| .NET Framework |
| Notes for Professionals |
|
|
| .NET |
| Framework |
|
|
| Notes for Professionals |
|
|
| 100+ pages |
|
|
| of professional hints and tricks |
|
|
| GoalKicker.com |
| Free Programming Books |
|
|
| Disclaimer |
| This is an unocial free book created for educational purposes and is |
| not aliated with ocial .NET Framework group(s) or company(s). |
| All trademarks and registered trademarks are |
| the property of their respective owners |
|
|
| Contents |
|
|
| About |
|
|
| ................................................................................................................................................................................... |
|
|
| 1 |
|
|
| Chapter 1: Getting started with .NET Framework |
|
|
| ........................................................................................ |
|
|
| 2 |
|
|
| Section 1.1: Hello World in C# |
| Section 1.2: Hello World in F# |
| Section 1.3: Hello World in Visual Basic .NET |
| Section 1.4: Hello World in C++/CLI |
| Section 1.5: Hello World in IL |
| Section 1.6: Hello World in PowerShell |
| Section 1.7: Hello World in Nemerle |
| Section 1.8: Hello World in Python (IronPython) |
| Section 1.9: Hello World in Oxygene |
| Section 1.10: Hello World in Boo |
|
|
| ........................................................................................................................................ |
|
|
| ....................................................................................................................................... |
|
|
| .............................................................................................................. |
|
|
| .............................................................................................................................. |
|
|
| ......................................................................................................................................... |
|
|
| ......................................................................................................................... |
|
|
| ............................................................................................................................. |
|
|
| ......................................................................................................... |
|
|
| 4 |
|
|
| ............................................................................................................................ |
|
|
| ................................................................................................................................... |
|
|
| Chapter 2: Strings |
|
|
| ......................................................................................................................................................... |
|
|
| 5 |
|
|
| Section 2.1: Count characters |
| Section 2.2: Count distinct characters |
| Section 2.3: Convert string to/from another encoding |
| Section 2.4: Comparing strings |
| Section 2.5: Count occurrences of a character |
| Section 2.6: Split string into fixed length blocks |
| Section 2.7: Object.ToString() virtual method |
| Section 2.8: Immutability of strings |
|
|
| ....................................................................................................................................... |
|
|
| ......................................................................................................................... |
|
|
| .................................................................................................................................... |
|
|
| ............................................................................................. |
|
|
| 5 |
|
|
| .......................................................................................................... |
|
|
| ......................................................................................................... |
|
|
| ............................................................................................................ |
|
|
| ............................................................................................................................. |
|
|
| Chapter 3: DateTime parsing |
|
|
| ................................................................................................................................. |
|
|
| 9 |
|
|
| Section 3.1: ParseExact |
| Section 3.2: TryParse |
| Section 3.3: TryParseExact |
|
|
| .................................................................................................................................................. |
|
|
| 9 |
|
|
| .................................................................................................................................................. |
|
|
| 10 |
|
|
| ......................................................................................................................................... |
|
|
| 12 |
|
|
| Chapter 4: Dictionaries |
|
|
| ............................................................................................................................................ |
|
|
| 13 |
|
|
| .............................................................................. |
|
|
| ........................................................................................................................... |
|
|
| Section 4.1: Initializing a Dictionary with a Collection Initializer |
| Section 4.2: Adding to a Dictionary |
| Section 4.3: Getting a value from a dictionary |
| Section 4.4: Make a Dictionary<string, T> with Case-Insensivitve keys |
| Section 4.5: IEnumerable to Dictionary (≥ .NET 3.5) |
| Section 4.6: Enumerating a Dictionary |
| Section 4.7: ConcurrentDictionary<TKey, TValue> (from .NET 4.0) |
| Section 4.8: Dictionary to List |
| Section 4.9: Removing from a Dictionary |
| Section 4.10: ContainsKey(TKey) |
| Section 4.11: ConcurrentDictionary augmented with Lazy'1 reduces duplicated computation |
|
|
| ......................................................................................................... |
|
|
| ................................................................. |
|
|
| ................................................................................................ |
|
|
| ................................................................................................................. |
|
|
| ............................................................................................................................... |
|
|
| ..................................................................................................................................... |
|
|
| ...................................................................................................................... |
|
|
| ...................................................................... |
|
|
| ........................... |
|
|
| 17 |
|
|
| Chapter 5: Collections |
|
|
| .............................................................................................................................................. |
|
|
| 19 |
|
|
| ........................................................................................................................................................ |
|
|
| ...................................................................................................................... |
|
|
| Section 5.1: Using collection initializers |
| Section 5.2: Stack |
| Section 5.3: Creating an initialized List with Custom Types |
| Section 5.4: Queue |
|
|
| ....................................................................................................................................................... |
|
|
| 22 |
|
|
| .................................................................................... |
|
|
| 20 |
|
|
| Chapter 6: ReadOnlyCollections |
|
|
| ......................................................................................................................... |
|
|
| 24 |
|
|
| Section 6.1: Creating a ReadOnlyCollection |
| Section 6.2: Updating a ReadOnlyCollection |
| Section 6.3: Warning: Elements in a ReadOnlyCollection are not inherently read-only |
|
|
| .............................................................................................................. |
|
|
| ........................................................................................................... |
|
|
| ...................................... |
|
|
| 24 |
|
|
| 2 |
|
|
| 3 |
|
|
| 3 |
|
|
| 3 |
|
|
| 3 |
|
|
| 4 |
|
|
| 4 |
|
|
| 4 |
|
|
| 4 |
|
|
| 5 |
|
|
| 5 |
|
|
| 6 |
|
|
| 6 |
|
|
| 6 |
|
|
| 7 |
|
|
| 8 |
|
|
| 13 |
|
|
| 13 |
|
|
| 13 |
|
|
| 14 |
|
|
| 14 |
|
|
| 14 |
|
|
| 15 |
|
|
| 16 |
|
|
| 16 |
|
|
| 17 |
|
|
| 19 |
|
|
| 19 |
|
|
| 24 |
|
|
| 24 |
|
|
| Chapter 7: Stack and Heap |
| Section 7.1: Value types in use |
| Section 7.2: Reference types in use |
|
|
| ................................................................................................................................... |
|
|
| ................................................................................................................................... |
|
|
| ........................................................................................................................... |
|
|
| 26 |
|
|
| Chapter 8: LINQ |
|
|
| ........................................................................................................................................................... |
|
|
| 28 |
|
|
| Section 8.1: SelectMany (flat map) |
| Section 8.2: Where (filter) |
| Section 8.3: Any |
| Section 8.4: GroupJoin |
| Section 8.5: Except |
| Section 8.6: Zip |
| Section 8.7: Aggregate (fold) |
| Section 8.8: ToLookup |
| Section 8.9: Intersect |
| Section 8.10: Concat |
| Section 8.11: All |
| Section 8.12: Sum |
| Section 8.13: SequenceEqual |
| Section 8.14: Min |
| Section 8.15: Distinct |
| Section 8.16: Count |
| Section 8.17: Cast |
| Section 8.18: Range |
| Section 8.19: ThenBy |
| Section 8.20: Repeat |
| Section 8.21: Empty |
| Section 8.22: Select (map) |
| Section 8.23: OrderBy |
| Section 8.24: OrderByDescending |
| Section 8.25: Contains |
| Section 8.26: First (find) |
| Section 8.27: Single |
| Section 8.28: Last |
| Section 8.29: LastOrDefault |
| Section 8.30: SingleOrDefault |
| Section 8.31: FirstOrDefault |
| Section 8.32: Skip |
| Section 8.33: Take |
| Section 8.34: Reverse |
| Section 8.35: OfType |
| Section 8.36: Max |
| Section 8.37: Average |
| Section 8.38: GroupBy |
| Section 8.39: ToDictionary |
| Section 8.40: Union |
| Section 8.41: ToArray |
| Section 8.42: ToList |
| Section 8.43: ElementAt |
| Section 8.44: ElementAtOrDefault |
| Section 8.45: SkipWhile |
| Section 8.46: TakeWhile |
|
|
| ............................................................................................................................ |
|
|
| 28 |
|
|
| ........................................................................................................................................... |
|
|
| ........................................................................................................................................................... |
|
|
| ................................................................................................................................................ |
|
|
| ...................................................................................................................................................... |
|
|
| ............................................................................................................................................................ |
|
|
| ..................................................................................................................................... |
|
|
| ................................................................................................................................................ |
|
|
| ................................................................................................................................................... |
|
|
| .................................................................................................................................................... |
|
|
| ............................................................................................................................................................. |
|
|
| ......................................................................................................................................................... |
|
|
| ...................................................................................................................................... |
|
|
| ........................................................................................................................................................... |
|
|
| .................................................................................................................................................... |
|
|
| ...................................................................................................................................................... |
|
|
| ......................................................................................................................................................... |
|
|
| ..................................................................................................................................................... |
|
|
| ................................................................................................................................................... |
|
|
| ................................................................................................................................................... |
|
|
| ..................................................................................................................................................... |
|
|
| .......................................................................................................................................... |
|
|
| ................................................................................................................................................. |
|
|
| ............................................................................................................................. |
|
|
| ................................................................................................................................................. |
|
|
| .............................................................................................................................................. |
|
|
| ..................................................................................................................................................... |
|
|
| ........................................................................................................................................................ |
|
|
| ....................................................................................................................................... |
|
|
| .................................................................................................................................... |
|
|
| ........................................................................................................................................ |
|
|
| ......................................................................................................................................................... |
|
|
| ....................................................................................................................................................... |
|
|
| .................................................................................................................................................. |
|
|
| ................................................................................................................................................... |
|
|
| ......................................................................................................................................................... |
|
|
| ................................................................................................................................................. |
|
|
| ................................................................................................................................................. |
|
|
| .......................................................................................................................................... |
|
|
| ...................................................................................................................................................... |
|
|
| .................................................................................................................................................. |
|
|
| ..................................................................................................................................................... |
|
|
| .............................................................................................................................................. |
|
|
| ............................................................................................................................. |
|
|
| ............................................................................................................................................... |
|
|
| .............................................................................................................................................. |
|
|
| 26 |
|
|
| 26 |
|
|
| 29 |
|
|
| 29 |
|
|
| 30 |
|
|
| 31 |
|
|
| 31 |
|
|
| 31 |
|
|
| 32 |
|
|
| 32 |
|
|
| 32 |
|
|
| 32 |
|
|
| 33 |
|
|
| 33 |
|
|
| 33 |
|
|
| 34 |
|
|
| 34 |
|
|
| 34 |
|
|
| 34 |
|
|
| 35 |
|
|
| 35 |
|
|
| 35 |
|
|
| 35 |
|
|
| 36 |
|
|
| 36 |
|
|
| 36 |
|
|
| 36 |
|
|
| 37 |
|
|
| 37 |
|
|
| 37 |
|
|
| 38 |
|
|
| 38 |
|
|
| 38 |
|
|
| 39 |
|
|
| 39 |
|
|
| 39 |
|
|
| 39 |
|
|
| 39 |
|
|
| 40 |
|
|
| 40 |
|
|
| 41 |
|
|
| 42 |
|
|
| 42 |
|
|
| 42 |
|
|
| 42 |
|
|
| 42 |
|
|
| 43 |
|
|
| Section 8.47: DefaultIfEmpty |
| Section 8.48: Join |
| Section 8.49: Left Outer Join |
|
|
| ...................................................................................................................................... |
|
|
| 43 |
|
|
| ........................................................................................................................................................ |
|
|
| 43 |
|
|
| ...................................................................................................................................... |
|
|
| 44 |
|
|
| Chapter 9: ForEach |
|
|
| .................................................................................................................................................... |
|
|
| 46 |
|
|
| Section 9.1: Extension method for IEnumerable |
| Section 9.2: Calling a method on an object in a list |
|
|
| ....................................................................................................... |
|
|
| 46 |
|
|
| ................................................................................................. |
|
|
| 46 |
|
|
| Chapter 10: Reflection |
|
|
| .............................................................................................................................................. |
|
|
| 47 |
|
|
| ........................................................................................................................... |
|
|
| Section 10.1: What is an Assembly? |
| Section 10.2: Compare two objects with reflection |
| Section 10.3: Creating Object and setting properties using reflection |
| Section 10.4: How to create an object of T using Reflection |
| Section 10.5: Getting an attribute of an enum with reflection (and caching it) |
|
|
| ................................................................... |
|
|
| .................................................................................. |
|
|
| .................................................... |
|
|
| 48 |
|
|
| .................................................................................................. |
|
|
| Chapter 11: Expression Trees |
|
|
| ................................................................................................................................. |
|
|
| 50 |
|
|
| Section 11.1: building a predicate of form field == value |
| Section 11.2: Simple Expression Tree Generated by the C# Compiler |
| Section 11.3: Expression for retrieving a static field |
| Section 11.4: InvocationExpression Class |
|
|
| .......................................................................................... |
|
|
| 50 |
|
|
| .................................................................... |
|
|
| 50 |
|
|
| .................................................................................................. |
|
|
| ................................................................................................................... |
|
|
| Chapter 12: Custom Types |
| Section 12.1: Struct Definition |
| Section 12.2: Class Definition |
| Chapter 13: Code Contracts |
|
|
| ...................................................................................................................................... |
|
|
| ...................................................................................................................................... |
|
|
| ...................................................................................................................................... |
|
|
| Section 13.1: Contracts for Interfaces |
| Section 13.2: Installing and Enabling Code Contracts |
| Section 13.3: Preconditions |
| Section 13.4: Postconditions |
|
|
| ................................................................................................................................... |
|
|
| 56 |
|
|
| ........................................................................................................................ |
|
|
| 56 |
|
|
| .............................................................................................. |
|
|
| 56 |
|
|
| ......................................................................................................................................... |
|
|
| ........................................................................................................................................ |
|
|
| Chapter 14: Settings |
|
|
| .................................................................................................................................................. |
|
|
| 60 |
|
|
| Section 14.1: AppSettings from ConfigurationSettings in .NET 1.x |
| Section 14.2: Reading AppSettings from ConfigurationManager in .NET 2.0 and later |
| Section 14.3: Introduction to strongly-typed application and user settings support from Visual Studio |
|
|
| ........................................................................... |
|
|
| ....................................... |
|
|
| 60 |
|
|
| 60 |
|
|
| ................................................................................................................................................................................ |
|
|
| 61 |
|
|
| Section 14.4: Reading strongly-typed settings from custom section of configuration file |
|
|
| ................................. |
|
|
| 62 |
|
|
| Chapter 15: Regular Expressions (System.Text.RegularExpressions) |
|
|
| .............................................. |
|
|
| 65 |
|
|
| ............................................................................................................ |
|
|
| 65 |
|
|
| Section 15.1: Check if pattern matches input |
| Section 15.2: Remove non alphanumeric characters from string |
| Section 15.3: Passing Options |
| Section 15.4: Match into groups |
| Section 15.5: Find all matches |
| Section 15.6: Simple match and replace |
|
|
| ..................................................................................................................................... |
|
|
| ................................................................................................................................. |
|
|
| .................................................................................................................................... |
|
|
| ................................................................................................................... |
|
|
| .......................................................................... |
|
|
| 65 |
|
|
| Chapter 16: File Input/Output |
| Section 16.1: C# File.Exists() |
| Section 16.2: VB WriteAllText |
| Section 16.3: VB StreamWriter |
| Section 16.4: C# StreamWriter |
| Section 16.5: C# WriteAllText() |
|
|
| ............................................................................................................................... |
|
|
| 67 |
|
|
| ......................................................................................................................................... |
|
|
| ...................................................................................................................................... |
|
|
| .................................................................................................................................... |
|
|
| ................................................................................................................................... |
|
|
| ................................................................................................................................... |
|
|
| Chapter 17: System.IO |
|
|
| .............................................................................................................................................. |
|
|
| 69 |
|
|
| Section 17.1: Reading a text file using StreamReader |
| Section 17.2: Serial Ports using System.IO.SerialPorts |
| Section 17.3: Reading/Writing Data Using System.IO.File |
|
|
| .............................................................................................. |
|
|
| ............................................................................................. |
|
|
| ....................................................................................... |
|
|
| 70 |
|
|
| Chapter 18: System.IO.File class |
|
|
| .......................................................................................................................... |
|
|
| 72 |
|
|
| 47 |
|
|
| 47 |
|
|
| 48 |
|
|
| 48 |
|
|
| 51 |
|
|
| 51 |
|
|
| 54 |
|
|
| 54 |
|
|
| 54 |
|
|
| 58 |
|
|
| 59 |
|
|
| 65 |
|
|
| 65 |
|
|
| 65 |
|
|
| 66 |
|
|
| 67 |
|
|
| 67 |
|
|
| 67 |
|
|
| 67 |
|
|
| 68 |
|
|
| 69 |
|
|
| 69 |
|
|
| Section 18.1: Delete a file |
| Section 18.2: Strip unwanted lines from a text file |
| Section 18.3: Convert text file encoding |
| Section 18.4: Enumerate files older than a specified amount |
| Section 18.5: Move a File from one location to another |
|
|
| ............................................................................................................................................. |
|
|
| ................................................................................................... |
|
|
| .................................................................................................................... |
|
|
| 72 |
|
|
| 73 |
|
|
| 73 |
|
|
| ................................................................................. |
|
|
| 74 |
|
|
| .......................................................................................... |
|
|
| 74 |
|
|
| Chapter 19: Reading and writing Zip files |
|
|
| ...................................................................................................... |
|
|
| 76 |
|
|
| Section 19.1: Listing ZIP contents |
| Section 19.2: Extracting files from ZIP files |
| Section 19.3: Updating a ZIP file |
|
|
| ................................................................................................................................ |
|
|
| 76 |
|
|
| ............................................................................................................... |
|
|
| 76 |
|
|
| ................................................................................................................................. |
|
|
| 76 |
|
|
| Chapter 20: Managed Extensibility Framework |
|
|
| .......................................................................................... |
|
|
| 78 |
|
|
| Section 20.1: Connecting (Basic) |
| Section 20.2: Exporting a Type (Basic) |
| Section 20.3: Importing (Basic) |
|
|
| ................................................................................................................................ |
|
|
| 78 |
|
|
| ..................................................................................................................... |
|
|
| 78 |
|
|
| .................................................................................................................................. |
|
|
| 79 |
|
|
| Chapter 21: SpeechRecognitionEngine class to recognize speech |
|
|
| .................................................... |
|
|
| 80 |
|
|
| Section 21.1: Asynchronously recognizing speech based on a restricted set of phrases |
| Section 21.2: Asynchronously recognizing speech for free text dictation |
|
|
| ............................................................. |
|
|
| 80 |
|
|
| .................................... |
|
|
| 80 |
|
|
| Chapter 22: System.Runtime.Caching.MemoryCache (ObjectCache) |
|
|
| .............................................. |
|
|
| 81 |
|
|
| Section 22.1: Adding Item to Cache (Set) |
| Section 22.2: System.Runtime.Caching.MemoryCache (ObjectCache) |
|
|
| .................................................................................................................. |
|
|
| 81 |
|
|
| ................................................................. |
|
|
| 81 |
|
|
| Chapter 23: System.Reflection.Emit namespace |
|
|
| ....................................................................................... |
|
|
| 83 |
|
|
| Section 23.1: Creating an assembly dynamically |
|
|
| ..................................................................................................... |
|
|
| 83 |
|
|
| Chapter 24: .NET Core |
|
|
| ............................................................................................................................................. |
|
|
| 86 |
|
|
| Section 24.1: Basic Console App |
|
|
| ................................................................................................................................. |
|
|
| 86 |
|
|
| Chapter 25: ADO.NET |
|
|
| ................................................................................................................................................ |
|
|
| 87 |
|
|
| Section 25.1: Best Practices - Executing Sql Statements |
| Section 25.2: Executing SQL statements as a command |
| Section 25.3: Using common interfaces to abstract away vendor specific classes |
|
|
| ......................................................................................... |
|
|
| ....................................................................................... |
|
|
| ............................................ |
|
|
| 89 |
|
|
| Chapter 26: Dependency Injection |
|
|
| ..................................................................................................................... |
|
|
| 90 |
|
|
| Section 26.1: How Dependency Injection Makes Unit Testing Easier |
| Section 26.2: Dependency Injection - Simple example |
| Section 26.3: Why We Use Dependency Injection Containers (IoC Containers) |
|
|
| ..................................................................... |
|
|
| ........................................................................................... |
|
|
| .................................................. |
|
|
| 91 |
|
|
| Chapter 27: Platform Invoke |
| Section 27.1: Marshaling structs |
| Section 27.2: Marshaling unions |
| Section 27.3: Calling a Win32 dll function |
| Section 27.4: Using Windows API |
| Section 27.5: Marshalling arrays |
|
|
| ................................................................................................................................ |
|
|
| ................................................................................................................................. |
|
|
| ................................................................................................................................ |
|
|
| ................................................................................................................. |
|
|
| 96 |
|
|
| ............................................................................................................................... |
|
|
| ................................................................................................................................ |
|
|
| Chapter 28: NuGet packaging system |
|
|
| ............................................................................................................. |
|
|
| 98 |
|
|
| Section 28.1: Uninstalling a package from one project in a solution |
| Section 28.2: Installing a specific version of a package |
| Section 28.3: Adding a package source feed (MyGet, Klondike, ect) |
| Section 28.4: Installing the NuGet Package Manager |
| Section 28.5: Managing Packages through the UI |
| Section 28.6: Managing Packages through the console |
| Section 28.7: Updating a package |
| Section 28.8: Uninstalling a package |
| Section 28.9: Uninstall a specific version of package |
|
|
| ..................................................................... |
|
|
| ......................................................................................... |
|
|
| .................................................................... |
|
|
| 98 |
|
|
| ............................................................................................. |
|
|
| .................................................................................................. |
|
|
