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orchestrator/characters.yaml ADDED
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+ # ============================================================================
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+ # characters.yaml — your cast, one block per character
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+ # ============================================================================
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+ # Add a new character here to make them available in shots.yaml.
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+ # body_image / face_image must already be uploaded to ComfyUI/input/.
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+ # ============================================================================
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+
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+ jim:
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+ body_image: "Jim_.png"
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+ face_image: "Jim_face.png"
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+ ipa_weight: 0.43 # default IPA body-reference strength for this character
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+
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+ barbara:
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+ body_image: "barbara_.png"
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+ face_image: "barbara_face.png"
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+ ipa_weight: 0.43
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+
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+ # ── Add more characters below ───────────────────────────────────────────────
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+ # elena:
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+ # body_image: "Elena_reduct.jpg"
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+ # face_image: "Elena_face.png"
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+ # ipa_weight: 0.43
orchestrator/orchestrator.py ADDED
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+ #!/usr/bin/env python3
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+ """
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+ orchestrator.py — drives ComfyUI's REST API to generate a storyboard.
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+
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+ WHAT THIS DOES:
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+ 1. Reads shots.yaml (your storyboard, one block per shot)
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+ 2. Loads single_shot_template.json (the reusable ~43-node pipeline)
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+ 3. For each shot: overrides prompt text + character/location refs, submits
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+ to ComfyUI's /prompt endpoint, waits for completion, moves to next shot
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+ 4. No canvas editing, no manual node clicking — fully automated
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+
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+ REQUIREMENTS:
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+ pip install requests pyyaml --break-system-packages
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+
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+ USAGE:
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+ # 1. Make sure ComfyUI is running (python main.py --listen 0.0.0.0 --port 8188)
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+ # 2. Edit shots.yaml to add/change shots
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+ # 3. Run:
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+ python orchestrator.py
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+
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+ # Run only specific shots (comma-separated IDs):
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+ python orchestrator.py --only B1_Jim_Seated_Table,B2_Jim_BarCounter_Facing
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+
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+ # Point at a different ComfyUI instance:
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+ python orchestrator.py --host http://localhost:8188
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+ """
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+ import argparse
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+ import copy
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+ import json
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+ import sys
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+ import time
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+ from pathlib import Path
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+
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+ import requests
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+ import yaml
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+
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+ # ============================================================================
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+ # NODE ID MAP — which node in the template each field maps to
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+ # (These IDs come from single_shot_template.json — don't change unless you
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+ # re-extract the template from a different pipeline)
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+ # ============================================================================
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+ NODE = {
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+ "pos": 20, # CLIPTextEncodeFlux POS (widgets: [clip_l, t5, guidance])
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+ "neg": 21, # CLIPTextEncodeFlux NEG
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+ "ipa": 23, # ApplyFluxIPAdapter (widgets: [weight])
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+ "pulid_s1": 24, # ApplyPulidFlux Stage 1 (widgets: [weight, ...])
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+ "cn_apply": 25, # ControlNetApplyAdvanced (widgets: [strength, start%, end%])
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+ "face_pos": 35, # CLIPTextEncodeFlux face POS
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+ "face_neg": 36, # CLIPTextEncodeFlux face NEG
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+ "pulid_s2": 34, # ApplyPulidFlux Stage 2
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+ "save_final": 39, # SaveImage FINAL (widgets: [filename_prefix])
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+ "save_s1": 28, # SaveImage Stage1 (widgets: [filename_prefix])
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+ }
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+
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+ # Reference image LoadImage nodes — keyed by character/location name
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+ REF_NODE = {
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+ "jim_body": 16,
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+ "jim_face": 17,
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+ "barbara_body": 18,
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+ "barbara_face": 19,
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+ }
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+
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+ # Which LoadImage node the ControlNetApplyAdvanced (id 25) should pull its
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+ # depth image from, depending on shot['location']. The template has TWO
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+ # depth preprocessors already wired (12=LOC1, 13=LOC2); we just need the
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+ # CN Apply node's "image" INPUT to point at the correct one at submit time.
