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|
| | """Homogeneous Transformation Matrices and Quaternions. |
| | |
| | A library for calculating 4x4 matrices for translating, rotating, reflecting, |
| | scaling, shearing, projecting, orthogonalizing, and superimposing arrays of |
| | 3D homogeneous coordinates as well as for converting between rotation matrices, |
| | Euler angles, and quaternions. Also includes an Arcball control object and |
| | functions to decompose transformation matrices. |
| | |
| | :Authors: |
| | `Christoph Gohlke <http://www.lfd.uci.edu/~gohlke/>`__, |
| | Laboratory for Fluorescence Dynamics, University of California, Irvine |
| | |
| | :Version: 20090418 |
| | |
| | Requirements |
| | ------------ |
| | |
| | * `Python 2.6 <http://www.python.org>`__ |
| | * `Numpy 1.3 <http://numpy.scipy.org>`__ |
| | * `transformations.c 20090418 <http://www.lfd.uci.edu/~gohlke/>`__ |
| | (optional implementation of some functions in C) |
| | |
| | Notes |
| | ----- |
| | |
| | Matrices (M) can be inverted using numpy.linalg.inv(M), concatenated using |
| | numpy.dot(M0, M1), or used to transform homogeneous coordinates (v) using |
| | numpy.dot(M, v) for shape (4, \*) "point of arrays", respectively |
| | numpy.dot(v, M.T) for shape (\*, 4) "array of points". |
| | |
| | Calculations are carried out with numpy.float64 precision. |
| | |
| | This Python implementation is not optimized for speed. |
| | |
| | Vector, point, quaternion, and matrix function arguments are expected to be |
| | "array like", i.e. tuple, list, or numpy arrays. |
| | |
| | Return types are numpy arrays unless specified otherwise. |
| | |
| | Angles are in radians unless specified otherwise. |
| | |
| | Quaternions ix+jy+kz+w are represented as [x, y, z, w]. |
| | |
| | Use the transpose of transformation matrices for OpenGL glMultMatrixd(). |
| | |
| | A triple of Euler angles can be applied/interpreted in 24 ways, which can |
| | be specified using a 4 character string or encoded 4-tuple: |
| | |
| | *Axes 4-string*: e.g. 'sxyz' or 'ryxy' |
| | |
| | - first character : rotations are applied to 's'tatic or 'r'otating frame |
| | - remaining characters : successive rotation axis 'x', 'y', or 'z' |
| | |
| | *Axes 4-tuple*: e.g. (0, 0, 0, 0) or (1, 1, 1, 1) |
| | |
| | - inner axis: code of axis ('x':0, 'y':1, 'z':2) of rightmost matrix. |
| | - parity : even (0) if inner axis 'x' is followed by 'y', 'y' is followed |
| | by 'z', or 'z' is followed by 'x'. Otherwise odd (1). |
| | - repetition : first and last axis are same (1) or different (0). |
| | - frame : rotations are applied to static (0) or rotating (1) frame. |
| | |
| | References |
| | ---------- |
| | |
| | (1) Matrices and transformations. Ronald Goldman. |
| | In "Graphics Gems I", pp 472-475. Morgan Kaufmann, 1990. |
| | (2) More matrices and transformations: shear and pseudo-perspective. |
| | Ronald Goldman. In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991. |
| | (3) Decomposing a matrix into simple transformations. Spencer Thomas. |
| | In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991. |
| | (4) Recovering the data from the transformation matrix. Ronald Goldman. |
| | In "Graphics Gems II", pp 324-331. Morgan Kaufmann, 1991. |
| | (5) Euler angle conversion. Ken Shoemake. |
| | In "Graphics Gems IV", pp 222-229. Morgan Kaufmann, 1994. |
| | (6) Arcball rotation control. Ken Shoemake. |
| | In "Graphics Gems IV", pp 175-192. Morgan Kaufmann, 1994. |
| | (7) Representing attitude: Euler angles, unit quaternions, and rotation |
| | vectors. James Diebel. 2006. |
| | (8) A discussion of the solution for the best rotation to relate two sets |
| | of vectors. W Kabsch. Acta Cryst. 1978. A34, 827-828. |
| | (9) Closed-form solution of absolute orientation using unit quaternions. |
| | BKP Horn. J Opt Soc Am A. 1987. 4(4), 629-642. |
| | (10) Quaternions. Ken Shoemake. |
| | http://www.sfu.ca/~jwa3/cmpt461/files/quatut.pdf |
| | (11) From quaternion to matrix and back. JMP van Waveren. 2005. |
| | http://www.intel.com/cd/ids/developer/asmo-na/eng/293748.htm |
| | (12) Uniform random rotations. Ken Shoemake. |
| | In "Graphics Gems III", pp 124-132. Morgan Kaufmann, 1992. |
| | |
| | |
| | Examples |
| | -------- |
| | |
| | >>> alpha, beta, gamma = 0.123, -1.234, 2.345 |
| | >>> origin, xaxis, yaxis, zaxis = (0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1) |
| | >>> I = identity_matrix() |
| | >>> Rx = rotation_matrix(alpha, xaxis) |
| | >>> Ry = rotation_matrix(beta, yaxis) |
| | >>> Rz = rotation_matrix(gamma, zaxis) |
| | >>> R = concatenate_matrices(Rx, Ry, Rz) |
| | >>> euler = euler_from_matrix(R, 'rxyz') |
| | >>> numpy.allclose([alpha, beta, gamma], euler) |
| | True |
| | >>> Re = euler_matrix(alpha, beta, gamma, 'rxyz') |
| | >>> is_same_transform(R, Re) |
| | True |
| | >>> al, be, ga = euler_from_matrix(Re, 'rxyz') |
| | >>> is_same_transform(Re, euler_matrix(al, be, ga, 'rxyz')) |
| | True |
| | >>> qx = quaternion_about_axis(alpha, xaxis) |
| | >>> qy = quaternion_about_axis(beta, yaxis) |
| | >>> qz = quaternion_about_axis(gamma, zaxis) |
| | >>> q = quaternion_multiply(qx, qy) |
| | >>> q = quaternion_multiply(q, qz) |
| | >>> Rq = quaternion_matrix(q) |
| | >>> is_same_transform(R, Rq) |
| | True |
| | >>> S = scale_matrix(1.23, origin) |
| | >>> T = translation_matrix((1, 2, 3)) |
| | >>> Z = shear_matrix(beta, xaxis, origin, zaxis) |
| | >>> R = random_rotation_matrix(numpy.random.rand(3)) |
| | >>> M = concatenate_matrices(T, R, Z, S) |
| | >>> scale, shear, angles, trans, persp = decompose_matrix(M) |
| | >>> numpy.allclose(scale, 1.23) |
| | True |
| | >>> numpy.allclose(trans, (1, 2, 3)) |
| | True |
| | >>> numpy.allclose(shear, (0, math.tan(beta), 0)) |
| | True |
| | >>> is_same_transform(R, euler_matrix(axes='sxyz', *angles)) |
| | True |
| | >>> M1 = compose_matrix(scale, shear, angles, trans, persp) |
| | >>> is_same_transform(M, M1) |
| | True |
| | |
| | """ |
| |
|
| | from __future__ import division |
| |
|
| | import warnings |
| | import math |
| | import numba |
| |
|
| | import numpy |
| |
|
| | |
| | __docformat__ = "restructuredtext en" |
| |
|
| |
|
| | def skew(v): |
| | """Returns the skew-symmetric matrix of a vector |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | return numpy.array( |
| | [[0, -v[2], v[1]], [v[2], 0, -v[0]], [-v[1], v[0], 0]], dtype=numpy.float64 |
| | ) |
| |
|
| |
|
| | def unskew(R): |
| | """Returns the coordinates of a skew-symmetric matrix |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | return numpy.array([R[2, 1], R[0, 2], R[1, 0]], dtype=numpy.float64) |
| |
|
| |
|
| | def first_order_rotation(rotvec): |
| | """First order approximation of a rotation: I + skew(rotvec) |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | R = numpy.zeros((3, 3), dtype=numpy.float64) |
| | R[0, 0] = 1.0 |
| | R[1, 0] = rotvec[2] |
| | R[2, 0] = -rotvec[1] |
| | R[0, 1] = -rotvec[2] |
| | R[1, 1] = 1.0 |
| | R[2, 1] = rotvec[0] |
| | R[0, 2] = rotvec[1] |
| | R[1, 2] = -rotvec[0] |
| | R[2, 2] = 1.0 |
| | return R |
| |
|
| |
|
| | def axis_angle(axis, theta): |
| | """Compute a rotation matrix from an axis and an angle. |
| | Returns 3x3 Matrix. |
| | Is the same as transformations.rotation_matrix(theta, axis). |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | if theta * theta > _EPS: |
| | wx = axis[0] |
| | wy = axis[1] |
| | wz = axis[2] |
| | costheta = numpy.cos(theta) |
| | sintheta = numpy.sin(theta) |
| | c_1 = 1.0 - costheta |
| | wx_sintheta = wx * sintheta |
| | wy_sintheta = wy * sintheta |
| | wz_sintheta = wz * sintheta |
| | C00 = c_1 * wx * wx |
| | C01 = c_1 * wx * wy |
| | C02 = c_1 * wx * wz |
| | C11 = c_1 * wy * wy |
| | C12 = c_1 * wy * wz |
| | C22 = c_1 * wz * wz |
| | R = numpy.zeros((3, 3), dtype=numpy.float64) |
| | R[0, 0] = costheta + C00 |
| | R[1, 0] = wz_sintheta + C01 |
| | R[2, 0] = -wy_sintheta + C02 |
| | R[0, 1] = -wz_sintheta + C01 |
| | R[1, 1] = costheta + C11 |
| | R[2, 1] = wx_sintheta + C12 |
| | R[0, 2] = wy_sintheta + C02 |
