File size: 18,656 Bytes
d7a5f2f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 | // Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package loong64 implements an LoongArch64 assembler. Go assembly syntax is different from
GNU LoongArch64 syntax, but we can still follow the general rules to map between them.
# Instructions mnemonics mapping rules
1. Bit widths represented by various instruction suffixes and prefixes
V (vlong) = 64 bit
WU (word) = 32 bit unsigned
W (word) = 32 bit
H (half word) = 16 bit
HU = 16 bit unsigned
B (byte) = 8 bit
BU = 8 bit unsigned
F (float) = 32 bit float
D (double) = 64 bit float
V (LSX) = 128 bit
XV (LASX) = 256 bit
Examples:
MOVB (R2), R3 // Load 8 bit memory data into R3 register
MOVH (R2), R3 // Load 16 bit memory data into R3 register
MOVW (R2), R3 // Load 32 bit memory data into R3 register
MOVV (R2), R3 // Load 64 bit memory data into R3 register
VMOVQ (R2), V1 // Load 128 bit memory data into V1 register
XVMOVQ (R2), X1 // Load 256 bit memory data into X1 register
2. Align directive
Go asm supports the PCALIGN directive, which indicates that the next instruction should
be aligned to a specified boundary by padding with NOOP instruction. The alignment value
supported on loong64 must be a power of 2 and in the range of [8, 2048].
Examples:
PCALIGN $16
MOVV $2, R4 // This instruction is aligned with 16 bytes.
PCALIGN $1024
MOVV $3, R5 // This instruction is aligned with 1024 bytes.
# On loong64, auto-align loop heads to 16-byte boundaries
Examples:
TEXT ·Add(SB),NOSPLIT|NOFRAME,$0
start:
MOVV $1, R4 // This instruction is aligned with 16 bytes.
MOVV $-1, R5
BNE R5, start
RET
# Register mapping rules
1. All generial-prupose register names are written as Rn.
2. All floating-point register names are written as Fn.
3. All LSX register names are written as Vn.
4. All LASX register names are written as Xn.
# Argument mapping rules
1. The operands appear in left-to-right assignment order.
Go reverses the arguments of most instructions.
Examples:
ADDV R11, R12, R13 <=> add.d R13, R12, R11
LLV (R4), R7 <=> ll.d R7, R4
OR R5, R6 <=> or R6, R6, R5
Special Cases.
(1) Argument order is the same as in the GNU Loong64 syntax: jump instructions,
Examples:
BEQ R0, R4, lable1 <=> beq R0, R4, lable1
JMP lable1 <=> b lable1
(2) BSTRINSW, BSTRINSV, BSTRPICKW, BSTRPICKV $<msb>, <Rj>, $<lsb>, <Rd>
Examples:
BSTRPICKW $15, R4, $6, R5 <=> bstrpick.w r5, r4, 15, 6
2. Expressions for special arguments.
Memory references: a base register and an offset register is written as (Rbase)(Roff).
Examples:
MOVB (R4)(R5), R6 <=> ldx.b R6, R4, R5
MOVV (R4)(R5), R6 <=> ldx.d R6, R4, R5
MOVD (R4)(R5), F6 <=> fldx.d F6, R4, R5
MOVB R6, (R4)(R5) <=> stx.b R6, R5, R5
MOVV R6, (R4)(R5) <=> stx.d R6, R5, R5
MOVV F6, (R4)(R5) <=> fstx.d F6, R5, R5
3. Alphabetical list of SIMD instructions
Note: In the following sections 3.1 to 3.6, "ui4" (4-bit unsigned int immediate),
"ui3", "ui2", and "ui1" represent the related "index".
