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| | #include "main.h" |
| | #include <Eigen/StdVector> |
| | #include <Eigen/Geometry> |
| | #include <unsupported/Eigen/BVH> |
| |
|
| | namespace Eigen { |
| |
|
| | template<typename Scalar, int Dim> AlignedBox<Scalar, Dim> bounding_box(const Matrix<Scalar, Dim, 1> &v) { return AlignedBox<Scalar, Dim>(v); } |
| |
|
| | } |
| |
|
| |
|
| | template<int Dim> |
| | struct Ball |
| | { |
| | EIGEN_MAKE_ALIGNED_OPERATOR_NEW_IF_VECTORIZABLE_FIXED_SIZE(double, Dim) |
| |
|
| | typedef Matrix<double, Dim, 1> VectorType; |
| |
|
| | Ball() {} |
| | Ball(const VectorType &c, double r) : center(c), radius(r) {} |
| |
|
| | VectorType center; |
| | double radius; |
| | }; |
| | template<int Dim> AlignedBox<double, Dim> bounding_box(const Ball<Dim> &b) |
| | { return AlignedBox<double, Dim>(b.center.array() - b.radius, b.center.array() + b.radius); } |
| |
|
| | inline double SQR(double x) { return x * x; } |
| |
|
| | template<int Dim> |
| | struct BallPointStuff |
| | { |
| | typedef double Scalar; |
| | typedef Matrix<double, Dim, 1> VectorType; |
| | typedef Ball<Dim> BallType; |
| | typedef AlignedBox<double, Dim> BoxType; |
| |
|
| | BallPointStuff() : calls(0), count(0) {} |
| | BallPointStuff(const VectorType &inP) : p(inP), calls(0), count(0) {} |
| |
|
| |
|
| | bool intersectVolume(const BoxType &r) { ++calls; return r.contains(p); } |
| | bool intersectObject(const BallType &b) { |
| | ++calls; |
| | if((b.center - p).squaredNorm() < SQR(b.radius)) |
| | ++count; |
| | return false; |
| | } |
| |
|
| | bool intersectVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return !(r1.intersection(r2)).isNull(); } |
| | bool intersectVolumeObject(const BoxType &r, const BallType &b) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } |
| | bool intersectObjectVolume(const BallType &b, const BoxType &r) { ++calls; return r.squaredExteriorDistance(b.center) < SQR(b.radius); } |
| | bool intersectObjectObject(const BallType &b1, const BallType &b2){ |
| | ++calls; |
| | if((b1.center - b2.center).norm() < b1.radius + b2.radius) |
| | ++count; |
| | return false; |
| | } |
| | bool intersectVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.contains(v); } |
| | bool intersectObjectObject(const BallType &b, const VectorType &v){ |
| | ++calls; |
| | if((b.center - v).squaredNorm() < SQR(b.radius)) |
| | ++count; |
| | return false; |
| | } |
| |
|
| | double minimumOnVolume(const BoxType &r) { ++calls; return r.squaredExteriorDistance(p); } |
| | double minimumOnObject(const BallType &b) { ++calls; return (std::max)(0., (b.center - p).squaredNorm() - SQR(b.radius)); } |
| | double minimumOnVolumeVolume(const BoxType &r1, const BoxType &r2) { ++calls; return r1.squaredExteriorDistance(r2); } |
| | double minimumOnVolumeObject(const BoxType &r, const BallType &b) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } |
| | double minimumOnObjectVolume(const BallType &b, const BoxType &r) { ++calls; return SQR((std::max)(0., r.exteriorDistance(b.center) - b.radius)); } |
| | double minimumOnObjectObject(const BallType &b1, const BallType &b2){ ++calls; return SQR((std::max)(0., (b1.center - b2.center).norm() - b1.radius - b2.radius)); } |
| | double minimumOnVolumeObject(const BoxType &r, const VectorType &v) { ++calls; return r.squaredExteriorDistance(v); } |
| | double minimumOnObjectObject(const BallType &b, const VectorType &v){ ++calls; return SQR((std::max)(0., (b.center - v).norm() - b.radius)); } |
| |
|
| | VectorType p; |
| | int calls; |
| | int count; |
| | }; |
| |
|
| |
|
| | template<int Dim> |
| | struct TreeTest |
| | { |
| | typedef Matrix<double, Dim, 1> VectorType; |
