| | |
| | |
| | |
| | |
| |
|
| | """ |
| | This script creates a simple environment with a floating cube. The cube is controlled by a PD |
| | controller to track an arbitrary target position. |
| | |
| | While going through this tutorial, we recommend you to pay attention to how a custom action term |
| | is defined. The action term is responsible for processing the raw actions and applying them to the |
| | scene entities. |
| | |
| | We also define an event term called 'randomize_scale' that randomizes the scale of |
| | the cube. This event term has the mode 'prestartup', which means that it is applied on the USD stage |
| | before the simulation starts. Additionally, the flag 'replicate_physics' is set to False, |
| | which means that the cube is not replicated across multiple environments but rather each |
| | environment gets its own cube instance. |
| | |
| | The rest of the environment is similar to the previous tutorials. |
| | |
| | .. code-block:: bash |
| | |
| | # Run the script |
| | ./isaaclab.sh -p scripts/tutorials/03_envs/create_cube_base_env.py --num_envs 32 |
| | |
| | """ |
| |
|
| | from __future__ import annotations |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Tutorial on creating a floating cube environment.") |
| | parser.add_argument("--num_envs", type=int, default=64, help="Number of environments to spawn.") |
| |
|
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import torch |
| |
|
| | import isaaclab.envs.mdp as mdp |
| | import isaaclab.sim as sim_utils |
| | from isaaclab.assets import AssetBaseCfg, RigidObject, RigidObjectCfg |
| | from isaaclab.envs import ManagerBasedEnv, ManagerBasedEnvCfg |
| | from isaaclab.managers import ActionTerm, ActionTermCfg, SceneEntityCfg |
| | from isaaclab.managers import EventTermCfg as EventTerm |
| | from isaaclab.managers import ObservationGroupCfg as ObsGroup |
| | from isaaclab.managers import ObservationTermCfg as ObsTerm |
| | from isaaclab.scene import InteractiveSceneCfg |
| | from isaaclab.terrains import TerrainImporterCfg |
| | from isaaclab.utils import configclass |
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | class CubeActionTerm(ActionTerm): |
| | """Simple action term that implements a PD controller to track a target position. |
| | |
| | The action term is applied to the cube asset. It involves two steps: |
| | |
| | 1. **Process the raw actions**: Typically, this includes any transformations of the raw actions |
| | that are required to map them to the desired space. This is called once per environment step. |
| | 2. **Apply the processed actions**: This step applies the processed actions to the asset. |
| | It is called once per simulation step. |
| | |
| | In this case, the action term simply applies the raw actions to the cube asset. The raw actions |
| | are the desired target positions of the cube in the environment frame. The pre-processing step |
| | simply copies the raw actions to the processed actions as no additional processing is required. |
| | The processed actions are then applied to the cube asset by implementing a PD controller to |
| | track the target position. |
| | """ |
| |
|
| | _asset: RigidObject |
| | """The articulation asset on which the action term is applied.""" |
| |
|
| | def __init__(self, cfg: CubeActionTermCfg, env: ManagerBasedEnv): |
| | |
| | super().__init__(cfg, env) |
| | |
| | self._raw_actions = torch.zeros(env.num_envs, 3, device=self.device) |
| | self._processed_actions = torch.zeros(env.num_envs, 3, device=self.device) |
| | self._vel_command = torch.zeros(self.num_envs, 6, device=self.device) |
| | |
| | self.p_gain = cfg.p_gain |
| | self.d_gain = cfg.d_gain |
| |
|
| | """ |
| | Properties. |
| | """ |
| |
|
| | @property |
| | def action_dim(self) -> int: |
| | return self._raw_actions.shape[1] |
| |
|
| | @property |
| | def raw_actions(self) -> torch.Tensor: |
| | return self._raw_actions |
| |
|
| | @property |
| | def processed_actions(self) -> torch.Tensor: |
| | return self._processed_actions |
| |
|
| | """ |
| | Operations |
| | """ |
| |
|
| | def process_actions(self, actions: torch.Tensor): |
| | |
| | self._raw_actions[:] = actions |
| | |
| | self._processed_actions[:] = self._raw_actions[:] |
| |
|
| | def apply_actions(self): |
| | |
| | pos_error = self._processed_actions - (self._asset.data.root_pos_w - self._env.scene.env_origins) |
| | vel_error = -self._asset.data.root_lin_vel_w |
| | |
| | self._vel_command[:, :3] = self.p_gain * pos_error + self.d_gain * vel_error |
| | self._asset.write_root_velocity_to_sim(self._vel_command) |
| |
|
| |
|
| | @configclass |
| | class CubeActionTermCfg(ActionTermCfg): |
| | """Configuration for the cube action term.""" |
| |
|
| | class_type: type = CubeActionTerm |
| | """The class corresponding to the action term.""" |
| |
|
| | p_gain: float = 5.0 |
| | """Proportional gain of the PD controller.""" |
| | d_gain: float = 0.5 |