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+ DEPTH_NODE = {"loc1": "12", "loc2": "13"}
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+
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+ DEFAULT_NEG = (
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+ "low quality, bad anatomy, extra limbs, missing limbs, watermark, "
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+ "blurry, deformed face, extra fingers, duplicate, ugly"
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+ )
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+ DEFAULT_FACE_NEG = "low quality, bad anatomy, blurry, deformed face"
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+
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+
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+ def load_template(path: str) -> dict:
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+ with open(path) as f:
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+ return json.load(f)
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+
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+
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+ def workflow_to_api_format(wf: dict) -> dict:
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+ """
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+ Convert the UI-style workflow (nodes/links arrays, used for canvas display)
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+ into the API prompt format ComfyUI's /prompt endpoint expects
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+ (a flat dict of node_id -> {class_type, inputs}).
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+ """
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+ link_map = {l[0]: l for l in wf["links"]}
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+ api = {}
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+ for n in wf["nodes"]:
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+ node_id = str(n["id"])
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+ inputs = {}
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+ # Wire up input links
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+ for i, inp in enumerate(n.get("inputs", [])):
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+ lid = inp.get("link")
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+ if lid is not None:
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+ l = link_map[lid]
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+ src_node, src_slot = l[1], l[2]
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+ inputs[inp["name"]] = [str(src_node), src_slot]
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+ # Wire up widget values (order matters — matches node's widget order)
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+ widget_names = [i["name"] for i in n.get("inputs", []) if i.get("link") is None]
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+ # Simpler: ComfyUI API expects widget values merged into inputs by name.
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+ # We rely on the fact that widgets_values order matches the node's
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+ # default widget schema — this works for all nodes used in this template.
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+ wv = n.get("widgets_values", [])
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+ # Map widget index -> input name using the node's *own* declared widget slots.
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+ # ComfyUI stores this implicitly; for our known node types we hardcode below.
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+ api[node_id] = {"class_type": n["type"], "inputs": inputs, "_widgets": wv}
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+ return api
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+
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+
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+ def apply_shot_overrides(wf: dict, shot: dict, char_registry: dict) -> dict:
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+ """Return a deep-copied workflow with this shot's values patched in."""
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+ wf = copy.deepcopy(wf)
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+ by_id = {n["id"]: n for n in wf["nodes"]}
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+
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+ char = shot["character"]
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+ guidance = shot.get("guidance", 4.5)
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+ neg_guidance = shot.get("neg_guidance", 3.5)
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+
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+ # ---- Prompts ----
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+ by_id[NODE["pos"]]["widgets_values"] = [
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+ shot["clip_l"].strip(), shot["t5"].strip(), guidance
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+ ]
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+ by_id[NODE["neg"]]["widgets_values"] = [
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+ "", shot.get("neg", DEFAULT_NEG), neg_guidance
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+ ]
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+ by_id[NODE["face_pos"]]["widgets_values"] = [
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+ shot["face_clip_l"].strip(), shot["face_t5"].strip(), guidance
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+ ]
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+ by_id[NODE["face_neg"]]["widgets_values"] = [
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+ "", shot.get("face_neg", DEFAULT_FACE_NEG), neg_guidance
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+ ]
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+
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+ # ---- Character reference images (IPA body ref + PuLID face ref) ----
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+ body_ref_id = REF_NODE[f"{char}_body"]
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+ face_ref_id = REF_NODE[f"{char}_face"]
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+ body_fname = char_registry[char]["body_image"]
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+ face_fname = char_registry[char]["face_image"]
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+ by_id[body_ref_id]["widgets_values"] = [body_fname, "image"]
