File size: 33,268 Bytes
714e7c4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 | /*
* Unstructured triangular grid functions, particularly contouring.
*
* There are two main classes: Triangulation and TriContourGenerator.
*
* Triangulation
* -------------
* Triangulation is an unstructured triangular grid with npoints and ntri
* triangles. It consists of point x and y coordinates, and information about
* the triangulation stored in an integer array of shape (ntri,3) called
* triangles. Each triangle is represented by three point indices (in the
* range 0 to npoints-1) that comprise the triangle, ordered anticlockwise.
* There is an optional mask of length ntri which can be used to mask out
* triangles and has the same result as removing those triangles from the
* 'triangles' array.
*
* A particular edge of a triangulation is termed a TriEdge, which is a
* triangle index and an edge index in the range 0 to 2. TriEdge(tri,edge)
* refers to the edge that starts at point index triangles(tri,edge) and ends
* at point index triangles(tri,(edge+1)%3).
*
* Various derived fields are calculated when they are first needed. The
* triangle connectivity is stored in a neighbors array of shape (ntri,3) such
* that neighbors(tri,edge) is the index of the triangle that adjoins the
* TriEdge(tri,edge), or -1 if there is no such neighbor.
*
* A triangulation has one or more boundaries, each of which is a 1D array of
* the TriEdges that comprise the boundary, in order following the boundary
* with non-masked triangles on the left.
*
* TriContourGenerator
* -------------------
* A TriContourGenerator generates contours for a particular Triangulation.
* The process followed is different for non-filled and filled contours, with
* one and two contour levels respectively. In both cases boundary contour
* lines are found first, then interior lines.
*
* Boundary lines start and end on a boundary. They are found by traversing
* the triangulation boundary edges until a suitable start point is found, and
* then the contour line is followed across the interior of the triangulation
* until it ends on another boundary edge. For a non-filled contour this
* completes a line, whereas a filled contour continues by following the
* boundary around until either another boundary start point is found or the
* start of the contour line is reached. Filled contour generation stores
* boolean flags to indicate which boundary edges have already been traversed
* so that they are not dealt with twice. Similar flags are used to indicate
* which triangles have been used when following interior lines.
*
* Interior lines do not intersect any boundaries. They are found by
* traversing all triangles that have not yet been visited until a suitable
* starting point is found, and then the contour line is followed across the
* interior of the triangulation until it returns to the start point. For
* filled contours this process is repeated for both lower and upper contour
* levels, and the direction of traversal is reversed for upper contours.
*
* Working out in which direction a contour line leaves a triangle uses the
* a lookup table. A triangle has three points, each of which has a z-value
* which is either less than the contour level or not. Hence there are 8
* configurations to deal with, 2 of which do not have a contour line (all
* points below or above (including the same as) the contour level) and 6 that
* do. See the function get_exit_edge for details.
*/
#ifndef MPL_TRI_H
#define MPL_TRI_H
#include <pybind11/pybind11.h>
#include <pybind11/numpy.h>
#include <iostream>
#include <list>
#include <map>
#include <set>
#include <vector>
namespace py = pybind11;
/* An edge of a triangle consisting of an triangle index in the range 0 to
* ntri-1 and an edge index in the range 0 to 2. Edge i goes from the
* triangle's point i to point (i+1)%3. */
struct TriEdge
{
TriEdge();
TriEdge(int tri_, int edge_);
bool operator<(const TriEdge& other) const;
bool operator==(const TriEdge& other) const;
bool operator!=(const TriEdge& other) const;
friend std::ostream& operator<<(std::ostream& os, const TriEdge& tri_edge);
int tri, edge;
};
// 2D point with x,y coordinates.
struct XY
{
XY();
XY(const double& x_, const double& y_);
double angle() const; // Angle in radians with respect to x-axis.
double cross_z(const XY& other) const; // z-component of cross product.
bool is_right_of(const XY& other) const; // Compares x then y.
