| ======================================== | |
| MEP23: Multiple Figures per GUI window | |
| ======================================== | |
| .. contents:: | |
| :local: | |
| Status | |
| ====== | |
| **Discussion** | |
| Branches and Pull requests | |
| ========================== | |
| **Previous work** | |
| - https://github.com/matplotlib/matplotlib/pull/2465 **To-delete** | |
| Abstract | |
| ======== | |
| Add the possibility to have multiple figures grouped under the same | |
| `~.backend_template.FigureManager` | |
| Detailed description | |
| ==================== | |
| Under the current structure, every canvas has its own window. | |
| This is and may continue to be the desired method of operation for | |
| most use cases. | |
| Sometimes when there are too many figures open at the same time, it is | |
| desirable to be able to group these under the same window | |
| [see](https://github.com/matplotlib/matplotlib/issues/2194). | |
| The proposed solution modifies `.FigureManagerBase` to contain and manage more | |
| than one ``Canvas``. The settings parameter :rc:`backend.multifigure` control | |
| when the **MultiFigure** behaviour is desired. | |
| **Note** | |
| It is important to note, that the proposed solution, assumes that the | |
| [MEP22](https://github.com/matplotlib/matplotlib/wiki/Mep22) is | |
| already in place. This is simply because the actual implementation of | |
| the ``Toolbar`` makes it pretty hard to switch between canvases. | |
| Implementation | |
| ============== | |
| The first implementation will be done in GTK3 using a Notebook as | |
| canvas container. | |
| ``FigureManagerBase`` | |
| --------------------- | |
| will add the following new methods | |
| * ``add_canvas``: To add a canvas to an existing | |
| `~.backend_template.FigureManager` object | |
| * ``remove_canvas``: To remove a canvas from a | |
| `~.backend_template.FigureManager` object, if it is the last one, it will be | |
| destroyed | |
| * ``move_canvas``: To move a canvas from one `~.backend_template.FigureManager` | |
| to another. | |
| * ``set_canvas_title``: To change the title associated with a specific | |
| canvas container | |
| * ``get_canvas_title``: To get the title associated with a specific | |
| canvas container | |
| * ``get_active_canvas``: To get the canvas that is in the foreground and | |
| is subject to the gui events. There is no ``set_active_canvas`` | |
| because the active canvas, is defined when ``show`` is called on a | |
| ``Canvas`` object. | |
| ``new_figure_manager`` | |
| ---------------------- | |
| To control which `~.backend_template.FigureManager` will contain the new | |
| figures, an extra optional parameter *figuremanager* will be added, this | |
| parameter value will be passed to ``new_figure_manager_given_figure``. | |
| ``new_figure_manager_given_figure`` | |
| ----------------------------------- | |
| * If *figuremanager* parameter is given, this | |
| `~.backend_template.FigureManager` object will be used instead of creating a | |
| new one. | |
| * If ``rcParams['backend.multifigure']`` is True: The last | |
| `~.backend_template.FigureManager` object will be used instead of creating a | |
| new one. | |
| ``NavigationBase`` | |
| ------------------ | |
| Modifies the ``NavigationBase`` to keep a list of canvases, directing the | |
| actions to the active one. | |
| Backward compatibility | |
| ====================== | |
| For the **MultiFigure** properties to be visible, the user has to | |
| activate them directly setting ``rcParams['backend.multifigure'] = | |
| True`` | |
| It should be backwards compatible for backends that adhere to the | |
| current `.FigureManagerBase` structure even if they have not | |
| implemented the **MultiFigure** magic yet. | |
| Alternatives | |
| ============ | |
| Instead of modifying the `.FigureManagerBase` it could be possible to add | |
| a parallel class, that handles the cases where | |
| ``rcParams['backend.multifigure'] = True``. This will warranty that | |
| there won't be any problems with custom made backends, but also makes | |
| bigger the code, and more things to maintain. | |