| | |
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| | |
| | #include "../mplutils.h" |
| | #include "_tri.h" |
| |
|
| | #include <algorithm> |
| | #include <random> |
| | #include <set> |
| |
|
| |
|
| | TriEdge::TriEdge() |
| | : tri(-1), edge(-1) |
| | {} |
| |
|
| | TriEdge::TriEdge(int tri_, int edge_) |
| | : tri(tri_), edge(edge_) |
| | {} |
| |
|
| | bool TriEdge::operator<(const TriEdge& other) const |
| | { |
| | if (tri != other.tri) |
| | return tri < other.tri; |
| | else |
| | return edge < other.edge; |
| | } |
| |
|
| | bool TriEdge::operator==(const TriEdge& other) const |
| | { |
| | return tri == other.tri && edge == other.edge; |
| | } |
| |
|
| | bool TriEdge::operator!=(const TriEdge& other) const |
| | { |
| | return !operator==(other); |
| | } |
| |
|
| | std::ostream& operator<<(std::ostream& os, const TriEdge& tri_edge) |
| | { |
| | return os << tri_edge.tri << ' ' << tri_edge.edge; |
| | } |
| |
|
| |
|
| |
|
| | XY::XY() |
| | {} |
| |
|
| | XY::XY(const double& x_, const double& y_) |
| | : x(x_), y(y_) |
| | {} |
| |
|
| | double XY::angle() const |
| | { |
| | return atan2(y, x); |
| | } |
| |
|
| | double XY::cross_z(const XY& other) const |
| | { |
| | return x*other.y - y*other.x; |
| | } |
| |
|
| | bool XY::is_right_of(const XY& other) const |
| | { |
| | if (x == other.x) |
| | return y > other.y; |
| | else |
| | return x > other.x; |
| | } |
| |
|
| | bool XY::operator==(const XY& other) const |
| | { |
| | return x == other.x && y == other.y; |
| | } |
| |
|
| | bool XY::operator!=(const XY& other) const |
| | { |
| | return x != other.x || y != other.y; |
| | } |
| |
|
| | XY XY::operator*(const double& multiplier) const |
| | { |
| | return XY(x*multiplier, y*multiplier); |
| | } |
| |
|
| | const XY& XY::operator+=(const XY& other) |
| | { |
| | x += other.x; |
| | y += other.y; |
| | return *this; |
| | } |
| |
|
| | const XY& XY::operator-=(const XY& other) |
| | { |
| | x -= other.x; |
| | y -= other.y; |
| | return *this; |
| | } |
| |
|
| | XY XY::operator+(const XY& other) const |
| | { |
| | return XY(x + other.x, y + other.y); |
| | } |
| |
|
| | XY XY::operator-(const XY& other) const |
| | { |
| | return XY(x - other.x, y - other.y); |
| | } |
| |
|
| | std::ostream& operator<<(std::ostream& os, const XY& xy) |
| | { |
| | return os << '(' << xy.x << ' ' << xy.y << ')'; |
| | } |
| |
|
| |
|
| |
|
| | XYZ::XYZ(const double& x_, const double& y_, const double& z_) |
| | : x(x_), y(y_), z(z_) |
| | {} |
| |
|
| | XYZ XYZ::cross(const XYZ& other) const |
| | { |
| | return XYZ(y*other.z - z*other.y, |
| | z*other.x - x*other.z, |
| | x*other.y - y*other.x); |
| | } |
| |
|
| | double XYZ::dot(const XYZ& other) const |
| | { |
| | return x*other.x + y*other.y + z*other.z; |
| | } |
| |
|
| | XYZ XYZ::operator-(const XYZ& other) const |
| | { |
| | return XYZ(x - other.x, y - other.y, z - other.z); |
| | } |
| |
|
| | std::ostream& operator<<(std::ostream& os, const XYZ& xyz) |
| | { |
| | return os << '(' << xyz.x << ' ' << xyz.y << ' ' << xyz.z << ')'; |
| | } |
| |
|
| |
|
| |
|
| | BoundingBox::BoundingBox() |
| | : empty(true), lower(0.0, 0.0), upper(0.0, 0.0) |
| | {} |
| |
|
| | void BoundingBox::add(const XY& point) |
| | { |
| | if (empty) { |
| | empty = false; |
| | lower = upper = point; |
| | } else { |
| | if (point.x < lower.x) lower.x = point.x; |
| | else if (point.x > upper.x) upper.x = point.x; |
| |
|
| | if (point.y < lower.y) lower.y = point.y; |
| | else if (point.y > upper.y) upper.y = point.y; |
| | } |
| | } |
| |
|
| | void BoundingBox::expand(const XY& delta) |
| | { |
| | if (!empty) { |
| | lower -= delta; |
| | upper += delta; |
| | } |
| | } |
| |
|
| |
|
| |
|
| | ContourLine::ContourLine() |
| | : std::vector<XY>() |
| | {} |
| |
|
| | void ContourLine::push_back(const XY& point) |
| | { |
| | if (empty() || point != back()) |
| | std::vector<XY>::push_back(point); |
| | } |
| |
|
| | void ContourLine::write() const |
| | { |
| | std::cout << "ContourLine of " << size() << " points:"; |
| | for (const_iterator it = begin(); it != end(); ++it) |
| | std::cout << ' ' << *it; |
| | std::cout << std::endl; |
| | } |
| |
|
| |
|
| |
|
| | void write_contour(const Contour& contour) |
| | { |
| | std::cout << "Contour of " << contour.size() << " lines." << std::endl; |
| | for (Contour::const_iterator it = contour.begin(); it != contour.end(); ++it) |
| | it->write(); |
| | } |
| |
|
| |
|
| |
|
| | Triangulation::Triangulation(const CoordinateArray& x, |
| | const CoordinateArray& y, |
| | const TriangleArray& triangles, |
| | const MaskArray& mask, |
| | const EdgeArray& edges, |
| | const NeighborArray& neighbors, |
| | bool correct_triangle_orientations) |
| | : _x(x), |
| | _y(y), |
| | _triangles(triangles), |
| | _mask(mask), |
| | _edges(edges), |
| | _neighbors(neighbors) |
| | { |
| | if (_x.ndim() != 1 || _y.ndim() != 1 || _x.shape(0) != _y.shape(0)) |
| | throw std::invalid_argument("x and y must be 1D arrays of the same length"); |
| |
|
| | if (_triangles.ndim() != 2 || _triangles.shape(1) != 3) |
| | throw std::invalid_argument("triangles must be a 2D array of shape (?,3)"); |
| |
|
| | |
| | if (_mask.size() > 0 && |
| | (_mask.ndim() != 1 || _mask.shape(0) != _triangles.shape(0))) |
| | throw std::invalid_argument( |
| | "mask must be a 1D array with the same length as the triangles array"); |
| |
|
| | |
| | if (_edges.size() > 0 && |
| | (_edges.ndim() != 2 || _edges.shape(1) != 2)) |
| | throw std::invalid_argument("edges must be a 2D array with shape (?,2)"); |
| |
|
| | |
| | if (_neighbors.size() > 0 && |
| | (_neighbors.ndim() != 2 || _neighbors.shape() != _triangles.shape())) |
| | throw std::invalid_argument( |
| | "neighbors must be a 2D array with the same shape as the triangles array"); |
| |
|
| | if (correct_triangle_orientations) |
| | correct_triangles(); |
| | } |
| |
|
| | void Triangulation::calculate_boundaries() |
| | { |
| | get_neighbors(); |
| |
|
| | |
| | |
| | typedef std::set<TriEdge> BoundaryEdges; |
| | BoundaryEdges boundary_edges; |
| | for (int tri = 0; tri < get_ntri(); ++tri) { |
| | if (!is_masked(tri)) { |
| | for (int edge = 0; edge < 3; ++edge) { |
| | if (get_neighbor(tri, edge) == -1) { |
| | boundary_edges.insert(TriEdge(tri, edge)); |
| | } |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | while (!boundary_edges.empty()) { |
| | |
| | BoundaryEdges::iterator it = boundary_edges.begin(); |
| | int tri = it->tri; |
| | int edge = it->edge; |
| | _boundaries.push_back(Boundary()); |
| | Boundary& boundary = _boundaries.back(); |
| |
|
| | while (true) { |
| | boundary.push_back(TriEdge(tri, edge)); |
| | boundary_edges.erase(it); |
| | _tri_edge_to_boundary_map[TriEdge(tri, edge)] = |
| | BoundaryEdge(_boundaries.size()-1, boundary.size()-1); |
| |
|
| | |
| | edge = (edge+1) % 3; |
| |
|
| | |
| | int point = get_triangle_point(tri, edge); |
| |
|
| | |
| | |
| | while (get_neighbor(tri, edge) != -1) { |
| | tri = get_neighbor(tri, edge); |
| | edge = get_edge_in_triangle(tri, point); |
| | } |
| |
|
| | if (TriEdge(tri,edge) == boundary.front()) |
| | break; |
| | else |
| | it = boundary_edges.find(TriEdge(tri, edge)); |
| | } |
| | } |
| | } |
| |
|
| | void Triangulation::calculate_edges() |
| | { |
| | assert(!has_edges() && "Expected empty edges array"); |
| |
|
| | |
| | |
