# Copyright 2023 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # Author: spopov@google.com (Stefan Popov) """Routines for working with OpenGL EGL contexts.""" import ctypes import logging import os from typing import Dict, Optional, Text import glcontext log = logging.getLogger(__name__) # Keeps the OpenGL context active for the specified CUDA device (if >= 0). keep_context_active_for_cuda_device = -1 class EGL: EGLAttrib = ctypes.c_ssize_t EGLBoolean = ctypes.c_bool EGLConfig = ctypes.c_void_p EGLContext = ctypes.c_void_p EGLDeviceEXT = ctypes.c_void_p EGLDisplay = ctypes.c_void_p EGLSurface = ctypes.c_void_p EGLenum = ctypes.c_uint EGLint = ctypes.c_int32 EGL_BLUE_SIZE = 0x3022 EGL_CUDA_DEVICE_NV = 0x323A EGL_DEPTH_SIZE = 0x3025 EGL_DRM_DEVICE_FILE_EXT = 0x3233 EGL_EXTENSIONS = 0x3055 EGL_GREEN_SIZE = 0x3023 EGL_NONE = 0x3038 EGL_NO_CONTEXT = 0 EGL_NO_SURFACE = 0 EGL_OPENGL_API = 0x30A2 EGL_OPENGL_BIT = 0x0008 EGL_PBUFFER_BIT = 0x0001 EGL_PLATFORM_DEVICE_EXT = 0x313F EGL_RED_SIZE = 0x3024 EGL_RENDERABLE_TYPE = 0x3040 EGL_SUCCESS = 0x3000 EGL_SURFACE_TYPE = 0x3033 EGL_VENDOR = 0x3053 def __init__(self): egl_lib_path = os.getenv("LIB_EGL_PATH", "libEGL.so.1") log.debug(f"Initializing EGL using library {egl_lib_path}") self.egl_lib = ctypes.cdll.LoadLibrary(egl_lib_path) self.eglGetProcAddress = self.egl_lib.eglGetProcAddress self.eglGetProcAddress.argtypes = [ctypes.c_char_p] self.eglGetProcAddress.restype = ctypes.c_void_p self.eglGetError = ctypes.CFUNCTYPE(EGL.EGLint)( self.load_function(b"eglGetError")) self.eglQueryDevicesEXT = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLint, ctypes.POINTER(EGL.EGLDeviceEXT), ctypes.POINTER(EGL.EGLint))( self.load_function(b"eglQueryDevicesEXT")) self.eglQueryDeviceAttribEXT = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLDeviceEXT, EGL.EGLint, ctypes.POINTER(EGL.EGLAttrib))( self.load_function(b"eglQueryDeviceAttribEXT")) self.eglQueryDeviceStringEXT = ctypes.CFUNCTYPE( ctypes.c_char_p, EGL.EGLDeviceEXT, EGL.EGLint)( self.load_function(b"eglQueryDeviceStringEXT")) self.eglGetPlatformDisplayEXT = ctypes.CFUNCTYPE( EGL.EGLDisplay, EGL.EGLenum, EGL.EGLDeviceEXT, ctypes.POINTER(EGL.EGLint))( self.load_function(b"eglGetPlatformDisplayEXT")) self.eglQueryString = ctypes.CFUNCTYPE( ctypes.c_char_p, EGL.EGLDisplay, EGL.EGLint)( self.load_function(b"eglQueryString")) self.eglInitialize = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLDisplay, ctypes.POINTER(EGL.EGLint), ctypes.POINTER(EGL.EGLint))( self.load_function(b"eglInitialize")) self.eglBindAPI = ctypes.CFUNCTYPE(EGL.EGLBoolean, EGL.EGLenum)( self.load_function(b"eglBindAPI")) self.eglChooseConfig = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLDisplay, ctypes.POINTER(EGL.EGLint), ctypes.POINTER(EGL.EGLConfig), EGL.EGLint, ctypes.POINTER(EGL.EGLint))( self.load_function(b"eglChooseConfig")) self.eglCreateContext = ctypes.CFUNCTYPE( EGL.EGLContext, EGL.EGLDisplay, EGL.EGLConfig, EGL.EGLContext, ctypes.POINTER(EGL.EGLint))( self.load_function(b"eglCreateContext")) self.eglMakeCurrent = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLDisplay, EGL.EGLSurface, EGL.EGLSurface, EGL.EGLContext)( self.load_function(b"eglMakeCurrent")) self.eglGetCurrentContext = ctypes.CFUNCTYPE(EGL.EGLContext)( self.load_function(b"eglGetCurrentContext")) self.eglDestroyContext = ctypes.CFUNCTYPE( EGL.EGLBoolean, EGL.EGLDisplay, EGL.EGLContext)( self.load_function(b"eglDestroyContext")) def load_function(self, name: bytes): result = self.eglGetProcAddress(name) if not result: raise ValueError(f"Failed to load function '{name.decode()}'") return result _eglInstance: Optional[EGL] = None def _egl(): global _eglInstance if not _eglInstance: _eglInstance = EGL() return _eglInstance class ContextError(Exception): pass class EglContext: _context_cache: Dict[int, EGL.EGLDisplay] = {} _cuda_to_egl_mapping: Dict[int, EGL.EGLDeviceEXT] = {} def __init__(self, cuda_device: int): if cuda_device in EglContext._context_cache: log.debug(f"Using cached EGL context for cuda device {cuda_device}") self._display = EglContext._context_cache[cuda_device] else: log.debug(f"Creating EGL context for cuda device {cuda_device}") self._display = self._create_display(cuda_device) EglContext._context_cache[cuda_device] = self._display self._context = self._create_context(self._display) self._cuda_device = cuda_device self.