| ......................................................................................... |
|
|
| ............................................................................................................................ |
|
|
| ...................................................................................................................... |
|
|
| ........................................................................................... |
|
|
| 87 |
|
|
| 88 |
|
|
| 90 |
|
|
| 90 |
|
|
| 94 |
|
|
| 94 |
|
|
| 95 |
|
|
| 97 |
|
|
| 97 |
|
|
| 98 |
|
|
| 98 |
|
|
| 98 |
|
|
| 99 |
|
|
| 99 |
|
|
| 99 |
|
|
| 100 |
|
|
| 100 |
|
|
| Chapter 29: Globalization in ASP.NET MVC using Smart internationalization for ASP.NET |
| ............................................................................................................................................................................................ |
|
|
| 101 |
|
|
| Section 29.1: Basic configuration and setup |
|
|
| ........................................................................................................... |
|
|
| 101 |
|
|
| Chapter 30: System.Net.Mail |
| Section 30.1: MailMessage |
| Section 30.2: Mail with Attachment |
|
|
| .............................................................................................................................. |
|
|
| ........................................................................................................................................ |
|
|
| ......................................................................................................................... |
|
|
| 104 |
|
|
| Chapter 31: Using Progress<T> and IProgress<T> |
|
|
| ................................................................................... |
|
|
| 105 |
|
|
| Section 31.1: Simple Progress reporting |
| Section 31.2: Using IProgress<T> |
| Chapter 32: JSON Serialization |
|
|
| .................................................................................................................. |
|
|
| 105 |
|
|
| ............................................................................................................................. |
|
|
| ......................................................................................................................... |
|
|
| Section 32.1: Deserialization using System.Web.Script.Serialization.JavaScriptSerializer |
| Section 32.2: Serialization using Json.NET |
| Section 32.3: Serialization-Deserialization using Newtonsoft.Json |
| Section 32.4: Deserialization using Json.NET |
| Section 32.5: Dynamic binding |
| Section 32.6: Serialization using Json.NET with JsonSerializerSettings |
|
|
| ......................................................................................................... |
|
|
| ...................................................................... |
|
|
| ................................................................................................................................ |
|
|
| ............................................................................................................. |
|
|
| .............................................................. |
|
|
| ................................. |
|
|
| 107 |
|
|
| Chapter 33: JSON in .NET with Newtonsoft.Json |
| Section 33.1: Deserialize an object from JSON text |
| Section 33.2: Serialize object into JSON |
|
|
| ............................................................................................... |
|
|
| ................................................................................................................. |
|
|
| ..................................................................................... |
|
|
| 110 |
|
|
| Chapter 34: XmlSerializer |
|
|
| .................................................................................................................................... |
|
|
| 111 |
|
|
| .................................................................................................................................... |
|
|
| Section 34.1: Formatting: Custom DateTime format |
| Section 34.2: Serialize object |
| Section 34.3: Deserialize object |
| Section 34.4: Behaviour: Map array name to property (XmlArray) |
| Section 34.5: Behaviour: Map Element name to Property |
| Section 34.6: Eciently building multiple serializers with derived types specified dynamically |
|
|
| .................................................................... |
|
|
| .................................................................................... |
|
|
| ............................................................................................................................... |
|
|
| ............................................................................................. |
|
|
| ...................... |
|
|
| 112 |
|
|
| Chapter 35: VB Forms |
|
|
| ............................................................................................................................................ |
|
|
| 115 |
|
|
| Section 35.1: Hello World in VB.NET Forms |
| Section 35.2: For Beginners |
| Section 35.3: Forms Timer |
| Chapter 36: JIT compiler |
|
|
| ...................................................................................................................................... |
|
|
| ........................................................................................................................................ |
|
|
| ....................................................................................................................................... |
|
|
| ............................................................................................................. |
|
|
| 115 |
|
|
| Section 36.1: IL compilation sample |
|
|
| ......................................................................................................................... |
|
|
| 118 |
|
|
| Chapter 37: CLR |
|
|
| ......................................................................................................................................................... |
|
|
| 121 |
|
|
| Section 37.1: An introduction to Common Language Runtime |
|
|
| ............................................................................. |
|
|
| 121 |
|
|
| Chapter 38: TPL Dataflow |
|
|
| .................................................................................................................................... |
|
|
| 122 |
|
|
| Section 38.1: Asynchronous Producer Consumer With A Bounded BuerBlock |
| Section 38.2: Posting to an ActionBlock and waiting for completion |
| Section 38.3: Linking blocks to create a pipeline |
| Section 38.4: Synchronous Producer/Consumer with BuerBlock<T> |
|
|
| ................................................................................................... |
|
|
| ............................................................... |
|
|
| ................................................ |
|
|
| 122 |
|
|
| .................................................................. |
|
|
| Chapter 39: Threading |
|
|
| ........................................................................................................................................... |
|
|
| 125 |
|
|
| Section 39.1: Accessing form controls from other threads |
| Chapter 40: Process and Thread anity setting |
|
|
| ................................................................................... |
|
|
| 125 |
|
|
| .................................................................................... |
|
|
| Section 40.1: Get process anity mask |
| Section 40.2: Set process anity mask |
|
|
| .................................................................................................................. |
|
|
| .................................................................................................................. |
|
|
| 127 |
|
|
| Chapter 41: Parallel processing using .Net framework |
|
|
| ........................................................................ |
|
|
| 129 |
|
|
| Section 41.1: Parallel Extensions |
|
|
| ............................................................................................................................... |
|
|
| 129 |
|
|
| Chapter 42: Task Parallel Library (TPL) |
|
|
| ....................................................................................................... |
|
|
| 130 |
|
|
| Section 42.1: Basic producer-consumer loop (BlockingCollection) |
| Section 42.2: Parallel.Invoke |
| Section 42.3: Task: Returning a value |
|
|
| ..................................................................................................................................... |
|
|
| ..................................................................................................................... |
|
|
| ...................................................................... |
|
|
| 130 |
|
|
| 103 |
|
|
| 103 |
|
|
| 105 |
|
|
| 107 |
|
|
| 107 |
|
|
| 108 |
|
|
| 108 |
|
|
| 108 |
|
|
| 109 |
|
|
| 110 |
|
|
| 110 |
|
|
| 111 |
|
|
| 111 |
|
|
| 111 |
|
|
| 111 |
|
|
| 112 |
|
|
| 115 |
|
|
| 115 |
|
|
| 118 |
|
|
| 122 |
|
|
| 122 |
|
|
| 123 |
|
|
| 127 |
|
|
| 127 |
|
|
| 130 |
|
|
| 131 |
|
|
| .................................................................................................................................. |
|
|
| .......................................................................................................................................... |
|
|
| ....................................................................................................................................... |
|
|
| .................................................................................................... |
|
|
| .................................................................................... |
|
|
| ................................................................................................................ |
|
|
| .............................................................................................. |
|
|
| .................................................................................................................................... |
|
|
| Section 42.4: Parallel.ForEach |
| Section 42.5: Parallel.For |
| Section 42.6: Task: basic instantiation and Wait |
| Section 42.7: Task.WhenAll |
| Section 42.8: Flowing execution context with AsyncLocal |
| Section 42.9: Parallel.ForEach in VB.NET |
| Section 42.10: Task: WaitAll and variable capturing |
| Section 42.11: Task: WaitAny |
| Section 42.12: Task: handling exceptions (using Wait) |
| Section 42.13: Task: handling exceptions (without using Wait) |
| Section 42.14: Task: cancelling using CancellationToken |
| Section 42.15: Task.WhenAny |
|
|
| .......................................................................................... |
|
|
| ............................................................................ |
|
|
| 134 |
|
|
| ..................................................................................... |
|
|
| ................................................................................................................................... |
|
|
| Chapter 43: Task Parallel Library (TPL) API Overviews |
|
|
| ....................................................................... |
|
|
| 137 |
|
|
| Section 43.1: Perform work in response to a button click and update the UI |
|
|
| ..................................................... |
|
|
| 137 |
|
|
| Chapter 44: Synchronization Contexts |
|
|
| ......................................................................................................... |
|
|
| 138 |
|
|
| Section 44.1: Execute code on the UI thread after performing background work |
|
|
| ............................................. |
|
|
| 138 |
|
|
| Chapter 45: Memory management |
|
|
| ................................................................................................................ |
|
|
| 139 |
|
|
| Section 45.1: Use SafeHandle when wrapping unmanaged resources |
| Section 45.2: Unmanaged Resources |
| Chapter 46: Garbage Collection |
|
|
| ..................................................................................................................... |
|
|
| ....................................................................................................................... |
|
|
| ............................................................... |
|
|
| 139 |
|
|
| Section 46.1: A basic example of (garbage) collection |
| Section 46.2: Live objects and dead objects - the basics |
| Section 46.3: Multiple dead objects |
| Section 46.4: Weak References |
| Section 46.5: Dispose() vs. finalizers |
| Section 46.6: Proper disposal and finalization of objects |
|
|
| ......................................................................................................................... |
|
|
| ............................................................................................................................... |
|
|
| ....................................................................................................................... |
|
|
| ..................................................................................... |
|
|
| 144 |
|
|
| ......................................................................................... |
|
|
| ..................................................................................... |
|
|
| 141 |
|
|
| Chapter 47: Exceptions |
|
|
| ......................................................................................................................................... |
|
|
| 146 |
|
|
| ................................................................................... |
|
|
| ........................................................................................................................... |
|
|
| .................................................................................................................................. |
|
|
| Section 47.1: Catching and rethrowing caught exceptions |
| Section 47.2: Using a finally block |
| Section 47.3: Exception Filters |
| Section 47.4: Rethrowing an exception within a catch block |
| Section 47.5: Throwing an exception from a dierent method while preserving its information |
| Section 47.6: Catching an exception |
| Chapter 48: System.Diagnostics |
| Section 48.1: Run shell commands |
| Section 48.2: Send Command to CMD and Receive Output |
| Section 48.3: Stopwatch |
|
|
| ........................................................................................................................................... |
|
|
| .......................................................................................................................... |
|
|
| ....................................................................................................................... |
|
|
| ...................................................................................................................... |
|
|
| ................................................................................. |
|
|
| ................................................................................ |
|
|
| .................... |
|
|
| 148 |
|
|
| Chapter 49: Encryption / Cryptography |
|
|
| ..................................................................................................... |
|
|
| 153 |
|
|
| Section 49.1: Encryption and Decryption using Cryptography (AES) |
| Section 49.2: RijndaelManaged |
| Section 49.3: Encrypt and decrypt data using AES (in C#) |
| Section 49.4: Create a Key from a Password / Random SALT (in C#) |
|
|
| ............................................................................................................................... |
|
|
| .................................................................. |
|
|
| .................................................................................. |
|
|
| ............................................................... |
|
|
| 158 |
|
|
| Chapter 50: Work with SHA1 in C# |
|
|
| ................................................................................................................... |
|
|
| 161 |
|
|
| Section 50.1: #Generate SHA1 checksum of a file |
| Section 50.2: #Generate hash of a text |
|
|
| .................................................................................................. |
|
|
| 161 |
|
|
| .................................................................................................................. |
|
|
| 161 |
|
|
| Chapter 51: Unit testing |
|
|
| ......................................................................................................................................... |
|
|
| 162 |
|
|
| Section 51.1: Adding MSTest unit testing project to an existing solution |
| Section 51.2: Creating a sample test method |
|
|
| ......................................................................................................... |
|
|
| 162 |
|
|
| ............................................................. |
|
|
| 162 |
|
|
| Chapter 52: Write to and read from StdErr stream |
|
|
| ............................................................................... |
|
|
| 163 |
|
|
| 131 |
|
|
| 131 |
|
|
| 132 |
|
|
| 132 |
|
|
| 132 |
|
|
| 133 |
|
|
| 133 |
|
|
| 134 |
|
|
| 134 |
|
|
| 135 |
|
|
| 136 |
|
|
| 139 |
|
|
| 141 |
|
|
| 141 |
|
|
| 142 |
|
|
| 142 |
|
|
| 143 |
|
|
| 146 |
|
|
| 147 |
|
|
| 147 |
|
|
| 148 |
|
|
| 149 |
|
|
| 150 |
|
|
| 150 |
|
|
| 150 |
|
|
| 152 |
|
|
| 153 |
|
|
| 154 |
|
|
| 155 |
|
|
| Section 52.1: Write to standard error output using Console |
| Section 52.2: Read from standard error of child process |
| Chapter 53: Upload file and POST data to webserver |
|
|
| ................................................................................. |
|
|
| .................................................................................... |
|
|
| 163 |
|
|
| 163 |
|
|
| .......................................................................... |
|
|
| 164 |
|
|
| Section 53.1: Upload file with WebRequest |
|
|
| ............................................................................................................. |
|
|
| 164 |
|
|
| Chapter 54: Networking |
|
|
| ....................................................................................................................................... |
|
|
| 166 |
|
|
| Section 54.1: Basic TCP chat (TcpListener, TcpClient, NetworkStream) |
| Section 54.2: Basic SNTP client (UdpClient) |
|
|
| ........................................................................................................... |
|
|
| 167 |
|
|
| .............................................................. |
|
|
| 166 |
|
|
| Chapter 55: HTTP servers |
|
|
| .................................................................................................................................... |
|
|
| 169 |
|
|
| Section 55.1: Basic read-only HTTP file server (ASP.NET Core) |
| Section 55.2: Basic read-only HTTP file server (HttpListener) |
|
|
| ........................................................................... |
|
|
| 169 |
|
|
| ............................................................................. |
|
|
| 170 |
|
|
| Chapter 56: HTTP clients |
|
|
| ...................................................................................................................................... |
|
|
| 173 |
|
|
| Section 56.1: Reading GET response as string using System.Net.HttpClient |
| Section 56.2: Basic HTTP downloader using System.Net.Http.HttpClient |
| Section 56.3: Reading GET response as string using System.Net.HttpWebRequest |
| Section 56.4: Reading GET response as string using System.Net.WebClient |
| Section 56.5: Sending a POST request with a string payload using System.Net.HttpWebRequest |
| Section 56.6: Sending a POST request with a string payload using System.Net.WebClient |
| Section 56.7: Sending a POST request with a string payload using System.Net.HttpClient |
|
|
| ....................................................... |
|
|
| ........................................................... |
|
|
| ......................................... |
|
|
| ..................................................... |
|
|
| ............................. |
|
|
| .............................. |
|
|
| ................. |
|
|
| 174 |
|
|
| Chapter 57: Serial Ports |
|
|
| ........................................................................................................................................ |
|
|
| 176 |
|
|
| Section 57.1: Basic operation |
| Section 57.2: List available port names |
| Section 57.3: Asynchronous read |
| Section 57.4: Synchronous text echo service |
| Section 57.5: Asynchronous message receiver |
|
|
| .................................................................................................................................... |
|
|
| .................................................................................................................. |
|
|
| ............................................................................................................................ |
|
|
| ......................................................................................................... |
|
|
| ...................................................................................................... |
|
|
| 177 |
|
|
| Appendix A: Acronym Glossary |
| Section A.1: .Net Related Acronyms |
|
|
| ......................................................................................................................... |
|
|
| 180 |
|
|
| ........................................................................................................................ |
|
|
| 180 |
|
|
| Credits |
|
|
| ............................................................................................................................................................................ |
|
|
| 181 |
|
|
| You may also like |
|
|
| ...................................................................................................................................................... |
|
|
| 184 |
|
|
| 173 |
|
|
| 173 |
|
|
| 174 |
|
|
| 174 |
|
|
| 175 |
|
|
| 175 |
|
|
| 176 |
|
|
| 176 |
|
|
| 176 |
|
|
| 176 |
|
|
| About |
|
|
| Please feel free to share this PDF with anyone for free, |
|
|
| latest version of this book can be downloaded from: |
|
|
| https://goalkicker.com/DotNETFrameworkBook |
|
|
| This .NET Framework Notes for Professionals book is compiled from Stack Overflow |
|
|
| Documentation, the content is written by the beautiful people at Stack Overflow. |
|
|
| Text content is released under Creative Commons BY-SA, see credits at the end |
|
|
| of this book whom contributed to the various chapters. Images may be copyright |
|
|
| of their respective owners unless otherwise specified |
|
|
| This is an unofficial free book created for educational purposes and is not |
|
|
| affiliated with official .NET Framework group(s) or company(s) nor Stack |
|
|
| Overflow. All trademarks and registered trademarks are the property of their |
|
|
| respective company owners |
|
|
| The information presented in this book is not guaranteed to be correct nor |
|
|
| accurate, use at your own risk |
|
|
| Please send feedback and corrections to web@petercv.com |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 1 |
|
|
| Chapter 1: Getting started with .NET |
| Framework |
|
|
| .NET |
| Version Release Date |
| 1.0 |
|
|
| 2002-02-13 |
|
|
| 1.1 |
|
|
| 2.0 |
|
|
| 3.0 |
|
|
| 3.5 |
|
|
| 2003-04-24 |
|
|
| 2005-11-07 |
|
|
| 2006-11-06 |
|
|
| 2007-11-19 |
|
|
| 3.5 SP1 2008-08-11 |
|
|
| 4.0 |
|
|
| 4.5 |
|
|
| 4.5.1 |
|
|
| 4.5.2 |
|
|
| 4.6 |
|
|
| 4.6.1 |
|
|
| 4.6.2 |
|
|
| 4.7 |
|
|
| 2010-04-12 |
|
|
| 2012-08-15 |
|
|
| 2013-10-17 |
|
|
| 2014-05-05 |
|
|
| 2015-07-20 |
|
|
| 2015-11-17 |
|
|
| 2016-08-02 |
|
|
| 2017-04-05 |
|
|
| 4.7.1 |
|
|
| 2017-10-17 |
|
|
| Compact Framework |
| Version Release Date |
| 1.0 |
|
|
| 2000-01-01 |
|
|
| 2.0 |
|
|
| 3.5 |
|
|
| 3.7 |
|
|
| 3.9 |
|
|
| 2005-10-01 |
|
|
| 2007-11-19 |
|
|
| 2009-01-01 |
|
|
| 2013-06-01 |
|
|
| Micro Framework |
| Version Release Date |
| 4.2 |
|
|
| 2011-10-04 |
|
|
| 4.3 |
|
|
| 4.4 |
|
|
| 2012-12-04 |
|
|
| 2015-10-20 |
|
|
| Section 1.1: Hello World in C# |
|
|
| using System; |
|
|
| class Program |
| { |
| // The Main() function is the first function to be executed in a program |
| static void Main() |
| { |
| // Write the string "Hello World to the standard out |
| Console.WriteLine("Hello World"); |
| } |
| } |
|
|
| Console.WriteLine has several overloads. In this case, the string "Hello World" is the parameter, and it will output |
|
|
| the "Hello World" to the standard out stream during execution. Other overloads may call the .ToString of the |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 2 |
|
|
| argument before writing to the stream. See the .NET Framework Documentation for more information. |
|
|
| Live Demo in Action at .NET Fiddle |
|
|
| Introduction to C# |
|
|
| Section 1.2: Hello World in F# |
|
|
| open System |
|
|
| [<EntryPoint>] |
| let main argv = |
| printfn "Hello World" |
| 0 |
|
|
| Live Demo in Action at .NET Fiddle |
|
|
| Introduction to F# |
|
|
| Section 1.3: Hello World in Visual Basic .NET |
|
|
| Imports System |
|
|
| Module Program |
| Public Sub Main() |
| Console.WriteLine("Hello World") |
| End Sub |
| End Module |
|
|
| Live Demo in Action at .NET Fiddle |
|
|
| Introduction to Visual Basic .NET |
|
|
| Section 1.4: Hello World in C++/CLI |
|
|
| using namespace System; |
|
|
| int main(array<String^>^ args) |
| { |
| Console::WriteLine("Hello World"); |
| } |
|
|
| Section 1.5: Hello World in IL |
|
|
| .class public auto ansi beforefieldinit Program |
| extends [mscorlib]System.Object |
| { |
| .method public hidebysig static void Main() cil managed |
| { |
| .maxstack 8 |
| IL_0000: nop |
| IL_0001: ldstr "Hello World" |
| IL_0006: call void [mscorlib]System.Console::WriteLine(string) |
| IL_000b: nop |
| IL_000c: ret |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 3 |
|
|
| .method public hidebysig specialname rtspecialname |
| instance void .ctor() cil managed |
| { |
| .maxstack 8 |
| IL_0000: ldarg.0 |
| IL_0001: call instance void [mscorlib]System.Object::.ctor() |
| IL_0006: ret |
| } |
|
|
| } |
|
|
| Section 1.6: Hello World in PowerShell |
|
|
| Write-Host "Hello World" |
|
|
| Introduction to PowerShell |
|
|
| Section 1.7: Hello World in Nemerle |
|
|
| System.Console.WriteLine("Hello World"); |
|
|
| Section 1.8: Hello World in Python (IronPython) |
|
|
| print "Hello World" |
|
|
| import clr |
| from System import Console |
| Console.WriteLine("Hello World") |
|
|
| Section 1.9: Hello World in Oxygene |
|
|
| namespace HelloWorld; |
|
|
| interface |
|
|
| type |
| App = class |
| public |
| class method Main(args: array of String); |
| end; |
|
|
| implementation |
|
|
| class method App.Main(args: array of String); |
| begin |
| Console.WriteLine('Hello World'); |
| end; |
|
|
| end. |
|
|
| Section 1.10: Hello World in Boo |
|
|
| print "Hello World" |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 4 |
|
|
| Chapter 2: Strings |
|
|
| Section 2.1: Count characters |
|
|
| If you need to count characters then, for the reasons explained in Remarks section, you can't simply use Length |
|
|
| property because it's the length of the array of System.Char which are not characters but code-units (not Unicode |
|
|
| code-points nor graphemes). Correct code is then: |
|
|
| int length = text.EnumerateCharacters().Count(); |
|
|
| A small optimization may rewrite EnumerateCharacters() extension method specifically for this purpose: |
|
|
| public static class StringExtensions |
| { |
| public static int CountCharacters(this string text) |
| { |
| if (String.IsNullOrEmpty(text)) |
| return 0; |
|
|
| int count = 0; |
| var enumerator = StringInfo.GetTextElementEnumerator(text); |
| while (enumerator.MoveNext()) |
| ++count; |
|
|
| return count; |
| } |
| } |
|
|
| Section 2.2: Count distinct characters |
|
|
| If you need to count distinct characters then, for the reasons explained in Remarks section, you can't simply use |
|
|
| Length property because it's the length of the array of System.Char which are not characters but code-units (not |
|
|
| Unicode code-points nor graphemes). If, for example, you simply write text.Distinct().Count() you will get |
|
|
| incorrect results, correct code: |
|
|
| int distinctCharactersCount = text.EnumerateCharacters().Count(); |
|
|
| One step further is to count occurrences of each character, if performance aren't an issue you may simply do it |
| like this (in this example regardless of case): |
|
|
| var frequencies = text.EnumerateCharacters() |
| .GroupBy(x => x, StringComparer.CurrentCultureIgnoreCase) |
| .Select(x => new { Character = x.Key, Count = x.Count() }; |
|
|
| Section 2.3: Convert string to/from another encoding |
|
|
| .NET strings contain System.Char (UTF-16 code-units). If you want to save (or manage) text with another encoding |
|
|
| you have to work with an array of System.Byte. |
|
|
| Conversions are performed by classes derived from System.Text.Encoder and System.Text.Decoder which, |
| together, can convert to/from another encoding (from a byte X encoded array byte[] to an UTF-16 encoded |
|
|
| System.String and vice-versa). |
|
|
| Because the encoder/decoder usually works very close to each other they're grouped together in a class derived |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 5 |
|
|
| from System.Text.Encoding, derived classes offer conversions to/from popular encodings (UTF-8, UTF-16 and so |
|
|
| on). |
|
|
| Examples: |
|
|
| Convert a string to UTF-8 |
|
|
| byte[] data = Encoding.UTF8.GetBytes("This is my text"); |
|
|
| Convert UTF-8 data to a string |
|
|
| var text = Encoding.UTF8.GetString(data); |
|
|
| Change encoding of an existing text file |
|
|
| This code will read content of an UTF-8 encoded text file and save it back encoded as UTF-16. Note that this code is |
|
|
| not optimal if file is big because it will read all its content into memory: |
|
|
| var content = File.ReadAllText(path, Encoding.UTF8); |
| File.WriteAllText(content, Encoding.UTF16); |
|
|
| Section 2.4: Comparing strings |
|
|
| Despite String is a reference type == operator compares string values rather than references. |
|
|
| As you may know string is just an array of characters. But if you think that strings equality check and comparison |
|
|
| is made character by character, you are mistaken. This operation is culture specific (see Remarks below): some |
|
|
| character sequences can be treated as equal depending on the culture. |
|
|
| Think twice before short circuiting equality check by comparing Length properties of two strings! |
|
|
| Use overloads of String.Equals method which accept additional StringComparison enumeration value, if you |
|
|
| need to change default behavior. |
|
|
| Section 2.5: Count occurrences of a character |
|
|
| Because of the reasons explained in Remarks section you can't simply do this (unless you want to count occurrences |
|
|
| of a specific code-unit): |
|
|
| int count = text.Count(x => x == ch); |
|
|
| You need a more complex function: |
|
|
| public static int CountOccurrencesOf(this string text, string character) |
| { |
| return text.EnumerateCharacters() |
| .Count(x => String.Equals(x, character, StringComparer.CurrentCulture)); |
| } |
|
|
| Note that string comparison (in contrast to character comparison which is culture invariant) must always be |
|
|
| performed according to rules to a specific culture. |
|
|
| Section 2.6: Split string into fixed length blocks |
|
|
| We cannot break a string into arbitrary points (because a System.Char may not be valid alone because it's a |
| combining character or part of a surrogate) then code must take that into account (note that with length I mean the |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 6 |
|
|
| number of graphemes not the number of code-units): |
|
|
| public static IEnumerable<string> Split(this string value, int desiredLength) |
| { |
| var characters = StringInfo.GetTextElementEnumerator(value); |
| while (characters.MoveNext()) |
| yield return String.Concat(Take(characters, desiredLength)); |
| } |
|
|
| private static IEnumerable<string> Take(TextElementEnumerator enumerator, int count) |
| { |
| for (int i = 0; i < count; ++i) |
| { |
| yield return (string)enumerator.Current; |
|
|
| if (!enumerator.MoveNext()) |
| yield break; |
| } |
| } |
|
|
| Section 2.7: Object.ToString() virtual method |
|
|
| Everything in .NET is an object, hence every type has ToString() method defined in Object class which can be |
|
|
| overridden. Default implementation of this method just returns the name of the type: |
|
|
| public class Foo |
| { |
| } |
|
|
| var foo = new Foo(); |
| Console.WriteLine(foo); // outputs Foo |
|
|
| ToString() is implicitly called when concatinating value with a string: |
|
|
| public class Foo |
| { |
| public override string ToString() |
| { |
| return "I am Foo"; |
| } |
| } |
|
|
| var foo = new Foo(); |
| Console.WriteLine("I am bar and "+foo);// outputs I am bar and I am Foo |
|
|
| The result of this method is also extensively used by debugging tools. If, for some reason, you do not want to |
|
|
| override this method, but want to customize how debugger shows the value of your type, use DebuggerDisplay |
|
|
| Attribute (MSDN): |
|
|
| // [DebuggerDisplay("Person = FN {FirstName}, LN {LastName}")] |
| [DebuggerDisplay("Person = FN {"+nameof(Person.FirstName)+"}, LN {"+nameof(Person.LastName)+"}")] |
| public class Person |
| { |
| public string FirstName { get; set; } |
| public string LastName { get; set;} |
| // ... |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 7 |
|
|
| Section 2.8: Immutability of strings |
|
|
| Strings are immutable. You just cannot change existing string. Any operation on the string crates a new instance of |
|
|
| the string having new value. It means that if you need to replace a single character in a very long string, memory will |
|
|
| be allocated for a new value. |
|
|
| string veryLongString = ... |
| // memory is allocated |
| string newString = veryLongString.Remove(0,1); // removes first character of the string. |
