# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """Script to benchmark loading multiple copies of a robot. .. code-block python ./isaaclab.sh -p scripts/benchmarks/benchmark_load_robot.py --num_envs 2048 --robot g1 --headless """ """Launch Isaac Sim Simulator first.""" import argparse import time from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser(description="Benchmark loading different robots.") parser.add_argument("--num_envs", type=int, default=32, help="Number of robots to simulate.") parser.add_argument( "--robot", type=str, choices=["anymal_d", "h1", "g1"], default="h1", help="Choose which robot to load: anymal_d, h1, or g1.", ) # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli, _ = parser.parse_known_args() # Start the timer for app start app_start_time_begin = time.perf_counter_ns() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app # End the timer for app start app_start_time_end = time.perf_counter_ns() print(f"[INFO]: App start time: {(app_start_time_end - app_start_time_begin) / 1e6:.2f} ms") """Rest everything follows.""" # Start the timer for imports imports_time_begin = time.perf_counter_ns() import torch import isaaclab.sim as sim_utils from isaaclab.assets import ArticulationCfg, AssetBaseCfg from isaaclab.scene import InteractiveScene, InteractiveSceneCfg from isaaclab.sim import SimulationContext from isaaclab.utils import configclass ## # Pre-defined configs ## from isaaclab_assets import ANYMAL_D_CFG, G1_MINIMAL_CFG, H1_MINIMAL_CFG # isort:skip # Stop the timer for imports imports_time_end = time.perf_counter_ns() print(f"[INFO]: Imports time: {(imports_time_end - imports_time_begin) / 1e6:.2f} ms") @configclass class RobotSceneCfg(InteractiveSceneCfg): """Configuration for a simple scene with a robot.""" # ground plane ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg()) # lights dome_light = AssetBaseCfg( prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) ) # articulation if args_cli.robot == "h1": robot: ArticulationCfg = H1_MINIMAL_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot") elif args_cli.robot == "g1": robot: ArticulationCfg = G1_MINIMAL_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot") elif args_cli.robot == "anymal_d": robot: ArticulationCfg = ANYMAL_D_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot") else: raise ValueError(f"Unsupported robot type: {args_cli.robot}.") def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene): """Runs the simulation loop.""" # Extract scene entities # note: we only do this here for readability. robot = scene["robot"] # Define simulation stepping sim_dt = sim.get_physics_dt() # Start the timer for creating the scene step_time_begin = time.perf_counter_ns() num_steps = 2000 # Simulation loop for count in range(num_steps): # Reset if count % 500 == 0: # reset the scene entities # root state # we offset the root state by the origin since the states are written in simulation world frame # if this is not done, then the robots will be spawned at the (0, 0, 0) of the simulation world root_state = robot.data.default_root_state.clone() root_state[:, :3] += scene.env_origins robot.write_root_pose_to_sim(root_state[:, :7]) robot.write_root_velocity_to_sim(root_state[:, 7:]) # set joint positions with some noise joint_pos, joint_vel = robot.data.default_joint_pos.clone(), robot.data.default_joint_vel.clone() joint_pos += torch.rand_like(joint_pos) * 0.1 robot.write_joint_state_to_sim(joint_pos, joint_vel) # clear internal buffers scene.reset() # Apply random action # -- generate random joint efforts efforts = torch.randn_like(robot.data.joint_pos) * 5.0 # -- apply action to the robot robot.set_joint_effort_target(efforts) # -- write data to sim scene.write_data_to_sim() # Perform step sim.step() # Update buffers scene.update(sim_dt) # Stop the timer for reset step_time_end = time.perf_counter_ns() print(f"[INFO]: Per step time: {(step_time_end - step_time_begin) / num_steps / 1e6:.2f} ms") def main(): """Main function.""" # Load kit helper sim_cfg = sim_utils.SimulationCfg(device="cuda:0") sim = SimulationContext(sim_cfg) # Set main camera sim.set_camera_view([2.5, 0.0, 4.0], [0.0, 0.0, 2.0]) # Start the timer for creating the scene setup_time_begin = time.perf_counter_ns() # Design scene scene_cfg = RobotSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0) scene = InteractiveScene(scene_cfg) # Stop the timer for creating the scene setup_time_end = time.perf_counter_ns() print(f"[INFO]: Scene creation time: {(setup_time_end - setup_time_begin) / 1e6:.2f} ms") # Start the timer for reset reset_time_begin = time.perf_counter_ns() # Play the simulator sim.reset() # Stop the timer for reset reset_time_end = time.perf_counter_ns() print(f"[INFO]: Sim start time: {(reset_time_end - reset_time_begin) / 1e6:.2f} ms") # Run the simulator run_simulator(sim, scene) if __name__ == "__main__": # run the main function main() # close sim app simulation_app.close()