FEA-Bench / testbed /matplotlib__matplotlib /galleries /users_explain /figure /interactive_guide.rst
| .. _interactive_figures_and_eventloops: | |
| .. redirect-from:: /users/interactive_guide | |
| .. currentmodule:: matplotlib | |
| ================================================ | |
| Interactive figures and asynchronous programming | |
| ================================================ | |
| Matplotlib supports rich interactive figures by embedding figures into | |
| a GUI window. The basic interactions of panning and zooming in an | |
| Axes to inspect your data is 'baked in' to Matplotlib. This is | |
| supported by a full mouse and keyboard event handling system that | |
| you can use to build sophisticated interactive graphs. | |
| This guide is meant to be an introduction to the low-level details of | |
| how Matplotlib integration with a GUI event loop works. For a more | |
| practical introduction to the Matplotlib event API see :ref:`event | |
| handling system <event-handling>`, `Interactive Tutorial | |
| <https://github.com/matplotlib/interactive_tutorial>`__, and | |
| `Interactive Applications using Matplotlib | |
| <http://www.amazon.com/Interactive-Applications-using-Matplotlib-Benjamin/dp/1783988843>`__. | |
| Event loops | |
| =========== | |
| Fundamentally, all user interaction (and networking) is implemented as | |
| an infinite loop waiting for events from the user (via the OS) and | |
| then doing something about it. For example, a minimal Read Evaluate | |
| Print Loop (REPL) is :: | |
| exec_count = 0 | |
| while True: | |
| inp = input(f"[{exec_count}] > ") # Read | |
| ret = eval(inp) # Evaluate | |
| print(ret) # Print | |
| exec_count += 1 # Loop | |
| This is missing many niceties (for example, it exits on the first | |
| exception!), but is representative of the event loops that underlie | |
| all terminals, GUIs, and servers [#f1]_. In general the *Read* step | |
| is waiting on some sort of I/O -- be it user input or the network -- | |
| while the *Evaluate* and *Print* are responsible for interpreting the | |
| input and then **doing** something about it. | |
| In practice we interact with a framework that provides a mechanism to | |
| register callbacks to be run in response to specific events rather | |
| than directly implement the I/O loop [#f2]_. For example "when the | |
| user clicks on this button, please run this function" or "when the | |
| user hits the 'z' key, please run this other function". This allows | |
| users to write reactive, event-driven, programs without having to | |
| delve into the nitty-gritty [#f3]_ details of I/O. The core event loop | |
| is sometimes referred to as "the main loop" and is typically started, | |
| depending on the library, by methods with names like ``_exec``, | |
| ``run``, or ``start``. | |
| All GUI frameworks (Qt, Wx, Gtk, tk, OSX, or web) have some method of | |
| capturing user interactions and passing them back to the application | |
| (for example ``Signal`` / ``Slot`` framework in Qt) but the exact | |
| details depend on the toolkit. Matplotlib has a :ref:`backend | |
| <what-is-a-backend>` for each GUI toolkit we support which uses the | |
| toolkit API to bridge the toolkit UI events into Matplotlib's :ref:`event | |
| handling system <event-handling>`. You can then use | |
| `.FigureCanvasBase.mpl_connect` to connect your function to | |
| Matplotlib's event handling system. This allows you to directly | |
| interact with your data and write GUI toolkit agnostic user | |
| interfaces. | |
| .. _cp_integration: | |
| Command prompt integration | |
| ========================== | |
| So far, so good. We have the REPL (like the IPython terminal) that | |
| lets us interactively send code to the interpreter and get results | |
| back. We also have the GUI toolkit that runs an event loop waiting | |
| for user input and lets us register functions to be run when that | |
| happens. However, if we want to do both we have a problem: the prompt | |
| and the GUI event loop are both infinite loops that each think *they* | |
| are in charge! In order for both the prompt and the GUI windows to be | |
| responsive we need a method to allow the loops to 'timeshare' : | |
| 1. let the GUI main loop block the python process when you want | |
| interactive windows | |
| 2. let the CLI main loop block the python process and intermittently | |
| run the GUI loop | |
| 3. fully embed python in the GUI (but this is basically writing a full | |