|
|
| If you need to perform many operations with string value, use StringBuilder class which is designed for efficient |
|
|
| strings manipulation: |
|
|
| var sb = new StringBuilder(someInitialString); |
| foreach(var str in manyManyStrings) |
| { |
| sb.Append(str); |
| } |
| var finalString = sb.ToString(); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 8 |
|
|
| Chapter 3: DateTime parsing |
|
|
| Section 3.1: ParseExact |
|
|
| var dateString = "2015-11-24"; |
|
|
| var date = DateTime.ParseExact(dateString, "yyyy-MM-dd", null); |
| Console.WriteLine(date); |
|
|
| 11/24/2015 12:00:00 AM |
|
|
| Note that passing CultureInfo.CurrentCulture as the third parameter is identical to passing null. Or, you can |
|
|
| pass a specific culture. |
|
|
| Format Strings |
|
|
| Input string can be in any format that matches the format string |
|
|
| var date = DateTime.ParseExact("24|201511", "dd|yyyyMM", null); |
| Console.WriteLine(date); |
|
|
| 11/24/2015 12:00:00 AM |
|
|
| Any characters that are not format specifiers are treated as literals |
|
|
| var date = DateTime.ParseExact("2015|11|24", "yyyy|MM|dd", null); |
| Console.WriteLine(date); |
|
|
| 11/24/2015 12:00:00 AM |
|
|
| Case matters for format specifiers |
|
|
| var date = DateTime.ParseExact("2015-01-24 11:11:30", "yyyy-mm-dd hh:MM:ss", null); |
| Console.WriteLine(date); |
|
|
| 11/24/2015 11:01:30 AM |
|
|
| Note that the month and minute values were parsed into the wrong destinations. |
|
|
| Single-character format strings must be one of the standard formats |
|
|
| var date = DateTime.ParseExact("11/24/2015", "d", new CultureInfo("en-US")); |
| var date = DateTime.ParseExact("2015-11-24T10:15:45", "s", null); |
| var date = DateTime.ParseExact("2015-11-24 10:15:45Z", "u", null); |
|
|
| Exceptions |
|
|
| ArgumentNullException |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 9 |
|
|
| var date = DateTime.ParseExact(null, "yyyy-MM-dd", null); |
| var date = DateTime.ParseExact("2015-11-24", null, null); |
|
|
| FormatException |
|
|
| var date = DateTime.ParseExact("", "yyyy-MM-dd", null); |
| var date = DateTime.ParseExact("2015-11-24", "", null); |
| var date = DateTime.ParseExact("2015-0C-24", "yyyy-MM-dd", null); |
| var date = DateTime.ParseExact("2015-11-24", "yyyy-QQ-dd", null); |
|
|
| // Single-character format strings must be one of the standard formats |
| var date = DateTime.ParseExact("2015-11-24", "q", null); |
|
|
| // Format strings must match the input exactly* (see next section) |
| var date = DateTime.ParseExact("2015-11-24", "d", null); // Expects 11/24/2015 or 24/11/2015 for |
| most cultures |
|
|
| Handling multiple possible formats |
|
|
| var date = DateTime.ParseExact("2015-11-24T10:15:45", |
| new [] { "s", "t", "u", "yyyy-MM-dd" }, // Will succeed as long as input matches one of these |
| CultureInfo.CurrentCulture, DateTimeStyles.None); |
|
|
| Handling culture differences |
|
|
| var dateString = "10/11/2015"; |
| var date = DateTime.ParseExact(dateString, "d", new CultureInfo("en-US")); |
| Console.WriteLine("Day: {0}; Month: {1}", date.Day, date.Month); |
|
|
| Day: 11; Month: 10 |
|
|
| date = DateTime.ParseExact(dateString, "d", new CultureInfo("en-GB")); |
| Console.WriteLine("Day: {0}; Month: {1}", date.Day, date.Month); |
|
|
| Day: 10; Month: 11 |
|
|
| Section 3.2: TryParse |
|
|
| This method accepts a string as input, attempts to parse it into a DateTime, and returns a Boolean result indicating |
|
|
| success or failure. If the call succeeds, the variable passed as the out parameter is populated with the parsed result. |
|
|
| If the parse fails, the variable passed as the out parameter is set to the default value, DateTime.MinValue. |
|
|
| TryParse(string, out DateTime) |
|
|
| DateTime parsedValue; |
|
|
| if (DateTime.TryParse("monkey", out parsedValue)) |
| { |
| Console.WriteLine("Apparently, 'monkey' is a date/time value. Who knew?"); |
| } |
|
|
| This method attempts to parse the input string based on the system regional settings and known formats such as |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 10 |
|
|
| ISO 8601 and other common formats. |
|
|
| DateTime.TryParse("11/24/2015 14:28:42", out parsedValue); // true |
| DateTime.TryParse("2015-11-24 14:28:42", out parsedValue); // true |
| DateTime.TryParse("2015-11-24T14:28:42", out parsedValue); // true |
| DateTime.TryParse("Sat, 24 Nov 2015 14:28:42", out parsedValue); // true |
|
|
| Since this method does not accept culture info, it uses the system locale. This can lead to unexpected results. |
|
|
| // System set to en-US culture |
| bool result = DateTime.TryParse("24/11/2015", out parsedValue); |
| Console.WriteLine(result); |
|
|
| False |
|
|
| // System set to en-GB culture |
| bool result = DateTime.TryParse("11/24/2015", out parsedValue); |
| Console.WriteLine(result); |
|
|
| False |
|
|
| // System set to en-GB culture |
| bool result = DateTime.TryParse("10/11/2015", out parsedValue); |
| Console.WriteLine(result); |
|
|
| True |
|
|
| Note that if you are in the US, you might be surprised that the parsed result is November 10, not October 11. |
|
|
| TryParse(string, IFormatProvider, DateTimeStyles, out DateTime) |
|
|
| if (DateTime.TryParse(" monkey ", new CultureInfo("en-GB"), |
| DateTimeStyles.AllowLeadingWhite | DateTimeStyles.AllowTrailingWhite, out parsedValue) |
| { |
| Console.WriteLine("Apparently, ' monkey ' is a date/time value. Who knew?"); |
| } |
|
|
| Unlike its sibling method, this overload allows a specific culture and style(s) to be specified. Passing null for the |
|
|
| IFormatProvider parameter uses the system culture. |
|
|
| Exceptions |
|
|
| Note that it is possible for this method to throw an exception under certain conditions. These relate to the |
|
|
| parameters introduced for this overload: IFormatProvider and DateTimeStyles. |
|
|
| NotSupportedException: IFormatProvider specifies a neutral culture |
|
|
| ArgumentException: DateTimeStyles is not a valid option, or contains incompatible flags such as |
|
|
| AssumeLocal and AssumeUniversal. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 11 |
|
|
| Section 3.3: TryParseExact |
|
|
| This method behaves as a combination of TryParse and ParseExact: It allows custom format(s) to be specified, and |
|
|
| returns a Boolean result indicating success or failure rather than throwing an exception if the parse fails. |
|
|
| TryParseExact(string, string, IFormatProvider, DateTimeStyles, out DateTime) |
|
|
| This overload attempts to parse the input string against a specific format. The input string must match that format |
|
|
| in order to be parsed. |
|
|
| DateTime.TryParseExact("11242015", "MMddyyyy", null, DateTimeStyles.None, out parsedValue); // true |
|
|
| TryParseExact(string, string[], IFormatProvider, DateTimeStyles, out DateTime) |
|
|
| This overload attempts to parse the input string against an array of formats. The input string must match at least |
|
|
| one format in order to be parsed. |
|
|
| DateTime.TryParseExact("11242015", new [] { "yyyy-MM-dd", "MMddyyyy" }, null, DateTimeStyles.None, |
| out parsedValue); // true |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 12 |
|
|
| Chapter 4: Dictionaries |
|
|
| Section 4.1: Initializing a Dictionary with a Collection Initializer |
|
|
| // Translates to `dict.Add(1, "First")` etc. |
| var dict = new Dictionary<int, string>() |
| { |
| { 1, "First" }, |
| { 2, "Second" }, |
| { 3, "Third" } |
| }; |
|
|
| // Translates to `dict[1] = "First"` etc. |
| // Works in C# 6.0. |
| var dict = new Dictionary<int, string>() |
| { |
| [1] = "First", |
| [2] = "Second", |
| [3] = "Third" |
| }; |
|
|
| Section 4.2: Adding to a Dictionary |
|
|
| Dictionary<int, string> dict = new Dictionary<int, string>(); |
| dict.Add(1, "First"); |
| dict.Add(2, "Second"); |
|
|
| // To safely add items (check to ensure item does not already exist - would throw) |
| if(!dict.ContainsKey(3)) |
| { |
| dict.Add(3, "Third"); |
| } |
|
|
| Alternatively they can be added/set via the an indexer. (An indexer internally looks like a property, having a get and |
|
|
| set, but takes a parameter of any type which is specified between the brackets) : |
|
|
| Dictionary<int, string> dict = new Dictionary<int, string>(); |
| dict[1] = "First"; |
| dict[2] = "Second"; |
| dict[3] = "Third"; |
|
|
| Unlike the Add method which throws an exception, if a key is already contained in the dictionary, the indexer just |
|
|
| replaces the existing value. |
|
|
| For thread-safe dictionary use ConcurrentDictionary<TKey, TValue>: |
|
|
| var dict = new ConcurrentDictionary<int, string>(); |
| dict.AddOrUpdate(1, "First", (oldKey, oldValue) => "First"); |
|
|
| Section 4.3: Getting a value from a dictionary |
|
|
| Given this setup code: |
|
|
| var dict = new Dictionary<int, string>() |
| { |
| { 1, "First" }, |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 13 |
|
|
| { 2, "Second" }, |
| { 3, "Third" } |
| }; |
|
|
| You may want to read the value for the entry with key 1. If key doesn't exist getting a value will throw |
|
|
| KeyNotFoundException, so you may want to first check for that with ContainsKey: |
|
|
| if (dict.ContainsKey(1)) |
| Console.WriteLine(dict[1]); |
|
|
| This has one disadvantage: you will search through your dictionary twice (once to check for existence and one to |
|
|
| read the value). For a large dictionary this can impact performance. Fortunately both operations can be performed |
|
|
| together: |
|
|
| string value; |
| if (dict.TryGetValue(1, out value)) |
| Console.WriteLine(value); |
|
|
| Section 4.4: Make a Dictionary<string, T> with Case- |
| Insensivitve keys |
|
|
| var MyDict = new Dictionary<string,T>(StringComparison.InvariantCultureIgnoreCase) |
|
|
| Section 4.5: IEnumerable to Dictionary (≥ .NET 3.5) |
|
|
| Create a Dictionary<TKey, TValue> from an IEnumerable<T>: |
|
|
| using System; |
| using System.Collections.Generic; |
| using System.Linq; |
|
|
| public class Fruits |
| { |
| public int Id { get; set; } |
| public string Name { get; set; } |
| } |
|
|
| var fruits = new[] |
| { |
| new Fruits { Id = 8 , Name = "Apple" }, |
| new Fruits { Id = 3 , Name = "Banana" }, |
| new Fruits { Id = 7 , Name = "Mango" }, |
| }; |
|
|
| // Dictionary<int, string> key value |
| var dictionary = fruits.ToDictionary(x => x.Id, x => x.Name); |
|
|
| Section 4.6: Enumerating a Dictionary |
|
|
| You can enumerate through a Dictionary in one of 3 ways: |
|
|
| Using KeyValue pairs |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 14 |
|
|
| Dictionary<int, string> dict = new Dictionary<int, string>(); |
| foreach(KeyValuePair<int, string> kvp in dict) |
| { |
| Console.WriteLine("Key : " + kvp.Key.ToString() + ", Value : " + kvp.Value); |
| } |
|
|
| Using Keys |
|
|
| Dictionary<int, string> dict = new Dictionary<int, string>(); |
| foreach(int key in dict.Keys) |
| { |
| Console.WriteLine("Key : " + key.ToString() + ", Value : " + dict[key]); |
| } |
|
|
| Using Values |
|
|
| Dictionary<int, string> dict = new Dictionary<int, string>(); |
| foreach(string s in dict.Values) |
| { |
| Console.WriteLine("Value : " + s); |
| } |
|
|
| Section 4.7: ConcurrentDictionary<TKey, TValue> (from .NET |
| 4.0) |
|
|
| Represents a thread-safe collection of key/value pairs that can be accessed by multiple threads |
|
|
| concurrently. |
|
|
| Creating an instance |
|
|
| Creating an instance works pretty much the same way as with Dictionary<TKey, TValue>, e.g.: |
|
|
| var dict = new ConcurrentDictionary<int, string>(); |
|
|
| Adding or Updating |
|
|
| You might be surprised, that there is no Add method, but instead there is AddOrUpdate with 2 overloads: |
|
|
| (1) AddOrUpdate(TKey key, TValue, Func<TKey, TValue, TValue> addValue) - Adds a key/value pair if the key does |
| not already exist, or updates a key/value pair by using the specified function if the key already exists. |
|
|
| (2) AddOrUpdate(TKey key, Func<TKey, TValue> addValue, Func<TKey, TValue, TValue> updateValueFactory) |
| - Uses the specified functions to add a key/value pair to the if the key does not already exist, or to update a key/value pair |
| if the key already exists. |
|
|
| Adding or updating a value, no matter what was the value if it was already present for given key (1): |
|
|
| string addedValue = dict.AddOrUpdate(1, "First", (updateKey, valueOld) => "First"); |
|
|
| Adding or updating a value, but now altering the value in update, based on the previous value (1): |
|
|
| string addedValue2 = dict.AddOrUpdate(1, "First", (updateKey, valueOld) => $"{valueOld} Updated"); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 15 |
|
|
| Using the overload (2) we can also add new value using a factory: |
|
|
| string addedValue3 = dict.AddOrUpdate(1, (key) => key == 1 ? "First" : "Not First", (updateKey, |
| valueOld) => $"{valueOld} Updated"); |
|
|
| Getting value |
|
|
| Getting a value is the same as with the Dictionary<TKey,TValue>: |
|
|
| string value = null; |
| bool success = dict.TryGetValue(1, out value); |
|
|
| Getting or Adding a value |
|
|
| There are two mehod overloads, that will get or add a value in a thread-safe manner. |
|
|
| Get value with key 2, or add value "Second" if the key is not present: |
|
|
| string theValue = dict.GetOrAdd(2, "Second"); |
|
|
| Using a factory for adding a value, if value is not present: |
|
|
| string theValue2 = dict.GetOrAdd(2, (key) => key == 2 ? "Second" : "Not Second." ); |
|
|
| Section 4.8: Dictionary to List |
|
|
| Creating a list of KeyValuePair: |
|
|
| Dictionary<int, int> dictionary = new Dictionary<int, int>(); |
| List<KeyValuePair<int, int>> list = new List<KeyValuePair<int, int>>(); |
| list.AddRange(dictionary); |
|
|
| Creating a list of keys: |
|
|
| Dictionary<int, int> dictionary = new Dictionary<int, int>(); |
| List<int> list = new List<int>(); |
| list.AddRange(dictionary.Keys); |
|
|
| Creating a list of values: |
|
|
| Dictionary<int, int> dictionary = new Dictionary<int, int>(); |
| List<int> list = new List<int>(); |
| list.AddRange(dictionary.Values); |
|
|
| Section 4.9: Removing from a Dictionary |
|
|
| Given this setup code: |
|
|
| var dict = new Dictionary<int, string>() |
| { |
| { 1, "First" }, |
| { 2, "Second" }, |
| { 3, "Third" } |
| }; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 16 |
|
|
| Use the Remove method to remove a key and its associated value. |
|
|
| bool wasRemoved = dict.Remove(2); |
|
|
| Executing this code removes the key 2 and it's value from the dictionary. Remove returns a boolean value indicating |
|
|
| whether the specified key was found and removed from the dictionary. If the key does not exist in the dictionary, |
|
|
| nothing is removed from the dictionary, and false is returned (no exception is thrown). |
|
|
| It's incorrect to try and remove a key by setting the value for the key to null. |
|
|
| dict[2] = null; // WRONG WAY TO REMOVE! |
|
|
| This will not remove the key. It will just replace the previous value with a value of null. |
|
|
| To remove all keys and values from a dictionary, use the Clear method. |
|
|
| dict.Clear(); |
|
|
| After executing Clear the dictionary's Count will be 0, but the internal capacity remains unchanged. |
|
|
| Section 4.10: ContainsKey(TKey) |
|
|
| To check if a Dictionary has an specifique key, you can call the method ContainsKey(TKey) and provide the key of |
|
|
| TKey type. The method returns a bool value when the key exists on the dictionary. For sample: |
|
|
| var dictionary = new Dictionary<string, Customer>() |
| { |
| {"F1", new Customer() { FirstName = "Felipe", ... } }, |
| {"C2", new Customer() { FirstName = "Carl", ... } }, |
| {"J7", new Customer() { FirstName = "John", ... } }, |
| {"M5", new Customer() { FirstName = "Mary", ... } }, |
| }; |
|
|
| And check if a C2 exists on the Dictionary: |
|
|
| if (dictionary.ContainsKey("C2")) |
| { |
| // exists |
| } |
|
|
| The ContainsKey method is available on the generic version Dictionary<TKey, TValue>. |
|
|
| Section 4.11: ConcurrentDictionary augmented with Lazy'1 |
| reduces duplicated computation |
|
|
| Problem |
|
|
| ConcurrentDictionary shines when it comes to instantly returning of existing keys from cache, mostly lock free, and |
|
|
| contending on a granular level. But what if the object creation is really expensive, outweighing the cost of context |
|
|
| switching, and some cache misses occur? |
|
|
| If the same key is requested from multiple threads, one of the objects resulting from colliding operations will be |
|
|
| eventually added to the collection, and the others will be thrown away, wasting the CPU resource to create the |
|
|
| object and memory resource to store the object temporarily. Other resources could be wasted as well. This is really |
|
|
| bad. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 17 |
|
|
| Solution |
|
|
| We can combine ConcurrentDictionary<TKey, TValue> with Lazy<TValue>. The idea is that ConcurrentDictionary |
|
|
| GetOrAdd method can only return the value which was actually added to the collection. The loosing Lazy objects |
|
|
| could be wasted in this case too, but that's not much problem, as the Lazy object itself is relatively unexpensive. The |
|
|
| Value property of the losing Lazy is never requested, because we are smart to only request the Value property of |
|
|
| the one actually added to the collection - the one returned from the GetOrAdd method: |
|
|
| public static class ConcurrentDictionaryExtensions |
| { |
| public static TValue GetOrCreateLazy<TKey, TValue>( |
| this ConcurrentDictionary<TKey, Lazy<TValue>> d, |
| TKey key, |
| Func<TKey, TValue> factory) |
| { |
| return |
| d.GetOrAdd( |
| key, |
| key1 => |
| new Lazy<TValue>(() => factory(key1), |
| LazyThreadSafetyMode.ExecutionAndPublication)).Value; |
| } |
| } |
|
|
| Caching of XmlSerializer objects can be particularly expensive, and there is a lot of contention at the application |
|
|
| startup too. And there is more to this: if those are custom serializers, there will be a memory leak too for the rest of |
|
|
| the process lifecycle. The only benefit of the ConcurrentDictionary in this case is that for the rest of the process |
|
|
| lifecycle there will be no locks, but application startup and memory usage would be inacceptable. This is a job for |
|
|
| our ConcurrentDictionary, augmented with Lazy: |
|
|
| private ConcurrentDictionary<Type, Lazy<XmlSerializer>> _serializers = |
| new ConcurrentDictionary<Type, Lazy<XmlSerializer>>(); |
|
|
| public XmlSerializer GetSerialier(Type t) |
| { |
| return _serializers.GetOrCreateLazy(t, BuildSerializer); |
| } |
|
|
| private XmlSerializer BuildSerializer(Type t) |
| { |
| throw new NotImplementedException("and this is a homework"); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 18 |
|
|
| Chapter 5: Collections |
|
|
| Section 5.1: Using collection initializers |
|
|
| Some collection types can be initialized at the declaration time. For example, the following statement creates and |
|
|
| initializes the numbers with some integers: |
|
|
| List<int> numbers = new List<int>(){10, 9, 8, 7, 7, 6, 5, 10, 4, 3, 2, 1}; |
|
|
| Internally, the C# compiler actually converts this initialization to a series of calls to the Add method. Consequently, |
|
|
| you can use this syntax only for collections that actually support the Add method. |
|
|
| The Stack<T> and Queue<T> classes do not support it. |
|
|
| For complex collections such as the Dictionary<TKey, TValue> class, that take key/value pairs, you can specify |
|
|
| each key/value pair as an anonymous type in the initializer list. |
|
|
| Dictionary<int, string> employee = new Dictionary<int, string>() |
| {{44, "John"}, {45, "Bob"}, {47, "James"}, {48, "Franklin"}}; |
|
|
| The first item in each pair is the key, and the second is the value. |
|
|
| Section 5.2: Stack |
|
|
| There is a collection in .Net used to manage values in a Stack that uses the LIFO (last-in first-out) concept. The |
|
|
| basics of stacks is the method Push(T item) which is used to add elements in the stack and Pop() which is used to |
|
|
| get the last element added and remove it from the stack. The generic version can be used like the following code |
|
|
| for a queue of strings. |
|
|
| First, add the namespace: |
|
|
| using System.Collections.Generic; |
|
|
| and use it: |
|
|
| Stack<string> stack = new Stack<string>(); |
| stack.Push("John"); |
| stack.Push("Paul"); |
| stack.Push("George"); |
| stack.Push("Ringo"); |
|
|
| string value; |
| value = stack.Pop(); // return Ringo |
| value = stack.Pop(); // return George |
| value = stack.Pop(); // return Paul |
| value = stack.Pop(); // return John |
|
|
| There is a non generic version of the type, which works with objects. |
|
|
| The namespace is: |
|
|
| using System.Collections; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 19 |
|
|
| And a code sample of non generic stack: |
|
|
| Stack stack = new Stack(); |
| stack.Push("Hello World"); // string |
| stack.Push(5); // int |
| stack.Push(1d); // double |
| stack.Push(true); // bool |
| stack.Push(new Product()); // Product object |
|
|
| object value; |
| value = stack.Pop(); // return Product (Product type) |
| value = stack.Pop(); // return true (bool) |
| value = stack.Pop(); // return 1d (double) |
| value = stack.Pop(); // return 5 (int) |
| value = stack.Pop(); // return Hello World (string) |
|
|
| There is also a method called Peek() which returns the last element added but without removing it from the Stack. |
|
|
| Stack<int> stack = new Stack<int>(); |
| stack.Push(10); |
| stack.Push(20); |
|
|
| var lastValueAdded = stack.Peek(); // 20 |
|
|
| It is possible to iterate on the elements on the stack and it will respect the order of the stack (LIFO). |
|
|
| Stack<int> stack = new Stack<int>(); |
| stack.Push(10); |
| stack.Push(20); |
| stack.Push(30); |
| stack.Push(40); |
| stack.Push(50); |
|
|
| foreach (int element in stack) |
| { |
| Console.WriteLine(element); |
| } |
|
|
| The output (without removing): |
|
|
| 50 |
| 40 |
| 30 |
| 20 |
| 10 |
|
|
| Section 5.3: Creating an initialized List with Custom Types |
|
|
| public class Model |
| { |
| public string Name { get; set; } |
| public bool? Selected { get; set; } |
| } |
|
|
| Here we have a Class with no constructor with two properties: Name and a nullable boolean property Selected. If we |
|
|
| wanted to initialize a List<Model>, there are a few different ways to execute this. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 20 |
|
|
| var SelectedEmployees = new List<Model> |
| { |
| new Model() {Name = "Item1", Selected = true}, |
| new Model() {Name = "Item2", Selected = false}, |
| new Model() {Name = "Item3", Selected = false}, |
| new Model() {Name = "Item4"} |
| }; |
|
|
| Here, we are creating several new instances of our Model class, and initializing them with data. What if we added a |
|
|
| constructor? |
|
|
| public class Model |
| { |
|
|
| public Model(string name, bool? selected = false) |
| { |
| Name = name; |
| selected = Selected; |
| } |
| public string Name { get; set; } |
| public bool? Selected { get; set; } |
| } |
|
|
| This allows us to initialize our List a little differently. |
|
|
| var SelectedEmployees = new List<Model> |
| { |
| new Model("Mark", true), |
| new Model("Alexis"), |
| new Model("") |
| }; |
|
|
| What about a Class where one of the properties is a class itself? |
|
|
| public class Model |
| { |
| public string Name { get; set; } |
| public bool? Selected { get; set; } |
| } |
|
|
| public class ExtendedModel : Model |
| { |
| public ExtendedModel() |
| { |
| BaseModel = new Model(); |
| } |
|
|
| public Model BaseModel { get; set; } |
| public DateTime BirthDate { get; set; } |
| } |
|
|
| Notice we reverted the constructor on the Model class to simplify the example a little bit. |
|
|
| var SelectedWithBirthDate = new List<ExtendedModel> |
| { |
| new ExtendedModel() |
| { |
| BaseModel = new Model { Name = "Mark", Selected = true}, |
| BirthDate = new DateTime(2015, 11, 23) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 21 |
|
|
| }, |
| new ExtendedModel() |
| { |
| BaseModel = new Model { Name = "Random"}, |
| BirthDate = new DateTime(2015, 11, 23) |
| } |
| }; |
|
|
| Note that we can interchange our List<ExtendedModel> with Collection<ExtendedModel>, ExtendedModel[], |
|
|
| object[], or even simply []. |
|
|
| Section 5.4: Queue |
|
|
| There is a collection in .Net used to manage values in a Queue that uses the FIFO (first-in first-out) concept. The |
|
|
| basics of queues is the method Enqueue(T item) which is used to add elements in the queue and Dequeue() which |
|
|
| is used to get the first element and remove it from the queue. The generic version can be used like the following |
|
|
| code for a queue of strings. |
|
|
| First, add the namespace: |
|
|
| using System.Collections.Generic; |
|
|
| and use it: |
|
|
| Queue<string> queue = new Queue<string>(); |
| queue.Enqueue("John"); |
| queue.Enqueue("Paul"); |
| queue.Enqueue("George"); |
| queue.Enqueue("Ringo"); |
|
|
| string dequeueValue; |
| dequeueValue = queue.Dequeue(); // return John |
| dequeueValue = queue.Dequeue(); // return Paul |
| dequeueValue = queue.Dequeue(); // return George |
| dequeueValue = queue.Dequeue(); // return Ringo |
|
|
| There is a non generic version of the type, which works with objects. |
|
|
| The namespace is: |
|
|
| using System.Collections; |
|
|
| Adn a code sample fo non generic queue: |
|
|
| Queue queue = new Queue(); |
| queue.Enqueue("Hello World"); // string |
| queue.Enqueue(5); // int |
| queue.Enqueue(1d); // double |
| queue.Enqueue(true); // bool |
| queue.Enqueue(new Product()); // Product object |
|
|
| object dequeueValue; |
| dequeueValue = queue.Dequeue(); // return Hello World (string) |
| dequeueValue = queue.Dequeue(); // return 5 (int) |
| dequeueValue = queue.Dequeue(); // return 1d (double) |
| dequeueValue = queue.Dequeue(); // return true (bool) |
| dequeueValue = queue.Dequeue(); // return Product (Product type) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 22 |
|
|
| There is also a method called Peek() which returns the object at the beginning of the queue without removing it the |
|
|
| elements. |
|
|
| Queue<int> queue = new Queue<int>(); |
| queue.Enqueue(10); |
| queue.Enqueue(20); |
| queue.Enqueue(30); |
| queue.Enqueue(40); |
| queue.Enqueue(50); |
|
|
| foreach (int element in queue) |
| { |
| Console.WriteLine(i); |
| } |
|
|
| The output (without removing): |
|
|
| 10 |
| 20 |
| 30 |
| 40 |
| 50 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 23 |
|
|
| Chapter 6: ReadOnlyCollections |
|
|
| Section 6.1: Creating a ReadOnlyCollection |
|
|
| Using the Constructor |
|
|
| A ReadOnlyCollection is created by passing an existing IList object into the constructor: |
|
|
| var groceryList = new List<string> { "Apple", "Banana" }; |
| var readOnlyGroceryList = new ReadOnlyCollection<string>(groceryList); |
|
|
| Using LINQ |
|
|
| Additionaly, LINQ provides an AsReadOnly() extension method for IList objects: |
|
|
| var readOnlyVersion = groceryList.AsReadOnly(); |
|
|
| Note |
|
|
| Typically, you want to maintain the source collection privately and allow public access to the ReadOnlyCollection. |
|
|
| While you could create a ReadOnlyCollection from an in-line list, you would be unable to modify the collection |
|
|
| after you created it. |
|
|
| var readOnlyGroceryList = new List<string> {"Apple", "Banana"}.AsReadOnly(); |
| // Great, but you will not be able to update the grocery list because |
| // you do not have a reference to the source list anymore! |
|
|
| If you find yourself doing this, you may want to consider using another data structure, such as an |
|
|
| ImmutableCollection. |
|
|
| Section 6.2: Updating a ReadOnlyCollection |
|
|
| A ReadOnlyCollection cannot be edited directly. Instead, the source collection is updated and the |
|
|
| ReadOnlyCollection will reflect these changes. This is the key feature of the ReadOnlyCollection. |
|
|
| var groceryList = new List<string> { "Apple", "Banana" }; |
|
|
| var readOnlyGroceryList = new ReadOnlyCollection<string>(groceryList); |
|
|
| var itemCount = readOnlyGroceryList.Count; // There are currently 2 items |
|
|
| //readOnlyGroceryList.Add("Candy"); // Compiler Error - Items cannot be added to a |
| ReadOnlyCollection object |
| groceryList.Add("Vitamins"); // ..but they can be added to the original collection |
|
|
| itemCount = readOnlyGroceryList.Count; // Now there are 3 items |
| var lastItem = readOnlyGroceryList.Last(); // The last item on the read only list is now "Vitamins" |
|
|
| View Demo |
|
|
| Section 6.3: Warning: Elements in a ReadOnlyCollection are |
| not inherently read-only |
|
|
| If the source collection is of a type that is not immutable, elements accessed through a ReadOnlyCollection can be |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 24 |
|
|
| modified. |
|
|
| public class Item |
| { |
| public string Name { get; set; } |
| public decimal Price { get; set; } |
| } |
|
|
| public static void FillOrder() |
| { |
| // An order is generated |
| var order = new List<Item> |
| { |
| new Item { Name = "Apple", Price = 0.50m }, |
| new Item { Name = "Banana", Price = 0.75m }, |
| new Item { Name = "Vitamins", Price = 5.50m } |
| }; |
|
|
| // The current sub total is $6.75 |
| var subTotal = order.Sum(item => item.Price); |
|
|
| // Let the customer preview their order |
| var customerPreview = new ReadOnlyCollection<Item>(order); |
|
|
| // The customer can't add or remove items, but they can change |
| // the price of an item, even though it is a ReadOnlyCollection |
| customerPreview.Last().Price = 0.25m; |
|
|
| // The sub total is now only $1.50! |
| subTotal = order.Sum(item => item.Price); |
| } |
|
|
| View Demo |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 25 |
|
|
| Chapter 7: Stack and Heap |
|
|
| Section 7.1: Value types in use |
|
|
| Value types simply contain a value. |
|
|
| All value types are derived from the System.ValueType class, and this includes most of the built in types. |
|
|
| When creating a new value type, the an area of memory called the stack is used. |
| The stack will grow accordingly, by the size the declared type. So for example, an int will always be allocated 32 bits |
|
|
| of memory on the stack. When the value type is no longer in scope, the space on the stack will be deallocated. |
|
|
| The code below demonstrates a value type being assigned to a new variable. A struct is being used as a convenient |
|
|
| way to create a custom value type (the System.ValueType class cannot be otherwise extended). |
|
|
| The important thing to understand is that when assigning a value type, the value itself copied to the new variable, |
| meaning we have two distinct instances of the object, that cannot affect each other. |
|
|
| struct PersonAsValueType |
| { |
| public string Name; |
| } |
|
|
| class Program |
| { |
| static void Main() |
| { |
| PersonAsValueType personA; |
|
|
| personA.Name = "Bob"; |
|
|
| var personB = personA; |
|
|
| personA.Name = "Linda"; |
|
|
| Console.WriteLine( // Outputs 'False' - because |
| object.ReferenceEquals( // personA and personB are referencing |
| personA, // different areas of memory |
| personB)); |
|
|
| Console.WriteLine(personA.Name); // Outputs 'Linda' |
| Console.WriteLine(personB.Name); // Outputs 'Bob' |
| } |
| } |
|
|
| Section 7.2: Reference types in use |
|
|
| Reference types are comprised of both a reference to a memory area, and a value stored within that area. |
| This is analogous to pointers in C/C++. |
|
|
| All reference types are stored on what is known as the heap. |
| The heap is simply a managed area of memory where objects are stored. When a new object is instantiated, a part |
|
|
| of the heap will be allocated for use by that object, and a reference to that location of the heap will be returned. The |
| heap is managed and maintained by the garbage collector, and does not allow for manual intervention. |
|
|
| In addition to the memory space required for the instance itself, additional space is required to store the reference |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 26 |
|
|
| itself, along with additional temporary information required by the .NET CLR. |
|
|
| The code below demonstrates a reference type being assigned to a new variable. In this instance, we are using a |
|
|
| class, all classes are reference types (even if static). |
|
|
| When a reference type is assigned to another variable, it is the reference to the object that is copied over, not the |
| value itself. This is an important distinction between value types and reference types. |
|
|
| The implications of this are that we now have two references to the same object. |
|
|
| Any changes to the values within that object will be reflected by both variables. |
|
|
| class PersonAsReferenceType |
| { |
| public string Name; |
| } |
|
|
| class Program |
| { |
| static void Main() |
| { |
| PersonAsReferenceType personA; |
|
|
| personA = new PersonAsReferenceType { Name = "Bob" }; |
|
|
| var personB = personA; |
|
|
| personA.Name = "Linda"; |
|
|
| Console.WriteLine( // Outputs 'True' - because |
| object.ReferenceEquals( // personA and personB are referencing |
| personA, // the *same* memory location |
| personB)); |
|
|
| Console.WriteLine(personA.Name); // Outputs 'Linda' |
| Console.WriteLine(personB.Name); // Outputs 'Linda' |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 27 |
|
|
| Chapter 8: LINQ |
|
|
| LINQ (Language Integrated Query) is an expression that retrieves data from a data source. LINQ simplifies this |
|
|
| situation by offering a consistent model for working with data across various kinds of data sources and formats. In |
|
|
| a LINQ query, you are always working with objects. You use the same basic coding patterns to query and transform |
|
|
| data in XML documents, SQL databases, ADO.NET Datasets, .NET collections, and any other format for which a |
|
|
| provider is available. LINQ can be used in C# and VB. |
|
|
| Section 8.1: SelectMany (flat map) |
|
|
| Enumerable.Select returns an output element for every input element. Whereas Enumerable.SelectMany |
|
|
| produces a variable number of output elements for each input element. This means that the output sequence may |