| | R[1, 2] = -wx_sintheta + C12 |
| | R[2, 2] = costheta + C22 |
| | return R |
| | else: |
| | return first_order_rotation(axis * theta) |
| |
|
| |
|
| | def expmap_so3(rotvec): |
| | """Exponential map at identity. |
| | Create a rotation from canonical coordinates using Rodrigues' formula. |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | theta = numpy.linalg.norm(rotvec) |
| | axis = rotvec / theta |
| | return axis_angle(axis, theta) |
| |
|
| |
|
| | def logmap_so3(R): |
| | """Logmap at the identity. |
| | Returns canonical coordinates of rotation. |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | R11 = R[0, 0] |
| | R12 = R[0, 1] |
| | R13 = R[0, 2] |
| | R21 = R[1, 0] |
| | R22 = R[1, 1] |
| | R23 = R[1, 2] |
| | R31 = R[2, 0] |
| | R32 = R[2, 1] |
| | R33 = R[2, 2] |
| | tr = numpy.trace(R) |
| | omega = numpy.empty((3,), dtype=numpy.float64) |
| |
|
| | |
| | |
| | if numpy.abs(tr + 1.0) < 1e-10: |
| | if numpy.abs(R33 + 1.0) > 1e-10: |
| | omega = (numpy.pi / numpy.sqrt(2.0 + 2.0 * R33)) * numpy.array( |
| | [R13, R23, 1.0 + R33] |
| | ) |
| | elif numpy.abs(R22 + 1.0) > 1e-10: |
| | omega = (numpy.pi / numpy.sqrt(2.0 + 2.0 * R22)) * numpy.array( |
| | [R12, 1.0 + R22, R32] |
| | ) |
| | else: |
| | omega = (numpy.pi / numpy.sqrt(2.0 + 2.0 * R11)) * numpy.array( |
| | [1.0 + R11, R21, R31] |
| | ) |
| | else: |
| | magnitude = 1.0 |
| | tr_3 = tr - 3.0 |
| | if tr_3 < -1e-7: |
| | theta = numpy.arccos((tr - 1.0) / 2.0) |
| | magnitude = theta / (2.0 * numpy.sin(theta)) |
| | else: |
| | |
| | |
| | magnitude = 0.5 - tr_3 * tr_3 / 12.0 |
| |
|
| | omega = magnitude * numpy.array([R32 - R23, R13 - R31, R21 - R12]) |
| |
|
| | return omega |
| |
|
| |
|
| | def right_jacobian_so3(rotvec): |
| | """Right Jacobian for Exponential map in SO(3) |
| | Equation (10.86) and following equations in G.S. Chirikjian, "Stochastic |
| | Models, Information Theory, and Lie Groups", Volume 2, 2008. |
| | |
| | > expmap_so3(thetahat + omega) \approx expmap_so3(thetahat) * expmap_so3(Jr * omega) |
| | where Jr = right_jacobian_so3(thetahat); |
| | This maps a perturbation in the tangent space (omega) to a perturbation |
| | on the manifold (expmap_so3(Jr * omega)) |
| | cfo, 2015/08/13 |
| | |
| | """ |
| |
|
| | theta2 = numpy.dot(rotvec, rotvec) |
| | if theta2 <= _EPS: |
| | return numpy.identity(3, dtype=numpy.float64) |
| | else: |
| | theta = numpy.sqrt(theta2) |
| | Y = skew(rotvec) / theta |
| | I_3x3 = numpy.identity(3, dtype=numpy.float64) |
| | J_r = ( |
| | I_3x3 |
| | - ((1.0 - numpy.cos(theta)) / theta) * Y |
| | + (1.0 - numpy.sin(theta) / theta) * numpy.dot(Y, Y) |
| | ) |
| | return J_r |
| |
|
| |
|
| | def S_inv_eulerZYX_body(euler_coordinates): |
| | """Relates angular rates w to changes in eulerZYX coordinates. |
| | dot(euler) = S^-1(euler_coordinates) * omega |
| | Also called: rotation-rate matrix. (E in Lupton paper) |
| | cfo, 2015/08/13 |
| | |
| | """ |
| | y = euler_coordinates[1] |
| | z = euler_coordinates[2] |
| | E = numpy.zeros((3, 3)) |
| | E[0, 1] = numpy.sin(z) / numpy.cos(y) |
| | E[0, 2] = numpy.cos(z) / numpy.cos(y) |
| | E[1, 1] = numpy.cos(z) |
| | E[1, 2] = -numpy.sin(z) |
| | E[2, 0] = 1.0 |
| | E[2, 1] = numpy.sin(z) * numpy.sin(y) / numpy.cos(y) |
| | E[2, 2] = numpy.cos(z) * numpy.sin(y) / numpy.cos(y) |
| | return E |
| |
|
| |
|
| | def S_inv_eulerZYX_body_deriv(euler_coordinates, omega): |
| | """Compute dE(euler_coordinates)*omega/deuler_coordinates |
| | cfo, 2015/08/13 |
| | |
| | """ |
| |
|
| | y = euler_coordinates[1] |
| | z = euler_coordinates[2] |
| |
|
| | """ |
| | w1 = omega[0]; w2 = omega[1]; w3 = omega[2] |
| | J = numpy.zeros((3,3)) |
| | J[0,0] = 0 |
| | J[0,1] = math.tan(y) / math.cos(y) * (math.sin(z) * w2 + math.cos(z) * w3) |
| | J[0,2] = w2/math.cos(y)*math.cos(z) - w3/math.cos(y)*math.sin(z) |
| | J[1,0] = 0 |
| | J[1,1] = 0 |
| | J[1,2] = -w2*math.sin(z) - w3*math.cos(z) |
| | J[2,0] = w1 |
| | J[2,1] = 1.0/math.cos(y)**2 * (w2 * math.sin(z) + w3 * math.cos(z)) |
| | J[2,2] = w2*math.tan(y)*math.cos(z) - w3*math.tan(y)*math.sin(z) |
| | |
| | """ |
| |
|
| | |
| | |
| | J_y = numpy.zeros((3, 3)) |
| | J_z = numpy.zeros((3, 3)) |
| |
|
| | |
| | J_y[0, 1] = math.tan(y) / math.cos(y) * math.sin(z) |
| | J_y[0, 2] = math.tan(y) / math.cos(y) * math.cos(z) |
| | J_y[2, 1] = math.sin(z) / (math.cos(y)) ** 2 |
| | J_y[2, 2] = math.cos(z) / (math.cos(y)) ** 2 |
| |
|
| | |
| | J_z[0, 1] = math.cos(z) / math.cos(y) |
| | J_z[0, 2] = -math.sin(z) / math.cos(y) |
| | J_z[1, 1] = -math.sin(z) |
| | J_z[1, 2] = -math.cos(z) |
| | J_z[2, 1] = math.cos(z) * math.tan(y) |
| | J_z[2, 2] = -math.sin(z) * math.tan(y) |
| |
|
| | J = numpy.zeros((3, 3)) |
| | J[:, 1] = numpy.dot(J_y, omega) |
| | J[:, 2] = numpy.dot(J_z, omega) |
| |
|
| | return J |
| |
|
| |
|
| | def identity_matrix(): |
| | """Return 4x4 identity/unit matrix. |
| | |
| | >>> I = identity_matrix() |
| | >>> numpy.allclose(I, numpy.dot(I, I)) |
| | True |
| | >>> numpy.sum(I), numpy.trace(I) |
| | (4.0, 4.0) |
| | >>> numpy.allclose(I, numpy.identity(4, dtype=numpy.float64)) |
| | True |
| | |
| | """ |
| | return numpy.identity(4, dtype=numpy.float64) |
| |
|
| |
|
| | def translation_matrix(direction): |
| | """Return matrix to translate by direction vector. |
| | |
| | >>> v = numpy.random.random(3) - 0.5 |
| | >>> numpy.allclose(v, translation_matrix(v)[:3, 3]) |
| | True |
| | |
| | """ |
| | M = numpy.identity(4) |
| | M[:3, 3] = direction[:3] |
| | return M |
| |
|
| |
|
| | def translation_from_matrix(matrix): |
| | """Return translation vector from translation matrix. |
| | |
| | >>> v0 = numpy.random.random(3) - 0.5 |
| | >>> v1 = translation_from_matrix(translation_matrix(v0)) |
| | >>> numpy.allclose(v0, v1) |
| | True |
| | |
| | """ |
| | return numpy.array(matrix, copy=False)[:3, 3].copy() |
| |
|
| |
|
| | def convert_3x3_to_4x4(matrix_3x3): |
| | M = numpy.identity(4) |
| | M[:3, :3] = matrix_3x3 |
| | return M |
| |
|
| |
|
| | def reflection_matrix(point, normal): |
| | """Return matrix to mirror at plane defined by point and normal vector. |
| | |
| | >>> v0 = numpy.random.random(4) - 0.5 |
| | >>> v0[3] = 1.0 |
| | >>> v1 = numpy.random.random(3) - 0.5 |
| | >>> R = reflection_matrix(v0, v1) |
| | >>> numpy.allclose(2., numpy.trace(R)) |
| | True |
| | >>> numpy.allclose(v0, numpy.dot(R, v0)) |
| | True |
| | >>> v2 = v0.copy() |
| | >>> v2[:3] += v1 |
| | >>> v3 = v0.copy() |
| | >>> v2[:3] -= v1 |
| | >>> numpy.allclose(v2, numpy.dot(R, v3)) |
| | True |
| | |
| | """ |
| | normal = unit_vector(normal[:3]) |
| | M = numpy.identity(4) |
| | M[:3, :3] -= 2.0 * numpy.outer(normal, normal) |
| | M[:3, 3] = (2.0 * numpy.dot(point[:3], normal)) * normal |
| | return M |
| |
|
| |
|
| | def reflection_from_matrix(matrix): |
| | """Return mirror plane point and normal vector from reflection matrix. |
| | |
| | >>> v0 = numpy.random.random(3) - 0.5 |
| | >>> v1 = numpy.random.random(3) - 0.5 |
| | >>> M0 = reflection_matrix(v0, v1) |
| | >>> point, normal = reflection_from_matrix(M0) |
| | >>> M1 = reflection_matrix(point, normal) |
| | >>> is_same_transform(M0, M1) |
| | True |
| | |
| | """ |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| | |
| | l, V = numpy.linalg.eig(M[:3, :3]) |
| | i = numpy.where(abs(numpy.real(l) + 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no unit eigenvector corresponding to eigenvalue -1") |
| | normal = numpy.real(V[:, i[0]]).squeeze() |
| | |
| | l, V = numpy.linalg.eig(M) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| | point = numpy.real(V[:, i[-1]]).squeeze() |
| | point /= point[3] |
| | return point, normal |
| |
|
| |
|
| | def rotation_matrix(angle, direction, point=None): |
| | """Return matrix to rotate about axis defined by point and direction. |
| | |
| | >>> angle = (random.random() - 0.5) * (2*math.pi) |
| | >>> direc = numpy.random.random(3) - 0.5 |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> R0 = rotation_matrix(angle, direc, point) |
| | >>> R1 = rotation_matrix(angle-2*math.pi, direc, point) |
| | >>> is_same_transform(R0, R1) |