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+ by_id[face_ref_id]["widgets_values"] = [face_fname, "image"]
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+
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+ # ---- IPA / PuLID weights (allow per-shot override, else registry default) ----
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+ ipa_weight = shot.get("ipa_weight", char_registry[char].get("ipa_weight", 0.43))
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+ by_id[NODE["ipa"]]["widgets_values"] = [ipa_weight]
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+
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+ pulid_s1_weight = shot.get("pulid_s1_weight", 0.85)
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+ by_id[NODE["pulid_s1"]]["widgets_values"][0] = pulid_s1_weight
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+ pulid_s2_weight = shot.get("pulid_s2_weight", 0.95)
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+ by_id[NODE["pulid_s2"]]["widgets_values"][0] = pulid_s2_weight
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+
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+ # ---- ControlNet strength (allow per-shot override) ----
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+ cn_strength = shot.get("cn_strength", 0.45)
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+ cn_end = shot.get("cn_end", 0.65)
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+ by_id[NODE["cn_apply"]]["widgets_values"] = [cn_strength, 0.0, cn_end]
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+
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+ # ---- Location routing: rewire ControlNetApplyAdvanced's image input ----
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+ depth_node_id = int(DEPTH_NODE[shot["location"]])
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+ cn_node = by_id[NODE["cn_apply"]]
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+ # input[3] is "image" on ControlNetApplyAdvanced
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+ for link in wf["links"]:
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+ if link[3] == NODE["cn_apply"] and link[4] == 3:
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+ link[1] = depth_node_id # rewire source node
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+ link[2] = 0 # output slot 0 (IMAGE)
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+
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+ # ---- Output filenames ----
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+ by_id[NODE["save_final"]]["widgets_values"] = [f"{shot['id']}_FINAL"]
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+ by_id[NODE["save_s1"]]["widgets_values"] = [f"{shot['id']}_Stage1"]
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+
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+ return wf
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+
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+
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+ def ui_workflow_to_prompt_payload(wf: dict) -> dict:
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+ """
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+ Proper conversion from UI graph format to the API's prompt dict format.
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+ ComfyUI needs: {node_id: {"class_type": ..., "inputs": {name: value_or_link}}}
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+ """
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+ link_map = {l[0]: l for l in wf["links"]}
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+ prompt = {}
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+
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+ for n in wf["nodes"]:
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+ node_id = str(n["id"])
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+ class_type = n["type"]
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+ inputs = {}
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+
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+ # Linked inputs (connections from other nodes)
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+ linked_names = set()
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+ for inp in n.get("inputs", []):
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+ lid = inp.get("link")
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+ if lid is not None:
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+ l = link_map[lid]
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+ inputs[inp["name"]] = [str(l[1]), l[2]]
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+ linked_names.add(inp["name"])
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+
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+ # Widget inputs — map by position, skipping names already satisfied by links
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+ # This requires knowing each node type's widget schema. We maintain a
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+ # minimal schema map for the node types actually used in this template.
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+ wv = n.get("widgets_values", [])
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+ schema = WIDGET_SCHEMA.get(class_type)
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+ if schema:
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+ wi = 0
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+ for name in schema:
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+ if name in linked_names:
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+ continue
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+ if wi < len(wv):
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+ inputs[name] = wv[wi]
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+ wi += 1
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+
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+ prompt[node_id] = {"class_type": class_type, "inputs": inputs}
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+
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+ return prompt
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+
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+
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+ # Widget name schemas for every node type in the template, in ComfyUI's
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+ # declared widget order. Required to build a correct /prompt payload.
