmmo( -itemID ) local cap = exports.weaponcap:getAmmoCap( -itemID ) if totalfree == 0 then outputChatBox( "You've got all weapons you can carry.", 255, 0, 0 ) elseif free == 0 and cap == 0 then local weaponName = "other weapon" local slot = getSlotFromWeapon( -itemID ) if slot and slot ~= 0 and getPedTotalAmmo( getLocalPlayer(), slot ) > 0 then local weapon = getPedWeapon( getLocalPlayer(), slot ) weaponName = getItemName( -weapon ) end outputChatBox( "You don't carry that weapon, please drop your " .. weaponName .. " first.", 255, 0, 0 ) elseif free == 0 then outputChatBox( "You can't carry any more of that weapon.", 255, 0, 0 ) else triggerServerEvent("pickupItem", getLocalPlayer(), item, free ) end else triggerServerEvent("pickupItem", getLocalPlayer(), item) end if wRightClick then hideItemMenu() end end end end function toggleCategory() if (source==chkFood) then showFood = not showFood elseif (source==chkKeys) then showKeys = not showKeys elseif (source==chkDrugs) then showDrugs = not showDrugs elseif (source==chkBooks) then showBooks = not showBooks elseif (source==chkClothes) then showClothes = not showClothes elseif (source==chkElectronics) then showElectronics = not showElectronics elseif (source==chkOther) then showOther = not showOther elseif (source==chkEmpty) then showEmpty = not showEmpty end -- let's add the items again if (isElement(gItems)) then guiGridListClear(gItems) end if (isElement(gKeys)) then guiGridListClear(gKeys) end local items, slots = getItems( showinvPlayer ), getInventorySlots( showinvPlayer ) for i = 1, 3 * slots do if not items[i] then if showEmpty and i <= slots then local row = guiGridListAddRow(gItems) guiGridListSetItemText(gItems, row, colSlot, tostring(row+1), false, true) guiGridListSetItemText(gItems, row, colName, "Empty", false, false) guiGridListSetItemText(gItems, row, colValue, "None", false, false) end else local itemid = items[i][1] local itemvalue = items[i][2] local itemtype = getItemType(itemid) if not (itemtype) then return else local add = true if (itemtype==1) and not (showFood) then add = false elseif (itemtype==2) and not (showKeys) then add = false elseif (itemtype==3) and not (showDrugs) then add = false elseif (itemtype==4) and not (showOther) then add = false elseif (itemtype==5) and not (showBooks) then add = false elseif (itemtype==6) and not (showClothes) then add = false elseif (itemtype==7) and not (showElectronics) then add = false elseif (itemtype==false) then add = false end if (add) then local row = guiGridListAddRow(itemtype == 2 and gKeys or gItems) guiGridListSetItemText(itemtype == 2 and gKeys or gItems, row, colSlot, tostring(row+1), false, true) guiGridListSetItemData(itemtype == 2 and gKeys or gItems, row, colSlot, tostring(i)) guiGridListSetItemText(itemtype == 2 and gKeys or gItems, row, colName, tostring(getItemName(itemid, itemvalue)), false, false) guiGridListSetItemText(itemtype == 2 and gKeys or gItems, row, colValue, tostring(getItemValue(itemid, itemvalue)), false, false) end end end end while showEmpty and guiGridListGetRowCount( gItems ) < slots do local row = guiGridListAddRow(gItems) guiGridListSetItemText(gItems, row, colSlot, tostring(row+1), false, true) guiGridListSetItemText(gItems, row, colName, "Empty", false, false) guiGridListSetItemText(gItems, row, colValue, "None", false, false) end end function toggleInventory() if wItems then if guiGetEnabled( wItems ) then hideInventory() end elseif not getElementData(getLocalPlayer(), "adminjailed") and not getElementData(getLocalPlayer(), "pd.jailstation") then --showInventory(getLocalPlayer()) else --outputChatBox("You can't access your inventory in jail", 255, 0, 0) end end bindKey("i", "down", toggleInventory) function showInventory(player, syncw, synca) if not (wChemistrySet) then showinvPlayer = player if wItems then hideInventory() end if getElementData(getLocalPlayer(), "exclusiveGUI") then return end setElementData(getLocalPlayer(), "exclusiveGUI", true, false) local width, height = 600, 500 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth/2 - (width/2) local y = scrHeight/2 - (height/2) local title = "Inventory" if player ~= getLocalPlayer() then title = title .. " of " .. getPlayerName(player) end wItems = guiCreateWindow(x, y, width, height, title, false) guiWindowSetSizable(wItems, false) tabPanel = guiCreateTabPanel(0.025, 0.05, 0.95, 0.7, true, wItems) tabItems = guiCreateTab("Items", tabPanel) tabKeys = guiCreateTab("Keys", tabPanel) tabWeapons = guiCreateTab("Weapons", tabPanel) if activeTab == 0 then guiSetSelectedTab(tabPanel, tabItems) elseif activeTab == 1 then guiSetSelectedTab(tabPanel, tabKeys) else guiSetSelectedTab(tabPanel, tabWeapons) end addEventHandler( "onClientGUITabSwitched", tabPanel, function( tab ) if tab == tabItems then activeTab = 0 elseif tab == tabKeys then activeTab = 1 elseif tab == tabWeapons then activeTab = 2 end end, false ) -- ITEMS gItems = guiCreateGridList(0.025, 0.05, 0.95, 0.9, true, tabItems) addEventHandler("onClientGUIClick", gItems, showDescription, false) colSlot = guiGridListAddColumn(gItems, "Slot", 0.1) colName = guiGridListAddColumn(gItems, "Name", 0.625) colValue = guiGridListAddColumn(gItems, "Value", 0.225) -- keys gKeys = guiCreateGridList(0.025, 0.05, 0.95, 0.9, true, tabKeys) addEventHandler("onClientGUIClick", gKeys, showDescription, false) colSlot = guiGridListAddColumn(gKeys, "Slot", 0.1) colName = guiGridListAddColumn(gKeys, "Name", 0.625) colValue = guiGridListAddColumn(gKeys, "Value", 0.225) -- type checkboxes toggleLabel = guiCreateLabel(0.025, 0.77, 0.95, 0.9, "Toggle Item Types:", true, wItems) guiSetFont(toggleLabel, "default-bold-small") chkFood = guiCreateCheckBox(0.025, 0.8, 0.15, 0.05, "Food & Drink", showFood, true, wItems) chkKeys = guiCreateCheckBox(0.2, 0.8, 0.1, 0.05, "Keys", showKeys, true, wItems) chkDrugs = guiCreateCheckBox(0.3, 0.8, 0.1, 0.05, "Drugs", showDrugs, true, wItems) chkBooks = guiCreateCheckBox(0.4, 0.8, 0.1, 0.05, "Books", showBooks, true, wItems) chkClothes = guiCreateCheckBox(0.5, 0.8, 0.125, 0.05, "Clothing", showClothes, true, wItems) chkElectronics = guiCreateCheckBox(0.625, 0.8, 0.15, 0.05, "Electronics", showElectronics, true, wItems) chkOther = guiCreateCheckBox(0.775, 0.8, 0.1, 0.05, "Other", showOther, true, wItems) chkEmpty = guiCreateCheckBox(0.875, 0.8, 0.1, 0.05, "Empty", showEmpty, true, wItems) addEventHandler("onClientGUIClick", chkFood, toggleCategory, false) addEventHandler("onClientGUIClick", chkKeys, toggleCategory, false) addEventHandler("onClientGUIClick", chkDrugs, toggleCategory, false) addEventHandler("onClientGUIClick", chkBooks, toggleCategory, false) addEventHandler("onClientGUIClick", chkClothes, toggleCategory, false) addEventHandler("onClientGUIClick", chkElectronics, toggleCategory, false) addEventHandler("onClientGUIClick", chkOther, toggleCategory, false) addEventHandler("onClientGUIClick", chkEmpty, toggleCategory, false) source = nil toggleCategory() -- addEventHandler("onClientGUIDoubleClick", gItems, useItem, false) -- addEventHandler("onClientGUIDoubleClick", gKeys, useItem, false) -- WEAPONS gWeapons = guiCreateGridList(0.025, 0.05, 0.95, 0.9, true, tabWeapons) addEventHandler("onClientGUIClick", gWeapons, showDescription, false) colWSlot = guiGridListAddColumn(gWeapons, "Slot", 0.1) colWName = guiGridListAddColumn(gWeapons, "Name", 0.625) colWValue = guiGridListAddColumn(gWeapons, "Ammo", 0.225) if syncw and synca then for i=0, 12 do local tokenweapon = tonumber(gettok(syncw, i+1, 59)) local tokenammo = tonumber(gettok(synca, i+1, 59)) if (not tokenweapon) or (not tokenammo) then break else local row = guiGridListAddRow(gWeapons) local weapon = getItemName(-tokenweapon) guiGridListSetItemText(gWeapons, row, colWSlot, tostring(getSlotFromWeapon(tokenweapon)), false, true) guiGridListSetItemText(gWeapons, row, colWName, tostring(weapon), false, false) guiGridListSetItemText(gWeapons, row, colWValue, tostring(tokenammo), false, false) end end elseif player == getLocalPlayer() then for i = 0, 12 do if getPedWeapon(player, i) and getPedWeapon(player, i) ~= 0 and getPedTotalAmmo(player, i) > 0 then local row = guiGridListAddRow(gWeapons) local weapon = getItemName(-getPedWeapon(player, i)) local ammo = getPedTotalAmmo(player, i) guiGridListSetItemText(gWeapons, row, colWSlot, tostring(i), false, true) guiGridListSetItemText(gWeapons, row, colWName, tostring(weapon), false, false) guiGridListSetItemText(gWeapons, row, colWValue, tostring(ammo), false, false) end end else local row = guiGridListAddRow(gWeapons) guiGridListSetItemText(gWeapons, row, colWName, "Error", false, false) end guiSetVisible(colWSlot, false) -- addEventHandler("onClientGUIDoubleClick", gWeapons, useItem, false) -- ARMOR if getPedArmor(player) > 0 then local row = guiGridListAddRow(gWeapons) guiGridListSetItemText(gWeapons, row, colWSlot, tostring(13), false, true) guiGridListSetItemText(gWeapons, row, colWName, "Body Armor", false, false) guiGridListSetItemText(gWeapons, row, colWValue, tostring(getPedArmor(player)), false, false) end -- GENERAL lDescription = guiCreateLabel(0.025, 0.87, 0.95, 0.1, "Click an item to see it's description.", true, wItems) guiLabelSetHorizontalAlign(lDescription, "center", true) guiSetFont(lDescription, "default-bold-small") -- buttons --[[if player == getLocalPlayer() then bUseItem = guiCreateButton(0.05, 0.91, 0.2, 0.15, "Use Item", true, wItems) addEventHandler("onClientGUIClick", bUseItem, useItem, false) guiSetEnabled(bUseItem, false) bDropItem = guiCreateButton(0.30, 0.91, 0.2, 0.15, "Drop Item", true, wItems) addEventHandler("onClientGUIClick", bDropItem, dropItem, false) guiSetEnabled(bDropItem, false) bShowItem = guiCreateButton(0.55, 0.91, 0.2, 0.15, "Show Item", true, wItems) addEventHandler("onClientGUIClick", bShowItem, showItem, false) guiSetEnabled(bShowItem, false) bDestroyItem = guiCreateButton(0.8, 0.91, 0.2, 0.15, "Destroy Item", true, wItems) addEventHandler("onClientGUIClick", bDestroyItem, destroyItem, false) guiSetEnabled(bDestroyItem, false) else]] bClose = guiCreateButton(0.375, 0.91, 0.2, 0.15, "Close Inventory", true, wItems) addEventHandler("onClientGUIClick", bClose, hideInventory, false) --end showCursor(true) end end addEvent("showInventory", true) addEventHandler("showInventory", getRootElement(), showInventory) function hideInventory() colSlot = nil colName = nil colValue = nil colWSlot = nil colWName = nil colWValue = nil if wItems then destroyElement(wItems) end wItems = nil showCursor(false) setElementData(getLocalPlayer(), "exclusiveGUI", false, false) hideNewInventory() end addEvent("hideInventory", true) addEventHandler("hideInventory", getRootElement(), hideInventory) function showDescription(button, state) if (button=="left") then if (guiGetSelectedTab(tabPanel)==tabItems or guiGetSelectedTab(tabPanel)==tabKeys) then -- ITEMS local row, col = guiGridListGetSelectedItem(guiGetSelectedTab(tabPanel) == tabKeys and gKeys or gItems) if (row==-1) or (col==-1) then guiSetText(lDescription, "Click an item to see it's description.") guiSetEnabled(bUseItem, false) guiSetEnabled(bDropItem, false) guiSetEnabled(bShowItem, false) guiSetEnabled(bDestroyItem, false) else local slot = tonumber(guiGridListGetItemData(guiGetSelectedTab(tabPanel) == tabKeys and gKeys or gItems, row, 1)) local items = getItems(showinvPlayer) if not items[slot] then guiSetText(lDescription, "An empty slot.") guiSetEnabled(bUseItem, false) guiSetEnabled(bDropItem, false) guiSetEnabled(bShowItem, false) guiSetEnabled(bDestroyItem, false) else local desc = tostring( getItemDescription( items[slot][1], items[slot][2] ) ) local value = items[slot][2] -- percent operators desc = string.gsub((desc), "#v", tostring(value)) if (desc=="A Dictionary.") then local res = getResourceFromName("language-system") local lang = call(res, "getLanguageName", tonumber(value)) desc = "A " .. lang .. " dictionary." end guiSetText(lDescription, desc) guiSetEnabled(bUseItem, true) guiSetEnabled(bDropItem, true) guiSetEnabled(bShowItem, true) guiSetEnabled(bDestroyItem, true) end end elseif (guiGetSelectedTab(tabPanel)==tabWeapons) then -- WEAPONS local row, col = guiGridListGetSelectedItem(gWeapons) if (row==-1) or (col==-1) then guiSetText(lDescription, "Click an item to see it's description.") guiSetEnabled(bUseItem, false) guiSetEnabled(bDropItem, false) guiSetEnabled(bShowItem, false) guiSetEnabled(bDestroyItem, false) else local name = tostring(guiGridListGetItemText(gWeapons, row, 2)) local ammo = tostring(guiGridListGetItemText(gWeapons, row, 3)) local desc = "A " .. name .. " with " .. ammo .. " ammunition." guiSetText(lDescription, desc) guiSetEnabled(bUseItem, true) guiSetEnabled(bDropItem, true) guiSetEnabled(bShowItem, true) guiSetEnabled(bDestroyItem, true) end end end end function useItem(itemSlot) --function useItem(button) showinvPlayer = getLocalPlayer() if getElementHealth(getLocalPlayer()) == 0 then return end local x, y, z = getElementPosition(getLocalPlayer()) local groundz = getGroundPosition(x, y, z) if itemSlot > 0 then -- ITEMS local itemID = getItems( showinvPlayer )[itemSlot][1] local itemName = getItemName( itemID ) local itemValue = getItems( showinvPlayer )[itemSlot][2] local additional = nil if (itemID==2) then -- cellphone hideInventory() triggerEvent("showPhoneGUI", getLocalPlayer(), itemValue) outputChatBox("Use /call to use this item.", 255, 194, 14) return elseif (itemID==6) then -- radio outputChatBox("Press Y to use this item. You can also use /tuneradio to tune your radio.", 255, 194, 14) return elseif (itemID==7) then -- phonebook outputChatBox("Use /phonebook to use this item.", 255, 194, 14) return elseif (itemID==18) then -- City Guide triggerEvent( "showCityGuide", getLocalPlayer( ) ) return elseif (itemID==19) then -- MP3 PLayer if isPedInVehicle(getLocalPlayer()) or getElementData(getLocalPlayer(), "fishing") or getElementData(getLocalPlayer(), "jammed") then outputChatBox("Use the - and = keys to use the MP3 Player.", 255, 194, 14) else exports['realism-system']:toggleMP3("=", "down") end return elseif (itemID==27) then -- Flashbang local x, y, z = getElementPosition(getLocalPlayer( )) local rot = getPedRotation(getLocalPlayer( )) x = x + math.sin(math.rad(-rot)) * 10 y = y + math.cos(math.rad(-rot)) * 10 z = getGroundPosition(x, y, z + 2) additional = { x, y, z } elseif (itemID==28 or itemID==54) then -- Glowstick or Ghettoblaster local x, y, z = getElementPosition(getLocalPlayer( )) local rot = getPedRotation(getLocalPlayer( )) x = x + math.sin(math.rad(-rot)) * 2 y = y + math.cos(math.rad(-rot)) * 2 z = getGroundPosition(x, y, z) additional = { x, y, z - 0.5 } elseif (itemID==30) or (itemID==31) or (itemID==32) or (itemID==33) then outputChatBox("Use the chemistry set purchasable from 24/7 to use this item.", 255, 0, 0) return elseif (itemID==34) then -- COCAINE doDrug1Effect() elseif (itemID==35) then doDrug2Effect() elseif (itemID==36) then doDrug3Effect() elseif (itemID==37) then doDrug4Effect() elseif (itemID==38) then if not getPedOccupiedVehicle(getLocalPlayer()) then doDrug5Effect() end elseif (itemID==39) then doDrug6Effect() elseif (itemID==40) then doDrug3Effect() doDrug1Effect() elseif (itemID==41) then doDrug4Effect() doDrug6Effect() elseif (itemID==42) then if not getPedOccupiedVehicle(getLocalPlayer()) then doDrug5Effect() doDrug2Effect() end elseif (itemID==43) then doDrug4Effect() doDrug1Effect() doDrug6Effect() elseif (itemID==44) then hideInventory() showChemistrySet() return elseif (itemID==45) or (itemID==46) or (itemID==47) or (itemID==66) then outputChatBox("Right click a player to use this item.", source, 255, 0, 0) return elseif (itemID==48) then outputChatBox("Your inventory is extended.", 0, 255, 0) return elseif (itemID==50) or (itemID==51) or (itemID==52) then hideInventory() elseif (itemID==53) then -- Breathalizer outputChatBox("Use /breathtest to use this item.", 255, 194, 15) return elseif (itemID==57) then -- FUEL CAN hideInventory() elseif (itemID==58) then setTimer( function() setElementData(getLocalPlayer(), "alcohollevel", ( getElementData(getLocalPlayer(), "alcohollevel") or 0 ) + 0.1, false) end, 15000, 1 ) elseif (itemID==61) then -- Emergency Light Becon outputChatBox("Put it in your car inventory and press 'P' to toggle it.", 255, 194, 14) return elseif (itemID==62) then setTimer( function() setElementData(getLocalPlayer(), "alcohollevel", ( getElementData(getLocalPlayer(), "alcohollevel") or 0 ) + 0.3, false) end, 5000, 1 ) elseif (itemID==63) then setTimer( function() setElementData(getLocalPlayer(), "alcohollevel", ( getElementData(getLocalPlayer(), "alcohollevel") or 0 ) + 0.2, false) end, 10000, 1 ) elseif (itemID==67) then -- GPS outputChatBox("Put it in your car inventory and Press 'F5'.", 255, 194, 14) return elseif (itemID==70) then -- First Aid Kit outputChatBox("Right click on a player who's knocked out to stabilize him.", 255, 194, 14) return elseif (itemID==71) then -- Notebook outputChatBox("Use /writenote [text] to write a note. There are " .. itemValue .. " pages left.", 255, 194, 14) return elseif (itemID==72) then -- Note outputChatBox("The Note reads: " .. itemValue, 255, 194, 14) elseif (itemID==78) then outputChatBox("This San Andreas Pilot License was issued for " .. itemValue .. ".", 255, 194, 14) return elseif (itemID==81) then outputChatBox("Drop this Fridge in an Interior.", 255, 194, 14) return elseif (itemID==82) then outputChatBox("A BT&R identification, issued to " .. itemValue .. ".", 255, 194, 14) return elseif (itemID==84) then outputChatBox("Put it in a car or carry it to know when police is around.", 255, 194, 14) return elseif (itemID==85) then -- Emergency Light Becon outputChatBox("Put it in your car inventory and press 'N' to toggle it.", 255, 194, 14) return elseif (itemID==91) then setTimer( function() setElementData(getLocalPlayer(), "alcohollevel", ( getElementData(getLocalPlayer(), "alcohollevel") or 0 ) + 0.35, false) end, 15000, 1 ) elseif (itemID==96) then hideInventory() end triggerServerEvent("useItem", getLocalPlayer(), itemSlot, additional) else if itemSlot == -100 then outputChatBox("You wear Body Armor.", 0, 255, 0) else setPedWeaponSlot( getLocalPlayer(), -itemSlot ) end end end function stopGasmaskDamage(attacker, weapon) local gasmask = getElementData(getLocalPlayer(), "gasmask") if (weapon==17 or weapon==41) and (gasmask==1) then cancelEvent() end end addEventHandler("onClientPlayerDamage", getLocalPlayer(), stopGasmaskDamage) -- /itemlist (admin command to get item IDs) wItemList, bItemListClose = nil function showItemList() if getElementData(getLocalPlayer(), "adminlevel") == 0 then return end if not (wItemsList) then wItemsList = guiCreateWindow(0.15, 0.15, 0.7, 0.7, "Items List", true) local gridItems = guiCreateGridList(0.025, 0.1, 0.95, 0.775, true, wItemsList) local colID = guiGridListAddColumn(gridItems, "ID", 0.1) local colName = guiGridListAddColumn(gridItems, "Item Name", 0.3) local colDesc = guiGridListAddColumn(gridItems, "Description", 0.6) for key, value in pairs(g_items) do if key ~= 74 and key ~= 75 then local row = guiGridListAddRow(gridItems) guiGridListSetItemText(gridItems, row, colID, tostring(key), false, true) guiGridListSetItemText(gridItems, row, colName, value[1], false, false) guiGridListSetItemText(gridItems, row, colDesc, value[2], false, false) end end bItemListClose = guiCreateButton(0.025, 0.9, 0.95, 0.1, "Close", true, wItemsList) addEventHandler("onClientGUIClick", bItemListClose, closeItemsList, false) showCursor(true) else guiSetVisible(wItemsList, true) guiBringToFront(wItemsList) showCursor(true) end end addCommandHandler("itemlist", showItemList) function closeItemsList(button, state) if (source==bItemListClose) and (button=="left") and (state=="up") then showCursor(false) destroyElement(bItemListClose) destroyElement(wItemsList) bItemListClose = nil wItemsList = nil end end addEventHandler("onClientChangeChar", getRootElement(), hideInventory) local function updateInv() if wItems and source == showinvPlayer then source = nil setTimer(toggleCategory, 50, 1) if guiGetSelectedTab( tabPanel ) == tabItems then guiSetEnabled(bUseItem, false) guiSetEnabled(bDropItem, false) guiSetEnabled(bShowItem, false) guiSetEnabled(bDestroyItem, false) end end end addEventHandler("recieveItems", getRootElement(), updateInv) addEvent("finishItemDrop", true) addEventHandler("finishItemDrop", getLocalPlayer(), function( ) if wItems then guiSetVisible( wWait, false ) guiSetEnabled( wItems, true ) end end )
require("import") -- the import fn import("smart_pointer_multi") -- import lib into global spm=smart_pointer_multi --alias -- catching undefined variables local env = _ENV -- Lua 5.2 if not env then env = getfenv () end -- Lua 5.1 setmetatable(env, {__index=function (t,i) error("undefined global variable `"..i.."'",2) end}) foo = spm.Foo() foo.x = 5 assert(foo:getx() == 5) bar = spm.Bar(foo) spam = spm.Spam(bar) grok = spm.Grok(bar) assert(bar:getx() == 5) assert(spam:getx() == 5) spam.x = 7 assert(grok:getx() == 7) grok.x = 10 assert(foo:getx() == 10)
--[[ Set KSP Script Simplest Author: Native Instruments Written by: Yaron Eshkar Modified: August 6, 2021 --]] -- Script local ksp_script_string = [[ on init declare ui_knob $knob(0,1000000,1) end on ]] instrument.scripts[0].sourceCode = ksp_script_string
-- Base Spoon -- ---------- -- This is a base spoon class that should be used for all custom internal spoons. It defines -- the default hotkey and mouse event binding system, as well as some useful and required -- methods that all internal spoons will extend. local BaseSpoon = {} -- BaseSpoon.__index = BaseSpoon BaseSpoon_mt = { __index = BaseSpoon } -- Default Metadata fields BaseSpoon.name = nil BaseSpoon.version = nil BaseSpoon.author = nil -- Default Hotkey Container BaseSpoon.hotkeys = { primary = {}, secondary = {} } -- Default MouseEvent Container BaseSpoon.mouseEvents = {} -- The default hotkey mapping function. This method reads the `hotkeys` table on this object -- and binds them appropriately. -- @param hyper A table containing the primary and secondary hyper configs function BaseSpoon:bindHotkeys(hyper) local hyper_types = {"primary", "secondary"} local def = {} local map = {} for i, type in ipairs(hyper_types) do for key, name in pairs(self.hotkeys[type]) do map[name] = { hyper[type], key} local dispatch = function() return self[name](self) end def[name] = dispatch end end hs.spoons.bindHotkeysToSpec(def, map) end -- The default MouseEvent binding method. This method will read the internal mouseEvents table -- of this object and bind all events. function BaseSpoon:bindMouseEvents() for event_name, method_name in pairs(self.mouseEvents) do local dispatch = function() return self[method_name](self) end local event = hs.eventtap.new({hs.eventtap.event.types[event_name]}, dispatch) table.insert(self.activeEvents, event) event:start() end end -- Required methods for all spoons. Spoons don't need to override these, but all spoons must contain -- these three methods, so the base class provides them. function BaseSpoon:start() end function BaseSpoon:stop() end function BaseSpoon:init() end -- Extend method that all "sub spoons" must call to create their base instance. function BaseSpoon:new() local subSpoon = {} setmetatable( subSpoon, BaseSpoon_mt ) return subSpoon end return BaseSpoon;
local path = "hall/agency_pin.png" local agency_pin_map = { ["btn_g_1.png"] = { file=path, x=2,y=2, width=200,height=86, rotated=false }, ["btn_y_2.png"] = { file=path, x=2,y=90, width=200,height=86, rotated=false }, ["btn_y_1.png"] = { file=path, x=204,y=2, width=200,height=86, rotated=false }, ["btn_g_2.png"] = { file=path, x=204,y=90, width=200,height=86, rotated=false }, ["loading_icon.png"] = { file=path, x=406,y=2, width=75,height=75, rotated=false }, ["back.png"] = { file=path, x=483,y=2, width=29,height=45, rotated=false }, ["bg.png"] = { file=path, x=483,y=49, width=20,height=20, rotated=false }, ["top_bar.png"] = { file=path, x=505,y=49, width=4,height=4, rotated=false }, } return agency_pin_map
local CircleDrawSystem = class("CircleDrawSystem", System) function CircleDrawSystem:draw() for i, v in pairs(self.targets) do local position = v:get("Position") love.graphics.setColor(255, 150, 0) love.graphics.circle("fill", position.x, position.y, 5, 100) end end function CircleDrawSystem:requires() return {"Position", "Physic", "IsCircle"} end return CircleDrawSystem