| | typedef std::set<Edge> EdgeSet; |
| | EdgeSet edge_set; |
| | for (int tri = 0; tri < get_ntri(); ++tri) { |
| | if (!is_masked(tri)) { |
| | for (int edge = 0; edge < 3; edge++) { |
| | int start = get_triangle_point(tri, edge); |
| | int end = get_triangle_point(tri, (edge+1)%3); |
| | edge_set.insert(start > end ? Edge(start,end) : Edge(end,start)); |
| | } |
| | } |
| | } |
| |
|
| | |
| | py::ssize_t dims[2] = {static_cast<py::ssize_t>(edge_set.size()), 2}; |
| | _edges = EdgeArray(dims); |
| | auto edges = _edges.mutable_data(); |
| |
|
| | int i = 0; |
| | for (EdgeSet::const_iterator it = edge_set.begin(); it != edge_set.end(); ++it) { |
| | edges[i++] = it->start; |
| | edges[i++] = it->end; |
| | } |
| | } |
| |
|
| | void Triangulation::calculate_neighbors() |
| | { |
| | assert(!has_neighbors() && "Expected empty neighbors array"); |
| |
|
| | |
| | py::ssize_t dims[2] = {get_ntri(), 3}; |
| | _neighbors = NeighborArray(dims); |
| | auto* neighbors = _neighbors.mutable_data(); |
| |
|
| | int tri, edge; |
| | std::fill(neighbors, neighbors+3*get_ntri(), -1); |
| |
|
| | |
| | |
| | |
| | |
| | |
| | typedef std::map<Edge, TriEdge> EdgeToTriEdgeMap; |
| | EdgeToTriEdgeMap edge_to_tri_edge_map; |
| | for (tri = 0; tri < get_ntri(); ++tri) { |
| | if (!is_masked(tri)) { |
| | for (edge = 0; edge < 3; ++edge) { |
| | int start = get_triangle_point(tri, edge); |
| | int end = get_triangle_point(tri, (edge+1)%3); |
| | EdgeToTriEdgeMap::iterator it = |
| | edge_to_tri_edge_map.find(Edge(end,start)); |
| | if (it == edge_to_tri_edge_map.end()) { |
| | |
| | |
| | edge_to_tri_edge_map[Edge(start,end)] = TriEdge(tri,edge); |
| | } else { |
| | |
| | |
| | neighbors[3*tri + edge] = it->second.tri; |
| | neighbors[3*it->second.tri + it->second.edge] = tri; |
| | edge_to_tri_edge_map.erase(it); |
| | } |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | } |
| |
|
| | Triangulation::TwoCoordinateArray Triangulation::calculate_plane_coefficients( |
| | const CoordinateArray& z) |
| | { |
| | if (z.ndim() != 1 || z.shape(0) != _x.shape(0)) |
| | throw std::invalid_argument( |
| | "z must be a 1D array with the same length as the triangulation x and y arrays"); |
| |
|
| | int dims[2] = {get_ntri(), 3}; |
| | Triangulation::TwoCoordinateArray planes_array(dims); |
| | auto planes = planes_array.mutable_unchecked<2>(); |
| | auto triangles = _triangles.unchecked<2>(); |
| | auto x = _x.unchecked<1>(); |
| | auto y = _y.unchecked<1>(); |
| | auto z_ptr = z.unchecked<1>(); |
| |
|
| | int point; |
| | for (int tri = 0; tri < get_ntri(); ++tri) { |
| | if (is_masked(tri)) { |
| | planes(tri, 0) = 0.0; |
| | planes(tri, 1) = 0.0; |
| | planes(tri, 2) = 0.0; |
| | } |
| | else { |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | point = triangles(tri, 0); |
| | XYZ point0(x(point), y(point), z_ptr(point)); |
| | point = triangles(tri, 1); |
| | XYZ side01 = XYZ(x(point), y(point), z_ptr(point)) - point0; |
| | point = triangles(tri, 2); |
| | XYZ side02 = XYZ(x(point), y(point), z_ptr(point)) - point0; |
| |
|
| | XYZ normal = side01.cross(side02); |
| |
|
| | if (normal.z == 0.0) { |
| | |
| | |
| | |
| | double sum2 = (side01.x*side01.x + side01.y*side01.y + |
| | side02.x*side02.x + side02.y*side02.y); |
| | double a = (side01.x*side01.z + side02.x*side02.z) / sum2; |
| | double b = (side01.y*side01.z + side02.y*side02.z) / sum2; |
| | planes(tri, 0) = a; |
| | planes(tri, 1) = b; |
| | planes(tri, 2) = point0.z - a*point0.x - b*point0.y; |
| | } |
| | else { |
| | planes(tri, 0) = -normal.x / normal.z; |
| | planes(tri, 1) = -normal.y / normal.z; |
| | planes(tri, 2) = normal.dot(point0) / normal.z; |
| | } |
| | } |
| | } |
| |
|
| | return planes_array; |
| | } |
| |
|
| | void Triangulation::correct_triangles() |
| | { |
| | auto triangles = _triangles.mutable_data(); |
| | auto neighbors = _neighbors.mutable_data(); |
| |
|
| | for (int tri = 0; tri < get_ntri(); ++tri) { |
| | XY point0 = get_point_coords(triangles[3*tri]); |
| | XY point1 = get_point_coords(triangles[3*tri+1]); |
| | XY point2 = get_point_coords(triangles[3*tri+2]); |
| | if ( (point1 - point0).cross_z(point2 - point0) < 0.0) { |
| | |
| | std::swap(triangles[3*tri+1], triangles[3*tri+2]); |
| | if (has_neighbors()) |
| | std::swap(neighbors[3*tri+1], neighbors[3*tri+2]); |
| | } |
| | } |
| | } |
| |
|
| | const Triangulation::Boundaries& Triangulation::get_boundaries() const |
| | { |
| | if (_boundaries.empty()) |
| | const_cast<Triangulation*>(this)->calculate_boundaries(); |
| | return _boundaries; |
| | } |
| |
|
| | void Triangulation::get_boundary_edge(const TriEdge& triEdge, |
| | int& boundary, |
| | int& edge) const |
| | { |
| | get_boundaries(); |
| | TriEdgeToBoundaryMap::const_iterator it = |
| | _tri_edge_to_boundary_map.find(triEdge); |
| | assert(it != _tri_edge_to_boundary_map.end() && |
| | "TriEdge is not on a boundary"); |
| | boundary = it->second.boundary; |
| | edge = it->second.edge; |
| | } |
| |
|
| | int Triangulation::get_edge_in_triangle(int tri, int point) const |
| | { |
| | assert(tri >= 0 && tri < get_ntri() && "Triangle index out of bounds"); |
| | assert(point >= 0 && point < get_npoints() && "Point index out of bounds."); |
| |
|
| | auto triangles = _triangles.data(); |
| |
|
| | for (int edge = 0; edge < 3; ++edge) { |
| | if (triangles[3*tri + edge] == point) |
| | return edge; |
| | } |
| | return -1; |
| | } |
| |
|
| | Triangulation::EdgeArray& Triangulation::get_edges() |
| | { |
| | if (!has_edges()) |
| | calculate_edges(); |
| | return _edges; |
| | } |
| |
|
| | int Triangulation::get_neighbor(int tri, int edge) const |
| | { |
| | assert(tri >= 0 && tri < get_ntri() && "Triangle index out of bounds"); |
| | assert(edge >= 0 && edge < 3 && "Edge index out of bounds"); |
| | if (!has_neighbors()) |
| | const_cast<Triangulation&>(*this).calculate_neighbors(); |
| | return _neighbors.data()[3*tri + edge]; |
| | } |
| |
|
| | TriEdge Triangulation::get_neighbor_edge(int tri, int edge) const |
| | { |
| | int neighbor_tri = get_neighbor(tri, edge); |
| | if (neighbor_tri == -1) |
| | return TriEdge(-1,-1); |
| | else |
| | return TriEdge(neighbor_tri, |
| | get_edge_in_triangle(neighbor_tri, |
| | get_triangle_point(tri, |
| | (edge+1)%3))); |
| | } |
| |
|
| | Triangulation::NeighborArray& Triangulation::get_neighbors() |
| | { |
| | if (!has_neighbors()) |
| | calculate_neighbors(); |
| | return _neighbors; |
| | } |
| |
|
| | int Triangulation::get_npoints() const |
| | { |
| | return _x.shape(0); |
| | } |
| |
|
| | int Triangulation::get_ntri() const |
| | { |
| | return _triangles.shape(0); |
| | } |
| |
|
| | XY Triangulation::get_point_coords(int point) const |
| | { |
| | assert(point >= 0 && point < get_npoints() && "Point index out of bounds."); |
| | return XY(_x.data()[point], _y.data()[point]); |
| | } |
| |
|
| | int Triangulation::get_triangle_point(int tri, int edge) const |
| | { |
| | assert(tri >= 0 && tri < get_ntri() && "Triangle index out of bounds"); |
| | assert(edge >= 0 && edge < 3 && "Edge index out of bounds"); |
| | return _triangles.data()[3*tri + edge]; |
| | } |
| |
|
| | int Triangulation::get_triangle_point(const TriEdge& tri_edge) const |
| | { |
| | return get_triangle_point(tri_edge.tri, tri_edge.edge); |
| | } |
| |
|
| | bool Triangulation::has_edges() const |
| | { |