|
|
| contain more or fewer elements than were in the input sequence. |
|
|
| Lambda expressions passed to Enumerable.Select must return a single item. Lambda expressions passed to |
|
|
| Enumerable.SelectMany must produce a child sequence. This child sequence may contain a varying number of |
|
|
| elements for each element in the input sequence. |
|
|
| Example |
|
|
| class Invoice |
| { |
| public int Id { get; set; } |
| } |
|
|
| class Customer |
| { |
| public Invoice[] Invoices {get;set;} |
| } |
|
|
| var customers = new[] { |
| new Customer { |
| Invoices = new[] { |
| new Invoice {Id=1}, |
| new Invoice {Id=2}, |
| } |
| }, |
| new Customer { |
| Invoices = new[] { |
| new Invoice {Id=3}, |
| new Invoice {Id=4}, |
| } |
| }, |
| new Customer { |
| Invoices = new[] { |
| new Invoice {Id=5}, |
| new Invoice {Id=6}, |
| } |
| } |
| }; |
|
|
| var allInvoicesFromAllCustomers = customers.SelectMany(c => c.Invoices); |
|
|
| Console.WriteLine( |
| string.Join(",", allInvoicesFromAllCustomers.Select(i => i.Id).ToArray())); |
|
|
| Output: |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 28 |
|
|
| 1,2,3,4,5,6 |
|
|
| View Demo |
|
|
| Enumerable.SelectMany can also be achieved with a syntax-based query using two consecutive from clauses: |
|
|
| var allInvoicesFromAllCustomers |
| = from customer in customers |
| from invoice in customer.Invoices |
| select invoice; |
|
|
| Section 8.2: Where (filter) |
|
|
| This method returns an IEnumerable with all the elements that meets the lambda expression |
|
|
| Example |
|
|
| var personNames = new[] |
| { |
| "Foo", "Bar", "Fizz", "Buzz" |
| }; |
|
|
| var namesStartingWithF = personNames.Where(p => p.StartsWith("F")); |
| Console.WriteLine(string.Join(",", namesStartingWithF)); |
|
|
| Output: |
|
|
| Foo,Fizz |
|
|
| View Demo |
|
|
| Section 8.3: Any |
|
|
| Returns true if the collection has any elements that meets the condition in the lambda expression: |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var isNotEmpty = numbers.Any(); |
| Console.WriteLine(isNotEmpty); //True |
|
|
| var anyNumberIsOne = numbers.Any(n => n == 1); |
| Console.WriteLine(anyNumberIsOne); //True |
|
|
| var anyNumberIsSix = numbers.Any(n => n == 6); |
| Console.WriteLine(anyNumberIsSix); //False |
|
|
| var anyNumberIsOdd = numbers.Any(n => (n & 1) == 1); |
| Console.WriteLine(anyNumberIsOdd); //True |
|
|
| var anyNumberIsNegative = numbers.Any(n => n < 0); |
| Console.WriteLine(anyNumberIsNegative); //False |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 29 |
|
|
| Section 8.4: GroupJoin |
|
|
| class Developer |
| { |
| public int Id { get; set; } |
| public string Name { get; set; } |
| } |
|
|
| class Project |
| { |
| public int DeveloperId { get; set; } |
| public string Name { get; set; } |
| } |
|
|
| var developers = new[] { |
| new Developer { |
| Id = 1, |
| Name = "Foobuzz" |
| }, |
| new Developer { |
| Id = 2, |
| Name = "Barfizz" |
| } |
| }; |
|
|
| var projects = new[] { |
| new Project { |
| DeveloperId = 1, |
| Name = "Hello World 3D" |
| }, |
| new Project { |
| DeveloperId = 1, |
| Name = "Super Fizzbuzz Maker" |
| }, |
| new Project { |
| DeveloperId = 2, |
| Name = "Citizen Kane - The action game" |
| }, |
| new Project { |
| DeveloperId = 2, |
| Name = "Pro Pong 2016" |
| } |
| }; |
|
|
| var grouped = developers.GroupJoin( |
| inner: projects, |
| outerKeySelector: dev => dev.Id, |
| innerKeySelector: proj => proj.DeveloperId, |
| resultSelector: |
| (dev, projs) => new { |
| DeveloperName = dev.Name, |
| ProjectNames = projs.Select(p => p.Name).ToArray()}); |
|
|
| foreach(var item in grouped) |
| { |
| Console.WriteLine( |
| "{0}'s projects: {1}", |
| item.DeveloperName, |
| string.Join(", ", item.ProjectNames)); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 30 |
|
|
| |
| //Foobuzz's projects: Hello World 3D, Super Fizzbuzz Maker |
| //Barfizz's projects: Citizen Kane - The action game, Pro Pong 2016 |
|
|
| Section 8.5: Except |
|
|
| var numbers = new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; |
| var evenNumbersBetweenSixAndFourteen = new[] { 6, 8, 10, 12 }; |
|
|
| var result = numbers.Except(evenNumbersBetweenSixAndFourteen); |
|
|
| Console.WriteLine(string.Join(",", result)); |
|
|
| //1, 2, 3, 4, 5, 7, 9 |
|
|
| Section 8.6: Zip |
|
|
| .NET Version ≥ 4.0 |
|
|
| var tens = new[] {10,20,30,40,50}; |
| var units = new[] {1,2,3,4,5}; |
|
|
| var sums = tens.Zip(units, (first, second) => first + second); |
|
|
| Console.WriteLine(string.Join(",", sums)); |
|
|
| //11,22,33,44,55 |
|
|
| Section 8.7: Aggregate (fold) |
|
|
| Generating a new object in each step: |
|
|
| var elements = new[] {1,2,3,4,5}; |
|
|
| var commaSeparatedElements = elements.Aggregate( |
| seed: "", |
| func: (aggregate, element) => $"{aggregate}{element},"); |
|
|
| Console.WriteLine(commaSeparatedElements); //1,2,3,4,5, |
|
|
| Using the same object in all steps: |
|
|
| var commaSeparatedElements2 = elements.Aggregate( |
| seed: new StringBuilder(), |
| func: (seed, element) => seed.Append($"{element},")); |
|
|
| Console.WriteLine(commaSeparatedElements2.ToString()); //1,2,3,4,5, |
|
|
| Using a result selector: |
|
|
| var commaSeparatedElements3 = elements.Aggregate( |
| seed: new StringBuilder(), |
| func: (seed, element) => seed.Append($"{element},"), |
| resultSelector: (seed) => seed.ToString()); |
| Console.WriteLine(commaSeparatedElements3); //1,2,3,4,5, |
|
|
| If a seed is omitted, the first element becomes the seed: |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 31 |
|
|
| |
| |
| var seedAndElements = elements.Select(n=>n.ToString()); |
| var commaSeparatedElements4 = seedAndElements.Aggregate( |
| func: (aggregate, element) => $"{aggregate}{element},"); |
|
|
| Console.WriteLine(commaSeparatedElements4); //12,3,4,5, |
|
|
| Section 8.8: ToLookup |
|
|
| var persons = new[] { |
| new { Name="Fizz", Job="Developer"}, |
| new { Name="Buzz", Job="Developer"}, |
| new { Name="Foo", Job="Astronaut"}, |
| new { Name="Bar", Job="Astronaut"}, |
| }; |
|
|
| var groupedByJob = persons.ToLookup(p => p.Job); |
|
|
| foreach(var theGroup in groupedByJob) |
| { |
| Console.WriteLine( |
| "{0} are {1}s", |
| string.Join(",", theGroup.Select(g => g.Name).ToArray()), |
| theGroup.Key); |
| } |
|
|
| //Fizz,Buzz are Developers |
| //Foo,Bar are Astronauts |
|
|
| Section 8.9: Intersect |
|
|
| var numbers1to10 = new[] {1,2,3,4,5,6,7,8,9,10}; |
| var numbers5to15 = new[] {5,6,7,8,9,10,11,12,13,14,15}; |
|
|
| var numbers5to10 = numbers1to10.Intersect(numbers5to15); |
|
|
| Console.WriteLine(string.Join(",", numbers5to10)); |
|
|
| //5,6,7,8,9,10 |
|
|
| Section 8.10: Concat |
|
|
| var numbers1to5 = new[] {1, 2, 3, 4, 5}; |
| var numbers4to8 = new[] {4, 5, 6, 7, 8}; |
|
|
| var numbers1to8 = numbers1to5.Concat(numbers4to8); |
|
|
| Console.WriteLine(string.Join(",", numbers1to8)); |
|
|
| //1,2,3,4,5,4,5,6,7,8 |
|
|
| Note that duplicates are kept in the result. If this is undesirable, use Union instead. |
|
|
| Section 8.11: All |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var allNumbersAreOdd = numbers.All(n => (n & 1) == 1); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 32 |
|
|
| Console.WriteLine(allNumbersAreOdd); //False |
|
|
| var allNumbersArePositive = numbers.All(n => n > 0); |
| Console.WriteLine(allNumbersArePositive); //True |
|
|
| Note that the All method functions by checking for the first element to evaluate as false according to the |
| predicate. Therefore, the method will return true for any predicate in the case that the set is empty: |
|
|
| var numbers = new int[0]; |
| var allNumbersArePositive = numbers.All(n => n > 0); |
| Console.WriteLine(allNumbersArePositive); //True |
|
|
| Section 8.12: Sum |
|
|
| var numbers = new[] {1,2,3,4}; |
|
|
| var sumOfAllNumbers = numbers.Sum(); |
| Console.WriteLine(sumOfAllNumbers); //10 |
|
|
| var cities = new[] { |
| new {Population = 1000}, |
| new {Population = 2500}, |
| new {Population = 4000} |
| }; |
|
|
| var totalPopulation = cities.Sum(c => c.Population); |
| Console.WriteLine(totalPopulation); //7500 |
|
|
| Section 8.13: SequenceEqual |
|
|
| var numbers = new[] {1,2,3,4,5}; |
| var sameNumbers = new[] {1,2,3,4,5}; |
| var sameNumbersInDifferentOrder = new[] {5,1,4,2,3}; |
|
|
| var equalIfSameOrder = numbers.SequenceEqual(sameNumbers); |
| Console.WriteLine(equalIfSameOrder); //True |
|
|
| var equalIfDifferentOrder = numbers.SequenceEqual(sameNumbersInDifferentOrder); |
| Console.WriteLine(equalIfDifferentOrder); //False |
|
|
| Section 8.14: Min |
|
|
| var numbers = new[] {1,2,3,4}; |
|
|
| var minNumber = numbers.Min(); |
| Console.WriteLine(minNumber); //1 |
|
|
| var cities = new[] { |
| new {Population = 1000}, |
| new {Population = 2500}, |
| new {Population = 4000} |
| }; |
|
|
| var minPopulation = cities.Min(c => c.Population); |
| Console.WriteLine(minPopulation); //1000 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 33 |
|
|
| Section 8.15: Distinct |
|
|
| var numbers = new[] {1, 1, 2, 2, 3, 3, 4, 4, 5, 5}; |
| var distinctNumbers = numbers.Distinct(); |
|
|
| Console.WriteLine(string.Join(",", distinctNumbers)); |
|
|
| //1,2,3,4,5 |
|
|
| Section 8.16: Count |
|
|
| IEnumerable<int> numbers = new[] {1,2,3,4,5,6,7,8,9,10}; |
|
|
| var numbersCount = numbers.Count(); |
| Console.WriteLine(numbersCount); //10 |
|
|
| var evenNumbersCount = numbers.Count(n => (n & 1) == 0); |
| Console.WriteLine(evenNumbersCount); //5 |
|
|
| Section 8.17: Cast |
|
|
| Cast is different from the other methods of Enumerable in that it is an extension method for IEnumerable, not for |
|
|
| IEnumerable<T>. Thus it can be used to convert instances of the former into instances of the later. |
|
|
| This does not compile since ArrayList does not implement IEnumerable<T>: |
|
|
| var numbers = new ArrayList() {1,2,3,4,5}; |
| Console.WriteLine(numbers.First()); |
|
|
| This works as expected: |
|
|
| var numbers = new ArrayList() {1,2,3,4,5}; |
| Console.WriteLine(numbers.Cast<int>().First()); //1 |
|
|
| Cast does not perform conversion casts. The following compiles but throws InvalidCastException at runtime: |
|
|
| var numbers = new int[] {1,2,3,4,5}; |
| decimal[] numbersAsDecimal = numbers.Cast<decimal>().ToArray(); |
|
|
| The proper way to perform a converting cast to a collection is as follows: |
|
|
| var numbers= new int[] {1,2,3,4,5}; |
| decimal[] numbersAsDecimal = numbers.Select(n => (decimal)n).ToArray(); |
|
|
| Section 8.18: Range |
|
|
| The two parameters to Range are the first number and the count of elements to produce (not the last number). |
|
|
| // prints 1,2,3,4,5,6,7,8,9,10 |
| Console.WriteLine(string.Join(",", Enumerable.Range(1, 10))); |
|
|
| // prints 10,11,12,13,14 |
| Console.WriteLine(string.Join(",", Enumerable.Range(10, 5))); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 34 |
|
|
| Section 8.19: ThenBy |
|
|
| ThenBy can only be used after a OrderBy clause allowing to order using multiple criteria |
|
|
| var persons = new[] |
| { |
| new {Id = 1, Name = "Foo", Order = 1}, |
| new {Id = 1, Name = "FooTwo", Order = 2}, |
| new {Id = 2, Name = "Bar", Order = 2}, |
| new {Id = 2, Name = "BarTwo", Order = 1}, |
| new {Id = 3, Name = "Fizz", Order = 2}, |
| new {Id = 3, Name = "FizzTwo", Order = 1}, |
| }; |
|
|
| var personsSortedByName = persons.OrderBy(p => p.Id).ThenBy(p => p.Order); |
|
|
| Console.WriteLine(string.Join(",", personsSortedByName.Select(p => p.Name))); |
| //This will display : |
| //Foo,FooTwo,BarTwo,Bar,FizzTwo,Fizz |
|
|
| Section 8.20: Repeat |
|
|
| Enumerable.Repeat generates a sequence of a repeated value. In this example it generates "Hello" 4 times. |
|
|
| var repeats = Enumerable.Repeat("Hello", 4); |
|
|
| foreach (var item in repeats) |
| { |
| Console.WriteLine(item); |
| } |
|
|
| /* output: |
| Hello |
| Hello |
| Hello |
| Hello |
| */ |
|
|
| Section 8.21: Empty |
|
|
| To create an empty IEnumerable of int: |
|
|
| IEnumerable<int> emptyList = Enumerable.Empty<int>(); |
|
|
| This empty IEnumerable is cached for each Type T, so that: |
|
|
| Enumerable.Empty<decimal>() == Enumerable.Empty<decimal>(); // This is True |
| Enumerable.Empty<int>() == Enumerable.Empty<decimal>(); // This is False |
|
|
| Section 8.22: Select (map) |
|
|
| var persons = new[] |
| { |
| new {Id = 1, Name = "Foo"}, |
| new {Id = 2, Name = "Bar"}, |
| new {Id = 3, Name = "Fizz"}, |
| new {Id = 4, Name = "Buzz"} |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 35 |
|
|
| |
| }; |
|
|
| var names = persons.Select(p => p.Name); |
| Console.WriteLine(string.Join(",", names.ToArray())); |
|
|
| //Foo,Bar,Fizz,Buzz |
|
|
| This type of function is usually called map in functional programming languages. |
|
|
| Section 8.23: OrderBy |
|
|
| var persons = new[] |
| { |
| new {Id = 1, Name = "Foo"}, |
| new {Id = 2, Name = "Bar"}, |
| new {Id = 3, Name = "Fizz"}, |
| new {Id = 4, Name = "Buzz"} |
| }; |
|
|
| var personsSortedByName = persons.OrderBy(p => p.Name); |
|
|
| Console.WriteLine(string.Join(",", personsSortedByName.Select(p => p.Id).ToArray())); |
|
|
| //2,4,3,1 |
|
|
| Section 8.24: OrderByDescending |
|
|
| var persons = new[] |
| { |
| new {Id = 1, Name = "Foo"}, |
| new {Id = 2, Name = "Bar"}, |
| new {Id = 3, Name = "Fizz"}, |
| new {Id = 4, Name = "Buzz"} |
| }; |
|
|
| var personsSortedByNameDescending = persons.OrderByDescending(p => p.Name); |
|
|
| Console.WriteLine(string.Join(",", personsSortedByNameDescending.Select(p => p.Id).ToArray())); |
|
|
| //1,3,4,2 |
|
|
| Section 8.25: Contains |
|
|
| var numbers = new[] {1,2,3,4,5}; |
| Console.WriteLine(numbers.Contains(3)); //True |
| Console.WriteLine(numbers.Contains(34)); //False |
|
|
| Section 8.26: First (find) |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var firstNumber = numbers.First(); |
| Console.WriteLine(firstNumber); //1 |
|
|
| var firstEvenNumber = numbers.First(n => (n & 1) == 0); |
| Console.WriteLine(firstEvenNumber); //2 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 36 |
|
|
| The following throws InvalidOperationException with message "Sequence contains no matching element": |
|
|
| var firstNegativeNumber = numbers.First(n => n < 0); |
|
|
| Section 8.27: Single |
|
|
| var oneNumber = new[] {5}; |
| var theOnlyNumber = oneNumber.Single(); |
| Console.WriteLine(theOnlyNumber); //5 |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var theOnlyNumberSmallerThanTwo = numbers.Single(n => n < 2); |
| Console.WriteLine(theOnlyNumberSmallerThanTwo); //1 |
|
|
| The following throws InvalidOperationException since there is more than one element in the sequence: |
|
|
| var theOnlyNumberInNumbers = numbers.Single(); |
| var theOnlyNegativeNumber = numbers.Single(n => n < 0); |
|
|
| Section 8.28: Last |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var lastNumber = numbers.Last(); |
| Console.WriteLine(lastNumber); //5 |
|
|
| var lastEvenNumber = numbers.Last(n => (n & 1) == 0); |
| Console.WriteLine(lastEvenNumber); //4 |
|
|
| The following throws InvalidOperationException: |
|
|
| var lastNegativeNumber = numbers.Last(n => n < 0); |
|
|
| Section 8.29: LastOrDefault |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var lastNumber = numbers.LastOrDefault(); |
| Console.WriteLine(lastNumber); //5 |
|
|
| var lastEvenNumber = numbers.LastOrDefault(n => (n & 1) == 0); |
| Console.WriteLine(lastEvenNumber); //4 |
|
|
| var lastNegativeNumber = numbers.LastOrDefault(n => n < 0); |
| Console.WriteLine(lastNegativeNumber); //0 |
|
|
| var words = new[] { "one", "two", "three", "four", "five" }; |
|
|
| var lastWord = words.LastOrDefault(); |
| Console.WriteLine(lastWord); // five |
|
|
| var lastLongWord = words.LastOrDefault(w => w.Length > 4); |
| Console.WriteLine(lastLongWord); // three |
|
|
| var lastMissingWord = words.LastOrDefault(w => w.Length > 5); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 37 |
|
|
| Console.WriteLine(lastMissingWord); // null |
|
|
| Section 8.30: SingleOrDefault |
|
|
| var oneNumber = new[] {5}; |
| var theOnlyNumber = oneNumber.SingleOrDefault(); |
| Console.WriteLine(theOnlyNumber); //5 |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var theOnlyNumberSmallerThanTwo = numbers.SingleOrDefault(n => n < 2); |
| Console.WriteLine(theOnlyNumberSmallerThanTwo); //1 |
|
|
| var theOnlyNegativeNumber = numbers.SingleOrDefault(n => n < 0); |
| Console.WriteLine(theOnlyNegativeNumber); //0 |
|
|
| The following throws InvalidOperationException: |
|
|
| var theOnlyNumberInNumbers = numbers.SingleOrDefault(); |
|
|
| Section 8.31: FirstOrDefault |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var firstNumber = numbers.FirstOrDefault(); |
| Console.WriteLine(firstNumber); //1 |
|
|
| var firstEvenNumber = numbers.FirstOrDefault(n => (n & 1) == 0); |
| Console.WriteLine(firstEvenNumber); //2 |
|
|
| var firstNegativeNumber = numbers.FirstOrDefault(n => n < 0); |
| Console.WriteLine(firstNegativeNumber); //0 |
|
|
| var words = new[] { "one", "two", "three", "four", "five" }; |
|
|
| var firstWord = words.FirstOrDefault(); |
| Console.WriteLine(firstWord); // one |
|
|
| var firstLongWord = words.FirstOrDefault(w => w.Length > 3); |
| Console.WriteLine(firstLongWord); // three |
|
|
| var firstMissingWord = words.FirstOrDefault(w => w.Length > 5); |
| Console.WriteLine(firstMissingWord); // null |
|
|
| Section 8.32: Skip |
|
|
| Skip will enumerate the first N items without returning them. Once item number N+1 is reached, Skip starts |
|
|
| returning every enumerated item: |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var allNumbersExceptFirstTwo = numbers.Skip(2); |
| Console.WriteLine(string.Join(",", allNumbersExceptFirstTwo.ToArray())); |
|
|
| //3,4,5 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 38 |
|
|
| Section 8.33: Take |
|
|
| This method takes the first n elements from an enumerable. |
|
|
| var numbers = new[] {1,2,3,4,5}; |
|
|
| var threeFirstNumbers = numbers.Take(3); |
| Console.WriteLine(string.Join(",", threeFirstNumbers.ToArray())); |
|
|
| //1,2,3 |
|
|
| Section 8.34: Reverse |
|
|
| var numbers = new[] {1,2,3,4,5}; |
| var reversed = numbers.Reverse(); |
|
|
| Console.WriteLine(string.Join(",", reversed.ToArray())); |
|
|
| //5,4,3,2,1 |
|
|
| Section 8.35: OfType |
|
|
| var mixed = new object[] {1,"Foo",2,"Bar",3,"Fizz",4,"Buzz"}; |
| var numbers = mixed.OfType<int>(); |
|
|
| Console.WriteLine(string.Join(",", numbers.ToArray())); |
|
|
| //1,2,3,4 |
|
|
| Section 8.36: Max |
|
|
| var numbers = new[] {1,2,3,4}; |
|
|
| var maxNumber = numbers.Max(); |
| Console.WriteLine(maxNumber); //4 |
|
|
| var cities = new[] { |
| new {Population = 1000}, |
| new {Population = 2500}, |
| new {Population = 4000} |
| }; |
|
|
| var maxPopulation = cities.Max(c => c.Population); |
| Console.WriteLine(maxPopulation); //4000 |
|
|
| Section 8.37: Average |
|
|
| var numbers = new[] {1,2,3,4}; |
|
|
| var averageNumber = numbers.Average(); |
| Console.WriteLine(averageNumber); |
| // 2,5 |
|
|
| This method calculates the average of enumerable of numbers. |
|
|
| var cities = new[] { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 39 |
|
|
| new {Population = 1000}, |
| new {Population = 2000}, |
| new {Population = 4000} |
| }; |
|
|
| var averagePopulation = cities.Average(c => c.Population); |
| Console.WriteLine(averagePopulation); |
| // 2333,33 |
|
|
| This method calculates the average of enumerable using delegated function. |
|
|
| Section 8.38: GroupBy |
|
|
| var persons = new[] { |
| new { Name="Fizz", Job="Developer"}, |
| new { Name="Buzz", Job="Developer"}, |
| new { Name="Foo", Job="Astronaut"}, |
| new { Name="Bar", Job="Astronaut"}, |
| }; |
|
|
| var groupedByJob = persons.GroupBy(p => p.Job); |
|
|
| foreach(var theGroup in groupedByJob) |
| { |
| Console.WriteLine( |
| "{0} are {1}s", |
| string.Join(",", theGroup.Select(g => g.Name).ToArray()), |
| theGroup.Key); |
| } |
|
|
| //Fizz,Buzz are Developers |
| //Foo,Bar are Astronauts |
|
|
| Group invoices by country, generating a new object with the number of record, total paid, and average paid |
|
|
| var a = db.Invoices.GroupBy(i => i.Country) |
| .Select(g => new { Country = g.Key, |
| Count = g.Count(), |
| Total = g.Sum(i => i.Paid), |
| Average = g.Average(i => i.Paid) }); |
|
|
| If we want only the totals, no group |
|
|
| var a = db.Invoices.GroupBy(i => 1) |
| .Select(g => new { Count = g.Count(), |
| Total = g.Sum(i => i.Paid), |
| Average = g.Average(i => i.Paid) }); |
|
|
| If we need several counts |
|
|
| var a = db.Invoices.GroupBy(g => 1) |
| .Select(g => new { High = g.Count(i => i.Paid >= 1000), |
| Low = g.Count(i => i.Paid < 1000), |
| Sum = g.Sum(i => i.Paid) }); |
|
|
| Section 8.39: ToDictionary |
|
|
| Returns a new dictionary from the source IEnumerable using the provided keySelector function to determine keys. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 40 |
|
|
| Will throw an ArgumentException if keySelector is not injective(returns a unique value for each member of the |
|
|
| source collection.) There are overloads which allow one to specify the value to be stored as well as the key. |
|
|
| var persons = new[] { |
| new { Name="Fizz", Id=1}, |
| new { Name="Buzz", Id=2}, |
| new { Name="Foo", Id=3}, |
| new { Name="Bar", Id=4}, |
| }; |
|
|
| Specifying just a key selector function will create a Dictionary<TKey,TVal> with TKey the return Type of the key |
|
|
| selector, TVal the original object Type, and the original object as the stored value. |
|
|
| var personsById = persons.ToDictionary(p => p.Id); |
| // personsById is a Dictionary<int,object> |
|
|
| Console.WriteLine(personsById[1].Name); //Fizz |
| Console.WriteLine(personsById[2].Name); //Buzz |
|
|
| Specifying a value selector function as well will create a Dictionary<TKey,TVal> with TKey still the return type of |
|
|
| the key selector, but TVal now the return type of the value selector function, and the returned value as the stored |
|
|
| value. |
|
|
| var namesById = persons.ToDictionary(p => p.Id, p => p.Name); |
| //namesById is a Dictionary<int,string> |
|
|
| Console.WriteLine(namesById[3]); //Foo |
| Console.WriteLine(namesById[4]); //Bar |
|
|
| As stated above, the keys returned by the key selector must be unique. The following will throw an exception. |
|
|
| var persons = new[] { |
| new { Name="Fizz", Id=1}, |
| new { Name="Buzz", Id=2}, |
| new { Name="Foo", Id=3}, |
| new { Name="Bar", Id=4}, |
| new { Name="Oops", Id=4} |
| }; |
|
|
| var willThrowException = persons.ToDictionary(p => p.Id) |
|
|
| If a unique key can not be given for the source collection, consider using ToLookup instead. On the surface, |
|
|
| ToLookup behaves similarly to ToDictionary, however, in the resulting Lookup each key is paired with a collection of |
|
|
| values with matching keys. |
|
|
| Section 8.40: Union |
|
|
| var numbers1to5 = new[] {1,2,3,4,5}; |
| var numbers4to8 = new[] {4,5,6,7,8}; |
|
|
| var numbers1to8 = numbers1to5.Union(numbers4to8); |
|
|
| Console.WriteLine(string.Join(",", numbers1to8)); |
|
|
| //1,2,3,4,5,6,7,8 |
|
|
| Note that duplicates are removed from the result. If this is undesirable, use Concat instead. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 41 |
|
|
| Section 8.41: ToArray |
|
|
| var numbers = new[] {1,2,3,4,5,6,7,8,9,10}; |
| var someNumbers = numbers.Where(n => n < 6); |
|
|
| Console.WriteLine(someNumbers.GetType().Name); |
| //WhereArrayIterator`1 |
|
|
| var someNumbersArray = someNumbers.ToArray(); |
|
|
| Console.WriteLine(someNumbersArray.GetType().Name); |
| //Int32[] |
|
|
| Section 8.42: ToList |
|
|
| var numbers = new[] {1,2,3,4,5,6,7,8,9,10}; |
| var someNumbers = numbers.Where(n => n < 6); |
|
|
| Console.WriteLine(someNumbers.GetType().Name); |
| //WhereArrayIterator`1 |
|
|
| var someNumbersList = someNumbers.ToList(); |
|
|
| Console.WriteLine( |
| someNumbersList.GetType().Name + " - " + |
| someNumbersList.GetType().GetGenericArguments()[0].Name); |
| //List`1 - Int32 |
|
|
| Section 8.43: ElementAt |
|
|
| var names = new[] {"Foo","Bar","Fizz","Buzz"}; |
|
|
| var thirdName = names.ElementAt(2); |
| Console.WriteLine(thirdName); //Fizz |
|
|
| //The following throws ArgumentOutOfRangeException |
|
|
| var minusOnethName = names.ElementAt(-1); |
| var fifthName = names.ElementAt(4); |
|
|
| Section 8.44: ElementAtOrDefault |
|
|
| var names = new[] {"Foo","Bar","Fizz","Buzz"}; |
|
|
| var thirdName = names.ElementAtOrDefault(2); |
| Console.WriteLine(thirdName); //Fizz |
|
|
| var minusOnethName = names.ElementAtOrDefault(-1); |
| Console.WriteLine(minusOnethName); //null |
|
|
| var fifthName = names.ElementAtOrDefault(4); |
| Console.WriteLine(fifthName); //null |
|
|
| Section 8.45: SkipWhile |
|
|
| var numbers = new[] {2,4,6,8,1,3,5,7}; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 42 |
|
|
| var oddNumbers = numbers.SkipWhile(n => (n & 1) == 0); |
|
|
| Console.WriteLine(string.Join(",", oddNumbers.ToArray())); |
|
|
| //1,3,5,7 |
|
|
| Section 8.46: TakeWhile |
|
|
| var numbers = new[] {2,4,6,1,3,5,7,8}; |
|
|
| var evenNumbers = numbers.TakeWhile(n => (n & 1) == 0); |
|
|
| Console.WriteLine(string.Join(",", evenNumbers.ToArray())); |
|
|
| //2,4,6 |
|
|
| Section 8.47: DefaultIfEmpty |
|
|
| var numbers = new[] {2,4,6,8,1,3,5,7}; |
|
|
| var numbersOrDefault = numbers.DefaultIfEmpty(); |
| Console.WriteLine(numbers.SequenceEqual(numbersOrDefault)); //True |
|
|
| var noNumbers = new int[0]; |
|
|
| var noNumbersOrDefault = noNumbers.DefaultIfEmpty(); |
| Console.WriteLine(noNumbersOrDefault.Count()); //1 |
| Console.WriteLine(noNumbersOrDefault.Single()); //0 |
|
|
| var noNumbersOrExplicitDefault = noNumbers.DefaultIfEmpty(34); |
| Console.WriteLine(noNumbersOrExplicitDefault.Count()); //1 |
| Console.WriteLine(noNumbersOrExplicitDefault.Single()); //34 |
|
|
| Section 8.48: Join |
|
|
| class Developer |
| { |
| public int Id { get; set; } |
| public string Name { get; set; } |
| } |
|
|
| class Project |
| { |
| public int DeveloperId { get; set; } |
| public string Name { get; set; } |
| } |
|
|
| var developers = new[] { |
| new Developer { |
| Id = 1, |
| Name = "Foobuzz" |
| }, |
| new Developer { |
| Id = 2, |
| Name = "Barfizz" |
| } |
| }; |
|
|
| var projects = new[] { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 43 |
|
|
| new Project { |
| DeveloperId = 1, |
| Name = "Hello World 3D" |
| }, |
| new Project { |
| DeveloperId = 1, |
| Name = "Super Fizzbuzz Maker" |
| }, |
| new Project { |
| DeveloperId = 2, |
| Name = "Citizen Kane - The action game" |
| }, |
| new Project { |
| DeveloperId = 2, |
| Name = "Pro Pong 2016" |
| } |
| }; |
|
|
| var denormalized = developers.Join( |
| inner: projects, |
| outerKeySelector: dev => dev.Id, |
| innerKeySelector: proj => proj.DeveloperId, |
| resultSelector: |
| (dev, proj) => new { |
| ProjectName = proj.Name, |
| DeveloperName = dev.Name}); |
|
|
| foreach(var item in denormalized) |
| { |
| Console.WriteLine("{0} by {1}", item.ProjectName, item.DeveloperName); |
| } |
|
|
| //Hello World 3D by Foobuzz |
| //Super Fizzbuzz Maker by Foobuzz |
| //Citizen Kane - The action game by Barfizz |
| //Pro Pong 2016 by Barfizz |
|
|
| Section 8.49: Left Outer Join |
|
|
| class Person |
| { |
| public string FirstName { get; set; } |
| public string LastName { get; set; } |
| } |
|
|
| class Pet |
| { |
| public string Name { get; set; } |
| public Person Owner { get; set; } |
| } |
|
|
| public static void Main(string[] args) |
| { |
| var magnus = new Person { FirstName = "Magnus", LastName = "Hedlund" }; |
| var terry = new Person { FirstName = "Terry", LastName = "Adams" }; |
|
|
| var barley = new Pet { Name = "Barley", Owner = terry }; |
|
|
| var people = new[] { magnus, terry }; |
| var pets = new[] { barley }; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 44 |
|
|
| |
| var query = |
| from person in people |
| join pet in pets on person equals pet.Owner into gj |
| from subpet in gj.DefaultIfEmpty() |
| select new |
| { |
| person.FirstName, |
| PetName = subpet?.Name ?? "-" // Use - if he has no pet |
| }; |
|
|
| foreach (var p in query) |
| Console.WriteLine($"{p.FirstName}: {p.PetName}"); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 45 |
|
|
| Chapter 9: ForEach |
|
|
| Section 9.1: Extension method for IEnumerable |
|
|
| ForEach() is defined on the List<T> class, but not on IQueryable<T> or IEnumerable<T>. You have two choices in |
|
|
| those cases: |
|
|
| ToList first |
|
|
| The enumeration (or query) will be evaluated, copying the results into a new list or calling the database. The |
|
|
| method is then called on each item. |
|
|
| IEnumerable<Customer> customers = new List<Customer>(); |
|
|
| customers.ToList().ForEach(c => c.SendEmail()); |
|
|
| This method has obvious memory usage overhead, as an intermediate list is created. |
|
|
| Extension method |
|
|
| Write an extension method: |
|
|
| public static void ForEach<T>(this IEnumerable<T> enumeration, Action<T> action) |
| { |
| foreach(T item in enumeration) |
| { |
| action(item); |
| } |
| } |
|
|
| Use: |
|
|
| IEnumerable<Customer> customers = new List<Customer>(); |
|
|
| customers.ForEach(c => c.SendEmail()); |
|
|
| Caution: The Framework's LINQ methods have been designed with the intention of being pure, which means they |
|
|
| do not produce side effects. The ForEach method's only purpose is to produce side effects, and deviates from the |
|
|
| other methods in this aspect. You may consider just using a plain foreach loop instead. |
|
|
| Section 9.2: Calling a method on an object in a list |
|
|
| public class Customer { |
| public void SendEmail() |
| { |
| // Sending email code here |
| } |
| } |
|
|
| List<Customer> customers = new List<Customer>(); |
|
|
| customers.Add(new Customer()); |
| customers.Add(new Customer()); |
|
|
| customers.ForEach(c => c.SendEmail()); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 46 |
|
|
| Chapter 10: Reflection |
|
|
| Section 10.1: What is an Assembly? |
|
|
| Assemblies are the building block of any Common Language Runtime (CLR) application. Every type you define, |
|
|
| together with its methods, properties and their bytecode, is compiled and packaged inside an Assembly. |
|
|
| using System.Reflection; |
|
|
| Assembly assembly = this.GetType().Assembly; |
|
|
| Assemblies are self-documenting: they do not only contain types, methods and their IL code, but also the Metadata |
|
|
| necessary to inspect and consume them, both at compile and runtime: |
|
|
| Assembly assembly = Assembly.GetExecutingAssembly(); |
|
|
| foreach (var type in assembly.GetTypes()) |
| { |
| Console.WriteLine(type.FullName); |
| } |
|
|
| Assemblies have names which describes their full, unique identity: |
|
|
| Console.WriteLine(typeof(int).Assembly.FullName); |
| // Will print: "mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" |
|
|
| If this name includes a PublicKeyToken, it is called a strong name. Strong-naming an assembly is the process of |
|
|
| creating a signature by using the private key that corresponds to the public key distributed with the assembly. This |
|
|
| signature is added to the Assembly manifest, which contains the names and hashes of all the files that make up the |
|
|
| assembly, and its PublicKeyToken becomes part of the name. Assemblies that have the same strong name should |
|
|
| be identical; strong names are used in versioning and to prevent assembly conflicts. |
|
|
| Section 10.2: Compare two objects with reflection |
|
|
| public class Equatable |
| { |
| public string field1; |
|
|
| public override bool Equals(object obj) |
| { |
| if (ReferenceEquals(null, obj)) return false; |
| if (ReferenceEquals(this, obj)) return true; |
|
|
| var type = obj.GetType(); |
| if (GetType() != type) |
| return false; |
|
|
| var fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | |
| BindingFlags.Public); |
| foreach (var field in fields) |
| if (field.GetValue(this) != field.GetValue(obj)) |
| return false; |
|
|
| return true; |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 47 |
|
|
| public override int GetHashCode() |
| { |
| var accumulator = 0; |
| var fields = GetType().GetFields(BindingFlags.Instance | BindingFlags.NonPublic | |
| BindingFlags.Public); |
| foreach (var field in fields) |
| accumulator = unchecked ((accumulator * 937) ^ field.GetValue(this).GetHashCode()); |
|
|
| return accumulator; |
| } |
| } |
|
|
| Note: this example do a field based comparasion (ignore static fields and properties) for simplicity |
|
|
| Section 10.3: Creating Object and setting properties using |
| reflection |
|
|
| Lets say we have a class Classy that has property Propertua |
|
|
| public class Classy |
| { |
| public string Propertua {get; set;} |
| } |
|
|
| to set Propertua using reflection: |
|
|
| var typeOfClassy = typeof (Classy); |
| var classy = new Classy(); |
| var prop = typeOfClassy.GetProperty("Propertua"); |
| prop.SetValue(classy, "Value"); |
|
|
| Section 10.4: How to create an object of T using Reflection |
|
|
| Using the default constructor |
|
|
| T variable = Activator.CreateInstance(typeof(T)); |
|
|
| Using parameterized constructor |
|
|
| T variable = Activator.CreateInstance(typeof(T), arg1, arg2); |
|
|
| Section 10.5: Getting an attribute of an enum with reflection |
| (and caching it) |
|
|
| Attributes can be useful for denoting metadata on enums. Getting the value of this can be slow, so it is important to |
|
|
| cache results. |
|
|
| private static Dictionary<object, object> attributeCache = new Dictionary<object, object>(); |
|
|
| public static T GetAttribute<T, V>(this V value) |
| where T : Attribute |
| where V : struct |
| { |
| object temp; |
|
|
| // Try to get the value from the static cache. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 48 |
|
|
| if (attributeCache.TryGetValue(value, out temp)) |
| { |
| return (T) temp; |
| } |
| else |
| { |
| // Get the type of the struct passed in. |
| Type type = value.GetType(); |
| FieldInfo fieldInfo = type.GetField(value.ToString()); |
|
|
| // Get the custom attributes of the type desired found on the struct. |
| T[] attribs = (T[])fieldInfo.GetCustomAttributes(typeof(T), false); |
|
|
| // Return the first if there was a match. |
| var result = attribs.Length > 0 ? attribs[0] : null; |
|
|
| // Cache the result so future checks won't need reflection. |
| attributeCache.Add(value, result); |
|
|