return {'kazak','kazakdraaien','kazakdraaier','kazakdraaierij','kazakkeerder','kazemat','kazen','kazer','kazerne','kazerneachtig','kazernecomplex','kazerneleven','kazernepoort','kazerneren','kazernering','kazernetaal','kazerneterrein','kazuifel','kazakkendraaier','kazach','kazachensteppe','kazachs','kazachstan','kazak','kazakkensteppe','kazaks','kazanlik','kazan','kaz','kazim','kazemier','kazen','kazakdraaiers','kazakken','kazematten','kazerneachtige','kazerneert','kazernement','kazernementen','kazernen','kazernes','kazernewoningen','kazers','kazuifels','kazakkeerders','kazerneerde','kazakkendraaiers','kaz','kazims','kazerneterreinen','kazernepoorten','kazachse','kazakse'}
-- This function converts the relative link to reference file -- in the same documentation. Instead of `File <./file>`__ it -- becomes :doc:`./file`. And if the link starts with // (for folder) -- when exported from markdown2rst e.g it converts `File <.//file>`__ -- to :doc:`./file/index` function Link(el) if (string.find(el.target, "%.//")) then return pandoc.RawInline("rst", ":doc:`" .. el.target .. "/index`") end if (string.find(el.target, "%./")) then return pandoc.RawInline("rst", ":doc:`" .. el.target .. "`") end return el end -- Replace \ with \\ function RawInline(raw) if (string.find(raw.text, "\\")) then return pandoc.Str(raw.text:gsub("\\", "/")) end return raw end function Pandoc(doc) local filename = string.match(PANDOC_STATE.output_file, "/(.*)") for i in string.gmatch(filename, "[^.]+") do filename = i break end local hblocks = {} local el = pandoc.Para("\n\n" .. ".. index::\n" .. " single: " .. filename .. "\n\n\n\n") table.insert(hblocks, el) for i,el in pairs(doc.blocks) do table.insert(hblocks, el) end return pandoc.Pandoc(hblocks, doc.meta) end
local function postPremiumImpression(network) return network.postPremiumImpression() end return postPremiumImpression
---@return HTTP_S function HTTP_S(...) end ---@class HTTP_S local cls = HTTP_S() ---@return any function cls:Unsubscribe(...) end ---@return any function cls:Subscribe(...) end ---@return any function cls:Request(...) end ---@return any function cls:IsValid(...) end ---@return any function cls:Super(...) end
if enemy_1.hp_percentage > 5 then character_1:UseSkill(1) character_1:UseSkill(2) if enemy_1.hp_percentage > 50 then character_1:UseSkill(3) character_1:UseSkill(4) end character_2:UseSkill(1) character_2:UseSkill(2) character_2:UseSkill(3) character_3:UseSkill(1) character_3:UseSkill(2) character_3:UseSkill(3) character_4:UseSkill(1) character_4:UseSkill(3) end if turn > 3 then character_4:UseSkill(2) Summon(6) end if enemy_1.hp_percentage < 45 then Summon(4) end if character_1.hp_percentage < 30 then UseSupportPotion() end if character_4.hp_percentage < 20 then UseSupportPotion() end if character_3.hp_percentage < 20 then UseSupportPotion() end if character_2.hp_percentage < 20 then UseSupportPotion() end
--[[ Autor:João Victor Oliveira Couto Componente Curricular: Concorrência e Conectividade Concluido em: 14/04/2018 Declaro que este código foi elaborado por mim de forma individual e não contém nenhum trecho de código de outro colega ou de outro autor, tais como provindos de livros e apostilas, e páginas ou documentos eletrônicos da Internet. Qualquer trecho de código de outra autoria que não a minha está destacado com uma citação para o autor e a fonte do código, e estou ciente que estes trechos não serão considerados para fins de avaliação. --]] local socket = require "socket" --import socket API local Json = require "util.Json" --import Json API local macadress = require "util.macAdress" --import macAdress function local Sensor = {} --create Sesnor table (like a class) function Sensor:new() --create new function to instance a new object local self = {--create a local table to keep atributtes private host; --store host for the server port; --store port for the server udp; --udp object to send informations id; --sensor id constructor = function(this) --constructor that initializes self atributtes local file = io.open("config.snr", "r") local config = {host = "192.168.43.250", port = 3031} if(not file) then --create a config file if it not exists file = io.open("config.snr", "w") file:write(Json.encode(config)) --encode config table and write it in file else config = Json.decode(file:read("*all")) --if file exists, load all the file, decode and stores into config end file:close() this.host = config.host this.port = config.port this.udp = assert(socket.udp()) --create udp object this.id = macadress:findMac() --call C function to find computer MAC end } self.constructor(self) local sendInformations = function(message) --send informations to server with tcp assert(self.udp:sendto(self.id .. "->" .. message .. "[=]:" .. os.date("%Y-%m-%d %H:%M:%S"), self.host, self.port)) --print(self.id .. "->" .. message .. "[=]:" .. os.date("%c")) end local getMAC = function() --returns the mac stored in the object return self.id end return {--return the functions that will be visible for others objects sendInformations = sendInformations, getMAC = getMAC } end return Sensor --return Sensor table with Sensor:new function
----------------------------------------- -- ID: 5399 -- A. Rem. Fireflies -- Transports the user out of Arrapago Remnants ----------------------------------------- require("scripts/globals/teleports") require("scripts/globals/status") require("scripts/globals/zone") ----------------------------------------- function onItemCheck(target) if target:getZoneID() == tpz.zone.ARRAPAGO_REMNANTS then return 0 end return 56 end function onItemUse(target) target:addStatusEffectEx(tpz.effect.TELEPORT,0,tpz.teleport.id.A_REM,0,1) end
choice = {"najviše", "najšire", "najuže", "najveće", "najniže", "najmanje"}
local function get_models_by_range(setName, condition, searchValue) local cursor = '0' local done = false; local result = {} local setNamePrefix = setName .. '*' local value = tonumber(searchValue) repeat local scanResult = redis.call('SCAN', cursor, 'MATCH', setNamePrefix) cursor = scanResult[1] for k,v in pairs(scanResult[2]) do local number = tonumber(split(v, ':')[5]) if type(number) == 'number' then if condition == 'gt' then if number > value then local ids = redis.call('ZRANGE', v, 0, -1) for x,y in pairs(ids) do table.insert(result, y) end end elseif condition == 'gte' then if number >= value then local ids = redis.call('ZRANGE', v, 0, -1) for x,y in pairs(ids) do table.insert(result, y) end end elseif condition == 'lt' then if number < value then local ids = redis.call('ZRANGE', v, 0, -1) for x,y in pairs(ids) do table.insert(result, y) end end else if number <= value then local ids = redis.call('ZRANGE', v, 0, -1) for x,y in pairs(ids) do table.insert(result, y) end end end end end if cursor == '0' then done = true; end until done return result end
--[[ Lexical Tools - lua/autorun/server/lexical-tools.lua Copyright 2020 Lex Robinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] -- local L10N_FOLDER = "resource/localization/" --- Finds and `resource.AddFile`s all localisation files for all available languages --- @param name string @eg "foo.properties" function resource.AddL10nFile(name) local _, langFolders = file.Find(L10N_FOLDER .. "*", "GAME") for _, folder in pairs(langFolders) do local search = L10N_FOLDER .. folder .. "/" .. name if file.Exists(search, "GAME") then resource.AddFile(search) end end end hook.Add("Initialize", "Lexical Tools L10n", function() resource.AddL10nFile("lexical_tools.properties") end)
include("terms") style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "1"}; colour_style = {["off_color"] = "ff0", ["on_color"] = "ff0", ["line_color"] = "000", ["line_width"] = "1"}; brown_style = {["off_color"] = "c90", ["on_color"] = "c90", ["line_color"] = "000", ["line_width"] = "1"}; red_line = {["line_color"] = "f30", ["line_width"] = "6"}; blue_line = {["line_color"] = "0cf", ["line_width"] = "3"}; dot_style = {["font_size"] = "40"} text_style = {["font_size"] = "14"} meas = "\(^\circ\)" ch = math.random(2) index = 1 --[[math.random(2)]]-- ind_h = math.random(11) numb_h = ind_h if (index == 2) then numb_h = numb_h + 12 end hour = name[3] if (numb_h == 1 or numb_h == 21) then hour = name[1] end if (numb_h > 1 and numb_h < 5) then hour = name[2] end if (numb_h == 22 or numb_h == 23) then hour = name[2] end ind_m = math.random(11) numb_m = 5*ind_m if (ch == 1) then number = numb_m ang = 30 * ind_m else number = ind_h ang = 30 * ind_h end vreme = name[ch] if (ch == 2) then if (number == 1) then vreme = name[4] end if (number > 4) then vreme = name[3] end end w = 5 ow = 10 ov = 15 wy = 100 oc = 150 cor = 0.02*wy ad = cor * ind_m if (ind_h>2 and ind_h < 9) then xad = -ad else xad = ad end if (ind_h < 6) then yad = ad else yad = -ad end --[[blue]]-- if (ind_m == 0) then xm = 0 ym = -wy+2*ow end if (ind_m == 1) then xm = wy/2-ow/5 ym = -wy+2*ow end if (ind_m == 2) then xm = wy-ov ym = -wy/2 end if (ind_m == 3) then xm = wy ym = 0 end if (ind_m == 4) then xm = wy-ov ym = wy/2-w end if (ind_m == 5) then xm = wy/2-ow/5 ym = wy-2*ow end if (ind_m == 6) then xm = 0 ym = wy-2*ow end if (ind_m == 7) then xm = -wy/2+ow/5-2 ym = wy-2*ow end if (ind_m == 8) then xm = -wy+ov ym = wy/2-w end if (ind_m == 9) then xm = -wy ym = 0 end if (ind_m == 10) then xm = -wy+ov ym = -wy/2+w end if (ind_m == 11) then xm = -wy/2+ow/5-2 ym = -wy+2*ow end --[[red]]-- if (ind_h == 0) then xh = 0 yh = -wy+2*ov end if (ind_h == 1) then xh = wy/2-ov yh = -wy+3*ov end if (ind_h == 2) then xh = wy-4*ow yh = -wy/3 end if (ind_h == 3) then xh = wy-2*ov yh = 0 end if (ind_h == 4) then xh = wy-4*ow yh = wy/3 end if (ind_h == 5) then xh = wy/2-ov yh = wy-3*ov end if (ind_h == 6) then xh = 0 yh = wy-2*ov end if (ind_h == 7) then xh = -wy/2+ov yh = wy-3*ov end if (ind_h == 8) then xh = -wy+4*ow yh = wy/3 end if (ind_h == 9) then xh = -wy+2*ov yh = 0 end if (ind_h == 10) then xh = -wy+4*ow yh = -wy/3 end if (ind_h == 11) then xh = -wy/2+ov yh = -wy+3*ov end mycanvas = function() lib.start_canvas(300, 300, "center") lib.add_circle (oc, 2*ow, ow, brown_style, true, false ) lib.add_ellipse(oc, 2*ov+ow, 2*ov, ov, colour_style, true, false ) lib.add_circle (oc, oc, wy+ow, colour_style, true, false ) lib.add_circle (oc, oc, wy, style, true, false ) lib.add_circle (oc-3*ov, 2*(oc-ov)-ow, ow, brown_style, true, false ) lib.add_circle (oc+3*ov, 2*(oc-ov)-ow, ow, brown_style, true, false ) lib.add_straight_path(oc, wy/2, {{0, ov}}, style, false, false) lib.add_text(oc, wy/2+2*ow, "12", text_style, false, false) lib.add_straight_path(oc+wy/2, 2*wy/3, {{-w, ow}}, style, false, false) lib.add_text(oc+wy/2-ow, 2*wy/3+2*ow-w, "1", text_style, false, false) lib.add_straight_path(oc+2*wy/3+2*ow, wy, {{-ow, w}}, style, false, false) lib.add_text(oc+2*wy/3, wy+w, "2", text_style, false, false) lib.add_straight_path(oc+wy-ov, oc, {{ ov, 0}}, style, false, false) lib.add_text(oc+wy-2*ow, oc, "3", text_style, false, false) lib.add_straight_path(oc+wy/2, oc+wy-ov, {{-w, -ow}}, style, false, false) lib.add_text(oc+2*wy/3, oc+wy/2-ov, "4", text_style, false, false) lib.add_straight_path(oc+2*wy/3+2*ow, oc+2*wy/3-ov-w, {{-ow, -w}}, style, false, false) lib.add_text(oc+wy/2-ow, oc+2*wy/3, "5", text_style, false, false) lib.add_straight_path(oc, oc+wy-ov, {{0, ov}}, style, false, false) lib.add_text(oc, oc+wy-ov-ow, "6", text_style, false, false) lib.add_straight_path(wy/2+ov-2, oc+2*wy/3-ov-w, {{ow, -w}}, style, false, false) lib.add_text(wy+w, oc+2*wy/3, "7", text_style, false, false) lib.add_straight_path(2*wy/3+3*ow, oc+wy-ov, {{w, -ow}}, style, false, false) lib.add_text(2*wy/3+ov, oc+wy/2-ow, "8", text_style, false, false) lib.add_straight_path(oc-wy, oc, {{ ov, 0}}, style, false, false) lib.add_text(wy-2*ov, oc, "9", text_style, false, false) lib.add_straight_path(2*wy/3+3*ow, oc-wy+ov, {{w, ow}}, style, false, false) lib.add_text(2*wy/3+ov, wy+ow, "10", text_style, false, false) lib.add_straight_path(wy/2+ov-2, oc-2*wy/3+ov+w, {{ow, w}}, style, false, false) lib.add_text(wy+w, 2*wy/3+ov, "11", text_style, false, false) lib.add_straight_path(oc, oc, {{xm, ym}}, blue_line, false, false) lib.add_straight_path(oc, oc, {{xh+xad, yh+yad}}, red_line, false, false) lib.add_text(oc, oc-ow, ".", dot_style, false, false) lib.end_canvas() end
--[[ ******************************************************* * LASP - LUA AREA SCRIPTING PROJECT * * License * ******************************************************* This software is provided as free and open source by the staff of The Lua Area Scripting Project, in accordance with the AGPL license. This means we provide the software we have created freely and it has been thoroughly tested to work for the developers, but NO GUARANTEE is made it will work for you as well. Please give credit where credit is due, if modifying, redistributing and/or using this software. Thank you. Area - Azuremyst Isle - Mobs.lua by Justin Area - Azuremyst Isle - MobsV2.lua by Yerney -- ]] --Blood Elf Bandit function BloodElfBandit_OnCombat(Unit, Event) Unit:RegisterEvent("BloodElfBandit_Spellname", 3000, 0) Unit:RegisterEvent("BloodElfBandit_Spellnamq", 6000, 0) end function BloodElfBandit_Spellname(pUnit, Event) pUnit:CastSpellOnTarget(14873, pUnit:GetClosestPlayer()) end function BloodElfBandit_Spellnamq(pUnit, Event) pUnit:CastSpellOnTarget(15691, pUnit:GetClosestPlayer()) end function BloodElfBandit_OnDied(Unit, Event) Unit:RemoveEvents() end function BloodElfBandit_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17591, 1, "BloodElfBandit_OnCombat") RegisterUnitEvent(17591, 2, "BloodElfBandit_OnLeaveCombat") RegisterUnitEvent(17591, 4, "BloodElfBandit_OnDied") --Abberant Owlbeast function AbberantOwlBeast_OnCombat(Unit, Event) Unit:RegisterEvent("AbberantOwlBeast_Spellname", 12000, 0) end function AbberantOwlBeast_Spellname(pUnit, Event) pUnit:FullCastSpellOnTarget(31270, pUnit:GetClosestPlayer()) end function AbberantOwlBeast_OnDied(Unit, Event) Unit:RemoveEvents() end function AbberantOwlBeast_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17187, 1, "AbberantOwlBeast_OnCombat") RegisterUnitEvent(17187, 2, "AbberantOwlBeast_OnLeaveCombat") RegisterUnitEvent(17187, 4, "AbberantOwlBeast_OnDied") --Blood Elf Scout function BloodElfScout_OnCombat(Unit, Event) Unit:SendChatMessage(12, 0, "We won't allow you to leave this valley!") Unit:RegisterEvent("BloodElfScout_Spellname", 12000, 0) end function BloodElfScout_Spellname(pUnit, Event) pUnit:CastSpellOnTarget(25602, pUnit:GetRandomPlayer(0)) end function BloodElfScout_OnDied(Unit, Event) Unit:RemoveEvents() end function BloodElfScout_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(16521, 1, "BloodElfScout_OnCombat") RegisterUnitEvent(16521, 2, "BloodElfScout_OnLeaveCombat") RegisterUnitEvent(16521, 4, "BloodElfScout_OnDied") --Chieftain function Chieftain_OnCombat(Unit, Event) Unit:SendChatMessage(12, 0, "We won't allow you to leave this valley!") Unit:RegisterEvent("Chieftain_Spellname", 9000, 0) Unit:RegisterEvent("Chieftain_enrage", 16000, 1) end function Chieftain_Spellname(pUnit, Event) pUnit:CastSpellOnTarget(13446, pUnit:GetClosestPlayer()) end function Chieftain_enrage(pUnit, Event) pUnit:CastSpell(18501) end function Chieftain_OnDied(Unit, Event) Unit:RemoveEvents() end function Chieftain_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17448, 1, "Chieftain_OnCombat") RegisterUnitEvent(17448, 2, "Chieftain_OnLeaveCombat") RegisterUnitEvent(17448, 4, "Chieftain_OnDied") --Hauteur function Hauteur_OnCombat(Unit, Event) Unit:RegisterEvent("Hauteur_Spellname", 12000, 1) Unit:RegisterEvent("Hauteur_enrage", 6000, 1) end function Hauteur_Spellname(pUnit, Event) pUnit:CastSpellOnTarget(8050, pUnit:GetClosestPlayer()) end function Hauteur_enrage(pUnit, Event) pUnit:CastSpell(134) end function Hauteur_OnDied(Unit, Event) --F3-- Unit:RemoveEvents() end function Hauteur_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17206, 1, "Hauteur_OnCombat") RegisterUnitEvent(17206, 2, "Hauteur_OnLeaveCombat") RegisterUnitEvent(17206, 4, "Hauteur_OnDied") --Ravager Specimen function RavagerSpecimen_OnCombat(Unit, Event) Unit:RegisterEvent("RavagerSpecimen_Spellname", 4000, 0) end function RavagerSpecimen_Spellname(pUnit, Event) pUnit:CastSpellOnTarget(13443, pUnit:GetClosestPlayer()) end function RavagerSpecimen_OnDied(Unit, Event) Unit:RemoveEvents() end function RavagerSpecimen_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17199, 1, "RavagerSpecimen_OnCombat") RegisterUnitEvent(17199, 2, "RavagerSpecimen_OnLeaveCombat") RegisterUnitEvent(17199, 4, "RavagerSpecimen_OnDied") -- BristleLimb WindCaller function BristleLimbWindCaller_OnCombat(Unit, Event) Unit:RegisterEvent("BristleLimbWindCaller_Reju", 1000, 0) Unit:RegisterEvent("BristleLimbWindCaller_WindShock", 7000, 1) end function BristleLimbWindCaller_Reju(Unit, Event) if Unit:GetHealthPct() < 15 then Unit:CastSpell(32131) end end function BristleLimbWindCaller_WindShock(pUnit, Event) pUnit:FullCastSpellOnTarget(31272, pUnit:GetClosestPlayer()) end function BristleLimbWindCaller_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end function BristleLimbWindCaller_OnDead(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17184, 1, "BristleLimbWindCaller_OnCombat") RegisterUnitEvent(17184, 2, "BristleLimbWindCaller_OnLeaveCombat") RegisterUnitEvent(17184, 4, "BristleLimbWindCaller_OnDead") -- WrathScaleMyrmidon function WrathScaleMyrmidon_OnCombat(Unit, Event) Unit:RegisterEvent("WrathScaleMyrmidon_Strike", 5000, 0) end function WrathScaleMyrmidon_Strike(pUnit, Event) pUnit:FullCastSpellOnTarget(31272, pUnit:GetClosestPlayer()) end function WrathScaleMyrmidon_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end function WrathScaleMyrmidon_OnDead(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17194, 1, "WrathScaleMyrmidon_OnCombat") RegisterUnitEvent(17194, 2, "WrathScaleMyrmidon_OnLeaveCombat") RegisterUnitEvent(17194, 4, "WrathScaleMyrmidon_OnDead") -- WrathScaleNage function WrathScaleNage_OnCombat(Unit, Event) Unit:RegisterEvent("WrathScaleNage_Strike", 12000, 1) end function WrathScaleNage_Strike(pUnit, Event) pUnit:FullCastSpellOnTarget(9080, pUnit:GetClosestPlayer()) end function WrathScaleNage_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end function WrathScaleNage_OnDead(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17193, 1, "WrathScaleNage_OnCombat") RegisterUnitEvent(17193, 2, "WrathScaleNage_OnLeaveCombat") RegisterUnitEvent(17193, 4, "WrathScaleNage_OnDead") -- WrathScaleSiren function WrathScaleSiren_OnCombat(Unit, Event) Unit:RegisterEvent("WrathScaleSiren_Scream", 12000, 1) end function WrathScaleSiren_Scream(pUnit, Event) pUnit:CastSpell(31273) end function WrathScaleSiren_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end function WrathScaleSiren_OnDead(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(17195, 1, "WrathScaleSiren_OnCombat") RegisterUnitEvent(17195, 2, "WrathScaleSiren_OnLeaveCombat") RegisterUnitEvent(17195, 4, "WrathScaleSiren_OnDead") -- Injured Draenei function InjuredDraenei_OnSpawn(pUnit, event) InjuredDraeneiChance = math.random(1, 2) if (InjuredDraeneiChance == 1) then pUnit:SetStandState(3) end if (InjuredDraeneiChance == 2) then pUnit:SetStandState(1) pUnit:SetCombatCapable(0) end end RegisterUnitEvent(16971, 6, "InjuredDraenei_OnSpawn") -- DraeneiSurvivor function DraeneiSurvivor_OnSpawn(pUnit, event) SurvivorDraeneiChance = math.random(1, 3) if (SurvivorDraeneiChance == 1) then pUnit:SetStandState(3) end if (SurvivorDraeneiChance == 2) then pUnit:CastSpell(28630) pUnit:SetStandState(1) end if (SurvivorDraeneiChance == 3) then pUnit:CastSpell(28630) pUnit:SetCombatCapable(0) end end RegisterUnitEvent(16483, 6, "DraeneiSurvivor_OnSpawn")
module("luci.controller.dnsforwarder", package.seeall) function index() if not nixio.fs.access("/etc/config/dnsforwarder") then return end local page = entry({"admin", "services", "dnsforwarder"},alias("admin", "services", "dnsforwarder","general"),_("Dnsforwarder")) page.dependent = true page.acl_depends = { "luci-app-dnsforwarder" } entry({"admin", "services", "dnsforwarder","general"}, cbi("dnsforwarder/general"),_("General"),10).leaf = true entry({"admin", "services", "dnsforwarder","log"}, cbi("dnsforwarder/log"),_("LOG"),30).leaf = true end
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA CoinFlips = CoinFlips or {} RegisterChatCommand({'coin', 'coinflip'}, function(ply, arg) local t = string.Explode(" ", arg) local p = tonumber(t[#t]) p = (p ~= nil and math.floor(p) or nil) if t[1]:lower() == "accept" and p ~= nil then checkCoinFlipRequest(ply, p) return end if p == nil then if t[1]:lower() == "accept" then ply:ChatPrint("[orange]!coinflip accept [confirm number of points]") else ply:ChatPrint("[orange]!coinflip player points") end else table.remove(t) local to, c = PlyCount(string.Implode(" ", t)) if c == 1 then if ply == to then ply:ChatPrint("[red]You can't coinflip yourself!") elseif p >= 1000 then -- minimum 1000 point coinflip initCoinFlip(ply, to, p) else ply:ChatPrint("[red]A coinflip must be a minimum of 1000 points.") end else ply:ChatPrint("[red]Player " .. string.Implode(" ", t) .. " not found.") end end end, { global = true, throttle = true }) timer.Create("CoinFlip", 1, 0, function() local NewCoinFlips = {} for fromID, j in pairs(CoinFlips) do if ((j[3] + 30) <= CurTime()) then local fromPlayer = player.GetBySteamID(fromID) local toPlayer = player.GetBySteamID(j[1]) -- This whole nonsense is because I want to show the from/to's name if possible, but otherwise show a different message. if (fromPlayer and toPlayer) then fromPlayer:ChatPrint("[edgy]" .. toPlayer:Nick() .. "[orange] doesn't want to play. Try again later.") toPlayer:ChatPrint("[orange]You missed out on a coinflip from [edgy]" .. fromPlayer:Nick() .. "[orange].") elseif (not fromPlayer and toPlayer) then toPlayer:ChatPrint("[orange]You missed out on a coinflip.") elseif (fromPlayer and not toPlayer) then fromPlayer:ChatPrint("[red]The player you requested a coinflip to has left. Try again later.") end CoinFlips[fromID] = nil else NewCoinFlips[fromID] = j end end CoinFlips = NewCoinFlips end) function initCoinFlip(ply, target, amount) if ply:SS_HasPoints(amount) and CoinFlips[ply:SteamID()] == nil then ply:ChatPrint("[orange]" .. target:Nick() .. " is receiving your coinflip request.") target:ChatPrint("[orange]" .. ply:Nick() .. " is sending you a coinflip request for [rainbow]" .. string.Comma(amount) .. "[orange]. Say !coinflip accept [confirm number of points] to accept.") CoinFlips[ply:SteamID()] = {target:SteamID(), amount, CurTime()} elseif CoinFlips[ply:SteamID()] ~= nil then ply:ChatPrint("[red]You already have a coinflip in progress.") elseif not ply:SS_HasPoints(amount) then ply:ChatPrint("[red]You don't have enough points.") end end function checkCoinFlipRequest(toPlayer, points) for fromID, j in pairs(CoinFlips) do if j[1] == toPlayer:SteamID() and j[2] == points then -- Coinflip Request Found finishCoinFlip(fromID, toPlayer) return end end toPlayer:ChatPrint("[red]You don't have a coinflip request for that amount!") toPlayer:ChatPrint("[orange]COINFLIPS:") local index = 1 for fromID, j in pairs(CoinFlips) do if j[1] == toPlayer:SteamID() then local fromPlayer = player.GetBySteamID(fromID) if fromPlayer then toPlayer:ChatPrint("[orange](" .. index .. ") [gold]" .. string.Comma(j[2]) .. "[orange] from [edgy]" .. fromPlayer:Nick()) end index = index + 1 end end end function finishCoinFlip(fromID, toPlayer) local fromPlayer = player.GetBySteamID(fromID) local amount = CoinFlips[fromID][2] if (not fromPlayer) then CoinFlips[fromID] = nil -- Remove request from CoinFlip because initiator left the server toPlayer:ChatPrint("[red]The initiator left, coinflip cancelled.") elseif fromPlayer:SS_HasPoints(amount) and toPlayer:SS_HasPoints(amount) then -- Final Check, make sure they have funds still CoinFlips[fromID] = nil local heads = math.random() < 0.5 -- the "request from" player is always Heads. BotSayGlobal("[edgy]" .. fromPlayer:Nick() .. "[fbc] flipped a coin worth [rainbow]" .. string.Comma((amount * 2)) .. "[fbc] against [gold]" .. toPlayer:Nick() .. "[fbc] and [rainbow]" .. (heads and "Won" or "Lost") .. "[fbc]!") local fromcol = heads and "green" or "edgy" fromPlayer:ChatPrint("[" .. fromcol .. "]You " .. (heads and "won" or "lost") .. " [gold]" .. string.Comma(amount) .. "[" .. fromcol .. "] points.") local tocol = heads and "edgy" or "green" toPlayer:ChatPrint("[" .. tocol .. "]You " .. (heads and "lost" or "won") .. " [gold]" .. string.Comma(amount) .. "[" .. tocol .. "] points.") -- Instead of taking the amount away from both and then giving the winner the amount x 2, simply remove/add here if heads then toPlayer:SS_TakePoints(amount) fromPlayer:SS_GivePoints(amount) --math.floor(amount*0.99)) else fromPlayer:SS_TakePoints(amount) toPlayer:SS_GivePoints(amount) --math.floor(amount*0.99)) end else CoinFlips[fromID] = nil toPlayer:ChatPrint("[red]ERROR: No points have been taken. Coinflip cancelled.") fromPlayer:ChatPrint("[red]ERROR: No points have been taken. Coinflip cancelled.") end end