| application) | |
| .. _cp_block_the_prompt: | |
| Blocking the prompt | |
| ------------------- | |
| .. autosummary:: | |
| :template: autosummary.rst | |
| :nosignatures: | |
| pyplot.show | |
| pyplot.pause | |
| backend_bases.FigureCanvasBase.start_event_loop | |
| backend_bases.FigureCanvasBase.stop_event_loop | |
| The simplest "integration" is to start the GUI event loop in | |
| 'blocking' mode and take over the CLI. While the GUI event loop is | |
| running you cannot enter new commands into the prompt (your terminal | |
| may echo the characters typed into the terminal, but they will not be | |
| sent to the Python interpreter because it is busy running the GUI | |
| event loop), but the figure windows will be responsive. Once the | |
| event loop is stopped (leaving any still open figure windows | |
| non-responsive) you will be able to use the prompt again. Re-starting | |
| the event loop will make any open figure responsive again (and will | |
| process any queued up user interaction). | |
| To start the event loop until all open figures are closed, use | |
| `.pyplot.show` as :: | |
| pyplot.show(block=True) | |
| To start the event loop for a fixed amount of time (in seconds) use | |
| `.pyplot.pause`. | |
| If you are not using `.pyplot` you can start and stop the event loops | |
| via `.FigureCanvasBase.start_event_loop` and | |
| `.FigureCanvasBase.stop_event_loop`. However, in most contexts where | |
| you would not be using `.pyplot` you are embedding Matplotlib in a | |
| large GUI application and the GUI event loop should already be running | |
| for the application. | |
| Away from the prompt, this technique can be very useful if you want to | |
| write a script that pauses for user interaction, or displays a figure | |
| between polling for additional data. See :ref:`interactive_scripts` | |
| for more details. | |
| Input hook integration | |
| ---------------------- | |
| While running the GUI event loop in a blocking mode or explicitly | |
| handling UI events is useful, we can do better! We really want to be | |
| able to have a usable prompt **and** interactive figure windows. | |
| We can do this using the 'input hook' feature of the interactive | |
| prompt. This hook is called by the prompt as it waits for the user | |
| to type (even for a fast typist the prompt is mostly waiting for the | |
| human to think and move their fingers). Although the details vary | |
| between prompts the logic is roughly | |
| 1. start to wait for keyboard input | |
| 2. start the GUI event loop | |
| 3. as soon as the user hits a key, exit the GUI event loop and handle the key | |
| 4. repeat | |
| This gives us the illusion of simultaneously having interactive GUI | |
| windows and an interactive prompt. Most of the time the GUI event | |
| loop is running, but as soon as the user starts typing the prompt | |
| takes over again. | |
| This time-share technique only allows the event loop to run while | |
| python is otherwise idle and waiting for user input. If you want the | |
| GUI to be responsive during long running code it is necessary to | |
| periodically flush the GUI event queue as described in :ref:`spin_event_loop`. | |
| In this case it is your code, not the REPL, which | |
| is blocking the process so you need to handle the "time-share" manually. | |
| Conversely, a very slow figure draw will block the prompt until it | |
| finishes drawing. | |
| Full embedding | |
| ============== | |
| It is also possible to go the other direction and fully embed figures | |
| (and a `Python interpreter | |
| <https://docs.python.org/3/extending/embedding.html>`__) in a rich | |
| native application. Matplotlib provides classes for each toolkit | |
| which can be directly embedded in GUI applications (this is how the | |
| built-in windows are implemented!). See :ref:`user_interfaces` for | |
| more details. | |
| .. _interactive_scripts : | |
| Scripts and functions | |
| ===================== | |
| .. autosummary:: | |
| :template: autosummary.rst | |
| :nosignatures: | |
| backend_bases.FigureCanvasBase.flush_events | |
| backend_bases.FigureCanvasBase.draw_idle | |
| figure.Figure.ginput | |
| pyplot.ginput | |
| pyplot.show | |
| pyplot.pause | |
| There are several use-cases for using interactive figures in scripts: | |
| - capture user input to steer the script | |
| - progress updates as a long running script progresses | |
| - streaming updates from a data source | |