| return result; |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 49 |
|
|
| Chapter 11: Expression Trees |
|
|
| Section 11.1: building a predicate of form field == value |
|
|
| To build up an expression like _ => _.Field == "VALUE" at runtime. |
|
|
| Given a predicate _ => _.Field and a string value "VALUE", create an expression that tests whether or not the |
|
|
| predicate is true. |
|
|
| The expression is suitable for: |
|
|
| IQueryable<T>, IEnumerable<T> to test the predicate. |
|
|
| entity framework or Linq to SQL to create a Where clause that tests the predicate. |
|
|
| This method will build an appropriate Equal expression that tests whether or not Field equals "VALUE". |
|
|
| public static Expression<Func<T, bool>> BuildEqualPredicate<T>( |
| Expression<Func<T, string>> memberAccessor, |
| string term) |
| { |
| var toString = Expression.Convert(Expression.Constant(term), typeof(string)); |
| Expression expression = Expression.Equal(memberAccessor.Body, toString); |
| var predicate = Expression.Lambda<Func<T, bool>>( |
| expression, |
| memberAccessor.Parameters); |
| return predicate; |
| } |
|
|
| The predicate can be used by including the predicate in a Where extension method. |
|
|
| var predicate = PredicateExtensions.BuildEqualPredicate<Entity>( |
| _ => _.Field, |
| "VALUE"); |
| var results = context.Entity.Where(predicate).ToList(); |
|
|
| Section 11.2: Simple Expression Tree Generated by the C# |
| Compiler |
|
|
| Consider the following C# code |
|
|
| Expression<Func<int, int>> expression = a => a + 1; |
|
|
| Because the C# compiler sees that the lambda expression is assigned to an Expression type rather than a delegate |
|
|
| type it generates an expression tree roughly equivalent to this code |
|
|
| ParameterExpression parameterA = Expression.Parameter(typeof(int), "a"); |
| var expression = (Expression<Func<int, int>>)Expression.Lambda( |
| Expression.Add( |
| parameterA, |
| Expression.Constant(1)), |
| parameterA); |
|
|
| The root of the tree is the lambda expression which contains a body and a list of parameters. The lambda has 1 |
|
|
| parameter called "a". The body is a single expression of CLR type BinaryExpression and NodeType of Add. This |
|
|
| expression represents addition. It has two subexpressions denoted as Left and Right. Left is the |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 50 |
|
|
| ParameterExpression for the parameter "a" and Right is a ConstantExpression with the value 1. |
|
|
| The simplest usage of this expression is printing it: |
|
|
| Console.WriteLine(expression); //prints a => (a + 1) |
|
|
| Which prints the equivalent C# code. |
|
|
| The expression tree can be compiled into a C# delegate and executed by the CLR |
|
|
| Func<int, int> lambda = expression.Compile(); |
| Console.WriteLine(lambda(2)); //prints 3 |
|
|
| Usually expressions are translated to other languages like SQL, but can be also used to invoke private, protected |
|
|
| and internal members of public or non-public types as alternative to Reflection. |
|
|
| Section 11.3: Expression for retrieving a static field |
|
|
| Having example type like this: |
|
|
| public TestClass |
| { |
| public static string StaticPublicField = "StaticPublicFieldValue"; |
| } |
|
|
| We can retrieve value of StaticPublicField: |
|
|
| var fieldExpr = Expression.Field(null, typeof(TestClass), "StaticPublicField"); |
| var labmda = Expression.Lambda<Func<string>>(fieldExpr); |
|
|
| It can be then i.e. compiled into a delegate for retrieving field value. |
|
|
| Func<string> retriever = lambda.Compile(); |
| var fieldValue = retriever(); |
|
|
| //fieldValue result is StaticPublicFieldValue |
|
|
| Section 11.4: InvocationExpression Class |
|
|
| InvocationExpression class allows invocation of other lambda expressions that are parts of the same Expression |
|
|
| tree. |
|
|
| You create them with static Expression.Invoke method. |
|
|
| Problem We want to get on the items which have "car" in their description. We need to check it for null before |
|
|
| searching for a string inside but we don't want it to be called excessively, as the computation could be expensive. |
|
|
| using System; |
| using System.Linq; |
| using System.Linq.Expressions; |
|
|
| public class Program |
| { |
| public static void Main() |
| { |
| var elements = new[] { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 51 |
|
|
| |
| new Element { Description = "car" }, |
| new Element { Description = "cargo" }, |
| new Element { Description = "wheel" }, |
| new Element { Description = null }, |
| new Element { Description = "Madagascar" }, |
| }; |
|
|
| var elementIsInterestingExpression = CreateSearchPredicate( |
| searchTerm: "car", |
| whereToSearch: (Element e) => e.Description); |
|
|
| Console.WriteLine(elementIsInterestingExpression.ToString()); |
|
|
| var elementIsInteresting = elementIsInterestingExpression.Compile(); |
| var interestingElements = elements.Where(elementIsInteresting); |
| foreach (var e in interestingElements) |
| { |
| Console.WriteLine(e.Description); |
| } |
|
|
| var countExpensiveComputations = 0; |
| Action incCount = () => countExpensiveComputations++; |
| elements |
| .Where( |
| CreateSearchPredicate( |
| "car", |
| (Element e) => ExpensivelyComputed( |
| e, incCount |
| ) |
| ).Compile() |
| ) |
| .Count(); |
|
|
| Console.WriteLine("Property extractor is called {0} times.", countExpensiveComputations); |
| } |
|
|
| private class Element |
| { |
| public string Description { get; set; } |
| } |
|
|
| private static string ExpensivelyComputed(Element source, Action count) |
| { |
| count(); |
| return source.Description; |
| } |
|
|
| private static Expression<Func<T, bool>> CreateSearchPredicate<T>( |
| string searchTerm, |
| Expression<Func<T, string>> whereToSearch) |
| { |
| var extracted = Expression.Parameter(typeof(string), "extracted"); |
|
|
| Expression<Func<string, bool>> coalesceNullCheckWithSearch = |
| Expression.Lambda<Func<string, bool>>( |
| Expression.AndAlso( |
| Expression.Not( |
| Expression.Call(typeof(string), "IsNullOrEmpty", null, extracted) |
| ), |
| Expression.Call(extracted, "Contains", null, Expression.Constant(searchTerm)) |
| ), |
| extracted); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 52 |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| var elementParameter = Expression.Parameter(typeof(T), "element"); |
|
|
| return Expression.Lambda<Func<T, bool>>( |
| Expression.Invoke( |
| coalesceNullCheckWithSearch, |
| Expression.Invoke(whereToSearch, elementParameter) |
| ), |
| elementParameter |
| ); |
| } |
| } |
|
|
| Output |
|
|
| element => Invoke(extracted => (Not(IsNullOrEmpty(extracted)) AndAlso extracted.Contains("car")), |
| Invoke(e => e.Description, element)) |
| car |
| cargo |
| Madagascar |
| Predicate is called 5 times. |
|
|
| First thing to note is how the actual propery access, wrapped in an Invoke: |
|
|
| Invoke(e => e.Description, element) |
|
|
| , and this is the only part that touches e.Description, and in place of it, extracted parameter of type string is |
|
|
| passed to the next one: |
|
|
| (Not(IsNullOrEmpty(extracted)) AndAlso extracted.Contains("car")) |
|
|
| Another important thing to note here is AndAlso. It computes only the left part, if the first part returns 'false'. It's a |
|
|
| common mistake to use the bitwise operator 'And' instead of it, which always computes both parts, and would fail |
|
|
| with a NullReferenceException in this example. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 53 |
|
|
| |
| |
| Chapter 12: Custom Types |
|
|
| Section 12.1: Struct Definition |
|
|
| Structs inherit from System.ValueType, are value types, and live on the stack. When value types are passed |
|
|
| as a parameter, they are passed by value. |
|
|
| Struct MyStruct |
| { |
| public int x; |
| public int y; |
| } |
|
|
| Passed by value means that the value of the parameter is copied for the method, and any changes made to the |
| parameter in the method are not reflected outside of the method. For instance, consider the following code, which |
|
|
| calls a method named AddNumbers, passing in the variables a and b, which are of type int, which is a Value type. |
|
|
| int a = 5; |
| int b = 6; |
|
|
| AddNumbers(a,b); |
|
|
| public AddNumbers(int x, int y) |
| { |
| int z = x + y; // z becomes 11 |
| x = x + 5; // now we changed x to be 10 |
| z = x + y; // now z becomes 16 |
| } |
|
|
| Even though we added 5 to x inside the method, the value of a remains unchanged, because it's a Value type, and |
| that means x was a copy of a's value, but not actually a. |
|
|
| Remember, Value types live on the stack, and are passed by value. |
|
|
| Section 12.2: Class Definition |
|
|
| Classes inherit from System.Object, are reference types, and live on the heap. When reference types are |
|
|
| passed as a parameter, they are passed by reference. |
|
|
| public Class MyClass |
| { |
| public int a; |
| public int b; |
| } |
|
|
| Passed by reference means that a reference to the parameter is passed to the method, and any changes to the |
| parameter will be reflected outside of the method when it returns, because the reference is to the exact same object |
| in memory. Let's use the same example as before, but we'll "wrap" the ints in a class first. |
|
|
| MyClass instanceOfMyClass = new MyClass(); |
| instanceOfMyClass.a = 5; |
| instanceOfMyClass.b = 6; |
|
|
| AddNumbers(instanceOfMyClass); |
|
|
| public AddNumbers(MyClass sample) |
| { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 54 |
|
|
| int z = sample.a + sample.b; // z becomes 11 |
| sample.a = sample.a + 5; // now we changed a to be 10 |
| z = sample.a + sample.b; // now z becomes 16 |
| } |
|
|
| This time, when we changed sample.a to 10, the value of instanceOfMyClass.a also changes, because it was passed |
| by reference. Passed by reference means that a reference (also sometimes called a pointer) to the object was passed |
|
|
| into the method, instead of a copy of the object itself. |
|
|
| Remember, Reference types live on the heap, and are passed by reference. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 55 |
|
|
| Chapter 13: Code Contracts |
|
|
| Section 13.1: Contracts for Interfaces |
|
|
| Using Code Contracts it is possible to apply a contract to an interface. This is done by declaring an abstract class |
|
|
| that implments the interfaces. The interface should be tagged with the ContractClassAttribute and the contract |
|
|
| definition (the abstract class) should be tagged with the ContractClassForAttribute |
|
|
| C# Example... |
|
|
| [ContractClass(typeof(MyInterfaceContract))] |
| public interface IMyInterface |
| { |
| string DoWork(string input); |
| } |
| //Never inherit from this contract defintion class |
| [ContractClassFor(typeof(IMyInterface))] |
| internal abstract class MyInterfaceContract : IMyInterface |
| { |
| private MyInterfaceContract() { } |
|
|
| public string DoWork(string input) |
| { |
| Contract.Requires(!string.IsNullOrEmpty(input)); |
| Contract.Ensures(!string.IsNullOrEmpty(Contract.Result<string>())); |
| throw new NotSupportedException(); |
| } |
| } |
| public class MyInterfaceImplmentation : IMyInterface |
| { |
| public string DoWork(string input) |
| { |
| return input; |
| } |
| } |
|
|
| Static Analysis Result... |
|
|
| Section 13.2: Installing and Enabling Code Contracts |
|
|
| While System.Diagnostics.Contracts is included within the .Net Framework. To use Code Contracts you must |
|
|
| install the Visual Studio extensions. |
|
|
| Under Extensions and Updates search for Code Contracts then install the Code Contracts Tools |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 56 |
|
|
| After the tools are installed you must enable Code Contracts within your Project solution. At the minimum you |
|
|
| probably want to enable the Static Checking (check after build). If you are implementing a library that will be used |
|
|
| by other solutions you may want to consider also enabling Runtime Checking. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 57 |
|
|
| Section 13.3: Preconditions |
|
|
| Preconditions allows methods to provide minimum required values for input parameters |
|
|
| Example... |
|
|
| void DoWork(string input) |
| { |
| Contract.Requires(!string.IsNullOrEmpty(input)); |
|
|
| //do work |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 58 |
|
|
| Static Analysis Result... |
|
|
| Section 13.4: Postconditions |
|
|
| Postconditions ensure that the returned results from a method will match the provided definition. This provides the |
|
|
| caller with a definition of the expected result. Postconditions may allowed for simplied implmentations as some |
|
|
| possible outcomes can be provided by the static analyizer. |
|
|
| Example... |
|
|
| string GetValue() |
| { |
| Contract.Ensures(Contract.Result<string>() != null); |
|
|
| return null; |
| } |
|
|
| Static Analyis Result... |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 59 |
|
|
| Chapter 14: Settings |
|
|
| Section 14.1: AppSettings from ConfigurationSettings in .NET |
| 1.x |
|
|
| Deprecated usage |
|
|
| The ConfigurationSettings class was the original way to retrieve settings for an assembly in .NET 1.0 and 1.1. It has |
|
|
| been superseded by the ConfigurationManager class and the WebConfigurationManager class. |
|
|
| If you have two keys with the same name in the appSettings section of the configuration file, the last one is used. |
|
|
| app.config |
|
|
| <?xml version="1.0" encoding="utf-8"?> |
| <configuration> |
| <appSettings> |
| <add key="keyName" value="anything, as a string"/> |
| <add key="keyNames" value="123"/> |
| <add key="keyNames" value="234"/> |
| </appSettings> |
| </configuration> |
|
|
| Program.cs |
|
|
| using System; |
| using System.Configuration; |
| using System.Diagnostics; |
|
|
| namespace ConsoleApplication1 |
| { |
| class Program |
| { |
| static void Main() |
| { |
| string keyValue = ConfigurationSettings.AppSettings["keyName"]; |
| Debug.Assert("anything, as a string".Equals(keyValue)); |
|
|
| string twoKeys = ConfigurationSettings.AppSettings["keyNames"]; |
| Debug.Assert("234".Equals(twoKeys)); |
|
|
| Console.ReadKey(); |
| } |
| } |
| } |
|
|
| Section 14.2: Reading AppSettings from |
| ConfigurationManager in .NET 2.0 and later |
|
|
| The ConfigurationManager class supports the AppSettings property, which allows you to continue reading settings |
|
|
| from the appSettings section of a configuration file the same way as .NET 1.x supported. |
|
|
| app.config |
|
|
| <?xml version="1.0" encoding="utf-8"?> |
| <configuration> |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 60 |
|
|
| <appSettings> |
| <add key="keyName" value="anything, as a string"/> |
| <add key="keyNames" value="123"/> |
| <add key="keyNames" value="234"/> |
| </appSettings> |
| </configuration> |
|
|
| Program.cs |
|
|
| using System; |
| using System.Configuration; |
| using System.Diagnostics; |
|
|
| namespace ConsoleApplication1 |
| { |
| class Program |
| { |
| static void Main() |
| { |
| string keyValue = ConfigurationManager.AppSettings["keyName"]; |
| Debug.Assert("anything, as a string".Equals(keyValue)); |
|
|
| var twoKeys = ConfigurationManager.AppSettings["keyNames"]; |
| Debug.Assert("234".Equals(twoKeys)); |
|
|
| Console.ReadKey(); |
| } |
| } |
| } |
|
|
| Section 14.3: Introduction to strongly-typed application and |
| user settings support from Visual Studio |
|
|
| Visual Studio helps manage user and application settings. Using this approach has these benefits over using the |
|
|
| appSettings section of the configuration file. |
|
|
| 1. |
|
|
| Settings can be made strongly typed. Any type which can be serialized can be used for a settings value. |
|
|
| 2. |
|
|
| Application settings can be easily separated from user settings. Application settings are stored in a single |
|
|
| configuration file: web.config for Web sites and Web applications, and app.config, renamed as |
| assembly.exe.config, where assembly is the name of the executable. User settings (not used by Web projects) |
|
|
| are stored in a user.config file in the user's Application Data folder (which varies with the operating system |
|
|
| version). |
|
|
| 3. |
|
|
| Application settings from class libraries can be combined into a single configuration file without risk of name |
|
|
| collisions, since each class library can have its own custom settings section. |
|
|
| In most project types, the Project Properties Designer has a Settings tab which is the starting point for creating |
|
|
| custom application and user settings. Initially, the Settings tab will be blank, with a single link to create a default |
|
|
| settings file. Clicking the link results in these changes: |
|
|
| 1. |
|
|
| If a configuration file (app.config or web.config) does not exist for the project, one will be created. |
|
|
| 2. |
|
|
| The Settings tab will be replaced with a grid control which enables you to create, edit, and delete individual |
|
|
| settings entries. |
|
|
| 3. |
|
|
| In Solution Explorer, a Settings.settings item is added under the Properties special folder. Opening this |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 61 |
|
|
| item will open the Settings tab. |
|
|
| 4. |
|
|
| A new file with a new partial class is added under the Properties folder in the project folder. This new file is |
|
|
| named Settings.Designer.__ (.cs, .vb, etc.), and the class is named Settings. The class is code-generated, |
|
|
| so it should not be edited, but the class is a partial class, so you can extend the class by putting additional |
|
|
| members in a separate file. Furthermore, the class is implemented using the Singleton Pattern, exposing the |
|
|
| singleton instance with the property named Default. |
|
|
| As you add each new entry to the Settings tab, Visual Studio does these two things: |
|
|
| 1. |
|
|
| Saves the setting in the configuration file, in a custom configuration section designed to be managed by the |
|
|
| Settings class. |
|
|
| 2. |
|
|
| Creates a new member in the Settings class to read, write, and present the setting in the specific type |
|
|
| selected from the Settings tab. |
|
|
| Section 14.4: Reading strongly-typed settings from custom |
| section of configuration file |
|
|
| Starting from a new Settings class and custom configuration section: |
|
|
| Add an application setting named ExampleTimeout, using the time System.Timespan, and set the value to 1 minute: |
|
|
| Save the Project Properties, which saves the Settings tab entries, as well as re-generates the custom Settings class |
|
|
| and updates the project configuration file. |
|
|
| Use the setting from code (C#): |
|
|
| Program.cs |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 62 |
|
|
| using System; |
| using System.Diagnostics; |
| using ConsoleApplication1.Properties; |
|
|
| namespace ConsoleApplication1 |
| { |
| class Program |
| { |
| static void Main() |
| { |
| TimeSpan exampleTimeout = Settings.Default.ExampleTimeout; |
| Debug.Assert(TimeSpan.FromMinutes(1).Equals(exampleTimeout)); |
|
|
| Console.ReadKey(); |
| } |
| } |
| } |
|
|
| Under the covers |
|
|
| Look in the project configuration file to see how the application setting entry has been created: |
|
|
| app.config (Visual Studio updates this automatically) |
|
|
| <?xml version="1.0" encoding="utf-8"?> |
| <configuration> |
| <configSections> |
| <sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, |
| System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > |
| <section name="ConsoleApplication1.Properties.Settings" |
| type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, |
| PublicKeyToken=b77a5c561934e089" requirePermission="false" /> |
| </sectionGroup> |
| </configSections> |
| <appSettings /> |
| <applicationSettings> |
| <ConsoleApplication1.Properties.Settings> |
| <setting name="ExampleTimeout" serializeAs="String"> |
| <value>00:01:00</value> |
| </setting> |
| </ConsoleApplication1.Properties.Settings> |
| </applicationSettings> |
| </configuration> |
|
|
| Notice that the appSettings section is not used. The applicationSettings section contains a custom namespace- |
|
|
| qualified section that has a setting element for each entry. The type of the value is not stored in the configuration |
|
|
| file; it is only known by the Settings class. |
|
|
| Look in the Settings class to see how it uses the ConfigurationManager class to read this custom section. |
|
|
| Settings.designer.cs (for C# projects) |
|
|
| ... |
| [global::System.Configuration.ApplicationScopedSettingAttribute()] |
| [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
| [global::System.Configuration.DefaultSettingValueAttribute("00:01:00")] |
| public global::System.TimeSpan ExampleTimeout { |
| get { |
| return ((global::System.TimeSpan)(this["ExampleTimeout"])); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 63 |
|
|
| } |
| } |
| ... |
|
|
| Notice that a DefaultSettingValueAttribute was created to stored the value entered in the Settings tab of the |
|
|
| Project Properties Designer. If the entry is missing from the configuration file, this default value is used instead. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 64 |
|
|
| Chapter 15: Regular Expressions |
| (System.Text.RegularExpressions) |
|
|
| Section 15.1: Check if pattern matches input |
|
|
| public bool Check() |
| { |
| string input = "Hello World!"; |
| string pattern = @"H.ll. W.rld!"; |
|
|
| // true |
| return Regex.IsMatch(input, pattern); |
| } |
|
|
| Section 15.2: Remove non alphanumeric characters from |
| string |
|
|
| public string Remove() |
| { |
| string input = "Hello./!"; |
|
|
| return Regex.Replace(input, "[^a-zA-Z0-9]", ""); |
| } |
|
|
| Section 15.3: Passing Options |
|
|
| public bool Check() |
| { |
| string input = "Hello World!"; |
| string pattern = @"H.ll. W.rld!"; |
|
|
| // true |
| return Regex.IsMatch(input, pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline); |
| } |
|
|
| Section 15.4: Match into groups |
|
|
| public string Check() |
| { |
| string input = "Hello World!"; |
| string pattern = @"H.ll. (?<Subject>W.rld)!"; |
|
|
| Match match = Regex.Match(input, pattern); |
|
|
| // World |
| return match.Groups["Subject"].Value; |
| } |
|
|
| Section 15.5: Find all matches |
|
|
| Using |
|
|
| using System.Text.RegularExpressions; |
|
|
| Code |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 65 |
|
|
| |
| static void Main(string[] args) |
| { |
| string input = "Carrot Banana Apple Cherry Clementine Grape"; |
| // Find words that start with uppercase 'C' |
| string pattern = @"\bC\w*\b"; |
|
|
| MatchCollection matches = Regex.Matches(input, pattern); |
| foreach (Match m in matches) |
| Console.WriteLine(m.Value); |
| } |
|
|
| Output |
|
|
| Carrot |
| Cherry |
| Clementine |
|
|
| Section 15.6: Simple match and replace |
|
|
| public string Check() |
| { |
| string input = "Hello World!"; |
| string pattern = @"W.rld"; |
|
|
| // Hello Stack Overflow! |
| return Regex.Replace(input, pattern, "Stack Overflow"); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 66 |
|
|
| Chapter 16: File Input/Output |
|
|
| Parameter |
| string path Path of the file to check. (relative or fully qualified) |
|
|
| Details |
|
|
| Section 16.1: C# File.Exists() |
|
|
| using System; |
| using System.IO; |
|
|
| public class Program |
| { |
| public static void Main() |
| { |
| string filePath = "somePath"; |
|
|
| if(File.Exists(filePath)) |
| { |
| Console.WriteLine("Exists"); |
| } |
| else |
| { |
| Console.WriteLine("Does not exist"); |
| } |
| } |
| } |
|
|
| Can also be used in a ternary operator. |
|
|
| Console.WriteLine(File.Exists(pathToFile) ? "Exists" : "Does not exist"); |
|
|
| Section 16.2: VB WriteAllText |
|
|
| Imports System.IO |
|
|
| Dim filename As String = "c:\path\to\file.txt" |
| File.WriteAllText(filename, "Text to write" & vbCrLf) |
|
|
| Section 16.3: VB StreamWriter |
|
|
| Dim filename As String = "c:\path\to\file.txt" |
| If System.IO.File.Exists(filename) Then |
| Dim writer As New System.IO.StreamWriter(filename) |
| writer.Write("Text to write" & vbCrLf) 'Add a newline |
| writer.close() |
| End If |
|
|
| Section 16.4: C# StreamWriter |
|
|
| using System.Text; |
| using System.IO; |
|
|
| string filename = "c:\path\to\file.txt"; |
| //'using' structure allows for proper disposal of stream. |
| using (StreamWriter writer = new StreamWriter(filename")) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 67 |
|
|
| |
| |
| { |
| writer.WriteLine("Text to Write\n"); |
| } |
|
|
| Section 16.5: C# WriteAllText() |
|
|
| using System.IO; |
| using System.Text; |
|
|
| string filename = "c:\path\to\file.txt"; |
| File.writeAllText(filename, "Text to write\n"); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 68 |
|
|
| Chapter 17: System.IO |
|
|
| Section 17.1: Reading a text file using StreamReader |
|
|
| string fullOrRelativePath = "testfile.txt"; |
|
|
| string fileData; |
|
|
| using (var reader = new StreamReader(fullOrRelativePath)) |
| { |
| fileData = reader.ReadToEnd(); |
| } |
|
|
| Note that this StreamReader constructor overload does some auto encoding detection, which may or may not |
|
|
| conform to the actual encoding used in the file. |
|
|
| Please note that there are some convenience methods that read all text from file available on the System.IO.File |
|
|
| class, namely File.ReadAllText(path) and File.ReadAllLines(path). |
|
|
| Section 17.2: Serial Ports using System.IO.SerialPorts |
|
|
| Iterating over connected serial ports |
|
|
| using System.IO.Ports; |
| string[] ports = SerialPort.GetPortNames(); |
| for (int i = 0; i < ports.Length; i++) |
| { |
| Console.WriteLine(ports[i]); |
| } |
|
|
| Instantiating a System.IO.SerialPort object |
|
|
| using System.IO.Ports; |
| SerialPort port = new SerialPort(); |
| SerialPort port = new SerialPort("COM 1"); ; |
| SerialPort port = new SerialPort("COM 1", 9600); |
|
|
| NOTE: Those are just three of the seven overloads of the constructor for the SerialPort type. |
|
|
| Reading/Writing data over the SerialPort |
|
|
| The simplest way is to use the SerialPort.Read and SerialPort.Write methods. However you can also retrieve a |
|
|
| System.IO.Stream object which you can use to stream data over the SerialPort. To do this, use |
|
|
| SerialPort.BaseStream. |
|
|
| Reading |
|
|
| int length = port.BytesToRead; |
| //Note that you can swap out a byte-array for a char-array if you prefer. |
| byte[] buffer = new byte[length]; |
| port.Read(buffer, 0, length); |
|
|
| You can also read all data available: |
|
|
| string curData = port.ReadExisting(); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 69 |
|
|
| Or simply read to the first newline encountered in the incoming data: |
|
|
| string line = port.ReadLine(); |
|
|
| Writing |
|
|
| The easiest way to write data over the SerialPort is: |
|
|
| port.Write("here is some text to be sent over the serial port."); |
|
|
| However you can also send data over like this when needed: |
|
|
| //Note that you can swap out the byte-array with a char-array if you so choose. |
| byte[] data = new byte[1] { 255 }; |
| port.Write(data, 0, data.Length); |
|
|
| Section 17.3: Reading/Writing Data Using System.IO.File |
|
|
| First, let's see three different ways of extracting data from a file. |
|
|
| string fileText = File.ReadAllText(file); |
| string[] fileLines = File.ReadAllLines(file); |
| byte[] fileBytes = File.ReadAllBytes(file); |
|
|
| On the first line, we read all the data in the file as a string. |
|
|
| On the second line, we read the data in the file into a string-array. Each line in the file becomes an element in |
|
|
| the array. |
|
|
| On the third we read the bytes from the file. |
|
|
| Next, let's see three different methods of appending data to a file. If the file you specify doesn't exist, each method |
| will automatically create the file before attempting to append the data to it. |
|
|
| File.AppendAllText(file, "Here is some data that is\nappended to the file."); |
| File.AppendAllLines(file, new string[2] { "Here is some data that is", "appended to the file." }); |
| using (StreamWriter stream = File.AppendText(file)) |
| { |
| stream.WriteLine("Here is some data that is"); |
| stream.Write("appended to the file."); |
| } |
|
|
| On the first line we simply add a string to the end of the specified file. |
|
|
| On the second line we add each element of the array onto a new line in the file. |
|
|
| Finally on the third line we use File.AppendText to open up a streamwriter which will append whatever data |
|
|
| is written to it. |
|
|
| And lastly, let's see three different methods of writing data to a file. The difference between appending and writing |
|
|
| being that writing over-writes the data in the file while appending adds to the data in the file. If the file you specify |
| doesn't exist, each method will automatically create the file before attempting to write the data to it. |
|
|
| File.WriteAllText(file, "here is some data\nin this file."); |
| File.WriteAllLines(file, new string[2] { "here is some data", "in this file" }); |
| File.WriteAllBytes(file, new byte[2] { 0, 255 }); |
|
|
| The first line writes a string to the file. |
|
|
| The second line writes each string in the array on it's own line in the file. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 70 |
|
|
| And the third line allows you to write a byte array to the file. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 71 |
|
|
| Chapter 18: System.IO.File class |
|
|
| Parameter |
| source |
|
|
| The file that is to be moved to another location. |
|
|
| Details |
|
|
| destination |
|
|
| The directory in which you would like to move source to (this variable should also contain the name |
| (and file extension) of the file. |
|
|
| Section 18.1: Delete a file |
|
|
| To delete a file (if you have required permissions) is as simple as: |
|
|
| File.Delete(path); |
|
|
| However many things may go wrong: |
|
|
| You do not have required permissions (UnauthorizedAccessException is thrown). |
|
|
| File may be in use by someone else (IOException is thrown). |
|
|
| File cannot be deleted because of low level error or media is read-only (IOException is thrown). |
|
|
| File does not exist anymore (IOException is thrown). |
|
|
| Note that last point (file does not exist) is usually circumvented with a code snippet like this: |
|
|
| if (File.Exists(path)) |
| File.Delete(path); |
|
|
| However it's not an atomic operation and file may be delete by someone else between the call to File.Exists() |
|
|
| and before File.Delete(). Right approach to handle I/O operation requires exception handling (assuming an |
|
|
| alternative course of actions may be taken when operation fails): |
|
|
| if (File.Exists(path)) |
| { |
| try |
| { |
| File.Delete(path); |
| } |
| catch (IOException exception) |
| { |
| if (!File.Exists(path)) |
| return; // Someone else deleted this file |
|
|
| // Something went wrong... |
| } |
| catch (UnauthorizedAccessException exception) |
| { |
| // I do not have required permissions |
| } |
| } |
|
|
| Note that this I/O errors sometimes are transitory (file in use, for example) and if a network connection is involved |
| then it may automatically recover without any action from our side. It's then common to retry an I/O operation few |
|
|
| times with a small delay between each attempt: |
|
|
| public static void Delete(string path) |
| { |
| if (!File.Exists(path)) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 72 |
|
|
| return; |
|
|
| for (int i=1; ; ++i) |
| { |
| try |
| { |
| File.Delete(path); |
| return; |
| } |
| catch (IOException e) |
| { |
| if (!File.Exists(path)) |
| return; |
|
|
| if (i == NumberOfAttempts) |
| throw; |
|
|
| Thread.Sleep(DelayBetweenEachAttempt); |
| } |
|
|
| // You may handle UnauthorizedAccessException but this issue |
| // will probably won't be fixed in few seconds... |
| } |
| } |
|
|
| private const int NumberOfAttempts = 3; |
| private const int DelayBetweenEachAttempt = 1000; // ms |
|
|
| Note: in Windows environment file will not be really deleted when you call this function, if someone else open the |
|
|
| file using FileShare.Delete then file can be deleted but it will effectively happen only when owner will close the |
|
|
| file. |
|
|
| Section 18.2: Strip unwanted lines from a text file |
|
|
| To change a text file is not easy because its content must be moved around. For small files easiest method is to |
|
|
| read its content in memory and then write back modified text. |
|
|
| In this example we read all lines from a file and drop all blank lines then we write back to original path: |
|
|
| File.WriteAllLines(path, |
| File.ReadAllLines(path).Where(x => !String.IsNullOrWhiteSpace(x))); |
|
|
| If file is too big to load it in memory and output path is different from input path: |
|
|
| File.WriteAllLines(outputPath, |
| File.ReadLines(inputPath).Where(x => !String.IsNullOrWhiteSpace(x))); |
|
|
| Section 18.3: Convert text file encoding |
|
|
| Text is saved encoded (see also Strings topic) then sometimes you may need to change its encoding, this example |
|
|
| assumes (for simplicity) that file is not too big and it can be entirely read in memory: |
|
|
| public static void ConvertEncoding(string path, Encoding from, Encoding to) |
| { |
| File.WriteAllText(path, File.ReadAllText(path, from), to); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 73 |
|
|
| When performing conversions do not forget that file may contain BOM (Byte Order Mark), to better understand |
|
|
| how it's managed refer to Encoding.UTF8.GetString doesn't take into account the Preamble/BOM. |
|
|
| Section 18.4: Enumerate files older than a specified amount |
|
|
| This snippet is an helper function to enumerate all files older than a specified age, it's useful - for example - when |
|
|
| you have to delete old log files or old cached data. |
|
|
| static IEnumerable<string> EnumerateAllFilesOlderThan( |
| TimeSpan maximumAge, |
| string path, |
| string searchPattern = "*.*", |
| SearchOption options = SearchOption.TopDirectoryOnly) |
| { |
| DateTime oldestWriteTime = DateTime.Now - maximumAge; |
|
|
| return Directory.EnumerateFiles(path, searchPattern, options) |
| .Where(x => Directory.GetLastWriteTime(x) < oldestWriteTime); |
| } |
|
|
| Used like this: |