bool operator==(const XY& other) const;
bool operator!=(const XY& other) const;
XY operator*(const double& multiplier) const;
const XY& operator+=(const XY& other);
const XY& operator-=(const XY& other);
XY operator+(const XY& other) const;
XY operator-(const XY& other) const;
friend std::ostream& operator<<(std::ostream& os, const XY& xy);
double x, y;
};
// 3D point with x,y,z coordinates.
struct XYZ
{
XYZ(const double& x_, const double& y_, const double& z_);
XYZ cross(const XYZ& other) const;
double dot(const XYZ& other) const;
XYZ operator-(const XYZ& other) const;
friend std::ostream& operator<<(std::ostream& os, const XYZ& xyz);
double x, y, z;
};
// 2D bounding box, which may be empty.
class BoundingBox
{
public:
BoundingBox();
void add(const XY& point);
void expand(const XY& delta);
// Consider these member variables read-only.
bool empty;
XY lower, upper;
};
/* A single line of a contour, which may be a closed line loop or an open line
* strip. Identical adjacent points are avoided using push_back(), and a closed
* line loop should also not have identical first and last points. */
class ContourLine : public std::vector<XY>
{
public:
ContourLine();
void push_back(const XY& point);
void write() const;
};
// A Contour is a collection of zero or more ContourLines.
typedef std::vector<ContourLine> Contour;
// Debug contour writing function.
void write_contour(const Contour& contour);
/* Triangulation with npoints points and ntri triangles. Derived fields are
* calculated when they are first needed. */
class Triangulation
{
public:
typedef py::array_t<double, py::array::c_style | py::array::forcecast> CoordinateArray;
typedef py::array_t<double, py::array::c_style | py::array::forcecast> TwoCoordinateArray;
typedef py::array_t<int, py::array::c_style | py::array::forcecast> TriangleArray;
typedef py::array_t<bool, py::array::c_style | py::array::forcecast> MaskArray;
typedef py::array_t<int, py::array::c_style | py::array::forcecast> EdgeArray;
typedef py::array_t<int, py::array::c_style | py::array::forcecast> NeighborArray;
/* A single boundary is a vector of the TriEdges that make up that boundary
* following it around with unmasked triangles on the left. */
typedef std::vector<TriEdge> Boundary;
typedef std::vector<Boundary> Boundaries;
/* Constructor with optional mask, edges and neighbors. The latter two
* are calculated when first needed.
* x: double array of shape (npoints) of points' x-coordinates.
* y: double array of shape (npoints) of points' y-coordinates.
* triangles: int array of shape (ntri,3) of triangle point indices.
* Those ordered clockwise are changed to be anticlockwise.
* mask: Optional bool array of shape (ntri) indicating which triangles
* are masked.
* edges: Optional int array of shape (?,2) of start and end point
* indices, each edge (start,end and end,start) appearing only
* once.
* neighbors: Optional int array of shape (ntri,3) indicating which
* triangles are the neighbors of which TriEdges, or -1 if
* there is no such neighbor.
* correct_triangle_orientations: Whether or not should correct triangle
* orientations so that vertices are
* ordered anticlockwise. */
Triangulation(const CoordinateArray& x,
const CoordinateArray& y,
const TriangleArray& triangles,
const MaskArray& mask,
const EdgeArray& edges,
const NeighborArray& neighbors,
bool correct_triangle_orientations);
/* Calculate plane equation coefficients for all unmasked triangles from
* the point (x,y) coordinates and point z-array of shape (npoints) passed
* in via the args. Returned array has shape (npoints,3) and allows
* z-value at (x,y) coordinates in triangle tri to be calculated using
* z = array[tri,0]*x + array[tri,1]*y + array[tri,2]. */
TwoCoordinateArray calculate_plane_coefficients(const CoordinateArray& z);
// Return the boundaries collection, creating it if necessary.
const Boundaries& get_boundaries() const;
// Return which boundary and boundary edge the specified TriEdge is.
