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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""This script demonstrates how to spawn a cart-pole and interact with it.
.. code-block:: bash
# Usage
./isaaclab.sh -p scripts/tutorials/01_assets/run_articulation.py
"""
"""Launch Isaac Sim Simulator first."""
import argparse
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser(description="Tutorial on spawning and interacting with an articulation.")
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
"""Rest everything follows."""
import torch
import isaaclab.sim as sim_utils
from isaaclab.assets import Articulation
from isaaclab.sim import SimulationContext
##
# Pre-defined configs
##
from isaaclab_assets import CARTPOLE_CFG # isort:skip
def design_scene() -> tuple[dict, list[list[float]]]:
"""Designs the scene."""
# Ground-plane
cfg = sim_utils.GroundPlaneCfg()
cfg.func("/World/defaultGroundPlane", cfg)
# Lights
cfg = sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
cfg.func("/World/Light", cfg)
# Create separate groups called "Origin1", "Origin2"
# Each group will have a robot in it
origins = [[0.0, 0.0, 0.0], [-1.0, 0.0, 0.0]]
# Origin 1
sim_utils.create_prim("/World/Origin1", "Xform", translation=origins[0])
# Origin 2
sim_utils.create_prim("/World/Origin2", "Xform", translation=origins[1])
# Articulation
cartpole_cfg = CARTPOLE_CFG.copy()
cartpole_cfg.prim_path = "/World/Origin.*/Robot"
cartpole = Articulation(cfg=cartpole_cfg)
# return the scene information
scene_entities = {"cartpole": cartpole}
return scene_entities, origins
def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, Articulation], origins: torch.Tensor):
"""Runs the simulation loop."""
# Extract scene entities
# note: we only do this here for readability. In general, it is better to access the entities directly from
# the dictionary. This dictionary is replaced by the InteractiveScene class in the next tutorial.
robot = entities["cartpole"]
# Define simulation stepping
sim_dt = sim.get_physics_dt()
count = 0
# Simulation loop
while simulation_app.is_running():
# Reset
if count % 500 == 0:
# reset counter
count = 0
# reset the scene entities
# root state
# we offset the root state by the origin since the states are written in simulation world frame
# if this is not done, then the robots will be spawned at the (0, 0, 0) of the simulation world
root_state = robot.data.default_root_state.clone()
root_state[:, :3] += origins
robot.write_root_pose_to_sim(root_state[:, :7])
robot.write_root_velocity_to_sim(root_state[:, 7:])
# set joint positions with some noise
joint_pos, joint_vel = robot.data.default_joint_pos.clone(), robot.data.default_joint_vel.clone()
joint_pos += torch.rand_like(joint_pos) * 0.1
robot.write_joint_state_to_sim(joint_pos, joint_vel)
# clear internal buffers
robot.reset()
print("[INFO]: Resetting robot state...")
# Apply random action
# -- generate random joint efforts
efforts = torch.randn_like(robot.data.joint_pos) * 5.0
# -- apply action to the robot
robot.set_joint_effort_target(efforts)
# -- write data to sim
robot.write_data_to_sim()
# Perform step
sim.step()
# Increment counter
count += 1
# Update buffers
robot.update(sim_dt)
def main():
"""Main function."""
# Load kit helper
sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
sim = SimulationContext(sim_cfg)
# Set main camera
sim.set_camera_view([2.5, 0.0, 4.0], [0.0, 0.0, 2.0])
# Design scene
scene_entities, scene_origins = design_scene()
scene_origins = torch.tensor(scene_origins, device=sim.device)
# Play the simulator
sim.reset()
# Now we are ready!
print("[INFO]: Setup complete...")
# Run the simulator
run_simulator(sim, scene_entities, scene_origins)
if __name__ == "__main__":
# run the main function
main()
# close sim app
simulation_app.close()