| """Top-down PIL renderer for the 2D CLEVRER-lite world. |
| |
| Sphere -> shaded disc with a specular highlight |
| Cube -> rotated square with beveled edges |
| Cylinder-> ring (dark side + lighter top face), as seen from above |
| Metal -> brighter material with a strong specular; rubber is matte. |
| """ |
|
|
| import numpy as np |
| from PIL import Image, ImageDraw |
|
|
| from . import config |
|
|
| _LIGHT = np.array([-0.6, -0.8]) |
|
|
|
|
| def _shade(rgb, factor): |
| return tuple(int(min(255, max(0, c * factor))) for c in rgb) |
|
|
|
|
| def _background(size): |
| top = np.array([128.0, 128.0, 133.0]) |
| bot = np.array([100.0, 100.0, 106.0]) |
| rows = np.linspace(0.0, 1.0, size)[:, None] |
| grad = top[None, :] * (1.0 - rows) + bot[None, :] * rows |
| arr = np.repeat(grad[:, None, :], size, axis=1) |
| return arr.astype(np.uint8) |
|
|
|
|
| def render(bodies, size: int = 128, half: float = config.WORLD_HALF) -> np.ndarray: |
| """Render a list of Body objects into an (size, size, 3) uint8 array.""" |
| ss = 2 |
| S = size * ss |
| scale = S / (2.0 * half) |
|
|
| def to_px(p): |
| return (p[0] + half) * scale, (half - p[1]) * scale |
|
|
| img = Image.fromarray(_background(S), "RGB") |
|
|
| |
| shadow = Image.new("RGBA", (S, S), (0, 0, 0, 0)) |
| sd = ImageDraw.Draw(shadow) |
| off = 0.05 * scale |
| for b in bodies: |
| cx, cy = to_px(b.pos) |
| r = b.radius * scale |
| sd.ellipse([cx - r + off, cy - r + off * 0.5, cx + r + off, cy + r + off * 0.5], |
| fill=(15, 15, 20, 60)) |
| img = Image.alpha_composite(img.convert("RGBA"), shadow).convert("RGB") |
|
|
| d = ImageDraw.Draw(img) |
| spec = Image.new("RGBA", (S, S), (0, 0, 0, 0)) |
| spd = ImageDraw.Draw(spec) |
|
|
| for b in sorted(bodies, key=lambda x: -x.radius): |
| base = np.array(config.COLORS[b.color], dtype=float) |
| if b.material == "metal": |
| base = np.clip(base * 1.25 + 28, 0, 255) |
| base = tuple(int(c) for c in base) |
| cx, cy = to_px(b.pos) |
| r = b.radius * scale |
|
|
| if b.shape == "sphere": |
| d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=_shade(base, 0.72)) |
| d.ellipse([cx - 0.92 * r, cy - 0.92 * r, cx + 0.92 * r, cy + 0.92 * r], |
| fill=base) |
| hi_a = 210 if b.material == "metal" else 90 |
| spd.ellipse([cx - 0.45 * r, cy - 0.55 * r, cx - 0.05 * r, cy - 0.15 * r], |
| fill=(255, 255, 255, hi_a)) |
|
|
| elif b.shape == "cube": |
| hs = r * 0.88 |
| ang = b.angle |
| ca, sa = np.cos(ang), np.sin(ang) |
| corners = [] |
| for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
| corners.append((cx + hs * (dx * ca - dy * sa), |
| cy + hs * (dx * sa + dy * ca))) |
| d.polygon(corners, fill=base) |
| |
| for k in range(4): |
| a_, b_ = corners[k], corners[(k + 1) % 4] |
| ex, ey = b_[0] - a_[0], b_[1] - a_[1] |
| ln = np.hypot(ex, ey) + 1e-9 |
| nx, ny = -ey / ln, ex / ln |
| if nx * _LIGHT[0] + ny * _LIGHT[1] < 0: |
| col = _shade(base, 1.45 if b.material == "metal" else 1.22) |
| else: |
| col = _shade(base, 0.55) |
| d.line([a_, b_], fill=col, width=max(2, int(0.06 * r))) |
|
|
| else: |
| d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=_shade(base, 0.62)) |
| d.ellipse([cx - 0.78 * r, cy - 0.78 * r, cx + 0.78 * r, cy + 0.78 * r], |
| fill=base) |
| spd.ellipse([cx - 0.5 * r, cy - 0.55 * r, cx - 0.1 * r, cy - 0.2 * r], |
| fill=(255, 255, 255, 200 if b.material == "metal" else 70)) |
|
|
| img = Image.alpha_composite(img.convert("RGBA"), spec).convert("RGB") |
|
|
| |
| img = img.resize((size, size), Image.LANCZOS) |
| return np.asarray(img, dtype=np.uint8) |
|
|