| | typedef std::vector<VectorType, aligned_allocator<VectorType> > VectorTypeList; |
| | typedef Ball<Dim> BallType; |
| | typedef std::vector<BallType, aligned_allocator<BallType> > BallTypeList; |
| | typedef AlignedBox<double, Dim> BoxType; |
| |
|
| | void testIntersect1() |
| | { |
| | BallTypeList b; |
| | for(int i = 0; i < 500; ++i) { |
| | b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); |
| | } |
| | KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
| |
|
| | VectorType pt = VectorType::Random(); |
| | BallPointStuff<Dim> i1(pt), i2(pt); |
| |
|
| | for(int i = 0; i < (int)b.size(); ++i) |
| | i1.intersectObject(b[i]); |
| |
|
| | BVIntersect(tree, i2); |
| |
|
| | VERIFY(i1.count == i2.count); |
| | } |
| |
|
| | void testMinimize1() |
| | { |
| | BallTypeList b; |
| | for(int i = 0; i < 500; ++i) { |
| | b.push_back(BallType(VectorType::Random(), 0.01 * internal::random(0., 1.))); |
| | } |
| | KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
| |
|
| | VectorType pt = VectorType::Random(); |
| | BallPointStuff<Dim> i1(pt), i2(pt); |
| |
|
| | double m1 = (std::numeric_limits<double>::max)(), m2 = m1; |
| |
|
| | for(int i = 0; i < (int)b.size(); ++i) |
| | m1 = (std::min)(m1, i1.minimumOnObject(b[i])); |
| |
|
| | m2 = BVMinimize(tree, i2); |
| |
|
| | VERIFY_IS_APPROX(m1, m2); |
| | } |
| |
|
| | void testIntersect2() |
| | { |
| | BallTypeList b; |
| | VectorTypeList v; |
| |
|
| | for(int i = 0; i < 50; ++i) { |
| | b.push_back(BallType(VectorType::Random(), 0.5 * internal::random(0., 1.))); |
| | for(int j = 0; j < 3; ++j) |
| | v.push_back(VectorType::Random()); |
| | } |
| |
|
| | KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
| | KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); |
| |
|
| | BallPointStuff<Dim> i1, i2; |
| |
|
| | for(int i = 0; i < (int)b.size(); ++i) |
| | for(int j = 0; j < (int)v.size(); ++j) |
| | i1.intersectObjectObject(b[i], v[j]); |
| |
|
| | BVIntersect(tree, vTree, i2); |
| |
|
| | VERIFY(i1.count == i2.count); |
| | } |
| |
|
| | void testMinimize2() |
| | { |
| | BallTypeList b; |
| | VectorTypeList v; |
| |
|
| | for(int i = 0; i < 50; ++i) { |
| | b.push_back(BallType(VectorType::Random(), 1e-7 + 1e-6 * internal::random(0., 1.))); |
| | for(int j = 0; j < 3; ++j) |
| | v.push_back(VectorType::Random()); |
| | } |
| |
|
| | KdBVH<double, Dim, BallType> tree(b.begin(), b.end()); |
| | KdBVH<double, Dim, VectorType> vTree(v.begin(), v.end()); |
| |
|
| | BallPointStuff<Dim> i1, i2; |
| |
|
| | double m1 = (std::numeric_limits<double>::max)(), m2 = m1; |
| |
|
| | for(int i = 0; i < (int)b.size(); ++i) |
| | for(int j = 0; j < (int)v.size(); ++j) |
| | m1 = (std::min)(m1, i1.minimumOnObjectObject(b[i], v[j])); |
| |
|
| | m2 = BVMinimize(tree, vTree, i2); |
| |
|
| | VERIFY_IS_APPROX(m1, m2); |
| | } |
| | }; |
| |
|
| |
|
| | EIGEN_DECLARE_TEST(BVH) |
| | { |
| | for(int i = 0; i < g_repeat; i++) { |
| | #ifdef EIGEN_TEST_PART_1 |
| | TreeTest<2> test2; |
| | CALL_SUBTEST(test2.testIntersect1()); |
| | CALL_SUBTEST(test2.testMinimize1()); |
| | CALL_SUBTEST(test2.testIntersect2()); |
| | CALL_SUBTEST(test2.testMinimize2()); |
| | #endif |
| |
|
| | #ifdef EIGEN_TEST_PART_2 |
| | TreeTest<3> test3; |
| | CALL_SUBTEST(test3.testIntersect1()); |
| | CALL_SUBTEST(test3.testMinimize1()); |
| | CALL_SUBTEST(test3.testIntersect2()); |
| | CALL_SUBTEST(test3.testMinimize2()); |
| | #endif |
| |
|
| | #ifdef EIGEN_TEST_PART_3 |
| | TreeTest<4> test4; |
| | CALL_SUBTEST(test4.testIntersect1()); |
| | CALL_SUBTEST(test4.testMinimize1()); |
| | CALL_SUBTEST(test4.testIntersect2()); |
| | CALL_SUBTEST(test4.testMinimize2()); |
| | #endif |
| | } |
| | } |
| |
|