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+ WIDGET_SCHEMA = {
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+ "UNETLoader": ["unet_name", "weight_dtype"],
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+ "DualCLIPLoader": ["clip_name1", "clip_name2", "type", "device"],
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+ "VAELoader": ["vae_name"],
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+ "ControlNetLoader": ["control_net_name"],
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+ "LoadFluxIPAdapter": ["ipadapter", "clip_vision", "provider"],
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+ "PulidFluxModelLoader": ["pulid_file"],
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+ "PulidFluxEvaClipLoader": [],
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+ "PulidFluxInsightFaceLoader": ["provider"],
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+ "UltralyticsDetectorProvider": ["model_name"],
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+ "LoadImage": ["image", "upload"],
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+ "DepthAnythingV2Preprocessor": ["ckpt_name", "resolution"],
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+ "CLIPTextEncodeFlux": ["clip_l", "t5xxl", "guidance"],
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+ "EmptySD3LatentImage": ["width", "height", "batch_size"],
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+ "ApplyFluxIPAdapter": ["weight"],
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+ "ApplyPulidFlux": ["weight", "start_at", "end_at"],
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+ "ControlNetApplyAdvanced": ["strength", "start_percent", "end_percent"],
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+ "KSampler": ["seed", "control_after_generate", "steps", "cfg",
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+ "sampler_name", "scheduler", "denoise"],
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+ "VAEDecode": [],
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+ "SaveImage": ["filename_prefix"],
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+ "BboxDetectorSEGS": ["threshold", "dilation", "crop_factor",
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+ "drop_size", "labels"],
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+ "SegsToCombinedMask": [],
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+ "MaskBlur+": ["amount", "device"],
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+ "VAEEncode": [],
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+ "SetLatentNoiseMask": [],
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+ }
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+
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+
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+ def submit_and_wait(host: str, prompt_payload: dict, shot_id: str, timeout: int = 600):
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+ """Submit to ComfyUI /prompt and poll /history until this prompt completes."""
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+ resp = requests.post(f"{host}/prompt", json={"prompt": prompt_payload})
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+ resp.raise_for_status()
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+ data = resp.json()
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+ prompt_id = data["prompt_id"]
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+ print(f" [{shot_id}] submitted, prompt_id={prompt_id}")
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+
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+ start = time.time()
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+ while time.time() - start < timeout:
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+ h = requests.get(f"{host}/history/{prompt_id}").json()
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+ if prompt_id in h:
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+ status = h[prompt_id].get("status", {})
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+ if status.get("completed"):
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+ print(f" [{shot_id}] done in {time.time()-start:.1f}s")
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+ return h[prompt_id]
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+ if status.get("status_str") == "error":
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+ print(f" [{shot_id}] FAILED: {status}")
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+ return None
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+ time.sleep(3)
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+ print(f" [{shot_id}] TIMEOUT after {timeout}s")
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+ return None
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+
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+
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+ def main():
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+ ap = argparse.ArgumentParser()
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+ ap.add_argument("--host", default="http://localhost:8188")
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+ ap.add_argument("--shots", default="shots.yaml")
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+ ap.add_argument("--template", default="single_shot_template.json")
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+ ap.add_argument("--characters", default="characters.yaml")
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+ ap.add_argument("--only", default=None,
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+ help="Comma-separated shot IDs to run (default: all)")
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+ args = ap.parse_args()
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+
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+ with open(args.characters) as f:
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+ char_registry = yaml.safe_load(f)
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+ with open(args.shots) as f:
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+ shots = yaml.safe_load(f)
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+ template = load_template(args.template)
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+
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+ if args.only:
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+ wanted = set(args.only.split(","))
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+ shots = [s for s in shots if s["id"] in wanted]
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+
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+ print(f"Running {len(shots)} shot(s) against {args.host}\n")
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+
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+ for shot in shots:
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+ wf = apply_shot_overrides(template, shot, char_registry)
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+ prompt_payload = ui_workflow_to_prompt_payload(wf)
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+ submit_and_wait(args.host, prompt_payload, shot["id"])
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+
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+ print("\nAll shots submitted.")
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+
298
+
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+ if __name__ == "__main__":
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+ main()
orchestrator/shots.yaml ADDED
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+ # ============================================================================
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+ # shots.yaml — YOUR STORYBOARD, ONE BLOCK PER SHOT
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+ # ============================================================================
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+ # This is the ONLY file you edit to add, remove, or change shots.
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+ # The orchestrator reads this and drives ComfyUI automatically.