require "import" import "android.widget.*" import "android.view.*" import "com.androlua.*" import "android.app.*" import "autotheme" activity.setTheme(autotheme()) activity.setTitle("Lua参考手册") items={"目录","返回",} function onCreateOptionsMenu(menu) for k,v in ipairs(items) do m=menu.add(v) m.setShowAsActionFlags(1) end end function onMenuItemSelected(id,item) func[item.getTitle()]() end func={} func["目录"]=function() doc_web.loadUrl("file://"..activity.getLuaDir().."/luadoc/contents.html#contents") end func["返回"]=function() --luajava.clear(doc_web) activity.finish() end doc_web=LuaWebView(activity) doc_web.loadUrl("file://"..activity.getLuaDir().."/luadoc/manual.html") doc_web.setOnKeyListener(View.OnKeyListener{ onKey=function (view,keyCode,event) if ((keyCode == event.KEYCODE_BACK) and view.canGoBack()) then view.goBack(); return true; end return false end }) activity.setContentView(doc_web)
function twoSum(nums, target) -- nums: Table[number] -- target: number m = {} for k, v in pairs(nums) do if nil == m[target - v] then m[v] = k else return {k, m[target - v]} end end return {-1, -1} end v = {2,7,11,15} print(twoSum(v, 13))
require 'png' function printProg(line, totalLine) print(line .. " of " .. totalLine) end img = pngImage("Example.png", printProg) print("Width: " .. img.width) print("Height: " .. img.height) print("Depth: " .. img.depth) print("Color of pixel (10, 10): " .. img:getPixel(10,10):format())
-- Tests for alpha_beta_pruning.lua local ABP = require 'alpha_beta_pruning' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('Testing ABP', function() local tree = require 'handlers.tree_handler' local t = tree() t:addNode('A',nil,0) t:addNode('B','A',0) t:addNode('C','A',0) t:addNode('D','A',0) t:addNode('E','B',4) t:addNode('F','B',12) t:addNode('G','B',7) t:addNode('H','C',10) t:addNode('I','C',5) t:addNode('J','C',6) t:addNode('K','D',1) t:addNode('L','D',2) t:addNode('M','D',3) local head = t:getNode('A') assert(ABP(head, t, 3) == 5) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the rights --to use, copy, modify, merge, publish, distribute, sublicense, and/or sell --copies of the Software, and to permit persons to whom the Software is --furnished to do so, subject to the following conditions: -- --The above copyright notice and this permission notice shall be included in all --copies or substantial portions of the Software. -- --THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR --IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, --FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE --AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER --LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, --OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE --SOFTWARE. ]] -- This profile should run in O(n) times require("lib-tde.luapath") local i18n = require("lib-tde.i18n") i18n.init("en") i18n.set_system_language("nl") -- do a lot of translations for _ = 1, 50000 do i18n.translate("wireless") i18n.translate("OS Name") end
-- https://github.com/ImagicTheCat/ljuv -- MIT license (see LICENSE or src/ljuv.lua) -- FFI binding: libuv 1.42.0 local ffi = require("ffi") if ffi.os == "Windows" then if ffi.abi("64bit") then ffi.cdef("typedef UINT_PTR uint64_t;") else ffi.cdef("typedef UINT_PTR unsigned int;") end -- ffi.cdef[[ typedef unsigned long ULONG typedef struct uv_buf_t { ULONG len; char* base; } uv_buf_t; typedef int uv_file; typedef void *PVOID; typedef PVOID HANDLE; typedef UINT_PTR SOCKET; typedef SOCKET uv_os_sock_t; typedef HANDLE uv_os_fd_t; typedef HANDLE HINSTANCE; typedef HINSTANCE HMODULE; typedef struct { HMODULE handle; char* errmsg; } uv_lib_t; ]] else ffi.cdef[[ typedef struct uv_buf_t { char* base; size_t len; } uv_buf_t; typedef int uv_file; typedef int uv_os_sock_t; typedef int uv_os_fd_t; typedef struct { void* handle; char* errmsg; } uv_lib_t; ]] end ffi.cdef[[ typedef enum { UV_E2BIG = (-(7)), UV_EACCES = (-(13)), UV_EADDRINUSE = (-(98)), UV_EADDRNOTAVAIL = (-(99)), UV_EAFNOSUPPORT = (-(97)), UV_EAGAIN = (-(11)), UV_EAI_ADDRFAMILY = (-3000), UV_EAI_AGAIN = (-3001), UV_EAI_BADFLAGS = (-3002), UV_EAI_BADHINTS = (-3013), UV_EAI_CANCELED = (-3003), UV_EAI_FAIL = (-3004), UV_EAI_FAMILY = (-3005), UV_EAI_MEMORY = (-3006), UV_EAI_NODATA = (-3007), UV_EAI_NONAME = (-3008), UV_EAI_OVERFLOW = (-3009), UV_EAI_PROTOCOL = (-3014), UV_EAI_SERVICE = (-3010), UV_EAI_SOCKTYPE = (-3011), UV_EALREADY = (-(114)), UV_EBADF = (-(9)), UV_EBUSY = (-(16)), UV_ECANCELED = (-(125)), UV_ECHARSET = (-4080), UV_ECONNABORTED = (-(103)), UV_ECONNREFUSED = (-(111)), UV_ECONNRESET = (-(104)), UV_EDESTADDRREQ = (-(89)), UV_EEXIST = (-(17)), UV_EFAULT = (-(14)), UV_EFBIG = (-(27)), UV_EHOSTUNREACH = (-(113)), UV_EINTR = (-(4)), UV_EINVAL = (-(22)), UV_EIO = (-(5)), UV_EISCONN = (-(106)), UV_EISDIR = (-(21)), UV_ELOOP = (-(40)), UV_EMFILE = (-(24)), UV_EMSGSIZE = (-(90)), UV_ENAMETOOLONG = (-(36)), UV_ENETDOWN = (-(100)), UV_ENETUNREACH = (-(101)), UV_ENFILE = (-(23)), UV_ENOBUFS = (-(105)), UV_ENODEV = (-(19)), UV_ENOENT = (-(2)), UV_ENOMEM = (-(12)), UV_ENONET = (-(64)), UV_ENOPROTOOPT = (-(92)), UV_ENOSPC = (-(28)), UV_ENOSYS = (-(38)), UV_ENOTCONN = (-(107)), UV_ENOTDIR = (-(20)), UV_ENOTEMPTY = (-(39)), UV_ENOTSOCK = (-(88)), UV_ENOTSUP = (-(95)), UV_EOVERFLOW = (-(75)), UV_EPERM = (-(1)), UV_EPIPE = (-(32)), UV_EPROTO = (-(71)), UV_EPROTONOSUPPORT = (-(93)), UV_EPROTOTYPE = (-(91)), UV_ERANGE = (-(34)), UV_EROFS = (-(30)), UV_ESHUTDOWN = (-(108)), UV_ESPIPE = (-(29)), UV_ESRCH = (-(3)), UV_ETIMEDOUT = (-(110)), UV_ETXTBSY = (-(26)), UV_EXDEV = (-(18)), UV_UNKNOWN = (-4094), UV_EOF = (-4095), UV_ENXIO = (-(6)), UV_EMLINK = (-(31)), UV_EHOSTDOWN = (-(112)), UV_EREMOTEIO = (-(121)), UV_ENOTTY = (-(25)), UV_EFTYPE = (-4028), UV_EILSEQ = (-(84)), UV_ESOCKTNOSUPPORT = (-(94)), UV_ERRNO_MAX = (-4095) - 1 } uv_errno_t; typedef enum { UV_UNKNOWN_HANDLE = 0, UV_ASYNC, UV_CHECK, UV_FS_EVENT, UV_FS_POLL, UV_HANDLE, UV_IDLE, UV_NAMED_PIPE, UV_POLL, UV_PREPARE, UV_PROCESS, UV_STREAM, UV_TCP, UV_TIMER, UV_TTY, UV_UDP, UV_SIGNAL, UV_FILE, UV_HANDLE_TYPE_MAX } uv_handle_type; typedef enum { UV_UNKNOWN_REQ = 0, UV_REQ, UV_CONNECT, UV_WRITE, UV_SHUTDOWN, UV_UDP_SEND, UV_FS, UV_WORK, UV_GETADDRINFO, UV_GETNAMEINFO, UV_RANDOM, UV_REQ_TYPE_MAX } uv_req_type; typedef struct uv_loop_s uv_loop_t; typedef struct uv_handle_s uv_handle_t; typedef struct uv_dir_s uv_dir_t; typedef struct uv_stream_s uv_stream_t; typedef struct uv_tcp_s uv_tcp_t; typedef struct uv_udp_s uv_udp_t; typedef struct uv_pipe_s uv_pipe_t; typedef struct uv_tty_s uv_tty_t; typedef struct uv_poll_s uv_poll_t; typedef struct uv_timer_s uv_timer_t; typedef struct uv_prepare_s uv_prepare_t; typedef struct uv_check_s uv_check_t; typedef struct uv_idle_s uv_idle_t; typedef struct uv_async_s uv_async_t; typedef struct uv_process_s uv_process_t; typedef struct uv_fs_event_s uv_fs_event_t; typedef struct uv_fs_poll_s uv_fs_poll_t; typedef struct uv_signal_s uv_signal_t; typedef struct uv_req_s uv_req_t; typedef struct uv_getaddrinfo_s uv_getaddrinfo_t; typedef struct uv_getnameinfo_s uv_getnameinfo_t; typedef struct uv_shutdown_s uv_shutdown_t; typedef struct uv_write_s uv_write_t; typedef struct uv_connect_s uv_connect_t; typedef struct uv_udp_send_s uv_udp_send_t; typedef struct uv_fs_s uv_fs_t; typedef struct uv_work_s uv_work_t; typedef struct uv_random_s uv_random_t; typedef struct uv_env_item_s uv_env_item_t; typedef struct uv_cpu_info_s uv_cpu_info_t; typedef struct uv_interface_address_s uv_interface_address_t; typedef struct uv_dirent_s uv_dirent_t; typedef struct uv_passwd_s uv_passwd_t; typedef struct uv_utsname_s uv_utsname_t; typedef struct uv_statfs_s uv_statfs_t; typedef enum { UV_LOOP_BLOCK_SIGNAL = 0, UV_METRICS_IDLE_TIME } uv_loop_option; typedef enum { UV_RUN_DEFAULT = 0, UV_RUN_ONCE, UV_RUN_NOWAIT } uv_run_mode; unsigned int uv_version(void); const char* uv_version_string(void); typedef void* (*uv_malloc_func)(size_t size); typedef void* (*uv_realloc_func)(void* ptr, size_t size); typedef void* (*uv_calloc_func)(size_t count, size_t size); typedef void (*uv_free_func)(void* ptr); void uv_library_shutdown(void); int uv_replace_allocator(uv_malloc_func malloc_func, uv_realloc_func realloc_func, uv_calloc_func calloc_func, uv_free_func free_func); uv_loop_t* uv_default_loop(void); int uv_loop_init(uv_loop_t* loop); int uv_loop_close(uv_loop_t* loop); uv_loop_t* uv_loop_new(void); void uv_loop_delete(uv_loop_t*); size_t uv_loop_size(void); int uv_loop_alive(const uv_loop_t* loop); int uv_loop_configure(uv_loop_t* loop, uv_loop_option option, ...); int uv_loop_fork(uv_loop_t* loop); int uv_run(uv_loop_t*, uv_run_mode mode); void uv_stop(uv_loop_t*); void uv_ref(uv_handle_t*); void uv_unref(uv_handle_t*); int uv_has_ref(const uv_handle_t*); void uv_update_time(uv_loop_t*); uint64_t uv_now(const uv_loop_t*); int uv_backend_fd(const uv_loop_t*); int uv_backend_timeout(const uv_loop_t*); typedef void (*uv_alloc_cb)(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf); typedef void (*uv_read_cb)(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf); typedef void (*uv_write_cb)(uv_write_t* req, int status); typedef void (*uv_connect_cb)(uv_connect_t* req, int status); typedef void (*uv_shutdown_cb)(uv_shutdown_t* req, int status); typedef void (*uv_connection_cb)(uv_stream_t* server, int status); typedef void (*uv_close_cb)(uv_handle_t* handle); typedef void (*uv_poll_cb)(uv_poll_t* handle, int status, int events); typedef void (*uv_timer_cb)(uv_timer_t* handle); typedef void (*uv_async_cb)(uv_async_t* handle); typedef void (*uv_prepare_cb)(uv_prepare_t* handle); typedef void (*uv_check_cb)(uv_check_t* handle); typedef void (*uv_idle_cb)(uv_idle_t* handle); typedef void (*uv_exit_cb)(uv_process_t*, int64_t exit_status, int term_signal); typedef void (*uv_walk_cb)(uv_handle_t* handle, void* arg); typedef void (*uv_fs_cb)(uv_fs_t* req); typedef void (*uv_work_cb)(uv_work_t* req); typedef void (*uv_after_work_cb)(uv_work_t* req, int status); typedef void (*uv_getaddrinfo_cb)(uv_getaddrinfo_t* req, int status, struct addrinfo* res); typedef void (*uv_getnameinfo_cb)(uv_getnameinfo_t* req, int status, const char* hostname, const char* service); typedef void (*uv_random_cb)(uv_random_t* req, int status, void* buf, size_t buflen); typedef struct { long tv_sec; long tv_nsec; } uv_timespec_t; typedef struct { uint64_t st_dev; uint64_t st_mode; uint64_t st_nlink; uint64_t st_uid; uint64_t st_gid; uint64_t st_rdev; uint64_t st_ino; uint64_t st_size; uint64_t st_blksize; uint64_t st_blocks; uint64_t st_flags; uint64_t st_gen; uv_timespec_t st_atim; uv_timespec_t st_mtim; uv_timespec_t st_ctim; uv_timespec_t st_birthtim; } uv_stat_t; typedef void (*uv_fs_event_cb)(uv_fs_event_t* handle, const char* filename, int events, int status); typedef void (*uv_fs_poll_cb)(uv_fs_poll_t* handle, int status, const uv_stat_t* prev, const uv_stat_t* curr); typedef void (*uv_signal_cb)(uv_signal_t* handle, int signum); typedef enum { UV_LEAVE_GROUP = 0, UV_JOIN_GROUP } uv_membership; int uv_translate_sys_error(int sys_errno); const char* uv_strerror(int err); char* uv_strerror_r(int err, char* buf, size_t buflen); const char* uv_err_name(int err); char* uv_err_name_r(int err, char* buf, size_t buflen); int uv_shutdown(uv_shutdown_t* req, uv_stream_t* handle, uv_shutdown_cb cb); struct uv_shutdown_s { void* data; uv_req_type type; void* reserved[6]; uv_stream_t* handle; uv_shutdown_cb cb; }; struct uv_handle_s { void* data; uv_loop_t* loop; uv_handle_type type; uv_close_cb close_cb; void* handle_queue[2]; union { int fd; void* reserved[4]; } u; uv_handle_t* next_closing; unsigned int flags; }; size_t uv_handle_size(uv_handle_type type); uv_handle_type uv_handle_get_type(const uv_handle_t* handle); const char* uv_handle_type_name(uv_handle_type type); void* uv_handle_get_data(const uv_handle_t* handle); uv_loop_t* uv_handle_get_loop(const uv_handle_t* handle); void uv_handle_set_data(uv_handle_t* handle, void* data); size_t uv_req_size(uv_req_type type); void* uv_req_get_data(const uv_req_t* req); void uv_req_set_data(uv_req_t* req, void* data); uv_req_type uv_req_get_type(const uv_req_t* req); const char* uv_req_type_name(uv_req_type type); int uv_is_active(const uv_handle_t* handle); void uv_walk(uv_loop_t* loop, uv_walk_cb walk_cb, void* arg); void uv_close(uv_handle_t* handle, uv_close_cb close_cb); int uv_send_buffer_size(uv_handle_t* handle, int* value); int uv_recv_buffer_size(uv_handle_t* handle, int* value); int uv_fileno(const uv_handle_t* handle, uv_os_fd_t* fd); uv_buf_t uv_buf_init(char* base, unsigned int len); int uv_pipe(uv_file fds[2], int read_flags, int write_flags); int uv_socketpair(int type, int protocol, uv_os_sock_t socket_vector[2], int flags0, int flags1); size_t uv_stream_get_write_queue_size(const uv_stream_t* stream); int uv_listen(uv_stream_t* stream, int backlog, uv_connection_cb cb); int uv_accept(uv_stream_t* server, uv_stream_t* client); int uv_read_start(uv_stream_t*, uv_alloc_cb alloc_cb, uv_read_cb read_cb); int uv_read_stop(uv_stream_t*); int uv_write(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb); int uv_write2(uv_write_t* req, uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle, uv_write_cb cb); int uv_try_write(uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs); int uv_try_write2(uv_stream_t* handle, const uv_buf_t bufs[], unsigned int nbufs, uv_stream_t* send_handle); int uv_is_readable(const uv_stream_t* handle); int uv_is_writable(const uv_stream_t* handle); int uv_stream_set_blocking(uv_stream_t* handle, int blocking); int uv_is_closing(const uv_handle_t* handle); int uv_tcp_init(uv_loop_t*, uv_tcp_t* handle); int uv_tcp_init_ex(uv_loop_t*, uv_tcp_t* handle, unsigned int flags); int uv_tcp_open(uv_tcp_t* handle, uv_os_sock_t sock); int uv_tcp_nodelay(uv_tcp_t* handle, int enable); int uv_tcp_keepalive(uv_tcp_t* handle, int enable, unsigned int delay); int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable); enum uv_tcp_flags { UV_TCP_IPV6ONLY = 1 }; int uv_tcp_bind(uv_tcp_t* handle, const struct sockaddr* addr, unsigned int flags); int uv_tcp_getsockname(const uv_tcp_t* handle, struct sockaddr* name, int* namelen); int uv_tcp_getpeername(const uv_tcp_t* handle, struct sockaddr* name, int* namelen); int uv_tcp_close_reset(uv_tcp_t* handle, uv_close_cb close_cb); int uv_tcp_connect(uv_connect_t* req, uv_tcp_t* handle, const struct sockaddr* addr, uv_connect_cb cb); enum uv_udp_flags { UV_UDP_IPV6ONLY = 1, UV_UDP_PARTIAL = 2, UV_UDP_REUSEADDR = 4, UV_UDP_MMSG_CHUNK = 8, UV_UDP_MMSG_FREE = 16, UV_UDP_LINUX_RECVERR = 32, UV_UDP_RECVMMSG = 256 }; typedef void (*uv_udp_send_cb)(uv_udp_send_t* req, int status); typedef void (*uv_udp_recv_cb)(uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags); int uv_udp_init(uv_loop_t*, uv_udp_t* handle); int uv_udp_init_ex(uv_loop_t*, uv_udp_t* handle, unsigned int flags); int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock); int uv_udp_bind(uv_udp_t* handle, const struct sockaddr* addr, unsigned int flags); int uv_udp_connect(uv_udp_t* handle, const struct sockaddr* addr); int uv_udp_getpeername(const uv_udp_t* handle, struct sockaddr* name, int* namelen); int uv_udp_getsockname(const uv_udp_t* handle, struct sockaddr* name, int* namelen); int uv_udp_set_membership(uv_udp_t* handle, const char* multicast_addr, const char* interface_addr, uv_membership membership); int uv_udp_set_source_membership(uv_udp_t* handle, const char* multicast_addr, const char* interface_addr, const char* source_addr, uv_membership membership); int uv_udp_set_multicast_loop(uv_udp_t* handle, int on); int uv_udp_set_multicast_ttl(uv_udp_t* handle, int ttl); int uv_udp_set_multicast_interface(uv_udp_t* handle, const char* interface_addr); int uv_udp_set_broadcast(uv_udp_t* handle, int on); int uv_udp_set_ttl(uv_udp_t* handle, int ttl); int uv_udp_send(uv_udp_send_t* req, uv_udp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, const struct sockaddr* addr, uv_udp_send_cb send_cb); int uv_udp_try_send(uv_udp_t* handle, const uv_buf_t bufs[], unsigned int nbufs, const struct sockaddr* addr); int uv_udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb, uv_udp_recv_cb recv_cb); int uv_udp_using_recvmmsg(const uv_udp_t* handle); int uv_udp_recv_stop(uv_udp_t* handle); size_t uv_udp_get_send_queue_size(const uv_udp_t* handle); size_t uv_udp_get_send_queue_count(const uv_udp_t* handle); typedef enum { UV_TTY_MODE_NORMAL, UV_TTY_MODE_RAW, UV_TTY_MODE_IO } uv_tty_mode_t; typedef enum { UV_TTY_SUPPORTED, UV_TTY_UNSUPPORTED } uv_tty_vtermstate_t; int uv_tty_init(uv_loop_t*, uv_tty_t*, uv_file fd, int readable); int uv_tty_set_mode(uv_tty_t*, uv_tty_mode_t mode); int uv_tty_reset_mode(void); int uv_tty_get_winsize(uv_tty_t*, int* width, int* height); void uv_tty_set_vterm_state(uv_tty_vtermstate_t state); int uv_tty_get_vterm_state(uv_tty_vtermstate_t* state); uv_handle_type uv_guess_handle(uv_file file); int uv_pipe_init(uv_loop_t*, uv_pipe_t* handle, int ipc); int uv_pipe_open(uv_pipe_t*, uv_file file); int uv_pipe_bind(uv_pipe_t* handle, const char* name); void uv_pipe_connect(uv_connect_t* req, uv_pipe_t* handle, const char* name, uv_connect_cb cb); int uv_pipe_getsockname(const uv_pipe_t* handle, char* buffer, size_t* size); int uv_pipe_getpeername(const uv_pipe_t* handle, char* buffer, size_t* size); void uv_pipe_pending_instances(uv_pipe_t* handle, int count); int uv_pipe_pending_count(uv_pipe_t* handle); uv_handle_type uv_pipe_pending_type(uv_pipe_t* handle); int uv_pipe_chmod(uv_pipe_t* handle, int flags); enum uv_poll_event { UV_READABLE = 1, UV_WRITABLE = 2, UV_DISCONNECT = 4, UV_PRIORITIZED = 8 }; int uv_poll_init(uv_loop_t* loop, uv_poll_t* handle, int fd); int uv_poll_init_socket(uv_loop_t* loop, uv_poll_t* handle, uv_os_sock_t socket); int uv_poll_start(uv_poll_t* handle, int events, uv_poll_cb cb); int uv_poll_stop(uv_poll_t* handle); int uv_prepare_init(uv_loop_t*, uv_prepare_t* prepare); int uv_prepare_start(uv_prepare_t* prepare, uv_prepare_cb cb); int uv_prepare_stop(uv_prepare_t* prepare); int uv_check_init(uv_loop_t*, uv_check_t* check); int uv_check_start(uv_check_t* check, uv_check_cb cb); int uv_check_stop(uv_check_t* check); int uv_idle_init(uv_loop_t*, uv_idle_t* idle); int uv_idle_start(uv_idle_t* idle, uv_idle_cb cb); int uv_idle_stop(uv_idle_t* idle); int uv_async_init(uv_loop_t*, uv_async_t* async, uv_async_cb async_cb); int uv_async_send(uv_async_t* async); int uv_timer_init(uv_loop_t*, uv_timer_t* handle); int uv_timer_start(uv_timer_t* handle, uv_timer_cb cb, uint64_t timeout, uint64_t repeat); int uv_timer_stop(uv_timer_t* handle); int uv_timer_again(uv_timer_t* handle); void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat); uint64_t uv_timer_get_repeat(const uv_timer_t* handle); uint64_t uv_timer_get_due_in(const uv_timer_t* handle); int uv_getaddrinfo(uv_loop_t* loop, uv_getaddrinfo_t* req, uv_getaddrinfo_cb getaddrinfo_cb, const char* node, const char* service, const struct addrinfo* hints); void uv_freeaddrinfo(struct addrinfo* ai); int uv_getnameinfo(uv_loop_t* loop, uv_getnameinfo_t* req, uv_getnameinfo_cb getnameinfo_cb, const struct sockaddr* addr, int flags); typedef enum { UV_IGNORE = 0x00, UV_CREATE_PIPE = 0x01, UV_INHERIT_FD = 0x02, UV_INHERIT_STREAM = 0x04, UV_READABLE_PIPE = 0x10, UV_WRITABLE_PIPE = 0x20, UV_NONBLOCK_PIPE = 0x40, UV_OVERLAPPED_PIPE = 0x40 } uv_stdio_flags; typedef struct uv_stdio_container_s { uv_stdio_flags flags; union { uv_stream_t* stream; int fd; } data; } uv_stdio_container_t; /* typedef struct uv_process_options_s { uv_exit_cb exit_cb; const char* file; char** args; char** env; const char* cwd; unsigned int flags; int stdio_count; uv_stdio_container_t* stdio; uv_uid_t uid; uv_gid_t gid; } uv_process_options_t; */ enum uv_process_flags { UV_PROCESS_SETUID = (1 << 0), UV_PROCESS_SETGID = (1 << 1), UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS = (1 << 2), UV_PROCESS_DETACHED = (1 << 3), UV_PROCESS_WINDOWS_HIDE = (1 << 4), UV_PROCESS_WINDOWS_HIDE_CONSOLE = (1 << 5), UV_PROCESS_WINDOWS_HIDE_GUI = (1 << 6) }; /* int uv_spawn(uv_loop_t* loop, uv_process_t* handle, const uv_process_options_t* options); */ int uv_process_kill(uv_process_t*, int signum); int uv_kill(int pid, int signum); // uv_pid_t uv_process_get_pid(const uv_process_t*); int uv_queue_work(uv_loop_t* loop, uv_work_t* req, uv_work_cb work_cb, uv_after_work_cb after_work_cb); int uv_cancel(uv_req_t* req); struct uv_cpu_times_s { uint64_t user; uint64_t nice; uint64_t sys; uint64_t idle; uint64_t irq; }; struct uv_cpu_info_s { char* model; int speed; struct uv_cpu_times_s cpu_times; }; /* struct uv_interface_address_s { char* name; char phys_addr[6]; int is_internal; union { struct sockaddr_in address4; struct sockaddr_in6 address6; } address; union { struct sockaddr_in netmask4; struct sockaddr_in6 netmask6; } netmask; }; */ struct uv_passwd_s { char* username; long uid; long gid; char* shell; char* homedir; }; struct uv_utsname_s { char sysname[256]; char release[256]; char version[256]; char machine[256]; }; struct uv_statfs_s { uint64_t f_type; uint64_t f_bsize; uint64_t f_blocks; uint64_t f_bfree; uint64_t f_bavail; uint64_t f_files; uint64_t f_ffree; uint64_t f_spare[4]; }; typedef enum { UV_DIRENT_UNKNOWN, UV_DIRENT_FILE, UV_DIRENT_DIR, UV_DIRENT_LINK, UV_DIRENT_FIFO, UV_DIRENT_SOCKET, UV_DIRENT_CHAR, UV_DIRENT_BLOCK } uv_dirent_type_t; struct uv_dirent_s { const char* name; uv_dirent_type_t type; }; char** uv_setup_args(int argc, char** argv); int uv_get_process_title(char* buffer, size_t size); int uv_set_process_title(const char* title); int uv_resident_set_memory(size_t* rss); int uv_uptime(double* uptime); uv_os_fd_t uv_get_osfhandle(int fd); int uv_open_osfhandle(uv_os_fd_t os_fd); typedef struct { long tv_sec; long tv_usec; } uv_timeval_t; typedef struct { int64_t tv_sec; int32_t tv_usec; } uv_timeval64_t; typedef struct { uv_timeval_t ru_utime; uv_timeval_t ru_stime; uint64_t ru_maxrss; uint64_t ru_ixrss; uint64_t ru_idrss; uint64_t ru_isrss; uint64_t ru_minflt; uint64_t ru_majflt; uint64_t ru_nswap; uint64_t ru_inblock; uint64_t ru_oublock; uint64_t ru_msgsnd; uint64_t ru_msgrcv; uint64_t ru_nsignals; uint64_t ru_nvcsw; uint64_t ru_nivcsw; } uv_rusage_t; int uv_getrusage(uv_rusage_t* rusage); int uv_os_homedir(char* buffer, size_t* size); int uv_os_tmpdir(char* buffer, size_t* size); int uv_os_get_passwd(uv_passwd_t* pwd); void uv_os_free_passwd(uv_passwd_t* pwd); // uv_pid_t uv_os_getpid(void); // uv_pid_t uv_os_getppid(void); // int uv_os_getpriority(uv_pid_t pid, int* priority); // int uv_os_setpriority(uv_pid_t pid, int priority); int uv_cpu_info(uv_cpu_info_t** cpu_infos, int* count); void uv_free_cpu_info(uv_cpu_info_t* cpu_infos, int count); /* int uv_interface_addresses(uv_interface_address_t** addresses, int* count); void uv_free_interface_addresses(uv_interface_address_t* addresses, int count); */ struct uv_env_item_s { char* name; char* value; }; int uv_os_environ(uv_env_item_t** envitems, int* count); void uv_os_free_environ(uv_env_item_t* envitems, int count); int uv_os_getenv(const char* name, char* buffer, size_t* size); int uv_os_setenv(const char* name, const char* value); int uv_os_unsetenv(const char* name); int uv_os_gethostname(char* buffer, size_t* size); int uv_os_uname(uv_utsname_t* buffer); uint64_t uv_metrics_idle_time(uv_loop_t* loop); typedef enum { UV_FS_UNKNOWN = -1, UV_FS_CUSTOM, UV_FS_OPEN, UV_FS_CLOSE, UV_FS_READ, UV_FS_WRITE, UV_FS_SENDFILE, UV_FS_STAT, UV_FS_LSTAT, UV_FS_FSTAT, UV_FS_FTRUNCATE, UV_FS_UTIME, UV_FS_FUTIME, UV_FS_ACCESS, UV_FS_CHMOD, UV_FS_FCHMOD, UV_FS_FSYNC, UV_FS_FDATASYNC, UV_FS_UNLINK, UV_FS_RMDIR, UV_FS_MKDIR, UV_FS_MKDTEMP, UV_FS_RENAME, UV_FS_SCANDIR, UV_FS_LINK, UV_FS_SYMLINK, UV_FS_READLINK, UV_FS_CHOWN, UV_FS_FCHOWN, UV_FS_REALPATH, UV_FS_COPYFILE, UV_FS_LCHOWN, UV_FS_OPENDIR, UV_FS_READDIR, UV_FS_CLOSEDIR, UV_FS_STATFS, UV_FS_MKSTEMP, UV_FS_LUTIME } uv_fs_type; uv_fs_type uv_fs_get_type(const uv_fs_t*); ssize_t uv_fs_get_result(const uv_fs_t*); int uv_fs_get_system_error(const uv_fs_t*); void* uv_fs_get_ptr(const uv_fs_t*); const char* uv_fs_get_path(const uv_fs_t*); uv_stat_t* uv_fs_get_statbuf(uv_fs_t*); void uv_fs_req_cleanup(uv_fs_t* req); int uv_fs_close(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); int uv_fs_open(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, int mode, uv_fs_cb cb); int uv_fs_read(uv_loop_t* loop, uv_fs_t* req, uv_file file, const uv_buf_t bufs[], unsigned int nbufs, int64_t offset, uv_fs_cb cb); int uv_fs_unlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_write(uv_loop_t* loop, uv_fs_t* req, uv_file file, const uv_buf_t bufs[], unsigned int nbufs, int64_t offset, uv_fs_cb cb); int uv_fs_copyfile(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, int flags, uv_fs_cb cb); int uv_fs_mkdir(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb); int uv_fs_mkdtemp(uv_loop_t* loop, uv_fs_t* req, const char* tpl, uv_fs_cb cb); int uv_fs_mkstemp(uv_loop_t* loop, uv_fs_t* req, const char* tpl, uv_fs_cb cb); int uv_fs_rmdir(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_scandir(uv_loop_t* loop, uv_fs_t* req, const char* path, int flags, uv_fs_cb cb); int uv_fs_scandir_next(uv_fs_t* req, uv_dirent_t* ent); int uv_fs_opendir(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_readdir(uv_loop_t* loop, uv_fs_t* req, uv_dir_t* dir, uv_fs_cb cb); int uv_fs_closedir(uv_loop_t* loop, uv_fs_t* req, uv_dir_t* dir, uv_fs_cb cb); int uv_fs_stat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_fstat(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); int uv_fs_rename(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb); int uv_fs_fsync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); int uv_fs_fdatasync(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_fs_cb cb); int uv_fs_ftruncate(uv_loop_t* loop, uv_fs_t* req, uv_file file, int64_t offset, uv_fs_cb cb); int uv_fs_sendfile(uv_loop_t* loop, uv_fs_t* req, uv_file out_fd, uv_file in_fd, int64_t in_offset, size_t length, uv_fs_cb cb); int uv_fs_access(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb); int uv_fs_chmod(uv_loop_t* loop, uv_fs_t* req, const char* path, int mode, uv_fs_cb cb); int uv_fs_utime(uv_loop_t* loop, uv_fs_t* req, const char* path, double atime, double mtime, uv_fs_cb cb); int uv_fs_futime(uv_loop_t* loop, uv_fs_t* req, uv_file file, double atime, double mtime, uv_fs_cb cb); int uv_fs_lutime(uv_loop_t* loop, uv_fs_t* req, const char* path, double atime, double mtime, uv_fs_cb cb); int uv_fs_lstat(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_link(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, uv_fs_cb cb); int uv_fs_symlink(uv_loop_t* loop, uv_fs_t* req, const char* path, const char* new_path, int flags, uv_fs_cb cb); int uv_fs_readlink(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_realpath(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); int uv_fs_fchmod(uv_loop_t* loop, uv_fs_t* req, uv_file file, int mode, uv_fs_cb cb); /* int uv_fs_chown(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb); int uv_fs_fchown(uv_loop_t* loop, uv_fs_t* req, uv_file file, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb); int uv_fs_lchown(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb); int uv_fs_statfs(uv_loop_t* loop, uv_fs_t* req, const char* path, uv_fs_cb cb); */ enum uv_fs_event { UV_RENAME = 1, UV_CHANGE = 2 }; int uv_fs_poll_init(uv_loop_t* loop, uv_fs_poll_t* handle); int uv_fs_poll_start(uv_fs_poll_t* handle, uv_fs_poll_cb poll_cb, const char* path, unsigned int interval); int uv_fs_poll_stop(uv_fs_poll_t* handle); int uv_fs_poll_getpath(uv_fs_poll_t* handle, char* buffer, size_t* size); int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle); int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum); int uv_signal_start_oneshot(uv_signal_t* handle, uv_signal_cb signal_cb, int signum); int uv_signal_stop(uv_signal_t* handle); void uv_loadavg(double avg[3]); enum uv_fs_event_flags { UV_FS_EVENT_WATCH_ENTRY = 1, UV_FS_EVENT_STAT = 2, UV_FS_EVENT_RECURSIVE = 4 }; int uv_fs_event_init(uv_loop_t* loop, uv_fs_event_t* handle); int uv_fs_event_start(uv_fs_event_t* handle, uv_fs_event_cb cb, const char* path, unsigned int flags); int uv_fs_event_stop(uv_fs_event_t* handle); int uv_fs_event_getpath(uv_fs_event_t* handle, char* buffer, size_t* size); int uv_ip4_addr(const char* ip, int port, struct sockaddr_in* addr); int uv_ip6_addr(const char* ip, int port, struct sockaddr_in6* addr); int uv_ip4_name(const struct sockaddr_in* src, char* dst, size_t size); int uv_ip6_name(const struct sockaddr_in6* src, char* dst, size_t size); int uv_inet_ntop(int af, const void* src, char* dst, size_t size); int uv_inet_pton(int af, const char* src, void* dst); int uv_random(uv_loop_t* loop, uv_random_t* req, void *buf, size_t buflen, unsigned flags, uv_random_cb cb); int uv_if_indextoname(unsigned int ifindex, char* buffer, size_t* size); int uv_if_indextoiid(unsigned int ifindex, char* buffer, size_t* size); int uv_exepath(char* buffer, size_t* size); int uv_cwd(char* buffer, size_t* size); int uv_chdir(const char* dir); uint64_t uv_get_free_memory(void); uint64_t uv_get_total_memory(void); uint64_t uv_get_constrained_memory(void); uint64_t uv_hrtime(void); void uv_sleep(unsigned int msec); void uv_disable_stdio_inheritance(void); int uv_dlopen(const char* filename, uv_lib_t* lib); void uv_dlclose(uv_lib_t* lib); int uv_dlsym(uv_lib_t* lib, const char* name, void** ptr); const char* uv_dlerror(const uv_lib_t* lib); int uv_gettimeofday(uv_timeval64_t* tv); /* typedef void (*uv_thread_cb)(void* arg); int uv_thread_create(uv_thread_t* tid, uv_thread_cb entry, void* arg); typedef enum { UV_THREAD_NO_FLAGS = 0x00, UV_THREAD_HAS_STACK_SIZE = 0x01 } uv_thread_create_flags; struct uv_thread_options_s { unsigned int flags; size_t stack_size; }; typedef struct uv_thread_options_s uv_thread_options_t; int uv_thread_create_ex(uv_thread_t* tid, const uv_thread_options_t* params, uv_thread_cb entry, void* arg); uv_thread_t uv_thread_self(void); int uv_thread_join(uv_thread_t *tid); int uv_thread_equal(const uv_thread_t* t1, const uv_thread_t* t2); */ void* uv_loop_get_data(const uv_loop_t*); void uv_loop_set_data(uv_loop_t*, void* data); ]] return ffi.load("uv")
-- luacheck: globals unpack vim local iron = { -- Will eventually be removed config = require("iron.config"), -- Most likely shouldn't be exposed here ll = require("iron.lowlevel"), core = require("iron.core"), } return iron
return { include = function() includedirs { "../vendor/yojimbo", "../vendor/netcode.io", "../vendor/reliable.io" } links { 'mbedtls', 'sodium' } end, run = function() language "C++" kind "StaticLib" add_dependencies { 'vendor:mbedtls', 'vendor:sodium' } files { "../vendor/yojimbo/yojimbo.h", "../vendor/yojimbo/yojimbo.cpp", "../vendor/yojimbo/tlsf/tlsf.h", "../vendor/yojimbo/tlsf/tlsf.c", "../vendor/netcode.io/netcode.c", "../vendor/netcode.io/netcode.h", "../vendor/reliable.io/reliable.c", "../vendor/reliable.io/reliable.h" } end }
local TeleportService = game:GetService("TeleportService") return function (_, playerId, format) format = format or "PlaceIdJobId" local ok, _, errorText, placeId, jobId = pcall(function() return TeleportService:GetPlayerPlaceInstanceAsync(playerId) end) if not ok or (errorText and #errorText > 0) then if format == "PlaceIdJobId" then return "0" .. " -" elseif format == "PlaceId" then return "0" elseif format == "JobId" then return "-" end end if format == "PlaceIdJobId" then return placeId .. " " .. jobId elseif format == "PlaceId" then return tostring(placeId) elseif format == "JobId" then return tostring(jobId) end end
include('shared.lua') function ENT:Initialize() end function ENT:Draw() end
-- helper function to insert two string as RawInline into a table local function insertLatexEnvInline(tab, strBegin, strEnd) table.insert(tab, 1, pandoc.RawInline("latex", strBegin)) table.insert(tab, #tab + 1, pandoc.RawInline("latex", strEnd)) return tab end -- handling of `::: center ... :::` ... (Div class) function center(el) if el.classes[1] == "center" then return { pandoc.RawBlock("latex", "\\begin{center}"), el, pandoc.RawBlock("latex", "\\end{center}") } end end -- remove inline notes: `[...]{.notes}` ... (Span class) function inlineNotes(el) if el.classes[1] == "notes" then return {} end end -- remove block notes: `::: notes ... :::` ... (Div class) function blockNotes(el) if el.classes[1] == "notes" then return {} end end -- remove inline slides span, return content: `[...]{.slides}` ... (Span class) -- rationale: w/o this filter, the content would not be processed correctly function inlineSlides(el) if el.classes[1] == "slides" then return el.content end end -- remove block slides div, return content: `::: slides ... :::` ... (Div class) -- rationale: w/o this filter, the content would not be processed correctly function blockSlides(el) if el.classes[1] == "slides" then return el.content end end -- handling of `[...]{.alert}` ... (Span class) function alert(el) if el.classes[1] == "alert" then return insertLatexEnvInline(el.content, "\\alert{", "}") end end -- handling of `[...]{.bsp}` ... (Span class) function bsp(el) if el.classes[1] == "bsp" then return insertLatexEnvInline(el.content, "\\bsp{", "}") end end -- handling of `[...]{.cbox}` ... (Span class) function cbox(el) if el.classes[1] == "cbox" then return insertLatexEnvInline(el.content, "\\cboxbegin ", " \\cboxend") end end -- handling of `[...]{.hinweis}` ... (Span class) function hinweis(el) if el.classes[1] == "hinweis" then return insertLatexEnvInline(el.content, "\\hinweis{", "}") end end -- handling of `[...]{.thema}` ... (Span class) function thema(el) if el.classes[1] == "thema" then return insertLatexEnvInline(el.content, "\\thema{", "}") end end -- handling of `[...]{.origin}` for inline images ... (Span class) -- allows for some formatting inside the origin/author/license information -- should follow the inline image in the same paragraph/line function origin(el) if el.classes[1] == "origin" then return insertLatexEnvInline(el.content, "\\colorbox{origin}{\\begin{tiny} ", " \\end{tiny}}") end end return { { Div = center }, { Span = inlineNotes, Div = blockNotes }, { Span = inlineSlides, Div = blockSlides }, { Span = alert }, { Span = bsp }, { Span = cbox }, { Span = hinweis }, { Span = thema }, { Span = origin } }
local Fader = {} ShadowUF:RegisterModule(Fader, "fader", ShadowUF.L["Combat fader"]) local function faderUpdate(self, elapsed) self.timeElapsed = self.timeElapsed + elapsed if( self.timeElapsed >= self.fadeTime ) then self.parent:SetAlpha(self.alphaEnd) self:Hide() if( self.fadeType == "in" ) then self.parent:DisableRangeAlpha(false) end return end if( self.fadeType == "in" ) then self.parent:SetAlpha((self.timeElapsed / self.fadeTime) * (self.alphaEnd - self.alphaStart) + self.alphaStart) else self.parent:SetAlpha(((self.fadeTime - self.timeElapsed) / self.fadeTime) * (self.alphaStart - self.alphaEnd) + self.alphaEnd) end end local function startFading(self, type, alpha, speedyFade) if( self.fader.fadeType == type ) then return end if( type == "out" ) then self:DisableRangeAlpha(true) end self.fader.fadeTime = speedyFade and 0.15 or type == "in" and 0.25 or type == "out" and 0.75 self.fader.fadeType = type self.fader.timeElapsed = 0 self.fader.alphaEnd = alpha self.fader.alphaStart = self:GetAlpha() self.fader:Show() end function Fader:OnEnable(frame) if( not frame.fader ) then frame.fader = CreateFrame("Frame", nil, frame) frame.fader.timeElapsed = 0 frame.fader.parent = frame frame.fader:SetScript("OnUpdate", faderUpdate) frame.fader:Hide() end frame:RegisterNormalEvent("PLAYER_REGEN_ENABLED", self, "Update") frame:RegisterNormalEvent("PLAYER_REGEN_DISABLED", self, "Update") frame:RegisterUpdateFunc(self, "Update") if( InCombatLockdown() ) then Fader:PLAYER_REGEN_DISABLED(frame, "PLAYER_REGEN_DISABLED") else Fader:PLAYER_REGEN_ENABLED(frame, "PLAYER_REGEN_ENABLED") end end function Fader:OnLayoutApplied(frame) if( frame.visibility.fader ) then frame.fader.fadeType = nil frame:DisableRangeAlpha(false) end end function Fader:OnDisable(frame) frame:UnregisterAll(self) frame:SetAlpha(1.0) if( frame.fader ) then frame.fader.fadeType = nil frame.fader:Hide() end end -- While we're in combat, we don't care about the other events so we might as well unregister them function Fader:PLAYER_REGEN_ENABLED(frame, event) self:Update(frame, event) frame:RegisterNormalEvent("PLAYER_TARGET_CHANGED", self, "Update") frame:RegisterNormalEvent("UNIT_SPELLCAST_CHANNEL_START", self, "CastStart") frame:RegisterNormalEvent("UNIT_SPELLCAST_CHANNEL_STOP", self, "CastStop") frame:RegisterNormalEvent("UNIT_SPELLCAST_START", self, "CastStart") frame:RegisterNormalEvent("UNIT_SPELLCAST_STOP", self, "CastStop") frame:RegisterUnitEvent("UNIT_HEALTH", self, "Update") frame:RegisterUnitEvent("UNIT_MANA", self, "Update") frame:RegisterUnitEvent("UNIT_MAXHEALTH", self, "Update") frame:RegisterUnitEvent("UNIT_MAXMANA", self, "Update") end function Fader:PLAYER_REGEN_DISABLED(frame, event) self:Update(frame, event) frame:UnregisterEvent("PLAYER_TARGET_CHANGED") frame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START") frame:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP") frame:UnregisterEvent("UNIT_SPELLCAST_START") frame:UnregisterEvent("UNIT_SPELLCAST_STOP") frame:UnregisterEvent("UNIT_HEALTH") frame:UnregisterEvent("UNIT_MANA") frame:UnregisterEvent("UNIT_MAXHEALTH") frame:UnregisterEvent("UNIT_MAXMANA") end local activeCastID function Fader:CastStart(frame, event, unit, spellName, spellRank, id) if( unit ~= "player" or activeCastID == id ) then return end activeCastID = id frame.fader.playerCasting = true self:Update(frame) end function Fader:CastStop(frame, event, unit, spellName, spellRank, id) if( unit ~= "player" or activeCastID ~= id ) then return end activeCastID = nil frame.fader.playerCasting = nil self:Update(frame) end function Fader:Update(frame, event) -- In combat, fade back in if( InCombatLockdown() or event == "PLAYER_REGEN_DISABLED" ) then startFading(frame, "in", ShadowUF.db.profile.units[frame.unitType].fader.combatAlpha) -- Player is casting, fade in elseif( frame.fader.playerCasting ) then startFading(frame, "in", ShadowUF.db.profile.units[frame.unitType].fader.combatAlpha, true) -- Ether mana or energy is not at 100%, fade in elseif( ( UnitPowerType(frame.unit) == 0 or UnitPowerType(frame.unit) == 3 ) and UnitPower(frame.unit) ~= UnitPowerMax(frame.unit) ) then startFading(frame, "in", ShadowUF.db.profile.units[frame.unitType].fader.combatAlpha) -- Health is not at max, fade in elseif( UnitHealth(frame.unit) ~= UnitHealthMax(frame.unit) ) then startFading(frame, "in", ShadowUF.db.profile.units[frame.unitType].fader.combatAlpha) -- Targetting somebody, fade in elseif( frame.unitType == "player" and UnitExists("target") ) then startFading(frame, "in", ShadowUF.db.profile.units[frame.unitType].fader.combatAlpha) -- Nothing else? Fade out! else startFading(frame, "out", ShadowUF.db.profile.units[frame.unitType].fader.inactiveAlpha) end end
setenv("APPS","/unknown/apps") prepend_path("MANPATH","/usr/local/man:/usr/share/man:/usr/X11R6/man:/usr/kerberos/man:/usr/man") setenv("OMP_NUM_THREADS","1")
uart.setup(1, 9600, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1) uart.write(1, "nodemcu loaded\n") station_cfg={} station_cfg.ssid="nautilus" -- SSID of your WiFi network station_cfg.pwd="xxxxxxxxxx" -- password of your WiFi network station_cfg.auto=true station_cfg.save=true -- set your static network parameters here net_ip = "10.10.10.110" net_mask = "255.255.255.0" net_gate = "10.10.10.1" ntp_server = "pool.ntp.org" timestring = 0 uarttimestring = 0 rtcGood = 0 -- UTCTZ = 5 -- your timezone (unix TZ) offset sync_delay = 480 -- sync once per X mins (480 == 8hrs) sync_att = sync_delay local function check_int(n) -- checking not float if (n - math.floor(n) > 0) then error("trying to use bitwise operation on non-integer!") end end local function to_bits(n) check_int(n) if (n < 0) then -- negative return to_bits(bit.bnot(math.abs(n)) + 1) end -- to bits table local tbl = {} local cnt = 1 while (n > 0) do local last = n % 2 if (last == 1) then tbl[cnt] = 1 else tbl[cnt] = 0 end n = (n-last)/2 cnt = cnt + 1 end return tbl end local function tbl_to_number(tbl) local n = table.getn(tbl) local rslt = 0 local power = 1 for i = 1, n do rslt = rslt + tbl[i]*power power = power*2 end return rslt end local function expand(tbl_m, tbl_n) local big = {} local small = {} if (table.getn(tbl_m) > table.getn(tbl_n)) then big = tbl_m small = tbl_n else big = tbl_n small = tbl_m end -- expand small for i = table.getn(small) + 1, table.getn(big) do small[i] = 0 end end local function bit_xor(m, n) local tbl_m = to_bits(m) local tbl_n = to_bits(n) expand(tbl_m, tbl_n) local tbl = {} local rslt = math.max(table.getn(tbl_m), table.getn(tbl_n)) for i = 1, rslt do if (tbl_m[i] ~= tbl_n[i]) then tbl[i] = 1 else tbl[i] = 0 end end --table.foreach(tbl, print) return tbl_to_number(tbl) end local function to_hex(n) if (type(n) ~= "number") then error("non-number type passed in.") end -- checking not float if (n - math.floor(n) > 0) then error("trying to apply bitwise operation on non-integer!") end if (n < 0) then -- negative n = bit.tobits(bit.bnot(math.abs(n)) + 1) n = bit.tonumb(n) end hex_tbl = {'A', 'B', 'C', 'D', 'E', 'F'} hex_str = "" while (n ~= 0) do last = n % 16 if (last < 10) then hex_str = tostring(last) .. hex_str else hex_str = hex_tbl[last-10+1] .. hex_str end n = math.floor(n/16) end if (hex_str == "") then hex_str = "0" end if (string.len(hex_str) < 2) then return "0"..hex_str else return hex_str end end function UpdateRtc() local sec, usec = rtctime.get() if (sec ~= 0) then while (sec == rtctime.get()) do end end -- tm = rtctime.epoch2cal((rtctime.get()+1)+UTCTZ*3600) tm = rtctime.epoch2cal(rtctime.get()) timestring = string.format("%d %04d-%02d-%02d %02d:%02d:%02d", tm["wday"], tm["year"], tm["mon"], tm["day"], tm["hour"], tm["min"], tm["sec"]) if (tm["year"] >= 2000) then tm["year"] = tm["year"] - 2000; else tm["year"] = 0; end uarttimestring = string.format("$GPRMC,%02d%02d%02d.00,A,,,,,,,%02d%02d%02d,,,*", tm["hour"], tm["min"], tm["sec"], tm["day"], tm["mon"], tm["year"]); local crc = 0 for i=2,string.len(uarttimestring)-1 do crc = bit_xor(crc, string.byte(uarttimestring,i)); end uarttimestring = uarttimestring..to_hex(crc).."\r\n" if (rtcGood == 1) then print(uarttimestring) else print("ntp not synced") end end function PrintUart() UpdateRtc() if (rtcGood == 1) then if (sync_att == sync_delay) then uart.write(1, uarttimestring) print("uart sync sent") sync_att = 0 end sync_att = sync_att + 1 end end wifi.setmode(wifi.STATION) wifi.sta.config(station_cfg) wifi.sta.setip({ip=net_ip,netmask=net_mask,gateway=net_gate}) print("ESP8266 mode is: " .. wifi.getmode()) print(wifi.sta.getip()) if (srv) then srv:close() srv=nil end srv=net.createServer(net.TCP, 4) print("Server created on " .. wifi.sta.getip()) function receiver(sck, request) local response = {} -- if you're sending back HTML over HTTP you'll want something like this instead -- local response = {"HTTP/1.0 200 OK\r\nServer: NodeMCU on ESP8266\r\nContent-Type: text/html\r\n\r\n"} response[#response + 1] = "HTTP/1.1 200 OK\r\n" response[#response + 1] = "Content-type: text/html\r\n" response[#response + 1] = "Connection: close\r\n\r\n" response[#response + 1] = "<html><head>" response[#response + 1] = '<title>Clock</title>' response[#response + 1] = '<meta http-equiv="refresh" content="5">' response[#response + 1] = "<style>" response[#response + 1] = 'body {width:100% font-size:52px}' response[#response + 1] = 'h1 {font-size:32px}' response[#response + 1] = 'button {font-size:42pxheight:4emwidth:30%}' response[#response + 1] = "</style>" response[#response + 1] = "</head><body>" response[#response + 1] = "<h1>Clock</h1>" response[#response + 1] = '<div class="container">' response[#response + 1] = "<p>Time RTC: ".. timestring .." </p>" response[#response + 1] = "<p>NMEA: ".. uarttimestring .." </p>" response[#response + 1] = "<p>sync: ".. rtcGood .." </p>" response[#response + 1] = '</div>' response[#response + 1] = "</body></html>" -- sends and removes the first element from the 'response' table local function send(localSocket) if (#response > 0) then localSocket:send(table.remove(response, 1)) else localSocket:close() response = nil end end -- triggers the send() function again once the first chunk of data was sent sck:on("sent", send) send(sck) end srv:listen(80, function(conn) conn:on("receive", receiver) end) function ntpSyncGood(sec, usec, server, info) print('ntp synced', sec, usec, server) offset_s = info.offset_s or 0 offset_us = info.offset_us or 0 delay_us = info.delay_us or 0 stratum = info.stratum or 0 leap = info.leap or 0 print("offset_s " .. offset_s) print("offset_us " .. offset_us) print("delay_us " .. delay_us ) print("stratum " .. stratum ) print("leap " .. leap) rtcGood = 1 end function ntpSyncFail() print('failed!') rtcGood = 0 end print("starting sync") -- sync time / repeat after 1000 sec sntp.sync(ntp_server, ntpSyncGood, ntpSyncFail, 1 ) uartTimer = tmr.create() uartTimer:register(10000, tmr.ALARM_AUTO, PrintUart) uartTimer:interval(60000) -- Maximum value is 6870947 (1:54:30.947). uartTimer:start()
local ffi = require("ffi") -- -- Given a list of sections, and an RVA, lookup the section -- that contains the specified relative virtual address -- Return the found section, or nil if none found. -- local function getEnclosingSection(sections, rva) --print("==== getEnclosingSection: ", rva) for secname, section in pairs(sections) do -- Is the RVA within this section? local pos = rva - section.VirtualAddress; if pos >= 0 and pos < section.VirtualSize then -- return section, and the calculated offset within the section return section, pos end end return false, "RVA not in a section"; end -- There are many values within the file which are 'RVA' (Relative Virtual Address) -- In order to translate this RVA into a file offset, we use the following -- function. local function fileOffsetFromRVA(sections, rva) local section, pos = getEnclosingSection(sections, rva); if not section then return false, "section not found for rva"; end local fileOffset = section.PointerToRawData + pos; return fileOffset end --[[ Utility function for section object creation ]] -- -- stringFromBuffer() -- given a buffer and a length, return a lua string -- the lua string will not include trailing null bytes local function stringFromBuff(buff, size) local truelen = size for i=size-1,0,-1 do if buff[i] == 0 then truelen = truelen - 1 end end return ffi.string(buff, truelen) end local exports = { getEnclosingSection = getEnclosingSection, fileOffsetFromRVA = fileOffsetFromRVA, stringFromBuff = stringFromBuff, } return exports --[[ Definition of a section object. This is meant as a simple convenience for sections within the PE file. ]] --[[ local section_t = {} local section_mt = { __index = section_t; } function section_t.GetEnclosingSection(sections, rva) --print("==== EnclosingSection: ", rva) for secname, section in pairs(sections) do -- Is the RVA within this section? local pos = rva - section.VirtualAddress; if pos >= 0 and pos < section.VirtualSize then -- return section, and the calculated offset within the section return section, pos end end return false; end -- There are many values within the file which are 'RVA' (Relative Virtual Address) -- In order to translate this RVA into a file offset, we use the following -- function. function section_t.fileOffsetFromRVA(self, rva) local section, pos = self:GetEnclosingSection(rva); if not section then return false, "section not found for rva"; end local fileOffset = section.PointerToRawData + pos; return fileOffset end --]]