__enter__() @classmethod def _egl_check_success(cls, pred: bool, msg: Text, level=logging.FATAL): err = _egl().eglGetError() if not pred or err != EGL.EGL_SUCCESS: msg = f"{msg}. EGL error is: 0x{err:x}." log.log(level, msg) if level >= logging.FATAL: raise ContextError(msg) return False return True @classmethod def _get_egl_device_map(cls): if not cls._cuda_to_egl_mapping: max_devices = 64 devices = (EGL.EGLDeviceEXT * max_devices)() num_devices = EGL.EGLint() cls._egl_check_success( _egl().eglQueryDevicesEXT(max_devices, devices, ctypes.pointer(num_devices)), "Failed to retrieve EGL devices") log.debug(f"Found {num_devices} GPUs with EGL support.") for device_idx, device in enumerate(list(devices[:num_devices.value])): device_extensions = (_egl().eglQueryDeviceStringEXT( device, EGL.EGL_EXTENSIONS)) # type: bytes cls._egl_check_success( bool(device_extensions), "Unable to retrieve device extensions") device_extensions_set = set(device_extensions.split(b" ")) if b"EGL_NV_device_cuda" not in device_extensions_set: log.debug(f"Ignoring EGL device {device_idx}. " f"No support for EGL_NV_device_cuda.") continue cuda_device_attr = EGL.EGLAttrib(-1) st = _egl().eglQueryDeviceAttribEXT(device, EGL.EGL_CUDA_DEVICE_NV, ctypes.pointer(cuda_device_attr)) if not st or _egl().eglGetError() != EGL.EGL_SUCCESS: log.debug(f"Unable to get CUDA device for EGL device {device_idx}") continue cuda_device = cuda_device_attr.value cls._cuda_to_egl_mapping[cuda_device] = device return cls._cuda_to_egl_mapping def _create_display(self, cuda_device: int): devices = self._get_egl_device_map() if cuda_device not in devices: raise ContextError( f"Could not find EGL device for CUDA device {cuda_device}") device = devices[cuda_device] display = _egl().eglGetPlatformDisplayEXT(EGL.EGL_PLATFORM_DEVICE_EXT, device, None) self._egl_check_success(bool(display), "Unable to create EGL display") major, minor = EGL.EGLint(), EGL.EGLint() self._egl_check_success( _egl().eglInitialize(display, ctypes.pointer(major), ctypes.pointer(minor)), "Unable to initialize display") self._egl_check_success(_egl().eglBindAPI(EGL.EGL_OPENGL_API), "Unable to bind OpenGL API to display") return display def _create_context(self, display: EGL.EGLDisplay): config_attrib_list = [ EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT, EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8, EGL.EGL_BLUE_SIZE, 8, EGL.EGL_DEPTH_SIZE, 8, EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_BIT, EGL.EGL_NONE ] ct_config_attrib_list = (EGL.EGLint * len(config_attrib_list))(*config_attrib_list) config = EGL.EGLConfig() num_config = EGL.EGLint() is_successful = _egl().eglChooseConfig(display, ct_config_attrib_list, ctypes.pointer(config), 1, ctypes.pointer(num_config)) self._egl_check_success(is_successful and num_config.value == 1, "Unable to choose EGL config") context_attrib = EGL.EGLint(EGL.EGL_NONE) context = _egl().eglCreateContext(display, config, None, ctypes.pointer(context_attrib)) self._egl_check_success(context, "Unable to create context") return context def load(self, name: Text) -> int: log.debug(f"Loading function {name}") return _egl().load_function(name.encode()) def _check_valid_context(self): if not self._context: raise ContextError("Context already released!") def __enter__(self): self._check_valid_context() if _egl().eglGetCurrentContext() == self._context: return self._egl_check_success( _egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, self._context), "Unable to make context current") def __exit__(self, *args): if (_egl().eglGetCurrentContext() == self._context and self._cuda_device == keep_context_active_for_cuda_device): return self._egl_check_success( _egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT), "Unable to release context") def release(self): self._check_valid_context() if _egl().eglGetCurrentContext == self._context: self._egl_check_success( _egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE, EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT), "Unable to release context") self._egl_check_success( _egl().eglDestroyContext(self._display, self._context), "Unable to destroy context") self._context = None def create_moderngl_context(*args, **kwargs): assert len(args) == 0 if "cuda_device" not in kwargs: raise ContextError("cuda_device must be specified.") cuda_device = kwargs["cuda_device"] return EglContext(cuda_device) def monkey_patch_moderngl(): old_fn = glcontext.get_backend_by_name def get_backend_by_name(name): if name == "cuda_egl": return create_moderngl_context else: return old_fn(name) glcontext.get_backend_by_name = get_backend_by_name