| | """ |
| | ==== |
| | Pong |
| | ==== |
| | |
| | A Matplotlib based game of Pong illustrating one way to write interactive |
| | animations that are easily ported to multiple backends. |
| | |
| | .. note:: |
| | This example exercises the interactive capabilities of Matplotlib, and this |
| | will not appear in the static documentation. Please run this code on your |
| | machine to see the interactivity. |
| | |
| | You can copy and paste individual parts, or download the entire example |
| | using the link at the bottom of the page. |
| | """ |
| |
|
| | import time |
| |
|
| | import matplotlib.pyplot as plt |
| | import numpy as np |
| | from numpy.random import randint, randn |
| |
|
| | from matplotlib.font_manager import FontProperties |
| |
|
| | instructions = """ |
| | Player A: Player B: |
| | 'e' up 'i' |
| | 'd' down 'k' |
| | |
| | press 't' -- close these instructions |
| | (animation will be much faster) |
| | press 'a' -- add a puck |
| | press 'A' -- remove a puck |
| | press '1' -- slow down all pucks |
| | press '2' -- speed up all pucks |
| | press '3' -- slow down distractors |
| | press '4' -- speed up distractors |
| | press ' ' -- reset the first puck |
| | press 'n' -- toggle distractors on/off |
| | press 'g' -- toggle the game on/off |
| | |
| | """ |
| |
|
| |
|
| | class Pad: |
| | def __init__(self, disp, x, y, type='l'): |
| | self.disp = disp |
| | self.x = x |
| | self.y = y |
| | self.w = .3 |
| | self.score = 0 |
| | self.xoffset = 0.3 |
| | self.yoffset = 0.1 |
| | if type == 'r': |
| | self.xoffset *= -1.0 |
| |
|
| | if type == 'l' or type == 'r': |
| | self.signx = -1.0 |
| | self.signy = 1.0 |
| | else: |
| | self.signx = 1.0 |
| | self.signy = -1.0 |
| |
|
| | def contains(self, loc): |
| | return self.disp.get_bbox().contains(loc.x, loc.y) |
| |
|
| |
|
| | class Puck: |
| | def __init__(self, disp, pad, field): |
| | self.vmax = .2 |
| | self.disp = disp |
| | self.field = field |
| | self._reset(pad) |
| |
|
| | def _reset(self, pad): |
| | self.x = pad.x + pad.xoffset |
| | if pad.y < 0: |
| | self.y = pad.y + pad.yoffset |
| | else: |
| | self.y = pad.y - pad.yoffset |
| | self.vx = pad.x - self.x |
| | self.vy = pad.y + pad.w/2 - self.y |
| | self._speedlimit() |
| | self._slower() |
| | self._slower() |
| |
|
| | def update(self, pads): |
| | self.x += self.vx |
| | self.y += self.vy |
| | for pad in pads: |
| | if pad.contains(self): |
| | self.vx *= 1.2 * pad.signx |
| | self.vy *= 1.2 * pad.signy |
| | fudge = .001 |
| | |
| | if self.x < fudge: |
| | pads[1].score += 1 |
| | self._reset(pads[0]) |
| | return True |
| | if self.x > 7 - fudge: |
| | pads[0].score += 1 |
| | self._reset(pads[1]) |
| | return True |
| | if self.y < -1 + fudge or self.y > 1 - fudge: |
| | self.vy *= -1.0 |
| | |
| | self.vy -= (randn()/300.0 + 1/300.0) * np.sign(self.vy) |
| | self._speedlimit() |
| | return False |
| |
|
| | def _slower(self): |
| | self.vx /= 5.0 |
| | self.vy /= 5.0 |
| |
|