| | return _edges.size() > 0; |
| | } |
| |
|
| | bool Triangulation::has_mask() const |
| | { |
| | return _mask.size() > 0; |
| | } |
| |
|
| | bool Triangulation::has_neighbors() const |
| | { |
| | return _neighbors.size() > 0; |
| | } |
| |
|
| | bool Triangulation::is_masked(int tri) const |
| | { |
| | assert(tri >= 0 && tri < get_ntri() && "Triangle index out of bounds."); |
| | return has_mask() && _mask.data()[tri]; |
| | } |
| |
|
| | void Triangulation::set_mask(const MaskArray& mask) |
| | { |
| | if (mask.size() > 0 && |
| | (mask.ndim() != 1 || mask.shape(0) != _triangles.shape(0))) |
| | throw std::invalid_argument( |
| | "mask must be a 1D array with the same length as the triangles array"); |
| |
|
| | _mask = mask; |
| |
|
| | |
| | _edges = EdgeArray(); |
| | _neighbors = NeighborArray(); |
| | _boundaries.clear(); |
| | } |
| |
|
| | void Triangulation::write_boundaries() const |
| | { |
| | const Boundaries& bs = get_boundaries(); |
| | std::cout << "Number of boundaries: " << bs.size() << std::endl; |
| | for (Boundaries::const_iterator it = bs.begin(); it != bs.end(); ++it) { |
| | const Boundary& b = *it; |
| | std::cout << " Boundary of " << b.size() << " points: "; |
| | for (Boundary::const_iterator itb = b.begin(); itb != b.end(); ++itb) { |
| | std::cout << *itb << ", "; |
| | } |
| | std::cout << std::endl; |
| | } |
| | } |
| |
|
| |
|
| |
|
| | TriContourGenerator::TriContourGenerator(Triangulation& triangulation, |
| | const CoordinateArray& z) |
| | : _triangulation(triangulation), |
| | _z(z), |
| | _interior_visited(2*_triangulation.get_ntri()), |
| | _boundaries_visited(0), |
| | _boundaries_used(0) |
| | { |
| | if (_z.ndim() != 1 || _z.shape(0) != _triangulation.get_npoints()) |
| | throw std::invalid_argument( |
| | "z must be a 1D array with the same length as the x and y arrays"); |
| | } |
| |
|
| | void TriContourGenerator::clear_visited_flags(bool include_boundaries) |
| | { |
| | |
| | std::fill(_interior_visited.begin(), _interior_visited.end(), false); |
| |
|
| | if (include_boundaries) { |
| | if (_boundaries_visited.empty()) { |
| | const Boundaries& boundaries = get_boundaries(); |
| |
|
| | |
| | _boundaries_visited.reserve(boundaries.size()); |
| | for (Boundaries::const_iterator it = boundaries.begin(); |
| | it != boundaries.end(); ++it) |
| | _boundaries_visited.push_back(BoundaryVisited(it->size())); |
| |
|
| | |
| | _boundaries_used = BoundariesUsed(boundaries.size()); |
| | } |
| |
|
| | |
| | for (BoundariesVisited::iterator it = _boundaries_visited.begin(); |
| | it != _boundaries_visited.end(); ++it) |
| | std::fill(it->begin(), it->end(), false); |
| |
|
| | |
| | std::fill(_boundaries_used.begin(), _boundaries_used.end(), false); |
| | } |
| | } |
| |
|
| | py::tuple TriContourGenerator::contour_line_to_segs_and_kinds(const Contour& contour) |
| | { |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | py::list vertices_list(contour.size()); |
| | py::list codes_list(contour.size()); |
| |
|
| | for (Contour::size_type i = 0; i < contour.size(); ++i) { |
| | const ContourLine& contour_line = contour[i]; |
| | py::ssize_t npoints = static_cast<py::ssize_t>(contour_line.size()); |
| |
|
| | py::ssize_t segs_dims[2] = {npoints, 2}; |
| | CoordinateArray segs(segs_dims); |
| | double* segs_ptr = segs.mutable_data(); |
| |
|
| | py::ssize_t codes_dims[1] = {npoints}; |
| | CodeArray codes(codes_dims); |
| | unsigned char* codes_ptr = codes.mutable_data(); |
| |
|
| | for (ContourLine::const_iterator it = contour_line.begin(); |
| | it != contour_line.end(); ++it) { |
| | *segs_ptr++ = it->x; |
| | *segs_ptr++ = it->y; |
| | *codes_ptr++ = (it == contour_line.begin() ? MOVETO : LINETO); |
| | } |
| |
|
| | |
| | if (contour_line.size() > 1 && |
| | contour_line.front() == contour_line.back()) |
| | *(codes_ptr-1) = CLOSEPOLY; |
| |
|
| | vertices_list[i] = segs; |
| | codes_list[i] = codes; |
| | } |
| |
|
| | return py::make_tuple(vertices_list, codes_list); |
| | } |
| |
|
| | py::tuple TriContourGenerator::contour_to_segs_and_kinds(const Contour& contour) |
| | { |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | Contour::const_iterator line; |
| | ContourLine::const_iterator point; |
| |
|
| | |
| | py::ssize_t n_points = 0; |
| | for (line = contour.begin(); line != contour.end(); ++line) |
| | n_points += static_cast<py::ssize_t>(line->size()); |
| |
|
| | |
| | py::ssize_t segs_dims[2] = {n_points, 2}; |
| | TwoCoordinateArray segs(segs_dims); |
| | double* segs_ptr = segs.mutable_data(); |
| |
|
| | |
| | py::ssize_t codes_dims[1] = {n_points}; |
| | CodeArray codes(codes_dims); |
| | unsigned char* codes_ptr = codes.mutable_data(); |
| |
|
| | for (line = contour.begin(); line != contour.end(); ++line) { |
| | for (point = line->begin(); point != line->end(); point++) { |
| | *segs_ptr++ = point->x; |
| | *segs_ptr++ = point->y; |
| | *codes_ptr++ = (point == line->begin() ? MOVETO : LINETO); |
| | } |
| |
|
| | if (line->size() > 1) |
| | *(codes_ptr-1) = CLOSEPOLY; |
| | } |
| |
|
| | py::list vertices_list(1); |
| | vertices_list[0] = segs; |
| |
|
| | py::list codes_list(1); |
| | codes_list[0] = codes; |
| |
|
| | return py::make_tuple(vertices_list, codes_list); |
| | } |
| |
|
| | py::tuple TriContourGenerator::create_contour(const double& level) |
| | { |
| | clear_visited_flags(false); |
| | Contour contour; |
| |
|
| | find_boundary_lines(contour, level); |
| | find_interior_lines(contour, level, false, false); |
| |
|
| | return contour_line_to_segs_and_kinds(contour); |
| | } |
| |
|
| | py::tuple TriContourGenerator::create_filled_contour(const double& lower_level, |
| | const double& upper_level) |
| | { |
| | if (lower_level >= upper_level) |
| | throw std::invalid_argument("filled contour levels must be increasing"); |
| |
|
| | clear_visited_flags(true); |
| | Contour contour; |
| |
|
| | find_boundary_lines_filled(contour, lower_level, upper_level); |
| | find_interior_lines(contour, lower_level, false, true); |
| | find_interior_lines(contour, upper_level, true, true); |
| |
|
| | return contour_to_segs_and_kinds(contour); |
| | } |
| |
|
| | XY TriContourGenerator::edge_interp(int tri, int edge, const double& level) |
| | { |
| | return interp(_triangulation.get_triangle_point(tri, edge), |
| | _triangulation.get_triangle_point(tri, (edge+1)%3), |
| | level); |
| | } |
| |
|
| | void TriContourGenerator::find_boundary_lines(Contour& contour, |
| | const double& level) |
| | { |
| | |
| | |
| | |
| | const Triangulation& triang = _triangulation; |
| | const Boundaries& boundaries = get_boundaries(); |
| | for (Boundaries::const_iterator it = boundaries.begin(); |
| | it != boundaries.end(); ++it) { |
| | const Boundary& boundary = *it; |
| | bool startAbove, endAbove = false; |
| | for (Boundary::const_iterator itb = boundary.begin(); |
| | itb != boundary.end(); ++itb) { |
| | if (itb == boundary.begin()) |
| | startAbove = get_z(triang.get_triangle_point(*itb)) >= level; |
| | else |
| | startAbove = endAbove; |
| | endAbove = get_z(triang.get_triangle_point(itb->tri, |
| | (itb->edge+1)%3)) >= level; |
| | if (startAbove && !endAbove) { |
| | |
| | |
| | contour.push_back(ContourLine()); |
| | ContourLine& contour_line = contour.back(); |
| | TriEdge tri_edge = *itb; |
| | follow_interior(contour_line, tri_edge, true, level, false); |
| | } |