| | True |
| | >>> R0 = rotation_matrix(angle, direc, point) |
| | >>> R1 = rotation_matrix(-angle, -direc, point) |
| | >>> is_same_transform(R0, R1) |
| | True |
| | >>> I = numpy.identity(4, numpy.float64) |
| | >>> numpy.allclose(I, rotation_matrix(math.pi*2, direc)) |
| | True |
| | >>> numpy.allclose(2., numpy.trace(rotation_matrix(math.pi/2, |
| | ... direc, point))) |
| | True |
| | |
| | """ |
| | sina = math.sin(angle) |
| | cosa = math.cos(angle) |
| | direction = unit_vector(direction[:3]) |
| | |
| | R = numpy.array( |
| | ((cosa, 0.0, 0.0), (0.0, cosa, 0.0), (0.0, 0.0, cosa)), dtype=numpy.float64 |
| | ) |
| | R += numpy.outer(direction, direction) * (1.0 - cosa) |
| | direction *= sina |
| | R += numpy.array( |
| | ( |
| | (0.0, -direction[2], direction[1]), |
| | (direction[2], 0.0, -direction[0]), |
| | (-direction[1], direction[0], 0.0), |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| | M = numpy.identity(4) |
| | M[:3, :3] = R |
| | if point is not None: |
| | |
| | point = numpy.array(point[:3], dtype=numpy.float64, copy=False) |
| | M[:3, 3] = point - numpy.dot(R, point) |
| | return M |
| |
|
| |
|
| | def rotation_from_matrix(matrix): |
| | """Return rotation angle and axis from rotation matrix. |
| | |
| | >>> angle = (random.random() - 0.5) * (2*math.pi) |
| | >>> direc = numpy.random.random(3) - 0.5 |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> R0 = rotation_matrix(angle, direc, point) |
| | >>> angle, direc, point = rotation_from_matrix(R0) |
| | >>> R1 = rotation_matrix(angle, direc, point) |
| | >>> is_same_transform(R0, R1) |
| | True |
| | |
| | """ |
| | R = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| | R33 = R[:3, :3] |
| | |
| | l, W = numpy.linalg.eig(R33.T) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| | direction = numpy.real(W[:, i[-1]]).squeeze() |
| | |
| | l, Q = numpy.linalg.eig(R) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| | point = numpy.real(Q[:, i[-1]]).squeeze() |
| | point /= point[3] |
| | |
| | cosa = (numpy.trace(R33) - 1.0) / 2.0 |
| | if abs(direction[2]) > 1e-8: |
| | sina = (R[1, 0] + (cosa - 1.0) * direction[0] * direction[1]) / direction[2] |
| | elif abs(direction[1]) > 1e-8: |
| | sina = (R[0, 2] + (cosa - 1.0) * direction[0] * direction[2]) / direction[1] |
| | else: |
| | sina = (R[2, 1] + (cosa - 1.0) * direction[1] * direction[2]) / direction[0] |
| | angle = math.atan2(sina, cosa) |
| | return angle, direction, point |
| |
|
| |
|
| | def scale_matrix(factor, origin=None, direction=None): |
| | """Return matrix to scale by factor around origin in direction. |
| | |
| | Use factor -1 for point symmetry. |
| | |
| | >>> v = (numpy.random.rand(4, 5) - 0.5) * 20.0 |
| | >>> v[3] = 1.0 |
| | >>> S = scale_matrix(-1.234) |
| | >>> numpy.allclose(numpy.dot(S, v)[:3], -1.234*v[:3]) |
| | True |
| | >>> factor = random.random() * 10 - 5 |
| | >>> origin = numpy.random.random(3) - 0.5 |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> S = scale_matrix(factor, origin) |
| | >>> S = scale_matrix(factor, origin, direct) |
| | |
| | """ |
| | if direction is None: |
| | |
| | M = numpy.array( |
| | ( |
| | (factor, 0.0, 0.0, 0.0), |
| | (0.0, factor, 0.0, 0.0), |
| | (0.0, 0.0, factor, 0.0), |
| | (0.0, 0.0, 0.0, 1.0), |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| | if origin is not None: |
| | M[:3, 3] = origin[:3] |
| | M[:3, 3] *= 1.0 - factor |
| | else: |
| | |
| | direction = unit_vector(direction[:3]) |
| | factor = 1.0 - factor |
| | M = numpy.identity(4) |
| | M[:3, :3] -= factor * numpy.outer(direction, direction) |
| | if origin is not None: |
| | M[:3, 3] = (factor * numpy.dot(origin[:3], direction)) * direction |
| | return M |
| |
|
| |
|
| | def scale_from_matrix(matrix): |
| | """Return scaling factor, origin and direction from scaling matrix. |
| | |
| | >>> factor = random.random() * 10 - 5 |
| | >>> origin = numpy.random.random(3) - 0.5 |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> S0 = scale_matrix(factor, origin) |
| | >>> factor, origin, direction = scale_from_matrix(S0) |
| | >>> S1 = scale_matrix(factor, origin, direction) |
| | >>> is_same_transform(S0, S1) |
| | True |
| | >>> S0 = scale_matrix(factor, origin, direct) |
| | >>> factor, origin, direction = scale_from_matrix(S0) |
| | >>> S1 = scale_matrix(factor, origin, direction) |
| | >>> is_same_transform(S0, S1) |
| | True |
| | |
| | """ |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| | M33 = M[:3, :3] |
| | factor = numpy.trace(M33) - 2.0 |
| | try: |
| | |
| | l, V = numpy.linalg.eig(M33) |
| | i = numpy.where(abs(numpy.real(l) - factor) < 1e-8)[0][0] |
| | direction = numpy.real(V[:, i]).squeeze() |
| | direction /= vector_norm(direction) |
| | except IndexError: |
| | |
| | factor = (factor + 2.0) / 3.0 |
| | direction = None |
| | |
| | l, V = numpy.linalg.eig(M) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no eigenvector corresponding to eigenvalue 1") |
| | origin = numpy.real(V[:, i[-1]]).squeeze() |
| | origin /= origin[3] |
| | return factor, origin, direction |
| |
|
| |
|
| | def projection_matrix(point, normal, direction=None, perspective=None, pseudo=False): |
| | """Return matrix to project onto plane defined by point and normal. |
| | |
| | Using either perspective point, projection direction, or none of both. |
| | |
| | If pseudo is True, perspective projections will preserve relative depth |
| | such that Perspective = dot(Orthogonal, PseudoPerspective). |
| | |
| | >>> P = projection_matrix((0, 0, 0), (1, 0, 0)) |
| | >>> numpy.allclose(P[1:, 1:], numpy.identity(4)[1:, 1:]) |
| | True |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> normal = numpy.random.random(3) - 0.5 |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> persp = numpy.random.random(3) - 0.5 |
| | >>> P0 = projection_matrix(point, normal) |
| | >>> P1 = projection_matrix(point, normal, direction=direct) |
| | >>> P2 = projection_matrix(point, normal, perspective=persp) |
| | >>> P3 = projection_matrix(point, normal, perspective=persp, pseudo=True) |
| | >>> is_same_transform(P2, numpy.dot(P0, P3)) |
| | True |
| | >>> P = projection_matrix((3, 0, 0), (1, 1, 0), (1, 0, 0)) |
| | >>> v0 = (numpy.random.rand(4, 5) - 0.5) * 20.0 |
| | >>> v0[3] = 1.0 |
| | >>> v1 = numpy.dot(P, v0) |
| | >>> numpy.allclose(v1[1], v0[1]) |
| | True |
| | >>> numpy.allclose(v1[0], 3.0-v1[1]) |
| | True |
| | |
| | """ |
| | M = numpy.identity(4) |
| | point = numpy.array(point[:3], dtype=numpy.float64, copy=False) |
| | normal = unit_vector(normal[:3]) |
| | if perspective is not None: |
| | |
| | perspective = numpy.array(perspective[:3], dtype=numpy.float64, copy=False) |
| | M[0, 0] = M[1, 1] = M[2, 2] = numpy.dot(perspective - point, normal) |
| | M[:3, :3] -= numpy.outer(perspective, normal) |
| | if pseudo: |
| | |
| | M[:3, :3] -= numpy.outer(normal, normal) |
| | M[:3, 3] = numpy.dot(point, normal) * (perspective + normal) |
| | else: |
| | M[:3, 3] = numpy.dot(point, normal) * perspective |
| | M[3, :3] = -normal |
| | M[3, 3] = numpy.dot(perspective, normal) |
| | elif direction is not None: |
| | |
| | direction = numpy.array(direction[:3], dtype=numpy.float64, copy=False) |
| | scale = numpy.dot(direction, normal) |
| | M[:3, :3] -= numpy.outer(direction, normal) / scale |
| | M[:3, 3] = direction * (numpy.dot(point, normal) / scale) |
| | else: |
| | |
| | M[:3, :3] -= numpy.outer(normal, normal) |
| | M[:3, 3] = numpy.dot(point, normal) * normal |
| | return M |
| |
|
| |
|
| | def projection_from_matrix(matrix, pseudo=False): |
| | """Return projection plane and perspective point from projection matrix. |
| | |
| | Return values are same as arguments for projection_matrix function: |
| | point, normal, direction, perspective, and pseudo. |
| | |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> normal = numpy.random.random(3) - 0.5 |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> persp = numpy.random.random(3) - 0.5 |
| | >>> P0 = projection_matrix(point, normal) |
| | >>> result = projection_from_matrix(P0) |