void get_boundary_edge(const TriEdge& triEdge,
int& boundary,
int& edge) const;
/* Return the edges array, creating it if necessary. */
EdgeArray& get_edges();
/* Return the triangle index of the neighbor of the specified triangle
* edge. */
int get_neighbor(int tri, int edge) const;
/* Return the TriEdge that is the neighbor of the specified triangle edge,
* or TriEdge(-1,-1) if there is no such neighbor. */
TriEdge get_neighbor_edge(int tri, int edge) const;
/* Return the neighbors array, creating it if necessary. */
NeighborArray& get_neighbors();
// Return the number of points in this triangulation.
int get_npoints() const;
// Return the number of triangles in this triangulation.
int get_ntri() const;
/* Return the index of the point that is at the start of the specified
* triangle edge. */
int get_triangle_point(int tri, int edge) const;
int get_triangle_point(const TriEdge& tri_edge) const;
// Return the coordinates of the specified point index.
XY get_point_coords(int point) const;
// Indicates if the specified triangle is masked or not.
bool is_masked(int tri) const;
/* Set or clear the mask array. Clears various derived fields so they are
* recalculated when next needed.
* mask: bool array of shape (ntri) indicating which triangles are
* masked, or an empty array to clear mask. */
void set_mask(const MaskArray& mask);
// Debug function to write boundaries.
void write_boundaries() const;
private:
// An edge of a triangulation, composed of start and end point indices.
struct Edge
{
Edge() : start(-1), end(-1) {}
Edge(int start_, int end_) : start(start_), end(end_) {}
bool operator<(const Edge& other) const {
return start != other.start ? start < other.start : end < other.end;
}
int start, end;
};
/* An edge of a boundary of a triangulation, composed of a boundary index
* and an edge index within that boundary. Used to index into the
* boundaries collection to obtain the corresponding TriEdge. */
struct BoundaryEdge
{
BoundaryEdge() : boundary(-1), edge(-1) {}
BoundaryEdge(int boundary_, int edge_)
: boundary(boundary_), edge(edge_) {}
int boundary, edge;
};
/* Calculate the boundaries collection. Should normally be accessed via
* get_boundaries(), which will call this function if necessary. */
void calculate_boundaries();
/* Calculate the edges array. Should normally be accessed via
* get_edges(), which will call this function if necessary. */
void calculate_edges();
/* Calculate the neighbors array. Should normally be accessed via
* get_neighbors(), which will call this function if necessary. */
void calculate_neighbors();
/* Correct each triangle so that the vertices are ordered in an
* anticlockwise manner. */
void correct_triangles();
/* Determine which edge index (0,1 or 2) the specified point index is in
* the specified triangle, or -1 if the point is not in the triangle. */
int get_edge_in_triangle(int tri, int point) const;
bool has_edges() const;
bool has_mask() const;
bool has_neighbors() const;
// Variables shared with python, always set.
CoordinateArray _x, _y; // double array (npoints).
TriangleArray _triangles; // int array (ntri,3) of triangle point indices,
// ordered anticlockwise.
// Variables shared with python, may be unset (size == 0).
MaskArray _mask; // bool array (ntri).
// Derived variables shared with python, may be unset (size == 0).
// If unset, are recalculated when needed.
EdgeArray _edges; // int array (?,2) of start & end point indices.
NeighborArray _neighbors; // int array (ntri,3), neighbor triangle indices
// or -1 if no neighbor.
// Variables internal to C++ only.
Boundaries _boundaries;
// Map used to look up BoundaryEdges from TriEdges. Normally accessed via
// get_boundary_edge().
typedef std::map<TriEdge, BoundaryEdge> TriEdgeToBoundaryMap;
TriEdgeToBoundaryMap _tri_edge_to_boundary_map;
};
// Contour generator for a triangulation.
class TriContourGenerator
{
public:
typedef Triangulation::CoordinateArray CoordinateArray;
typedef Triangulation::TwoCoordinateArray TwoCoordinateArray;
typedef py::array_t<unsigned char> CodeArray;
/* Constructor.
* triangulation: Triangulation to generate contours for.