| | } |
| | } |
| | } |
| |
|
| | void TriContourGenerator::find_boundary_lines_filled(Contour& contour, |
| | const double& lower_level, |
| | const double& upper_level) |
| | { |
| | |
| | |
| | |
| | const Triangulation& triang = _triangulation; |
| | const Boundaries& boundaries = get_boundaries(); |
| | for (Boundaries::size_type i = 0; i < boundaries.size(); ++i) { |
| | const Boundary& boundary = boundaries[i]; |
| | for (Boundary::size_type j = 0; j < boundary.size(); ++j) { |
| | if (!_boundaries_visited[i][j]) { |
| | |
| | double z_start = get_z(triang.get_triangle_point(boundary[j])); |
| | double z_end = get_z(triang.get_triangle_point( |
| | boundary[j].tri, (boundary[j].edge+1)%3)); |
| |
|
| | |
| | |
| | bool incr_upper = (z_start < upper_level && z_end >= upper_level); |
| | bool decr_lower = (z_start >= lower_level && z_end < lower_level); |
| |
|
| | if (decr_lower || incr_upper) { |
| | |
| | contour.push_back(ContourLine()); |
| | ContourLine& contour_line = contour.back(); |
| | TriEdge start_tri_edge = boundary[j]; |
| | TriEdge tri_edge = start_tri_edge; |
| |
|
| | |
| | bool on_upper = incr_upper; |
| | do { |
| | follow_interior(contour_line, tri_edge, true, |
| | on_upper ? upper_level : lower_level, on_upper); |
| | on_upper = follow_boundary(contour_line, tri_edge, |
| | lower_level, upper_level, on_upper); |
| | } while (tri_edge != start_tri_edge); |
| |
|
| | |
| | contour_line.push_back(contour_line.front()); |
| | } |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | for (Boundaries::size_type i = 0; i < boundaries.size(); ++i) { |
| | if (!_boundaries_used[i]) { |
| | const Boundary& boundary = boundaries[i]; |
| | double z = get_z(triang.get_triangle_point(boundary[0])); |
| | if (z >= lower_level && z < upper_level) { |
| | contour.push_back(ContourLine()); |
| | ContourLine& contour_line = contour.back(); |
| | for (Boundary::size_type j = 0; j < boundary.size(); ++j) |
| | contour_line.push_back(triang.get_point_coords( |
| | triang.get_triangle_point(boundary[j]))); |
| |
|
| | |
| | contour_line.push_back(contour_line.front()); |
| | } |
| | } |
| | } |
| | } |
| |
|
| | void TriContourGenerator::find_interior_lines(Contour& contour, |
| | const double& level, |
| | bool on_upper, |
| | bool filled) |
| | { |
| | const Triangulation& triang = _triangulation; |
| | int ntri = triang.get_ntri(); |
| | for (int tri = 0; tri < ntri; ++tri) { |
| | int visited_index = (on_upper ? tri+ntri : tri); |
| |
|
| | if (_interior_visited[visited_index] || triang.is_masked(tri)) |
| | continue; |
| |
|
| | _interior_visited[visited_index] = true; |
| |
|
| | |
| | int edge = get_exit_edge(tri, level, on_upper); |
| | assert(edge >= -1 && edge < 3 && "Invalid exit edge"); |
| | if (edge == -1) |
| | continue; |
| |
|
| | |
| | contour.push_back(ContourLine()); |
| | ContourLine& contour_line = contour.back(); |
| | TriEdge tri_edge = triang.get_neighbor_edge(tri, edge); |
| | follow_interior(contour_line, tri_edge, false, level, on_upper); |
| |
|
| | |
| | contour_line.push_back(contour_line.front()); |
| | } |
| | } |
| |
|
| | bool TriContourGenerator::follow_boundary(ContourLine& contour_line, |
| | TriEdge& tri_edge, |
| | const double& lower_level, |
| | const double& upper_level, |
| | bool on_upper) |
| | { |
| | const Triangulation& triang = _triangulation; |
| | const Boundaries& boundaries = get_boundaries(); |
| |
|
| | |
| | int boundary, edge; |
| | triang.get_boundary_edge(tri_edge, boundary, edge); |
| | _boundaries_used[boundary] = true; |
| |
|
| | bool stop = false; |
| | bool first_edge = true; |
| | double z_start, z_end = 0; |
| | while (!stop) |
| | { |
| | assert(!_boundaries_visited[boundary][edge] && "Boundary already visited"); |
| | _boundaries_visited[boundary][edge] = true; |
| |
|
| | |
| | if (first_edge) |
| | z_start = get_z(triang.get_triangle_point(tri_edge)); |
| | else |
| | z_start = z_end; |
| | z_end = get_z(triang.get_triangle_point(tri_edge.tri, |
| | (tri_edge.edge+1)%3)); |
| |
|
| | if (z_end > z_start) { |
| | if (!(!on_upper && first_edge) && |
| | z_end >= lower_level && z_start < lower_level) { |
| | stop = true; |
| | on_upper = false; |
| | } else if (z_end >= upper_level && z_start < upper_level) { |
| | stop = true; |
| | on_upper = true; |
| | } |
| | } else { |
| | if (!(on_upper && first_edge) && |
| | z_start >= upper_level && z_end < upper_level) { |
| | stop = true; |
| | on_upper = true; |
| | } else if (z_start >= lower_level && z_end < lower_level) { |
| | stop = true; |
| | on_upper = false; |
| | } |
| | } |
| |
|
| | first_edge = false; |
| |
|
| | if (!stop) { |
| | |
| | edge = (edge+1) % (int)boundaries[boundary].size(); |
| | tri_edge = boundaries[boundary][edge]; |
| | contour_line.push_back(triang.get_point_coords( |
| | triang.get_triangle_point(tri_edge))); |
| | } |
| | } |
| |
|
| | return on_upper; |
| | } |
| |
|
| | void TriContourGenerator::follow_interior(ContourLine& contour_line, |
| | TriEdge& tri_edge, |
| | bool end_on_boundary, |
| | const double& level, |
| | bool on_upper) |
| | { |
| | int& tri = tri_edge.tri; |
| | int& edge = tri_edge.edge; |
| |
|
| | |
| | contour_line.push_back(edge_interp(tri, edge, level)); |
| |
|
| | while (true) { |
| | int visited_index = tri; |
| | if (on_upper) |
| | visited_index += _triangulation.get_ntri(); |
| |
|
| | |
| | if (!end_on_boundary && _interior_visited[visited_index]) |
| | break; |
| |
|
| | |
| | edge = get_exit_edge(tri, level, on_upper); |
| | assert(edge >= 0 && edge < 3 && "Invalid exit edge"); |
| |
|
| | _interior_visited[visited_index] = true; |
| |
|
| | |
| | assert(edge >= 0 && edge < 3 && "Invalid triangle edge"); |
| | contour_line.push_back(edge_interp(tri, edge, level)); |
| |
|
| | |
| | TriEdge next_tri_edge = _triangulation.get_neighbor_edge(tri,edge); |
| |
|
| | |
| | if (end_on_boundary && next_tri_edge.tri == -1) |
| | break; |
| |
|
| | tri_edge = next_tri_edge; |
| | assert(tri_edge.tri != -1 && "Invalid triangle for internal loop"); |
| | } |
| | } |
| |
|
| | const TriContourGenerator::Boundaries& TriContourGenerator::get_boundaries() const |
| | { |
| | return _triangulation.get_boundaries(); |
| | } |
| |
|
| | int TriContourGenerator::get_exit_edge(int tri, |
| | const double& level, |
| | bool on_upper) const |
| | { |
| | assert(tri >= 0 && tri < _triangulation.get_ntri() && |
| | "Triangle index out of bounds."); |
| |
|
| | unsigned int config = |
| | (get_z(_triangulation.get_triangle_point(tri, 0)) >= level) | |
| | (get_z(_triangulation.get_triangle_point(tri, 1)) >= level) << 1 | |
| | (get_z(_triangulation.get_triangle_point(tri, 2)) >= level) << 2; |
| |
|
| | if (on_upper) config = 7-config; |
| |
|
| | switch (config) { |
| | case 0: return -1; |
| | case 1: return 2; |
| | case 2: return 0; |
| | case 3: return 2; |
| | case 4: return 1; |
| | case 5: return 1; |
| | case 6: return 0; |
| | case 7: return -1; |
| | default: assert(0 && "Invalid config value"); return -1; |
| | } |
| | } |
| |
|
| | const double& TriContourGenerator::get_z(int point) const |
| | { |
| | assert(point >= 0 && point < _triangulation.get_npoints() && |
| | "Point index out of bounds."); |
| | return _z.data()[point]; |
| | } |
| |
|
| | XY TriContourGenerator::interp(int point1, |
| | int point2, |
| | const double& level) const |
| | { |