| | >>> P1 = projection_matrix(*result) |
| | >>> is_same_transform(P0, P1) |
| | True |
| | >>> P0 = projection_matrix(point, normal, direct) |
| | >>> result = projection_from_matrix(P0) |
| | >>> P1 = projection_matrix(*result) |
| | >>> is_same_transform(P0, P1) |
| | True |
| | >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=False) |
| | >>> result = projection_from_matrix(P0, pseudo=False) |
| | >>> P1 = projection_matrix(*result) |
| | >>> is_same_transform(P0, P1) |
| | True |
| | >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=True) |
| | >>> result = projection_from_matrix(P0, pseudo=True) |
| | >>> P1 = projection_matrix(*result) |
| | >>> is_same_transform(P0, P1) |
| | True |
| | |
| | """ |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| | M33 = M[:3, :3] |
| | l, V = numpy.linalg.eig(M) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not pseudo and len(i): |
| | |
| | point = numpy.real(V[:, i[-1]]).squeeze() |
| | point /= point[3] |
| | |
| | l, V = numpy.linalg.eig(M33) |
| | i = numpy.where(abs(numpy.real(l)) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no eigenvector corresponding to eigenvalue 0") |
| | direction = numpy.real(V[:, i[0]]).squeeze() |
| | direction /= vector_norm(direction) |
| | |
| | l, V = numpy.linalg.eig(M33.T) |
| | i = numpy.where(abs(numpy.real(l)) < 1e-8)[0] |
| | if len(i): |
| | |
| | normal = numpy.real(V[:, i[0]]).squeeze() |
| | normal /= vector_norm(normal) |
| | return point, normal, direction, None, False |
| | else: |
| | |
| | return point, direction, None, None, False |
| | else: |
| | |
| | i = numpy.where(abs(numpy.real(l)) > 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no eigenvector not corresponding to eigenvalue 0") |
| | point = numpy.real(V[:, i[-1]]).squeeze() |
| | point /= point[3] |
| | normal = -M[3, :3] |
| | perspective = M[:3, 3] / numpy.dot(point[:3], normal) |
| | if pseudo: |
| | perspective -= normal |
| | return point, normal, None, perspective, pseudo |
| |
|
| |
|
| | def clip_matrix(left, right, bottom, top, near, far, perspective=False): |
| | """Return matrix to obtain normalized device coordinates from frustrum. |
| | |
| | The frustrum bounds are axis-aligned along x (left, right), |
| | y (bottom, top) and z (near, far). |
| | |
| | Normalized device coordinates are in range [-1, 1] if coordinates are |
| | inside the frustrum. |
| | |
| | If perspective is True the frustrum is a truncated pyramid with the |
| | perspective point at origin and direction along z axis, otherwise an |
| | orthographic canonical view volume (a box). |
| | |
| | Homogeneous coordinates transformed by the perspective clip matrix |
| | need to be dehomogenized (devided by w coordinate). |
| | |
| | >>> frustrum = numpy.random.rand(6) |
| | >>> frustrum[1] += frustrum[0] |
| | >>> frustrum[3] += frustrum[2] |
| | >>> frustrum[5] += frustrum[4] |
| | >>> M = clip_matrix(*frustrum, perspective=False) |
| | >>> numpy.dot(M, [frustrum[0], frustrum[2], frustrum[4], 1.0]) |
| | array([-1., -1., -1., 1.]) |
| | >>> numpy.dot(M, [frustrum[1], frustrum[3], frustrum[5], 1.0]) |
| | array([ 1., 1., 1., 1.]) |
| | >>> M = clip_matrix(*frustrum, perspective=True) |
| | >>> v = numpy.dot(M, [frustrum[0], frustrum[2], frustrum[4], 1.0]) |
| | >>> v / v[3] |
| | array([-1., -1., -1., 1.]) |
| | >>> v = numpy.dot(M, [frustrum[1], frustrum[3], frustrum[4], 1.0]) |
| | >>> v / v[3] |
| | array([ 1., 1., -1., 1.]) |
| | |
| | """ |
| | if left >= right or bottom >= top or near >= far: |
| | raise ValueError("invalid frustrum") |
| | if perspective: |
| | if near <= _EPS: |
| | raise ValueError("invalid frustrum: near <= 0") |
| | t = 2.0 * near |
| | M = ( |
| | (-t / (right - left), 0.0, (right + left) / (right - left), 0.0), |
| | (0.0, -t / (top - bottom), (top + bottom) / (top - bottom), 0.0), |
| | (0.0, 0.0, -(far + near) / (far - near), t * far / (far - near)), |
| | (0.0, 0.0, -1.0, 0.0), |
| | ) |
| | else: |
| | M = ( |
| | (2.0 / (right - left), 0.0, 0.0, (right + left) / (left - right)), |
| | (0.0, 2.0 / (top - bottom), 0.0, (top + bottom) / (bottom - top)), |
| | (0.0, 0.0, 2.0 / (far - near), (far + near) / (near - far)), |
| | (0.0, 0.0, 0.0, 1.0), |
| | ) |
| | return numpy.array(M, dtype=numpy.float64) |
| |
|
| |
|
| | def shear_matrix(angle, direction, point, normal): |
| | """Return matrix to shear by angle along direction vector on shear plane. |
| | |
| | The shear plane is defined by a point and normal vector. The direction |
| | vector must be orthogonal to the plane's normal vector. |
| | |
| | A point P is transformed by the shear matrix into P" such that |
| | the vector P-P" is parallel to the direction vector and its extent is |
| | given by the angle of P-P'-P", where P' is the orthogonal projection |
| | of P onto the shear plane. |
| | |
| | >>> angle = (random.random() - 0.5) * 4*math.pi |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> normal = numpy.cross(direct, numpy.random.random(3)) |
| | >>> S = shear_matrix(angle, direct, point, normal) |
| | >>> numpy.allclose(1.0, numpy.linalg.det(S)) |
| | True |
| | |
| | """ |
| | normal = unit_vector(normal[:3]) |
| | direction = unit_vector(direction[:3]) |
| | if abs(numpy.dot(normal, direction)) > 1e-6: |
| | raise ValueError("direction and normal vectors are not orthogonal") |
| | angle = math.tan(angle) |
| | M = numpy.identity(4) |
| | M[:3, :3] += angle * numpy.outer(direction, normal) |
| | M[:3, 3] = -angle * numpy.dot(point[:3], normal) * direction |
| | return M |
| |
|
| |
|
| | def shear_from_matrix(matrix): |
| | """Return shear angle, direction and plane from shear matrix. |
| | |
| | >>> angle = (random.random() - 0.5) * 4*math.pi |
| | >>> direct = numpy.random.random(3) - 0.5 |
| | >>> point = numpy.random.random(3) - 0.5 |
| | >>> normal = numpy.cross(direct, numpy.random.random(3)) |
| | >>> S0 = shear_matrix(angle, direct, point, normal) |
| | >>> angle, direct, point, normal = shear_from_matrix(S0) |
| | >>> S1 = shear_matrix(angle, direct, point, normal) |
| | >>> is_same_transform(S0, S1) |
| | True |
| | |
| | """ |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| | M33 = M[:3, :3] |
| | |
| | l, V = numpy.linalg.eig(M33) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-4)[0] |
| | if len(i) < 2: |
| | raise ValueError("No two linear independent eigenvectors found %s" % l) |
| | V = numpy.real(V[:, i]).squeeze().T |
| | lenorm = -1.0 |
| | for i0, i1 in ((0, 1), (0, 2), (1, 2)): |
| | n = numpy.cross(V[i0], V[i1]) |
| | l = vector_norm(n) |
| | if l > lenorm: |
| | lenorm = l |
| | normal = n |
| | normal /= lenorm |
| | |
| | direction = numpy.dot(M33 - numpy.identity(3), normal) |
| | angle = vector_norm(direction) |
| | direction /= angle |
| | angle = math.atan(angle) |
| | |
| | l, V = numpy.linalg.eig(M) |
| | i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| | if not len(i): |
| | raise ValueError("no eigenvector corresponding to eigenvalue 1") |
| | point = numpy.real(V[:, i[-1]]).squeeze() |
| | point /= point[3] |
| | return angle, direction, point, normal |
| |
|
| |
|
| | def decompose_matrix(matrix): |
| | """Return sequence of transformations from transformation matrix. |
| | |
| | matrix : array_like |
| | Non-degenerative homogeneous transformation matrix |
| | |
| | Return tuple of: |
| | scale : vector of 3 scaling factors |
| | shear : list of shear factors for x-y, x-z, y-z axes |
| | angles : list of Euler angles about static x, y, z axes |
| | translate : translation vector along x, y, z axes |
| | perspective : perspective partition of matrix |
| | |
| | Raise ValueError if matrix is of wrong type or degenerative. |
| | |
| | >>> T0 = translation_matrix((1, 2, 3)) |
| | >>> scale, shear, angles, trans, persp = decompose_matrix(T0) |
| | >>> T1 = translation_matrix(trans) |
| | >>> numpy.allclose(T0, T1) |
| | True |
| | >>> S = scale_matrix(0.123) |
| | >>> scale, shear, angles, trans, persp = decompose_matrix(S) |
| | >>> scale[0] |
| | 0.123 |
| | >>> R0 = euler_matrix(1, 2, 3) |
| | >>> scale, shear, angles, trans, persp = decompose_matrix(R0) |
