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- editing_caption/train/Angry_Hop_A02_001.json +7 -0
- editing_caption/train/Angry_Hop_A03_002.json +7 -0
- editing_caption/train/Angry_Hop_A04_003.json +7 -0
- editing_caption/train/Angry_Hop_A05_001.json +7 -0
- editing_caption/train/Angry_Jump_A02_004.json +7 -0
- editing_caption/train/Angry_Jump_A02_005.json +7 -0
- editing_caption/train/Angry_Jump_A04_002.json +7 -0
- editing_caption/train/Angry_Jump_A05_002.json +7 -0
- editing_caption/train/Angry_KickSth_A01_004.json +7 -0
- editing_caption/train/Angry_KickSth_A02_005.json +7 -0
- editing_caption/train/Angry_Kick_A02_004.json +7 -0
- editing_caption/train/Angry_Punch_A02_005.json +7 -0
- editing_caption/train/Angry_Run_A03_003.json +7 -0
- editing_caption/train/Angry_Run_A03_005.json +7 -0
- editing_caption/train/Angry_Run_A04_004.json +7 -0
- editing_caption/train/Angry_Run_A04_005.json +7 -0
- editing_caption/train/Angry_Run_A05_004.json +7 -0
- editing_caption/train/Angry_Throw_A01_002.json +7 -0
- editing_caption/train/Angry_Throw_A02_003.json +7 -0
- editing_caption/train/Angry_Throw_A03_001.json +7 -0
- editing_caption/train/Angry_Throw_A04_004.json +7 -0
- editing_caption/train/Angry_Throw_A05_001.json +7 -0
- editing_caption/train/Angry_Transition_A01_002.json +7 -0
- editing_caption/train/Angry_Transition_A02_005.json +7 -0
- editing_caption/train/Angry_Transition_A03_005.json +7 -0
- editing_caption/train/Angry_Transition_A04_002.json +7 -0
- editing_caption/train/Angry_Transition_A05_001.json +7 -0
- editing_caption/train/Angry_Transition_A05_004.json +7 -0
- editing_caption/train/Angry_Transition_A05_005.json +7 -0
- editing_caption/train/Angry_Walk_A01_004.json +7 -0
- editing_caption/train/Angry_Walk_A02_005.json +7 -0
- editing_caption/train/Angry_Walk_A04_003.json +7 -0
- editing_caption/train/Angry_Wave_A01_005.json +7 -0
- editing_caption/train/Angry_Wave_A03_001.json +7 -0
- editing_caption/train/Angry_Wave_A03_002.json +7 -0
- editing_caption/train/Armaching_Hop_A01_002.json +7 -0
- editing_caption/train/Armaching_Hop_A05_001.json +7 -0
- editing_caption/train/Armaching_Jump_A01_004.json +7 -0
- editing_caption/train/Armaching_Jump_A03_003.json +7 -0
- editing_caption/train/Armaching_Kick_A01_001.json +7 -0
- editing_caption/train/Armaching_Kick_A04_001.json +7 -0
- editing_caption/train/Armaching_Punch_A02_003.json +7 -0
- editing_caption/train/Armaching_Punch_A04_001.json +7 -0
- editing_caption/train/Armaching_Punch_A05_003.json +7 -0
- editing_caption/train/Armaching_Run_A03_003.json +7 -0
- editing_caption/train/Armaching_Run_A05_001.json +7 -0
- editing_caption/train/Armaching_Throw_A01_003.json +7 -0
- editing_caption/train/Armaching_Throw_A03_001.json +7 -0
- editing_caption/train/Armaching_Transition_A03_001.json +7 -0
- editing_caption/train/Armaching_Transition_A03_002.json +7 -0
editing_caption/train/Angry_Hop_A02_001.json
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"result": [
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"short_caption": "add a angry quality to the hop forward on one leg, maintain balance"
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}
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]
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}
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editing_caption/train/Angry_Hop_A03_002.json
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"result": [
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{
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"short_caption": "perform the hop forward multiple times, push off with one leg in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Hop_A04_003.json
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"result": [
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{
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"short_caption": "modify the movement to be more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Hop_A05_001.json
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"result": [
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{
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"short_caption": "make the movement more furious"
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}
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]
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}
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editing_caption/train/Angry_Jump_A02_004.json
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"result": [
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{
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"short_caption": "add a aggressive quality to the hop forward several times"
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}
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]
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}
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editing_caption/train/Angry_Jump_A02_005.json
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"result": [
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{
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"short_caption": "change the style to be more angry"
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}
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]
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}
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editing_caption/train/Angry_Jump_A04_002.json
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"result": [
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{
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"short_caption": "do the push off ground, jump forward multiple times aggressively"
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}
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]
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}
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editing_caption/train/Angry_Jump_A05_002.json
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"result": [
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{
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"short_caption": "perform the jump forward multiple times aggressively"
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}
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]
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}
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editing_caption/train/Angry_KickSth_A01_004.json
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{
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"result": [
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{
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"short_caption": "change the style to be more aggressive"
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}
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]
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}
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editing_caption/train/Angry_KickSth_A02_005.json
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"result": [
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{
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"short_caption": "make the movement more furious"
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}
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]
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}
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editing_caption/train/Angry_Kick_A02_004.json
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"result": [
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{
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"short_caption": "do the same motion but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Punch_A02_005.json
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"result": [
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{
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"short_caption": "make the movement more angry"
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}
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]
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}
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editing_caption/train/Angry_Run_A03_003.json
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"result": [
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"short_caption": "add a furious quality to the run forward in a straight line"
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}
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]
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}
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editing_caption/train/Angry_Run_A03_005.json
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"result": [
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"short_caption": "do the run forward in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Run_A04_004.json
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{
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"result": [
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{
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"short_caption": "change the style to be more angry"
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}
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]
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}
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editing_caption/train/Angry_Run_A04_005.json
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"result": [
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{
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"short_caption": "change the style to be more angry"
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}
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]
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}
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editing_caption/train/Angry_Run_A05_004.json
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"result": [
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"short_caption": "perform the run forward with anger"
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}
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]
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}
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editing_caption/train/Angry_Throw_A01_002.json
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"result": [
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{
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"short_caption": "change the style to be more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Throw_A02_003.json
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"result": [