local public_module = require("app.public.util.public_module") local equip_data = require("app.public.data.equip_data") local global_define = require("app.public.global.global_define") local body_data = class("body_data") function body_data:ctor() public_module.append_table(self, "app.public.data.base_data") self:init_base_data() self:init_real_base_data() --特有属性 self.title = ""--称号 self.title_id = 0--称号id self.sex = 1--性别1男2女3其他 --总属性 self.total_att = 0 self.total_def = 0 self.total_hp = 0 self.total_crit = 0--暴击率 self.total_dmg = 0--暴击伤害倍数 self.total_hit = 0--命中率 self.total_evd = 0--躲闪率 self.total_fire = 0--火 self.total_ice = 0--冰 self.total_electric = 0--电 self.total_voice = 0 --音 self.total_att_speed = 0 --攻击速度 self.total_weapon_cd = 1 self.equip = {} self.buff = {} end function body_data:init_real_base_data() self:set_meta_data("base_hit", 70)--基本命中 self:set_meta_data("base_evd", 20)--基本闪避 self:set_meta_data("base_crit", 10)--基本暴击率 self:set_meta_data("base_dmg", 2)--基本暴击伤害倍数 self:set_meta_data("base_hit_area", 10)--伤害浮动 end function body_data:set_enemy_data(data) for i, v in pairs(data) do self:set_meta_data(i, v) end end --equip_tag:装备标记 --equip_id:装备id,取消装备传nil即可 function body_data:set_equip(equip_type, equip_id) if self.equip[equip_type] == equip_id then return end if self:check_invalid_equip(equip_type, equip_id) then return end if not self.equip[equip_type] then self.equip[equip_type] = equip_data.new() end self:on_calculate_total_data() end function body_data:set_buff(buff_tag, is_on) self.buff[buff_tag] = is_on end function body_data:on_calculate_total_data() self.total_att = self.base_att self.total_def = self.base_def self.total_fire = self.base_fire self.total_ice = self.base_ice self.total_electric = self.base_electric self.total_voice = self.base_voice self.total_att_speed = self.base_att_speed self.total_hp = self.base_hp local _cur_weapon_cd = self.base_weapon_cd for equip_tag, equip_data in pairs(self.equip) do self.total_att = self.total_att + equip_data:get_meta_data("base_att") self.total_def = self.total_def + equip_data:get_meta_data("base_def") self.total_fire = self.total_fire + equip_data:get_meta_data("base_fire") self.total_ice = self.total_ice + equip_data:get_meta_data("base_ice") self.total_electric = self.total_electric + equip_data:get_meta_data("base_electric") self.total_voice = self.total_voice + equip_data:get_meta_data("base_voice") self.total_att_speed = self.total_att_speed + equip_data:get_meta_data("base_att_speed") self.total_crit = self.total_crit + equip_data:get_meta_data("base_crit") self.total_dmg = self.total_dmg + equip_data:get_meta_data("base_dmg") self.total_hit = self.total_hit + equip_data:get_meta_data("base_hit") self.total_evd = self.total_evd + equip_data:get_meta_data("base_evd") self.total_hp = self.total_hp + equip_data:get_meta_data("base_hp") if equip_data:is_weapon() then _cur_weapon_cd = equip_data:get_weapon_cd() end end self.total_weapon_cd = _cur_weapon_cd end --检测是否是无效的装备 function body_data:check_invalid_equip(equip_type, equip_id) local _temp_type = math.floor(equip_id % 1000000 / 10000) if _temp_type == equip_type then return false end return true end --攻击间隔不能低于阈值 function body_data:get_attack_cd() --武器的攻击间隔加成攻击速度的计算 local _cd = self.total_weapon_cd * 1000 / self.total_att_speed if _cd < global_define.cd_min then _cd = global_define.cd_min end return _cd end function body_data:get_hp() return self.total_hp end return body_data
local mod = DBM:NewMod("BSMTrash", "DBM-Party-WoD", 2) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 13843 $"):sub(12, -3)) --mod:SetModelID(47785) mod:SetZone() mod.isTrashMod = true mod:RegisterEvents( "SPELL_AURA_APPLIED 164597 151548 151697 151965 151558 151581", "SPELL_CAST_START 152298 151447 151545" ) local specWarnCrush = mod:NewSpecialWarningDodge(151447, "Tank") local specWarnCinderSplash = mod:NewSpecialWarningSpell(152298, nil, nil, nil, 2) local specWarnRoar = mod:NewSpecialWarningInterrupt(151545, "-Healer")--Maybe healer need warning too, if interrupt gets off, healer can't heal for 5 seconds local specWarnLavaBurst = mod:NewSpecialWarningInterrupt(151558, "-Healer") local specWarnSuppressionField = mod:NewSpecialWarningInterrupt(151581, "-Healer")--Maybe healer need warning too, if interrupt gets off, healer can't heal for 5 seconds local specWarnStoneBulwark = mod:NewSpecialWarningDispel(164597, "MagicDispeller") local specWarnBloodRage = mod:NewSpecialWarningDispel(151548, "MagicDispeller") local specWarnSubjugate = mod:NewSpecialWarningDispel(151697, "Healer") local specWarnSlaversRage = mod:NewSpecialWarningDispel(151965, "RemoveEnrage") mod:RemoveOption("HealthFrame") local UnitExists, UnitGUID, UnitAffectingCombat = UnitExists, UnitGUID, UnitAffectingCombat local function validWarning(GUID) for uId in DBM:GetGroupMembers() do local target = uId.."target" if UnitExists(target) and UnitGUID(target) == GUID and UnitAffectingCombat(target) then return true end end return false end function mod:SPELL_AURA_APPLIED(args) if not self.Options.Enabled or self:IsDifficulty("normal5") then return end local spellId = args.spellId if spellId == 164597 and not args:IsDestTypePlayer() then specWarnStoneBulwark:Show(args.destName) elseif spellId == 151548 and not args:IsDestTypePlayer() and validWarning(args.sourceGUID) then--Antispam specWarnBloodRage:Show(args.destName) elseif spellId == 151697 then specWarnSubjugate:Show(args.destName) elseif spellId == 151965 then specWarnSlaversRage:Show(args.destName) end end function mod:SPELL_CAST_START(args) if not self.Options.Enabled or self:IsDifficulty("normal5") then return end local spellId = args.spellId if spellId == 152298 then specWarnCinderSplash:Show() elseif spellId == 151447 then specWarnCrush:Show() elseif spellId == 151545 and validWarning(args.sourceGUID) then--Antispam specWarnRoar:Show(args.sourceName) elseif spellId == 151558 and validWarning(args.sourceGUID) then specWarnLavaBurst:Show(args.sourceName) elseif spellId == 151581 then specWarnSuppressionField:Show(args.sourceName) end end
local function loadDocument(nodes) return { type = "loadDocument", nodes = nodes, } end return loadDocument
object_tangible_wearables_cybernetic_s02_cybernetic_s02_legs = object_tangible_wearables_cybernetic_s02_shared_cybernetic_s02_legs:new { } ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_s02_cybernetic_s02_legs, "object/tangible/wearables/cybernetic/s02/cybernetic_s02_legs.iff")
if CreepPower == nil then DebugPrint ( 'Creating new CreepPower object...' ) CreepPower = class({}) end function CreepPower:GetPowerForMinute (minute) local multFactor = 1 local ExponentialGrowthOnset = { short = 40, normal = 60, long = 120 } if minute == 0 then return { 0, 1.0, 1.0, 1.0, 1.0, 1.0 * self.BootGoldFactor, 1.0 * self.numPlayersXPFactor} end if minute > ExponentialGrowthOnset[PointsManager:GetGameLength()] then multFactor = 1.5 ^ (minute - ExponentialGrowthOnset[PointsManager:GetGameLength()]) end return CreepPower:GetBasePowerForMinute(minute, multFactor) end function CreepPower:GetBasePowerForMinute (minute, multFactor) if minute == 0 then return { 0, 1.0, 1.0, 1.0, 1.0, 1.0 * self.BootGoldFactor, 1.0 * self.numPlayersXPFactor} end return { minute, -- minute (0 * ((minute / 100) ^ 4) - 0 * ((minute/100) ^ 3) + 30 * ((minute/100) ^ 2) + 3 * (minute/100)) + 1, -- hp (0 * ((minute / 100) ^ 4) - 0 * ((minute/100) ^ 3) + 30 * ((minute/100) ^ 2) + 3 * (minute/100)) + 1, -- mana (0 * ((minute / 100) ^ 4) - 0 * ((minute/100) ^ 3) + 60 * ((minute/100) ^ 2) + 6 * (minute/100)) + 1, -- damage (0 * (minute / 26) ^ 2 + minute / 6) + 1, -- armor ((3 * minute ^ 2 - 5 * minute + 177)/177) * self.BootGoldFactor, -- gold ((9 * minute ^ 2 + 17 * minute + 607) / 607) * self.numPlayersXPFactor * multFactor -- xp } end function CreepPower:Init () local maxTeamPlayerCount = 10 -- TODO: Make maxTeamPlayerCount based on values set in settings.lua (?) self.numPlayersXPFactor = 1 -- PlayerResource:GetTeamPlayerCount() / maxTeamPlayerCount self.BootGoldFactor = _G.BOOT_GOLD_FACTOR end
while true do wait(1) for i,v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.Head.CFrame * CFrame.new(0,0,.4) mouse1click() wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-7, 958, -36) end end end
--[[ Copyright 2008-2016 João Cardoso Sushi is distributed under the terms of the GNU General Public License (or the Lesser GPL). This file is part of Sushi. Sushi is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Sushi is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Sushi. If not, see <http://www.gnu.org/licenses/>. --]] local Group = MakeSushi(5, nil, 'MagicGroup', nil, nil, SushiGroup) if not Group then return end --[[ Constructor ]]-- function Group:OnCreate () SushiGroup.OnCreate (self) self.Footer = self:CreateFontString(nil, nil, 'GameFontDisableSmall') end function Group:OnAcquire () SushiGroup.OnAcquire (self) self:SetCall('UpdateChildren', self.CreateMagics) self.Footer:SetPoint('BOTTOMRIGHT', -4, 4) self:SetPoint('BOTTOMRIGHT', -4, 5) self:SetPoint('TOPLEFT', 4, -11) self:SetResizing('HORIZONTAL') self:SetSize(0, 0) end --[[ Addon ]]-- function Group:SetAddon (addon) self.name = addon self.prefix = addon .. '_' self.sets = _G[self.prefix .. 'Sets'] or _G[addon].Sets self.L = _G[self.prefix .. 'Locals'] or _G[addon].Locals end function Group:GetAddon () return self.name end function Group:GetAddonInfo () for i = 1, GetNumAddOns() do if GetAddOnInfo(i) == self.name then return GetAddOnInfo(i) end end end --[[ Footer ]]-- function Group:SetFooter (footer) self.Footer:SetText(footer) end function Group:GetFooter () return self.Footer:GetText() end --[[ Manage Children ]]-- function Group:SetChildren (...) self:SetCall('MagicChildren', ...) self:UpdateChildren() end function Group:CreateMagics() self:CreateHeader(self.name, 'GameFontNormalLarge') self:CreateHeader(self.L['Description'] or select(3, self:GetAddonInfo()), 'GameFontHighlightSmall').bottom = 11 self:FireCall('MagicChildren') end --[[ Create Child ]]-- function Group:CreateHeader(text, font, underline) local child = self:CreateChild('Header') child:SetText(self.L[text] or text) child:SetUnderlined(underline) child:SetWidth(591) child:SetFont(font) return child end function Group:Create(class, text, arg, disabled, small) local child = self:CreateChild(class) local arg = (self.sets and '' or self.prefix) .. (arg or text) local sets = self.sets or _G local L = self.L child:SetTip(L[text .. 'Tip'], L[text .. 'TipText']) child:SetLabel(L[text] or text) child:SetDisabled(disabled) child:SetValue(sets[arg]) child:SetSmall(small) child.left = (child.left or 0) + (small and 10 or 0) child:SetCall('OnInput', function(self, v) sets[arg] = v end) return child end Group.SetContent = Group.SetChildren
tScenarioMenuDefs = {} tScenarioMenuDefs.aScenarioPlayers = {s010_cockpit = "", s020_credits = ""} if Game.IsInFINAL() then tScenarioMenuDefs.aScenarioDefs = { s010_cave = "c10_samus", s020_magma = "c10_samus", s030_baselab = "c10_samus", s040_aqua = "c10_samus", s050_forest = "c10_samus", s060_quarantine = "c10_samus", s070_basesanc = "c10_samus", s080_shipyard = "c10_samus", s090_skybase = "c10_samus", s810_elevator_gym = "c10_samus", s820_train_gym = "c10_samus", s830_teleporter_gym = "c10_samus", s840_capsule_gym = "c10_samus", s963_bosses_gym = "c10_samus", s965_centralunit_gym = "c10_samus", s966_emmy_gym = "c10_samus", s968_emmy_ia_gym = "c10_samus", s961_enemys_gym = "c10_samus", s967_enemies_gym2 = "c10_samus", s968_enemies_gym3 = "c10_samus", s969_props_gym = "c10_samus", s970_commander_gym = "c10_samus", s971_enemies_gym4 = "c10_samus", s972_enemies_gym5 = "c10_samus", s976_materials_gym = "c10_samus", s950_abilities_gym = "c10_samus" } tScenarioMenuDefs.aScenarios = { "s010_cave", "s020_magma", "s030_baselab", "s040_aqua", "s050_forest", "s060_quarantine", "s070_basesanc", "s080_shipyard", "s090_skybase", "s810_elevator_gym", "s820_train_gym", "s830_teleporter_gym", "s840_capsule_gym", "s963_bosses_gym", "s965_centralunit_gym", "s966_emmy_gym", "s968_emmy_ia_gym", "s961_enemys_gym", "s967_enemies_gym2", "s968_enemies_gym3", "s969_props_gym", "s970_commander_gym", "s971_enemies_gym4", "s972_enemies_gym5", "s976_materials_gym", "s950_abilities_gym" } tScenarioMenuDefs.aScenariosWithAlias = { s010_cave = "Cave", s020_magma = "Magma", s030_baselab = "Laboratory", s040_aqua = "Aqua", s050_forest = "Forest", s060_quarantine = "Quarantine", s070_basesanc = "Sanctuary", s080_shipyard = "Shipyard", s090_skybase = "Skybase", s810_elevator_gym = "s810_elevator_gym", s820_train_gym = "s820_train_gym", s830_teleporter_gym = "s830_teleporter_gym", s840_capsule_gym = "s840_capsule_gym", s963_bosses_gym = "s963_bosses_gym", s965_centralunit_gym = "s965_centralunit_gym", s966_emmy_gym = "s966_emmy_gym", s968_emmy_ia_gym = "s968_emmy_ia_gym", s961_enemys_gym = "s961_enemys_gym", s967_enemies_gym2 = "s967_enemies_gym2", s968_enemies_gym3 = "s968_enemies_gym3", s969_props_gym = "s969_props_gym", s970_commander_gym = "s970_commander_gym", s971_enemies_gym4 = "s971_enemies_gym4", s972_enemies_gym5 = "s972_enemies_gym5", s976_materials_gym = "s976_materials_gym", s950_abilities_gym = "s950_abilities_gym" } else tScenarioMenuDefs.aScenarioDefs = { s010_cave = "c10_samus", s020_magma = "c10_samus", s030_baselab = "c10_samus", s040_aqua = "c10_samus", s050_forest = "c10_samus", s060_quarantine = "c10_samus", s070_basesanc = "c10_samus", s080_shipyard = "c10_samus", s090_skybase = "c10_samus", s810_elevator_gym = "c10_samus", s820_train_gym = "c10_samus", s830_teleporter_gym = "c10_samus", s840_capsule_gym = "c10_samus", s940_emmyprog = "c10_samus", s946_progspawnpoints = "c10_samus", s950_abilities_gym = "c10_samus", s965_centralunit_gym = "c10_samus", s966_emmy_gym = "c10_samus", s968_emmy_ia_gym = "c10_samus", s951_magnetglove_gym = "c10_samus", s952_speedbooster_gym = "c10_samus", s961_enemys_gym = "c10_samus", s967_enemies_gym2 = "c10_samus", s968_enemies_gym3 = "c10_samus", s969_props_gym = "c10_samus", s962_material_test = "c10_samus", s963_bosses_gym = "c10_samus", s970_commander_gym = "c10_samus", s971_enemies_gym4 = "c10_samus", s972_enemies_gym5 = "c10_samus", s964_generic_gym = "c10_samus", s975_samus_room2 = "c10_samus", s976_materials_gym = "c10_samus", s980_testnolightroom = "c10_samus" } tScenarioMenuDefs.aScenarios = { "s810_elevator_gym", "s820_train_gym", "s830_teleporter_gym", "s840_capsule_gym", "s950_abilities_gym", "s951_magnetglove_gym", "s952_speedbooster_gym", "s961_enemys_gym", "s962_material_test", "s963_bosses_gym", "s964_generic_gym", "s965_centralunit_gym", "s966_emmy_gym", "s967_enemies_gym2", "s968_emmy_ia_gym", "s968_enemies_gym3", "s969_props_gym", "s970_commander_gym", "s971_enemies_gym4", "s972_enemies_gym5", "s975_samus_room2", "s976_materials_gym", "s980_testnolightroom", "s010_cave", "s020_magma", "s030_baselab", "s040_aqua", "s050_forest", "s060_quarantine", "s070_basesanc", "s080_shipyard", "s090_skybase" } tScenarioMenuDefs.aScenariosWithAlias = { s810_elevator_gym = "s810_elevator_gym", s820_train_gym = "s820_train_gym", s830_teleporter_gym = "s830_teleporter_gym", s840_capsule_gym = "s840_capsule_gym", s950_abilities_gym = "s950_abilities_gym", s951_magnetglove_gym = "s951_magnetglove_gym", s952_speedbooster_gym = "s952_speedbooster_gym", s961_enemys_gym = "s961_enemys_gym", s967_enemies_gym2 = "s967_enemies_gym2", s968_enemies_gym3 = "s968_enemies_gym3", s969_props_gym = "s969_props_gym", s963_bosses_gym = "s963_bosses_gym", s970_commander_gym = "s970_commander_gym", s971_enemies_gym4 = "s971_enemies_gym4", s972_enemies_gym5 = "s972_enemies_gym5", s965_centralunit_gym = "s965_centralunit_gym", s966_emmy_gym = "s966_emmy_gym", s968_emmy_ia_gym = "s968_emmy_ia_gym", s964_generic_gym = "s964_generic_gym", s962_material_test = "s962_material_test", s975_samus_room2 = "s975_samus_room2", s976_materials_gym = "s976_materials_gym", s980_testnolightroom = "s980_testnolightroom", s010_cave = "s010_cave", s020_magma = "s020_magma", s030_baselab = "s030_baselab", s040_aqua = "s040_aqua", s050_forest = "s050_forest", s060_quarantine = "s060_quarantine", s070_basesanc = "s070_basesanc", s080_shipyard = "s080_shipyard", s090_skybase = "s090_skybase" } end tScenarioMenuDefs.aPreSavedData = {}
#!/usr/bin/env luajit local xmlua = require("xmlua") local document = xmlua.XML.parse([[ <root> <sub1>sub1-1</sub1> <sub2>sub2-1</sub2> <sub1>sub1-2</sub1> <sub2>sub2-2</sub2> <sub3>sub3</sub3> </root> ]]) local sub1s = document:css_select("sub1") -- <sub1>sub1-1</sub1> -- <sub1>sub1-2</sub1> -- Unlink all sub1 elemetns from document sub1s:unlink() print(document:to_xml()) -- <?xml version="1.0" encoding="UTF-8"?> -- <root> -- -- <sub2>sub2-1</sub2> -- -- <sub2>sub2-2</sub2> -- <sub3>sub3</sub3> -- </root>
local addon, addonTbl = ...; local L = addonTbl.L; -- Create a local reference to the global localization table. local itemDBRef; addonTbl.GetCount = function(tbl, itemID) local count = 0; if not itemID then itemID = 0 end; -- The itemID parameter is optional. If not passed, assign it a 0. if itemID == 0 then -- Counting the number of records within an entire table. for _ in pairs(tbl) do count = count + 1 end; return count; else -- Counting the number of times an individual item has been seen. if tbl[itemID] then for creature in pairs(tbl[itemID]) do count = count + tbl[itemID][creature]; end end return count; end end -- Synopsis: Used to count records in a table or how many times an item has been seen by the player. addonTbl.DataIsValid = function(itemID) if itemID == nil then return false; end itemDBRef = LastSeenClassicItemsDB[itemID] if itemDBRef == nil then return false; end if itemDBRef["location"] and itemDBRef["lootDate"] and itemDBRef["source"] then return true; else return false; end end --[[ Synopsis: Checks the location, lootDate, and source for a non-nil value. Written by: Arcanemagus ]] addonTbl.InitializeSavedVars = function() if LastSeenClassicMapsDB == nil then LastSeenClassicMapsDB = {} end; if LastSeenClassicCreaturesDB == nil then LastSeenClassicCreaturesDB = {} end; if LastSeenClassicItemsDB == nil then LastSeenClassicItemsDB = {} end; if LastSeenClassicSettingsCacheDB == nil then LastSeenClassicSettingsCacheDB = {} end; if LastSeenClassicLootTemplate == nil then LastSeenClassicLootTemplate = {} end; if LastSeenClassicHistoryDB == nil then LastSeenClassicHistoryDB = {} end; end addonTbl.ExtractItemLink = function(constant) local extractedLink, itemID, itemLink; if string.find(constant, L["LOOT_ITEM_PUSHED_SELF"]) then extractedLink = string.match(constant, L["LOOT_ITEM_PUSHED_SELF"] .. "(.*)."); itemID = GetItemInfoInstant(extractedLink); elseif string.find(constant, L["LOOT_ITEM_SELF"]) then extractedLink = string.match(constant, L["LOOT_ITEM_SELF"] .. "(.*)."); itemID = GetItemInfoInstant(extractedLink); end if itemID then itemLink = select(2, GetItemInfo(itemID)); end if itemLink then return itemLink end; end -- Synopsis: Whenever an item is looted, its link is at the end of a constant like "You received loot". This function -- extracts the link and discards the fluff. addonTbl.GetTableKeyFromValue = function(tbl, query) for k, v in pairs(tbl) do if v == query then return k; end end return false; end -- Synopsis: Gets a key in a table from the value, a reverse lookup. addonTbl.Contains = function(tab, key, sub_key, value) for index, sub_tab in pairs(tab) do if key then -- The passed table doesn't use numeric indices. if sub_key ~= nil then if value then if tab[key][sub_key] == value then return true end; else return tab[key][sub_key] ~= nil; end else return tab[key] ~= nil; end else -- This table uses numeric indices. if tab[index][sub_key] == value then return true end; end end return false; end --[[ Synopsis: Allows the caller to look for a key or a sub key for any passed table. Arguments: tab: This is the table we want to look in. key: This is the main element in the table. sub_key: This is the element within the main element. It can be a table on its own. value: When a table uses numeric indices, it's likely the user wants to lookup a value associated to a sub_key. ]] addonTbl.GetTable = function(tbl) if tbl == LastSeenClassicHistoryDB then for i = #tbl, 1, -1 do print("|T" .. tbl[i].itemIcon .. ":0|t " .. tbl[i].itemLink .. " | " .. tbl[i].source .. " | " .. tbl[i].location .. " | " .. tbl[i].lootDate); end end end -- Synopsis: Used to iterate over a table to get its content. addonTbl.RollHistory = function() local historyEntries = addonTbl.GetCount(LastSeenClassicHistoryDB); if historyEntries > addonTbl.maxHistoryEntries then for i = #LastSeenClassicHistoryDB, 1, -1 do if i > addonTbl.maxHistoryEntries then table.remove(LastSeenClassicHistoryDB, i); end end end end -- Synopsis: Maintains the history table, to always keep it at the maximum number of entries, which is currently 20. addonTbl.DateFormat = function(format) for k, v in pairs(LastSeenClassicItemsDB) do if tonumber(format) then -- The player passed in a number so set the format to DAY/MONTH/YEAR. local month, day, year = string.match(LastSeenClassicItemsDB[k]["lootDate"], "^(%d%d)/(%d%d)/(%d%d%d%d)$"); LastSeenClassicItemsDB[k]["lootDate"] = string.format("%s/%s/%s", day, month, year); else local day, month, year = string.match(LastSeenClassicItemsDB[k]["lootDate"], "^(%d%d)/(%d%d)/(%d%d%d%d)$"); LastSeenClassicItemsDB[k]["lootDate"] = string.format("%s/%s/%s", month, day, year); end end end -- Synopsis: Changes the date format for existing items from MONTH/DAY/YEAR to DAY/MONTH/YEAR or vice versa. addonTbl.GetItemInfo = function(itemLink, slot) local lootSources = { GetLootSourceInfo(slot) }; if itemLink then itemLink = addonTbl.ExtractItemLink(L["LOOT_ITEM_SELF"] .. itemLink); -- The item link isn't formatted correctly from the GetLootSlotLink() function. local itemID, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon; for j = 1, #lootSources, 2 do if itemLink then itemName = GetItemInfo(itemLink); itemRarity = select(3, GetItemInfo(itemLink)); itemID, itemType, itemSubType, itemEquipLoc, itemIcon = GetItemInfoInstant(itemLink); local type, _, _, _, _, creatureID = strsplit("-", lootSources[j]); if itemID then -- To catch items without an item ID. addonTbl.itemsToSource[itemID] = tonumber(creatureID); addonTbl.itemSourceCreatureID = addonTbl.itemsToSource[itemID]; if itemRarity >= addonTbl.rarity then if addonTbl.Contains(addonTbl.whitelistedItems, itemID, nil, nil) then -- Continue elseif addonTbl.Contains(addonTbl.ignoredItemCategories, nil, "itemType", itemType) then return; elseif addonTbl.Contains(addonTbl.ignoredItemCategories, nil, "itemType", itemSubType) then return; elseif addonTbl.Contains(addonTbl.ignoredItemCategories, nil, "itemType", itemEquipLoc) then return; elseif addonTbl.Contains(addonTbl.ignoredItems, itemID, nil, nil) then return end; if LastSeenClassicItemsDB[itemID] then -- Item seen again. if LastSeenClassicCreaturesDB[addonTbl.itemSourceCreatureID] then addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Creature", LastSeenClassicCreaturesDB[addonTbl.itemSourceCreatureID].unitName, "Update"); elseif addonTbl.target ~= "" then addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Object", addonTbl.target, "Update"); else if addonTbl.mode ~= GM_SURVEY_NOT_APPLICABLE then print(L["ADDON_NAME"] .. itemLink .. L["ERROR_MSG_UNKNOWN_SOURCE"]) end; addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Miscellaneous", L["INFO_MSG_MISCELLANEOUS"], "Update"); end else -- Item seen for first time. if LastSeenClassicCreaturesDB[addonTbl.itemSourceCreatureID] then addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Creature", LastSeenClassicCreaturesDB[addonTbl.itemSourceCreatureID].unitName, "New"); elseif addonTbl.target ~= "" then addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Object", addonTbl.target, "New"); else if addonTbl.mode ~= GM_SURVEY_NOT_APPLICABLE then print(L["ADDON_NAME"] .. itemLink .. L["ERROR_MSG_UNKNOWN_SOURCE"]) end; addonTbl.AddItem(itemID, itemLink, itemName, itemRarity, itemType, itemSubType, itemEquipLoc, itemIcon, L["DATE"], addonTbl.currentMap, "Miscellaneous", L["INFO_MSG_MISCELLANEOUS"], "New"); end end end end end end end end -- Synopsis: Fetches an item's information just before it's looted from the window, and then sends it down the pipeline to addonTbl.AddItem.