| | >>> R1 = euler_matrix(*angles) |
| | >>> numpy.allclose(R0, R1) |
| | True |
| | |
| | """ |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=True).T |
| | if abs(M[3, 3]) < _EPS: |
| | raise ValueError("M[3, 3] is zero") |
| | M /= M[3, 3] |
| | P = M.copy() |
| | P[:, 3] = 0, 0, 0, 1 |
| | if not numpy.linalg.det(P): |
| | raise ValueError("Matrix is singular") |
| |
|
| | scale = numpy.zeros((3,), dtype=numpy.float64) |
| | shear = [0, 0, 0] |
| | angles = [0, 0, 0] |
| |
|
| | if any(abs(M[:3, 3]) > _EPS): |
| | perspective = numpy.dot(M[:, 3], numpy.linalg.inv(P.T)) |
| | M[:, 3] = 0, 0, 0, 1 |
| | else: |
| | perspective = numpy.array((0, 0, 0, 1), dtype=numpy.float64) |
| |
|
| | translate = M[3, :3].copy() |
| | M[3, :3] = 0 |
| |
|
| | row = M[:3, :3].copy() |
| | scale[0] = vector_norm(row[0]) |
| | row[0] /= scale[0] |
| | shear[0] = numpy.dot(row[0], row[1]) |
| | row[1] -= row[0] * shear[0] |
| | scale[1] = vector_norm(row[1]) |
| | row[1] /= scale[1] |
| | shear[0] /= scale[1] |
| | shear[1] = numpy.dot(row[0], row[2]) |
| | row[2] -= row[0] * shear[1] |
| | shear[2] = numpy.dot(row[1], row[2]) |
| | row[2] -= row[1] * shear[2] |
| | scale[2] = vector_norm(row[2]) |
| | row[2] /= scale[2] |
| | shear[1:] /= scale[2] |
| |
|
| | if numpy.dot(row[0], numpy.cross(row[1], row[2])) < 0: |
| | scale *= -1 |
| | row *= -1 |
| |
|
| | angles[1] = math.asin(-row[0, 2]) |
| | if math.cos(angles[1]): |
| | angles[0] = math.atan2(row[1, 2], row[2, 2]) |
| | angles[2] = math.atan2(row[0, 1], row[0, 0]) |
| | else: |
| | |
| | angles[0] = math.atan2(-row[2, 1], row[1, 1]) |
| | angles[2] = 0.0 |
| |
|
| | return scale, shear, angles, translate, perspective |
| |
|
| |
|
| | def compose_matrix( |
| | scale=None, shear=None, angles=None, translate=None, perspective=None |
| | ): |
| | """Return transformation matrix from sequence of transformations. |
| | |
| | This is the inverse of the decompose_matrix function. |
| | |
| | Sequence of transformations: |
| | scale : vector of 3 scaling factors |
| | shear : list of shear factors for x-y, x-z, y-z axes |
| | angles : list of Euler angles about static x, y, z axes |
| | translate : translation vector along x, y, z axes |
| | perspective : perspective partition of matrix |
| | |
| | >>> scale = numpy.random.random(3) - 0.5 |
| | >>> shear = numpy.random.random(3) - 0.5 |
| | >>> angles = (numpy.random.random(3) - 0.5) * (2*math.pi) |
| | >>> trans = numpy.random.random(3) - 0.5 |
| | >>> persp = numpy.random.random(4) - 0.5 |
| | >>> M0 = compose_matrix(scale, shear, angles, trans, persp) |
| | >>> result = decompose_matrix(M0) |
| | >>> M1 = compose_matrix(*result) |
| | >>> is_same_transform(M0, M1) |
| | True |
| | |
| | """ |
| | M = numpy.identity(4) |
| | if perspective is not None: |
| | P = numpy.identity(4) |
| | P[3, :] = perspective[:4] |
| | M = numpy.dot(M, P) |
| | if translate is not None: |
| | T = numpy.identity(4) |
| | T[:3, 3] = translate[:3] |
| | M = numpy.dot(M, T) |
| | if angles is not None: |
| | R = euler_matrix(angles[0], angles[1], angles[2], "sxyz") |
| | M = numpy.dot(M, R) |
| | if shear is not None: |
| | Z = numpy.identity(4) |
| | Z[1, 2] = shear[2] |
| | Z[0, 2] = shear[1] |
| | Z[0, 1] = shear[0] |
| | M = numpy.dot(M, Z) |
| | if scale is not None: |
| | S = numpy.identity(4) |
| | S[0, 0] = scale[0] |
| | S[1, 1] = scale[1] |
| | S[2, 2] = scale[2] |
| | M = numpy.dot(M, S) |
| | M /= M[3, 3] |
| | return M |
| |
|
| |
|
| | def orthogonalization_matrix(lengths, angles): |
| | """Return orthogonalization matrix for crystallographic cell coordinates. |
| | |
| | Angles are expected in degrees. |
| | |
| | The de-orthogonalization matrix is the inverse. |
| | |
| | >>> O = orthogonalization_matrix((10., 10., 10.), (90., 90., 90.)) |
| | >>> numpy.allclose(O[:3, :3], numpy.identity(3, float) * 10) |
| | True |
| | >>> O = orthogonalization_matrix([9.8, 12.0, 15.5], [87.2, 80.7, 69.7]) |
| | >>> numpy.allclose(numpy.sum(O), 43.063229) |
| | True |
| | |
| | """ |
| | a, b, c = lengths |
| | angles = numpy.radians(angles) |
| | sina, sinb, _ = numpy.sin(angles) |
| | cosa, cosb, cosg = numpy.cos(angles) |
| | co = (cosa * cosb - cosg) / (sina * sinb) |
| | return numpy.array( |
| | ( |
| | (a * sinb * math.sqrt(1.0 - co * co), 0.0, 0.0, 0.0), |
| | (-a * sinb * co, b * sina, 0.0, 0.0), |
| | (a * cosb, b * cosa, c, 0.0), |
| | (0.0, 0.0, 0.0, 1.0), |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def superimposition_matrix(v0, v1, scaling=False, usesvd=True): |
| | """Return matrix to transform given vector set into second vector set. |
| | |
| | v0 and v1 are shape (3, \*) or (4, \*) arrays of at least 3 vectors. |
| | |
| | If usesvd is True, the weighted sum of squared deviations (RMSD) is |
| | minimized according to the algorithm by W. Kabsch [8]. Otherwise the |
| | quaternion based algorithm by B. Horn [9] is used (slower when using |
| | this Python implementation). |
| | |
| | The returned matrix performs rotation, translation and uniform scaling |
| | (if specified). |
| | |
| | >>> v0 = numpy.random.rand(3, 10) |
| | >>> M = superimposition_matrix(v0, v0) |
| | >>> numpy.allclose(M, numpy.identity(4)) |
| | True |
| | >>> R = random_rotation_matrix(numpy.random.random(3)) |
| | >>> v0 = ((1,0,0), (0,1,0), (0,0,1), (1,1,1)) |
| | >>> v1 = numpy.dot(R, v0) |
| | >>> M = superimposition_matrix(v0, v1) |
| | >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| | True |
| | >>> v0 = (numpy.random.rand(4, 100) - 0.5) * 20.0 |
| | >>> v0[3] = 1.0 |
| | >>> v1 = numpy.dot(R, v0) |
| | >>> M = superimposition_matrix(v0, v1) |
| | >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| | True |
| | >>> S = scale_matrix(random.random()) |
| | >>> T = translation_matrix(numpy.random.random(3)-0.5) |
| | >>> M = concatenate_matrices(T, R, S) |
| | >>> v1 = numpy.dot(M, v0) |
| | >>> v0[:3] += numpy.random.normal(0.0, 1e-9, 300).reshape(3, -1) |
| | >>> M = superimposition_matrix(v0, v1, scaling=True) |
| | >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| | True |
| | >>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False) |
| | >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| | True |
| | >>> v = numpy.empty((4, 100, 3), dtype=numpy.float64) |
| | >>> v[:, :, 0] = v0 |
| | >>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False) |
| | >>> numpy.allclose(v1, numpy.dot(M, v[:, :, 0])) |
| | True |
| | |
| | """ |
| | v0 = numpy.array(v0, dtype=numpy.float64, copy=False)[:3] |
| | v1 = numpy.array(v1, dtype=numpy.float64, copy=False)[:3] |
| |
|
| | if v0.shape != v1.shape or v0.shape[1] < 3: |
| | raise ValueError("Vector sets are of wrong shape or type.") |
| |
|
| | |
| | t0 = numpy.mean(v0, axis=1) |
| | t1 = numpy.mean(v1, axis=1) |
| | v0 = v0 - t0.reshape(3, 1) |
| | v1 = v1 - t1.reshape(3, 1) |
| |
|
| | if usesvd: |
| | |
| | u, s, vh = numpy.linalg.svd(numpy.dot(v1, v0.T)) |
| | |
| | R = numpy.dot(u, vh) |
| | if numpy.linalg.det(R) < 0.0: |
| | |
| | R -= numpy.outer(u[:, 2], vh[2, :] * 2.0) |
| | s[-1] *= -1.0 |
| | |
| | M = numpy.identity(4) |
| | M[:3, :3] = R |
| | else: |
| | |
| | xx, yy, zz = numpy.sum(v0 * v1, axis=1) |
| | xy, yz, zx = numpy.sum(v0 * numpy.roll(v1, -1, axis=0), axis=1) |
| | xz, yx, zy = numpy.sum(v0 * numpy.roll(v1, -2, axis=0), axis=1) |
| | N = ( |
| | (xx + yy + zz, yz - zy, zx - xz, xy - yx), |
| | (yz - zy, xx - yy - zz, xy + yx, zx + xz), |
| | (zx - xz, xy + yx, -xx + yy - zz, yz + zy), |
| | (xy - yx, zx + xz, yz + zy, -xx - yy + zz), |
| | ) |
| | |
| | l, V = numpy.linalg.eig(N) |
| | q = V[:, numpy.argmax(l)] |
| | q /= vector_norm(q) |
| | q = numpy.roll(q, -1) |
| | |
| | M = quaternion_matrix(q) |
| |
|
| | |
| | if scaling: |
| | v0 *= v0 |
| | v1 *= v1 |
| | M[:3, :3] *= math.sqrt(numpy.sum(v1) / numpy.sum(v0)) |
| |
|
| | |
| | M[:3, 3] = t1 |
| | T = numpy.identity(4) |
| | T[:3, 3] = -t0 |
| | M = numpy.dot(M, T) |
| | return M |
| |
|
| |
|
| | def euler_matrix(ai, aj, ak, axes="sxyz"): |
| | """Return homogeneous rotation matrix from Euler angles and axis sequence. |