* z: Double array of shape (npoints) of z-values at triangulation
* points. */
TriContourGenerator(Triangulation& triangulation,
const CoordinateArray& z);
/* Create and return a non-filled contour.
* level: Contour level.
* Returns new python list [segs0, segs1, ...] where
* segs0: double array of shape (?,2) of point coordinates of first
* contour line, etc. */
py::tuple create_contour(const double& level);
/* Create and return a filled contour.
* lower_level: Lower contour level.
* upper_level: Upper contour level.
* Returns new python tuple (segs, kinds) where
* segs: double array of shape (n_points,2) of all point coordinates,
* kinds: ubyte array of shape (n_points) of all point code types. */
py::tuple create_filled_contour(const double& lower_level,
const double& upper_level);
private:
typedef Triangulation::Boundary Boundary;
typedef Triangulation::Boundaries Boundaries;
/* Clear visited flags.
* include_boundaries: Whether to clear boundary flags or not, which are
* only used for filled contours. */
void clear_visited_flags(bool include_boundaries);
/* Convert a non-filled Contour from C++ to Python.
* Returns new python tuple ([segs0, segs1, ...], [kinds0, kinds1...])
* where
* segs0: double array of shape (n_points,2) of point coordinates of first
* contour line, etc.
* kinds0: ubyte array of shape (n_points) of kinds codes of first contour
* line, etc. */
py::tuple contour_line_to_segs_and_kinds(const Contour& contour);
/* Convert a filled Contour from C++ to Python.
* Returns new python tuple ([segs], [kinds]) where
* segs: double array of shape (n_points,2) of all point coordinates,
* kinds: ubyte array of shape (n_points) of all point code types. */
py::tuple contour_to_segs_and_kinds(const Contour& contour);
/* Return the point on the specified TriEdge that intersects the specified
* level. */
XY edge_interp(int tri, int edge, const double& level);
/* Find and follow non-filled contour lines that start and end on a
* boundary of the Triangulation.
* contour: Contour to add new lines to.
* level: Contour level. */
void find_boundary_lines(Contour& contour,
const double& level);
/* Find and follow filled contour lines at either of the specified contour
* levels that start and end of a boundary of the Triangulation.
* contour: Contour to add new lines to.
* lower_level: Lower contour level.
* upper_level: Upper contour level. */
void find_boundary_lines_filled(Contour& contour,
const double& lower_level,
const double& upper_level);
/* Find and follow lines at the specified contour level that are
* completely in the interior of the Triangulation and hence do not
* intersect any boundary.
* contour: Contour to add new lines to.
* level: Contour level.
* on_upper: Whether on upper or lower contour level.
* filled: Whether contours are filled or not. */
void find_interior_lines(Contour& contour,
const double& level,
bool on_upper,
bool filled);
/* Follow contour line around boundary of the Triangulation from the
* specified TriEdge to its end which can be on either the lower or upper
* levels. Only used for filled contours.
* contour_line: Contour line to append new points to.
* tri_edge: On entry, TriEdge to start from. On exit, TriEdge that is
* finished on.
* lower_level: Lower contour level.
* upper_level: Upper contour level.
* on_upper: Whether starts on upper level or not.
* Return true if finishes on upper level, false if lower. */
bool follow_boundary(ContourLine& contour_line,
TriEdge& tri_edge,
const double& lower_level,
const double& upper_level,
bool on_upper);
/* Follow contour line across interior of Triangulation.
* contour_line: Contour line to append new points to.
* tri_edge: On entry, TriEdge to start from. On exit, TriEdge that is
* finished on.
* end_on_boundary: Whether this line ends on a boundary, or loops back
* upon itself.
* level: Contour level to follow.
* on_upper: Whether following upper or lower contour level. */
void follow_interior(ContourLine& contour_line,
TriEdge& tri_edge,
bool end_on_boundary,
const double& level,
bool on_upper);
// Return the Triangulation boundaries.
const Boundaries& get_boundaries() const;
/* Return the edge by which the a level leaves a particular triangle,
* which is 0, 1 or 2 if the contour passes through the triangle or -1
* otherwise.