3.1 Move general-purpose register to a vector element:
Instruction format:
VMOVQ Rj, <Vd>.<T>[index]
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
-------------------------------------------------------------------------------------
VMOVQ Rj, Vd.B[index] | vinsgr2vr.b Vd, Rj, ui4 | VR[vd].b[ui4] = GR[rj][7:0]
VMOVQ Rj, Vd.H[index] | vinsgr2vr.h Vd, Rj, ui3 | VR[vd].h[ui3] = GR[rj][15:0]
VMOVQ Rj, Vd.W[index] | vinsgr2vr.w Vd, Rj, ui2 | VR[vd].w[ui2] = GR[rj][31:0]
VMOVQ Rj, Vd.V[index] | vinsgr2vr.d Vd, Rj, ui1 | VR[vd].d[ui1] = GR[rj][63:0]
XVMOVQ Rj, Xd.W[index] | xvinsgr2vr.w Xd, Rj, ui3 | XR[xd].w[ui3] = GR[rj][31:0]
XVMOVQ Rj, Xd.V[index] | xvinsgr2vr.d Xd, Rj, ui2 | XR[xd].d[ui2] = GR[rj][63:0]
3.2 Move vector element to general-purpose register
Instruction format:
VMOVQ <Vj>.<T>[index], Rd
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
---------------------------------------------------------------------------------------------
VMOVQ Vj.B[index], Rd | vpickve2gr.b rd, vj, ui4 | GR[rd] = SignExtend(VR[vj].b[ui4])
VMOVQ Vj.H[index], Rd | vpickve2gr.h rd, vj, ui3 | GR[rd] = SignExtend(VR[vj].h[ui3])
VMOVQ Vj.W[index], Rd | vpickve2gr.w rd, vj, ui2 | GR[rd] = SignExtend(VR[vj].w[ui2])
VMOVQ Vj.V[index], Rd | vpickve2gr.d rd, vj, ui1 | GR[rd] = SignExtend(VR[vj].d[ui1])
VMOVQ Vj.BU[index], Rd | vpickve2gr.bu rd, vj, ui4 | GR[rd] = ZeroExtend(VR[vj].bu[ui4])
VMOVQ Vj.HU[index], Rd | vpickve2gr.hu rd, vj, ui3 | GR[rd] = ZeroExtend(VR[vj].hu[ui3])
VMOVQ Vj.WU[index], Rd | vpickve2gr.wu rd, vj, ui2 | GR[rd] = ZeroExtend(VR[vj].wu[ui2])
VMOVQ Vj.VU[index], Rd | vpickve2gr.du rd, vj, ui1 | GR[rd] = ZeroExtend(VR[vj].du[ui1])
XVMOVQ Xj.W[index], Rd | xvpickve2gr.w rd, xj, ui3 | GR[rd] = SignExtend(VR[xj].w[ui3])
XVMOVQ Xj.V[index], Rd | xvpickve2gr.d rd, xj, ui2 | GR[rd] = SignExtend(VR[xj].d[ui2])
XVMOVQ Xj.WU[index], Rd | xvpickve2gr.wu rd, xj, ui3 | GR[rd] = ZeroExtend(VR[xj].wu[ui3])
XVMOVQ Xj.VU[index], Rd | xvpickve2gr.du rd, xj, ui2 | GR[rd] = ZeroExtend(VR[xj].du[ui2])
3.3 Duplicate general-purpose register to vector.
Instruction format:
VMOVQ Rj, <Vd>.<T>
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
------------------------------------------------------------------------------------------------
VMOVQ Rj, Vd.B16 | vreplgr2vr.b Vd, Rj | for i in range(16): VR[vd].b[i] = GR[rj][7:0]
VMOVQ Rj, Vd.H8 | vreplgr2vr.h Vd, Rj | for i in range(8) : VR[vd].h[i] = GR[rj][16:0]
VMOVQ Rj, Vd.W4 | vreplgr2vr.w Vd, Rj | for i in range(4) : VR[vd].w[i] = GR[rj][31:0]
VMOVQ Rj, Vd.V2 | vreplgr2vr.d Vd, Rj | for i in range(2) : VR[vd].d[i] = GR[rj][63:0]
XVMOVQ Rj, Xd.B32 | xvreplgr2vr.b Xd, Rj | for i in range(32): XR[xd].b[i] = GR[rj][7:0]
XVMOVQ Rj, Xd.H16 | xvreplgr2vr.h Xd, Rj | for i in range(16): XR[xd].h[i] = GR[rj][16:0]
XVMOVQ Rj, Xd.W8 | xvreplgr2vr.w Xd, Rj | for i in range(8) : XR[xd].w[i] = GR[rj][31:0]
XVMOVQ Rj, Xd.V4 | xvreplgr2vr.d Xd, Rj | for i in range(4) : XR[xd].d[i] = GR[rj][63:0]
3.4 Replace vector elements
Instruction format:
XVMOVQ Xj, <Xd>.<T>
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
------------------------------------------------------------------------------------------------
XVMOVQ Xj, Xd.B32 | xvreplve0.b Xd, Xj | for i in range(32): XR[xd].b[i] = XR[xj].b[0]
XVMOVQ Xj, Xd.H16 | xvreplve0.h Xd, Xj | for i in range(16): XR[xd].h[i] = XR[xj].h[0]
XVMOVQ Xj, Xd.W8 | xvreplve0.w Xd, Xj | for i in range(8) : XR[xd].w[i] = XR[xj].w[0]
XVMOVQ Xj, Xd.V4 | xvreplve0.d Xd, Xj | for i in range(4) : XR[xd].d[i] = XR[xj].d[0]
XVMOVQ Xj, Xd.Q2 | xvreplve0.q Xd, Xj | for i in range(2) : XR[xd].q[i] = XR[xj].q[0]
3.5 Move vector element to scalar
Instruction format:
XVMOVQ Xj, <Xd>.<T>[index]
XVMOVQ Xj.<T>[index], Xd
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
------------------------------------------------------------------------------------------------
XVMOVQ Xj, Xd.W[index] | xvinsve0.w xd, xj, ui3 | XR[xd].w[ui3] = XR[xj].w[0]
XVMOVQ Xj, Xd.V[index] | xvinsve0.d xd, xj, ui2 | XR[xd].d[ui2] = XR[xj].d[0]
XVMOVQ Xj.W[index], Xd | xvpickve.w xd, xj, ui3 | XR[xd].w[0] = XR[xj].w[ui3], XR[xd][255:32] = 0
XVMOVQ Xj.V[index], Xd | xvpickve.d xd, xj, ui2 | XR[xd].d[0] = XR[xj].d[ui2], XR[xd][255:64] = 0
