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- editing_caption/train/Angry_Hop_A01_003.json +7 -0
- editing_caption/train/Angry_Hop_A01_004.json +7 -0
- editing_caption/train/Angry_Hop_A01_005.json +7 -0
- editing_caption/train/Angry_Hop_A02_005.json +7 -0
- editing_caption/train/Angry_Jump_A01_002.json +7 -0
- editing_caption/train/Angry_Jump_A02_003.json +7 -0
- editing_caption/train/Angry_Jump_A04_004.json +7 -0
- editing_caption/train/Angry_Jump_A05_005.json +7 -0
- editing_caption/train/Angry_KickSth_A02_003.json +7 -0
- editing_caption/train/Angry_KickSth_A04_004.json +7 -0
- editing_caption/train/Angry_Kick_A05_003.json +7 -0
- editing_caption/train/Angry_Punch_A01_004.json +7 -0
- editing_caption/train/Angry_Punch_A02_001.json +7 -0
- editing_caption/train/Angry_Punch_A05_003.json +7 -0
- editing_caption/train/Angry_Punch_A05_004.json +7 -0
- editing_caption/train/Angry_Run_A01_003.json +7 -0
- editing_caption/train/Angry_Run_A01_005.json +7 -0
- editing_caption/train/Angry_Run_A02_001.json +7 -0
- editing_caption/train/Angry_Run_A02_002.json +7 -0
- editing_caption/train/Angry_Run_A02_004.json +7 -0
- editing_caption/train/Angry_Run_A04_003.json +7 -0
- editing_caption/train/Angry_Throw_A01_003.json +7 -0
- editing_caption/train/Angry_Transition_A04_001.json +7 -0
- editing_caption/train/Angry_Walk_A01_001.json +7 -0
- editing_caption/train/Angry_Walk_A01_005.json +7 -0
- editing_caption/train/Angry_Walk_A03_002.json +7 -0
- editing_caption/train/Angry_Walk_A04_004.json +7 -0
- editing_caption/train/Angry_Walk_A04_005.json +7 -0
- editing_caption/train/Angry_Wave_A03_005.json +7 -0
- editing_caption/train/Angry_Wave_A04_003.json +7 -0
- editing_caption/train/Angry_Wave_A04_005.json +7 -0
- editing_caption/train/Angry_Wave_A05_002.json +7 -0
- editing_caption/train/Armaching_Hop_A02_002.json +7 -0
- editing_caption/train/Armaching_Hop_A03_002.json +7 -0
- editing_caption/train/Armaching_Hop_A03_004.json +7 -0
- editing_caption/train/Armaching_Hop_A05_003.json +7 -0
- editing_caption/train/Armaching_Jump_A02_004.json +7 -0
- editing_caption/train/Armaching_Jump_A03_004.json +7 -0
- editing_caption/train/Armaching_Jump_A05_001.json +7 -0
- editing_caption/train/Armaching_KickSth_A01_001.json +7 -0
- editing_caption/train/Armaching_KickSth_A02_001.json +7 -0
- editing_caption/train/Armaching_KickSth_A04_002.json +7 -0
- editing_caption/train/Armaching_Kick_A01_003.json +7 -0
- editing_caption/train/Armaching_Kick_A02_004.json +7 -0
- editing_caption/train/Armaching_Kick_A05_004.json +7 -0
- editing_caption/train/Armaching_Punch_A02_002.json +7 -0
- editing_caption/train/Armaching_Punch_A04_003.json +7 -0
- editing_caption/train/Armaching_Punch_A05_004.json +7 -0
- editing_caption/train/Armaching_Run_A01_003.json +7 -0
- editing_caption/train/Armaching_Run_A03_001.json +7 -0
editing_caption/train/Angry_Hop_A01_003.json
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"result": [
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"short_caption": "perform the hop forward, maintain balance on one leg in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Hop_A01_004.json
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"result": [
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{
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"short_caption": "make the movement more angry"
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}
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]
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}
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editing_caption/train/Angry_Hop_A01_005.json
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"result": [
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{
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"short_caption": "redo the hop on one foot, maintain balance, neutral expression but aggressively"
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}
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]
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}
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editing_caption/train/Angry_Hop_A02_005.json
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{
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"result": [
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{
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"short_caption": "modify the movement to be more angry"
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}
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]
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}
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editing_caption/train/Angry_Jump_A01_002.json
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"result": [
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{
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"short_caption": "do the same motion but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Jump_A02_003.json
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"result": [
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{
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"short_caption": "change the style to be more furious"
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}
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]
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}
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editing_caption/train/Angry_Jump_A04_004.json
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{
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"result": [
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{
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"short_caption": "change the style to be more angry"
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}
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]
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}
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editing_caption/train/Angry_Jump_A05_005.json
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"result": [
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{
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"short_caption": "redo the bound forward but aggressively"
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}
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]
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}
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editing_caption/train/Angry_KickSth_A02_003.json
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"result": [
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"short_caption": "do the stand, kick multiple times toward floor object in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_KickSth_A04_004.json
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"result": [
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"short_caption": "perform the kick the floor aggressively"
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}
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]
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}
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editing_caption/train/Angry_Kick_A05_003.json
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"result": [
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"short_caption": "perform the stand, perform sequence of outward kicks aggressively"
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}
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]
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}
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editing_caption/train/Angry_Punch_A01_004.json
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"result": [
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"short_caption": "redo the stand in place, punch forward multiple times with one arm but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Punch_A02_001.json
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"result": [
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{
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"short_caption": "redo the stand, punch forward multiple times with one arm but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Punch_A05_003.json
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{
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"result": [
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{
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"short_caption": "make the movement more angry"
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}
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]
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}
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editing_caption/train/Angry_Punch_A05_004.json
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"result": [
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{
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"short_caption": "do the same motion but aggressively"
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}
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]
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}
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editing_caption/train/Angry_Run_A01_003.json
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"result": [
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"short_caption": "redo the run forward, maintain steady pace but aggressively"
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}
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]
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}
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editing_caption/train/Angry_Run_A01_005.json
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"result": [
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{
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"short_caption": "do the run forward aggressively"
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}
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]
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}