|
|
| var oldFiles = EnumerateAllFilesOlderThan(TimeSpan.FromDays(7), @"c:\log", "*.log"); |
|
|
| Few things to note: |
|
|
| Search is performed using Directory.EnumerateFiles() instead of Directory.GetFiles(). Enumeration is |
| alive then you won't need to wait until all file system entries have been fetched. |
|
|
| We're checking for last write time but you may use creation time or last access time (for example to delete |
| unused cached files, note that access time may be disabled). |
|
|
| Granularity isn't uniform for all those properties (write time, access time, creation time), check MSDN for |
|
|
| details about this. |
|
|
| Section 18.5: Move a File from one location to another |
|
|
| File.Move |
|
|
| In order to move a file from one location to another, one simple line of code can achieve this: |
|
|
| File.Move(@"C:\TemporaryFile.txt", @"C:\TemporaryFiles\TemporaryFile.txt"); |
|
|
| However, there are many things that could go wrong with this simple operation. For instance, what if the user |
|
|
| running your program does not have a Drive that is labelled 'C'? What if they did - but they decided to rename it to |
|
|
| 'B', or 'M'? |
|
|
| What if the Source file (the file in which you would like to move) has been moved without your knowing - or what if |
|
|
| it simply doesn't exist. |
|
|
| This can be circumvented by first checking to see whether the source file does exist: |
|
|
| string source = @"C:\TemporaryFile.txt", destination = @"C:\TemporaryFiles\TemporaryFile.txt"; |
| if(File.Exists("C:\TemporaryFile.txt")) |
| { |
| File.Move(source, destination); |
| } |
|
|
| This will ensure that at that very moment, the file does exist, and can be moved to another location. There may be |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 74 |
|
|
| times where a simple call to File.Exists won't be enough. If it isn't, check again, convey to the user that the |
|
|
| operation failed - or handle the exception. |
|
|
| A FileNotFoundException is not the only exception you are likely to encounter. |
|
|
| See below for possible exceptions: |
|
|
| Exception Type |
|
|
| Description |
|
|
| IOException |
|
|
| The file already exists or the source file could not be found. |
|
|
| ArgumentNullException |
|
|
| The value of the Source and/or Destination parameters is null. |
|
|
| ArgumentException |
|
|
| The value of the Source and/or Destination parameters are empty, or contain |
| invalid characters. |
|
|
| UnauthorizedAccessException You do not have the required permissions in order to perform this action. |
|
|
| PathTooLongException |
|
|
| The Source, Destination or specified path(s) exceed the maximum length. On |
| Windows, a Path's length must be less than 248 characters, while File names must |
| be less than 260 characters. |
|
|
| DirectoryNotFoundException The specified directory could not be found. |
|
|
| NotSupportedException |
|
|
| The Source or Destination paths or file names are in an invalid format. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 75 |
|
|
| Chapter 19: Reading and writing Zip files |
|
|
| The ZipFile class lives in the System.IO.Compression namespace. It can be used to read from, and write to Zip |
| files. |
|
|
| Section 19.1: Listing ZIP contents |
|
|
| This snippet will list all the filenames of a zip archive. The filenames are relative to the zip root. |
|
|
| using (FileStream fs = new FileStream("archive.zip", FileMode.Open)) |
| using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Read)) |
| { |
| for (int i = 0; i < archive.Entries.Count; i++) |
| { |
| Console.WriteLine($"{i}: {archive.Entries[i]}"); |
| } |
| } |
|
|
| Section 19.2: Extracting files from ZIP files |
|
|
| Extracting all the files into a directory is very easy: |
|
|
| using (FileStream fs = new FileStream("archive.zip", FileMode.Open)) |
| using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Read)) |
| { |
| archive.ExtractToDirectory(AppDomain.CurrentDomain.BaseDirectory); |
| } |
|
|
| When the file already exists, a System.IO.IOException will be thrown. |
|
|
| Extracting specific files: |
|
|
| using (FileStream fs = new FileStream("archive.zip", FileMode.Open)) |
| using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Read)) |
| { |
| // Get a root entry file |
| archive.GetEntry("test.txt").ExtractToFile("test_extracted_getentries.txt", true); |
|
|
| // Enter a path if you want to extract files from a subdirectory |
| archive.GetEntry("sub/subtest.txt").ExtractToFile("test_sub.txt", true); |
|
|
| // You can also use the Entries property to find files |
| archive.Entries.FirstOrDefault(f => f.Name == |
| "test.txt")?.ExtractToFile("test_extracted_linq.txt", true); |
|
|
| // This will throw a System.ArgumentNullException because the file cannot be found |
| archive.GetEntry("nonexistingfile.txt").ExtractToFile("fail.txt", true); |
| } |
|
|
| Any of these methods will produce the same result. |
|
|
| Section 19.3: Updating a ZIP file |
|
|
| To update a ZIP file, the file has to be opened with ZipArchiveMode.Update instead. |
|
|
| using (FileStream fs = new FileStream("archive.zip", FileMode.Open)) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 76 |
|
|
| using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Update)) |
| { |
| // Add file to root |
| archive.CreateEntryFromFile("test.txt", "test.txt"); |
|
|
| // Add file to subfolder |
| archive.CreateEntryFromFile("test.txt", "symbols/test.txt"); |
| } |
|
|
| There is also the option to write directly to a file within the archive: |
|
|
| var entry = archive.CreateEntry("createentry.txt"); |
| using(var writer = new StreamWriter(entry.Open())) |
| { |
| writer.WriteLine("Test line"); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 77 |
|
|
| Chapter 20: Managed Extensibility |
| Framework |
|
|
| Section 20.1: Connecting (Basic) |
|
|
| See the other (Basic) examples above. |
|
|
| using System.ComponentModel.Composition; |
| using System.ComponentModel.Composition.Hosting; |
|
|
| namespace Demo |
| { |
| public static class Program |
| { |
| public static void Main() |
| { |
| using (var catalog = new ApplicationCatalog()) |
| using (var exportProvider = new CatalogExportProvider(catalog)) |
| using (var container = new CompositionContainer(exportProvider)) |
| { |
| exportProvider.SourceProvider = container; |
|
|
| UserWriter writer = new UserWriter(); |
|
|
| // at this point, writer's userProvider field is null |
| container.ComposeParts(writer); |
|
|
| // now, it should be non-null (or an exception will be thrown). |
| writer.PrintAllUsers(); |
| } |
| } |
| } |
| } |
|
|
| As long as something in the application's assembly search path has [Export(typeof(IUserProvider))], |
|
|
| UserWriter's corresponding import will be satisfied and the users will be printed. |
|
|
| Other types of catalogs (e.g., DirectoryCatalog) can be used instead of (or in addition to) ApplicationCatalog, to |
|
|
| look in other places for exports that satisfy the imports. |
|
|
| Section 20.2: Exporting a Type (Basic) |
|
|
| using System.Collections.Generic; |
| using System.Collections.ObjectModel; |
| using System.ComponentModel.Composition; |
|
|
| namespace Demo |
| { |
| [Export(typeof(IUserProvider))] |
| public sealed class UserProvider : IUserProvider |
| { |
| public ReadOnlyCollection<User> GetAllUsers() |
| { |
| return new List<User> |
| { |
| new User(0, "admin"), |
| new User(1, "Dennis"), |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 78 |
|
|
| new User(2, "Samantha"), |
| }.AsReadOnly(); |
| } |
| } |
| } |
|
|
| This could be defined virtually anywhere; all that matters is that the application knows where to look for it (via the |
|
|
| ComposablePartCatalogs it creates). |
|
|
| Section 20.3: Importing (Basic) |
|
|
| using System; |
| using System.ComponentModel.Composition; |
|
|
| namespace Demo |
| { |
| public sealed class UserWriter |
| { |
| [Import(typeof(IUserProvider))] |
| private IUserProvider userProvider; |
|
|
| public void PrintAllUsers() |
| { |
| foreach (User user in this.userProvider.GetAllUsers()) |
| { |
| Console.WriteLine(user); |
| } |
| } |
| } |
| } |
|
|
| This is a type that has a dependency on an IUserProvider, which could be defined anywhere. Like the previous |
|
|
| example, all that matters is that the application knows where to look for the matching export (via the |
|
|
| ComposablePartCatalogs it creates). |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 79 |
|
|
| Chapter 21: SpeechRecognitionEngine class |
| to recognize speech |
|
|
| LoadGrammar: Parameters |
|
|
| grammar |
|
|
| Details |
| The grammar to load. For example, a DictationGrammar object to allow free |
| text dictation. |
|
|
| RecognizeAsync: Parameters |
|
|
| Details |
|
|
| mode |
|
|
| The RecognizeMode for the current recognition: Single for just one |
| recognition, Multiple to allow multiple. |
|
|
| GrammarBuilder.Append: Parameters Details |
|
|
| choices |
|
|
| Appends some choices to the grammar builder. This means that, when the |
| user inputs speech, the recognizer can follow different "branches" from a |
| grammar. |
|
|
| Choices constructor: Parameters |
|
|
| Details |
|
|
| choices |
|
|
| An array of choices for the grammar builder. See GrammarBuilder.Append. |
|
|
| Grammar constructor: Parameter |
|
|
| Details |
|
|
| builder |
|
|
| The GrammarBuilder to construct a Grammar from. |
|
|
| Section 21.1: Asynchronously recognizing speech based on a |
| restricted set of phrases |
|
|
| SpeechRecognitionEngine recognitionEngine = new SpeechRecognitionEngine(); |
| GrammarBuilder builder = new GrammarBuilder(); |
| builder.Append(new Choices("I am", "You are", "He is", "She is", "We are", "They are")); |
| builder.Append(new Choices("friendly", "unfriendly")); |
| recognitionEngine.LoadGrammar(new Grammar(builder)); |
| recognitionEngine.SpeechRecognized += delegate(object sender, SpeechRecognizedEventArgs e) |
| { |
| Console.WriteLine("You said: {0}", e.Result.Text); |
| }; |
| recognitionEngine.SetInputToDefaultAudioDevice(); |
| recognitionEngine.RecognizeAsync(RecognizeMode.Multiple); |
|
|
| Section 21.2: Asynchronously recognizing speech for free text |
| dictation |
|
|
| using System.Speech.Recognition; |
|
|
| // ... |
|
|
| SpeechRecognitionEngine recognitionEngine = new SpeechRecognitionEngine(); |
| recognitionEngine.LoadGrammar(new DictationGrammar()); |
| recognitionEngine.SpeechRecognized += delegate(object sender, SpeechRecognizedEventArgs e) |
| { |
| Console.WriteLine("You said: {0}", e.Result.Text); |
| }; |
| recognitionEngine.SetInputToDefaultAudioDevice(); |
| recognitionEngine.RecognizeAsync(RecognizeMode.Multiple); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 80 |
|
|
| Chapter 22: |
| System.Runtime.Caching.MemoryCache |
| (ObjectCache) |
|
|
| Section 22.1: Adding Item to Cache (Set) |
|
|
| Set function inserts a cache entry into the cache by using a CacheItem instance to supply the key and value for the |
|
|
| cache entry. |
|
|
| This function Overrides ObjectCache.Set(CacheItem, CacheItemPolicy) |
|
|
| private static bool SetToCache() |
| { |
| string key = "Cache_Key"; |
| string value = "Cache_Value"; |
|
|
| //Get a reference to the default MemoryCache instance. |
| var cacheContainer = MemoryCache.Default; |
|
|
| var policy = new CacheItemPolicy() |
| { |
| AbsoluteExpiration = DateTimeOffset.Now.AddMinutes(DEFAULT_CACHE_EXPIRATION_MINUTES) |
| }; |
| var itemToCache = new CacheItem(key, value); //Value is of type object. |
| cacheContainer.Set(itemToCache, policy); |
| } |
|
|
| Section 22.2: System.Runtime.Caching.MemoryCache |
| (ObjectCache) |
|
|
| This function gets existing item form cache, and if the item don't exist in cache, it will fetch item based on the |
|
|
| valueFetchFactory function. |
|
|
| public static TValue GetExistingOrAdd<TValue>(string key, double minutesForExpiration, |
| Func<TValue> valueFetchFactory) |
| { |
| try |
| { |
| //The Lazy class provides Lazy initialization which will evaluate |
| //the valueFetchFactory only if item is not in the cache. |
| var newValue = new Lazy<TValue>(valueFetchFactory); |
|
|
| //Setup the cache policy if item will be saved back to cache. |
| CacheItemPolicy policy = new CacheItemPolicy() |
| { |
| AbsoluteExpiration = DateTimeOffset.Now.AddMinutes(minutesForExpiration) |
| }; |
|
|
| //returns existing item form cache or add the new value if it does not exist. |
| var cachedItem = _cacheContainer.AddOrGetExisting(key, newValue, policy) as |
| Lazy<TValue>; |
|
|
| return (cachedItem ?? newValue).Value; |
| } |
| catch (Exception excep) |
| { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 81 |
|
|
| return default(TValue); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 82 |
|
|
| Chapter 23: System.Reflection.Emit |
| namespace |
|
|
| Section 23.1: Creating an assembly dynamically |
|
|
| using System; |
| using System.Reflection; |
| using System.Reflection.Emit; |
|
|
| class DemoAssemblyBuilder |
| { |
| public static void Main() |
| { |
| // An assembly consists of one or more modules, each of which |
| // contains zero or more types. This code creates a single-module |
| // assembly, the most common case. The module contains one type, |
| // named "MyDynamicType", that has a private field, a property |
| // that gets and sets the private field, constructors that |
| // initialize the private field, and a method that multiplies |
| // a user-supplied number by the private field value and returns |
| // the result. In C# the type might look like this: |
| /* |
| public class MyDynamicType |
| { |
| private int m_number; |
|
|
| public MyDynamicType() : this(42) {} |
| public MyDynamicType(int initNumber) |
| { |
| m_number = initNumber; |
| } |
|
|
| public int Number |
| { |
| get { return m_number; } |
| set { m_number = value; } |
| } |
|
|
| public int MyMethod(int multiplier) |
| { |
| return m_number * multiplier; |
| } |
| } |
| */ |
|
|
| AssemblyName aName = new AssemblyName("DynamicAssemblyExample"); |
| AssemblyBuilder ab = |
| AppDomain.CurrentDomain.DefineDynamicAssembly( |
| aName, |
| AssemblyBuilderAccess.RunAndSave); |
|
|
| // For a single-module assembly, the module name is usually |
| // the assembly name plus an extension. |
| ModuleBuilder mb = |
| ab.DefineDynamicModule(aName.Name, aName.Name + ".dll"); |
|
|
| TypeBuilder tb = mb.DefineType( |
| "MyDynamicType", |
| TypeAttributes.Public); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 83 |
|
|
| // Add a private field of type int (Int32). |
| FieldBuilder fbNumber = tb.DefineField( |
| "m_number", |
| typeof(int), |
| FieldAttributes.Private); |
|
|
| // Next, we make a simple sealed method. |
| MethodBuilder mbMyMethod = tb.DefineMethod( |
| "MyMethod", |
| MethodAttributes.Public, |
| typeof(int), |
| new[] { typeof(int) }); |
|
|
| ILGenerator il = mbMyMethod.GetILGenerator(); |
| il.Emit(OpCodes.Ldarg_0); // Load this - always the first argument of any instance method |
| il.Emit(OpCodes.Ldfld, fbNumber); |
| il.Emit(OpCodes.Ldarg_1); // Load the integer argument |
| il.Emit(OpCodes.Mul); // Multiply the two numbers with no overflow checking |
| il.Emit(OpCodes.Ret); // Return |
|
|
| // Next, we build the property. This involves building the property itself, as well as the |
| // getter and setter methods. |
| PropertyBuilder pbNumber = tb.DefineProperty( |
| "Number", // Name |
| PropertyAttributes.None, |
| typeof(int), // Type of the property |
| new Type[0]); // Types of indices, if any |
|
|
| MethodBuilder mbSetNumber = tb.DefineMethod( |
| "set_Number", // Name - setters are set_Property by convention |
| // Setter is a special method and we don't want it to appear to callers from C# |
| MethodAttributes.PrivateScope | MethodAttributes.HideBySig | MethodAttributes.Public | |
| MethodAttributes.SpecialName, |
| typeof(void), // Setters don't return a value |
| new[] { typeof(int) }); // We have a single argument of type System.Int32 |
|
|
| // To generate the body of the method, we'll need an IL generator |
| il = mbSetNumber.GetILGenerator(); |
| il.Emit(OpCodes.Ldarg_0); // Load this |
| il.Emit(OpCodes.Ldarg_1); // Load the new value |
| il.Emit(OpCodes.Stfld, fbNumber); // Save the new value to this.m_number |
| il.Emit(OpCodes.Ret); // Return |
|
|
| // Finally, link the method to the setter of our property |
| pbNumber.SetSetMethod(mbSetNumber); |
|
|
| MethodBuilder mbGetNumber = tb.DefineMethod( |
| "get_Number", |
| MethodAttributes.PrivateScope | MethodAttributes.HideBySig | MethodAttributes.Public | |
| MethodAttributes.SpecialName, |
| typeof(int), |
| new Type[0]); |
|
|
| il = mbGetNumber.GetILGenerator(); |
| il.Emit(OpCodes.Ldarg_0); // Load this |
| il.Emit(OpCodes.Ldfld, fbNumber); // Load the value of this.m_number |
| il.Emit(OpCodes.Ret); // Return the value |
|
|
| pbNumber.SetGetMethod(mbGetNumber); |
|
|
| // Finally, we add the two constructors. |
| // Constructor needs to call the constructor of the parent class, or another constructor in |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 84 |
|
|
| |
| the same class |
| ConstructorBuilder intConstructor = tb.DefineConstructor( |
| MethodAttributes.Public, CallingConventions.Standard | CallingConventions.HasThis, |
| new[] { typeof(int) }); |
| il = intConstructor.GetILGenerator(); |
| il.Emit(OpCodes.Ldarg_0); // this |
| il.Emit(OpCodes.Call, typeof(object).GetConstructor(new Type[0])); // call parent's |
| constructor |
| il.Emit(OpCodes.Ldarg_0); // this |
| il.Emit(OpCodes.Ldarg_1); // our int argument |
| il.Emit(OpCodes.Stfld, fbNumber); // store argument in this.m_number |
| il.Emit(OpCodes.Ret); |
|
|
| var parameterlessConstructor = tb.DefineConstructor( |
| MethodAttributes.Public, CallingConventions.Standard | CallingConventions.HasThis, new |
| Type[0]); |
| il = parameterlessConstructor.GetILGenerator(); |
| il.Emit(OpCodes.Ldarg_0); // this |
| il.Emit(OpCodes.Ldc_I4_S, (byte)42); // load 42 as an integer constant |
| il.Emit(OpCodes.Call, intConstructor); // call this(42) |
| il.Emit(OpCodes.Ret); |
|
|
| // And make sure the type is created |
| Type ourType = tb.CreateType(); |
|
|
| // The types from the assembly can be used directly using reflection, or we can save the |
| assembly to use as a reference |
| object ourInstance = Activator.CreateInstance(ourType); |
| Console.WriteLine(ourType.GetProperty("Number").GetValue(ourInstance)); // 42 |
|
|
| // Save the assembly for use elsewhere. This is very useful for debugging - you can use e.g. |
| ILSpy to look at the equivalent IL/C# code. |
| ab.Save(@"DynamicAssemblyExample.dll"); |
| // Using newly created type |
| var myDynamicType = tb.CreateType(); |
| var myDynamicTypeInstance = Activator.CreateInstance(myDynamicType); |
|
|
| Console.WriteLine(myDynamicTypeInstance.GetType()); // MyDynamicType |
|
|
| var numberField = myDynamicType.GetField("m_number", BindingFlags.NonPublic | |
| BindingFlags.Instance); |
| numberField.SetValue (myDynamicTypeInstance, 10); |
|
|
| Console.WriteLine(numberField.GetValue(myDynamicTypeInstance)); // 10 |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 85 |
|
|
| |
| Chapter 24: .NET Core |
|
|
| .NET Core is a general purpose development platform maintained by Microsoft and the .NET community on GitHub. |
|
|
| It is cross-platform, supporting Windows, macOS and Linux, and can be used in device, cloud, and embedded/IoT |
|
|
| scenarios. |
|
|
| When you think of .NET Core the following should come to mind (flexible deployment, cross-platform, command- |
|
|
| line tools, open source). |
|
|
| Another great thing is that even if it's open source Microsoft is actively supporting it. |
|
|
| Section 24.1: Basic Console App |
|
|
| public class Program |
| { |
| public static void Main(string[] args) |
| { |
| Console.WriteLine("\nWhat is your name? "); |
| var name = Console.ReadLine(); |
| var date = DateTime.Now; |
| Console.WriteLine("\nHello, {0}, on {1:d} at {1:t}", name, date); |
| Console.Write("\nPress any key to exit..."); |
| Console.ReadKey(true); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 86 |
|
|
| Chapter 25: ADO.NET |
|
|
| ADO(ActiveX Data Objects).Net is a tool provided by Microsoft which provides access to data sources such as SQL |
|
|
| Server, Oracle, and XML through its components. .Net front-end applications can retrieve, create, and manipulate |
|
|
| data, once they are connected to a data source through ADO.Net with appropriate privileges. |
|
|
| ADO.Net provides a connection-less architecture. It is a secure approach to interact with a database, since, the |
|
|
| connection doesn't have to be maintained during the entire session. |
|
|
| Section 25.1: Best Practices - Executing Sql Statements |
|
|
| public void SaveNewEmployee(Employee newEmployee) |
| { |
| // best practice - wrap all database connections in a using block so they are always closed & |
| disposed even in the event of an Exception |
| // best practice - retrieve the connection string by name from the app.config or web.config |
| (depending on the application type) (note, this requires an assembly reference to |
| System.configuration) |
| using(SqlConnection con = new |
| SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["MyConnectionName"].Conne |
| ctionString)) |
| { |
| // best practice - use column names in your INSERT statement so you are not dependent on the |
| sql schema column order |
| // best practice - always use parameters to avoid sql injection attacks and errors if |
| malformed text is used like including a single quote which is the sql equivalent of escaping or |
| starting a string (varchar/nvarchar) |
| // best practice - give your parameters meaningful names just like you do variables in your |
| code |
| using(SqlCommand sc = new SqlCommand("INSERT INTO employee (FirstName, LastName, |
| DateOfBirth /*etc*/) VALUES (@firstName, @lastName, @dateOfBirth /*etc*/)", con)) |
| { |
| // best practice - always specify the database data type of the column you are using |
| // best practice - check for valid values in your code and/or use a database constraint, |
| if inserting NULL then use System.DbNull.Value |
| sc.Parameters.Add(new SqlParameter("@firstName", SqlDbType.VarChar, 200){Value = |
| newEmployee.FirstName ?? (object) System.DBNull.Value}); |
| sc.Parameters.Add(new SqlParameter("@lastName", SqlDbType.VarChar, 200){Value = |
| newEmployee.LastName ?? (object) System.DBNull.Value}); |
|
|
| // best practice - always use the correct types when specifying your parameters, Value |
| is assigned to a DateTime instance and not a string representation of a Date |
| sc.Parameters.Add(new SqlParameter("@dateOfBirth", SqlDbType.Date){ Value = |
| newEmployee.DateOfBirth }); |
|
|
| // best practice - open your connection as late as possible unless you need to verify |
| that the database connection is valid and won't fail and the proceeding code execution takes a long |
| time (not the case here) |
| con.Open(); |
| sc.ExecuteNonQuery(); |
| } |
|
|
| // the end of the using block will close and dispose the SqlConnection |
| // best practice - end the using block as soon as possible to release the database connection |
| } |
| } |
|
|
| // supporting class used as parameter for example |
| public class Employee |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 87 |
|
|
| { |
| public string FirstName { get; set; } |
| public string LastName { get; set; } |
| public DateTime DateOfBirth { get; set; } |
| } |
|
|
| Best practice for working with ADO.NET |
|
|
| Rule of thumb is to open connection for minimal time. Close the connection explicitly once your procedure |
|
|
| execution is over this will return the connection object back to connection pool. Default connection pool max |
|
|
| size = 100. As connection pooling enhances the performance of physical connection to SQL |
|
|
| Server.Connection Pooling in SQL Server |
|
|
| Wrap all database connections in a using block so they are always closed & disposed even in the event of an |
|
|
| Exception. See using Statement (C# Reference) for more information on using statements |
|
|
| Retrieve the connection strings by name from the app.config or web.config (depending on the application |
|
|
| type) |
|
|
| This requires an assembly reference to System.configuration |
|
|
| See Connection Strings and Configuration Files for additional information on how to structure your |
|
|
| configuration file |
|
|
| Always use parameters for incoming values to |
|
|
| Avoid sql injection attacks |
|
|
| Avoid errors if malformed text is used like including a single quote which is the sql equivalent of |
|
|
| escaping or starting a string (varchar/nvarchar) |
|
|
| Letting the database provider reuse query plans (not supported by all database providers) which |
|
|
| increases efficiency |
|
|
| When working with parameters |
|
|
| Sql parameters type and size mismatch is a common cause of insert/ updated/ select failure |
|
|
| Give your Sql parameters meaningful names just like you do variables in your code |
|
|
| Specify the database data type of the column you are using, this ensures the wrong parameter types is |
|
|
| not used which could lead to unexpected results |
|
|
| Validate your incoming parameters before you pass them into the command (as the saying goes, |
|
|
| "garbage in, garbage out"). Validate incoming values as early as possible in the stack |
|
|
| Use the correct types when assigning your parameter values, example: do not assign the string value |
|
|
| of a DateTime, instead assign an actual DateTime instance to the value of the parameter |
|
|
| Specify the size of string-type parameters. This is because SQL Server can re-use execution plans if the |
| parameters match in type and size. Use -1 for MAX |
|
|
| Do not use the method AddWithValue, the main reason is it is very easy to forget to specify the |
|
|
| parameter type or the precision/scale when needed. For additional information see Can we stop using |
|
|
| AddWithValue already? |
|
|
| When using database connections |
|
|
| Open the connection as late as possible and close it as soon as possible. This is a general guideline |
|
|
| when working with any external resource |
|
|
| Never share database connection instances (example: having a singleton host a shared instance of |
|
|
| type SqlConnection). Have your code always create a new database connection instance when needed |
|
|
| and then have the calling code dispose of it and "throw it away" when it is done. The reason for this is |
|
|
| Most database providers have some sort of connection pooling so creating new managed |
|
|
| connections is cheap |
|
|
| It eliminates any future errors if the code starts working with multiple threads |
|
|
| Section 25.2: Executing SQL statements as a command |
|
|
| // Uses Windows authentication. Replace the Trusted_Connection parameter with |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 88 |
|
|
| // User Id=...;Password=...; to use SQL Server authentication instead. You may |
| // want to find the appropriate connection string for your server. |
| string connectionString = |
| @"Server=myServer\myInstance;Database=myDataBase;Trusted_Connection=True;" |
|
|
| string sql = "INSERT INTO myTable (myDateTimeField, myIntField) " + |
| "VALUES (@someDateTime, @someInt);"; |
|
|
| // Most ADO.NET objects are disposable and, thus, require the using keyword. |
| using (var connection = new SqlConnection(connectionString)) |
| using (var command = new SqlCommand(sql, connection)) |
| { |
| // Use parameters instead of string concatenation to add user-supplied |
| // values to avoid SQL injection and formatting issues. Explicitly supply datatype. |
|
|
| // System.Data.SqlDbType is an enumeration. See Note1 |
| command.Parameters.Add("@someDateTime", SqlDbType.DateTime).Value = myDateTimeVariable; |
| command.Parameters.Add("@someInt", SqlDbType.Int).Value = myInt32Variable; |
|
|
| // Execute the SQL statement. Use ExecuteScalar and ExecuteReader instead |
| // for query that return results (or see the more specific examples, once |
| // those have been added). |
|
|
| connection.Open(); |
| command.ExecuteNonQuery(); |
| } |
|
|
| Note 1: Please see SqlDbType Enumeration for the MSFT SQL Server-specific variation. |
|
|
| Note 2: Please see MySqlDbType Enumeration for the MySQL-specific variation. |
|
|
| Section 25.3: Using common interfaces to abstract away |
| vendor specific classes |
|
|
| var providerName = "System.Data.SqlClient"; //Oracle.ManagedDataAccess.Client, IBM.Data.DB2 |
| var connectionString = "{your-connection-string}"; |
| //you will probably get the above two values in the ConnectionStringSettings object from .config file |
|
|
| var factory = DbProviderFactories.GetFactory(providerName); |
| using(var connection = factory.CreateConnection()) { //IDbConnection |
| connection.ConnectionString = connectionString; |
| connection.Open(); |
|
|
| using(var command = connection.CreateCommand()) { //IDbCommand |
| command.CommandText = "{query}"; |
|
|
| using(var reader = command.ExecuteReader()) { //IDataReader |
| while(reader.Read()) { |
| ... |
| } |
| } |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 89 |
|
|
| |
| |
| Chapter 26: Dependency Injection |
|
|
| Section 26.1: How Dependency Injection Makes Unit Testing |
| Easier |
|
|
| This builds on the previous example of the Greeter class which has two dependencies, IGreetingProvider and |
|
|
| IGreetingWriter. |
|
|
| The actual implementation of IGreetingProvider might retrieve a string from an API call or a database. The |
|
|
| implementation of IGreetingWriter might display the greeting in the console. But because Greeter has its |
|
|
| dependencies injected into its constructor, it's easy to write a unit test that injects mocked versions of those |
|
|
| interfaces. In real life we might use a framework like Moq, but in this case I'll write those mocked implementations. |
|
|
| public class TestGreetingProvider : IGreetingProvider |
| { |
| public const string TestGreeting = "Hello!"; |
|
|
| public string GetGreeting() |
| { |
| return TestGreeting; |
| } |
| } |
|
|
| public class TestGreetingWriter : List<string>, IGreetingWriter |
| { |
| public void WriteGreeting(string greeting) |
| { |
| Add(greeting); |
| } |
| } |
|
|
| [TestClass] |
| public class GreeterTests |
| { |
| [TestMethod] |
| public void Greeter_WritesGreeting() |
| { |
| var greetingProvider = new TestGreetingProvider(); |
| var greetingWriter = new TestGreetingWriter(); |
| var greeter = new Greeter(greetingProvider, greetingWriter); |
| greeter.Greet(); |
| Assert.AreEqual(greetingWriter[0], TestGreetingProvider.TestGreeting); |
| } |
| } |
|
|
| The behavior of IGreetingProvider and IGreetingWriter are not relevant to this test. We want to test that |
|
|
| Greeter gets a greeting and writes it. The design of Greeter (using dependency injection) allows us to inject mocked |
|
|
| dependencies without any complicated moving parts. All we're testing is that Greeter interacts with those |
|
|
| dependencies as we expect it to. |
|
|
| Section 26.2: Dependency Injection - Simple example |
|
|
| This class is called Greeter. Its responsibility is to output a greeting. It has two dependencies. It needs something |
|
|
| that will give it the greeting to output, and then it needs a way to output that greeting. Those dependencies are |
|
|
| both described as interfaces, IGreetingProvider and IGreetingWriter. In this example, those two dependencies |
|
|
| are "injected" into Greeter. (Further explanation following the example.) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 90 |
|
|
| public class Greeter |
| { |
| private readonly IGreetingProvider _greetingProvider; |
| private readonly IGreetingWriter _greetingWriter; |
|
|
| public Greeter(IGreetingProvider greetingProvider, IGreetingWriter greetingWriter) |
| { |
| _greetingProvider = greetingProvider; |
| _greetingWriter = greetingWriter; |
| } |
|
|
| public void Greet() |
| { |
| var greeting = _greetingProvider.GetGreeting(); |
| _greetingWriter.WriteGreeting(greeting); |
| } |
| } |
|
|
| public interface IGreetingProvider |
| { |
| string GetGreeting(); |
| } |
|
|
| public interface IGreetingWriter |
| { |
| void WriteGreeting(string greeting); |
| } |
|
|
| The Greeting class depends on both IGreetingProvider and IGreetingWriter, but it is not responsible for |
|
|
| creating instances of either. Instead it requires them in its constructor. Whatever creates an instance of Greeting |
|
|
| must provide those two dependencies. We can call that "injecting" the dependencies. |
|
|
| Because dependencies are provided to the class in its constructor, this is also called "constructor injection." |
|
|
| A few common conventions: |
|
|
| The constructor saves the dependencies as private fields. As soon as the class is instantiated, those |
|
|
| dependencies are available to all other non-static methods of the class. |
|
|
| The private fields are readonly. Once they are set in the constructor they cannot be changed. This indicates |
|
|
| that those fields should not (and cannot) be modified outside of the constructor. That further ensures that |
|
|
| those dependencies will be available for the lifetime of the class. |
|
|
| The dependencies are interfaces. This is not strictly necessary, but is common because it makes it easier to |
|
|
| substitute one implementation of the dependency with another. It also allows providing a mocked version of |
|
|
| the interface for unit testing purposes. |
|
|
| Section 26.3: Why We Use Dependency Injection Containers |
| (IoC Containers) |
|
|
| Dependency injection means writing classes so that they do not control their dependencies - instead, their |
|
|
| dependencies are provided to them ("injected.") |
|
|
| This is not the same thing as using a dependency injection framework (often called a "DI container", "IoC container", |
|
|
| or just "container") like Castle Windsor, Autofac, SimpleInjector, Ninject, Unity, or others. |
|
|
| A container just makes dependency injection easier. For example, suppose you write a number of classes that rely |
|
|
| on dependency injection. One class depends on several interfaces, the classes that implement those interfaces |
|
|
| depend on other interfaces, and so on. Some depend on specific values. And just for fun, some of those classes |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 91 |
