| | """ |
| | Various transforms used for by the 3D code |
| | """ |
| |
|
| | import numpy as np |
| |
|
| | from matplotlib import _api |
| |
|
| |
|
| | def world_transformation(xmin, xmax, |
| | ymin, ymax, |
| | zmin, zmax, pb_aspect=None): |
| | """ |
| | Produce a matrix that scales homogeneous coords in the specified ranges |
| | to [0, 1], or [0, pb_aspect[i]] if the plotbox aspect ratio is specified. |
| | """ |
| | dx = xmax - xmin |
| | dy = ymax - ymin |
| | dz = zmax - zmin |
| | if pb_aspect is not None: |
| | ax, ay, az = pb_aspect |
| | dx /= ax |
| | dy /= ay |
| | dz /= az |
| |
|
| | return np.array([[1/dx, 0, 0, -xmin/dx], |
| | [0, 1/dy, 0, -ymin/dy], |
| | [0, 0, 1/dz, -zmin/dz], |
| | [0, 0, 0, 1]]) |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def rotation_about_vector(v, angle): |
| | """ |
| | Produce a rotation matrix for an angle in radians about a vector. |
| | """ |
| | return _rotation_about_vector(v, angle) |
| |
|
| |
|
| | def _rotation_about_vector(v, angle): |
| | """ |
| | Produce a rotation matrix for an angle in radians about a vector. |
| | """ |
| | vx, vy, vz = v / np.linalg.norm(v) |
| | s = np.sin(angle) |
| | c = np.cos(angle) |
| | t = 2*np.sin(angle/2)**2 |
| |
|
| | R = np.array([ |
| | [t*vx*vx + c, t*vx*vy - vz*s, t*vx*vz + vy*s], |
| | [t*vy*vx + vz*s, t*vy*vy + c, t*vy*vz - vx*s], |
| | [t*vz*vx - vy*s, t*vz*vy + vx*s, t*vz*vz + c]]) |
| |
|
| | return R |
| |
|
| |
|
| | def _view_axes(E, R, V, roll): |
| | """ |
| | Get the unit viewing axes in data coordinates. |
| | |
| | Parameters |
| | ---------- |
| | E : 3-element numpy array |
| | The coordinates of the eye/camera. |
| | R : 3-element numpy array |
| | The coordinates of the center of the view box. |
| | V : 3-element numpy array |
| | Unit vector in the direction of the vertical axis. |
| | roll : float |
| | The roll angle in radians. |
| | |
| | Returns |
| | ------- |
| | u : 3-element numpy array |
| | Unit vector pointing towards the right of the screen. |
| | v : 3-element numpy array |
| | Unit vector pointing towards the top of the screen. |
| | w : 3-element numpy array |
| | Unit vector pointing out of the screen. |
| | """ |
| | w = (E - R) |
| | w = w/np.linalg.norm(w) |
| | u = np.cross(V, w) |
| | u = u/np.linalg.norm(u) |
| | v = np.cross(w, u) |
| |
|
| | |
| | if roll != 0: |
| | |
| | Rroll = _rotation_about_vector(w, -roll) |
| | u = np.dot(Rroll, u) |
| | v = np.dot(Rroll, v) |
| | return u, v, w |
| |
|
| |
|
| | def _view_transformation_uvw(u, v, w, E): |
| | """ |
| | Return the view transformation matrix. |
| | |
| | Parameters |
| | ---------- |
| | u : 3-element numpy array |
| | Unit vector pointing towards the right of the screen. |
| | v : 3-element numpy array |
| | Unit vector pointing towards the top of the screen. |
| | w : 3-element numpy array |
| | Unit vector pointing out of the screen. |
| | E : 3-element numpy array |
| | The coordinates of the eye/camera. |
| | """ |
| | Mr = np.eye(4) |
| | Mt = np.eye(4) |
| | Mr[:3, :3] = [u, v, w] |
| | Mt[:3, -1] = -E |
| | M = np.dot(Mr, Mt) |
| | return M |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def view_transformation(E, R, V, roll): |
| | """ |
| | Return the view transformation matrix. |
| | |
| | Parameters |
| | ---------- |
| | E : 3-element numpy array |
| | The coordinates of the eye/camera. |
| | R : 3-element numpy array |
| | The coordinates of the center of the view box. |
| | V : 3-element numpy array |