* tri: Triangle index.
* level: Contour level to follow.
* on_upper: Whether following upper or lower contour level. */
int get_exit_edge(int tri, const double& level, bool on_upper) const;
// Return the z-value at the specified point index.
const double& get_z(int point) const;
/* Return the point at which the a level intersects the line connecting the
* two specified point indices. */
XY interp(int point1, int point2, const double& level) const;
// Variables shared with python, always set.
Triangulation _triangulation;
CoordinateArray _z; // double array (npoints).
// Variables internal to C++ only.
typedef std::vector<bool> InteriorVisited; // Size 2*ntri
typedef std::vector<bool> BoundaryVisited;
typedef std::vector<BoundaryVisited> BoundariesVisited;
typedef std::vector<bool> BoundariesUsed;
InteriorVisited _interior_visited;
BoundariesVisited _boundaries_visited; // Only used for filled contours.
BoundariesUsed _boundaries_used; // Only used for filled contours.
};
/* TriFinder class implemented using the trapezoid map algorithm from the book
* "Computational Geometry, Algorithms and Applications", second edition, by
* M. de Berg, M. van Kreveld, M. Overmars and O. Schwarzkopf.
*
* The domain of interest is composed of vertical-sided trapezoids that are
* bounded to the left and right by points of the triangulation, and below and
* above by edges of the triangulation. Each triangle is represented by 1 or
* more of these trapezoids. Edges are inserted one a time in a random order.
*
* As the trapezoid map is created, a search tree is also created which allows
* fast lookup O(log N) of the trapezoid containing the point of interest.
* There are 3 types of node in the search tree: all leaf nodes represent
* trapezoids and all branch nodes have 2 child nodes and are either x-nodes or
* y-nodes. X-nodes represent points in the triangulation, and their 2 children
* refer to those parts of the search tree to the left and right of the point.
* Y-nodes represent edges in the triangulation, and their 2 children refer to
* those parts of the search tree below and above the edge.
*
* Nodes can be repeated throughout the search tree, and each is reference
* counted through the multiple parent nodes it is a child of.
*
* The algorithm is only intended to work with valid triangulations, i.e. it
* must not contain duplicate points, triangles formed from colinear points, or
* overlapping triangles. It does have some tolerance to triangles formed from
* colinear points but only in the simplest of cases. No explicit testing of
* the validity of the triangulation is performed as this is a computationally
* more complex task than the trifinding itself. */
class TrapezoidMapTriFinder
{
public:
typedef Triangulation::CoordinateArray CoordinateArray;
typedef py::array_t<int, py::array::c_style | py::array::forcecast> TriIndexArray;
/* Constructor. A separate call to initialize() is required to initialize
* the object before use.
* triangulation: Triangulation to find triangles in. */
TrapezoidMapTriFinder(Triangulation& triangulation);
~TrapezoidMapTriFinder();
/* Return an array of triangle indices. Takes 1D arrays x and y of
* point coordinates, and returns an array of the same size containing the
* indices of the triangles at those points. */
TriIndexArray find_many(const CoordinateArray& x, const CoordinateArray& y);
/* Return a reference to a new python list containing the following
* statistics about the tree:
* 0: number of nodes (tree size)
* 1: number of unique nodes (number of unique Node objects in tree)
* 2: number of trapezoids (tree leaf nodes)
* 3: number of unique trapezoids
* 4: maximum parent count (max number of times a node is repeated in
* tree)
* 5: maximum depth of tree (one more than the maximum number of
* comparisons needed to search through the tree)
* 6: mean of all trapezoid depths (one more than the average number of
* comparisons needed to search through the tree) */
py::list get_tree_stats();
/* Initialize this object before use. May be called multiple times, if,
* for example, the triangulation is changed by setting the mask. */
void initialize();
// Print the search tree as text to stdout; useful for debug purposes.