| | |
| | ai, aj, ak : Euler's roll, pitch and yaw angles |
| | axes : One of 24 axis sequences as string or encoded tuple |
| | |
| | >>> R = euler_matrix(1, 2, 3, 'syxz') |
| | >>> numpy.allclose(numpy.sum(R[0]), -1.34786452) |
| | True |
| | >>> R = euler_matrix(1, 2, 3, (0, 1, 0, 1)) |
| | >>> numpy.allclose(numpy.sum(R[0]), -0.383436184) |
| | True |
| | >>> ai, aj, ak = (4.0*math.pi) * (numpy.random.random(3) - 0.5) |
| | >>> for axes in _AXES2TUPLE.keys(): |
| | ... R = euler_matrix(ai, aj, ak, axes) |
| | >>> for axes in _TUPLE2AXES.keys(): |
| | ... R = euler_matrix(ai, aj, ak, axes) |
| | |
| | """ |
| | try: |
| | firstaxis, parity, repetition, frame = _AXES2TUPLE[axes] |
| | except (AttributeError, KeyError): |
| | _ = _TUPLE2AXES[axes] |
| | firstaxis, parity, repetition, frame = axes |
| |
|
| | i = firstaxis |
| | j = _NEXT_AXIS[i + parity] |
| | k = _NEXT_AXIS[i - parity + 1] |
| |
|
| | if frame: |
| | ai, ak = ak, ai |
| | if parity: |
| | ai, aj, ak = -ai, -aj, -ak |
| |
|
| | si, sj, sk = math.sin(ai), math.sin(aj), math.sin(ak) |
| | ci, cj, ck = math.cos(ai), math.cos(aj), math.cos(ak) |
| | cc, cs = ci * ck, ci * sk |
| | sc, ss = si * ck, si * sk |
| |
|
| | M = numpy.identity(4) |
| | if repetition: |
| | M[i, i] = cj |
| | M[i, j] = sj * si |
| | M[i, k] = sj * ci |
| | M[j, i] = sj * sk |
| | M[j, j] = -cj * ss + cc |
| | M[j, k] = -cj * cs - sc |
| | M[k, i] = -sj * ck |
| | M[k, j] = cj * sc + cs |
| | M[k, k] = cj * cc - ss |
| | else: |
| | M[i, i] = cj * ck |
| | M[i, j] = sj * sc - cs |
| | M[i, k] = sj * cc + ss |
| | M[j, i] = cj * sk |
| | M[j, j] = sj * ss + cc |
| | M[j, k] = sj * cs - sc |
| | M[k, i] = -sj |
| | M[k, j] = cj * si |
| | M[k, k] = cj * ci |
| | return M |
| |
|
| |
|
| | def euler_from_matrix(matrix, axes="sxyz"): |
| | """Return Euler angles from rotation matrix for specified axis sequence. |
| | |
| | axes : One of 24 axis sequences as string or encoded tuple |
| | |
| | Note that many Euler angle triplets can describe one matrix. |
| | |
| | >>> R0 = euler_matrix(1, 2, 3, 'syxz') |
| | >>> al, be, ga = euler_from_matrix(R0, 'syxz') |
| | >>> R1 = euler_matrix(al, be, ga, 'syxz') |
| | >>> numpy.allclose(R0, R1) |
| | True |
| | >>> angles = (4.0*math.pi) * (numpy.random.random(3) - 0.5) |
| | >>> for axes in _AXES2TUPLE.keys(): |
| | ... R0 = euler_matrix(axes=axes, *angles) |
| | ... R1 = euler_matrix(axes=axes, *euler_from_matrix(R0, axes)) |
| | ... if not numpy.allclose(R0, R1): print axes, "failed" |
| | |
| | """ |
| | try: |
| | firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()] |
| | except (AttributeError, KeyError): |
| | _ = _TUPLE2AXES[axes] |
| | firstaxis, parity, repetition, frame = axes |
| |
|
| | i = firstaxis |
| | j = _NEXT_AXIS[i + parity] |
| | k = _NEXT_AXIS[i - parity + 1] |
| |
|
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:3, :3] |
| | if repetition: |
| | sy = math.sqrt(M[i, j] * M[i, j] + M[i, k] * M[i, k]) |
| | if sy > _EPS: |
| | ax = math.atan2(M[i, j], M[i, k]) |
| | ay = math.atan2(sy, M[i, i]) |
| | az = math.atan2(M[j, i], -M[k, i]) |
| | else: |
| | ax = math.atan2(-M[j, k], M[j, j]) |
| | ay = math.atan2(sy, M[i, i]) |
| | az = 0.0 |
| | else: |
| | cy = math.sqrt(M[i, i] * M[i, i] + M[j, i] * M[j, i]) |
| | if cy > _EPS: |
| | ax = math.atan2(M[k, j], M[k, k]) |
| | ay = math.atan2(-M[k, i], cy) |
| | az = math.atan2(M[j, i], M[i, i]) |
| | else: |
| | ax = math.atan2(-M[j, k], M[j, j]) |
| | ay = math.atan2(-M[k, i], cy) |
| | az = 0.0 |
| |
|
| | if parity: |
| | ax, ay, az = -ax, -ay, -az |
| | if frame: |
| | ax, az = az, ax |
| | return ax, ay, az |
| |
|
| |
|
| | def euler_from_quaternion(quaternion, axes="sxyz"): |
| | """Return Euler angles from quaternion for specified axis sequence. |
| | |
| | >>> angles = euler_from_quaternion([0.06146124, 0, 0, 0.99810947]) |
| | >>> numpy.allclose(angles, [0.123, 0, 0]) |
| | True |
| | |
| | """ |
| | return euler_from_matrix(quaternion_matrix(quaternion), axes) |
| |
|
| |
|
| | def quaternion_from_euler(ai, aj, ak, axes="sxyz"): |
| | """Return quaternion from Euler angles and axis sequence. |
| | |
| | ai, aj, ak : Euler's roll, pitch and yaw angles |
| | axes : One of 24 axis sequences as string or encoded tuple |
| | |
| | >>> q = quaternion_from_euler(1, 2, 3, 'ryxz') |
| | >>> numpy.allclose(q, [0.310622, -0.718287, 0.444435, 0.435953]) |
| | True |
| | |
| | """ |
| | try: |
| | firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()] |
| | except (AttributeError, KeyError): |
| | _ = _TUPLE2AXES[axes] |
| | firstaxis, parity, repetition, frame = axes |
| |
|
| | i = firstaxis |
| | j = _NEXT_AXIS[i + parity] |
| | k = _NEXT_AXIS[i - parity + 1] |
| |
|
| | if frame: |
| | ai, ak = ak, ai |
| | if parity: |
| | aj = -aj |
| |
|
| | ai /= 2.0 |
| | aj /= 2.0 |
| | ak /= 2.0 |
| | ci = math.cos(ai) |
| | si = math.sin(ai) |
| | cj = math.cos(aj) |
| | sj = math.sin(aj) |
| | ck = math.cos(ak) |
| | sk = math.sin(ak) |
| | cc = ci * ck |
| | cs = ci * sk |
| | sc = si * ck |
| | ss = si * sk |
| |
|
| | quaternion = numpy.empty((4,), dtype=numpy.float64) |
| | if repetition: |
| | quaternion[i] = cj * (cs + sc) |
| | quaternion[j] = sj * (cc + ss) |
| | quaternion[k] = sj * (cs - sc) |
| | quaternion[3] = cj * (cc - ss) |
| | else: |
| | quaternion[i] = cj * sc - sj * cs |
| | quaternion[j] = cj * ss + sj * cc |
| | quaternion[k] = cj * cs - sj * sc |
| | quaternion[3] = cj * cc + sj * ss |
| | if parity: |
| | quaternion[j] *= -1 |
| |
|
| | return quaternion |
| |
|
| |
|
| | def quaternion_about_axis(angle, axis): |
| | """Return quaternion for rotation about axis. |
| | |
| | >>> q = quaternion_about_axis(0.123, (1, 0, 0)) |
| | >>> numpy.allclose(q, [0.06146124, 0, 0, 0.99810947]) |
| | True |
| | |
| | """ |
| | quaternion = numpy.zeros((4,), dtype=numpy.float64) |
| | quaternion[:3] = axis[:3] |
| | qlen = vector_norm(quaternion) |
| | if qlen > _EPS: |
| | quaternion *= math.sin(angle / 2.0) / qlen |
| | quaternion[3] = math.cos(angle / 2.0) |
| | return quaternion |
| |
|
| |
|
| | def matrix_from_quaternion(quaternion): |
| | return quaternion_matrix(quaternion) |
| |
|
| |
|
| | def quaternion_matrix(quaternion): |
| | """Return homogeneous rotation matrix from quaternion. |
| | |
| | >>> R = quaternion_matrix([0.06146124, 0, 0, 0.99810947]) |
| | >>> numpy.allclose(R, rotation_matrix(0.123, (1, 0, 0))) |
| | True |
| | |
| | """ |
| | q = numpy.array(quaternion[:4], dtype=numpy.float64, copy=True) |
| | nq = numpy.dot(q, q) |
| | if nq < _EPS: |
| | return numpy.identity(4) |
| | q *= math.sqrt(2.0 / nq) |
| | q = numpy.outer(q, q) |
| | return numpy.array( |
| | ( |
| | (1.0 - q[1, 1] - q[2, 2], q[0, 1] - q[2, 3], q[0, 2] + q[1, 3], 0.0), |
| | (q[0, 1] + q[2, 3], 1.0 - q[0, 0] - q[2, 2], q[1, 2] - q[0, 3], 0.0), |
| | (q[0, 2] - q[1, 3], q[1, 2] + q[0, 3], 1.0 - q[0, 0] - q[1, 1], 0.0), |
| | (0.0, 0.0, 0.0, 1.0), |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def quaternionJPL_matrix(quaternion): |
| | """Return homogeneous rotation matrix from quaternion in JPL notation. |
| | quaternion = [x y z w] |
| | """ |
| | q0 = quaternion[0] |
| | q1 = quaternion[1] |
| | q2 = quaternion[2] |
| | q3 = quaternion[3] |
| | return numpy.array( |
| | [ |
| | [ |
| | q0**2 - q1**2 - q2**2 + q3**2, |
| | 2.0 * q0 * q1 + 2.0 * q2 * q3, |
| | 2.0 * q0 * q2 - 2.0 * q1 * q3, |
| | 0, |
| | ], |
| | [ |
| | 2.0 * q0 * q1 - 2.0 * q2 * q3, |
| | -(q0**2) + q1**2 - q2**2 + q3**2, |
| | 2.0 * q0 * q3 + 2.0 * q1 * q2, |
| | 0, |
| | ], |
| | [ |
| | 2.0 * q0 * q2 + 2.0 * q1 * q3, |
| | 2.0 * q1 * q2 - 2.0 * q0 * q3, |
| | -(q0**2) - q1**2 + q2**2 + q3**2, |
| | 0, |
| | ], |
| | [0, 0, 0, 1.0], |
| | ], |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def quaternion_from_matrix(matrix): |
| | """Return quaternion from rotation matrix. |
| | |
| | >>> R = rotation_matrix(0.123, (1, 2, 3)) |
| | >>> q = quaternion_from_matrix(R) |
| | >>> numpy.allclose(q, [0.0164262, 0.0328524, 0.0492786, 0.9981095]) |
| | True |
| | |
| | """ |
