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import numpy as np
from scipy.ndimage import distance_transform_edt, gaussian_filter, zoom, median_filter
import matplotlib.pyplot as plt
from skimage.measure import marching_cubes
from scipy.ndimage import binary_fill_holes, label
from mpl_toolkits.mplot3d.art3d import Poly3DCollection
from scipy.spatial import Delaunay
import open3d as o3d
import pyvista as pv
from scipy.interpolate import griddata
# import trimesh
def compute_sdf(voxel_matrix):
inside_dist = distance_transform_edt(voxel_matrix)
outside_dist = distance_transform_edt(1 - voxel_matrix)
sdf = outside_dist - inside_dist
# sdf = gaussian_filter(sdf, sigma=3.0)
sdf = sdf / 32.0
sdf = sdf.clip(-0.2, 0.2)
return sdf
def visualize_sdf(voxel_matrix, sdf, slice_index, prefix='slice'):
plt.figure(figsize=(12, 6))
plt.subplot(1, 2, 1)
plt.title("Voxel Matrix Slice")
plt.imshow(voxel_matrix[slice_index], cmap='gray')
plt.subplot(1, 2, 2)
plt.title("SDF Slice")
plt.imshow(sdf[slice_index], cmap='jet')
plt.colorbar()
plt.show()
plt.savefig(f'{prefix}_{slice_index}.png')
plt.close()
def extract_surface(sdf):
vertices, faces, normals, values = marching_cubes(sdf, level=0)
return vertices, faces
def visualize_surface(vertices, faces):
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
mesh = Poly3DCollection(vertices[faces])
mesh.set_edgecolor('k')
ax.add_collection3d(mesh)
ax.set_xlim(0, 32)
ax.set_ylim(0, 32)
ax.set_zlim(0, 32)
plt.show()
plt.savefig('surface.png')
plt.close()
def create_3d_mask(vertices, faces, shape):
mask = np.zeros(shape, dtype=np.uint8)
# Create a Delaunay triangulation for the vertices
delaunay = Delaunay(vertices)
# Generate grid points
x = np.arange(0, shape[0])
y = np.arange(0, shape[1])
z = np.arange(0, shape[2])
grid = np.array(np.meshgrid(x, y, z)).T.reshape(-1, 3)
# Find grid points that are inside the convex hull
inside = delaunay.find_simplex(grid) >= 0
# Convert the grid points back to 3D index
grid_points = grid[inside]
# Set the mask values to 1 where points are inside the convex hull
mask[grid_points[:, 0], grid_points[:, 1], grid_points[:, 2]] = 1
return mask
def fill_holes_along_axis(volume, axis):
filled_volume = np.copy(volume)
for i in range(volume.shape[axis]):
if axis == 0:
slice_2d = volume[i, :, :]
elif axis == 1:
slice_2d = volume[:, i, :]
else:
slice_2d = volume[:, :, i]
filled_slice = binary_fill_holes(slice_2d)
# 确保单连通性
labeled_array, num_features = label(filled_slice)
if num_features > 1:
max_label = max(range(1, num_features + 1), key=lambda x: np.sum(labeled_array == x))
filled_slice = labeled_array == max_label
if axis == 0:
filled_volume[i, :, :] = filled_slice
elif axis == 1:
filled_volume[:, i, :] = filled_slice
else:
filled_volume[:, :, i] = filled_slice
return filled_volume
def mesh_to_voxel(vertices, faces):
shape = [64, 64, 64]
faces = np.hstack([[3] + list(face) for face in faces])
mesh = pv.PolyData(vertices, faces)
grid = pv.voxelize(mesh, density=1.0)
voxel_points = np.array(grid.points)
filled_voxel = np.zeros(shape)
for voxel in voxel_points:
x, y, z = voxel
x, y, z = int(np.round(x)), int(np.round(y)), int(np.round(z)) # 将顶点坐标转换为整数索引
if 0 <= x < shape[0] and 0 <= y < shape[1] and 0 <= z < shape[2]:
filled_voxel[x, y, z] = 1 # 设置为1表示该位置有网格顶点
return filled_voxel
def sdf_to_filled_mesh(sdf, level=0.02):
# vertices, faces, _, _ = marching_cubes(sdf, level=level)
# filled_voxel = mesh_to_voxel(vertices, faces)
# for _ in range(1):
# filled_voxel = fill_holes_along_axis(filled_voxel, 0)
# filled_voxel = fill_holes_along_axis(filled_voxel, 1)
# filled_voxel = fill_holes_along_axis(filled_voxel, 2)
# while True:
# prev_filled_voxel = filled_voxel.copy()
# filled_voxel = fill_holes_along_axis(filled_voxel, 0)
# filled_voxel = fill_holes_along_axis(filled_voxel, 1)
# filled_voxel = fill_holes_along_axis(filled_voxel, 2)
# if np.array_equal(filled_voxel, prev_filled_voxel):
# break
vertices_filled, faces_filled, normals_filled, values_filled = marching_cubes(sdf, level=level)
# 将网格转换为 Open3D 的三角网格对象
mesh = o3d.geometry.TriangleMesh()
mesh.vertices = o3d.utility.Vector3dVector(vertices_filled)
mesh.triangles = o3d.utility.Vector3iVector(faces_filled)
mesh.compute_vertex_normals()
# 拉普拉斯平滑
mesh = mesh.filter_smooth_simple(number_of_iterations=20)
mesh.compute_vertex_normals()
return np.asarray(mesh.vertices), np.asarray(mesh.triangles)
def sdf_to_voxel(sdf, level=0.02):
sdf_smoothed = gaussian_filter(sdf, sigma=0.5)
binary_mask = binary_fill_holes(sdf_smoothed <= level).astype(np.uint8)
# structuring_element = ball(radius=1)
# binary_mask_opened = binary_opening(binary_mask, footprint=structuring_element)
# binary_mask_closed = binary_closing(binary_mask_opened, footprint=structuring_element)
# binary_mask_eroded = binary_erosion(binary_mask_closed, structure=structuring_element)
# binary_mask_dilated = binary_dilation(binary_mask_eroded, structure=structuring_element)
# filled_voxel = gaussian_filter(binary_mask_dilated.astype(np.float32), sigma=1.0)
# filled_voxel = filled_voxel > 0.5
filled_voxel = binary_mask
return filled_voxel