| | assert(point1 >= 0 && point1 < _triangulation.get_npoints() && |
| | "Point index 1 out of bounds."); |
| | assert(point2 >= 0 && point2 < _triangulation.get_npoints() && |
| | "Point index 2 out of bounds."); |
| | assert(point1 != point2 && "Identical points"); |
| | double fraction = (get_z(point2) - level) / (get_z(point2) - get_z(point1)); |
| | return _triangulation.get_point_coords(point1)*fraction + |
| | _triangulation.get_point_coords(point2)*(1.0 - fraction); |
| | } |
| |
|
| |
|
| |
|
| | TrapezoidMapTriFinder::TrapezoidMapTriFinder(Triangulation& triangulation) |
| | : _triangulation(triangulation), |
| | _points(0), |
| | _tree(0) |
| | {} |
| |
|
| | TrapezoidMapTriFinder::~TrapezoidMapTriFinder() |
| | { |
| | clear(); |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::add_edge_to_tree(const Edge& edge) |
| | { |
| | std::vector<Trapezoid*> trapezoids; |
| | if (!find_trapezoids_intersecting_edge(edge, trapezoids)) |
| | return false; |
| | assert(!trapezoids.empty() && "No trapezoids intersect edge"); |
| |
|
| | const Point* p = edge.left; |
| | const Point* q = edge.right; |
| | Trapezoid* left_old = 0; |
| | Trapezoid* left_below = 0; |
| | Trapezoid* left_above = 0; |
| |
|
| | |
| | |
| | |
| | size_t ntraps = trapezoids.size(); |
| | for (size_t i = 0; i < ntraps; ++i) { |
| | Trapezoid* old = trapezoids[i]; |
| | bool start_trap = (i == 0); |
| | bool end_trap = (i == ntraps-1); |
| | bool have_left = (start_trap && edge.left != old->left); |
| | bool have_right = (end_trap && edge.right != old->right); |
| |
|
| | |
| | |
| | |
| | Trapezoid* left = 0; |
| | Trapezoid* below = 0; |
| | Trapezoid* above = 0; |
| | Trapezoid* right = 0; |
| |
|
| | |
| | |
| | |
| | |
| | |
| | if (start_trap && end_trap) { |
| | |
| | if (have_left) |
| | left = new Trapezoid(old->left, p, old->below, old->above); |
| | below = new Trapezoid(p, q, old->below, edge); |
| | above = new Trapezoid(p, q, edge, old->above); |
| | if (have_right) |
| | right = new Trapezoid(q, old->right, old->below, old->above); |
| |
|
| | |
| | if (have_left) { |
| | left->set_lower_left(old->lower_left); |
| | left->set_upper_left(old->upper_left); |
| | left->set_lower_right(below); |
| | left->set_upper_right(above); |
| | } |
| | else { |
| | below->set_lower_left(old->lower_left); |
| | above->set_upper_left(old->upper_left); |
| | } |
| |
|
| | if (have_right) { |
| | right->set_lower_right(old->lower_right); |
| | right->set_upper_right(old->upper_right); |
| | below->set_lower_right(right); |
| | above->set_upper_right(right); |
| | } |
| | else { |
| | below->set_lower_right(old->lower_right); |
| | above->set_upper_right(old->upper_right); |
| | } |
| | } |
| | else if (start_trap) { |
| | |
| | |
| | if (have_left) |
| | left = new Trapezoid(old->left, p, old->below, old->above); |
| | below = new Trapezoid(p, old->right, old->below, edge); |
| | above = new Trapezoid(p, old->right, edge, old->above); |
| |
|
| | |
| | if (have_left) { |
| | left->set_lower_left(old->lower_left); |
| | left->set_upper_left(old->upper_left); |
| | left->set_lower_right(below); |
| | left->set_upper_right(above); |
| | } |
| | else { |
| | below->set_lower_left(old->lower_left); |
| | above->set_upper_left(old->upper_left); |
| | } |
| |
|
| | below->set_lower_right(old->lower_right); |
| | above->set_upper_right(old->upper_right); |
| | } |
| | else if (end_trap) { |
| | |
| | |
| | if (left_below->below == old->below) { |
| | below = left_below; |
| | below->right = q; |
| | } |
| | else |
| | below = new Trapezoid(old->left, q, old->below, edge); |
| |
|
| | if (left_above->above == old->above) { |
| | above = left_above; |
| | above->right = q; |
| | } |
| | else |
| | above = new Trapezoid(old->left, q, edge, old->above); |
| |
|
| | if (have_right) |
| | right = new Trapezoid(q, old->right, old->below, old->above); |
| |
|
| | |
| | if (have_right) { |
| | right->set_lower_right(old->lower_right); |
| | right->set_upper_right(old->upper_right); |
| | below->set_lower_right(right); |
| | above->set_upper_right(right); |
| | } |
| | else { |
| | below->set_lower_right(old->lower_right); |
| | above->set_upper_right(old->upper_right); |
| | } |
| |
|
| | |
| | if (below != left_below) { |
| | below->set_upper_left(left_below); |
| | if (old->lower_left == left_old) |
| | below->set_lower_left(left_below); |
| | else |
| | below->set_lower_left(old->lower_left); |
| | } |
| |
|
| | if (above != left_above) { |
| | above->set_lower_left(left_above); |
| | if (old->upper_left == left_old) |
| | above->set_upper_left(left_above); |
| | else |
| | above->set_upper_left(old->upper_left); |
| | } |
| | } |
| | else { |
| | |
| | |
| | if (left_below->below == old->below) { |
| | below = left_below; |
| | below->right = old->right; |
| | } |
| | else |
| | below = new Trapezoid(old->left, old->right, old->below, edge); |
| |
|
| | if (left_above->above == old->above) { |
| | above = left_above; |
| | above->right = old->right; |
| | } |
| | else |
| | above = new Trapezoid(old->left, old->right, edge, old->above); |
| |
|
| | |
| | if (below != left_below) { |
| | below->set_upper_left(left_below); |
| | if (old->lower_left == left_old) |
| | below->set_lower_left(left_below); |
| | else |
| | below->set_lower_left(old->lower_left); |
| | } |
| |
|
| | if (above != left_above) { |
| | above->set_lower_left(left_above); |
| | if (old->upper_left == left_old) |
| | above->set_upper_left(left_above); |
| | else |
| | above->set_upper_left(old->upper_left); |
| | } |
| |
|
| | below->set_lower_right(old->lower_right); |
| | above->set_upper_right(old->upper_right); |
| | } |
| |
|
| | |
| | |
| | Node* new_top_node = new Node( |
| | &edge, |
| | below == left_below ? below->trapezoid_node : new Node(below), |
| | above == left_above ? above->trapezoid_node : new Node(above)); |
| | if (have_right) |
| | new_top_node = new Node(q, new_top_node, new Node(right)); |
| | if (have_left) |
| | new_top_node = new Node(p, new Node(left), new_top_node); |
| |
|
| | |
| | Node* old_node = old->trapezoid_node; |
| | if (old_node == _tree) |
| | _tree = new_top_node; |
| | else |
| | old_node->replace_with(new_top_node); |
| |
|
| | |
| | |
| | assert(old_node->has_no_parents() && "Node should have no parents"); |
| | delete old_node; |
| |
|
| | |
| | if (!end_trap) { |
| | |
| | left_old = old; |
| | left_above = above; |
| | left_below = below; |
| | } |
| | } |
| |
|
| | return true; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::clear() |
| | { |
| | delete [] _points; |
| | _points = 0; |
| |
|
| | _edges.clear(); |
| |
|
| | delete _tree; |
| | _tree = 0; |
| | } |
| |
|
| | TrapezoidMapTriFinder::TriIndexArray |
| | TrapezoidMapTriFinder::find_many(const CoordinateArray& x, |
| | const CoordinateArray& y) |
| | { |
| | if (x.ndim() != 1 || x.shape(0) != y.shape(0)) |
| | throw std::invalid_argument( |
| | "x and y must be array-like with same shape"); |
| |
|
| | |
| | auto n = x.shape(0); |
| | TriIndexArray tri_indices_array(n); |
| | auto tri_indices = tri_indices_array.mutable_unchecked<1>(); |
| | auto x_data = x.data(); |
| | auto y_data = y.data(); |
| |
|
| | |
| | for (py::ssize_t i = 0; i < n; ++i) |
| | tri_indices(i) = find_one(XY(x_data[i], y_data[i])); |
| |
|
| | return tri_indices_array; |
| | } |
| |
|
| | int |
| | TrapezoidMapTriFinder::find_one(const XY& xy) |