3.6 Move vector element to vector register.
Instruction format:
VMOVQ <Vn>.<T>[index], Vn.<T>
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
VMOVQ Vj.B[index], Vd.B16 | vreplvei.b vd, vj, ui4 | for i in range(16): VR[vd].b[i] = VR[vj].b[ui4]
VMOVQ Vj.H[index], Vd.H8 | vreplvei.h vd, vj, ui3 | for i in range(8) : VR[vd].h[i] = VR[vj].h[ui3]
VMOVQ Vj.W[index], Vd.W4 | vreplvei.w vd, vj, ui2 | for i in range(4) : VR[vd].w[i] = VR[vj].w[ui2]
VMOVQ Vj.V[index], Vd.V2 | vreplvei.d vd, vj, ui1 | for i in range(2) : VR[vd].d[i] = VR[vj].d[ui1]
3.7 Move vector register to vector register.
Instruction format:
VMOVQ Vj, Vd
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
VMOVQ Vj, Vd | vslli.d vd, vj, 0x0 | for i in range(2) : VR[vd].D[i] = SLL(VR[vj].D[i], 0)
VXMOVQ Xj, Xd | xvslli.d xd, xj, 0x0 | for i in range(4) : XR[xd].D[i] = SLL(XR[xj].D[i], 0)
3.7 Load data from memory and broadcast to each element of a vector register.
Instruction format:
VMOVQ offset(Rj), <Vd>.<T>
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
-------------------------------------------------------------------------------------------------------------------------------------------------------
VMOVQ offset(Rj), Vd.B16 | vldrepl.b Vd, Rj, si12 | for i in range(16): VR[vd].b[i] = load 8 bit memory data from (GR[rj]+SignExtend(si12))
VMOVQ offset(Rj), Vd.H8 | vldrepl.h Vd, Rj, si11 | for i in range(8) : VR[vd].h[i] = load 16 bit memory data from (GR[rj]+SignExtend(si11<<1))
VMOVQ offset(Rj), Vd.W4 | vldrepl.w Vd, Rj, si10 | for i in range(4) : VR[vd].w[i] = load 32 bit memory data from (GR[rj]+SignExtend(si10<<2))
VMOVQ offset(Rj), Vd.V2 | vldrepl.d Vd, Rj, si9 | for i in range(2) : VR[vd].d[i] = load 64 bit memory data from (GR[rj]+SignExtend(si9<<3))
XVMOVQ offset(Rj), Xd.B32 | xvldrepl.b Xd, Rj, si12 | for i in range(32): XR[xd].b[i] = load 8 bit memory data from (GR[rj]+SignExtend(si12))
XVMOVQ offset(Rj), Xd.H16 | xvldrepl.h Xd, Rj, si11 | for i in range(16): XR[xd].h[i] = load 16 bit memory data from (GR[rj]+SignExtend(si11<<1))
XVMOVQ offset(Rj), Xd.W8 | xvldrepl.w Xd, Rj, si10 | for i in range(8) : XR[xd].w[i] = load 32 bit memory data from (GR[rj]+SignExtend(si10<<2))
XVMOVQ offset(Rj), Xd.V4 | xvldrepl.d Xd, Rj, si9 | for i in range(4) : XR[xd].d[i] = load 64 bit memory data from (GR[rj]+SignExtend(si9<<3))
note: In Go assembly, for ease of understanding, offset representing the actual address offset.