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editing_caption/train/Angry_Run_A02_001.json
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"result": [
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{
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"short_caption": "add a aggressive quality to the run forward at steady pace"
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}
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]
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}
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editing_caption/train/Angry_Run_A02_002.json
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{
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"result": [
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{
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"short_caption": "modify the movement to be more furious"
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}
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]
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}
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editing_caption/train/Angry_Run_A02_004.json
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"result": [
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{
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"short_caption": "perform the run forward with anger"
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}
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]
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}
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editing_caption/train/Angry_Run_A04_003.json
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"result": [
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{
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"short_caption": "perform the motion aggressively"
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}
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]
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}
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editing_caption/train/Angry_Throw_A01_003.json
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"result": [
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{
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"short_caption": "make the motion look more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Transition_A04_001.json
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"result": [
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"short_caption": "do the walk forward, turn sideways in an angry, forceful manner"
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}
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}
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editing_caption/train/Angry_Walk_A01_001.json
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"result": [
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{
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"short_caption": "change the style to be more furious"
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}
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]
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}
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editing_caption/train/Angry_Walk_A01_005.json
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"result": [
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"short_caption": "perform the walk forward, follow straight path in an angry, forceful manner"
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]
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}
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editing_caption/train/Angry_Walk_A03_002.json
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{
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"result": [
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{
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"short_caption": "keep the same walk forward but make it furious"
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}
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]
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}
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editing_caption/train/Angry_Walk_A04_004.json
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{
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"result": [
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{
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"short_caption": "change the style to be more aggressive"
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}
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]
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}
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editing_caption/train/Angry_Walk_A04_005.json
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{
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"result": [
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{
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"short_caption": "perform the walk forward in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Wave_A03_005.json
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{
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"result": [
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{
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"short_caption": "redo the wave hands but in an angry, forceful manner"
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}
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]
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}
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editing_caption/train/Angry_Wave_A04_003.json
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{
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"result": [
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{
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"short_caption": "redo the wave one arm repeatedly but in an angry, forceful manner"
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}
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| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Angry_Wave_A04_005.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the motion look more furious"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
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editing_caption/train/Angry_Wave_A05_002.json
ADDED
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "change the style to be more aggressive"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Hop_A02_002.json
ADDED
|
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "change the style to be more arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Hop_A03_002.json
ADDED
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "perform the hop forward multiple times, push off with one leg with arm pain"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Hop_A03_004.json
ADDED
|
@@ -0,0 +1,7 @@
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| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "perform the jump forward with arm pain"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Hop_A05_003.json
ADDED
|
@@ -0,0 +1,7 @@
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|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the movement more arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Jump_A02_004.json
ADDED
|
@@ -0,0 +1,7 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "modify the movement to be more arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Jump_A03_004.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the same motion but with arm pain"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Jump_A05_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-pained quality to the jump forward multiple times"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_KickSth_A01_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same kick object on ground multiple times but make it arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_KickSth_A02_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same kick object on floor, repeat kicking motion but make it arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_KickSth_A04_002.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
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|
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|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the motion look more arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Kick_A01_003.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "make the motion look more arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Kick_A02_004.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
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|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-pained quality to the kick towards open space"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Kick_A05_004.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "do the same motion but as if the arms are aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A02_002.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "modify the movement to be more arm-aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A04_003.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same punch but make it arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Punch_A05_004.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "keep the same stand neutral, perform forward punches with one arm but make it arm-pained"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Run_A01_003.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "perform the motion as if the arms are aching"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|
editing_caption/train/Armaching_Run_A03_001.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"result": [
|
| 3 |
+
{
|
| 4 |
+
"short_caption": "add a arm-pained quality to the run forward, maintain steady pace"
|
| 5 |
+
}
|
| 6 |
+
]
|
| 7 |
+
}
|