void print_tree();
private:
/* A Point consists of x,y coordinates as well as the index of a triangle
* associated with the point, so that a search at this point's coordinates
* can return a valid triangle index. */
struct Point : XY
{
Point() : XY(), tri(-1) {}
Point(const double& x, const double& y) : XY(x,y), tri(-1) {}
explicit Point(const XY& xy) : XY(xy), tri(-1) {}
int tri;
};
/* An Edge connects two Points, left and right. It is always true that
* right->is_right_of(*left). Stores indices of triangles below and above
* the Edge which are used to map from trapezoid to triangle index. Also
* stores pointers to the 3rd points of the below and above triangles,
* which are only used to disambiguate triangles with colinear points. */
struct Edge
{
Edge(const Point* left_,
const Point* right_,
int triangle_below_,
int triangle_above_,
const Point* point_below_,
const Point* point_above_);
// Return -1 if point to left of edge, 0 if on edge, +1 if to right.
int get_point_orientation(const XY& xy) const;
// Return slope of edge, even if vertical (divide by zero is OK here).
double get_slope() const;
/* Return y-coordinate of point on edge with specified x-coordinate.
* x must be within the x-limits of this edge. */
double get_y_at_x(const double& x) const;
// Return true if the specified point is either of the edge end points.
bool has_point(const Point* point) const;
bool operator==(const Edge& other) const;
friend std::ostream& operator<<(std::ostream& os, const Edge& edge)
{
return os << *edge.left << "->" << *edge.right;
}
void print_debug() const;
const Point* left; // Not owned.
const Point* right; // Not owned.
int triangle_below; // Index of triangle below (to right of) Edge.
int triangle_above; // Index of triangle above (to left of) Edge.
const Point* point_below; // Used only for resolving ambiguous cases;
const Point* point_above; // is 0 if corresponding triangle is -1
};
class Node; // Forward declaration.
// Helper structure used by TrapezoidMapTriFinder::get_tree_stats.
struct NodeStats
{
NodeStats()
: node_count(0), trapezoid_count(0), max_parent_count(0),
max_depth(0), sum_trapezoid_depth(0.0)
{}
long node_count, trapezoid_count, max_parent_count, max_depth;
double sum_trapezoid_depth;
std::set<const Node*> unique_nodes, unique_trapezoid_nodes;
};
struct Trapezoid; // Forward declaration.
/* Node of the trapezoid map search tree. There are 3 possible types:
* Type_XNode, Type_YNode and Type_TrapezoidNode. Data members are
* represented using a union: an XNode has a Point and 2 child nodes
* (left and right of the point), a YNode has an Edge and 2 child nodes
* (below and above the edge), and a TrapezoidNode has a Trapezoid.
* Each Node has multiple parents so it can appear in the search tree
* multiple times without having to create duplicate identical Nodes.
* The parent collection acts as a reference count to the number of times
* a Node occurs in the search tree. When the parent count is reduced to
* zero a Node can be safely deleted. */
class Node
{
public:
Node(const Point* point, Node* left, Node* right);// Type_XNode.
Node(const Edge* edge, Node* below, Node* above); // Type_YNode.
Node(Trapezoid* trapezoid); // Type_TrapezoidNode.
~Node();
void add_parent(Node* parent);
/* Recurse through the search tree and assert that everything is valid.
* Reduces to a no-op if NDEBUG is defined. */
void assert_valid(bool tree_complete) const;
// Recurse through the tree to return statistics about it.
void get_stats(int depth, NodeStats& stats) const;
// Return the index of the triangle corresponding to this node.
int get_tri() const;
bool has_child(const Node* child) const;
bool has_no_parents() const;
bool has_parent(const Node* parent) const;
/* Recurse through the tree and print a textual representation to
* stdout. Argument depth used to indent for readability. */
void print(int depth = 0) const;
/* Remove a parent from this Node. Return true if no parents remain
* so that this Node can be deleted. */
bool remove_parent(Node* parent);
void replace_child(Node* old_child, Node* new_child);
// Replace this node with the specified new_node in all parents.