| | Unit vector in the direction of the vertical axis. |
| | roll : float |
| | The roll angle in radians. |
| | """ |
| | u, v, w = _view_axes(E, R, V, roll) |
| | M = _view_transformation_uvw(u, v, w, E) |
| | return M |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def persp_transformation(zfront, zback, focal_length): |
| | return _persp_transformation(zfront, zback, focal_length) |
| |
|
| |
|
| | def _persp_transformation(zfront, zback, focal_length): |
| | e = focal_length |
| | a = 1 |
| | b = (zfront+zback)/(zfront-zback) |
| | c = -2*(zfront*zback)/(zfront-zback) |
| | proj_matrix = np.array([[e, 0, 0, 0], |
| | [0, e/a, 0, 0], |
| | [0, 0, b, c], |
| | [0, 0, -1, 0]]) |
| | return proj_matrix |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def ortho_transformation(zfront, zback): |
| | return _ortho_transformation(zfront, zback) |
| |
|
| |
|
| | def _ortho_transformation(zfront, zback): |
| | |
| | a = -(zfront + zback) |
| | b = -(zfront - zback) |
| | proj_matrix = np.array([[2, 0, 0, 0], |
| | [0, 2, 0, 0], |
| | [0, 0, -2, 0], |
| | [0, 0, a, b]]) |
| | return proj_matrix |
| |
|
| |
|
| | def _proj_transform_vec(vec, M): |
| | vecw = np.dot(M, vec) |
| | w = vecw[3] |
| | |
| | txs, tys, tzs = vecw[0]/w, vecw[1]/w, vecw[2]/w |
| | return txs, tys, tzs |
| |
|
| |
|
| | def _proj_transform_vec_clip(vec, M): |
| | vecw = np.dot(M, vec) |
| | w = vecw[3] |
| | |
| | txs, tys, tzs = vecw[0] / w, vecw[1] / w, vecw[2] / w |
| | tis = (0 <= vecw[0]) & (vecw[0] <= 1) & (0 <= vecw[1]) & (vecw[1] <= 1) |
| | if np.any(tis): |
| | tis = vecw[1] < 1 |
| | return txs, tys, tzs, tis |
| |
|
| |
|
| | def inv_transform(xs, ys, zs, invM): |
| | """ |
| | Transform the points by the inverse of the projection matrix, *invM*. |
| | """ |
| | vec = _vec_pad_ones(xs, ys, zs) |
| | vecr = np.dot(invM, vec) |
| | if vecr.shape == (4,): |
| | vecr = vecr.reshape((4, 1)) |
| | for i in range(vecr.shape[1]): |
| | if vecr[3][i] != 0: |
| | vecr[:, i] = vecr[:, i] / vecr[3][i] |
| | return vecr[0], vecr[1], vecr[2] |
| |
|
| |
|
| | def _vec_pad_ones(xs, ys, zs): |
| | return np.array([xs, ys, zs, np.ones_like(xs)]) |
| |
|
| |
|
| | def proj_transform(xs, ys, zs, M): |
| | """ |
| | Transform the points by the projection matrix *M*. |
| | """ |
| | vec = _vec_pad_ones(xs, ys, zs) |
| | return _proj_transform_vec(vec, M) |
| |
|
| |
|
| | transform = _api.deprecated( |
| | "3.8", obj_type="function", name="transform", |
| | alternative="proj_transform")(proj_transform) |
| |
|
| |
|
| | def proj_transform_clip(xs, ys, zs, M): |
| | """ |
| | Transform the points by the projection matrix |
| | and return the clipping result |
| | returns txs, tys, tzs, tis |
| | """ |
| | vec = _vec_pad_ones(xs, ys, zs) |
| | return _proj_transform_vec_clip(vec, M) |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def proj_points(points, M): |
| | return _proj_points(points, M) |
| |
|
| |
|
| | def _proj_points(points, M): |
| | return np.column_stack(_proj_trans_points(points, M)) |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def proj_trans_points(points, M): |
| | return _proj_trans_points(points, M) |
| |
|
| |
|
| | def _proj_trans_points(points, M): |
| | xs, ys, zs = zip(*points) |
| | return proj_transform(xs, ys, zs, M) |
| |
|
| |
|
| | @_api.deprecated("3.8") |
| | def rot_x(V, alpha): |
| | cosa, sina = np.cos(alpha), np.sin(alpha) |
| | M1 = np.array([[1, 0, 0, 0], |
| | [0, cosa, -sina, 0], |
| | [0, sina, cosa, 0], |
| | [0, 0, 0, 1]]) |
| | return np.dot(M1, V) |
| |
|