| Blocking functions | |
| ------------------ | |
| If you only need to collect points in an Axes you can use | |
| `.Figure.ginput`. However if you have written some custom event | |
| handling or are using `.widgets` you will need to manually run the GUI | |
| event loop using the methods described :ref:`above <cp_block_the_prompt>`. | |
| You can also use the methods described in :ref:`cp_block_the_prompt` | |
| to suspend run the GUI event loop. Once the loop exits your code will | |
| resume. In general, any place you would use `time.sleep` you can use | |
| `.pyplot.pause` instead with the added benefit of interactive figures. | |
| For example, if you want to poll for data you could use something like :: | |
| fig, ax = plt.subplots() | |
| ln, = ax.plot([], []) | |
| while True: | |
| x, y = get_new_data() | |
| ln.set_data(x, y) | |
| plt.pause(1) | |
| which would poll for new data and update the figure at 1Hz. | |
| .. _spin_event_loop: | |
| Explicitly spinning the event Loop | |
| ---------------------------------- | |
| .. autosummary:: | |
| :template: autosummary.rst | |
| :nosignatures: | |
| backend_bases.FigureCanvasBase.flush_events | |
| backend_bases.FigureCanvasBase.draw_idle | |
| If you have open windows that have pending UI | |
| events (mouse clicks, button presses, or draws) you can explicitly | |
| process those events by calling `.FigureCanvasBase.flush_events`. | |
| This will run the GUI event loop until all UI events currently waiting | |
| have been processed. The exact behavior is backend-dependent but | |
| typically events on all figure are processed and only events waiting | |
| to be processed (not those added during processing) will be handled. | |
| For example :: | |
| import time | |
| import matplotlib.pyplot as plt | |
| import numpy as np | |
| plt.ion() | |
| fig, ax = plt.subplots() | |
| th = np.linspace(0, 2*np.pi, 512) | |
| ax.set_ylim(-1.5, 1.5) | |
| ln, = ax.plot(th, np.sin(th)) | |
| def slow_loop(N, ln): | |
| for j in range(N): | |
| time.sleep(.1) # to simulate some work | |
| ln.figure.canvas.flush_events() | |
| slow_loop(100, ln) | |
| While this will feel a bit laggy (as we are only processing user input | |
| every 100ms whereas 20-30ms is what feels "responsive") it will | |
| respond. | |
| If you make changes to the plot and want it re-rendered you will need | |
| to call `~.FigureCanvasBase.draw_idle` to request that the canvas be | |
| re-drawn. This method can be thought of *draw_soon* in analogy to | |
| `asyncio.loop.call_soon`. | |
| We can add this to our example above as :: | |
| def slow_loop(N, ln): | |
| for j in range(N): | |
| time.sleep(.1) # to simulate some work | |
| if j % 10: | |
| ln.set_ydata(np.sin(((j // 10) % 5 * th))) | |
| ln.figure.canvas.draw_idle() | |
| ln.figure.canvas.flush_events() | |
| slow_loop(100, ln) | |
| The more frequently you call `.FigureCanvasBase.flush_events` the more | |
| responsive your figure will feel but at the cost of spending more | |
| resources on the visualization and less on your computation. | |
| .. _stale_artists: | |
| Stale artists | |
| ============= | |
| Artists (as of Matplotlib 1.5) have a **stale** attribute which is | |
| `True` if the internal state of the artist has changed since the last | |
| time it was rendered. By default the stale state is propagated up to | |
| the Artists parents in the draw tree, e.g., if the color of a `.Line2D` | |
| instance is changed, the `~.axes.Axes` and `.Figure` that | |
| contain it will also be marked as "stale". Thus, ``fig.stale`` will | |
| report if any artist in the figure has been modified and is out of sync | |
| with what is displayed on the screen. This is intended to be used to | |
| determine if ``draw_idle`` should be called to schedule a re-rendering | |
| of the figure. | |
| Each artist has a `.Artist.stale_callback` attribute which holds a callback | |
| with the signature :: | |
| def callback(self: Artist, val: bool) -> None: | |
| ... | |
| which by default is set to a function that forwards the stale state to | |
| the artist's parent. If you wish to suppress a given artist from propagating | |
| set this attribute to None. | |
| `.Figure` instances do not have a containing artist and their | |
| default callback is `None`. If you call `.pyplot.ion` and are not in | |
| ``IPython`` we will install a callback to invoke | |
| `~.backend_bases.FigureCanvasBase.draw_idle` whenever the | |