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+ #
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+ # Fields:
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+ # id - filename prefix for the saved image
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+ # character - "jim" or "barbara" (which body/face ref + PuLID to use)
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+ # location - "loc1" (bar counter POV) or "loc2" (room POV)
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+ # clip_l - short tag-style prompt (CLIP_L box)
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+ # t5 - long natural-language prompt (T5 box) — this one matters most
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+ # face_clip_l - short tags for the Stage 2 face-lock pass
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+ # face_t5 - long description for the Stage 2 face-lock pass
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+ # neg - negative prompt (optional, has a sensible default)
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+ # ============================================================================
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+
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+ - id: B1_Jim_Seated_Table
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+ character: jim
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+ location: loc2
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+ clip_l: >
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+ medium shot, early-40s man seated at wooden table, dark brown swept-back hair,
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+ short dark beard, hazel eyes, green blazer grey sweater, lifting a glass to his
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+ lips tasting a drink, elbow on table, noir bar, blue neon, amber pendant lamp,
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+ cinematic 35mm
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+ t5: >
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+ Cinematic medium shot of a man in his early forties with thick dark brown hair
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+ neatly swept back, short well-groomed dark beard, warm hazel-brown eyes, wearing
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+ a dark forest-green blazer over a grey crew-neck sweater. He sits alone at a
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+ dark wooden table, one elbow resting on the surface, the other hand raising a
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+ glass to his lips as he takes a slow sip, eyes softly narrowed in concentration.
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+ Intimate noir bar at night, dark navy charcoal walls, exposed terracotta brick
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+ wall, glowing blue cursive neon sign on the ceiling, warm copper pendant lamps,
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+ long bar counter with illuminated spirit bottle shelves in the deep background,
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+ cinematic anamorphic look, shallow depth of field, 35mm film grain.
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+ face_clip_l: >
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+ early-40s man face seated, dark brown hair, short dark beard, hazel eyes, glass
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+ raised near lips, blue neon and amber light, cinematic
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+ face_t5: >
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+ Photographic medium close-up of a man with thick dark brown hair, short
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+ well-groomed dark beard, warm hazel-brown eyes, glass raised near his lips
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+ tasting a drink, blue neon light raking across the face, warm amber rim light,
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+ sharp focus on face, photographic realism.
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+
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+ - id: B2_Jim_BarCounter_Facing
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+ character: jim
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+ location: loc1
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+ clip_l: >
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+ medium close-up, early-40s man at bar counter, glass just set down, forearms
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+ flat on counter, facing camera, dark brown hair, short beard, green blazer,
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+ amber bottle wall behind, blue neon overhead, cinematic 35mm
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+ t5: >
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+ Cinematic medium close-up of a man in his early forties, thick dark brown hair
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+ swept back, short well-groomed dark beard, warm hazel-brown eyes, dark forest
55
+ green blazer. He has just set his glass down on the bar counter, both forearms
56
+ resting flat, hands relaxed, looking directly at camera with calm confidence.
57
+ Backlit wall of amber spirit bottles glows behind him. Intimate noir bar at
58
+ night, blue cursive neon sign overhead, warm amber backlight rim, cinematic
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+ anamorphic look, shallow depth of field, 35mm film grain.
60
+ face_clip_l: >
61
+ early-40s man face at bar counter, dark brown hair, short beard, facing camera,
62
+ calm confident, amber backlight, blue neon, cinematic
63
+ face_t5: >
64
+ Photographic medium close-up of a man with dark brown hair swept back, short
65
+ well-groomed dark beard, warm hazel-brown eyes, facing camera directly, calm
66
+ confident expression, warm amber backlight, blue neon overhead, sharp focus,
67
+ photographic realism.
68
+
69
+ # ── Add more shots below by copying the block structure above ──────────────
70
+ # - id: B11_NewShot
71
+ # character: barbara
72
+ # location: loc1
73
+ # clip_l: ...
74
+ # t5: ...
75
+ # face_clip_l: ...
76
+ # face_t5: ...
orchestrator/single_shot_template.json ADDED
@@ -0,0 +1,2509 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