| | """Derivative gain of the PD controller.""" |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | def base_position(env: ManagerBasedEnv, asset_cfg: SceneEntityCfg) -> torch.Tensor: |
| | """Root linear velocity in the asset's root frame.""" |
| | |
| | asset: RigidObject = env.scene[asset_cfg.name] |
| | return asset.data.root_pos_w - env.scene.env_origins |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | @configclass |
| | class MySceneCfg(InteractiveSceneCfg): |
| | """Example scene configuration. |
| | |
| | The scene comprises of a ground plane, light source and floating cubes (gravity disabled). |
| | """ |
| |
|
| | |
| | terrain = TerrainImporterCfg(prim_path="/World/ground", terrain_type="plane", debug_vis=False) |
| |
|
| | |
| | cube: RigidObjectCfg = RigidObjectCfg( |
| | prim_path="{ENV_REGEX_NS}/cube", |
| | spawn=sim_utils.CuboidCfg( |
| | size=(0.2, 0.2, 0.2), |
| | rigid_props=sim_utils.RigidBodyPropertiesCfg(max_depenetration_velocity=1.0, disable_gravity=True), |
| | mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| | physics_material=sim_utils.RigidBodyMaterialCfg(), |
| | visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.5, 0.0, 0.0)), |
| | ), |
| | init_state=RigidObjectCfg.InitialStateCfg(pos=(0.0, 0.0, 5)), |
| | ) |
| |
|
| | |
| | light = AssetBaseCfg( |
| | prim_path="/World/light", |
| | spawn=sim_utils.DomeLightCfg(color=(0.75, 0.75, 0.75), intensity=2000.0), |
| | ) |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | @configclass |
| | class ActionsCfg: |
| | """Action specifications for the MDP.""" |
| |
|
| | joint_pos = CubeActionTermCfg(asset_name="cube") |
| |
|
| |
|
| | @configclass |
| | class ObservationsCfg: |
| | """Observation specifications for the MDP.""" |
| |
|
| | @configclass |
| | class PolicyCfg(ObsGroup): |
| | """Observations for policy group.""" |
| |
|
| | |
| | position = ObsTerm(func=base_position, params={"asset_cfg": SceneEntityCfg("cube")}) |
| |
|
| | def __post_init__(self): |
| | self.enable_corruption = True |
| | self.concatenate_terms = True |
| |
|
| | |
| | policy: PolicyCfg = PolicyCfg() |
| |
|
| |
|
| | @configclass |
| | class EventCfg: |
| | """Configuration for events.""" |
| |
|
| | |
| | |
| | |
| | reset_base = EventTerm( |
| | func=mdp.reset_root_state_uniform, |
| | mode="reset", |
| | params={ |
| | "pose_range": {"x": (-0.5, 0.5), "y": (-0.5, 0.5), "yaw": (-3.14, 3.14)}, |
| | "velocity_range": { |
| | "x": (-0.5, 0.5), |
| | "y": (-0.5, 0.5), |
| | "z": (-0.5, 0.5), |
| | }, |
| | "asset_cfg": SceneEntityCfg("cube"), |
| | }, |
| | ) |
| |
|
| | |
| | |
| | |
| | |
| | randomize_scale = EventTerm( |
| | func=mdp.randomize_rigid_body_scale, |
| | mode="prestartup", |
| | params={ |
| | "scale_range": {"x": (0.5, 1.5), "y": (0.5, 1.5), "z": (0.5, 1.5)}, |
| | "asset_cfg": SceneEntityCfg("cube"), |
| | }, |
| | ) |
| |
|
| | |
| | |
| | |
| | randomize_color = EventTerm( |
| | func=mdp.randomize_visual_color, |
| | mode="prestartup", |
| | params={ |
| | "colors": {"r": (0.0, 1.0), "g": (0.0, 1.0), "b": (0.0, 1.0)}, |
| | "asset_cfg": SceneEntityCfg("cube"), |
| | "mesh_name": "geometry/mesh", |
| | "event_name": "rep_cube_randomize_color", |
| | }, |
| | ) |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | @configclass |
| | class CubeEnvCfg(ManagerBasedEnvCfg): |
| | """Configuration for the locomotion velocity-tracking environment.""" |
| |
|
| | |
| | |
| | |
| | |
| | scene: MySceneCfg = MySceneCfg(num_envs=args_cli.num_envs, env_spacing=2.5, replicate_physics=False) |
| |
|
| | |
| | observations: ObservationsCfg = ObservationsCfg() |
| | actions: ActionsCfg = ActionsCfg() |
| | events: EventCfg = EventCfg() |
| |
|
| | def __post_init__(self): |
| | """Post initialization.""" |
| | |
| | self.decimation = 2 |
| | |
| | self.sim.dt = 0.01 |
| | self.sim.physics_material = self.scene.terrain.physics_material |
| | self.sim.render_interval = 2 |
| | self.sim.device = args_cli.device |
| | |
| | self.viewer.eye = (5.0, 5.0, 5.0) |
| | self.viewer.lookat = (0.0, 0.0, 2.0) |
| |
|
| |
|
| | def main(): |
| | """Main function.""" |
| |
|
| | |
| | env_cfg = CubeEnvCfg() |
| | env = ManagerBasedEnv(cfg=env_cfg) |
| |
|
| | |
| | target_position = torch.rand(env.num_envs, 3, device=env.device) * 2 |
| | target_position[:, 2] += 2.0 |
| | |
| | target_position -= env.scene.env_origins |
| |
|
| | |
| | count = 0 |
| | obs, _ = env.reset() |
| | while simulation_app.is_running(): |
| | with torch.inference_mode(): |
| | |
| | if count % 300 == 0: |
| | count = 0 |
| | obs, _ = env.reset() |
| | print("-" * 80) |
| | print("[INFO]: Resetting environment...") |
| | |
| | obs, _ = env.step(target_position) |
| | |
| | error = torch.norm(obs["policy"] - target_position).mean().item() |
| | print(f"[Step: {count:04d}]: Mean position error: {error:.4f}") |
| | |
| | count += 1 |
| |
|
| | |
| | env.close() |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|