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|
| | """ |
| | Utility to bulk convert URDFs or mesh files into instanceable USD format. |
| | |
| | Unified Robot Description Format (URDF) is an XML file format used in ROS to describe all elements of |
| | a robot. For more information, see: http://wiki.ros.org/urdf |
| | |
| | This script uses the URDF importer extension from Isaac Sim (``omni.isaac.urdf_importer``) to convert a |
| | URDF asset into USD format. It is designed as a convenience script for command-line use. For more |
| | information on the URDF importer, see the documentation for the extension: |
| | https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/ext_omni_isaac_urdf.html |
| | |
| | |
| | positional arguments: |
| | input The path to the input directory containing URDFs and Meshes. |
| | output The path to directory to store the instanceable files. |
| | |
| | optional arguments: |
| | -h, --help Show this help message and exit |
| | --conversion-type Select file type to convert, urdf or mesh. (default: urdf) |
| | --merge-joints Consolidate links that are connected by fixed joints. (default: False) |
| | --fix-base Fix the base to where it is imported. (default: False) |
| | --make-instanceable Make the asset instanceable for efficient cloning. (default: False) |
| | |
| | """ |
| |
|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| | import argparse |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | parser = argparse.ArgumentParser(description="Utility to convert a URDF or mesh into an Instanceable asset.") |
| | parser.add_argument("input", type=str, help="The path to the input directory.") |
| | parser.add_argument("output", type=str, help="The path to directory to store converted instanceable files.") |
| | parser.add_argument( |
| | "--conversion-type", type=str, default="both", help="Select file type to convert, urdf, mesh, or both." |
| | ) |
| | parser.add_argument( |
| | "--merge-joints", |
| | action="store_true", |
| | default=False, |
| | help="Consolidate links that are connected by fixed joints.", |
| | ) |
| | parser.add_argument("--fix-base", action="store_true", default=False, help="Fix the base to where it is imported.") |
| | parser.add_argument( |
| | "--make-instanceable", |
| | action="store_true", |
| | default=True, |
| | help="Make the asset instanceable for efficient cloning.", |
| | ) |
| | parser.add_argument( |
| | "--collision-approximation", |
| | type=str, |
| | default="convexDecomposition", |
| | choices=["convexDecomposition", "convexHull", "none"], |
| | help=( |
| | 'The method used for approximating collision mesh. Set to "none" ' |
| | "to not add a collision mesh to the converted mesh." |
| | ), |
| | ) |
| | parser.add_argument( |
| | "--mass", |
| | type=float, |
| | default=None, |
| | help="The mass (in kg) to assign to the converted asset. If not provided, then no mass is added.", |
| | ) |
| |
|
| | |
| | AppLauncher.add_app_launcher_args(parser) |
| | |
| | args_cli = parser.parse_args() |
| |
|
| | |
| | app_launcher = AppLauncher(args_cli) |
| | simulation_app = app_launcher.app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import os |
| |
|
| | from isaaclab.sim.converters import MeshConverter, MeshConverterCfg, UrdfConverter, UrdfConverterCfg |
| | from isaaclab.sim.schemas import schemas_cfg |
| |
|
| |
|
| | def main(): |
| | |
| | conversion_type = args_cli.conversion_type.lower() |
| | |
| | if conversion_type != "urdf" and conversion_type != "mesh" and conversion_type != "both": |
| | raise Warning("Conversion type is not valid, please select either 'urdf', 'mesh', or 'both'.") |
| |
|
| | if not os.path.exists(args_cli.input): |
| | print(f"Error: The directory {args_cli.input} does not exist.") |
| |
|
| | |
| | for root, dirs, files in os.walk(args_cli.input): |
| | |
| | for filename in files: |
| | |
| | if (conversion_type == "urdf" or conversion_type == "both") and filename.lower().endswith(".urdf"): |
| | |
| | urdf_converter_cfg = UrdfConverterCfg( |
| | asset_path=f"{root}/{filename}", |
| | usd_dir=f"{args_cli.output}/{filename[:-5]}", |
| | usd_file_name=f"{filename[:-5]}.usd", |
| | fix_base=args_cli.fix_base, |
| | merge_fixed_joints=args_cli.merge_joints, |
| | force_usd_conversion=True, |
| | make_instanceable=args_cli.make_instanceable, |
| | ) |
| | |
| | urdf_converter = UrdfConverter(urdf_converter_cfg) |
| | print(f"Generated USD file: {urdf_converter.usd_path}") |
| |
|
| | elif (conversion_type == "mesh" or conversion_type == "both") and ( |
| | filename.lower().endswith(".fbx") |
| | or filename.lower().endswith(".obj") |
| | or filename.lower().endswith(".dae") |
| | or filename.lower().endswith(".stl") |
| | ): |
| | |
| | if args_cli.mass is not None: |
| | mass_props = schemas_cfg.MassPropertiesCfg(mass=args_cli.mass) |
| | rigid_props = schemas_cfg.RigidBodyPropertiesCfg() |
| | else: |
| | mass_props = None |
| | rigid_props = None |
| |
|
| | |
| | collision_props = schemas_cfg.CollisionPropertiesCfg( |
| | collision_enabled=args_cli.collision_approximation != "none" |
| | ) |
| | |
| | mesh_converter_cfg = MeshConverterCfg( |
| | mass_props=mass_props, |
| | rigid_props=rigid_props, |
| | collision_props=collision_props, |
| | asset_path=f"{root}/{filename}", |
| | force_usd_conversion=True, |
| | usd_dir=f"{args_cli.output}/{filename[:-4]}", |
| | usd_file_name=f"{filename[:-4]}.usd", |
| | make_instanceable=args_cli.make_instanceable, |
| | collision_approximation=args_cli.collision_approximation, |
| | ) |
| | |
| | mesh_converter = MeshConverter(mesh_converter_cfg) |
| | print(f"Generated USD file: {mesh_converter.usd_path}") |
| |
|
| |
|
| | if __name__ == "__main__": |
| | |
| | main() |
| | |
| | simulation_app.close() |
| |
|