| | { |
| | const Node* node = _tree->search(xy); |
| | assert(node != 0 && "Search tree for point returned null node"); |
| | return node->get_tri(); |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::find_trapezoids_intersecting_edge( |
| | const Edge& edge, |
| | std::vector<Trapezoid*>& trapezoids) |
| | { |
| | |
| | |
| | trapezoids.clear(); |
| | Trapezoid* trapezoid = _tree->search(edge); |
| | if (trapezoid == 0) { |
| | assert(trapezoid != 0 && "search(edge) returns null trapezoid"); |
| | return false; |
| | } |
| |
|
| | trapezoids.push_back(trapezoid); |
| | while (edge.right->is_right_of(*trapezoid->right)) { |
| | int orient = edge.get_point_orientation(*trapezoid->right); |
| | if (orient == 0) { |
| | if (edge.point_below == trapezoid->right) |
| | orient = +1; |
| | else if (edge.point_above == trapezoid->right) |
| | orient = -1; |
| | else { |
| | assert(0 && "Unable to deal with point on edge"); |
| | return false; |
| | } |
| | } |
| |
|
| | if (orient == -1) |
| | trapezoid = trapezoid->lower_right; |
| | else if (orient == +1) |
| | trapezoid = trapezoid->upper_right; |
| |
|
| | if (trapezoid == 0) { |
| | assert(0 && "Expected trapezoid neighbor"); |
| | return false; |
| | } |
| | trapezoids.push_back(trapezoid); |
| | } |
| |
|
| | return true; |
| | } |
| |
|
| | py::list |
| | TrapezoidMapTriFinder::get_tree_stats() |
| | { |
| | NodeStats stats; |
| | _tree->get_stats(0, stats); |
| |
|
| | py::list ret(7); |
| | ret[0] = stats.node_count; |
| | ret[1] = stats.unique_nodes.size(), |
| | ret[2] = stats.trapezoid_count, |
| | ret[3] = stats.unique_trapezoid_nodes.size(), |
| | ret[4] = stats.max_parent_count, |
| | ret[5] = stats.max_depth, |
| | ret[6] = stats.sum_trapezoid_depth / stats.trapezoid_count; |
| | return ret; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::initialize() |
| | { |
| | clear(); |
| | const Triangulation& triang = _triangulation; |
| |
|
| | |
| | |
| | int npoints = triang.get_npoints(); |
| | _points = new Point[npoints + 4]; |
| | BoundingBox bbox; |
| | for (int i = 0; i < npoints; ++i) { |
| | XY xy = triang.get_point_coords(i); |
| | |
| | if (xy.x == -0.0) |
| | xy.x = 0.0; |
| | if (xy.y == -0.0) |
| | xy.y = 0.0; |
| | _points[i] = Point(xy); |
| | bbox.add(xy); |
| | } |
| |
|
| | |
| | |
| | |
| | if (bbox.empty) { |
| | bbox.add(XY(0.0, 0.0)); |
| | bbox.add(XY(1.0, 1.0)); |
| | } |
| | else { |
| | const double small = 0.1; |
| | bbox.expand( (bbox.upper - bbox.lower)*small ); |
| | } |
| | _points[npoints ] = Point(bbox.lower); |
| | _points[npoints+1] = Point(bbox.upper.x, bbox.lower.y); |
| | _points[npoints+2] = Point(bbox.lower.x, bbox.upper.y); |
| | _points[npoints+3] = Point(bbox.upper); |
| |
|
| | |
| | |
| | _edges.push_back(Edge(&_points[npoints], &_points[npoints+1],-1,-1,0,0)); |
| | _edges.push_back(Edge(&_points[npoints+2],&_points[npoints+3],-1,-1,0,0)); |
| |
|
| | |
| | |
| | |
| | int ntri = triang.get_ntri(); |
| | for (int tri = 0; tri < ntri; ++tri) { |
| | if (!triang.is_masked(tri)) { |
| | for (int edge = 0; edge < 3; ++edge) { |
| | Point* start = _points + triang.get_triangle_point(tri,edge); |
| | Point* end = _points + |
| | triang.get_triangle_point(tri,(edge+1)%3); |
| | Point* other = _points + |
| | triang.get_triangle_point(tri,(edge+2)%3); |
| | TriEdge neighbor = triang.get_neighbor_edge(tri,edge); |
| | if (end->is_right_of(*start)) { |
| | const Point* neighbor_point_below = (neighbor.tri == -1) ? |
| | 0 : _points + triang.get_triangle_point( |
| | neighbor.tri, (neighbor.edge+2)%3); |
| | _edges.push_back(Edge(start, end, neighbor.tri, tri, |
| | neighbor_point_below, other)); |
| | } |
| | else if (neighbor.tri == -1) |
| | _edges.push_back(Edge(end, start, tri, -1, other, 0)); |
| |
|
| | |
| | if (start->tri == -1) |
| | start->tri = tri; |
| | } |
| | } |
| | } |
| |
|
| | |
| | _tree = new Node(new Trapezoid(&_points[npoints], &_points[npoints+1], |
| | _edges[0], _edges[1])); |
| | _tree->assert_valid(false); |
| |
|
| | |
| | std::mt19937 rng(1234); |
| | std::shuffle(_edges.begin()+2, _edges.end(), rng); |
| |
|
| | |
| | size_t nedges = _edges.size(); |
| | for (size_t index = 2; index < nedges; ++index) { |
| | if (!add_edge_to_tree(_edges[index])) |
| | throw std::runtime_error("Triangulation is invalid"); |
| | _tree->assert_valid(index == nedges-1); |
| | } |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::print_tree() |
| | { |
| | assert(_tree != 0 && "Null Node tree"); |
| | _tree->print(); |
| | } |
| |
|
| | TrapezoidMapTriFinder::Edge::Edge(const Point* left_, |
| | const Point* right_, |
| | int triangle_below_, |
| | int triangle_above_, |
| | const Point* point_below_, |
| | const Point* point_above_) |
| | : left(left_), |
| | right(right_), |
| | triangle_below(triangle_below_), |
| | triangle_above(triangle_above_), |
| | point_below(point_below_), |
| | point_above(point_above_) |
| | { |
| | assert(left != 0 && "Null left point"); |
| | assert(right != 0 && "Null right point"); |
| | assert(right->is_right_of(*left) && "Incorrect point order"); |
| | assert(triangle_below >= -1 && "Invalid triangle below index"); |
| | assert(triangle_above >= -1 && "Invalid triangle above index"); |
| | } |
| |
|
| | int |
| | TrapezoidMapTriFinder::Edge::get_point_orientation(const XY& xy) const |
| | { |
| | double cross_z = (xy - *left).cross_z(*right - *left); |
| | return (cross_z > 0.0) ? +1 : ((cross_z < 0.0) ? -1 : 0); |
| | } |
| |
|
| | double |
| | TrapezoidMapTriFinder::Edge::get_slope() const |
| | { |
| | |
| | XY diff = *right - *left; |
| | return diff.y / diff.x; |
| | } |
| |
|
| | double |
| | TrapezoidMapTriFinder::Edge::get_y_at_x(const double& x) const |
| | { |
| | if (left->x == right->x) { |
| | |
| | assert(x == left->x && "x outside of edge"); |
| | return left->y; |
| | } |
| | else { |
| | |
| | |
| | double lambda = (x - left->x) / (right->x - left->x); |
| | assert(lambda >= 0 && lambda <= 1.0 && "Lambda out of bounds"); |
| | return left->y + lambda*(right->y - left->y); |
| | } |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Edge::has_point(const Point* point) const |
| | { |
| | assert(point != 0 && "Null point"); |
| | return (left == point || right == point); |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Edge::operator==(const Edge& other) const |
| | { |
| | return this == &other; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Edge::print_debug() const |
| | { |
| | std::cout << "Edge " << *this << " tri_below=" << triangle_below |
| | << " tri_above=" << triangle_above << std::endl; |
| | } |
| |
|
| | TrapezoidMapTriFinder::Node::Node(const Point* point, Node* left, Node* right) |
| | : _type(Type_XNode) |
| | { |
| | assert(point != 0 && "Invalid point"); |
| | assert(left != 0 && "Invalid left node"); |
| | assert(right != 0 && "Invalid right node"); |
| | _union.xnode.point = point; |
| | _union.xnode.left = left; |
| | _union.xnode.right = right; |
| | left->add_parent(this); |
| | right->add_parent(this); |
| | } |
| |
|
| | TrapezoidMapTriFinder::Node::Node(const Edge* edge, Node* below, Node* above) |
| | : _type(Type_YNode) |
| | { |
| | assert(edge != 0 && "Invalid edge"); |
| | assert(below != 0 && "Invalid below node"); |
| | assert(above != 0 && "Invalid above node"); |
| | _union.ynode.edge = edge; |
