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"""OpenAI Gym wrapper for the CLEVRER-lite environment.
env = CLEVRERLiteEnv()
obs, info = env.reset(seed=0)
obs, reward, terminated, truncated, info = env.step(env.action_space.sample())
Observation: (frame_size, frame_size, 3) uint8 RGB frame (top-down view).
Action: Discrete(5) - {noop, push probe ball E/N/W/S}.
With ``probe=False`` every action is a no-op, giving the purely
passive CLEVRER dynamics.
Reward: 0.0 (the task is video reasoning, not control).
Info: per-frame physics state + collisions so far.
The env records the full trajectory, so after an episode you can call
``extract_events()`` / ``build_questions()`` to get CLEVRER-style annotations.
"""
import numpy as np
try:
import gym
except ImportError: # pragma: no cover
import gymnasium as gym
from gym import spaces
from . import config, renderer, simulate, events as events_mod, questions as questions_mod
class CLEVRERLiteEnv(gym.Env):
"""A CLEVRER-like world of colliding objects as a gym environment."""
metadata = {
"render_modes": ["rgb_array"],
"render_fps": int(round(1.0 / config.FRAME_DT)),
}
def __init__(self, num_objects=(3, 6), num_frames=64, frame_size=128,
probe=False, min_collisions=2, min_initially_moving=2,
render_mode=None):
self.num_objects = (tuple(num_objects) if isinstance(num_objects, (tuple, list))
else (int(num_objects), int(num_objects)))
self.num_frames = int(num_frames)
self.frame_size = int(frame_size)
self.probe = bool(probe)
self.min_collisions = int(min_collisions)
self.min_initially_moving = int(min_initially_moving)
self.render_mode = render_mode
self.observation_space = spaces.Box(0, 255, (self.frame_size, self.frame_size, 3),
np.uint8)
self.action_space = spaces.Discrete(len(config.ACTION_LABELS))
# episode state
self._spec = None
self._bodies = None
self._t = 0
self._last_obs = None
self._trajectory = None
self._collisions = []
self._wall_hits = []
# ------------------------------------------------------------------ api
def reset(self, *, seed=None, options=None):
super().reset(seed=seed)
rng = self.np_random
# sample a scene that is rich enough for causal questions
for _ in range(60):
spec = simulate.sample_spec(rng, rng.integers(self.num_objects[0],
self.num_objects[1] + 1),
probe=self.probe)
bodies = simulate.bodies_from_spec(spec)
out = simulate.rollout(bodies, self.num_frames)
ev = events_mod.extract_events(out["states"], out["collisions"],
out["wall_hits"], n=len(bodies))
stationary = [i for i in range(len(bodies))
if i not in ev["initially_moving"]]
if (len(ev["collisions"]) >= self.min_collisions
and len(ev["initially_moving"]) >= self.min_initially_moving
and (not self.probe or len(stationary) >= 1)):
break
else:
pass # keep the last sample even if not ideal
self._spec = spec
self._bodies = simulate.bodies_from_spec(spec)
self._t = 0
self._collisions = []
self._wall_hits = []
self._trajectory = np.zeros((self.num_frames, len(self._bodies), 4))
self._last_obs = self._render()
return self._last_obs, self._info()
def step(self, action):
if self._bodies is None:
raise RuntimeError("call reset() before step()")
action = int(action)
def action_fn(t, bodies):
if self.probe and action != 0:
dirs = {1: (1, 0), 2: (0, 1), 3: (-1, 0), 4: (0, -1)}
dx, dy = dirs[action]
for b in bodies:
if b.is_probe:
b.vel = b.vel + np.array([dx, dy]) * (config.PROBE_IMPULSE / b.mass)
out = simulate.rollout(self._bodies, 1, render_fn=None, action_fn=action_fn)
t = self._t
self._trajectory[t] = out["states"][0]
for c in out["collisions"]:
self._collisions.append((t, c[1], c[2]))
for (_, i, ax, s) in out["wall_hits"]:
self._wall_hits.append((t, i, ax, s))
self._t += 1
self._last_obs = self._render()
truncated = bool(self._t >= self.num_frames)
info = self._info()
info.update({
"frame": self._t - 1,
"collisions_so_far": len(self._collisions),
"latest_collision": self._collisions[-1] if self._collisions else None,
"truncated": truncated,
})
return self._last_obs, 0.0, False, truncated, info
def render(self):
return self._last_obs
def close(self):
self._bodies = None
# ------------------------------------------------------------ utilities
@property
def scene(self):
"""Scene spec (list of dicts) of the current episode."""
return self._spec
@property
def trajectory(self):
"""(T, n, 4) array of (x, y, vx, vy) recorded so far."""
return self._trajectory
def extract_events(self):
return events_mod.extract_events(self._trajectory, self._collisions,
self._wall_hits, n=len(self._bodies))
def build_questions(self, ev=None, max_questions=8):
ev = ev if ev is not None else self.extract_events()
return questions_mod.build_questions(self._spec, ev, self.np_random,
self.num_frames,
max_questions=max_questions)
# ------------------------------------------------------------ internals
def _render(self):
return renderer.render(self._bodies, size=self.frame_size)
def _info(self):
return {
"t": self._t,
"objects": [b.idx for b in self._bodies],
"positions": np.array([b.pos for b in self._bodies]),
"speeds": np.array([b.speed for b in self._bodies]),
}