|
|
| implement IDisposable and need to be disposed. |
|
|
| Each individual class is well-written and easy to test. But now there's a different problem: Creating an instance of a |
|
|
| class has become much more complicated. Suppose we're creating an instance of a CustomerService class. It has |
|
|
| dependencies and its dependencies have dependencies. Constructing an instance might look something like this: |
|
|
| public CustomerData GetCustomerData(string customerNumber) |
| { |
| var customerApiEndpoint = ConfigurationManager.AppSettings["customerApi:customerApiEndpoint"]; |
| var logFilePath = ConfigurationManager.AppSettings["logwriter:logFilePath"]; |
| var authConnectionString = |
| ConfigurationManager.ConnectionStrings["authorization"].ConnectionString; |
| using(var logWriter = new LogWriter(logFilePath )) |
| { |
| using(var customerApiClient = new CustomerApiClient(customerApiEndpoint)) |
| { |
| var customerService = new CustomerService( |
| new SqlAuthorizationRepository(authorizationConnectionString, logWriter), |
| new CustomerDataRepository(customerApiClient, logWriter), |
| logWriter |
| ); |
|
|
| // All this just to create an instance of CustomerService! |
| return customerService.GetCustomerData(string customerNumber); |
| } |
| } |
| } |
|
|
| You might wonder, why not put the whole giant construction in a separate function that just returns |
|
|
| CustomerService? One reason is that because the dependencies for each class are injected into it, a class isn't |
|
|
| responsible for knowing whether those dependencies are IDisposable or disposing them. It just uses them. So if a |
|
|
| we had a GetCustomerService() function that returned a fully-constructed CustomerService, that class might |
|
|
| contain a number of disposable resources and no way to access or dispose them. |
|
|
| And aside from disposing IDisposable, who wants to call a series of nested constructors like that, ever? That's a |
|
|
| short example. It could get much, much worse. Again, that doesn't mean that we wrote the classes the wrong way. |
|
|
| The classes might be individually perfect. The challenge is composing them together. |
|
|
| A dependency injection container simplifies that. It allows us to specify which class or value should be used to fulfill |
|
|
| each dependency. This slightly oversimplified example uses Castle Windsor: |
|
|
| var container = new WindsorContainer() |
| container.Register( |
| Component.For<CustomerService>(), |
| Component.For<ILogWriter, LogWriter>() |
| .DependsOn(Dependency.OnAppSettingsValue("logFilePath", "logWriter:logFilePath")), |
| Component.For<IAuthorizationRepository, SqlAuthorizationRepository>() |
| .DependsOn(Dependency.OnValue(connectionString, |
| ConfigurationManager.ConnectionStrings["authorization"].ConnectionString)), |
| Component.For<ICustomerDataProvider, CustomerApiClient>() |
| .DependsOn(Dependency.OnAppSettingsValue("apiEndpoint", |
| "customerApi:customerApiEndpoint")) |
| ); |
|
|
| We call this "registering dependencies" or "configuring the container." Translated, this tells our WindsorContainer: |
|
|
| If a class requires ILogWriter, create an instance of LogWriter. LogWriter requires a file path. Use this value |
|
|
| from AppSettings. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 92 |
|
|
| |
| If a class requires IAuthorizationRepository, create an instance of SqlAuthorizationRepository. It |
|
|
| requires a connection string. Use this value from the ConnectionStrings section. |
|
|
| If a class requires ICustomerDataProvider, create a CustomerApiClient and provide the string it needs from |
|
|
| AppSettings. |
|
|
| When we request a dependency from the container we call that "resolving" a dependency. It's bad practice to do |
|
|
| that directly using the container, but that's a different story. For demonstration purposes, we could now do this: |
|
|
| var customerService = container.Resolve<CustomerService>(); |
| var data = customerService.GetCustomerData(customerNumber); |
| container.Release(customerService); |
|
|
| The container knows that CustomerService depends on IAuthorizationRepository and ICustomerDataProvider. |
|
|
| It knows what classes it needs to create to fulfill those requirements. Those classes, in turn, have more |
|
|
| dependencies, and the container knows how to fulfill those. It will create every class it needs to until it can return an |
|
|
| instance of CustomerService. |
|
|
| If it gets to a point where a class requires a dependency that we haven't registered, like IDoesSomethingElse, then |
|
|
| when we try to resolve CustomerService it will throw a clear exception telling us that we haven't registered |
|
|
| anything to fulfill that requirement. |
|
|
| Each DI framework behaves a little differently, but typically they give us some control over how certain classes are |
|
|
| instantiated. For example, do we want it to create one instance of LogWriter and provide it to every class that |
|
|
| depends on ILogWriter, or do we want it to create a new one every time? Most containers have a way to specify |
|
|
| that. |
|
|
| What about classes that implement IDisposable? That's why we call container.Release(customerService); at the |
|
|
| end. Most containers (including Windsor) will step back through all of the dependencies created and Dispose the |
|
|
| ones that need disposing. If CustomerService is IDisposable it will dispose that too. |
|
|
| Registering dependencies as seen above might just look like more code to write. But when we have lots of classes |
| with lots of dependencies then it really pays off. And if we had to write those same classes without using |
|
|
| dependency injection then that same application with lots of classes would become difficult to maintain and test. |
|
|
| This scratches the surface of why we use dependency injection containers. How we configure our application to use |
|
|
| one (and use it correctly) is not just one topic - it's a number of topics, as the instructions and examples vary from |
|
|
| one container to the next. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 93 |
|
|
| Chapter 27: Platform Invoke |
|
|
| Section 27.1: Marshaling structs |
|
|
| Simple struct |
|
|
| C++ signature: |
|
|
| typedef struct _PERSON |
| { |
| int age; |
| char name[32]; |
| } PERSON, *LP_PERSON; |
|
|
| void GetSpouse(PERSON person, LP_PERSON spouse); |
|
|
| C# definition |
|
|
| [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] |
| public struct PERSON |
| { |
| public int age; |
| [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] |
| public string name; |
| } |
|
|
| [DllImport("family.dll", CharSet = CharSet.Auto)] |
| public static extern bool GetSpouse(PERSON person, ref PERSON spouse); |
|
|
| Struct with unknown size array fields. Passing in |
|
|
| C++ signature |
|
|
| typedef struct |
| { |
| int length; |
| int *data; |
| } VECTOR; |
|
|
| void SetVector(VECTOR &vector); |
|
|
| When passed from managed to unmanaged code, this |
|
|
| The data array should be defined as IntPtr and memory should be explicitly allocated with |
|
|
| Marshal.AllocHGlobal() (and freed with Marshal.FreeHGlobal() afterwords): |
|
|
| [StructLayout(LayoutKind.Sequential)] |
| public struct VECTOR : IDisposable |
| { |
| int length; |
| IntPtr dataBuf; |
|
|
| public int[] data |
| { |
| set |
| { |
| FreeDataBuf(); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 94 |
|
|
| if (value != null && value.Length > 0) |
| { |
| dataBuf = Marshal.AllocHGlobal(value.Length * Marshal.SizeOf(value[0])); |
| Marshal.Copy(value, 0, dataBuf, value.Length); |
| length = value.Length; |
| } |
| } |
| } |
| void FreeDataBuf() |
| { |
| if (dataBuf != IntPtr.Zero) |
| { |
| Marshal.FreeHGlobal(dataBuf); |
| dataBuf = IntPtr.Zero; |
| } |
| } |
| public void Dispose() |
| { |
| FreeDataBuf(); |
| } |
| } |
|
|
| [DllImport("vectors.dll")] |
| public static extern void SetVector([In]ref VECTOR vector); |
|
|
| Struct with unknown size array fields. Receiving |
|
|
| C++ signature: |
|
|
| typedef struct |
| { |
| char *name; |
| } USER; |
|
|
| bool GetCurrentUser(USER *user); |
|
|
| When such data is passed out of unmanaged code and memory is allocated by the unmanaged functions, the |
|
|
| managed caller should receive it into an IntPrt variable and convert the buffer to a managed array. In case of |
|
|
| strings there is a convenient Marshal.PtrToStringAnsi() method: |
|
|
| [StructLayout(LayoutKind.Sequential)] |
| public struct USER |
| { |
| IntPtr nameBuffer; |
| public string name { get { return Marshal.PtrToStringAnsi(nameBuffer); } } |
| } |
|
|
| [DllImport("users.dll")] |
| public static extern bool GetCurrentUser(out USER user); |
|
|
| Section 27.2: Marshaling unions |
|
|
| Value-type fields only |
|
|
| C++ declaration |
|
|
| typedef union |
| { |
| char c; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 95 |
|
|
| int i; |
| } CharOrInt; |
|
|
| C# declaration |
|
|
| [StructLayout(LayoutKind.Explicit)] |
| public struct CharOrInt |
| { |
| [FieldOffset(0)] |
| public byte c; |
| [FieldOffset(0)] |
| public int i; |
| } |
|
|
| Mixing value-type and reference fields |
|
|
| Overlapping a reference value with a value type one is not allowed so you cannot simply use the FieldOffset(0) |
| text; FieldOffset(0) i; will not compile for |
|
|
| typedef union |
| { |
| char text[128]; |
| int i; |
| } TextOrInt; |
|
|
| and generally you would have to employ custom marshaling. However, in particular cases like this simpler technics |
|
|
| may be used: |
|
|
| [StructLayout(LayoutKind.Sequential)] |
| public struct TextOrInt |
| { |
| [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)] |
| public byte[] text; |
| public int i { get { return BitConverter.ToInt32(text, 0); } } |
| } |
|
|
| Section 27.3: Calling a Win32 dll function |
|
|
| using System.Runtime.InteropServices; |
|
|
| class PInvokeExample |
| { |
| [DllImport("user32.dll", CharSet = CharSet.Auto)] |
| public static extern uint MessageBox(IntPtr hWnd, String text, String caption, int options); |
|
|
| public static void test() |
| { |
| MessageBox(IntPtr.Zero, "Hello!", "Message", 0); |
| } |
| } |
|
|
| Declare a function as static extern stting DllImportAttribute with its Value property set to .dll name. Don't |
|
|
| forget to use System.Runtime.InteropServices namespace. Then call it as an regular static method. |
|
|
| The Platform Invocation Services will take care of loading the .dll and finding the desired finction. The P/Invoke in |
|
|
| most simple cases will also marshal parameters and return value to and from the .dll (i.e. convert from .NET |
|
|
| datatypes to Win32 ones and vice versa). |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 96 |
|
|
| Section 27.4: Using Windows API |
|
|
| Use pinvoke.net. |
|
|
| Before declaring an extern Windows API function in your code, consider looking for it on pinvoke.net. They most |
|
|
| likely already have a suitable declaration with all supporting types and good examples. |
|
|
| Section 27.5: Marshalling arrays |
|
|
| Arrays of simple type |
|
|
| [DllImport("Example.dll")] |
| static extern void SetArray( |
| [MarshalAs(UnmanagedType.LPArray, SizeConst = 128)] |
| byte[] data); |
|
|
| Arrays of string |
|
|
| [DllImport("Example.dll")] |
| static extern void SetStrArray(string[] textLines); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 97 |
|
|
| Chapter 28: NuGet packaging system |
|
|
| Section 28.1: Uninstalling a package from one project in a |
| solution |
|
|
| PM> Uninstall-Package -ProjectName MyProjectB EntityFramework |
|
|
| Section 28.2: Installing a specific version of a package |
|
|
| PM> Install-Package EntityFramework -Version 6.1.2 |
|
|
| Section 28.3: Adding a package source feed (MyGet, Klondike, |
| ect) |
|
|
| nuget sources add -name feedname -source http://sourcefeedurl |
|
|
| Section 28.4: Installing the NuGet Package Manager |
|
|
| In order to be able to manage your projects' packages, you need the NuGet Package Manager. This is a Visual |
|
|
| Studio Extension, explained in the official docs: Installing and Updating NuGet Client. |
|
|
| Starting with Visual Studio 2012, NuGet is included in every edition, and can be used from: Tools -> NuGet Package |
|
|
| Manager -> Package Manager Console. |
|
|
| You do so through the Tools menu of Visual Studio, clicking Extensions and Updates: |
|
|
| This installs both the GUI: |
|
|
| Available through clicking "Manage NuGet Packages..." on a project or its References folder |
|
|
| And the Package Manager Console: |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 98 |
|
|
| Tools -> NuGet Package Manager -> Package Manager Console. |
|
|
| Section 28.5: Managing Packages through the UI |
|
|
| When you right-click a project (or its References folder), you can click the "Manage NuGet Packages..." option. This |
|
|
| shows the Package Manager Dialog. |
|
|
| Section 28.6: Managing Packages through the console |
|
|
| Click the menus Tools -> NuGet Package Manager -> Package Manager Console to show the console in your IDE. |
|
|
| Official documentation here. |
|
|
| Here you can issue, amongst others, install-package commands which installs the entered package into the |
|
|
| currently selected "Default project": |
|
|
| Install-Package Elmah |
|
|
| You can also provide the project to install the package to, overriding the selected project in the "Default project" |
|
|
| dropdown: |
|
|
| Install-Package Elmah -ProjectName MyFirstWebsite |
|
|
| Section 28.7: Updating a package |
|
|
| To update a package use the following command: |
|
|
| PM> Update-Package EntityFramework |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 99 |
|
|
| where EntityFramework is the name of the package to be updated. Note that update will run for all projects, and so |
|
|
| is different from Install-Package EntityFramework which would install to "Default project" only. |
|
|
| You can also specify a single project explicitly: |
|
|
| PM> Update-Package EntityFramework -ProjectName MyFirstWebsite |
|
|
| Section 28.8: Uninstalling a package |
|
|
| PM> Uninstall-Package EntityFramework |
|
|
| Section 28.9: Uninstall a specific version of package |
|
|
| PM> uninstall-Package EntityFramework -Version 6.1.2 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 100 |
|
|
| Chapter 29: Globalization in ASP.NET MVC |
| using Smart internationalization for |
| ASP.NET |
|
|
| Section 29.1: Basic configuration and setup |
|
|
| 1. |
|
|
| 2. |
|
|
| Add the I18N nuget package to your MVC project. |
|
|
| In web.config, add the i18n.LocalizingModule to your <httpModules> or <modules> section. |
|
|
| <!-- IIS 6 --> |
| <httpModules> |
| <add name="i18n.LocalizingModule" type="i18n.LocalizingModule, i18n" /> |
| </httpModules> |
|
|
| <!-- IIS 7 --> |
| <system.webServer> |
| <modules> |
| <add name="i18n.LocalizingModule" type="i18n.LocalizingModule, i18n" /> |
| </modules> |
| </system.webServer> |
|
|
| 3. |
|
|
| Add a folder named "locale" to the root of your site. Create a subfolder for each culture you wish to support. |
|
|
| For example, /locale/fr/. |
|
|
| 4. |
|
|
| 5. |
|
|
| In each culture-specific folder, create a text file named messages.po. |
|
|
| For testing purposes, enter the following lines of text in your messages.po file: |
|
|
| #: Translation test |
| msgid "Hello, world!" |
| msgstr "Bonjour le monde!" |
|
|
| 6. |
|
|
| Add a controller to your project which returns some text to translate. |
|
|
| using System.Web.Mvc; |
|
|
| namespace I18nDemo.Controllers |
| { |
| public class DefaultController : Controller |
| { |
| public ActionResult Index() |
| { |
| // Text inside [[[triple brackets]]] must precisely match |
| // the msgid in your .po file. |
| return Content("[[[Hello, world!]]]"); |
| } |
| } |
| } |
|
|
| 7. |
|
|
| Run your MVC application and browse to the route corresponding to your controller action, such as |
|
|
| http://localhost:[yourportnumber]/default. |
|
|
| Observe that the URL is changed to reflect your default culture, such as |
|
|
| http://localhost:[yourportnumber]/en/default. |
|
|
| 8. |
|
|
| Replace /en/ in the URL with /fr/ (or whatever culture you've selected.) The page should now display the |
|
|
| translated version of your text. |
|
|
| 9. |
|
|
| Change your browser's language setting to prefer your alternate culture and browse to /default again. |
|
|
| Observe that the URL is changed to reflect your alternate culture and the translated text appears. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 101 |
|
|
| 10. |
|
|
| In web.config, add handlers so that users cannot browse to your locale folder. |
|
|
| <!-- IIS 6 --> |
| <system.web> |
| <httpHandlers> |
| <add path="*" verb="*" type="System.Web.HttpNotFoundHandler"/> |
| </httpHandlers> |
| </system.web> |
|
|
| <!-- IIS 7 --> |
| <system.webServer> |
| <handlers> |
| <remove name="BlockViewHandler"/> |
| <add name="BlockViewHandler" path="*" verb="*" preCondition="integratedMode" |
| type="System.Web.HttpNotFoundHandler"/> |
| </handlers> |
| </system.webServer> |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 102 |
|
|
| Chapter 30: System.Net.Mail |
|
|
| Section 30.1: MailMessage |
|
|
| Here is the example of creating of mail message with attachments. After creating we send this message with the |
|
|
| help of SmtpClient class. Default 25 port is used here. |
|
|
| public class clsMail |
| { |
| private static bool SendMail(string mailfrom, List<string>replytos, List<string> mailtos, |
| List<string> mailccs, List<string> mailbccs, string body, string subject, List<string> Attachment) |
| { |
| try |
| { |
| using(MailMessage MyMail = new MailMessage()) |
| { |
| MyMail.From = new MailAddress(mailfrom); |
| foreach (string mailto in mailtos) |
| MyMail.To.Add(mailto); |
|
|
| if (replytos != null && replytos.Any()) |
| { |
| foreach (string replyto in replytos) |
| MyMail.ReplyToList.Add(replyto); |
| } |
|
|
| if (mailccs != null && mailccs.Any()) |
| { |
| foreach (string mailcc in mailccs) |
| MyMail.CC.Add(mailcc); |
| } |
|
|
| if (mailbccs != null && mailbccs.Any()) |
| { |
| foreach (string mailbcc in mailbccs) |
| MyMail.Bcc.Add(mailbcc); |
| } |
|
|
| MyMail.Subject = subject; |
| MyMail.IsBodyHtml = true; |
| MyMail.Body = body; |
| MyMail.Priority = MailPriority.Normal; |
|
|
| if (Attachment != null && Attachment.Any()) |
| { |
| System.Net.Mail.Attachment attachment; |
| foreach (var item in Attachment) |
| { |
| attachment = new System.Net.Mail.Attachment(item); |
| MyMail.Attachments.Add(attachment); |
| } |
| } |
|
|
| SmtpClient smtpMailObj = new SmtpClient(); |
| smtpMailObj.Host = "your host"; |
| smtpMailObj.Port = 25; |
| smtpMailObj.Credentials = new System.Net.NetworkCredential("uid", "pwd"); |
|
|
| smtpMailObj.Send(MyMail); |
| return true; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 103 |
|
|
| } |
| } |
| catch |
| { |
| return false; |
| } |
| } |
| } |
|
|
| Section 30.2: Mail with Attachment |
|
|
| MailMessage represents mail message which can be sent further using SmtpClient class. Several attachments (files) |
|
|
| can be added to mail message. |
|
|
| using System.Net.Mail; |
|
|
| using(MailMessage myMail = new MailMessage()) |
| { |
| Attachment attachment = new Attachment(path); |
| myMail.Attachments.Add(attachment); |
|
|
| // further processing to send the mail message |
|
|
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 104 |
|
|
| Chapter 31: Using Progress<T> and |
| IProgress<T> |
|
|
| Section 31.1: Simple Progress reporting |
|
|
| IProgress<T> can be used to report progress of some procedure to another procedure. This example shows how |
|
|
| you can create a basic method that reports its progress. |
|
|
| void Main() |
| { |
| IProgress<int> p = new Progress<int>(progress => |
| { |
| Console.WriteLine("Running Step: {0}", progress); |
| }); |
| LongJob(p); |
| } |
|
|
| public void LongJob(IProgress<int> progress) |
| { |
| var max = 10; |
| for (int i = 0; i < max; i++) |
| { |
| progress.Report(i); |
| } |
| } |
|
|
| Output: |
|
|
| Running Step: 0 |
| Running Step: 3 |
| Running Step: 4 |
| Running Step: 5 |
| Running Step: 6 |
| Running Step: 7 |
| Running Step: 8 |
| Running Step: 9 |
| Running Step: 2 |
| Running Step: 1 |
|
|
| Note that when you this code runs, you may see numbers be output out of order. This is because the |
|
|
| IProgress<T>.Report() method is run asynchronously, and is therefore not as suitable for situations where the |
|
|
| progress must be reported in order. |
|
|
| Section 31.2: Using IProgress<T> |
|
|
| It's important to note that the System.Progress<T> class does not have the Report() method available on it. This |
|
|
| method was implemented explicitly from the IProgress<T> interface, and therefore must be called on a |
|
|
| Progress<T> when it's cast to an IProgress<T>. |
|
|
| var p1 = new Progress<int>(); |
| p1.Report(1); //compiler error, Progress does not contain method 'Report' |
|
|
| IProgress<int> p2 = new Progress<int>(); |
| p2.Report(2); //works |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 105 |
|
|
| var p3 = new Progress<int>(); |
| ((IProgress<int>)p3).Report(3); //works |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 106 |
|
|
| Chapter 32: JSON Serialization |
|
|
| Section 32.1: Deserialization using |
| System.Web.Script.Serialization.JavaScriptSerializer |
|
|
| The JavaScriptSerializer.Deserialize<T>(input) method attempts to deserialize a string of valid JSON into an |
|
|
| object of the specified type <T>, using the default mappings natively supported by JavaScriptSerializer. |
|
|
| using System.Collections; |
| using System.Web.Script.Serialization; |
|
|
| // ... |
|
|
| string rawJSON = "{\"Name\":\"Fibonacci Sequence\",\"Numbers\":[0, 1, 1, 2, 3, 5, 8, 13]}"; |
|
|
| JavaScriptSerializer JSS = new JavaScriptSerializer(); |
| Dictionary<string, object> parsedObj = JSS.Deserialize<Dictionary<string, object>>(rawJSON); |
|
|
| string name = parsedObj["Name"].toString(); |
| ArrayList numbers = (ArrayList)parsedObj["Numbers"] |
|
|
| Note: The JavaScriptSerializer object was introduced in .NET version 3.5 |
|
|
| Section 32.2: Serialization using Json.NET |
|
|
| [JsonObject("person")] |
| public class Person |
| { |
| [JsonProperty("name")] |
| public string PersonName { get; set; } |
| [JsonProperty("age")] |
| public int PersonAge { get; set; } |
| [JsonIgnore] |
| public string Address { get; set; } |
| } |
|
|
| Person person = new Person { PersonName = "Andrius", PersonAge = 99, Address = "Some address" }; |
| string rawJson = JsonConvert.SerializeObject(person); |
|
|
| Console.WriteLine(rawJson); // {"name":"Andrius","age":99} |
|
|
| Notice how properties (and classes) can be decorated with attributes to change their appearance in resulting json |
|
|
| string or to remove them from json string at all (JsonIgnore). |
|
|
| More information about Json.NET serialization attributes can be found here. |
|
|
| In C#, public identifiers are written in PascalCase by convention. In JSON, the convention is to use camelCase for all |
|
|
| names. You can use a contract resolver to convert between the two. |
|
|
| using Newtonsoft.Json; |
| using Newtonsoft.Json.Serialization; |
|
|
| public class Person |
| { |
| public string Name { get; set; } |
| public int Age { get; set; } |
| [JsonIgnore] |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 107 |
|
|
| public string Address { get; set; } |
| } |
|
|
| public void ToJson() { |
| Person person = new Person { Name = "Andrius", Age = 99, Address = "Some address" }; |
| var resolver = new CamelCasePropertyNamesContractResolver(); |
| var settings = new JsonSerializerSettings { ContractResolver = resolver }; |
| string json = JsonConvert.SerializeObject(person, settings); |
|
|
| Console.WriteLine(json); // {"name":"Andrius","age":99} |
| } |
|
|
| Section 32.3: Serialization-Deserialization using |
| Newtonsoft.Json |
|
|
| Unlike the other helpers, this one uses static class helpers to serialize and deserialize, hence it is a little bit easier |
|
|
| than the others to use. |
|
|
| using Newtonsoft.Json; |
|
|
| var rawJSON = "{\"Name\":\"Fibonacci Sequence\",\"Numbers\":[0, 1, 1, 2, 3, 5, 8, 13]}"; |
| var fibo = JsonConvert.DeserializeObject<Dictionary<string, object>>(rawJSON); |
| var rawJSON2 = JsonConvert.SerializeObject(fibo); |
|
|
| Section 32.4: Deserialization using Json.NET |
|
|
| internal class Sequence{ |
| public string Name; |
| public List<int> Numbers; |
| } |
|
|
| // ... |
|
|
| string rawJSON = "{\"Name\":\"Fibonacci Sequence\",\"Numbers\":[0, 1, 1, 2, 3, 5, 8, 13]}"; |
|
|
| Sequence sequence = JsonConvert.DeserializeObject<Sequence>(rawJSON); |
|
|
| For more information, refer to the Json.NET official site. |
|
|
| Note: Json.NET supports .NET version 2 and higher. |
|
|
| Section 32.5: Dynamic binding |
|
|
| Newtonsoft's Json.NET allows you to bind json dynamically (using ExpandoObject / Dynamic objects) without the |
|
|
| need to create the type explicitly. |
|
|
| Serialization |
|
|
| dynamic jsonObject = new ExpandoObject(); |
| jsonObject.Title = "Merchent of Venice"; |
| jsonObject.Author = "William Shakespeare"; |
| Console.WriteLine(JsonConvert.SerializeObject(jsonObject)); |
|
|
| De-serialization |
|
|
| var rawJson = "{\"Name\":\"Fibonacci Sequence\",\"Numbers\":[0, 1, 1, 2, 3, 5, 8, 13]}"; |
| dynamic parsedJson = JObject.Parse(rawJson); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 108 |
|
|
| Console.WriteLine("Name: " + parsedJson.Name); |
| Console.WriteLine("Name: " + parsedJson.Numbers.Length); |
|
|
| Notice that the keys in the rawJson object have been turned into member variables in the dynamic object. |
|
|
| This is useful in cases where an application can accept/ produce varying formats of JSON. It is however suggested to |
|
|
| use an extra level of validation for the Json string or to the dynamic object generated as a result of serialization/ de- |
|
|
| serialization. |
|
|
| Section 32.6: Serialization using Json.NET with |
| JsonSerializerSettings |
|
|
| This serializer has some nice features that the default .net json serializer doesn't have, like Null value handling, you |
|
|
| just need to create the JsonSerializerSettings : |
|
|
| public static string Serialize(T obj) |
| { |
| string result = JsonConvert.SerializeObject(obj, new JsonSerializerSettings { NullValueHandling |
| = NullValueHandling.Ignore}); |
| return result; |
| } |
|
|
| Another serious serializer issue in .net is the self referencing loop. In the case of a student that is enrolled in a |
|
|
| course, its instance has a course property and a course has a collection of students that means a List<Student> |
|
|
| which will create a reference loop. You can handle this with JsonSerializerSettings : |
|
|
| public static string Serialize(T obj) |
| { |
| string result = JsonConvert.SerializeObject(obj, new JsonSerializerSettings { |
| ReferenceLoopHandling = ReferenceLoopHandling.Ignore}); |
| return result; |
| } |
|
|
| You can put various serializations option like this: |
|
|
| public static string Serialize(T obj) |
| { |
| string result = JsonConvert.SerializeObject(obj, new JsonSerializerSettings { NullValueHandling |
| = NullValueHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Ignore}); |
| return result; |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 109 |
|
|
| Chapter 33: JSON in .NET with |
| Newtonsoft.Json |
|
|
| The NuGet package Newtonsoft.Json has become the defacto standard for using and manipulating JSON formatted |
|
|
| text and objects in .NET. It is a robust tool that is fast, and easy to use. |
|
|
| Section 33.1: Deserialize an object from JSON text |
|
|
| var json = "{\"Name\":\"Joe Smith\",\"Age\":21}"; |
| var person = JsonConvert.DeserializeObject<Person>(json); |
|
|
| This yields a Person object with Name "Joe Smith" and Age 21. |
|
|
| Section 33.2: Serialize object into JSON |
|
|
| using Newtonsoft.Json; |
|
|
| var obj = new Person |
| { |
| Name = "Joe Smith", |
| Age = 21 |
| }; |
| var serializedJson = JsonConvert.SerializeObject(obj); |
|
|
| This results in this JSON: {"Name":"Joe Smith","Age":21} |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 110 |
|
|
| Chapter 34: XmlSerializer |
|
|
| Section 34.1: Formatting: Custom DateTime format |
|
|
| public class Dog |
| { |
| private const string _birthStringFormat = "yyyy-MM-dd"; |
|
|
| [XmlIgnore] |
| public DateTime Birth {get; set;} |
|
|
| [XmlElement(ElementName="Birth")] |
| public string BirthString |
| { |
| get { return Birth.ToString(_birthStringFormat); } |
| set { Birth = DateTime.ParseExact(value, _birthStringFormat, CultureInfo.InvariantCulture); |
| } |
| } |
| } |
|
|
| Section 34.2: Serialize object |
|
|
| public void SerializeFoo(string fileName, Foo foo) |
| { |
| var serializer = new XmlSerializer(typeof(Foo)); |
| using (var stream = File.Open(fileName, FileMode.Create)) |
| { |
| serializer.Serialize(stream, foo); |
| } |
| } |
|
|
| Section 34.3: Deserialize object |
|
|
| public Foo DeserializeFoo(string fileName) |
| { |
| var serializer = new XmlSerializer(typeof(Foo)); |
| using (var stream = File.OpenRead(fileName)) |
| { |
| return (Foo)serializer.Deserialize(stream); |
| } |
| } |
|
|
| Section 34.4: Behaviour: Map array name to property |
| (XmlArray) |
|
|
| <Store> |
| <Articles> |
| <Product/> |
| <Product/> |
| </Articles> |
| </Store> |
|
|
| public class Store |
| { |
| [XmlArray("Articles")] |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 111 |
|
|
| public List<Product> Products {get; set; } |
| } |
|
|
| Section 34.5: Behaviour: Map Element name to Property |
|
|
| <Foo> |
| <Dog/> |
| </Foo> |
|
|
| public class Foo |
| { |
| // Using XmlElement |
| [XmlElement(Name="Dog")] |
| public Animal Cat { get; set; } |
| } |
|
|
| Section 34.6: Eciently building multiple serializers with |
| derived types specified dynamically |
|
|
| Where we came from |
|
|
| Sometimes we can't provide all of the required metadata needed for the XmlSerializer framework in attribute. |
|
|
| Suppose we have a base class of serialized objects, and some of the derived classes are unknown to the base class. |
|
|
| We can't place an attribute for all of the classes which are not know at the design time of the base type. We could |
|
|
| have another team developing some of the derived classes. |
|
|
| What can we do |
|
|
| We can use new XmlSerializer(type, knownTypes), but that would be a O(N^2) operation for N serializers, at least |
|
|
| to discover all of the types supplied in arguments: |
|
|
| // Beware of the N^2 in terms of the number of types. |
| var allSerializers = allTypes.Select(t => new XmlSerializer(t, allTypes)); |
| var serializerDictionary = Enumerable.Range(0, allTypes.Length) |
| .ToDictionary (i => allTypes[i], i => allSerializers[i]) |
|
|
| In this example, the the Base type is not aware of it's derived types, which is normal in OOP. |
|
|
| Doing it efficiently |
|
|
| Luckily, there is a method which addresses this particular problem - supplying known types for multiple serializers |
|
|
| efficiently: |
|
|
| System.Xml.Serialization.XmlSerializer.FromTypes Method (Type[]) |
|
|
| The FromTypes method allows you to efficiently create an array of XmlSerializer objects for processing an |
|
|
| array of Type objects. |
|
|
| var allSerializers = XmlSerializer.FromTypes(allTypes); |
| var serializerDictionary = Enumerable.Range(0, allTypes.Length) |
| .ToDictionary(i => allTypes[i], i => allSerializers[i]); |
|
|
| Here is a complete code sample: |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 112 |
|
|
| using System; |
| using System.Collections.Generic; |
| using System.Xml.Serialization; |
| using System.Linq; |
| using System.Linq; |
|
|
| public class Program |
| { |
| public class Container |
| { |
| public Base Base { get; set; } |
| } |
|
|
| public class Base |
| { |
| public int JustSomePropInBase { get; set; } |
| } |
|
|
| public class Derived : Base |
| { |
| public int JustSomePropInDerived { get; set; } |
| } |
|
|
| public void Main() |
| { |
| var sampleObject = new Container { Base = new Derived() }; |
| var allTypes = new[] { typeof(Container), typeof(Base), typeof(Derived) }; |
|
|
| Console.WriteLine("Trying to serialize without a derived class metadata:"); |
| SetupSerializers(allTypes.Except(new[] { typeof(Derived) }).ToArray()); |
| try |
| { |
| Serialize(sampleObject); |
| } |
| catch (InvalidOperationException e) |
| { |
| Console.WriteLine(); |
| Console.WriteLine("This error was anticipated,"); |
| Console.WriteLine("we have not supplied a derived class."); |
| Console.WriteLine(e); |
| } |
| Console.WriteLine("Now trying to serialize with all of the type information:"); |
| SetupSerializers(allTypes); |
| Serialize(sampleObject); |
| Console.WriteLine(); |
| Console.WriteLine("Slides down well this time!"); |
| } |
|
|
| static void Serialize<T>(T o) |
| { |
| serializerDictionary[typeof(T)].Serialize(Console.Out, o); |
| } |
|
|
| private static Dictionary<Type, XmlSerializer> serializerDictionary; |
|
|
| static void SetupSerializers(Type[] allTypes) |
| { |
| var allSerializers = XmlSerializer.FromTypes(allTypes); |
| serializerDictionary = Enumerable.Range(0, allTypes.Length) |
| .ToDictionary(i => allTypes[i], i => allSerializers[i]); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 113 |
|
|
| |
| |
| |
| |
| |
| |
| } |
|
|
| Output: |
|
|
| Trying to serialize without a derived class metadata: |
| <?xml version="1.0" encoding="utf-16"?> |
| System.InvalidOperationException: The type Program+Derived was not expected. Use the XmlInclude |
| or SoapInclude attribute to specify types that are not known statically. |
| at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write2_Base(String n, |
| String ns, Base o, Boolean isNullable, Boolean needType) |
| at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write3_Container(String |
| n, String ns, Container o, Boolean isNullable, Boolean needType) |
| at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriter1.Write4_Container(Object |
| o) |
| at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, |
| XmlSerializerNamespaces namespaces, String encodingStyle, String id) |
| --- End of inner exception stack trace --- |
| at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, |