| `.Figure` becomes stale. In ``IPython`` we use the | |
| ``'post_execute'`` hook to invoke | |
| `~.backend_bases.FigureCanvasBase.draw_idle` on any stale figures | |
| after having executed the user's input, but before returning the prompt | |
| to the user. If you are not using `.pyplot` you can use the callback | |
| `Figure.stale_callback` attribute to be notified when a figure has | |
| become stale. | |
| .. _draw_idle: | |
| Idle draw | |
| ========= | |
| .. autosummary:: | |
| :template: autosummary.rst | |
| :nosignatures: | |
| backend_bases.FigureCanvasBase.draw | |
| backend_bases.FigureCanvasBase.draw_idle | |
| backend_bases.FigureCanvasBase.flush_events | |
| In almost all cases, we recommend using | |
| `backend_bases.FigureCanvasBase.draw_idle` over | |
| `backend_bases.FigureCanvasBase.draw`. ``draw`` forces a rendering of | |
| the figure whereas ``draw_idle`` schedules a rendering the next time | |
| the GUI window is going to re-paint the screen. This improves | |
| performance by only rendering pixels that will be shown on the screen. If | |
| you want to be sure that the screen is updated as soon as possible do :: | |
| fig.canvas.draw_idle() | |
| fig.canvas.flush_events() | |
| Threading | |
| ========= | |
| Most GUI frameworks require that all updates to the screen, and hence | |
| their main event loop, run on the main thread. This makes pushing | |
| periodic updates of a plot to a background thread impossible. | |
| Although it seems backwards, it is typically easier to push your | |
| computations to a background thread and periodically update | |
| the figure on the main thread. | |
| In general Matplotlib is not thread safe. If you are going to update | |
| `.Artist` objects in one thread and draw from another you should make | |
| sure that you are locking in the critical sections. | |
| Eventloop integration mechanism | |
| =============================== | |
| CPython / readline | |
| ------------------ | |
| The Python C API provides a hook, :c:data:`PyOS_InputHook`, to register a | |
| function to be run ("The function will be called when Python's | |
| interpreter prompt is about to become idle and wait for user input | |
| from the terminal."). This hook can be used to integrate a second | |
| event loop (the GUI event loop) with the python input prompt loop. | |
| The hook functions typically exhaust all pending events on the GUI | |
| event queue, run the main loop for a short fixed amount of time, or | |
| run the event loop until a key is pressed on stdin. | |
| Matplotlib does not currently do any management of :c:data:`PyOS_InputHook` due | |
| to the wide range of ways that Matplotlib is used. This management is left to | |
| downstream libraries -- either user code or the shell. Interactive figures, | |
| even with Matplotlib in 'interactive mode', may not work in the vanilla python | |
| repl if an appropriate :c:data:`PyOS_InputHook` is not registered. | |
| Input hooks, and helpers to install them, are usually included with | |
| the python bindings for GUI toolkits and may be registered on import. | |
| IPython also ships input hook functions for all of the GUI frameworks | |
| Matplotlib supports which can be installed via ``%matplotlib``. This | |
| is the recommended method of integrating Matplotlib and a prompt. | |
| IPython / prompt_toolkit | |
| ------------------------ | |
| With IPython >= 5.0 IPython has changed from using CPython's readline | |
| based prompt to a ``prompt_toolkit`` based prompt. ``prompt_toolkit`` | |
| has the same conceptual input hook, which is fed into ``prompt_toolkit`` via the | |
| :meth:`IPython.terminal.interactiveshell.TerminalInteractiveShell.inputhook` | |
| method. The source for the ``prompt_toolkit`` input hooks lives at | |
| ``IPython.terminal.pt_inputhooks``. | |
| .. rubric:: Footnotes | |
| .. [#f1] A limitation of this design is that you can only wait for one | |
| input, if there is a need to multiplex between multiple sources | |
| then the loop would look something like :: | |
| fds = [...] | |
| while True: # Loop | |
| inp = select(fds).read() # Read | |
| eval(inp) # Evaluate / Print | |
| .. [#f2] Or you can `write your own | |
| <https://www.youtube.com/watch?v=ZzfHjytDceU>`__ if you must. | |
| .. [#f3] These examples are aggressively dropping many of the | |
| complexities that must be dealt with in the real world such as | |
| keyboard interrupts, timeouts, bad input, resource | |
| allocation and cleanup, etc. | |