However, during platform encoding, the offset is shifted to increase the encodable offset range, as follows:
Go assembly | platform assembly
VMOVQ 1(R4), V5.B16 | vldrepl.b v5, r4, $1
VMOVQ 2(R4), V5.H8 | vldrepl.h v5, r4, $1
VMOVQ 8(R4), V5.W4 | vldrepl.w v5, r4, $2
VMOVQ 8(R4), V5.V2 | vldrepl.d v5, r4, $1
3.8 Vector permutation instruction
Instruction format:
VPERMIW ui8, Vj, Vd
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
VPERMIW ui8, Vj, Vd | vpermi.w vd, vj, ui8 | VR[vd].W[0] = VR[vj].W[ui8[1:0]], VR[vd].W[1] = VR[vj].W[ui8[3:2]],
| | VR[vd].W[2] = VR[vd].W[ui8[5:4]], VR[vd].W[3] = VR[vd].W[ui8[7:6]]
XVPERMIW ui8, Xj, Xd | xvpermi.w xd, xj, ui8 | XR[xd].W[0] = XR[xj].W[ui8[1:0]], XR[xd].W[1] = XR[xj].W[ui8[3:2]],
| | XR[xd].W[3] = XR[xd].W[ui8[7:6]], XR[xd].W[2] = XR[xd].W[ui8[5:4]],
| | XR[xd].W[4] = XR[xj].W[ui8[1:0]+4], XR[xd].W[5] = XR[xj].W[ui8[3:2]+4],
| | XR[xd].W[6] = XR[xd].W[ui8[5:4]+4], XR[xd].W[7] = XR[xd].W[ui8[7:6]+4]
XVPERMIV ui8, Xj, Xd | xvpermi.d xd, xj, ui8 | XR[xd].D[0] = XR[xj].D[ui8[1:0]], XR[xd].D[1] = XR[xj].D[ui8[3:2]],
| | XR[xd].D[2] = XR[xj].D[ui8[5:4]], XR[xd].D[3] = XR[xj].D[ui8[7:6]]
XVPERMIQ ui8, Xj, Xd | xvpermi.q xd, xj, ui8 | vec = {XR[xd], XR[xj]}, XR[xd].Q[0] = vec.Q[ui8[1:0]], XR[xd].Q[1] = vec.Q[ui8[5:4]]
3.9 Vector misc instruction
3.9.1 {,X}VEXTRINS.{B,H,W,V}
Instruction format:
VEXTRINSB ui8, Vj, Vd
Mapping between Go and platform assembly:
Go assembly | platform assembly | semantics
VEXTRINSB ui8, Vj, Vd | vextrins.b vd, vj, ui8 | VR[vd].B[ui8[7:4]] = VR[vj].B[ui8[3:0]]
VEXTRINSH ui8, Vj, Vd | vextrins.h vd, vj, ui8 | VR[vd].H[ui8[6:4]] = VR[vj].H[ui8[2:0]]
VEXTRINSW ui8, Vj, Vd | vextrins.w vd, vj, ui8 | VR[vd].W[ui8[5:4]] = VR[vj].W[ui8[1:0]]
VEXTRINSV ui8, Vj, Vd | vextrins.d vd, vj, ui8 | VR[vd].D[ui8[4]] = VR[vj].D[ui8[0]]
XVEXTRINSB ui8, Vj, Vd | xvextrins.b vd, vj, ui8 | XR[xd].B[ui8[7:4]] = XR[xj].B[ui8[3:0]], XR[xd].B[ui8[7:4]+16] = XR[xj].B[ui8[3:0]+16]
XVEXTRINSH ui8, Vj, Vd | xvextrins.h vd, vj, ui8 | XR[xd].H[ui8[6:4]] = XR[xj].H[ui8[2:0]], XR[xd].H[ui8[6:4]+8] = XR[xj].H[ui8[2:0]+8]
XVEXTRINSW ui8, Vj, Vd | xvextrins.w vd, vj, ui8 | XR[xd].W[ui8[5:4]] = XR[xj].W[ui8[1:0]], XR[xd].W[ui8[5:4]+4] = XR[xj].W[ui8[1:0]+4]
XVEXTRINSV ui8, Vj, Vd | xvextrins.d vd, vj, ui8 | XR[xd].D[ui8[4]] = XR[xj].D[ui8[0]],XR[xd].D[ui8[4]+2] = XR[xj].D[ui8[0]+2]
# Special instruction encoding definition and description on LoongArch
1. DBAR hint encoding for LA664(Loongson 3A6000) and later micro-architectures, paraphrased
from the Linux kernel implementation: https://git.kernel.org/torvalds/c/e031a5f3f1ed
- Bit4: ordering or completion (0: completion, 1: ordering)
- Bit3: barrier for previous read (0: true, 1: false)
- Bit2: barrier for previous write (0: true, 1: false)
- Bit1: barrier for succeeding read (0: true, 1: false)
- Bit0: barrier for succeeding write (0: true, 1: false)
- Hint 0x700: barrier for "read after read" from the same address
Traditionally, on microstructures that do not support dbar grading such as LA464
(Loongson 3A5000, 3C5000) all variants are treated as “dbar 0” (full barrier).