| | def _faster(self): |
| | self.vx *= 5.0 |
| | self.vy *= 5.0 |
| |
|
| | def _speedlimit(self): |
| | if self.vx > self.vmax: |
| | self.vx = self.vmax |
| | if self.vx < -self.vmax: |
| | self.vx = -self.vmax |
| |
|
| | if self.vy > self.vmax: |
| | self.vy = self.vmax |
| | if self.vy < -self.vmax: |
| | self.vy = -self.vmax |
| |
|
| |
|
| | class Game: |
| | def __init__(self, ax): |
| | |
| | self.ax = ax |
| | ax.xaxis.set_visible(False) |
| | ax.set_xlim([0, 7]) |
| | ax.yaxis.set_visible(False) |
| | ax.set_ylim([-1, 1]) |
| | pad_a_x = 0 |
| | pad_b_x = .50 |
| | pad_a_y = pad_b_y = .30 |
| | pad_b_x += 6.3 |
| |
|
| | |
| | pA, = self.ax.barh(pad_a_y, .2, |
| | height=.3, color='k', alpha=.5, edgecolor='b', |
| | lw=2, label="Player B", |
| | animated=True) |
| | pB, = self.ax.barh(pad_b_y, .2, |
| | height=.3, left=pad_b_x, color='k', alpha=.5, |
| | edgecolor='r', lw=2, label="Player A", |
| | animated=True) |
| |
|
| | |
| | self.x = np.arange(0, 2.22*np.pi, 0.01) |
| | self.line, = self.ax.plot(self.x, np.sin(self.x), "r", |
| | animated=True, lw=4) |
| | self.line2, = self.ax.plot(self.x, np.cos(self.x), "g", |
| | animated=True, lw=4) |
| | self.line3, = self.ax.plot(self.x, np.cos(self.x), "g", |
| | animated=True, lw=4) |
| | self.line4, = self.ax.plot(self.x, np.cos(self.x), "r", |
| | animated=True, lw=4) |
| |
|
| | |
| | self.centerline, = self.ax.plot([3.5, 3.5], [1, -1], 'k', |
| | alpha=.5, animated=True, lw=8) |
| |
|
| | |
| | self.puckdisp = self.ax.scatter([1], [1], label='_nolegend_', |
| | s=200, c='g', |
| | alpha=.9, animated=True) |
| |
|
| | self.canvas = self.ax.figure.canvas |
| | self.background = None |
| | self.cnt = 0 |
| | self.distract = True |
| | self.res = 100.0 |
| | self.on = False |
| | self.inst = True |
| | self.pads = [Pad(pA, pad_a_x, pad_a_y), |
| | Pad(pB, pad_b_x, pad_b_y, 'r')] |
| | self.pucks = [] |
| | self.i = self.ax.annotate(instructions, (.5, 0.5), |
| | name='monospace', |
| | verticalalignment='center', |
| | horizontalalignment='center', |
| | multialignment='left', |
| | xycoords='axes fraction', |
| | animated=False) |
| | self.canvas.mpl_connect('key_press_event', self.on_key_press) |
| |
|
| | def draw(self): |
| | draw_artist = self.ax.draw_artist |
| | if self.background is None: |
| | self.background = self.canvas.copy_from_bbox(self.ax.bbox) |
| |
|
| | |
| | self.canvas.restore_region(self.background) |
| |
|
| | |
| | if self.distract: |
| | self.line.set_ydata(np.sin(self.x + self.cnt/self.res)) |
| | self.line2.set_ydata(np.cos(self.x - self.cnt/self.res)) |
| | self.line3.set_ydata(np.tan(self.x + self.cnt/self.res)) |
| | self.line4.set_ydata(np.tan(self.x - self.cnt/self.res)) |
| | draw_artist(self.line) |
| | draw_artist(self.line2) |
| | draw_artist(self.line3) |
| | draw_artist(self.line4) |
| |
|
| | |
| | if self.on: |
| | self.ax.draw_artist(self.centerline) |
| | for pad in self.pads: |
| | pad.disp.set_y(pad.y) |
| | pad.disp.set_x(pad.x) |
