| | #include <Eigen/StdVector> |
| | #include <unsupported/Eigen/BVH> |
| | #include <iostream> |
| |
|
| | using namespace Eigen; |
| | typedef AlignedBox<double, 2> Box2d; |
| |
|
| | namespace Eigen { |
| | Box2d bounding_box(const Vector2d &v) { return Box2d(v, v); } |
| | } |
| |
|
| | struct PointPointMinimizer |
| | { |
| | PointPointMinimizer() : calls(0) {} |
| | typedef double Scalar; |
| |
|
| | double minimumOnVolumeVolume(const Box2d &r1, const Box2d &r2) { ++calls; return r1.squaredExteriorDistance(r2); } |
| | double minimumOnVolumeObject(const Box2d &r, const Vector2d &v) { ++calls; return r.squaredExteriorDistance(v); } |
| | double minimumOnObjectVolume(const Vector2d &v, const Box2d &r) { ++calls; return r.squaredExteriorDistance(v); } |
| | double minimumOnObjectObject(const Vector2d &v1, const Vector2d &v2) { ++calls; return (v1 - v2).squaredNorm(); } |
| |
|
| | int calls; |
| | }; |
| |
|
| | int main() |
| | { |
| | typedef std::vector<Vector2d, aligned_allocator<Vector2d> > StdVectorOfVector2d; |
| | StdVectorOfVector2d redPoints, bluePoints; |
| | for(int i = 0; i < 100; ++i) { |
| | redPoints.push_back(Vector2d::Random()); |
| | bluePoints.push_back(Vector2d::Random()); |
| | } |
| |
|
| | PointPointMinimizer minimizer; |
| | double minDistSq = std::numeric_limits<double>::max(); |
| |
|
| | |
| | for(int i = 0; i < (int)redPoints.size(); ++i) |
| | for(int j = 0; j < (int)bluePoints.size(); ++j) |
| | minDistSq = std::min(minDistSq, minimizer.minimumOnObjectObject(redPoints[i], bluePoints[j])); |
| | std::cout << "Brute force distance = " << sqrt(minDistSq) << ", calls = " << minimizer.calls << std::endl; |
| |
|
| | |
| | minimizer.calls = 0; |
| | KdBVH<double, 2, Vector2d> redTree(redPoints.begin(), redPoints.end()), blueTree(bluePoints.begin(), bluePoints.end()); |
| | minDistSq = BVMinimize(redTree, blueTree, minimizer); |
| | std::cout << "BVH distance = " << sqrt(minDistSq) << ", calls = " << minimizer.calls << std::endl; |
| |
|
| | return 0; |
| | } |
| |
|