void replace_with(Node* new_node);
/* Recursive search through the tree to find the Node containing the
* specified XY point. */
const Node* search(const XY& xy);
/* Recursive search through the tree to find the Trapezoid containing
* the left endpoint of the specified Edge. Return 0 if fails, which
* can only happen if the triangulation is invalid. */
Trapezoid* search(const Edge& edge);
/* Copy constructor and assignment operator defined but not implemented
* to prevent objects being copied. */
Node(const Node& other);
Node& operator=(const Node& other);
private:
typedef enum {
Type_XNode,
Type_YNode,
Type_TrapezoidNode
} Type;
Type _type;
union {
struct {
const Point* point; // Not owned.
Node* left; // Owned.
Node* right; // Owned.
} xnode;
struct {
const Edge* edge; // Not owned.
Node* below; // Owned.
Node* above; // Owned.
} ynode;
Trapezoid* trapezoid; // Owned.
} _union;
typedef std::list<Node*> Parents;
Parents _parents; // Not owned.
};
/* A Trapezoid is bounded by Points to left and right, and Edges below and
* above. Has up to 4 neighboring Trapezoids to lower/upper left/right.
* Lower left neighbor is Trapezoid to left that shares the below Edge, or
* is 0 if there is no such Trapezoid (and similar for other neighbors).
* To obtain the index of the triangle corresponding to a particular
* Trapezoid, use the Edge member variables below.triangle_above or
* above.triangle_below. */
struct Trapezoid
{
Trapezoid(const Point* left_,
const Point* right_,
const Edge& below_,
const Edge& above_);
/* Assert that this Trapezoid is valid. Reduces to a no-op if NDEBUG
* is defined. */
void assert_valid(bool tree_complete) const;
/* Return one of the 4 corner points of this Trapezoid. Only used for
* debugging purposes. */
XY get_lower_left_point() const;
XY get_lower_right_point() const;
XY get_upper_left_point() const;
XY get_upper_right_point() const;
void print_debug() const;
/* Set one of the 4 neighbor trapezoids and the corresponding reverse
* Trapezoid of the new neighbor (if it is not 0), so that they are
* consistent. */
void set_lower_left(Trapezoid* lower_left_);
void set_lower_right(Trapezoid* lower_right_);
void set_upper_left(Trapezoid* upper_left_);
void set_upper_right(Trapezoid* upper_right_);
/* Copy constructor and assignment operator defined but not implemented
* to prevent objects being copied. */
Trapezoid(const Trapezoid& other);
Trapezoid& operator=(const Trapezoid& other);
const Point* left; // Not owned.
const Point* right; // Not owned.
const Edge& below;
const Edge& above;
// 4 neighboring trapezoids, can be 0, not owned.
Trapezoid* lower_left; // Trapezoid to left that shares below
Trapezoid* lower_right; // Trapezoid to right that shares below
Trapezoid* upper_left; // Trapezoid to left that shares above
Trapezoid* upper_right; // Trapezoid to right that shares above
Node* trapezoid_node; // Node that owns this Trapezoid.
};
// Add the specified Edge to the search tree, returning true if successful.
bool add_edge_to_tree(const Edge& edge);
// Clear all memory allocated by this object.
void clear();
// Return the triangle index at the specified point, or -1 if no triangle.
int find_one(const XY& xy);
/* Determine the trapezoids that the specified Edge intersects, returning
* true if successful. */
bool find_trapezoids_intersecting_edge(const Edge& edge,
std::vector<Trapezoid*>& trapezoids);
// Variables shared with python, always set.
Triangulation& _triangulation;
// Variables internal to C++ only.
Point* _points; // Array of all points in triangulation plus corners of
// enclosing rectangle. Owned.
typedef std::vector<Edge> Edges;
Edges _edges; // All Edges in triangulation plus bottom and top Edges of
// enclosing rectangle.
Node* _tree; // Root node of the trapezoid map search tree. Owned.
};
#endif
|