2. Notes on using atomic operation instructions
- AM*_DB.W[U]/V[U] instructions such as AMSWAPDBW not only complete the corresponding
atomic operation sequence, but also implement the complete full data barrier function.
- When using the AM*_.W[U]/D[U] instruction, registers rd and rj cannot be the same,
otherwise an exception is triggered, and rd and rk cannot be the same, otherwise
the execution result is uncertain.
3. Prefetch instructions
Instruction format:
PRELD offset(Rbase), $hint
PRELDX offset(Rbase), $n, $hint
Mapping between Go and platform assembly:
Go assembly | platform assembly
PRELD offset(Rbase), $hint | preld hint, Rbase, offset
PRELDX offset(Rbase), $n, $hint | move rk, $x; preldx hint, Rbase, rk
note: $x is the value after $n and offset are reassembled
Definition of hint value:
0: load to L1
2: load to L3
8: store to L1
The meaning of the rest of values is not defined yet, and the processor executes it as NOP
Definition of $n in the PRELDX instruction:
bit[0]: address sequence, 0 indicating ascending and 1 indicating descending
bits[11:1]: block size, the value range is [16, 1024], and it must be an integer multiple of 16
bits[20:12]: block num, the value range is [1, 256]
bits[36:21]: stride, the value range is [0, 0xffff]
4. ShiftAdd instructions
Mapping between Go and platform assembly:
Go assembly | platform assembly
ALSL.W/WU/V $Imm, Rj, Rk, Rd | alsl.w/wu/d rd, rj, rk, $imm
Instruction encoding format is as follows:
| 31 ~ 17 | 16 ~ 15 | 14 ~ 10 | 9 ~ 5 | 4 ~ 0 |
| opcode | sa2 | rk | rj | rd |
The alsl.w/wu/v series of instructions shift the data in rj left by sa+1, add the value
in rk, and write the result to rd.
To allow programmers to directly write the desired shift amount in assembly code, we actually write
the value of sa2+1 in the assembly code and then include the value of sa2 in the instruction encoding.
For example:
Go assembly | instruction Encoding
ALSLV $4, r4, r5, R6 | 002d9486
5. Note of special memory access instructions
Instruction format:
MOVWP offset(Rj), Rd
MOVVP offset(Rj), Rd
MOVWP Rd, offset(Rj)
MOVVP Rd, offset(Rj)
Mapping between Go and platform assembly:
Go assembly | platform assembly
MOVWP offset(Rj), Rd | ldptr.w rd, rj, si14
MOVVP offset(Rj), Rd | ldptr.d rd, rj, si14
MOVWP Rd, offset(Rj) | stptr.w rd, rj, si14
MOVVP Rd, offset(Rj) | stptr.d rd, rj, si14
note: In Go assembly, for ease of understanding, offset is a 16-bit immediate number representing
the actual address offset, but in platform assembly, it need a 14-bit immediate number.
si14 = offset>>2
The addressing calculation for the above instruction involves logically left-shifting the 14-bit
immediate number si14 by 2 bits, then sign-extending it, and finally adding it to the value in the
general-purpose register rj to obtain the sum.
For example:
Go assembly | platform assembly
MOVWP 8(R4), R5 | ldptr.w r5, r4, $2
6. Note of special add instrction
Mapping between Go and platform assembly:
Go assembly | platform assembly
ADDV16 si16<<16, Rj, Rd | addu16i.d rd, rj, si16
note: si16 is a 16-bit immediate number, and si16<<16 is the actual operand.
The addu16i.d instruction logically left-shifts the 16-bit immediate number si16 by 16 bits, then
sign-extends it. The resulting data is added to the [63:0] bits of data in the general-purpose register
rj, and the sum is written into the general-purpose register rd.
The addu16i.d instruction is used in conjunction with the ldptr.w/d and stptr.w/d instructions to
accelerate access based on the GOT table in position-independent code.
*/
package loong64
|