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  1. editing_caption/train/Angry_Hop_A02_001.json +7 -0
  2. editing_caption/train/Angry_Hop_A03_002.json +7 -0
  3. editing_caption/train/Angry_Hop_A04_003.json +7 -0
  4. editing_caption/train/Angry_Hop_A05_001.json +7 -0
  5. editing_caption/train/Angry_Jump_A02_004.json +7 -0
  6. editing_caption/train/Angry_Jump_A02_005.json +7 -0
  7. editing_caption/train/Angry_Jump_A04_002.json +7 -0
  8. editing_caption/train/Angry_Jump_A05_002.json +7 -0
  9. editing_caption/train/Angry_KickSth_A01_004.json +7 -0
  10. editing_caption/train/Angry_KickSth_A02_005.json +7 -0
  11. editing_caption/train/Angry_Kick_A02_004.json +7 -0
  12. editing_caption/train/Angry_Punch_A02_005.json +7 -0
  13. editing_caption/train/Angry_Run_A03_003.json +7 -0
  14. editing_caption/train/Angry_Run_A03_005.json +7 -0
  15. editing_caption/train/Angry_Run_A04_004.json +7 -0
  16. editing_caption/train/Angry_Run_A04_005.json +7 -0
  17. editing_caption/train/Angry_Run_A05_004.json +7 -0
  18. editing_caption/train/Angry_Throw_A01_002.json +7 -0
  19. editing_caption/train/Angry_Throw_A02_003.json +7 -0
  20. editing_caption/train/Angry_Throw_A03_001.json +7 -0
  21. editing_caption/train/Angry_Throw_A04_004.json +7 -0
  22. editing_caption/train/Angry_Throw_A05_001.json +7 -0
  23. editing_caption/train/Angry_Transition_A01_002.json +7 -0
  24. editing_caption/train/Angry_Transition_A02_005.json +7 -0
  25. editing_caption/train/Angry_Transition_A03_005.json +7 -0
  26. editing_caption/train/Angry_Transition_A04_002.json +7 -0
  27. editing_caption/train/Angry_Transition_A05_001.json +7 -0
  28. editing_caption/train/Angry_Transition_A05_004.json +7 -0
  29. editing_caption/train/Angry_Transition_A05_005.json +7 -0
  30. editing_caption/train/Angry_Walk_A01_004.json +7 -0
  31. editing_caption/train/Angry_Walk_A02_005.json +7 -0
  32. editing_caption/train/Angry_Walk_A04_003.json +7 -0
  33. editing_caption/train/Angry_Wave_A01_005.json +7 -0
  34. editing_caption/train/Angry_Wave_A03_001.json +7 -0
  35. editing_caption/train/Angry_Wave_A03_002.json +7 -0
  36. editing_caption/train/Armaching_Hop_A01_002.json +7 -0
  37. editing_caption/train/Armaching_Hop_A05_001.json +7 -0
  38. editing_caption/train/Armaching_Jump_A01_004.json +7 -0
  39. editing_caption/train/Armaching_Jump_A03_003.json +7 -0
  40. editing_caption/train/Armaching_Kick_A01_001.json +7 -0
  41. editing_caption/train/Armaching_Kick_A04_001.json +7 -0
  42. editing_caption/train/Armaching_Punch_A02_003.json +7 -0
  43. editing_caption/train/Armaching_Punch_A04_001.json +7 -0
  44. editing_caption/train/Armaching_Punch_A05_003.json +7 -0
  45. editing_caption/train/Armaching_Run_A03_003.json +7 -0
  46. editing_caption/train/Armaching_Run_A05_001.json +7 -0
  47. editing_caption/train/Armaching_Throw_A01_003.json +7 -0
  48. editing_caption/train/Armaching_Throw_A03_001.json +7 -0
  49. editing_caption/train/Armaching_Transition_A03_001.json +7 -0
  50. editing_caption/train/Armaching_Transition_A03_002.json +7 -0
editing_caption/train/Angry_Hop_A02_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a angry quality to the hop forward on one leg, maintain balance"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A03_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the hop forward multiple times, push off with one leg in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A04_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "modify the movement to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A02_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a aggressive quality to the hop forward several times"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A04_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the push off ground, jump forward multiple times aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A05_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the jump forward multiple times aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_KickSth_A01_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_KickSth_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Kick_A02_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Punch_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A03_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a furious quality to the run forward in a straight line"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A03_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the run forward in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A04_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A04_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A05_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the run forward with anger"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A01_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A02_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the throw repeatedly, throwing motion in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A03_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the throw object multiple times, aim in specific direction with anger"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A04_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a angry quality to the throw object multiple times"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the throw item multiple times but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A01_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the walk forward, turn sideways but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A03_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A04_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the walk forward, shift sideways but with anger"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A05_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a furious quality to the walk forward, transition to sideways walking"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A05_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A01_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a aggressive quality to the walk forward"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A04_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the motion aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A01_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the wave with one arm multiple times in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A03_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same wave multiple times with one arm but make it angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A03_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A01_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same hop forward on one leg, maintain balance but make it arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Jump_A01_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same jump forward repeatedly but make it arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Jump_A03_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but with arm pain"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Kick_A01_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the kick outward repeatedly with arm pain"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Kick_A04_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but like the arms hurt"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A02_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A04_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-pained quality to the stand in place, punch multiple times with alternating arms, extend arm forward with each punch"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A05_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Run_A03_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but like the arms hurt"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Run_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-aching quality to the run forward, maintain straight path"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Throw_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-aching quality to the throw object multiple times, propel through air"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Throw_A03_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same throw object multiple times, aim in specific direction but make it arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Transition_A03_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the motion as if the arms are aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Transition_A03_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the walk forward, pivot sideways like the arms hurt"
5
+ }
6
+ ]
7
+ }