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{
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"short_caption": "perform the throw repeatedly, throwing motion in an angry, forceful manner"
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]
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}
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editing_caption/train/Angry_Throw_A03_001.json
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"result": [
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"short_caption": "do the throw object multiple times, aim in specific direction with anger"
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]
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editing_caption/train/Angry_Throw_A04_004.json
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"result": [
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{
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"short_caption": "add a angry quality to the throw object multiple times"
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}
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]
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}
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editing_caption/train/Angry_Throw_A05_001.json
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"result": [
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{
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"short_caption": "redo the throw item multiple times but aggressively"
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}
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]
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}
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editing_caption/train/Angry_Transition_A01_002.json
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"result": [
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{
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"short_caption": "redo the walk forward, turn sideways but aggressively"
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}
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}
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editing_caption/train/Angry_Transition_A02_005.json
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"result": [
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{
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"short_caption": "make the movement more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Transition_A03_005.json
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"result": [
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{
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"short_caption": "make the motion look more angry"
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}
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]
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}
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editing_caption/train/Angry_Transition_A04_002.json
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"result": [
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{
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"short_caption": "redo the walk forward, shift sideways but with anger"
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}
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]
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}
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editing_caption/train/Angry_Transition_A05_001.json
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{
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"result": [
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{
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"short_caption": "do the same motion but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Transition_A05_004.json
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"result": [
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{
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"short_caption": "add a furious quality to the walk forward, transition to sideways walking"
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}
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]
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}
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editing_caption/train/Angry_Transition_A05_005.json
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{
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"result": [
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{
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"short_caption": "change the style to be more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Walk_A01_004.json
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{
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"result": [
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{
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"short_caption": "do the same motion but aggressively"
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}
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]
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}
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editing_caption/train/Angry_Walk_A02_005.json
ADDED
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+
{
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+
"result": [
|
| 3 |
+
{
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| 4 |
+
"short_caption": "add a aggressive quality to the walk forward"
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| 5 |
+
}
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| 6 |
+
]
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+
}
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editing_caption/train/Angry_Walk_A04_003.json
ADDED
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+
{
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+
"result": [
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| 3 |
+
{
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| 4 |
+
"short_caption": "perform the motion aggressively"
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| 5 |
+
}
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| 6 |
+
]
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| 7 |
+
}
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editing_caption/train/Angry_Wave_A01_005.json
ADDED
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+
{
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"result": [
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+
{
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+
"short_caption": "perform the wave with one arm multiple times in an angry, forceful manner"
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| 5 |
+
}
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| 6 |
+
]
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| 7 |
+
}
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editing_caption/train/Angry_Wave_A03_001.json
ADDED
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+
{
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| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same wave multiple times with one arm but make it angry"
|
| 5 |
+
}
|
| 6 |
+
]
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| 7 |
+
}
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editing_caption/train/Angry_Wave_A03_002.json
ADDED
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+
{
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| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "change the style to be more furious"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Hop_A01_002.json
ADDED
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| 1 |
+
{
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| 2 |
+
"result": [
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| 3 |
+
{
|
| 4 |
+
"short_caption": "make the movement more arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Hop_A05_001.json
ADDED
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| 1 |
+
{
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| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same hop forward on one leg, maintain balance but make it arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Jump_A01_004.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
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| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same jump forward repeatedly but make it arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Jump_A03_003.json
ADDED
|
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the same motion but with arm pain"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Kick_A01_001.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the kick outward repeatedly with arm pain"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Armaching_Kick_A04_001.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the same motion but like the arms hurt"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A02_003.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the motion look more arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A04_001.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-pained quality to the stand in place, punch multiple times with alternating arms, extend arm forward with each punch"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A05_003.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the movement more arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Run_A03_003.json
ADDED
|
@@ -0,0 +1,7 @@
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|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the same motion but like the arms hurt"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Run_A05_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-aching quality to the run forward, maintain straight path"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Throw_A01_003.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-aching quality to the throw object multiple times, propel through air"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Throw_A03_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same throw object multiple times, aim in specific direction but make it arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Transition_A03_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "perform the motion as if the arms are aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Transition_A03_002.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the walk forward, pivot sideways like the arms hurt"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|