-- Score Text local state = require('state') return function() local scoreText = {} scoreText.draw = function() love.graphics.print( {state.palette[4], 'Score: ' .. state.score}, 10, 10 ) end return scoreText end
if dofile ~= nil then dofile ("loveCodify.lua") end --[[ ------------------------------------------------------------ Main.lua --]] ------------------------------------------------------------ -- global screen size constants bottomY = HEIGHT *.21 trackWidth = WIDTH * .9 -- width of the track at the bottom horizonY = trackWidth * .55 + bottomY trackHeight = horizonY - bottomY trackLength = 100 -- in meters -- main objects myCar = nil speed = 0 -- for showing to the user cars = {} day = nil track = nil -- various global variables location = 0 -- my location maxPosition = -1000 -- the location relative to me where the front-most car is gameStarted = false -- whether the user has started the game lastCollisionT = -1000 -- last time i collided, for the penalty rnum = 0 gameTime = 0 -- for reporting to the user startTime = 0 -- the time at which the game started accAngle = 0 -- gravity.z threshold for accelerating vs breaking days = 1 -- which day we're on carsToPassInit = 185 -- on day 1 we need this many carsToPass = carsToPassInit -- how many cars to advance to the next day gameOver = false maxSpeed = 200 regularSpeed = 85 function setup() watch("carsToPass") watch("days") watch("speed") watch("location") track = Track() day = Day() myCar = Car(0,0,0) myCar.speed=120 print("Instructions:") print("Angle fwd to accelerate") print("Angle back to break") print("Keep still to maintain speed") print("Arrows to steer") print("Touch the screen to start") end function draw() rectMode(CORNER) ellipseMode(RADIUS) speed = myCar.speed ------------- UPDATE GAME STATE ---------------- if not gameOver then -- move track around turnTrack(gameTime,track) track:moveToTargetX() -- move the day forward in time day:updateMode(gameTime) accelerating = userInputs() -- start, left, right, brake, etc if gameStarted then gameTime = ElapsedTime - startTime location = location + DeltaTime*myCar.speed/100 spawnNewCars() myCar:updateTireState() day:updateFogEnd(myCar.speed) end -- if we're turning then apply the centrifugal force centrifugal = track:centrifugal() centrifugal = centrifugal * myCar.speed / 150 myCar.x = myCar.x + centrifugal day:moveX(centrifugal*700) collided = checkForCollisions() moveCars() end --------------- DRAW --------------- drawBackground() myCar:draw(track,day) for i,c in ipairs(cars) do if c.y > 0 and c.y <= .9*trackLength and c.real then c:draw(track,day) end end day:drawFog() if gameStarted and not gameOver then if accelerating == 1 then -- show green arrow forward stroke(0, 255, 0, 255) drawArrow(vec2(WIDTH*.1,bottomY*.25),90,WIDTH/750) elseif accelerating == 2 then -- show red arrow back stroke(255,0,0,255) drawArrow(vec2(WIDTH*.1,bottomY*.75),270,WIDTH/750) end end if collided then fill(255, 243, 0, 255) ellipse(WIDTH/2,bottomY*.5,bottomY*.25,bottomY*.25) end end function moveCars() maxPosition = -1000 for i,c in ipairs(cars) do change = -DeltaTime*(myCar.speed-c.speed)/1.3 beforeY = c.y c.y = c.y + change -- count carsPassed if c.real then if c.y<0 and beforeY>0 and not day.won then carsToPass = carsToPass - 1 end if c.y>0 and beforeY<0 and not day.won then carsToPass = carsToPass + 1 end end if carsToPass == 0 and not day.won then day.won = true print("Achievement unlocked: Day", days) end -- remove cars -- avoid collisions from the back by removing cars if c.y>0 and beforeY<0 and collidesWithMyCar(c) then table.remove(cars,i) -- remove cars that are too far elseif c.y < -5 * trackLength or c.y > 2 * trackLength then table.remove(cars,i) else c:updateTireState() end maxPosition = math.max(maxPosition,c.y) end end function userInputs() -- handle steering if (CurrentTouch.state == BEGAN or CurrentTouch.state == MOVING ) then if gameStarted then if CurrentTouch.y < bottomY then dx = .05 if day:inSnow() then dx = dx / 2 end if CurrentTouch.x > .64 * WIDTH and CurrentTouch.x < .84 *WIDTH then -- go left myCar.x = myCar.x - dx elseif CurrentTouch.x > .84 * WIDTH then -- go right myCar.x = myCar.x + dx end end else -- start game gameStarted = true startTime = ElapsedTime accAngle = Gravity.z + .002 end end -- handle acceleration if gameStarted then dz = Gravity.z - accAngle if dz < -.03 then myCar.speed = math.min(maxSpeed,myCar.speed+1) return(1) elseif dz > .08 then myCar.speed = math.max(0,myCar.speed-3) return(2) end end return(3) end -- turns the track left and right every now and then lastTurnT = 0 function turnTrack(gameTime,track) if gameTime - lastTurnT > 5 then track:newTargetX() lastTurnT = gameTime end end function checkForCollisions() -- with the walls maxX = .75 if myCar.x > maxX or myCar.x < -maxX then if myCar.x < 0 then myCar.x = -maxX/1.2 else myCar.x = maxX/1.2 end myCar.speed = math.max(0,myCar.speed-maxSpeed/5) end -- with other cars for i, car in ipairs(cars) do if collidesWithMyCar(car) then lastCollisionT = ElapsedTime break end end -- penalty for colliding for .5 seconds if ElapsedTime - lastCollisionT < 1 then myCar.speed = regularSpeed / 2 return(true) else return(false) end end -- check if this car collides with my car function collidesWithMyCar(car) if not car.real then return(false) end dx = math.abs(myCar.x - car.x) dy = car.y - myCar.y return(dx < 0.4 and dy > 0 and dy < 4) -- based on car dimensions end function drawBackground() background(0, 0, 0, 255) -- field, track, sky, clouds day:draw(track) -- botton fill(0, 0, 0, 255) rect(-5,0,WIDTH+10,bottomY) -- the left/right controls fill(255, 255, 255, 255) stroke(255, 255, 255, 255) drawArrow(vec2(WIDTH*.82,bottomY*.5),180,WIDTH/750) drawArrow(vec2(WIDTH*0.86,bottomY*.5),0,WIDTH/750) end function drawArrow(pos,orient,s) pushMatrix() resetMatrix() pushStyle() translate(pos.x,pos.y) scale(s) strokeWidth(13) lineCapMode(PROJECT) rotate(orient) line(0, 0, 70,0) line(73, 0, 50, 25) line(73, 0, 50, -25) popStyle() popMatrix() end -- why? because I was trying to get around the bug -- with sounds vs random and in the end I just didn't -- use sound function random() return(math.random()) end --[[ ------------------------------------------------------------ Track.lua Represents the track. Knows which way the horizon is pointing, and how to draw tracks (both straight and curved) Note on coordinates in this class: x is in pixels relative to the middle of the screen and y is in pixels in absolute terms (from the bottom of the screen) --]] ------------------------------------------------------------ Track = class() DIRTH = 2 -- threshold at which tracks become straight, a couple of pixels from Width/2 function Track:init() self.horizonX = 0 -- which it's pointing now self.horizonTargetX = 0 -- where eventually it will point -- the coordinates of the track at the bottom bottomXR = trackWidth/2 bottomXL = -bottomXR self.bottomL = vec2(bottomXL,bottomY) self.bottomR = vec2(bottomXR,bottomY) -- these are calculated based on horizonX when updated self.horizonL = nil -- coords of the track at the horizon self.horizonR = nil self.centerL = nil -- center of curvature of the tracks self.centerR = nil self.rL = 0 -- radius of curvature of the tracks self.rR = 0 end -- UPDATING FUNCTIONS -- call this function to change the targetX to a new random position function Track:newTargetX() rand = random() if rand < 1/3 then self.horizonTargetX = -trackWidth / 2 elseif rand < 2/3 then self.horizonTargetX = trackWidth / 2 else self.horizonTargetX = 0 end end -- call this function to move the horizonX closer to the target function Track:moveToTargetX() dH = math.min(10,math.abs(self.horizonX-self.horizonTargetX)) if self.horizonTargetX < self.horizonX then self:setHorizon(self.horizonX-dH) elseif self.horizonTargetX > self.horizonX then self:setHorizon(self.horizonX+dH) end end -- x in pixels relative to the middle of the screen. negative is to the left function Track:setHorizon(x) self.horizonX = x if self.horizonX < -DIRTH then -- we're turning left -- left track self.rL = .275 * trackWidth^2 / math.abs(self.horizonX) self.horizonL = vec2(self.horizonX,horizonY) self.centerL = circleCenter(self.bottomL,self.horizonL,self.rL,1,-1) -- right track self.rR = 8 * self.rL adj = -self.horizonX * WIDTH/trackWidth*.009 -- due to numerical error? self.horizonR = vec2(self.horizonX,horizonY+adj) self.centerR = circleCenter(self.bottomR,self.horizonR,self.rR,-1,-1) elseif self.horizonX > DIRTH then -- we're turning right -- right track self.rR = .275 * trackWidth^2 / math.abs(self.horizonX) self.horizonR = vec2(self.horizonX,horizonY) self.centerR = circleCenter(self.bottomR,self.horizonR,self.rR,1,1) -- left track self.rL = 8 * self.rR adj = self.horizonX * WIDTH/trackWidth*.009 -- due to numerical error? self.horizonL = vec2(self.horizonX,horizonY+adj) self.centerL = circleCenter(self.bottomL,self.horizonL,self.rL,-1,1) end end -- calculates the center of a circle that passes through bottom abd horizon -- both of which are vec2s and pf radius r, returns a vec2 -- ugly math ahead function circleCenter(bottom,horizon,r,mult1,mult2) m = -(bottom.x-horizon.x)/(bottom.y-horizon.y) b = (bottom.y+horizon.y-m*(bottom.x+horizon.x))/2 c1 = (1+m^2) c2 = -(bottom.x+horizon.x)*c1 c3 = horizon.x^2 + (b-horizon.y)^2 - r^2 centerX = (-c2 + mult2 * math.sqrt(c2^2-4*c1*c3))/(2*c1) centerY = mult1*math.sqrt(r^2-(centerX-bottom.x)^2)+bottom.y return(vec2(centerX,centerY)) end -- GETTER FUNCTIONS -- the centrifugal force on my car and clouds function Track:centrifugal() return (-self.horizonX / (trackWidth/2) * .01) end -- x coord of left track in pixels relative to Width/2 -- y in metters function Track:leftAt(y) return(self:atHelper(y,self.rL,self.centerL,-1)) end -- x coord of right track in pixels relative to Width/2 -- y in metters function Track:rightAt(y) return(self:atHelper(y,self.rR,self.centerR,1)) end function Track:atHelper(y,r,center,mult) s = metersToPixels(y) ys = s + bottomY if self.horizonX < -DIRTH then -- turning left xs = math.sqrt(r^2 - (ys - center.y)^2) + center.x xs = xs - adj*2*s/trackHeight -- numerical adjustment elseif self.horizonX > DIRTH then -- turning right xs = -math.sqrt(r^2 - (ys - center.y)^2) + center.x xs = xs + adj*2*s/trackHeight -- numerical adjustment else -- going straight xs = mult*(1-s/trackHeight) * trackWidth/2 end return(xs) end -- tracks y in meter (0,trackLength) and returns y in pixels relative to the bottom -- note that it's not a linear relationship due to perpective function metersToPixels(y) s=y/trackLength s = (1-s)^2.5 return((1-s)*trackHeight) end function Track:draw() pushStyle() pushMatrix() resetMatrix() lineCapMode(PROJECT) translate(WIDTH/2,0) stroke(183, 183, 183, 255) if math.abs(self.horizonX) <= DIRTH then -- we're going straight strokeWidth(5) line(self.bottomL.x,self.bottomL.y,self.horizonX,horizonY) line(self.bottomR.x,self.bottomR.y,self.horizonX,horizonY) else print(self.centerL.x,self.centerL.y,self.rL,self.rL) -- we're turning strokeWidth(3) noFill() ellipse(self.centerL.x,self.centerL.y,self.rL,self.rL) ellipse(self.centerR.x,self.centerR.y,self.rR,self.rR) end popStyle() popMatrix() end --[[ ------------------------------------------------------------ Day.lua --]] ------------------------------------------------------------ Day = class() function Day:init() self.mode = 1 -- day, night, snow, etc self.lastModeT = 0 -- last time we changed modes self.clouds = {} self.won = false -- whether we passed all cars for this day self.fogEnd = .5 -- for fog animation self:makeClouds() end function Day:makeClouds() for i = 0, 5 do minY = horizonY + HEIGHT / 15 maxY = HEIGHT - HEIGHT / 20 y = minY + random()*(maxY-minY) cloud = Cloud(random()*WIDTH,y) table.insert(self.clouds,cloud) end end function Day:inSnow() return(modes[self.mode].snow) end -- moves the day mode forward function Day:updateMode(gameTime) if gameTime - self.lastModeT > modes[self.mode].length then if self.mode == numModes then if carsToPass > 0 then print("GAME OVER") gameOver = true -- global variable else carsToPass = carsToPassInit + 40 * days days = days + 1 self.won = false end end self.mode = self.mode%numModes+1 self.lastModeT = gameTime end end -- moves the clounds around function Day:moveX(dx) for i,cloud in ipairs(self.clouds) do cloud:moveX(dx) -- handle a clound disappearing at the edges if cloud.position.x < -200 or cloud.position.x > WIDTH + 200 then table.remove(self.clouds,i) -- make a new one minY = horizonY + HEIGHT / 15 maxY = HEIGHT - HEIGHT / 20 y = minY + random()*(maxY-minY) x = random()*WIDTH/8 if dx>0 then x = -x else x = x + WIDTH end cloud = Cloud(x,y) table.insert(self.clouds,cloud) end end end -- needs track because we need to draw track in between the field and the sky function Day:draw(track) -- green field strokeWidth(0) fill(modes[self.mode].field) rect(-5, bottomY, WIDTH+10, horizonY) -- track track:draw() -- sky strokeWidth(0) fill(modes[self.mode].sky) rect(-5, horizonY, WIDTH+10, HEIGHT) -- sunset sunsetW = (HEIGHT-horizonY)*.02 if modes[self.mode].sunseta ~= nil then fill(modes[self.mode].sunseta) rect(-5,horizonY,WIDTH+10,sunsetW+1) end if modes[self.mode].sunsetb ~= nil then fill(modes[self.mode].sunsetb) rect(-5,horizonY+sunsetW,WIDTH+10,sunsetW+1) end if modes[self.mode].sunsetc ~= nil then fill(modes[self.mode].sunsetc) rect(-5,horizonY+sunsetW*2,WIDTH+10,sunsetW+1) end -- clouds for i,cloud in ipairs(self.clouds) do cloud:draw(modes[self.mode].cloud1,modes[self.mode].cloud2) end end function Day:updateFogEnd(speed) self.fogEnd = self.fogEnd - speed/20000 if self.fogEnd < .5 then self.fogEnd = .6 end end function Day:drawFog() strokeWidth(0) if modes[self.mode].fog then fill(74,74,74,255) rect(-5,bottomY+(horizonY-bottomY)*self.fogEnd,WIDTH+10,HEIGHT) end end --[[ ------------------------------------------------------------ Car.lua --]] ------------------------------------------------------------ dayCarColors = { color(255, 0, 0, 255), color(0, 35, 255, 255), color(11, 255, 0, 255), color(255, 245, 0, 255) } nightCarColors = { color(255, 0, 0, 255), color(255, 0, 188, 255), color(255, 0, 188, 255), color(255, 0, 0, 255) } Car = class() function Car:init(x,y,color) self.x = x -- between -1 and 1 self.y = y -- from 0 to trackLength in meters self.color = color self.speed = 85 self.real = true -- unreal cars help with spawning self.tireState = true -- for tire animation self.tireStateHelper = 0 end function Car:updateTireState() self.tireStateHelper = self.tireStateHelper + self.speed / 60 if self.tireStateHelper > 5 then self.tireStateHelper = 0 self.tireState = not self.tireState end end function Car:draw(track,day) -- coords of the track at this y leftX = track:leftAt(self.y) rightX = track:rightAt(self.y) -- my coord at this y x = ((1+self.x)*rightX + (1-self.x)*leftX)/2 s = metersToPixels(self.y) -- implemented in the track class self:drawHelper(x,s,1-s/trackHeight,self.color,self.tireState,day) end -- x relative to middle of the screen in pixels, y relative to the bottom of the track -- scale relative to a car at the bottom of the screen -- tireState is true or false, for animation function Car:drawHelper(x,y,s,colorIdx,tireState,day) pushMatrix() pushStyle() translate(WIDTH/2+x,bottomY+y) scale(trackWidth*s/90,trackHeight*s/108) if colorIdx == 0 then -- hack for my car thisColor = color(190,190,190,255) elseif modes[day.mode].rearlights then thisColor = nightCarColors[colorIdx] else thisColor = dayCarColors[colorIdx] end fill(thisColor) stroke(thisColor) strokeWidth(2) if not modes[day.mode].rearlights or colorIdx == 0 then -- regular car rect(-4,1,8,7) -- body horizontal rect(-2,0,4,12) -- body vertical rect(-6,8,12,3) -- top wing rect(-6,8,3,4) -- left wing rect(3,8,3,4) -- right wing for i = 0,7 do if (tireState and i%2==0) or (i%2==1 and not tireState) then startX = -8 else startX = -6 end rect(startX,i,3,2) rect(startX+11,i,3,2) end else -- rear lights rect(2,0,5,4) rect(-6,0,5,4) end popMatrix() popStyle() end function spawnNewCars() if maxPosition < 65 then -- space the cars apart rand1 = random() if rand1 < 0.7 then -- spawn one car rand2 = random() if rand2 < 1/3 then x = -.5 elseif rand2 < 2/3 then x = 0 else x = .5 end newCar = Car(x,.9*trackLength,randColor()) table.insert(cars,newCar) else newCar = Car(0,.9*trackLength,randColor()) newCar.real = false table.insert(cars,newCar) end end end -- used above function randColor() ncolors = table.maxn(dayCarColors) idx = math.ceil(random()*ncolors) return(idx) end --[[ ------------------------------------------------------------ Cloud.lua --]] ------------------------------------------------------------ Cloud = class() function Cloud:init(x,y) -- you can accept and set parameters here self.shapes = {} self.position = vec2(x,y) -- Generate random cloud numCircles = 4 spacing = 20 for i = 1,numCircles do x = i * spacing - ((numCircles/2)*spacing) y = (random() - 0.5) * 20 rad = spacing*random()+spacing table.insert(self.shapes, {x=x, y=y, r=rad}) end self.width = numCircles * spacing + spacing end function Cloud:moveX(dx) self.position.x = self.position.x + dx end function Cloud:draw(c1,c2) pushStyle() pushMatrix() translate(self.position.x, self.position.y) -- noStroke() strokeWidth(-1) fill(c2) for i,s in ipairs(self.shapes) do ellipse(s.x, s.y - 5, s.r) end fill(c1) for i,s in ipairs(self.shapes) do ellipse(s.x, s.y + 5, s.r) end popMatrix() popStyle() end --[[ ------------------------------------------------------------ DayModes.lua --]] ------------------------------------------------------------ modes = { { -- morning length = 14, field = color(0,68,0,255), sky = color(24,26,167,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), rearlights = false, snow = false, fog = false }, { -- day1 length = 17, field = color(0,68,0,255), sky = color(35,38,170,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255, 255, 255, 255), cloud2 = color(167,190,221,255), rearlights = false, snow = false, fog = false }, { -- day2 length = 17, field = color(0,68,0,255), sky = color(45,50,184,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), rearlights = false, snow = false, fog = false }, { -- snow length = 34, field = color(255,255,255,255), sky = color(45,50,184,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), rearlights = false, snow = true, fog = false }, { -- afternoon length = 4, field = color(20,60,0,255), sky = color(24,26,167,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), rearlights = false, snow = false, fog = false }, { -- sunset1 length = 4, field = color(20,60,0,255), sky = color(24,26,167,255), sunseta = color(104,25,154,255), sunsetb = color(51,26,163,255), cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), sunsetc = nil, rearlights = false, snow = false, fog = false }, { -- sunset2 length = 4, field = color(20,60,0,255), sky = color(51,26,163,255), sunseta = color(151,25,122,255), sunsetb = color(104,25,154,255), sunsetc = nil, cloud1 = color(255, 255, 255, 255), cloud2 = color(226, 220, 199, 255), rearlights = false, snow = false, fog = false }, { -- sunset3 length = 4, field = color(20,60,0,255), sky = color(51,26,163,255), sunseta = color(167,26,26,255), sunsetb = color(151,25,122,255), sunsetc = color(104,25,154,255), cloud1 = color(255,255,255,255), cloud2 = color(212, 202, 169, 255), rearlights = false, snow = false, fog = false }, { -- sunset4 length = 4, field = color(48,56,0,255), sky = color(104,25,154,255), sunseta = color(163,57,21,255), sunsetb = color(167,26,26,255), sunsetc = color(151,25,122,255), cloud1 = color(230, 230, 230, 255), cloud2 = color(193, 168, 107, 255), rearlights = false, snow = false, fog = false }, { -- sunset5 length = 4, field = color(48,56,0,255), sky = color(151,25,122,255), sunseta = color(181,83,40,255), sunsetb = color(163,57,21,255), sunsetc = color(167,26,26,255), cloud1 = color(204, 204, 204, 255), cloud2 = color(251,228,187,255), rearlights = false, snow = false, fog = false }, { -- sunset6 length = 4, field = color(48,56,0,255), sky = color(167,26,26,255), sunseta = color(162,98,33,255), sunsetb = color(181,83,40,255), sunsetc = color(163,57,21,255), cloud1 = color(179, 179, 179, 255), cloud2 = color(255,194,104,255), rearlights = false, snow = false, fog = false }, { -- sunset7 length = 4, field = color(48,56,0,255), sky = color(163,57,21,255), sunseta = color(134,134,29,255), sunsetb = color(162,98,33,255), sunsetc = color(181,83,40,255), cloud1 = color(156, 156, 156, 255), cloud2 = color(254,157,133,255), rearlights = false, snow = false, fog = false }, { -- night1 length = 34, field = color(0,0,0,255), sky = color(74,74,74,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(127, 127, 127, 255), cloud2 = color(207, 207, 207, 255), rearlights = true, snow = false, fog = false }, { -- fog length = 34, field = color(74,74,74,255), sky = color(74,74,74,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(255,255,255,255), cloud2 = color(167,190,221,255), rearlights = true, snow = false, fog = true }, { -- night2 length = 17, field = color(0,0,0,255), sky = color(74,74,74,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(127,127,127,255), cloud2 = color(207,207,207,255), rearlights = true, snow = false, fog = false }, { -- sunrise length = 17, field = color(0,0,0,255), sky = color(111,111,111,255), sunseta = nil, sunsetb = nil, sunsetc = nil, cloud1 = color(159, 159, 159, 255), cloud2 = color(200, 200, 200, 255), rearlights = false, snow = false, fog = false } } numModes = table.maxn(modes)
materialNames:addItem({ {"Crowd materials", "Crowd/Blue", "Crowd/Red", "Crowd/Green", "Crowd/Red", "Crowd/Dirt", "Crowd/Dirt01", "Crowd/EgyptRocky", "Crowd/MtlPlat2", "Crowd/RustedMetal", "Crowd/TerrRock", "Crowd/Terrain", "CrowdEdit/Terrain1"}, {"Solid colors", "solidblue", "solidblack", "solidred", "solidlightgreen", "solidgreen", "solidwhite"}, {"Colors", "green", "white", "black","blue","red","lightgrey"}, {"Icons", "blueCircle", "redCircle", "icons/add", "icons/refresh"} }) meshFiles:addItem({ {"Simple polygons", "vehicle.mesh", "sphere1010.mesh", "arrow.mesh", "cone.mesh", "axes.mesh", "cylinder.mesh"}, {"Static objects", "pave.mesh", "ogrehead.mesh"}, {"Ogre default meshes", "ogrehead.mesh", "athene.mesh", "Barrel.mesh", "column.mesh", "cube.mesh", "facial.mesh", "fish.mesh", "geosphere4500.mesh", "geosphere8000.mesh", "knot.mesh", "ninja.mesh", "razor.mesh", "RZR-002.mesh", "sphere.mesh", "WoodPallet.mesh"}, {"Dynamic objects", "hyunwoo.mesh", "muaythai1.mesh", "robot.mesh"} })
module ('content.properties', package.seeall) local all_properties = love.filesystem.enumerate 'content/properties' for _, property_file in ipairs(all_properties) do require('content.properties.'..string.gsub(property_file, '.lua', '')) end
return PlaceObj("ModDef", { "title", "Moisture Vaporator Show Max", "version", 2, "version_major", 0, "version_minor", 2, "saved", 0, "image", "Preview.png", "id", "ChoGGi_MoistureVaporatorShowMax", "steam_id", "1783220322", "pops_any_uuid", "6bc235b6-93de-4487-b672-a7dbe2494d53", "author", "ChoGGi", "lua_revision", 249143, "code", { "Code/Script.lua", }, "TagInterface", true, "description", [[Show how much water you lose from having your vaps too close to each other. "spoiler" it's always .4 no matter how many are too close, maybe they'll fix it to reflect more than one together someday. Till then this mod is mostly useless (good reminder to space them out though).]], })
add_message_with_pause("MOUNTAIN_ELF_SCHOLAR_WORK_SID") add_message_with_pause("MOUNTAIN_ELF_SCHOLAR_WORK2_SID") clear_and_add_message("MOUNTAIN_ELF_SCHOLAR_WORK3_SID")
Main = {} --[[ Functions ]]-- function Main:Init() self.grids = {} self.cached = {} for k, property in ipairs(Properties) do local gridId = Grids:GetGrid(property.coords, Config.GridSize) local grid = self.grids[gridId] if not grid then grid = {} self.grids[gridId] = grid end grid[#grid + 1] = k end local ped = PlayerPedId() local coords = GetEntityCoords(ped) self:UpdateGrids(nil, Grids:GetNearbyGrids(coords, Config.GridSize)) end function Main:UpdateGrids(_, nearbyGrids) local temp = {} for _, gridId in ipairs(nearbyGrids) do temp[gridId] = true if not self.cached[gridId] then self.cached[gridId] = true self:RegisterGrid(gridId) end end for gridId, _ in pairs(self.cached) do if not temp[gridId] then self.cached[gridId] = nil self:UnregisterGrid(gridId) end end end function Main:RegisterGrid(gridId) -- local grid = self.grids[gridId] -- if not grid then return end -- for _, propertyId in ipairs(grid) do -- self:RegisterEntity(propertyId) -- end end function Main:UnregisterGrid(gridId) -- local grid = self.grids[gridId] -- if not grid then return end -- for _, propertyId in ipairs(grid) do -- local property = Properties[propertyId] -- exports.entities:Destroy("property-"..propertyId) -- if property.garage then -- exports.entities:Destroy("garage-"..propertyId) -- end -- end end function Main:RegisterEntity(propertyId) local property = Properties[propertyId] if not property then return end local options = {} exports.entities:Register({ id = "property-"..propertyId, name = "Property "..propertyId, coords = property.coords, radius = 1.0, navigation = { id = "property", text = "Property", icon = "house", sub = { { id = "enterProperty", text = "Enter", icon = "door_front", }, { id = "knockProperty", text = "Knock", icon = "notifications", }, { id = "lockProperty", text = "Toggle Lock", icon = "lock", }, { id = "examineProperty", text = "Examine", icon = "search", }, }, }, }) if property.garage then exports.entities:Register({ id = "garage-"..propertyId, name = "Property "..propertyId.." Garage", coords = property.garage, radius = 3.0, navigation = { id = "garage", text = "Garage", icon = "garage", }, }) end end function Main:FindNearestProperty(coords) if type(coords) ~= "vector3" then return end local nearestProperty, nearestDist = nil, 0.0 for gridId, _ in pairs(self.cached) do local grid = self.grids[gridId] if grid then for _, propertyId in ipairs(grid) do local property = Properties[propertyId] if property and property.coords then local _coords = property.coords local propertyDist = #(vector3(_coords.x, _coords.y, _coords.z) - coords) if not nearestProperty or propertyDist < nearestDist then nearestDist = propertyDist nearestProperty = property end end end end end return nearestProperty, nearestDist end function Main:EnterShell(id, coords) local shell = Config.Shells[id] if not shell then error(("shell does not exist (%s)"):format(id)) end if not IsModelValid(shell.Model) then error(("invalid model for shell (%s)"):format(id)) end while not HasModelLoaded(shell.Model) do RequestModel(shell.Model) Citizen.Wait(20) end local entity = CreateObject(shell.Model, coords.x, coords.y, coords.z, false, true) FreezeEntityPosition(entity, true) SetEntityCanBeDamaged(entity, false) SetEntityInvincible(entity, true) SetEntityDynamic(entity, false) SetEntityHasGravity(entity, false) SetEntityLights(entity, false) local ped = PlayerPedId() local entry = vector4(coords.x, coords.y, coords.z, 0.0) + shell.Entry SetEntityVelocity(ped, 0.0, 0.0, 0.0) SetEntityCoordsNoOffset(ped, entry.x, entry.y, entry.z, true) SetEntityHeading(ped, entry.w) ClearPedTasksImmediately(ped) self.coords = coords self.shell = shell self.entity = entity exports.sync:SetNighttime(true) -- exports.sync:SetBlackout(true) exports.entities:Register({ id = "propertyExit", name = "Property Exit", coords = entry, radius = 1.0, navigation = { id = "property", text = "Property", icon = "house", sub = { { id = "exitProperty", text = "Exit", icon = "door_front", }, { id = "lockProperty", text = "Toggle Lock", icon = "lock", }, } } }) end function Main:Exit() if self.entity and DoesEntityExist(self.entity) then DeleteEntity(self.entity) end self.coords = nil self.shell = nil self.entity = nil local ped = PlayerPedId() local coords = self.entry if coords then SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, true) SetEntityHeading(ped, coords.w + 180.0) end exports.entities:Destroy("propertyExit") exports.sync:SetNighttime(false) -- exports.sync:SetBlackout(false) end function Main:Update() local shell = self.shell if not shell then return end local coords = self.coords and vector3(self.coords.x, self.coords.y, self.coords.z) or vector3(0.0, 0.0, 0.0) -- Update world. SetRainLevel(0.0) end function Main:AddOption(property) local options = {} options = { { id = "enterProperty", text = "Enter", icon = "door_front", }, { id = "knockProperty", text = "Knock", icon = "notifications", }, { id = "lockProperty", text = "Toggle Lock", icon = "lock", }, { id = "examineProperty", text = "Examine", icon = "search", }, } exports.interact:AddOption({ id = "property", text = "Property", icon = "house", sub = options, }) end Citizen.CreateThread(function() while true do Main:Update() Citizen.Wait(0) end end) --[[ Events ]]-- AddEventHandler("properties:clientStart", function() Main:Init() -- Main:EnterShell("test") end) AddEventHandler("interact:navigate", function(value) if not value then exports.interact:RemoveOption("property") return end local ped = PlayerPedId() local coords = GetEntityCoords(ped) local property, distance = Main:FindNearestProperty(coords) if property and distance < Config.DoorRadius then TriggerServerEvent("properties:request", property.id) end end) AddEventHandler("interact:onNavigate_enterProperty", function(option) local ped = PlayerPedId() local coords = GetEntityCoords(ped) local property, dist = Main:FindNearestProperty(coords) if not property then return end local shell = "motel" Main.entry = property.coords Main:EnterShell(shell, property.coords + vector4(0.0, 0.0, 200.0, 0.0)) end) AddEventHandler("interact:onNavigate_exitProperty", function(option) Main:Exit() end) AddEventHandler("grids:enter"..Config.GridSize, function(...) Main:UpdateGrids(...) end) --[[ Events: Net ]]-- RegisterNetEvent("properties:receive", function(property) Main:AddOption(property) end) --[[ Commands ]]-- exports.chat:RegisterCommand("a:createshells", function(source, args, command) local ped = PlayerPedId() local coords = GetEntityCoords(ped) for k, model in ipairs(Config.Models) do while not HasModelLoaded(model) do RequestModel(model) Citizen.Wait(0) end coords = coords + vector3(0.0, 0.0, 20.0) local entity = CreateObject(model, coords.x, coords.y, coords.z, true, true) FreezeEntityPosition(entity, true) SetEntityCanBeDamaged(entity, false) SetEntityInvincible(entity, true) SetEntityDynamic(entity, false) SetEntityHasGravity(entity, false) SetEntityLights(entity, false) print(k, model) end end, { description = "Instance all interior shells." }, "Dev")