| | self.ax.draw_artist(pad.disp) |
| |
|
| | for puck in self.pucks: |
| | if puck.update(self.pads): |
| | |
| | self.pads[0].disp.set_label(f" {self.pads[0].score}") |
| | self.pads[1].disp.set_label(f" {self.pads[1].score}") |
| | self.ax.legend(loc='center', framealpha=.2, |
| | facecolor='0.5', |
| | prop=FontProperties(size='xx-large', |
| | weight='bold')) |
| |
|
| | self.background = None |
| | self.ax.figure.canvas.draw_idle() |
| | return |
| | puck.disp.set_offsets([[puck.x, puck.y]]) |
| | self.ax.draw_artist(puck.disp) |
| |
|
| | |
| | self.canvas.blit(self.ax.bbox) |
| | self.canvas.flush_events() |
| | if self.cnt == 50000: |
| | |
| | print("...and you've been playing for too long!!!") |
| | plt.close() |
| |
|
| | self.cnt += 1 |
| |
|
| | def on_key_press(self, event): |
| | if event.key == '3': |
| | self.res *= 5.0 |
| | if event.key == '4': |
| | self.res /= 5.0 |
| |
|
| | if event.key == 'e': |
| | self.pads[0].y += .1 |
| | if self.pads[0].y > 1 - .3: |
| | self.pads[0].y = 1 - .3 |
| | if event.key == 'd': |
| | self.pads[0].y -= .1 |
| | if self.pads[0].y < -1: |
| | self.pads[0].y = -1 |
| |
|
| | if event.key == 'i': |
| | self.pads[1].y += .1 |
| | if self.pads[1].y > 1 - .3: |
| | self.pads[1].y = 1 - .3 |
| | if event.key == 'k': |
| | self.pads[1].y -= .1 |
| | if self.pads[1].y < -1: |
| | self.pads[1].y = -1 |
| |
|
| | if event.key == 'a': |
| | self.pucks.append(Puck(self.puckdisp, |
| | self.pads[randint(2)], |
| | self.ax.bbox)) |
| | if event.key == 'A' and len(self.pucks): |
| | self.pucks.pop() |
| | if event.key == ' ' and len(self.pucks): |
| | self.pucks[0]._reset(self.pads[randint(2)]) |
| | if event.key == '1': |
| | for p in self.pucks: |
| | p._slower() |
| | if event.key == '2': |
| | for p in self.pucks: |
| | p._faster() |
| |
|
| | if event.key == 'n': |
| | self.distract = not self.distract |
| |
|
| | if event.key == 'g': |
| | self.on = not self.on |
| | if event.key == 't': |
| | self.inst = not self.inst |
| | self.i.set_visible(not self.i.get_visible()) |
| | self.background = None |
| | self.canvas.draw_idle() |
| | if event.key == 'q': |
| | plt.close() |
| |
|
| |
|
| | fig, ax = plt.subplots() |
| | canvas = ax.figure.canvas |
| | animation = Game(ax) |
| |
|
| | |
| | if fig.canvas.manager.key_press_handler_id is not None: |
| | canvas.mpl_disconnect(fig.canvas.manager.key_press_handler_id) |
| |
|
| |
|
| | |
| | def on_redraw(event): |
| | animation.background = None |
| |
|
| |
|
| | |
| | def start_anim(event): |
| | canvas.mpl_disconnect(start_anim.cid) |
| |
|
| | start_anim.timer.add_callback(animation.draw) |
| | start_anim.timer.start() |
| | canvas.mpl_connect('draw_event', on_redraw) |
| |
|
| |
|
| | start_anim.cid = canvas.mpl_connect('draw_event', start_anim) |
| | start_anim.timer = animation.canvas.new_timer(interval=1) |
| |
|
| | tstart = time.time() |
| |
|
| | plt.show() |
| | print('FPS: %f' % (animation.cnt/(time.time() - tstart))) |
| |
|