| | _union.ynode.below = below; |
| | _union.ynode.above = above; |
| | below->add_parent(this); |
| | above->add_parent(this); |
| | } |
| |
|
| | TrapezoidMapTriFinder::Node::Node(Trapezoid* trapezoid) |
| | : _type(Type_TrapezoidNode) |
| | { |
| | assert(trapezoid != 0 && "Null Trapezoid"); |
| | _union.trapezoid = trapezoid; |
| | trapezoid->trapezoid_node = this; |
| | } |
| |
|
| | TrapezoidMapTriFinder::Node::~Node() |
| | { |
| | switch (_type) { |
| | case Type_XNode: |
| | if (_union.xnode.left->remove_parent(this)) |
| | delete _union.xnode.left; |
| | if (_union.xnode.right->remove_parent(this)) |
| | delete _union.xnode.right; |
| | break; |
| | case Type_YNode: |
| | if (_union.ynode.below->remove_parent(this)) |
| | delete _union.ynode.below; |
| | if (_union.ynode.above->remove_parent(this)) |
| | delete _union.ynode.above; |
| | break; |
| | case Type_TrapezoidNode: |
| | delete _union.trapezoid; |
| | break; |
| | } |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::add_parent(Node* parent) |
| | { |
| | assert(parent != 0 && "Null parent"); |
| | assert(parent != this && "Cannot be parent of self"); |
| | assert(!has_parent(parent) && "Parent already in collection"); |
| | _parents.push_back(parent); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::assert_valid(bool tree_complete) const |
| | { |
| | #ifndef NDEBUG |
| | |
| | for (Parents::const_iterator it = _parents.begin(); |
| | it != _parents.end(); ++it) { |
| | Node* parent = *it; |
| | assert(parent != this && "Cannot be parent of self"); |
| | assert(parent->has_child(this) && "Parent missing child"); |
| | } |
| |
|
| | |
| | switch (_type) { |
| | case Type_XNode: |
| | assert(_union.xnode.left != 0 && "Null left child"); |
| | assert(_union.xnode.left->has_parent(this) && "Incorrect parent"); |
| | assert(_union.xnode.right != 0 && "Null right child"); |
| | assert(_union.xnode.right->has_parent(this) && "Incorrect parent"); |
| | _union.xnode.left->assert_valid(tree_complete); |
| | _union.xnode.right->assert_valid(tree_complete); |
| | break; |
| | case Type_YNode: |
| | assert(_union.ynode.below != 0 && "Null below child"); |
| | assert(_union.ynode.below->has_parent(this) && "Incorrect parent"); |
| | assert(_union.ynode.above != 0 && "Null above child"); |
| | assert(_union.ynode.above->has_parent(this) && "Incorrect parent"); |
| | _union.ynode.below->assert_valid(tree_complete); |
| | _union.ynode.above->assert_valid(tree_complete); |
| | break; |
| | case Type_TrapezoidNode: |
| | assert(_union.trapezoid != 0 && "Null trapezoid"); |
| | assert(_union.trapezoid->trapezoid_node == this && |
| | "Incorrect trapezoid node"); |
| | _union.trapezoid->assert_valid(tree_complete); |
| | break; |
| | } |
| | #endif |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::get_stats(int depth, |
| | NodeStats& stats) const |
| | { |
| | stats.node_count++; |
| | if (depth > stats.max_depth) |
| | stats.max_depth = depth; |
| | bool new_node = stats.unique_nodes.insert(this).second; |
| | if (new_node) |
| | stats.max_parent_count = std::max(stats.max_parent_count, |
| | static_cast<long>(_parents.size())); |
| |
|
| | switch (_type) { |
| | case Type_XNode: |
| | _union.xnode.left->get_stats(depth+1, stats); |
| | _union.xnode.right->get_stats(depth+1, stats); |
| | break; |
| | case Type_YNode: |
| | _union.ynode.below->get_stats(depth+1, stats); |
| | _union.ynode.above->get_stats(depth+1, stats); |
| | break; |
| | default: |
| | stats.unique_trapezoid_nodes.insert(this); |
| | stats.trapezoid_count++; |
| | stats.sum_trapezoid_depth += depth; |
| | break; |
| | } |
| | } |
| |
|
| | int |
| | TrapezoidMapTriFinder::Node::get_tri() const |
| | { |
| | switch (_type) { |
| | case Type_XNode: |
| | return _union.xnode.point->tri; |
| | case Type_YNode: |
| | if (_union.ynode.edge->triangle_above != -1) |
| | return _union.ynode.edge->triangle_above; |
| | else |
| | return _union.ynode.edge->triangle_below; |
| | default: |
| | assert(_union.trapezoid->below.triangle_above == |
| | _union.trapezoid->above.triangle_below && |
| | "Inconsistent triangle indices from trapezoid edges"); |
| | return _union.trapezoid->below.triangle_above; |
| | } |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Node::has_child(const Node* child) const |
| | { |
| | assert(child != 0 && "Null child node"); |
| | switch (_type) { |
| | case Type_XNode: |
| | return (_union.xnode.left == child || _union.xnode.right == child); |
| | case Type_YNode: |
| | return (_union.ynode.below == child || |
| | _union.ynode.above == child); |
| | default: |
| | return false; |
| | } |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Node::has_no_parents() const |
| | { |
| | return _parents.empty(); |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Node::has_parent(const Node* parent) const |
| | { |
| | return (std::find(_parents.begin(), _parents.end(), parent) != |
| | _parents.end()); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::print(int depth ) const |
| | { |
| | for (int i = 0; i < depth; ++i) std::cout << " "; |
| | switch (_type) { |
| | case Type_XNode: |
| | std::cout << "XNode " << *_union.xnode.point << std::endl; |
| | _union.xnode.left->print(depth + 1); |
| | _union.xnode.right->print(depth + 1); |
| | break; |
| | case Type_YNode: |
| | std::cout << "YNode " << *_union.ynode.edge << std::endl; |
| | _union.ynode.below->print(depth + 1); |
| | _union.ynode.above->print(depth + 1); |
| | break; |
| | case Type_TrapezoidNode: |
| | std::cout << "Trapezoid ll=" |
| | << _union.trapezoid->get_lower_left_point() << " lr=" |
| | << _union.trapezoid->get_lower_right_point() << " ul=" |
| | << _union.trapezoid->get_upper_left_point() << " ur=" |
| | << _union.trapezoid->get_upper_right_point() << std::endl; |
| | break; |
| | } |
| | } |
| |
|
| | bool |
| | TrapezoidMapTriFinder::Node::remove_parent(Node* parent) |
| | { |
| | assert(parent != 0 && "Null parent"); |
| | assert(parent != this && "Cannot be parent of self"); |
| | Parents::iterator it = std::find(_parents.begin(), _parents.end(), parent); |
| | assert(it != _parents.end() && "Parent not in collection"); |
| | _parents.erase(it); |
| | return _parents.empty(); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::replace_child(Node* old_child, Node* new_child) |
| | { |
| | switch (_type) { |
| | case Type_XNode: |
| | assert((_union.xnode.left == old_child || |
| | _union.xnode.right == old_child) && "Not a child Node"); |
| | assert(new_child != 0 && "Null child node"); |
| | if (_union.xnode.left == old_child) |
| | _union.xnode.left = new_child; |
| | else |
| | _union.xnode.right = new_child; |
| | break; |
| | case Type_YNode: |
| | assert((_union.ynode.below == old_child || |
| | _union.ynode.above == old_child) && "Not a child node"); |
| | assert(new_child != 0 && "Null child node"); |
| | if (_union.ynode.below == old_child) |
| | _union.ynode.below = new_child; |
| | else |
| | _union.ynode.above = new_child; |
| | break; |
| | case Type_TrapezoidNode: |
| | assert(0 && "Invalid type for this operation"); |
| | break; |
| | } |
| | old_child->remove_parent(this); |
| | new_child->add_parent(this); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Node::replace_with(Node* new_node) |
| | { |
| | assert(new_node != 0 && "Null replacement node"); |
| | |
| | |