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("valid_fail_eq_bytes") TestValidFailEqBytes = {} function TestValidFailEqBytes:test_valid_fail_eq_bytes() luaunit.assertErrorMsgMatches(".+: not equal, expected .*, but got .*", ValidFailEqBytes.from_file, ValidFailEqBytes, "src/fixed_struct.bin") end
local local0 = 2.5 local local1 = 8.5 - local0 local local2 = 15.4 - local0 local local3 = 8.2 - local0 local local4 = 10.8 - local0 local local5 = 2 - local0 local local6 = 2 - local0 local local7 = 11.5 - local0 local local8 = 6.7 - local0 local local9 = 12.3 - local0 local local10 = 1.5 - local0 local local11 = 6.6 - local0 local local12 = 14.7 - local0 local local13 = 19.8 - local0 local local14 = 9.5 - local0 local local15 = 1.5 - local0 local local16 = 15 - local0 local local17 = 5.5 - local0 local local18 = 12.6 - local0 local local19 = 5.5 - local0 local local20 = 2.2 - local0 local local21 = 3.4 - local0 local local22 = 2.2 - local0 local local23 = 3.4 - local0 local local24 = 0.1 - local0 local local25 = 3.2 - local0 function OnIf_509010(arg0, arg1, arg2) if arg2 == 0 then FounderBeast_Headless509010_ActAfter(arg0, arg1) end return end function FounderBeast_Headless509010Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) if arg0:HasSpecialEffectId(TARGET_SELF, 481) and arg0:GetNumber(1) == 0 then arg0:SetNumber(1, 1) end if arg0:HasSpecialEffectId(TARGET_SELF, 482) and arg0:GetNumber(2) == 0 then arg0:SetNumber(2, 1) end if arg0:HasSpecialEffectId(TARGET_SELF, 483) and arg0:GetNumber(3) == 0 then arg0:SetNumber(3, 1) end if arg0:HasSpecialEffectId(TARGET_SELF, 484) and arg0:GetNumber(3) == 0 then arg0:SetNumber(3, 1) end if arg0:HasSpecialEffectId(TARGET_SELF, 480) and arg0:GetNumber(4) == 0 then arg0:SetNumber(4, 1) end local local3 = arg0:GetDist(TARGET_ENE_0) local local4 = arg0:GetRandam_Int(1, 100) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5509) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5514) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5528) arg0:DeleteObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5529) if arg0:GetHpRate(TARGET_SELF) <= 0.5 and arg0:HasSpecialEffectId(TARGET_SELF, 5020) == false then local0[12] = 100 elseif arg0:GetEventRequest(0) == 1 and arg0:GetNumber(0) ~= 1 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3022, TARGET_ENE_0, Dist_None, 0, 0) elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 240) then local0[19] = 40 local0[7] = 60 elseif arg0:GetNumber(0) == 1 then if 17.5 <= local3 then local0[1] = 0 local0[2] = 20 local0[3] = 0 local0[4] = 0 local0[5] = 0 local0[6] = 40 local0[9] = 0 local0[10] = 10 local0[13] = 25 local0[14] = 0 elseif 12.5 <= local3 then local0[1] = 5 local0[2] = 5 local0[3] = 0 local0[4] = 0 local0[5] = 0 local0[6] = 30 local0[9] = 0 local0[10] = 20 local0[13] = 30 local0[14] = 0 elseif 7.5 <= local3 then local0[1] = 20 local0[2] = 0 local0[3] = 30 local0[4] = 0 local0[5] = 0 local0[6] = 15 local0[9] = 0 local0[10] = 15 local0[13] = 0 local0[14] = 20 elseif 2.5 <= local3 then local0[1] = 20 local0[2] = 0 local0[3] = 10 local0[4] = 35 local0[5] = 0 local0[6] = 0 local0[9] = 20 local0[10] = 0 local0[13] = 0 local0[14] = 15 else local0[1] = 0 local0[2] = 0 local0[3] = 0 local0[4] = 50 local0[5] = 0 local0[6] = 0 local0[7] = 30 local0[9] = 20 local0[10] = 0 local0[13] = 0 local0[14] = 0 end elseif 17.5 <= local3 then local0[1] = 0 local0[2] = 30 local0[3] = 0 local0[4] = 0 local0[5] = 0 local0[6] = 0 local0[9] = 0 local0[10] = 0 local0[13] = 60 local0[14] = 0 elseif 12.5 <= local3 then local0[1] = 0 local0[2] = 15 local0[3] = 0 local0[4] = 0 local0[5] = 0 local0[6] = 20 local0[9] = 0 local0[10] = 0 local0[13] = 35 local0[14] = 0 elseif 7.5 <= local3 then local0[1] = 20 local0[2] = 0 local0[3] = 20 local0[4] = 0 local0[5] = 0 local0[6] = 0 local0[9] = 0 local0[10] = 0 local0[13] = 20 local0[14] = 30 elseif 2.5 <= local3 then local0[1] = 20 local0[2] = 0 local0[3] = 30 local0[4] = 30 local0[5] = 0 local0[6] = 0 local0[9] = 20 local0[10] = 0 local0[13] = 0 local0[14] = 0 else local0[1] = 0 local0[2] = 0 local0[3] = 0 local0[4] = 45 local0[5] = 0 local0[6] = 0 local0[7] = 45 local0[9] = 10 local0[10] = 0 local0[13] = 0 local0[14] = 0 end if arg0:IsFinishTimer(0) == false then local0[3] = 0 end if arg0:IsFinishTimer(1) == false then local0[5] = 0 end if arg0:IsFinishTimer(2) == false then local0[8] = 0 end if arg0:IsFinishTimer(3) == false then local0[4] = 0 end if arg0:IsFinishTimer(4) == false then local0[9] = 0 end if arg0:IsFinishTimer(5) == false then local0[14] = 0 end if arg0:IsFinishTimer(7) == false then local0[10] = 0 end if arg0:GetNumber(0) == 0 then local0[5] = 0 local0[10] = 0 local0[14] = 0 end local1[1] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act01) local1[2] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act02) local1[3] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act03) local1[4] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act04) local1[5] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act05) local1[6] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act06) local1[7] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act07) local1[9] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act09) local1[10] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act10) local1[12] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act12) local1[13] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act13) local1[14] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act14) local1[19] = REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_Act19) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, FounderBeast_Headless509010_ActAfter_AdjustSpace), local2) return end local0 = 5.4 - local0 local0 = 10.3 - local0 local0 = 7.4 - local0 local0 = 11 - local0 function FounderBeast_Headless509010_Act01(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = 20 local local4 = UPVAL0 local local5 = arg0:GetRandam_Int(1, 2) local local6 = UPVAL1 if UPVAL2 <= local0 and local1 <= 75 then local6 = UPVAL3 local4 = UPVAL2 end Approach_Act(arg0, arg1, local6, 0, 0) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5528) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5529) if arg0:GetRandam_Int(1, 100) <= 70 and arg0:GetNumber(0) == 1 then if arg0:GetNumber(0) == 1 then if UPVAL2 <= local0 and local1 <= 10 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 30, 3003, TARGET_ENE_0, local3, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3011, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 30, 3000, TARGET_ENE_0, local3, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3001, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3003, TARGET_ENE_0, local3, 0) end if local1 <= 20 then local local7 = 1 for local8 = local5 - local7, 2, local7 do arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3017, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3011, TARGET_ENE_0, local3, 0) end end elseif UPVAL2 <= local0 and local1 <= 75 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, local3, 0, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 30, 3000, TARGET_ENE_0, local3, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3001, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 30, 3003, TARGET_ENE_0, local3, 0) end else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 30, 3000, TARGET_ENE_0, local3, 0, 0) if local1 <= 65 and arg0:GetNumber(0) == 1 then local local7 = 1 for local8 = local5 - local7, 2, local7 do arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3001, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3010, TARGET_ENE_0, local3, 0) end end if arg0:GetRandam_Int(1, 100) <= 50 and arg0:GetNumber(0) == 1 then arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 30, 3001, TARGET_ENE_0, local3, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 30, 3010, TARGET_ENE_0, local3, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 30, 3001, TARGET_ENE_0, local3, 0) end end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 8.7 - local0 local0 = 14.7 - local0 function FounderBeast_Headless509010_Act02(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = 20 local local3 = UPVAL0 Approach_Act(arg0, arg1, UPVAL1, 0, 0) if arg0:GetNumber(0) == 1 then arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, 20, 0) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, local2, 0, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 5.3 - local0 local0 = 5.6 - local0 function FounderBeast_Headless509010_Act03(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 Approach_Act(arg0, arg1, UPVAL1, 0, 0) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5514) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5528) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, 20, 0, -1) arg0:SetTimer(0, 12) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 0.1 - local0 local0 = 3 - local0 function FounderBeast_Headless509010_Act04(arg0, arg1, arg2) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetDist(TARGET_ENE_0) local local2 = arg0:GetRandam_Int(1, 100) local local3 = UPVAL0 Approach_Act(arg0, arg1, UPVAL1, 0, 0) arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5509) arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3027, TARGET_ENE_0, 20, 0, -1) arg0:SetTimer(3, 12) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 5.4 - local0 local0 = 10.5 - local0 function FounderBeast_Headless509010_Act05(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = 0 local local4 = 0 arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, 20, 0, 0) arg0:SetTimer(1, 10) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 6.1 - local0 local0 = 17.1 - local0 local0 = 13.4 - local0 local0 = 18 - local0 function FounderBeast_Headless509010_Act06(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 local local2 = UPVAL1 local local3 = UPVAL3 Approach_Act(arg0, arg1, UPVAL2, 0, 0) if arg0:GetRandam_Int(1, 100) <= 50 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, 20, 0, 0) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3028, TARGET_ENE_0, AttDist1, 0, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function FounderBeast_Headless509010_Act07(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = 20 if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 160) then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3026, TARGET_ENE_0, 20, 0, 0) elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 160) then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3025, TARGET_ENE_0, 20, 0, 0) else arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end local0 = 0.7 - local0 local0 = 3.3 - local0 function FounderBeast_Headless509010_Act09(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = UPVAL0 Approach_Act(arg0, arg1, UPVAL1, 0, 0) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3024, TARGET_ENE_0, 20, 0, -1) arg0:SetTimer(4, 10) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 11.6 - local0 function FounderBeast_Headless509010_Act10(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, UPVAL0 + 1, 0, 0) arg0:SetTimer(7, 10) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function FounderBeast_Headless509010_Act12(arg0, arg1, arg2) if arg0:GetDist(TARGET_ENE_0) <= 5 then FounderBeast_Headless509010_Act09(arg0, arg1, arg2) end arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, DIST_None, 0, 0) arg0:SetNumber(0, 1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 21.2 - local0 function FounderBeast_Headless509010_Act13(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 1, 0, -1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end local0 = 12.6 - local0 local0 = 5.5 - local0 function FounderBeast_Headless509010_Act14(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = UPVAL0 + 1 local local2 = UPVAL1 Approach_Act(arg0, arg1, UPVAL0, 10, 0) if arg0:GetRandam_Int(1, 100) <= 60 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, local1, 0, 0) else arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3015, TARGET_ENE_0, local1, 0, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, local1, 0) end arg0:SetTimer(5, 10) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function FounderBeast_Headless509010_Act19(arg0, arg1, arg2) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) if arg0:GetRandam_Int(1, 100) <= 60 then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) else FounderBeast_Headless509010_Act09(arg0, arg1, arg2) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function FounderBeast_Headless509010_SpaceAdjustment(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(0, 1) local local3 = arg0:GetRandam_Float(1.7, 2.3) local local4 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_B, 5.5, 2) local local5 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_L, 5.5, 2) local local6 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_R, 5.5, 2) return end function FounderBeast_Headless509010_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function FounderBeast_Headless509010_ActAfter(arg0, arg1) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(0, 1) local local3 = arg0:GetRandam_Float(3, 4.5) local local4 = arg0:GetRandam_Float(2, 3.5) if arg0:GetNumber(0) ~= 1 then if local0 <= 3 then if local1 <= 60 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) end arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) elseif local1 <= 80 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1) end elseif local0 <= 4.5 then if local1 <= 30 then if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5) end arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) elseif local1 <= 60 then arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local3, TARGET_ENE_0, 7, TARGET_ENE_0, true, -1) arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) elseif local1 <= 70 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 9 then if local1 <= 60 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end elseif local0 <= 13 and local1 <= 50 then arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local4, TARGET_ENE_0, local2, arg0:GetRandam_Int(45, 60), true, true, -1) end end return end function FounderBeast_Headless509010Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function FounderBeast_Headless509010Battle_Terminate(arg0, arg1) return end local0 = 12.6 - local0 function FounderBeast_Headless509010Battle_Interupt(arg0, arg1) local local0 = arg0:GetRandam_Int(1, 100) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetRandam_Int(1, 100) local local3 = arg0:GetDist(TARGET_ENE_0) local local4 = UPVAL0 + 1 local local5 = UPVAL0 if Damaged_Act(arg0, arg1, 5, 50) then arg1:ClearSubGoal() arg0:Replaning() return true elseif arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) and arg0:GetNumber(0) == 1 and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 5.5) and arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5509) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 90, 10) then arg1:ClearSubGoal() arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3019, TARGET_ENE_0, local4, 0, 0) return true elseif arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) and arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5514) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 4) then arg0:AddObserveSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5509) arg1:ClearSubGoal() arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3032, TARGET_ENE_0, local4, 0, 0) return true elseif arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) and arg0:GetNumber(0) == 1 and arg0:IsFinishTimer(6) == true and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 6) and arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5528) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 180, 12) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_R, 270, 12) then arg1:ClearSubGoal() arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3030, TARGET_ENE_0, local4, 0, 0) arg0:SetTimer(6, 10) return true elseif arg0:IsInterupt(INTERUPT_FLAG_ActivateSpecialEffect) and arg0:GetNumber(0) == 1 and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 6) and arg0:IsActivateSpecialEffect(TARGET_SELF, AI_SPEFFOBSERVE_SpEffId, 5529) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_F, 180, 12) and arg0:IsInsideTargetEx(TARGET_ENE_0, TARGET_SELF, AI_DIR_TYPE_L, 270, 12) then arg1:ClearSubGoal() arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3031, TARGET_ENE_0, local4, 0, 0) return true else return false end end return
-- -- Author: Your Name -- Date: 2016-06-21 10:22:14 -- local EventPool = class('EventPool', Map) function EventPool:ctor() EventPool.super.ctor(self) end return EventPool
--ai-- ------ --ghost process function pr_g(o) --in pen if(o.m==1)then --collisions off o.col=0 o.s=o.ss.p local p=pen[o.i-1] if(o.t==0)then new_sdir(o,3) if(o.y<p.y-2)then o.t=1 end else new_sdir(o,1) if(o.y>p.y+2)then o.t=0 end end --active elseif(o.m==2)then --collisions on o.col=1 --in tunnel if(mget( flr((o.x+4)/8), flr((o.y+4)/8))==50)then o.s=gv.gts--slow else o.s=o.ss.s--normal end --scared if(o.sc==1)then o.s=gv.gfs rnd_mv(o) return end if(ai_mode==0)then --scatter sct_mv(o) else --ai bug emulate local ofs=0 if(o.ym<0)then ofs=-1 end --chase if(o.i==1)then --target the player trg_mv(o,pac.x,pac.y) elseif(o.i==2)then --target 4 tiles in --front of player trg_mv(o, pac.x+(pac.xm+ofs)*40, pac.y+pac.ym*40) elseif(o.i==3)then --target away from red --in relation to the player local b=enes[1] trg_mv(o, b.x+((pac.x+(pac.xm+ofs)*16)-b.x)*2, b.y+((pac.y+pac.ym*16)-b.y)*2) elseif(o.i==4)then --move towards until --we get too close then --scatter if(dist(o.x,pac.x,o.y,pac.y)>70)then trg_mv(o,pac.x,pac.y) else sct_mv(o) end end end --back to pen elseif(o.m==4)then o.s=o.ss.r --move towards the pen door trg_mv(o,pen_d.x,pen_d.y) --check dist from pen if(gdist(o,pen_d)<12)then o.m=5 end --enter pen elseif(o.m==5)then --collisions off o.col=0 o.s=o.ss.r --move into the door new_sdir(o,1) --in the pen? if(o.y>=pen_d.y+8)then restore_anim(o) o.m=6 --not scared o.sc=0 end --exit pen elseif(o.m==6)then --collisions off o.col=0 o.s=o.ss.p if(pen_d.x-o.x>1)then new_sdir(o,0) elseif(pen_d.x-o.x<-1)then new_sdir(o,2) else o.x=pen_d.x new_sdir(o,3) end --out of the pen? if(o.y<=pen_d.y-6)then o.m=2 o.r=0 o.it=0 release_flag=0 end end end --returns true when --at an intersection function ck_it(o) if(flr(o.x)%8==0 and flr(o.y)%8==0)then if(o.it==0)then o.it=1 --reverse flag check if(o.r==1)then o.r=0 o.xm*=-1 o.ym*=-1 return false end return true end else o.it=0 end return false end --check directions --finds avalible directions function ck_dir(o) --get current tile id local tid=mget( flr((o.x+4)/8), flr((o.y+4)/8)) local dl={} local b=(get_sdir(o)+2)%4 if(col_ck(o,1,0)==false and b!=0)then add(dl,0) end if(col_ck(o,0,1)==false and b!=1)then add(dl,1) end if(col_ck(o,-1,0)==false and b!=2)then add(dl,2) end if(col_ck(o,0,-1)==false and b!=3 --not over an up blocker and ((tid!=49 and tid!=51) --scared mode ignores --the up blocker or o.sc==1))then add(dl,3) end return dl end --attract movement function atr_mv(o) o.sc=1 --at intersection if(ck_it(o))then --get avalible directions local dl=ck_dir(o,p) --count directions local c=0 for _ in all(dl)do c+=1 end --pick one at random if(c>1 or col_ck(o))then dn+=1 new_sdir(o,dr[dn]) end end end --scatter movement --moves to a corner based --on id function sct_mv(o) if(o.i==1)then trg_mv(o,cx*2-40,0) elseif(o.i==2)then trg_mv(o,30,0) elseif(o.i==3)then trg_mv(o,cx*2-40,cy*2) elseif(o.i==4)then trg_mv(o,30,cy*2) end end --random movement --picks a random avalible --direction function rnd_mv(o) --at intersection if(ck_it(o))then --get avalible directions local dl=ck_dir(o) --count directions local c=0 for _ in all(dl)do c+=1 end --pick one at random if(c>0)then new_sdir (o,dl[flr(rnd(c)+1)]) end end end --target move --move towards a target function trg_mv(o,tx,ty) --at intersection if(ck_it(o))then --get avalible directions local dl=ck_dir(o) --count directions local c=0 for _ in all(dl)do c+=1 end local cd=0--closest dist local fd=0--final direction --find closest to target for i=1,c,1 do local d=dl[i]--dir to test local dt=0--dir dist --get dir dist if(d==0)then dt=dist(o.x+8,tx,o.y,ty) elseif(d==1)then dt=dist(o.x,tx,o.y+8,ty) elseif(d==2)then dt=dist(o.x-8,tx,o.y,ty) elseif(d==3)then dt=dist(o.x,tx,o.y-8,ty) end if(i==1 or dt<cd)then cd=dt fd=d end end if(c>0)then new_sdir(o,fd) end end end --change actor direction --(if possible) function new_dir(o,xm,ym) -- if collision of actor o, when xmoved and ymoved is false if(col_ck(o,xm,ym)==false --turn radius and col_ck(o,xm,ym,o.xm*2,o.ym*2)==false)then o.xm=xm or 0 o.ym=ym or 0 if(o.col==1)then --snap to grid if(o.ym!=0)then o.x=flr((o.x+4)/8)*8 elseif(o.xm!=0)then o.y=flr((o.y+4)/8)*8 end end end end function new_sdir(o,d) if(d==0)then new_dir(o,1,0) elseif(d==1)then new_dir(o,0,1) elseif(d==2)then new_dir(o,-1,0) elseif(d==3)then new_dir(o,0,-1) end end function get_sdir(o) return max(o.ym,0) +(min(o.xm,0)*-2) +(min(o.ym,0)*-3) end --check actor collision --in a particular direction function col_ck(o,xm,ym,xs,ys) --collision off flag if(o.col==0)then return false end xm=xm or o.xm ym=ym or o.ym local x=o.x-(xs or 0) local y=o.y-(ys or 0) if(ym!=0)then x=flr((x+4)/8)*8 end if(xm!=0)then y=flr((y+4)/8)*8 end --get the tile in front --of the actor local idx=flr((x+min(xm,0))/8)+max(xm,0) local idy=flr((y+min(ym,0))/8)+max(ym,0) --out of bounds? if(idx>=19 or idx<0)then return false end --get tile id local id=mget(idx+msh,idy) --true if collision return (fget(id,0)==true) end
-- list of installable lang-servers -- https://github.com/neovim/nvim-lspconfig/blob/master/CONFIG.md -- local lsp = require("lspconfig") local function lua_lsp(lsp, on_attach) local lsp_root = vim.fn.system("echo -n $HOME/.local/share/lua-language-server") local lsp_binary = lsp_root .. "/bin/lua-language-server" lsp.sumneko_lua.setup({ on_attach = on_attach, cmd = { lsp_binary, "-E", lsp_root .. "/main.lua" }, settings = { Lua = { runtime = { version = "LuaJIT", path = vim.split(package.path, ";"), }, diagnostics = { globals = { "vim" }, -- Get the language server to recognize the `vim` global }, workspace = { library = { -- Make the server aware of Neovim runtime files [vim.fn.expand("$VIMRUNTIME/lua")] = true, [vim.fn.expand("$VIMRUNTIME/lua/vim/lsp")] = true, }, }, telemetry = { enable = false, }, }, }, }) end -- on attach is not used right now but could be used by other -- plugins in the future local function setup(on_attach) local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities = require("cmp_nvim_lsp").update_capabilities(capabilities) -- capabilities.textDocument.completion.completionItem.snippetSupport = true lsp.rust_analyzer.setup({ on_attach = on_attach, capabilities = capabilities, settings = { ["rust-analyzer"] = { assist = { importMergeBehavior = "last", importGranularity = "module", importPrefix = "by_self", }, cargo = { loadOutDirsFromCheck = true, }, procMacro = { enable = true, }, }, }, }) lsp.pylsp.setup({ on_attach = on_attach }) -- python lsp.texlab.setup({ on_attach = on_attach }) -- latex lsp.jsonls.setup({ capabilities = capabilities }) --json lsp.bashls.setup({ on_attach = on_attach }) -- bash lua_lsp(lsp, on_attach) -- needs a compile_commands.json file; easiest to generate -- using bear; `make clean; bear -- make` lsp.clangd.setup({ -- c++ and c on_attach = on_attach, filetypes = { "c", "cpp", "hpp", "cc" }, }) end setup()
cc.exports.CoreElementInstance = {} local CoreElement = class("CoreElement", cc.load("mvc").ViewBase) local CoreElementMecha = import("..models.CoreElementMecha") CoreElement.GROUND = 120; CoreElement.G = -0.6; function CoreElement:onCreate() CoreElementInstance = self -- add touch layer self._left = false self._right = false self._player = nil self._bullets = {} self.worldClock = db.WorldClock:getInstance() local dragonBonesData = db.CCFactory:getInstance():loadDragonBonesData("CoreElement/CoreElement.json") db.CCFactory:getInstance():loadTextureAtlasData("CoreElement/CoreElement_texture_1.json") if(dragonBonesData) then self:scheduleUpdate(handler(self, self._enterFrameHandler)) self:addKeyboadEvent() display.newLayer(cc.c3b(105,105,105)) :addTo(self) :onTouch(handler(self,self.onTouch)) self._player = CoreElementMecha:create() end end function CoreElement:addBullet(bullet) table.insert(self._bullets, bullet) end function CoreElement:_enterFrameHandler(passedTime) self._player:update() local remove = {} for k, b in pairs(self._bullets) do if(b:update()) then table.insert(remove,b) end end for k, v in pairs(remove) do table.removebyvalue(self._bullets,v,false) end self.worldClock:advanceTime(passedTime) end function CoreElement:onTouch(event) if(event.name == "began") then self._player:attack(true) return true elseif(event.name == "ended") then self._player:attack(false) elseif(event.name == "moved") then local target = cc.p(event.x,event.y) self._player:aim(target) end end function CoreElement:addKeyboadEvent() local function keyboadPressed(keyCode, event) if keyCode == 124 or keyCode == 26 then -- a self._left = true self:_updateMove(-1) elseif keyCode == 127 or keyCode == 27 then -- d self._right = true self:_updateMove(1) elseif keyCode == 146 or keyCode == 28 then -- w self._player:jump() elseif keyCode == 142 or keyCode == 29 then -- s self._player:squat(true) elseif keyCode == 140 then -- q self._player:switchWeaponR() elseif keyCode == 128 then -- e self._player:switchWeaponL() elseif keyCode == 59 then -- space self._player:switchWeaponR() self._player:switchWeaponL() else print("keyPress" .. keyCode) end end local function keyboardReleased(keyCode, event) if keyCode == 124 or keyCode == 26 then -- a self._left = false self:_updateMove(-1) elseif keyCode == 127 or keyCode == 27 then -- d self._right = false self:_updateMove(1) elseif keyCode == 142 or keyCode == 29 then -- s self._player:squat(false) else print("keyReleased" .. keyCode) end end local listener = cc.EventListenerKeyboard:create() listener:registerScriptHandler(keyboadPressed, cc.Handler.EVENT_KEYBOARD_PRESSED) listener:registerScriptHandler(keyboardReleased, cc.Handler.EVENT_KEYBOARD_RELEASED) local dispatcher = cc.Director:getInstance():getEventDispatcher() dispatcher:addEventListenerWithSceneGraphPriority(listener, self) end function CoreElement:_updateMove(dir) if (self._left and self._right) then self._player:move(dir); elseif (self._left) then self._player:move(-1); elseif (self._right) then self._player:move(1); else self._player:move(0) end end return CoreElement
local luaType = type local function type(arg) local t = luaType(arg) if t == "table" or t == "userdata" then local mt = getmetatable(arg) local mtt = luaType(mt) if mtt == "table" then local n = mt.__name if n then t = n end elseif mtt == "string" then t = mt end end return t end return type
-- Calculates an elementwise minimum of two random matrices on GPU local cv = require "cv" require "cutorch" require "cv.cudaarithm" local n = 5 local a = (torch.rand(n, n) * 10):int():float():cuda() local b = (torch.rand(n, n) * 10):int():float():cuda() local min_torch = torch.FloatTensor(n, n) for i = 1, n do for j = 1, n do min_torch[i][j] = math.min(a[i][j], b[i][j]) end end print("CUDA context initialization in OpenCV may take up to a minute. Hang on...") local min_cv = cv.cuda.min{a, b} if n <= 20 then print("Matrix of minimums by Torch:") print(min_torch) print("Matrix of minimums by CUDA-OpenCV:") print(min_cv) end if (min_torch:eq(min_cv:float()) - 1):sum() == 0 then print("OpenCV-CUDA's min() function works fine!") else print("You shouldn't see this message -- something went wrong! Please contact developers.") end
local DPBR = require("love-DPBR") local mgl = require("MGL") mgl.gen_mat(3); mgl.gen_vec(3) local env_tr = mgl.mat3(mgl.vec3(1,0,0), mgl.vec3(0,-1,0), mgl.vec3(0,0,1)) local app = {info = "3D baked scene.\n\nModel by Andrew Maximov.\n(http://artisaverb.info/PBT.html)"} local scene = DPBR.newScene(1280,720) scene:setProjection2D(50, "log", 10, 10*9/16) scene:setToneMapping("filmic") scene:setAntiAliasing("FXAA") scene:setAmbientBRDF(love.graphics.newImage("BRDF_LUT.exr")) local t_albedo = love.graphics.newImage("scene_albedo.jpg") local t_normal = love.graphics.newImage("scene_normal.png") local t_DE = love.graphics.newImage("scene_DE.exr") local t_MRA = love.graphics.newImage("scene_MRA.jpg") local env_diffuse = love.graphics.newCubeImage("env_diffuse.dds") local env_specular = love.graphics.newCubeImage("env_specular.dds", {mipmaps = true}) env_specular:setMipmapFilter("linear") function app.tick(dt) end function app.draw() local time = love.timer.getTime() local x,y = love.mouse.getPosition() scene:bindMaterialPass() scene:bindMaterialN(t_normal) scene:bindMaterialMRA(t_MRA) scene:bindMaterialDE(t_DE) love.graphics.draw(t_albedo,0,0) scene:bindLightPass() scene:drawEnvironmentLight(env_diffuse, env_specular, 1, env_tr) scene:drawEmissionLight() love.graphics.setColor(HSL(time/50%1, 1, 0.5)) scene:drawPointLight(x/scene.w*10,y/scene.h*10*9/16,2,50,25) scene:drawPointLight(x/scene.w*10,y/scene.h*10*9/16,15,50,25) love.graphics.setColor(1,1,1) scene:bindBackgroundPass() scene:bindBlendPass() scene:render() end return app