| | q = numpy.empty((4,), dtype=numpy.float64) |
| | M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:4, :4] |
| | t = numpy.trace(M) |
| | if t > M[3, 3]: |
| | q[3] = t |
| | q[2] = M[1, 0] - M[0, 1] |
| | q[1] = M[0, 2] - M[2, 0] |
| | q[0] = M[2, 1] - M[1, 2] |
| | else: |
| | i, j, k = 0, 1, 2 |
| | if M[1, 1] > M[0, 0]: |
| | i, j, k = 1, 2, 0 |
| | if M[2, 2] > M[i, i]: |
| | i, j, k = 2, 0, 1 |
| | t = M[i, i] - (M[j, j] + M[k, k]) + M[3, 3] |
| | q[i] = t |
| | q[j] = M[i, j] + M[j, i] |
| | q[k] = M[k, i] + M[i, k] |
| | q[3] = M[k, j] - M[j, k] |
| | q *= 0.5 / math.sqrt(t * M[3, 3]) |
| | return q |
| |
|
| |
|
| | def quaternion_multiply(quaternion1, quaternion0): |
| | """Return multiplication of two quaternions. |
| | |
| | >>> q = quaternion_multiply([1, -2, 3, 4], [-5, 6, 7, 8]) |
| | >>> numpy.allclose(q, [-44, -14, 48, 28]) |
| | True |
| | |
| | """ |
| | x0, y0, z0, w0 = quaternion0 |
| | x1, y1, z1, w1 = quaternion1 |
| | return numpy.array( |
| | ( |
| | x1 * w0 + y1 * z0 - z1 * y0 + w1 * x0, |
| | -x1 * z0 + y1 * w0 + z1 * x0 + w1 * y0, |
| | x1 * y0 - y1 * x0 + z1 * w0 + w1 * z0, |
| | -x1 * x0 - y1 * y0 - z1 * z0 + w1 * w0, |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def quaternion_conjugate(quaternion): |
| | """Return conjugate of quaternion. |
| | |
| | >>> q0 = random_quaternion() |
| | >>> q1 = quaternion_conjugate(q0) |
| | >>> q1[3] == q0[3] and all(q1[:3] == -q0[:3]) |
| | True |
| | |
| | """ |
| | return numpy.array( |
| | (-quaternion[0], -quaternion[1], -quaternion[2], quaternion[3]), |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def quaternion_inverse(quaternion): |
| | """Return inverse of quaternion. |
| | |
| | >>> q0 = random_quaternion() |
| | >>> q1 = quaternion_inverse(q0) |
| | >>> numpy.allclose(quaternion_multiply(q0, q1), [0, 0, 0, 1]) |
| | True |
| | |
| | """ |
| | return quaternion_conjugate(quaternion) / numpy.dot(quaternion, quaternion) |
| |
|
| |
|
| | def quaternion_slerp(quat0, quat1, fraction, spin=0, shortestpath=True): |
| | """Return spherical linear interpolation between two quaternions. |
| | |
| | >>> q0 = random_quaternion() |
| | >>> q1 = random_quaternion() |
| | >>> q = quaternion_slerp(q0, q1, 0.0) |
| | >>> numpy.allclose(q, q0) |
| | True |
| | >>> q = quaternion_slerp(q0, q1, 1.0, 1) |
| | >>> numpy.allclose(q, q1) |
| | True |
| | >>> q = quaternion_slerp(q0, q1, 0.5) |
| | >>> angle = math.acos(numpy.dot(q0, q)) |
| | >>> numpy.allclose(2.0, math.acos(numpy.dot(q0, q1)) / angle) or \ |
| | numpy.allclose(2.0, math.acos(-numpy.dot(q0, q1)) / angle) |
| | True |
| | |
| | """ |
| | q0 = unit_vector(quat0[:4]) |
| | q1 = unit_vector(quat1[:4]) |
| | if fraction == 0.0: |
| | return q0 |
| | elif fraction == 1.0: |
| | return q1 |
| | d = numpy.dot(q0, q1) |
| | if abs(abs(d) - 1.0) < _EPS: |
| | return q0 |
| | if shortestpath and d < 0.0: |
| | |
| | d = -d |
| | q1 *= -1.0 |
| | angle = math.acos(d) + spin * math.pi |
| | if abs(angle) < _EPS: |
| | return q0 |
| | isin = 1.0 / math.sin(angle) |
| | q0 *= math.sin((1.0 - fraction) * angle) * isin |
| | q1 *= math.sin(fraction * angle) * isin |
| | q0 += q1 |
| | return q0 |
| |
|
| |
|
| | def random_quaternion(rand=None): |
| | """Return uniform random unit quaternion. |
| | |
| | rand: array like or None |
| | Three independent random variables that are uniformly distributed |
| | between 0 and 1. |
| | |
| | >>> q = random_quaternion() |
| | >>> numpy.allclose(1.0, vector_norm(q)) |
| | True |
| | >>> q = random_quaternion(numpy.random.random(3)) |
| | >>> q.shape |
| | (4,) |
| | |
| | """ |
| | if rand is None: |
| | rand = numpy.random.rand(3) |
| | else: |
| | assert len(rand) == 3 |
| | r1 = numpy.sqrt(1.0 - rand[0]) |
| | r2 = numpy.sqrt(rand[0]) |
| | pi2 = math.pi * 2.0 |
| | t1 = pi2 * rand[1] |
| | t2 = pi2 * rand[2] |
| | return numpy.array( |
| | ( |
| | numpy.sin(t1) * r1, |
| | numpy.cos(t1) * r1, |
| | numpy.sin(t2) * r2, |
| | numpy.cos(t2) * r2, |
| | ), |
| | dtype=numpy.float64, |
| | ) |
| |
|
| |
|
| | def random_rotation_matrix(rand=None): |
| | """Return uniform random rotation matrix. |
| | |
| | rnd: array like |
| | Three independent random variables that are uniformly distributed |
| | between 0 and 1 for each returned quaternion. |
| | |
| | >>> R = random_rotation_matrix() |
| | >>> numpy.allclose(numpy.dot(R.T, R), numpy.identity(4)) |
| | True |
| | |
| | """ |
| | return quaternion_matrix(random_quaternion(rand)) |
| |
|
| |
|
| | def random_direction_3d(): |
| | """equal-area projection according to: |
| | https://math.stackexchange.com/questions/44689/how-to-find-a-random-axis-or-unit-vector-in-3d |
| | cfo, 2015/10/16 |
| | """ |
| | z = numpy.random.rand() * 2.0 - 1.0 |
| | t = numpy.random.rand() * 2.0 * numpy.pi |
| | r = numpy.sqrt(1.0 - z * z) |
| | x = r * numpy.cos(t) |
| | y = r * numpy.sin(t) |
| | return numpy.array([x, y, z], dtype=numpy.float64) |
| |
|
| |
|
| | class Arcball(object): |
| | """Virtual Trackball Control. |
| | |
| | >>> ball = Arcball() |
| | >>> ball = Arcball(initial=numpy.identity(4)) |
| | >>> ball.place([320, 320], 320) |
| | >>> ball.down([500, 250]) |
| | >>> ball.drag([475, 275]) |
| | >>> R = ball.matrix() |
| | >>> numpy.allclose(numpy.sum(R), 3.90583455) |
| | True |
| | >>> ball = Arcball(initial=[0, 0, 0, 1]) |
| | >>> ball.place([320, 320], 320) |
| | >>> ball.setaxes([1,1,0], [-1, 1, 0]) |
| | >>> ball.setconstrain(True) |
| | >>> ball.down([400, 200]) |
| | >>> ball.drag([200, 400]) |
| | >>> R = ball.matrix() |
| | >>> numpy.allclose(numpy.sum(R), 0.2055924) |
| | True |
| | >>> ball.next() |
| | |
| | """ |
| |
|
| | def __init__(self, initial=None): |
| | """Initialize virtual trackball control. |
| | |
| | initial : quaternion or rotation matrix |
| | |
| | """ |
| | self._axis = None |
| | self._axes = None |
| | self._radius = 1.0 |
| | self._center = [0.0, 0.0] |
| | self._vdown = numpy.array([0, 0, 1], dtype=numpy.float64) |
| | self._constrain = False |
| |
|
| | if initial is None: |
| | self._qdown = numpy.array([0, 0, 0, 1], dtype=numpy.float64) |
| | else: |
| | initial = numpy.array(initial, dtype=numpy.float64) |
| | if initial.shape == (4, 4): |
| | self._qdown = quaternion_from_matrix(initial) |
| | elif initial.shape == (4,): |
| | initial /= vector_norm(initial) |
| | self._qdown = initial |
| | else: |
| | raise ValueError("initial not a quaternion or matrix.") |
| |
|
| | self._qnow = self._qpre = self._qdown |
| |
|
| | def place(self, center, radius): |
| | """Place Arcball, e.g. when window size changes. |
| | |
| | center : sequence[2] |
| | Window coordinates of trackball center. |
| | radius : float |
| | Radius of trackball in window coordinates. |
| | |
| | """ |
| | self._radius = float(radius) |
| | self._center[0] = center[0] |
| | self._center[1] = center[1] |
| |
|
| | def setaxes(self, *axes): |
| | """Set axes to constrain rotations.""" |
| | if axes is None: |
| | self._axes = None |
| | else: |
| | self._axes = [unit_vector(axis) for axis in axes] |
| |
|
| | def setconstrain(self, constrain): |
| | """Set state of constrain to axis mode.""" |
| | self._constrain = constrain == True |
| |
|
| | def getconstrain(self): |
| | """Return state of constrain to axis mode.""" |
| | return self._constrain |
| |
|
| | def down(self, point): |
| | """Set initial cursor window coordinates and pick constrain-axis.""" |
| | self._vdown = arcball_map_to_sphere(point, self._center, self._radius) |
| | self._qdown = self._qpre = self._qnow |
| |
|
| | if self._constrain and self._axes is not None: |
| | self._axis = arcball_nearest_axis(self._vdown, self._axes) |
| | self._vdown = arcball_constrain_to_axis(self._vdown, self._axis) |
| | else: |
| | self._axis = None |
| |
|
| | def drag(self, point): |
| | """Update current cursor window coordinates.""" |
| | vnow = arcball_map_to_sphere(point, self._center, self._radius) |
| |
|
| | if self._axis is not None: |
| | vnow = arcball_constrain_to_axis(vnow, self._axis) |
| |
|
| | self._qpre = self._qnow |
| |
|
| | t = numpy.cross(self._vdown, vnow) |