| | while (!_parents.empty()) |
| | _parents.front()->replace_child(this, new_node); |
| | } |
| |
|
| | const TrapezoidMapTriFinder::Node* |
| | TrapezoidMapTriFinder::Node::search(const XY& xy) |
| | { |
| | switch (_type) { |
| | case Type_XNode: |
| | if (xy == *_union.xnode.point) |
| | return this; |
| | else if (xy.is_right_of(*_union.xnode.point)) |
| | return _union.xnode.right->search(xy); |
| | else |
| | return _union.xnode.left->search(xy); |
| | case Type_YNode: { |
| | int orient = _union.ynode.edge->get_point_orientation(xy); |
| | if (orient == 0) |
| | return this; |
| | else if (orient < 0) |
| | return _union.ynode.above->search(xy); |
| | else |
| | return _union.ynode.below->search(xy); |
| | } |
| | default: |
| | return this; |
| | } |
| | } |
| |
|
| | TrapezoidMapTriFinder::Trapezoid* |
| | TrapezoidMapTriFinder::Node::search(const Edge& edge) |
| | { |
| | switch (_type) { |
| | case Type_XNode: |
| | if (edge.left == _union.xnode.point) |
| | return _union.xnode.right->search(edge); |
| | else { |
| | if (edge.left->is_right_of(*_union.xnode.point)) |
| | return _union.xnode.right->search(edge); |
| | else |
| | return _union.xnode.left->search(edge); |
| | } |
| | case Type_YNode: |
| | if (edge.left == _union.ynode.edge->left) { |
| | |
| | if (edge.get_slope() == _union.ynode.edge->get_slope()) { |
| | if (_union.ynode.edge->triangle_above == |
| | edge.triangle_below) |
| | return _union.ynode.above->search(edge); |
| | else if (_union.ynode.edge->triangle_below == |
| | edge.triangle_above) |
| | return _union.ynode.below->search(edge); |
| | else { |
| | assert(0 && |
| | "Invalid triangulation, common left points"); |
| | return 0; |
| | } |
| | } |
| | if (edge.get_slope() > _union.ynode.edge->get_slope()) |
| | return _union.ynode.above->search(edge); |
| | else |
| | return _union.ynode.below->search(edge); |
| | } |
| | else if (edge.right == _union.ynode.edge->right) { |
| | |
| | if (edge.get_slope() == _union.ynode.edge->get_slope()) { |
| | if (_union.ynode.edge->triangle_above == |
| | edge.triangle_below) |
| | return _union.ynode.above->search(edge); |
| | else if (_union.ynode.edge->triangle_below == |
| | edge.triangle_above) |
| | return _union.ynode.below->search(edge); |
| | else { |
| | assert(0 && |
| | "Invalid triangulation, common right points"); |
| | return 0; |
| | } |
| | } |
| | if (edge.get_slope() > _union.ynode.edge->get_slope()) |
| | return _union.ynode.below->search(edge); |
| | else |
| | return _union.ynode.above->search(edge); |
| | } |
| | else { |
| | int orient = |
| | _union.ynode.edge->get_point_orientation(*edge.left); |
| | if (orient == 0) { |
| | |
| | if (_union.ynode.edge->point_above != 0 && |
| | edge.has_point(_union.ynode.edge->point_above)) |
| | orient = -1; |
| | else if (_union.ynode.edge->point_below != 0 && |
| | edge.has_point(_union.ynode.edge->point_below)) |
| | orient = +1; |
| | else { |
| | assert(0 && "Invalid triangulation, point on edge"); |
| | return 0; |
| | } |
| | } |
| | if (orient < 0) |
| | return _union.ynode.above->search(edge); |
| | else |
| | return _union.ynode.below->search(edge); |
| | } |
| | default: |
| | return _union.trapezoid; |
| | } |
| | } |
| |
|
| | TrapezoidMapTriFinder::Trapezoid::Trapezoid(const Point* left_, |
| | const Point* right_, |
| | const Edge& below_, |
| | const Edge& above_) |
| | : left(left_), right(right_), below(below_), above(above_), |
| | lower_left(0), lower_right(0), upper_left(0), upper_right(0), |
| | trapezoid_node(0) |
| | { |
| | assert(left != 0 && "Null left point"); |
| | assert(right != 0 && "Null right point"); |
| | assert(right->is_right_of(*left) && "Incorrect point order"); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::assert_valid(bool tree_complete) const |
| | { |
| | #ifndef NDEBUG |
| | assert(left != 0 && "Null left point"); |
| | assert(right != 0 && "Null right point"); |
| |
|
| | if (lower_left != 0) { |
| | assert(lower_left->below == below && |
| | lower_left->lower_right == this && |
| | "Incorrect lower_left trapezoid"); |
| | assert(get_lower_left_point() == lower_left->get_lower_right_point() && |
| | "Incorrect lower left point"); |
| | } |
| |
|
| | if (lower_right != 0) { |
| | assert(lower_right->below == below && |
| | lower_right->lower_left == this && |
| | "Incorrect lower_right trapezoid"); |
| | assert(get_lower_right_point() == lower_right->get_lower_left_point() && |
| | "Incorrect lower right point"); |
| | } |
| |
|
| | if (upper_left != 0) { |
| | assert(upper_left->above == above && |
| | upper_left->upper_right == this && |
| | "Incorrect upper_left trapezoid"); |
| | assert(get_upper_left_point() == upper_left->get_upper_right_point() && |
| | "Incorrect upper left point"); |
| | } |
| |
|
| | if (upper_right != 0) { |
| | assert(upper_right->above == above && |
| | upper_right->upper_left == this && |
| | "Incorrect upper_right trapezoid"); |
| | assert(get_upper_right_point() == upper_right->get_upper_left_point() && |
| | "Incorrect upper right point"); |
| | } |
| |
|
| | assert(trapezoid_node != 0 && "Null trapezoid_node"); |
| |
|
| | if (tree_complete) { |
| | assert(below.triangle_above == above.triangle_below && |
| | "Inconsistent triangle indices from trapezoid edges"); |
| | } |
| | #endif |
| | } |
| |
|
| | XY |
| | TrapezoidMapTriFinder::Trapezoid::get_lower_left_point() const |
| | { |
| | double x = left->x; |
| | return XY(x, below.get_y_at_x(x)); |
| | } |
| |
|
| | XY |
| | TrapezoidMapTriFinder::Trapezoid::get_lower_right_point() const |
| | { |
| | double x = right->x; |
| | return XY(x, below.get_y_at_x(x)); |
| | } |
| |
|
| | XY |
| | TrapezoidMapTriFinder::Trapezoid::get_upper_left_point() const |
| | { |
| | double x = left->x; |
| | return XY(x, above.get_y_at_x(x)); |
| | } |
| |
|
| | XY |
| | TrapezoidMapTriFinder::Trapezoid::get_upper_right_point() const |
| | { |
| | double x = right->x; |
| | return XY(x, above.get_y_at_x(x)); |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::print_debug() const |
| | { |
| | std::cout << "Trapezoid " << this |
| | << " left=" << *left |
| | << " right=" << *right |
| | << " below=" << below |
| | << " above=" << above |
| | << " ll=" << lower_left |
| | << " lr=" << lower_right |
| | << " ul=" << upper_left |
| | << " ur=" << upper_right |
| | << " node=" << trapezoid_node |
| | << " llp=" << get_lower_left_point() |
| | << " lrp=" << get_lower_right_point() |
| | << " ulp=" << get_upper_left_point() |
| | << " urp=" << get_upper_right_point() << std::endl; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::set_lower_left(Trapezoid* lower_left_) |
| | { |
| | lower_left = lower_left_; |
| | if (lower_left != 0) |
| | lower_left->lower_right = this; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::set_lower_right(Trapezoid* lower_right_) |
| | { |
| | lower_right = lower_right_; |
| | if (lower_right != 0) |
| | lower_right->lower_left = this; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::set_upper_left(Trapezoid* upper_left_) |
| | { |
| | upper_left = upper_left_; |
| | if (upper_left != 0) |
| | upper_left->upper_right = this; |
| | } |
| |
|
| | void |
| | TrapezoidMapTriFinder::Trapezoid::set_upper_right(Trapezoid* upper_right_) |
| | { |
| | upper_right = upper_right_; |
| | if (upper_right != 0) |
| | upper_right->upper_left = this; |
| | } |
| |
|