--[[ Copland Awesome WM theme 2.0 github.com/lcpz --]] local gears = require("gears") local lain = require("lain") local awful = require("awful") local wibox = require("wibox") local dpi = require("beautiful.xresources").apply_dpi local awesome, client, os = awesome, client, os local my_table = awful.util.table or gears.table -- 4.{0,1} compatibility local theme = {} theme.dir = os.getenv("HOME") .. "/.config/awesome/themes/copland" theme.wallpaper = theme.dir .. "/wall.png" theme.font = "Terminus 10.5" theme.fg_normal = "#BBBBBB" theme.fg_focus = "#78A4FF" theme.bg_normal = "#111111" theme.bg_focus = "#111111" theme.fg_urgent = "#000000" theme.bg_urgent = "#FFFFFF" theme.border_width = dpi(1) theme.border_normal = "#141414" theme.border_focus = "#93B6FF" theme.taglist_fg_focus = "#FFFFFF" theme.taglist_bg_focus = "#111111" theme.taglist_bg_normal = "#111111" theme.titlebar_bg_normal = "#191919" theme.titlebar_bg_focus = "#262626" theme.menu_height = dpi(16) theme.menu_width = dpi(130) theme.tasklist_disable_icon = true theme.awesome_icon = theme.dir .."/icons/awesome.png" theme.menu_submenu_icon = theme.dir .. "/icons/submenu.png" theme.taglist_squares_sel = theme.dir .. "/icons/square_unsel.png" theme.taglist_squares_unsel = theme.dir .. "/icons/square_unsel.png" theme.vol = theme.dir .. "/icons/vol.png" theme.vol_low = theme.dir .. "/icons/vol_low.png" theme.vol_no = theme.dir .. "/icons/vol_no.png" theme.vol_mute = theme.dir .. "/icons/vol_mute.png" theme.disk = theme.dir .. "/icons/disk.png" theme.ac = theme.dir .. "/icons/ac.png" theme.bat = theme.dir .. "/icons/bat.png" theme.bat_low = theme.dir .. "/icons/bat_low.png" theme.bat_no = theme.dir .. "/icons/bat_no.png" theme.play = theme.dir .. "/icons/play.png" theme.pause = theme.dir .. "/icons/pause.png" theme.stop = theme.dir .. "/icons/stop.png" theme.layout_tile = theme.dir .. "/icons/tile.png" theme.layout_tileleft = theme.dir .. "/icons/tileleft.png" theme.layout_tilebottom = theme.dir .. "/icons/tilebottom.png" theme.layout_tiletop = theme.dir .. "/icons/tiletop.png" theme.layout_fairv = theme.dir .. "/icons/fairv.png" theme.layout_fairh = theme.dir .. "/icons/fairh.png" theme.layout_spiral = theme.dir .. "/icons/spiral.png" theme.layout_dwindle = theme.dir .. "/icons/dwindle.png" theme.layout_max = theme.dir .. "/icons/max.png" theme.layout_fullscreen = theme.dir .. "/icons/fullscreen.png" theme.layout_magnifier = theme.dir .. "/icons/magnifier.png" theme.layout_floating = theme.dir .. "/icons/floating.png" theme.useless_gap = 0 theme.titlebar_close_button_focus = theme.dir .. "/icons/titlebar/close_focus.png" theme.titlebar_close_button_normal = theme.dir .. "/icons/titlebar/close_normal.png" theme.titlebar_ontop_button_focus_active = theme.dir .. "/icons/titlebar/ontop_focus_active.png" theme.titlebar_ontop_button_normal_active = theme.dir .. "/icons/titlebar/ontop_normal_active.png" theme.titlebar_ontop_button_focus_inactive = theme.dir .. "/icons/titlebar/ontop_focus_inactive.png" theme.titlebar_ontop_button_normal_inactive = theme.dir .. "/icons/titlebar/ontop_normal_inactive.png" theme.titlebar_sticky_button_focus_active = theme.dir .. "/icons/titlebar/sticky_focus_active.png" theme.titlebar_sticky_button_normal_active = theme.dir .. "/icons/titlebar/sticky_normal_active.png" theme.titlebar_sticky_button_focus_inactive = theme.dir .. "/icons/titlebar/sticky_focus_inactive.png" theme.titlebar_sticky_button_normal_inactive = theme.dir .. "/icons/titlebar/sticky_normal_inactive.png" theme.titlebar_floating_button_focus_active = theme.dir .. "/icons/titlebar/floating_focus_active.png" theme.titlebar_floating_button_normal_active = theme.dir .. "/icons/titlebar/floating_normal_active.png" theme.titlebar_floating_button_focus_inactive = theme.dir .. "/icons/titlebar/floating_focus_inactive.png" theme.titlebar_floating_button_normal_inactive = theme.dir .. "/icons/titlebar/floating_normal_inactive.png" theme.titlebar_maximized_button_focus_active = theme.dir .. "/icons/titlebar/maximized_focus_active.png" theme.titlebar_maximized_button_normal_active = theme.dir .. "/icons/titlebar/maximized_normal_active.png" theme.titlebar_maximized_button_focus_inactive = theme.dir .. "/icons/titlebar/maximized_focus_inactive.png" theme.titlebar_maximized_button_normal_inactive = theme.dir .. "/icons/titlebar/maximized_normal_inactive.png" -- lain related theme.layout_centerfair = theme.dir .. "/icons/centerfair.png" theme.layout_termfair = theme.dir .. "/icons/termfair.png" theme.layout_centerwork = theme.dir .. "/icons/centerwork.png" local markup = lain.util.markup local blue = theme.fg_focus local red = "#EB8F8F" local green = "#8FEB8F" -- Textclock --os.setlocale(os.getenv("LANG")) -- to localize the clock local mytextclock = wibox.widget.textclock("<span font='Terminus 5'> </span>%H:%M ") mytextclock.font = theme.font -- Calendar theme.cal = lain.widget.cal({ attach_to = { mytextclock }, notification_preset = { font = "Terminus 11", fg = theme.fg_normal, bg = theme.bg_normal } }) -- Mail IMAP check --[[ commented because it needs to be set before use theme.mail = lain.widget.imap({ timeout = 180, server = "server", mail = "mail", password = "keyring get mail", settings = function() mail = "" count = "" if mailcount > 0 then mail = "<span font='Terminus 5'> </span>Mail " count = mailcount .. " " end widget:set_markup(markup(blue, mail) .. count) end }) --]] -- MPD local mpdicon = wibox.widget.imagebox() theme.mpd = lain.widget.mpd({ settings = function() if mpd_now.state == "play" then title = mpd_now.title artist = " " .. mpd_now.artist .. markup("#777777", " <span font='Terminus 2'> </span>|<span font='Terminus 5'> </span>") mpdicon:set_image(theme.play) elseif mpd_now.state == "pause" then title = "mpd " artist = "paused" .. markup("#777777", " |<span font='Terminus 5'> </span>") mpdicon:set_image(theme.pause) else title = "" artist = "" mpdicon._private.image = nil mpdicon:emit_signal("widget::redraw_needed") mpdicon:emit_signal("widget::layout_changed") end widget:set_markup(markup.font(theme.font, markup(blue, title) .. artist)) end }) -- Battery local baticon = wibox.widget.imagebox(theme.bat) local batbar = wibox.widget { forced_height = dpi(1), forced_width = dpi(59), color = theme.fg_normal, background_color = theme.bg_normal, margins = 1, paddings = 1, ticks = true, ticks_size = dpi(6), widget = wibox.widget.progressbar, } local batupd = lain.widget.bat({ settings = function() if (not bat_now.status) or bat_now.status == "N/A" or type(bat_now.perc) ~= "number" then return end if bat_now.status == "Charging" then baticon:set_image(theme.ac) if bat_now.perc >= 98 then batbar:set_color(green) elseif bat_now.perc > 50 then batbar:set_color(theme.fg_normal) elseif bat_now.perc > 15 then batbar:set_color(theme.fg_normal) else batbar:set_color(red) end else if bat_now.perc >= 98 then batbar:set_color(green) elseif bat_now.perc > 50 then batbar:set_color(theme.fg_normal) baticon:set_image(theme.bat) elseif bat_now.perc > 15 then batbar:set_color(theme.fg_normal) baticon:set_image(theme.bat_low) else batbar:set_color(red) baticon:set_image(theme.bat_no) end end batbar:set_value(bat_now.perc / 100) end }) local batbg = wibox.container.background(batbar, "#474747", gears.shape.rectangle) local batwidget = wibox.container.margin(batbg, dpi(2), dpi(7), dpi(4), dpi(4)) -- /home fs --[[ commented because it needs Gio/Glib >= 2.54 local fsicon = wibox.widget.imagebox(theme.disk) local fsbar = wibox.widget { forced_height = dpi(1), forced_width = dpi(59), color = theme.fg_normal, background_color = theme.bg_normal, margins = 1, paddings = 1, ticks = true, ticks_size = dpi(6), widget = wibox.widget.progressbar, } theme.fs = lain.widget.fs { notification_preset = { fg = theme.fg_normal, bg = theme.bg_normal, font = "Terminus 10.5" }, settings = function() if fs_now["/home"].percentage < 90 then fsbar:set_color(theme.fg_normal) else fsbar:set_color("#EB8F8F") end fsbar:set_value(fs_now["/home"].percentage / 100) end } local fsbg = wibox.container.background(fsbar, "#474747", gears.shape.rectangle) local fswidget = wibox.container.margin(fsbg, dpi(2), dpi(7), dpi(4), dpi(4)) --]] -- ALSA volume bar local volicon = wibox.widget.imagebox(theme.vol) theme.volume = lain.widget.alsabar { width = dpi(59), border_width = 0, ticks = true, ticks_size = dpi(6), notification_preset = { font = theme.font }, --togglechannel = "IEC958,3", settings = function() if volume_now.status == "off" then volicon:set_image(theme.vol_mute) elseif volume_now.level == 0 then volicon:set_image(theme.vol_no) elseif volume_now.level <= 50 then volicon:set_image(theme.vol_low) else volicon:set_image(theme.vol) end end, colors = { background = theme.bg_normal, mute = red, unmute = theme.fg_normal } } theme.volume.tooltip.wibox.fg = theme.fg_focus theme.volume.bar:buttons(my_table.join ( awful.button({}, 1, function() awful.spawn(string.format("%s -e alsamixer", awful.util.terminal)) end), awful.button({}, 2, function() os.execute(string.format("%s set %s 100%%", theme.volume.cmd, theme.volume.channel)) theme.volume.update() end), awful.button({}, 3, function() os.execute(string.format("%s set %s toggle", theme.volume.cmd, theme.volume.togglechannel or theme.volume.channel)) theme.volume.update() end), awful.button({}, 4, function() os.execute(string.format("%s set %s 1%%+", theme.volume.cmd, theme.volume.channel)) theme.volume.update() end), awful.button({}, 5, function() os.execute(string.format("%s set %s 1%%-", theme.volume.cmd, theme.volume.channel)) theme.volume.update() end) )) local volumebg = wibox.container.background(theme.volume.bar, "#474747", gears.shape.rectangle) local volumewidget = wibox.container.margin(volumebg, dpi(2), dpi(7), dpi(4), dpi(4)) -- Weather theme.weather = lain.widget.weather({ city_id = 2643743, -- placeholder (London) }) -- Separators local first = wibox.widget.textbox(markup.font("Terminus 3", " ")) local spr = wibox.widget.textbox(' ') local small_spr = wibox.widget.textbox(markup.font("Terminus 4", " ")) local bar_spr = wibox.widget.textbox(markup.font("Terminus 3", " ") .. markup.fontfg(theme.font, "#777777", "|") .. markup.font("Terminus 5", " ")) -- Eminent-like task filtering local orig_filter = awful.widget.taglist.filter.all -- Taglist label functions awful.widget.taglist.filter.all = function (t, args) if t.selected or #t:clients() > 0 then return orig_filter(t, args) end end function theme.at_screen_connect(s) -- Quake application s.quake = lain.util.quake({ app = awful.util.terminal }) -- If wallpaper is a function, call it with the screen local wallpaper = theme.wallpaper if type(wallpaper) == "function" then wallpaper = wallpaper(s) end gears.wallpaper.maximized(wallpaper, s, true) -- Tags awful.tag(awful.util.tagnames, s, awful.layout.layouts) -- Create a promptbox for each screen s.mypromptbox = awful.widget.prompt() -- Create an imagebox widget which will contains an icon indicating which layout we're using. -- We need one layoutbox per screen. s.mylayoutbox = awful.widget.layoutbox(s) s.mylayoutbox:buttons(my_table.join( awful.button({}, 1, function () awful.layout.inc( 1) end), awful.button({}, 2, function () awful.layout.set( awful.layout.layouts[1] ) end), awful.button({}, 3, function () awful.layout.inc(-1) end), awful.button({}, 4, function () awful.layout.inc( 1) end), awful.button({}, 5, function () awful.layout.inc(-1) end))) -- Create a taglist widget s.mytaglist = awful.widget.taglist(s, awful.widget.taglist.filter.all, awful.util.taglist_buttons) -- Create a tasklist widget s.mytasklist = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, awful.util.tasklist_buttons) -- Create the wibox s.mywibox = awful.wibar({ position = "top", screen = s, height = dpi(18), bg = theme.bg_normal, fg = theme.fg_normal }) -- Add widgets to the wibox s.mywibox:setup { layout = wibox.layout.align.horizontal, { -- Left widgets layout = wibox.layout.fixed.horizontal, small_spr, s.mylayoutbox, first, bar_spr, s.mytaglist, first, s.mypromptbox, }, s.mytasklist, -- Middle widget { -- Right widgets layout = wibox.layout.fixed.horizontal, wibox.widget.systray(), small_spr, --theme.mail.widget, mpdicon, theme.mpd.widget, baticon, batwidget, bar_spr, --fsicon, --fswidget, bar_spr, volicon, volumewidget, bar_spr, mytextclock, }, } end return theme
-- example HTTP POST script which demonstrates setting the -- HTTP method, body, and adding a header wrk.method = "POST" wrk.body = {"message":"Hi!"} wrk.headers["Content-Type"] = "application/json"
-------------------------------------------------------------------------------- -- store -------------------------------------------------------------------------------- local _PACKAGE = string.gsub(...,"%.","/") or "" local _M = require(_PACKAGE .. "/ohm") return _M
local pure = {} pure.pure = { command = {"pure"}, open = ":paste\n", close = "\04", } return pure
object_building_player_shared_atat_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_atat_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_atat_house, "object/building/player/shared_atat_house.iff") --************************************************************************************************************************************** object_building_player_shared_bespin_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_bespin_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_bespin_house, "object/building/player/shared_bespin_house.iff") --************************************************************************************************************************************** object_building_player_shared_commando_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_commando_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_commando_house, "object/building/player/shared_commando_house.iff") --************************************************************************************************************************************** object_building_player_shared_emperors_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_emperors_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_emperors_house, "object/building/player/shared_emperors_house.iff") --************************************************************************************************************************************** object_building_player_shared_generic_large_window_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_large_window_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_large_window_s01, "object/building/player/shared_generic_large_window_s01.iff") --************************************************************************************************************************************** object_building_player_shared_generic_large_window_s02 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_large_window_s02.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_large_window_s02, "object/building/player/shared_generic_large_window_s02.iff") --************************************************************************************************************************************** object_building_player_shared_generic_medium_window_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_medium_window_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_medium_window_s01, "object/building/player/shared_generic_medium_window_s01.iff") --************************************************************************************************************************************** object_building_player_shared_generic_medium_window_s02 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_medium_window_s02.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_medium_window_s02, "object/building/player/shared_generic_medium_window_s02.iff") --************************************************************************************************************************************** object_building_player_shared_generic_small_window_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_small_window_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_small_window_s01, "object/building/player/shared_generic_small_window_s01.iff") --************************************************************************************************************************************** object_building_player_shared_generic_small_window_s02 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_generic_small_window_s02.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_generic_small_window_s02, "object/building/player/shared_generic_small_window_s02.iff") --************************************************************************************************************************************** object_building_player_shared_hangar_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_hangar_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_hangar_house, "object/building/player/shared_hangar_house.iff") --************************************************************************************************************************************** object_building_player_shared_jabbas_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_jabbas_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_jabbas_house, "object/building/player/shared_jabbas_house.iff") --************************************************************************************************************************************** object_building_player_shared_jedi_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_jedi_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_jedi_house, "object/building/player/shared_jedi_house.iff") --************************************************************************************************************************************** object_building_player_shared_vipbunker_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_vipbunker_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_vipbunker_house, "object/building/player/shared_vipbunker_house.iff") --************************************************************************************************************************************** object_building_player_shared_musty_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_musty_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_musty_house, "object/building/player/shared_musty_house.iff") --************************************************************************************************************************************** object_building_player_shared_ns_hut_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_ns_hut.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_ns_hut_house, "object/building/player/shared_ns_hut.iff") --************************************************************************************************************************************** object_building_player_shared_rebel_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_rebel_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_rebel_house, "object/building/player/shared_rebel_house.iff") --************************************************************************************************************************************** object_building_player_shared_relaxation_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_relaxation_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_relaxation_house, "object/building/player/shared_relaxation_house.iff") --************************************************************************************************************************************** object_building_player_shared_sandcrawler_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_sandcrawler_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_sandcrawler_house, "object/building/player/shared_sandcrawler_house.iff") --************************************************************************************************************************************** object_building_player_shared_sith_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_sith_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_sith_house, "object/building/player/shared_sith_house.iff") --************************************************************************************************************************************** object_building_player_shared_sm_hut_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_sm_hut.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_sm_hut_house, "object/building/player/shared_sm_hut.iff") --************************************************************************************************************************************** object_building_player_shared_tree_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_tree_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_tree_house, "object/building/player/shared_tree_house.iff") --************************************************************************************************************************************** object_building_player_shared_vehicle_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_vehicle_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_vehicle_house, "object/building/player/shared_vehicle_house.iff") --************************************************************************************************************************************** object_building_player_shared_yoda_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_yoda_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_yoda_house, "object/building/player/shared_yoda_house.iff") --************************************************************************************************************************************** object_building_player_shared_yt1300_house = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_yt1300_house.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_yt1300_house, "object/building/player/shared_yt1300_house.iff") --************************************************************************************************************************************** object_building_player_shared_naboo_small_window_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_naboo_small_window_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_naboo_small_window_s01, "object/building/player/shared_naboo_small_window_s01.iff") --************************************************************************************************************************************** object_building_player_shared_tatooine_small_window_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_tatooine_small_window_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_tatooine_small_window_s01, "object/building/player/shared_tatooine_small_window_s01.iff") --************************************************************************************************************************************** object_building_player_shared_player_pgc_merchant_tent_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/player/shared_player_pgc_merchant_tent_s01.iff" } ObjectTemplates:addClientTemplate(object_building_player_shared_player_pgc_merchant_tent_s01, "object/building/player/shared_player_pgc_merchant_tent_s01.iff")
netstream.Hook( "ChangeQuestVar", function( ply, identifier, varKey, value ) netstream.Start( nil, "ReceiveQuestVar", identifier, varKey, value ); end );
local L, this = ... this.title = "Table Extension Library" this.version = "1.0" this.status = "production" this.desc = "Provides extensions for operating on tables." local utable local test utable = { --[[ @method equal #title Equality #def (table first, table second, [boolean no_reverse]) #returns boolean result, [mixed error_key] #desc Checks if each value of tables first and second are equal. #desc If result is false, error_key contains the first key where a mismatch occured. #desc If no_reverse is true, only first is iterated through. This is used internally. ]] equal = function(self, first, second, no_reverse) for key, value in pairs(first) do if (second[key] ~= value) then return false, key end end if (not no_reverse) then return utable:equal(second, first, true) else return true end end, --[[ @method congruent #title Congruency #def (table first, table second, [boolean no_reverse]) #returns boolean result, [mixed error_key] #desc Checks if first and second are equal recursively. Tables are iterated through. #desc If result is false, error_key contains the first key where a mismatch occured. #desc If no_reverse is true, only first is iterated through. This is used internally. ]] congruent = function(self, first, second, no_reverse) for key, value in pairs(first) do local value2 = second[key] if (type(value) == type(value2)) then if (type(value) == "table") then if (not utable:congruent(value, value2)) then return false, key end else if (value ~= value2) then return false, key end end else return false, key end end if (not no_reverse) then return utable:congruent(second, first, true) else return true end end, --[[ @method copylock #title Copylock #def (table target) #returns table target #desc Sets a flag in the table that forces copying and merging functions to not copy this table. ]] copylock = function(self, target) target.__nocopy = true return target end, --[[ @method copy #title Shallow Copy #def (table source, [table target]) #returns table target #desc Performs a shallow copy from source to target. #desc If target is not specified, a new table is created. The location copied to is returned. ]] copy = function(self, source, target) target = target or {} for key, value in pairs(source) do target[key] = value end return target end, --[[ @method deepcopy #title Deep Copy #def (table source, [table target, boolean break_lock]) #returns table target #desc Performs a deep copy from source to target. #desc If a target is not specified, a new table is created. The location copied to is returned. #desc If break_lock is true, any copylocked tables are copied anyway. ]] deepcopy = function(self, source, target, break_lock) target = target or {} for key, value in pairs(source) do if (type(value) == "table") then if (value.__nocopy and not break_lock) then target[key] = value else target[key] = utable:deepcopy(value) end else target[key] = value end end return target end, --[[ @method merge #title Shallow Merge #def (table source, table target) #returns table target #desc Performs a shallow merge from source to target. #desc Values from source are copied into target unless they already exist. ]] merge = function(self, source, target) if (not target) then return nil end for key, value in pairs(source) do if (not target[key]) then target[key] = value end end return target end, --[[ @method copymerge #title Shallow Copy-Merge #def (table source, table target) #returns table target #desc Performs a shallow merge from source to target. #desc Values from source are copied into target unless they already exist. #desc Table values are copied unless they are copylocked. #desc If break_lock is true, any copylocked tables are copied anyway. ]] copymerge = function(self, source, target, break_lock) if (not target) then return nil end for key, value in pairs(source) do if (not target[key]) then if (type(value) == "table") then if (not value.__nocopy and not break_lock) then target[key] = utable:copy(value) else target[key] = value end else target[key] = value end end end return target end, --[[ @method invert #title Invert #def (table source, [table target]) #returns table target #desc Inverts the table source into target. All keys become values and vice versa. #desc Behavior with duplicate values is undefined. #desc If not target is not defined, a new table will be created. ]] invert = function(self, source, target) target = target or {} for key, value in pairs(source) do target[value] = key end return target end, --[[ @method contains #title Contains Value #def (table source, mixed value) #return boolean result #desc Returns whether the desired value exists in the table ]] contains = function(self, source, value) for key, compare in pairs(source) do if (compare == value) then return true end end return false end } return utable
local wibox = require ('wibox') local awful = require ('awful') local gears = require ('gears') local beautiful = require ('beautiful') local darker = require ('util.color').darker local pi = require ('util.panel_item') local dpi = beautiful.xresources.apply_dpi local time = function (s,side) local time_box = wibox { visible = true, screen = s, type = 'dock', ontop = true, width = dpi(60), height = dpi(15), border_width = beautiful.panel.border_width, border_color = beautiful.panel.border_color, splash = true, shape = beautiful.rounded_rect_shape, widget = {} } time_box : setup { pi { widget = wibox.widget { { format = "%I:%M %p", font = beautiful.small_font, widget = wibox.widget.textclock }, widget = wibox.container.place }, shape = beautiful.rounded_rect_shape, margins = dpi(3), -- margins = 0, }, layout = wibox.layout.flex.horizontal } if side == 'top' then awful.placement.top_right(time_box) else awful.placement.bottom_right(time_box) end return time_box end return time
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9' ui_page 'html/index.html' files { 'html/index.html', 'html/*' } client_script 'config.lua' client_script 'client.lua' exports { 'AddButton' , 'SetTitle' }
local util = require("spec.util") describe("rawget", function() it("reads ", util.check [[ local self = { fmt = "hello" } local str = "hello" local a = {str:sub(2, 10)} ]]) end)
object_building_general_ord_filler_e = object_building_general_shared_ord_filler_e:new { } ObjectTemplates:addTemplate(object_building_general_ord_filler_e, "object/building/general/ord_filler_e.iff")