| | if numpy.dot(t, t) < _EPS: |
| | self._qnow = self._qdown |
| | else: |
| | q = [t[0], t[1], t[2], numpy.dot(self._vdown, vnow)] |
| | self._qnow = quaternion_multiply(q, self._qdown) |
| |
|
| | def next(self, acceleration=0.0): |
| | """Continue rotation in direction of last drag.""" |
| | q = quaternion_slerp(self._qpre, self._qnow, 2.0 + acceleration, False) |
| | self._qpre, self._qnow = self._qnow, q |
| |
|
| | def matrix(self): |
| | """Return homogeneous rotation matrix.""" |
| | return quaternion_matrix(self._qnow) |
| |
|
| |
|
| | def arcball_map_to_sphere(point, center, radius): |
| | """Return unit sphere coordinates from window coordinates.""" |
| | v = numpy.array( |
| | ((point[0] - center[0]) / radius, (center[1] - point[1]) / radius, 0.0), |
| | dtype=numpy.float64, |
| | ) |
| | n = v[0] * v[0] + v[1] * v[1] |
| | if n > 1.0: |
| | v /= math.sqrt(n) |
| | else: |
| | v[2] = math.sqrt(1.0 - n) |
| | return v |
| |
|
| |
|
| | def arcball_constrain_to_axis(point, axis): |
| | """Return sphere point perpendicular to axis.""" |
| | v = numpy.array(point, dtype=numpy.float64, copy=True) |
| | a = numpy.array(axis, dtype=numpy.float64, copy=True) |
| | v -= a * numpy.dot(a, v) |
| | n = vector_norm(v) |
| | if n > _EPS: |
| | if v[2] < 0.0: |
| | v *= -1.0 |
| | v /= n |
| | return v |
| | if a[2] == 1.0: |
| | return numpy.array([1, 0, 0], dtype=numpy.float64) |
| | return unit_vector([-a[1], a[0], 0]) |
| |
|
| |
|
| | def arcball_nearest_axis(point, axes): |
| | """Return axis, which arc is nearest to point.""" |
| | point = numpy.array(point, dtype=numpy.float64, copy=False) |
| | nearest = None |
| | mx = -1.0 |
| | for axis in axes: |
| | t = numpy.dot(arcball_constrain_to_axis(point, axis), point) |
| | if t > mx: |
| | nearest = axis |
| | mx = t |
| | return nearest |
| |
|
| |
|
| | |
| | _EPS = numpy.finfo(float).eps * 4.0 |
| |
|
| | |
| | _NEXT_AXIS = [1, 2, 0, 1] |
| |
|
| | |
| | _AXES2TUPLE = { |
| | "sxyz": (0, 0, 0, 0), |
| | "sxyx": (0, 0, 1, 0), |
| | "sxzy": (0, 1, 0, 0), |
| | "sxzx": (0, 1, 1, 0), |
| | "syzx": (1, 0, 0, 0), |
| | "syzy": (1, 0, 1, 0), |
| | "syxz": (1, 1, 0, 0), |
| | "syxy": (1, 1, 1, 0), |
| | "szxy": (2, 0, 0, 0), |
| | "szxz": (2, 0, 1, 0), |
| | "szyx": (2, 1, 0, 0), |
| | "szyz": (2, 1, 1, 0), |
| | "rzyx": (0, 0, 0, 1), |
| | "rxyx": (0, 0, 1, 1), |
| | "ryzx": (0, 1, 0, 1), |
| | "rxzx": (0, 1, 1, 1), |
| | "rxzy": (1, 0, 0, 1), |
| | "ryzy": (1, 0, 1, 1), |
| | "rzxy": (1, 1, 0, 1), |
| | "ryxy": (1, 1, 1, 1), |
| | "ryxz": (2, 0, 0, 1), |
| | "rzxz": (2, 0, 1, 1), |
| | "rxyz": (2, 1, 0, 1), |
| | "rzyz": (2, 1, 1, 1), |
| | } |
| |
|
| | _TUPLE2AXES = dict((v, k) for k, v in _AXES2TUPLE.items()) |
| |
|
| | |
| |
|
| |
|
| | def vector_norm(data, axis=None, out=None): |
| | """Return length, i.e. eucledian norm, of ndarray along axis. |
| | |
| | >>> v = numpy.random.random(3) |
| | >>> n = vector_norm(v) |
| | >>> numpy.allclose(n, numpy.linalg.norm(v)) |
| | True |
| | >>> v = numpy.random.rand(6, 5, 3) |
| | >>> n = vector_norm(v, axis=-1) |
| | >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=2))) |
| | True |
| | >>> n = vector_norm(v, axis=1) |
| | >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1))) |
| | True |
| | >>> v = numpy.random.rand(5, 4, 3) |
| | >>> n = numpy.empty((5, 3), dtype=numpy.float64) |
| | >>> vector_norm(v, axis=1, out=n) |
| | >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1))) |
| | True |
| | >>> vector_norm([]) |
| | 0.0 |
| | >>> vector_norm([1.0]) |
| | 1.0 |
| | |
| | """ |
| | data = numpy.array(data, dtype=numpy.float64, copy=True) |
| | if out is None: |
| | if data.ndim == 1: |
| | return math.sqrt(numpy.dot(data, data)) |
| | data *= data |
| | out = numpy.atleast_1d(numpy.sum(data, axis=axis)) |
| | numpy.sqrt(out, out) |
| | return out |
| | else: |
| | data *= data |
| | numpy.sum(data, axis=axis, out=out) |
| | numpy.sqrt(out, out) |
| |
|
| |
|
| | def unit_vector(data, axis=None, out=None): |
| | """Return ndarray normalized by length, i.e. eucledian norm, along axis. |
| | |
| | >>> v0 = numpy.random.random(3) |
| | >>> v1 = unit_vector(v0) |
| | >>> numpy.allclose(v1, v0 / numpy.linalg.norm(v0)) |
| | True |
| | >>> v0 = numpy.random.rand(5, 4, 3) |
| | >>> v1 = unit_vector(v0, axis=-1) |
| | >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=2)), 2) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | >>> v1 = unit_vector(v0, axis=1) |
| | >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=1)), 1) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | >>> v1 = numpy.empty((5, 4, 3), dtype=numpy.float64) |
| | >>> unit_vector(v0, axis=1, out=v1) |
| | >>> numpy.allclose(v1, v2) |
| | True |
| | >>> list(unit_vector([])) |
| | [] |
| | >>> list(unit_vector([1.0])) |
| | [1.0] |
| | |
| | """ |
| | if out is None: |
| | data = numpy.array(data, dtype=numpy.float64, copy=True) |
| | if data.ndim == 1: |
| | data /= math.sqrt(numpy.dot(data, data)) |
| | return data |
| | else: |
| | if out is not data: |
| | out[:] = numpy.array(data, copy=False) |
| | data = out |
| | length = numpy.atleast_1d(numpy.sum(data * data, axis)) |
| | numpy.sqrt(length, length) |
| | if axis is not None: |
| | length = numpy.expand_dims(length, axis) |
| | data /= length |
| | if out is None: |
| | return data |
| |
|
| |
|
| | def random_vector(size): |
| | """Return array of random doubles in the half-open interval [0.0, 1.0). |
| | |
| | >>> v = random_vector(10000) |
| | >>> numpy.all(v >= 0.0) and numpy.all(v < 1.0) |
| | True |
| | >>> v0 = random_vector(10) |
| | >>> v1 = random_vector(10) |
| | >>> numpy.any(v0 == v1) |
| | False |
| | |
| | """ |
| | return numpy.random.random(size) |
| |
|
| |
|
| | def inverse_matrix(matrix): |
| | """Return inverse of square transformation matrix. |
| | |
| | >>> M0 = random_rotation_matrix() |
| | >>> M1 = inverse_matrix(M0.T) |
| | >>> numpy.allclose(M1, numpy.linalg.inv(M0.T)) |
| | True |
| | >>> for size in range(1, 7): |
| | ... M0 = numpy.random.rand(size, size) |
| | ... M1 = inverse_matrix(M0) |
| | ... if not numpy.allclose(M1, numpy.linalg.inv(M0)): print size |
| | |
| | """ |
| | return numpy.linalg.inv(matrix) |
| |
|
| |
|
| | def concatenate_matrices(*matrices): |
| | """Return concatenation of series of transformation matrices. |
| | |
| | >>> M = numpy.random.rand(16).reshape((4, 4)) - 0.5 |
| | >>> numpy.allclose(M, concatenate_matrices(M)) |
| | True |
| | >>> numpy.allclose(numpy.dot(M, M.T), concatenate_matrices(M, M.T)) |
| | True |
| | |
| | """ |
| | M = numpy.identity(4) |
| | for i in matrices: |
| | M = numpy.dot(M, i) |
| | return M |
| |
|
| |
|
| | def is_same_transform(matrix0, matrix1): |
| | """Return True if two matrices perform same transformation. |
| | |
| | >>> is_same_transform(numpy.identity(4), numpy.identity(4)) |
| | True |
| | >>> is_same_transform(numpy.identity(4), random_rotation_matrix()) |
| | False |
| | |
| | """ |
| | matrix0 = numpy.array(matrix0, dtype=numpy.float64, copy=True) |
| | matrix0 /= matrix0[3, 3] |
| | matrix1 = numpy.array(matrix1, dtype=numpy.float64, copy=True) |
| | matrix1 /= matrix1[3, 3] |
| | return numpy.allclose(matrix0, matrix1) |
| |
|
| |
|
| | def _import_module(module_name, warn=True, prefix="_py_", ignore="_"): |
| | """Try import all public attributes from module into global namespace. |
| | |
| | Existing attributes with name clashes are renamed with prefix. |
| | Attributes starting with underscore are ignored by default. |
| | |
| | Return True on successful import. |
| | |
| | """ |
| | try: |
| | module = __import__(module_name) |
| | except ImportError: |
| | if warn: |
| | warnings.warn("Failed to import module " + module_name) |
| | else: |
| | for attr in dir(module): |
| | if ignore and attr.startswith(ignore): |
| | continue |
| | if prefix: |
| | if attr in globals(): |
| | globals()[prefix + attr] = globals()[attr] |
| | elif warn: |
| | warnings.warn("No Python implementation of " + attr) |
| | globals()[attr] = getattr(module, attr) |
| | return True |
| |
|