ZeyuLing commited on
Commit
025f5ce
·
verified ·
1 Parent(s): 4b73192

Add files using upload-large-folder tool

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. editing_caption/train/Angry_Hop_A01_003.json +7 -0
  2. editing_caption/train/Angry_Hop_A01_004.json +7 -0
  3. editing_caption/train/Angry_Hop_A01_005.json +7 -0
  4. editing_caption/train/Angry_Hop_A02_005.json +7 -0
  5. editing_caption/train/Angry_Jump_A01_002.json +7 -0
  6. editing_caption/train/Angry_Jump_A02_003.json +7 -0
  7. editing_caption/train/Angry_Jump_A04_004.json +7 -0
  8. editing_caption/train/Angry_Jump_A05_005.json +7 -0
  9. editing_caption/train/Angry_KickSth_A02_003.json +7 -0
  10. editing_caption/train/Angry_KickSth_A04_004.json +7 -0
  11. editing_caption/train/Angry_Kick_A05_003.json +7 -0
  12. editing_caption/train/Angry_Punch_A01_004.json +7 -0
  13. editing_caption/train/Angry_Punch_A02_001.json +7 -0
  14. editing_caption/train/Angry_Punch_A05_003.json +7 -0
  15. editing_caption/train/Angry_Punch_A05_004.json +7 -0
  16. editing_caption/train/Angry_Run_A01_003.json +7 -0
  17. editing_caption/train/Angry_Run_A01_005.json +7 -0
  18. editing_caption/train/Angry_Run_A02_001.json +7 -0
  19. editing_caption/train/Angry_Run_A02_002.json +7 -0
  20. editing_caption/train/Angry_Run_A02_004.json +7 -0
  21. editing_caption/train/Angry_Run_A04_003.json +7 -0
  22. editing_caption/train/Angry_Throw_A01_003.json +7 -0
  23. editing_caption/train/Angry_Transition_A04_001.json +7 -0
  24. editing_caption/train/Angry_Walk_A01_001.json +7 -0
  25. editing_caption/train/Angry_Walk_A01_005.json +7 -0
  26. editing_caption/train/Angry_Walk_A03_002.json +7 -0
  27. editing_caption/train/Angry_Walk_A04_004.json +7 -0
  28. editing_caption/train/Angry_Walk_A04_005.json +7 -0
  29. editing_caption/train/Angry_Wave_A03_005.json +7 -0
  30. editing_caption/train/Angry_Wave_A04_003.json +7 -0
  31. editing_caption/train/Angry_Wave_A04_005.json +7 -0
  32. editing_caption/train/Angry_Wave_A05_002.json +7 -0
  33. editing_caption/train/Armaching_Hop_A02_002.json +7 -0
  34. editing_caption/train/Armaching_Hop_A03_002.json +7 -0
  35. editing_caption/train/Armaching_Hop_A03_004.json +7 -0
  36. editing_caption/train/Armaching_Hop_A05_003.json +7 -0
  37. editing_caption/train/Armaching_Jump_A02_004.json +7 -0
  38. editing_caption/train/Armaching_Jump_A03_004.json +7 -0
  39. editing_caption/train/Armaching_Jump_A05_001.json +7 -0
  40. editing_caption/train/Armaching_KickSth_A01_001.json +7 -0
  41. editing_caption/train/Armaching_KickSth_A02_001.json +7 -0
  42. editing_caption/train/Armaching_KickSth_A04_002.json +7 -0
  43. editing_caption/train/Armaching_Kick_A01_003.json +7 -0
  44. editing_caption/train/Armaching_Kick_A02_004.json +7 -0
  45. editing_caption/train/Armaching_Kick_A05_004.json +7 -0
  46. editing_caption/train/Armaching_Punch_A02_002.json +7 -0
  47. editing_caption/train/Armaching_Punch_A04_003.json +7 -0
  48. editing_caption/train/Armaching_Punch_A05_004.json +7 -0
  49. editing_caption/train/Armaching_Run_A01_003.json +7 -0
  50. editing_caption/train/Armaching_Run_A03_001.json +7 -0
editing_caption/train/Angry_Hop_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the hop forward, maintain balance on one leg in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A01_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A01_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the hop on one foot, maintain balance, neutral expression but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Hop_A02_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "modify the movement to be more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A01_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A02_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A04_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Jump_A05_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the bound forward but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_KickSth_A02_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the stand, kick multiple times toward floor object in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_KickSth_A04_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the kick the floor aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Kick_A05_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the stand, perform sequence of outward kicks aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Punch_A01_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the stand in place, punch forward multiple times with one arm but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Punch_A02_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the stand, punch forward multiple times with one arm but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Punch_A05_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more angry"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Punch_A05_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the run forward, maintain steady pace but aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A01_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the run forward aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A02_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a aggressive quality to the run forward at steady pace"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A02_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "modify the movement to be more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A02_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the run forward with anger"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Run_A04_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the motion aggressively"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Throw_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Transition_A04_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the walk forward, turn sideways in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A01_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A01_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the walk forward, follow straight path in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A03_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same walk forward but make it furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A04_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Walk_A04_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the walk forward in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A03_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the wave hands but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A04_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "redo the wave one arm repeatedly but in an angry, forceful manner"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A04_005.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more furious"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Angry_Wave_A05_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more aggressive"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A02_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "change the style to be more arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A03_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the hop forward multiple times, push off with one leg with arm pain"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A03_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the jump forward with arm pain"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Hop_A05_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the movement more arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Jump_A02_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "modify the movement to be more arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Jump_A03_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but with arm pain"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Jump_A05_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-pained quality to the jump forward multiple times"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_KickSth_A01_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same kick object on ground multiple times but make it arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_KickSth_A02_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same kick object on floor, repeat kicking motion but make it arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_KickSth_A04_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Kick_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "make the motion look more arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Kick_A02_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-pained quality to the kick towards open space"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Kick_A05_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "do the same motion but as if the arms are aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A02_002.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "modify the movement to be more arm-aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A04_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same punch but make it arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Punch_A05_004.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "keep the same stand neutral, perform forward punches with one arm but make it arm-pained"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Run_A01_003.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "perform the motion as if the arms are aching"
5
+ }
6
+ ]
7
+ }
editing_caption/train/Armaching_Run_A03_001.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "result": [
3
+ {
4
+ "short_caption": "add a arm-pained quality to the run forward, maintain steady pace"
5
+ }
6
+ ]
7
+ }