| XmlSerializerNamespaces namespaces, String encodingStyle, String id) |
| at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, |
| XmlSerializerNamespaces namespaces, String encodingStyle) |
| at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, |
| XmlSerializerNamespaces namespaces) |
| at Program.Serialize[T](T o) |
| at Program.Main() |
| Now trying to serialize with all of the type information: |
| <?xml version="1.0" encoding="utf-16"?> |
|
|
| 0 |
| 0 |
|
|
| Slides down well this time! |
|
|
| What's in the output |
|
|
| This error message recommends what we tried to avoid (or what we can not do in some scenarios) - referencing |
|
|
| derived types from base class: |
|
|
| Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. |
|
|
| This is how we get our derived class in the XML: |
|
|
| <Base xsi:type="Derived"> |
|
|
| Base corresponds to the property type declared in the Container type, and Derived being the type of the instance |
|
|
| actually supplied. |
|
|
| Here is a working example fiddle |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 114 |
|
|
| Chapter 35: VB Forms |
|
|
| Section 35.1: Hello World in VB.NET Forms |
|
|
| To show a message box when the form has been shown: |
|
|
| Public Class Form1 |
| Private Sub Form1_Shown(sender As Object, e As EventArgs) Handles MyBase.Shown |
| MessageBox.Show("Hello, World!") |
| End Sub |
| End Class |
| To show a message box before the form has been shown: |
|
|
| Public Class Form1 |
| Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load |
| MessageBox.Show("Hello, World!") |
| End Sub |
| End Class |
|
|
| Load() will be called first, and only once, when the form first loads. Show() will be called every time the user |
|
|
| launches the form. Activate() will be called every time the user makes the form active. |
|
|
| Load() will execute before Show() is called, but be warned: calling msgBox() in show can cause that msgBox() to |
|
|
| execute before Load() is finished. It is generally a bad idea to depend on event ordering between Load(), |
|
|
| Show(), and similar. |
|
|
| Section 35.2: For Beginners |
|
|
| Some things all beginners should know / do that will help them have a good start with VB .Net: |
|
|
| Set the following Options: |
|
|
| 'can be permanently set |
| ' Tools / Options / Projects and Soluntions / VB Defaults |
| Option Strict On |
| Option Explicit On |
| Option Infer Off |
|
|
| Public Class Form1 |
|
|
| End Class |
|
|
| Use &, not + for string concatenation. Strings should be studied in some detail as they are widely used. |
|
|
| Spend some time understanding Value and Reference Types. |
|
|
| Never use Application.DoEvents. Pay attention to the 'Caution'. When you reach a point where this seems like |
|
|
| something you must use, ask. |
|
|
| The documentation is your friend. |
|
|
| Section 35.3: Forms Timer |
|
|
| The Windows.Forms.Timer component can be used to provide the user information that is not time critical. Create |
| a form with one button, one label, and a Timer component. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 115 |
|
|
| For example it could be used to show the user the time of day periodically. |
|
|
| 'can be permanently set |
| ' Tools / Options / Projects and Soluntions / VB Defaults |
| Option Strict On |
| Option Explicit On |
| Option Infer Off |
|
|
| Public Class Form1 |
|
|
| Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click |
| Button1.Enabled = False |
| Timer1.Interval = 60 * 1000 'one minute intervals |
| 'start timer |
| Timer1.Start() |
| Label1.Text = DateTime.Now.ToLongTimeString |
| End Sub |
|
|
| Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick |
| Label1.Text = DateTime.Now.ToLongTimeString |
| End Sub |
| End Class |
|
|
| But this timer is not suited for timing. An example would be using it for a countdown. In this example we will |
|
|
| simulate a countdown to three minutes. This may very well be one of the most boringly important examples here. |
|
|
| 'can be permanently set |
| ' Tools / Options / Projects and Soluntions / VB Defaults |
| Option Strict On |
| Option Explicit On |
| Option Infer Off |
|
|
| Public Class Form1 |
|
|
| Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click |
| Button1.Enabled = False |
| ctSecs = 0 'clear count |
| Timer1.Interval = 1000 'one second in ms. |
| 'start timers |
| stpw.Reset() |
| stpw.Start() |
| Timer1.Start() |
| End Sub |
|
|
| Dim stpw As New Stopwatch |
| Dim ctSecs As Integer |
|
|
| Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick |
| ctSecs += 1 |
| If ctSecs = 180 Then 'about 2.5 seconds off on my PC! |
| 'stop timing |
| stpw.Stop() |
| Timer1.Stop() |
| 'show actual elapsed time |
| 'Is it near 180? |
| Label1.Text = stpw.Elapsed.TotalSeconds.ToString("n1") |
| End If |
| End Sub |
| End Class |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 116 |
|
|
| After button1 is clicked, about three minutes pass and label1 shows the results. Does label1 show 180? Probably |
|
|
| not. On my machine it showed 182.5! |
|
|
| The reason for the discrepancy is in the documentation, "The Windows Forms Timer component is single-threaded, |
|
|
| and is limited to an accuracy of 55 milliseconds." This is why it shouldn't be used for timing. |
|
|
| By using the timer and stopwatch a little differently we can obtain better results. |
|
|
| 'can be permanently set |
| ' Tools / Options / Projects and Soluntions / VB Defaults |
| Option Strict On |
| Option Explicit On |
| Option Infer Off |
|
|
| Public Class Form1 |
|
|
| Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click |
| Button1.Enabled = False |
| Timer1.Interval = 100 'one tenth of a second in ms. |
| 'start timers |
| stpw.Reset() |
| stpw.Start() |
| Timer1.Start() |
| End Sub |
|
|
| Dim stpw As New Stopwatch |
| Dim threeMinutes As TimeSpan = TimeSpan.FromMinutes(3) |
|
|
| Private Sub Timer1_Tick(sender As Object, e As EventArgs) Handles Timer1.Tick |
| If stpw.Elapsed >= threeMinutes Then '0.1 off on my PC! |
| 'stop timing |
| stpw.Stop() |
| Timer1.Stop() |
| 'show actual elapsed time |
| 'how close? |
| Label1.Text = stpw.Elapsed.TotalSeconds.ToString("n1") |
| End If |
| End Sub |
| End Class |
|
|
| There are other timers that can be used as needed. This search should help in that regard. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 117 |
|
|
| Chapter 36: JIT compiler |
|
|
| JIT compilation, or just-in-time compilation, is an alternative approach to interpretation of code or ahead-of-time |
|
|
| compilation. JIT compilation is used in the .NET framework. The CLR code (C#, F#, Visual Basic, etc.) is first compiled |
|
|
| into something called Interpreted Language, or IL. This is lower level code that is closer to machine code, but is not |
|
|
| platform specific. Rather, at runtime, this code is compiled into machine code for the relevant system. |
|
|
| Section 36.1: IL compilation sample |
|
|
| Simple Hello World Application: |
|
|
| using System; |
|
|
| namespace HelloWorld |
| { |
| class Program |
| { |
| static void Main(string[] args) |
| { |
| Console.WriteLine("Hello World"); |
| } |
| } |
| } |
|
|
| Equivalent IL Code (which will be JIT compiled) |
|
|
| // Microsoft (R) .NET Framework IL Disassembler. Version 4.6.1055.0 |
| // Copyright (c) Microsoft Corporation. All rights reserved. |
|
|
| // Metadata version: v4.0.30319 |
| .assembly extern mscorlib |
| { |
| .publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4.. |
| .ver 4:0:0:0 |
| } |
| .assembly HelloWorld |
| { |
| .custom instance void |
| [mscorlib]System.Runtime.CompilerServices.CompilationRelaxationsAttribute::.ctor(int32) = ( 01 00 |
| 08 00 00 00 00 00 ) |
| .custom instance void |
| [mscorlib]System.Runtime.CompilerServices.RuntimeCompatibilityAttribute::.ctor() = ( 01 00 01 00 |
| 54 02 16 57 72 61 70 4E 6F 6E 45 78 // ....T..WrapNonEx |
| 63 65 70 74 69 6F 6E 54 68 72 6F 77 73 01 ) // ceptionThrows. |
|
|
| // --- The following custom attribute is added automatically, do not uncomment ------- |
| // .custom instance void [mscorlib]System.Diagnostics.DebuggableAttribute::.ctor(valuetype |
| [mscorlib]System.Diagnostics.DebuggableAttribute/DebuggingModes) = ( 01 00 07 01 00 00 00 00 ) |
|
|
| .custom instance void [mscorlib]System.Reflection.AssemblyTitleAttribute::.ctor(string) = ( 01 00 |
| 0A 48 65 6C 6C 6F 57 6F 72 6C 64 00 00 ) // ...HelloWorld.. |
| .custom instance void [mscorlib]System.Reflection.AssemblyDescriptionAttribute::.ctor(string) = ( |
| 01 00 00 00 00 ) |
| .custom instance void [mscorlib]System.Reflection.AssemblyConfigurationAttribute::.ctor(string) = |
| ( 01 00 00 00 00 ) |
| .custom instance void [mscorlib]System.Reflection.AssemblyCompanyAttribute::.ctor(string) = ( 01 |
| 00 00 00 00 ) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 118 |
|
|
| .custom instance void [mscorlib]System.Reflection.AssemblyProductAttribute::.ctor(string) = ( 01 |
| 00 0A 48 65 6C 6C 6F 57 6F 72 6C 64 00 00 ) // ...HelloWorld.. |
| .custom instance void [mscorlib]System.Reflection.AssemblyCopyrightAttribute::.ctor(string) = ( 01 |
| 00 12 43 6F 70 79 72 69 67 68 74 20 C2 A9 20 // ...Copyright .. |
| 20 32 30 31 37 00 00 ) // 2017.. |
| .custom instance void [mscorlib]System.Reflection.AssemblyTrademarkAttribute::.ctor(string) = ( 01 |
| 00 00 00 00 ) |
| .custom instance void [mscorlib]System.Runtime.InteropServices.ComVisibleAttribute::.ctor(bool) = |
| ( 01 00 00 00 00 ) |
| .custom instance void [mscorlib]System.Runtime.InteropServices.GuidAttribute::.ctor(string) = ( 01 |
| 00 24 33 30 38 62 33 64 38 36 2D 34 31 37 32 // ..$308b3d86-4172 |
| 2D 34 30 32 32 2D 61 66 63 63 2D 33 66 38 65 33 // -4022-afcc-3f8e3 |
| 32 33 33 63 35 62 30 00 00 ) // 233c5b0.. |
| .custom instance void [mscorlib]System.Reflection.AssemblyFileVersionAttribute::.ctor(string) = ( |
| 01 00 07 31 2E 30 2E 30 2E 30 00 00 ) // ...1.0.0.0.. |
| .custom instance void [mscorlib]System.Runtime.Versioning.TargetFrameworkAttribute::.ctor(string) |
| = ( 01 00 1C 2E 4E 45 54 46 72 61 6D 65 77 6F 72 6B // ....NETFramework |
| 2C 56 65 72 73 69 6F 6E 3D 76 34 2E 35 2E 32 01 // ,Version=v4.5.2. |
| 00 54 0E 14 46 72 61 6D 65 77 6F 72 6B 44 69 73 // .T..FrameworkDis |
| 70 6C 61 79 4E 61 6D 65 14 2E 4E 45 54 20 46 72 // playName..NET Fr |
| 61 6D 65 77 6F 72 6B 20 34 2E 35 2E 32 ) // amework 4.5.2 |
| .hash algorithm 0x00008004 |
| .ver 1:0:0:0 |
| } |
| .module HelloWorld.exe |
| // MVID: {2A7E1D59-1272-4B47-85F6-D7E1ED057831} |
| .imagebase 0x00400000 |
| .file alignment 0x00000200 |
| .stackreserve 0x00100000 |
| .subsystem 0x0003 // WINDOWS_CUI |
| .corflags 0x00020003 // ILONLY 32BITPREFERRED |
| // Image base: 0x0000021C70230000 |
|
|
| // =============== CLASS MEMBERS DECLARATION =================== |
|
|
| .class private auto ansi beforefieldinit HelloWorld.Program |
| extends [mscorlib]System.Object |
| { |
| .method private hidebysig static void Main(string[] args) cil managed |
| { |
| .entrypoint |
| // Code size 13 (0xd) |
| .maxstack 8 |
| IL_0000: nop |
| IL_0001: ldstr "Hello World" |
| IL_0006: call void [mscorlib]System.Console::WriteLine(string) |
| IL_000b: nop |
| IL_000c: ret |
| } // end of method Program::Main |
|
|
| .method public hidebysig specialname rtspecialname |
| instance void .ctor() cil managed |
| { |
| // Code size 8 (0x8) |
| .maxstack 8 |
| IL_0000: ldarg.0 |
| IL_0001: call instance void [mscorlib]System.Object::.ctor() |
| IL_0006: nop |
| IL_0007: ret |
| } // end of method Program::.ctor |
|
|
| } // end of class HelloWorld.Program |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 119 |
|
|
| Generated with MS ILDASM tool (IL disassembler) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 120 |
|
|
| Chapter 37: CLR |
|
|
| Section 37.1: An introduction to Common Language Runtime |
|
|
| The Common Language Runtime (CLR) is a virtual machine environment and part of the .NET Framework. It |
| contains: |
|
|
| A portable bytecode language called Common Intermediate Language (abbreviated CIL, or IL) |
| A Just-In-Time compiler that generates machine code |
|
|
| A tracing garbage collector that provides automatic memory management |
|
|
| Support for lightweight sub-processes called AppDomains |
|
|
| Security mechanisms through the concepts of verifiable code and trust levels |
|
|
| Code that runs in the CLR is referred to as managed code to distinguish it from code running outside the CLR |
| (usually native code) which is referred to as unmanaged code. There are various mechanisms that facilitate |
|
|
| interoperability between managed and unmanaged code. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 121 |
|
|
| Chapter 38: TPL Dataflow |
|
|
| Section 38.1: Asynchronous Producer Consumer With A |
| Bounded BuerBlock |
|
|
| var bufferBlock = new BufferBlock<int>(new DataflowBlockOptions |
| { |
| BoundedCapacity = 1000 |
| }); |
|
|
| var cancellationToken = new CancellationTokenSource(TimeSpan.FromSeconds(10)).Token; |
|
|
| var producerTask = Task.Run(async () => |
| { |
| var random = new Random(); |
|
|
| while (!cancellationToken.IsCancellationRequested) |
| { |
| var value = random.Next(); |
| await bufferBlock.SendAsync(value, cancellationToken); |
| } |
| }); |
|
|
| var consumerTask = Task.Run(async () => |
| { |
| while (await bufferBlock.OutputAvailableAsync()) |
| { |
| var value = bufferBlock.Receive(); |
| Console.WriteLine(value); |
| } |
| }); |
|
|
| await Task.WhenAll(producerTask, consumerTask); |
|
|
| Section 38.2: Posting to an ActionBlock and waiting for |
| completion |
|
|
| // Create a block with an asynchronous action |
| var block = new ActionBlock<string>(async hostName => |
| { |
| IPAddress[] ipAddresses = await Dns.GetHostAddressesAsync(hostName); |
| Console.WriteLine(ipAddresses[0]); |
| }); |
|
|
| block.Post("google.com"); // Post items to the block's InputQueue for processing |
| block.Post("reddit.com"); |
| block.Post("stackoverflow.com"); |
|
|
| block.Complete(); // Tell the block to complete and stop accepting new items |
| await block.Completion; // Asynchronously wait until all items completed processingu |
|
|
| Section 38.3: Linking blocks to create a pipeline |
|
|
| var httpClient = new HttpClient(); |
|
|
| // Create a block the accepts a uri and returns its contents as a string |
| var downloaderBlock = new TransformBlock<string, string>( |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 122 |
|
|
| async uri => await httpClient.GetStringAsync(uri)); |
|
|
| // Create a block that accepts the content and prints it to the console |
| var printerBlock = new ActionBlock<string>( |
| contents => Console.WriteLine(contents)); |
|
|
| // Make the downloaderBlock complete the printerBlock when its completed. |
| var dataflowLinkOptions = new DataflowLinkOptions {PropagateCompletion = true}; |
|
|
| // Link the block to create a pipeline |
| downloaderBlock.LinkTo(printerBlock, dataflowLinkOptions); |
|
|
| // Post urls to the first block which will pass their contents to the second one. |
| downloaderBlock.Post("http://youtube.com"); |
| downloaderBlock.Post("http://github.com"); |
| downloaderBlock.Post("http://twitter.com"); |
|
|
| downloaderBlock.Complete(); // Completion will propagate to printerBlock |
| await printerBlock.Completion; // Only need to wait for the last block in the pipeline |
|
|
| Section 38.4: Synchronous Producer/Consumer with |
| BuerBlock<T> |
|
|
| public class Producer |
| { |
| private static Random random = new Random((int)DateTime.UtcNow.Ticks); |
| //produce the value that will be posted to buffer block |
| public double Produce ( ) |
| { |
| var value = random.NextDouble(); |
| Console.WriteLine($"Producing value: {value}"); |
| return value; |
| } |
| } |
|
|
| public class Consumer |
| { |
| //consume the value that will be received from buffer block |
| public void Consume (double value) => Console.WriteLine($"Consuming value: {value}"); |
| } |
|
|
| class Program |
| { |
| private static BufferBlock<double> buffer = new BufferBlock<double>(); |
| static void Main (string[] args) |
| { |
| //start a task that will every 1 second post a value from the producer to buffer block |
| var producerTask = Task.Run(async () => |
| { |
| var producer = new Producer(); |
| while(true) |
| { |
| buffer.Post(producer.Produce()); |
| await Task.Delay(1000); |
| } |
| }); |
| //start a task that will recieve values from bufferblock and consume it |
| var consumerTask = Task.Run(() => |
| { |
| var consumer = new Consumer(); |
| while(true) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 123 |
|
|
| { |
| consumer.Consume(buffer.Receive()); |
| } |
| }); |
|
|
| Task.WaitAll(new[] { producerTask, consumerTask }); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 124 |
|
|
| Chapter 39: Threading |
|
|
| Section 39.1: Accessing form controls from other threads |
|
|
| If you want to change an attribute of a control such as a textbox or label from another thread than the GUI thread |
|
|
| that created the control, you will have to invoke it or else you might get an error message stating: |
|
|
| "Cross-thread operation not valid: Control 'control_name' accessed from a thread other than the thread it |
|
|
| was created on." |
|
|
| Using this example code on a system.windows.forms form will cast an exception with that message: |
|
|
| private void button4_Click(object sender, EventArgs e) |
| { |
| Thread thread = new Thread(updatetextbox); |
| thread.Start(); |
| } |
|
|
| private void updatetextbox() |
| { |
| textBox1.Text = "updated"; // Throws exception |
| } |
|
|
| Instead when you want to change a textbox's text from within a thread that doesn't own it use Control.Invoke or |
|
|
| Control.BeginInvoke. You can also use Control.InvokeRequired to check if invoking the control is necessary. |
|
|
| private void updatetextbox() |
| { |
| if (textBox1.InvokeRequired) |
| textBox1.BeginInvoke((Action)(() => textBox1.Text = "updated")); |
| else |
| textBox1.Text = "updated"; |
| } |
|
|
| If you need to do this often, you can write an extension for invokeable objects to reduce the amount of code |
|
|
| necessary to make this check: |
|
|
| public static class Extensions |
| { |
| public static void BeginInvokeIfRequired(this ISynchronizeInvoke obj, Action action) |
| { |
| if (obj.InvokeRequired) |
| obj.BeginInvoke(action, new object[0]); |
| else |
| action(); |
| } |
| } |
|
|
| And updating the textbox from any thread becomes a bit simpler: |
|
|
| private void updatetextbox() |
| { |
| textBox1.BeginInvokeIfRequired(() => textBox1.Text = "updated"); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 125 |
|
|
| Be aware that Control.BeginInvoke as used in this example is asynchronous, meaning that code coming after a call |
|
|
| to Control.BeginInvoke can be run immedeately after, whether or not the passed delegate has been executed yet. |
|
|
| If you need to be sure that textBox1 is updated before continuing, use Control.Invoke instead, which will block the |
|
|
| calling thread until your delegate has been executed. Do note that this approach can slow your code down |
|
|
| significantly if you make many invoke calls and note that it will deadlock your application if your GUI thread is |
|
|
| waiting for the calling thread to complete or release a held resource. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 126 |
|
|
| Chapter 40: Process and Thread anity |
| setting |
|
|
| Parameter |
|
|
| affinity |
|
|
| Details |
| integer that describes the set of processors on which the process is allowed to run. For example, on a 8 |
| processor system if you want your process to be executed only on processors 3 and 4 than you choose |
| affinity like this : 00001100 which equals 12 |
|
|
| Section 40.1: Get process anity mask |
|
|
| public static int GetProcessAffinityMask(string processName = null) |
| { |
| Process myProcess = GetProcessByName(ref processName); |
|
|
| int processorAffinity = (int)myProcess.ProcessorAffinity; |
| Console.WriteLine("Process {0} Affinity Mask is : {1}", processName, |
| FormatAffinity(processorAffinity)); |
|
|
| return processorAffinity; |
| } |
|
|
| public static Process GetProcessByName(ref string processName) |
| { |
| Process myProcess; |
| if (string.IsNullOrEmpty(processName)) |
| { |
| myProcess = Process.GetCurrentProcess(); |
| processName = myProcess.ProcessName; |
| } |
| else |
| { |
| Process[] processList = Process.GetProcessesByName(processName); |
| myProcess = processList[0]; |
| } |
| return myProcess; |
| } |
|
|
| private static string FormatAffinity(int affinity) |
| { |
| return Convert.ToString(affinity, 2).PadLeft(Environment.ProcessorCount, '0'); |
| } |
| } |
|
|
| Example of usage : |
|
|
| private static void Main(string[] args) |
| { |
| GetProcessAffinityMask(); |
|
|
| Console.ReadKey(); |
| } |
| // Output: |
| // Process Test.vshost Affinity Mask is : 11111111 |
|
|
| Section 40.2: Set process anity mask |
|
|
| public static void SetProcessAffinityMask(int affinity, string processName = null) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 127 |
|
|
| { |
| Process myProcess = GetProcessByName(ref processName); |
|
|
| Console.WriteLine("Process {0} Old Affinity Mask is : {1}", processName, |
| FormatAffinity((int)myProcess.ProcessorAffinity)); |
|
|
| myProcess.ProcessorAffinity = new IntPtr(affinity); |
| Console.WriteLine("Process {0} New Affinity Mask is : {1}", processName, |
| FormatAffinity((int)myProcess.ProcessorAffinity)); |
| } |
|
|
| Example of usage : |
|
|
| private static void Main(string[] args) |
| { |
| int newAffinity = Convert.ToInt32("10101010", 2); |
| SetProcessAffinityMask(newAffinity); |
|
|
| Console.ReadKey(); |
| } |
| // Output : |
| // Process Test.vshost Old Affinity Mask is : 11111111 |
| // Process Test.vshost New Affinity Mask is : 10101010 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 128 |
|
|
| Chapter 41: Parallel processing using .Net |
| framework |
|
|
| This Topic is about Multi core programming using Task Parallel Library with .NET framework. The task parallel |
|
|
| library allows you to write code which is human readable and adjusts itself with the number of Cores available. So |
|
|
| you can be sure that your software would auto-upgrade itself with the upgrading environment. |
|
|
| Section 41.1: Parallel Extensions |
|
|
| Parallel extensions have been introduced along with the Task Parallel Library to achieve data Parallelism. Data |
|
|
| parallelism refers to scenarios in which the same operation is performed concurrently (that is, in parallel) on |
|
|
| elements in a source collection or array. The .NET provides new constructs to achieve data parallelism by using |
|
|
| Parallel.For and Parallel.Foreach constructs. |
|
|
| //Sequential version |
|
|
| foreach (var item in sourcecollection){ |
|
|
| Process(item); |
|
|
| } |
|
|
| // Parallel equivalent |
|
|
| Parallel.foreach(sourcecollection, item => Process(item)); |
|
|
| The above mentioned Parallel.ForEach construct utilizes the multiple cores and thus enhances the performance in |
|
|
| the same fashion. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 129 |
|
|
| Chapter 42: Task Parallel Library (TPL) |
|
|
| Section 42.1: Basic producer-consumer loop |
| (BlockingCollection) |
|
|
| var collection = new BlockingCollection<int>(5); |
| var random = new Random(); |
|
|
| var producerTask = Task.Run(() => { |
| for(int item=1; item<=10; item++) |
| { |
| collection.Add(item); |
| Console.WriteLine("Produced: " + item); |
| Thread.Sleep(random.Next(10,1000)); |
| } |
| collection.CompleteAdding(); |
| Console.WriteLine("Producer completed!"); |
| }); |
|
|
| It is worth noting that if you do not call collection.CompleteAdding();, you are able to keep adding to the |
|
|
| collection even if your consumer task is running. Just call collection.CompleteAdding(); when you are sure there |
|
|
| are no more additions. This functionality can be used to make a Multiple Producer to a Single Consumer pattern |
|
|
| where you have multiple sources feeding items into the BlockingCollection and a single consumer pulling items out |
|
|
| and doing something with them. If your BlockingCollection is empty before you call complete adding, the |
|
|
| Enumerable from collection.GetConsumingEnumerable() will block until a new item is added to the collection or |
|
|
| BlockingCollection.CompleteAdding(); is called and the queue is empty. |
|
|
| var consumerTask = Task.Run(() => { |
| foreach(var item in collection.GetConsumingEnumerable()) |
| { |
| Console.WriteLine("Consumed: " + item); |
| Thread.Sleep(random.Next(10,1000)); |
| } |
| Console.WriteLine("Consumer completed!"); |
| }); |
|
|
| Task.WaitAll(producerTask, consumerTask); |
|
|
| Console.WriteLine("Everything completed!"); |
|
|
| Section 42.2: Parallel.Invoke |
|
|
| var actions = Enumerable.Range(1, 10).Select(n => new Action(() => |
| { |
| Console.WriteLine("I'm task " + n); |
| if((n & 1) == 0) |
| throw new Exception("Exception from task " + n); |
| })).ToArray(); |
|
|
| try |
| { |
| Parallel.Invoke(actions); |
| } |
| catch(AggregateException ex) |
| { |
| foreach(var inner in ex.InnerExceptions) |
| Console.WriteLine("Task failed: " + inner.Message); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 130 |
|
|
| |
| |
| } |
|
|
| Section 42.3: Task: Returning a value |
|
|
| Task that return a value has return type of Task< TResult > where TResult is the type of value that needs to be |
|
|
| returned. You can query the outcome of a Task by its Result property. |
|
|
| Task<int> t = Task.Run(() => |
| { |
| int sum = 0; |
|
|
| for(int i = 0; i < 500; i++) |
| sum += i; |
|
|
| return sum; |
| }); |
|
|
| Console.WriteLine(t.Result); // Outuput 124750 |
|
|
| If the Task execute asynchronously than awaiting the Task returns it's result. |
|
|
| public async Task DoSomeWork() |
| { |
| WebClient client = new WebClient(); |
| // Because the task is awaited, result of the task is assigned to response |
| string response = await client.DownloadStringTaskAsync("http://somedomain.com"); |
| } |
|
|
| Section 42.4: Parallel.ForEach |
|
|
| This example uses Parallel.ForEach to calculate the sum of the numbers between 1 and 10000 by using multiple |
|
|
| threads. To achieve thread-safety, Interlocked.Add is used to sum the numbers. |
|
|
| using System.Threading; |
|
|
| int Foo() |
| { |
| int total = 0; |
| var numbers = Enumerable.Range(1, 10000).ToList(); |
| Parallel.ForEach(numbers, |
| () => 0, // initial value, |
| (num, state, localSum) => num + localSum, |
| localSum => Interlocked.Add(ref total, localSum)); |
| return total; // total = 50005000 |
| } |
|
|
| Section 42.5: Parallel.For |
|
|
| This example uses Parallel.For to calculate the sum of the numbers between 1 and 10000 by using multiple |
|
|
| threads. To achieve thread-safety, Interlocked.Add is used to sum the numbers. |
|
|
| using System.Threading; |
|
|
| int Foo() |
| { |
| int total = 0; |
| Parallel.For(1, 10001, |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 131 |
|
|
| () => 0, // initial value, |
| (num, state, localSum) => num + localSum, |
| localSum => Interlocked.Add(ref total, localSum)); |
| return total; // total = 50005000 |
| } |
|
|
| Section 42.6: Task: basic instantiation and Wait |
|
|
| A task can be created by directly instantiating the Task class... |
|
|
| var task = new Task(() => |
| { |
| Console.WriteLine("Task code starting..."); |
| Thread.Sleep(2000); |
| Console.WriteLine("...task code ending!"); |
| }); |
|
|
| Console.WriteLine("Starting task..."); |
| task.Start(); |
| task.Wait(); |
| Console.WriteLine("Task completed!"); |
|
|
| ...or by using the static Task.Run method: |
|
|
| Console.WriteLine("Starting task..."); |
| var task = Task.Run(() => |
| { |
| Console.WriteLine("Task code starting..."); |
| Thread.Sleep(2000); |
| Console.WriteLine("...task code ending!"); |
| }); |
| task.Wait(); |
| Console.WriteLine("Task completed!"); |
|
|
| Note that only in the first case it is necessary to explicitly invoke Start. |
|
|
| Section 42.7: Task.WhenAll |
|
|
| var random = new Random(); |
| IEnumerable<Task<int>> tasks = Enumerable.Range(1, 5).Select(n => Task.Run(() => |
| { |
| Console.WriteLine("I'm task " + n); |
| return n; |
| })); |
|
|
| Task<int[]> task = Task.WhenAll(tasks); |
| int[] results = await task; |
|
|
| Console.WriteLine(string.Join(",", results.Select(n => n.ToString()))); |
| // Output: 1,2,3,4,5 |
|
|
| Section 42.8: Flowing execution context with AsyncLocal |
|
|
| When you need to pass some data from the parent task to its children tasks, so it logically flows with the execution, |
|
|
| use AsyncLocal class: |
|
|
| void Main() |
| { |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 132 |
|
|
| AsyncLocal<string> user = new AsyncLocal<string>(); |
| user.Value = "initial user"; |
|
|
| // this does not affect other tasks - values are local relative to the branches of execution flow |
| Task.Run(() => user.Value = "user from another task"); |
|
|
| var task1 = Task.Run(() => |
| { |
| Console.WriteLine(user.Value); // outputs "initial user" |
| Task.Run(() => |
| { |
| // outputs "initial user" - value has flown from main method to this task without being |
| changed |
| Console.WriteLine(user.Value); |
| }).Wait(); |
|
|
| user.Value = "user from task1"; |
|
|
| Task.Run(() => |
| { |
| // outputs "user from task1" - value has flown from main method to task1 |
| // than value was changed and flown to this task. |
| Console.WriteLine(user.Value); |
| }).Wait(); |
| }); |
|
|
| task1.Wait(); |
|
|
| // outputs "initial user" - changes do not propagate back upstream the execution flow |
| Console.WriteLine(user.Value); |
| } |
|
|
| Note: As can be seen from the example above AsynLocal.Value has copy on read semantic, but if you flow some |
| reference type and change its properties you will affect other tasks. Hence, best practice with AsyncLocal is to use |
|
|
| value types or immutable types. |
|
|
| Section 42.9: Parallel.ForEach in VB.NET |
|
|
| For Each row As DataRow In FooDataTable.Rows |
| Me.RowsToProcess.Add(row) |
| Next |
|
|
| Dim myOptions As ParallelOptions = New ParallelOptions() |
| myOptions.MaxDegreeOfParallelism = environment.processorcount |
|
|
| Parallel.ForEach(RowsToProcess, myOptions, Sub(currentRow, state) |
| ProcessRowParallel(currentRow, state) |
| End Sub) |
|
|
| Section 42.10: Task: WaitAll and variable capturing |
|
|
| var tasks = Enumerable.Range(1, 5).Select(n => new Task<int>(() => |
| { |
| Console.WriteLine("I'm task " + n); |
| return n; |
| })).ToArray(); |
|
|
| foreach(var task in tasks) task.Start(); |
| Task.WaitAll(tasks); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 133 |
|
|
| |
| |
| |
| |
| foreach(var task in tasks) |
| Console.WriteLine(task.Result); |
|
|
| Section 42.11: Task: WaitAny |
|
|
| var allTasks = Enumerable.Range(1, 5).Select(n => new Task<int>(() => n)).ToArray(); |
| var pendingTasks = allTasks.ToArray(); |
|
|
| foreach(var task in allTasks) task.Start(); |
|
|
| while(pendingTasks.Length > 0) |
| { |
| var finishedTask = pendingTasks[Task.WaitAny(pendingTasks)]; |
| Console.WriteLine("Task {0} finished", finishedTask.Result); |
| pendingTasks = pendingTasks.Except(new[] {finishedTask}).ToArray(); |
| } |
|
|
| Task.WaitAll(allTasks); |
|
|
| Note: The final WaitAll is necessary becasue WaitAny does not cause exceptions to be observed. |
|
|
| Section 42.12: Task: handling exceptions (using Wait) |
|
|
| var task1 = Task.Run(() => |
| { |
| Console.WriteLine("Task 1 code starting..."); |
| throw new Exception("Oh no, exception from task 1!!"); |
| }); |
|
|
| var task2 = Task.Run(() => |
| { |
| Console.WriteLine("Task 2 code starting..."); |
| throw new Exception("Oh no, exception from task 2!!"); |
| }); |
|
|
| Console.WriteLine("Starting tasks..."); |
| try |
| { |
| Task.WaitAll(task1, task2); |
| } |
| catch(AggregateException ex) |
| { |
| Console.WriteLine("Task(s) failed!"); |
| foreach(var inner in ex.InnerExceptions) |
| Console.WriteLine(inner.Message); |
| } |
|
|
| Console.WriteLine("Task 1 status is: " + task1.Status); //Faulted |
| Console.WriteLine("Task 2 status is: " + task2.Status); //Faulted |
|
|
| Section 42.13: Task: handling exceptions (without using Wait) |
|
|
| var task1 = Task.Run(() => |
| { |
| Console.WriteLine("Task 1 code starting..."); |
| throw new Exception("Oh no, exception from task 1!!"); |
| }); |
|
|
| var task2 = Task.Run(() => |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 134 |
|
|
| { |
| Console.WriteLine("Task 2 code starting..."); |
| throw new Exception("Oh no, exception from task 2!!"); |
| }); |
|
|
| var tasks = new[] {task1, task2}; |
|
|
| Console.WriteLine("Starting tasks..."); |
| while(tasks.All(task => !task.IsCompleted)); |
|
|
| foreach(var task in tasks) |
| { |
| if(task.IsFaulted) |
| Console.WriteLine("Task failed: " + |
| task.Exception.InnerExceptions.First().Message); |
| } |
|
|
| Console.WriteLine("Task 1 status is: " + task1.Status); //Faulted |
| Console.WriteLine("Task 2 status is: " + task2.Status); //Faulted |
|
|
| Section 42.14: Task: cancelling using CancellationToken |
|
|
| var cancellationTokenSource = new CancellationTokenSource(); |
| var cancellationToken = cancellationTokenSource.Token; |
|
|
| var task = new Task((state) => |
| { |
| int i = 1; |
| var myCancellationToken = (CancellationToken)state; |
| while(true) |
| { |
| Console.Write("{0} ", i++); |
| Thread.Sleep(1000); |
| myCancellationToken.ThrowIfCancellationRequested(); |
| } |
| }, |
| cancellationToken: cancellationToken, |
| state: cancellationToken); |
|
|
| Console.WriteLine("Counting to infinity. Press any key to cancel!"); |
| task.Start(); |
| Console.ReadKey(); |
|
|
| cancellationTokenSource.Cancel(); |
| try |
| { |
| task.Wait(); |
| } |
| catch(AggregateException ex) |
| { |
| ex.Handle(inner => inner is OperationCanceledException); |
| } |
|
|
| Console.WriteLine($"{Environment.NewLine}You have cancelled! Task status is: {task.Status}"); |
| //Canceled |
|
|
| As an alternative to ThrowIfCancellationRequested, the cancellation request can be detected with |
|
|
| IsCancellationRequested and a OperationCanceledException can be thrown manually: |
|
|
| //New task delegate |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 135 |
|
|
| int i = 1; |
| var myCancellationToken = (CancellationToken)state; |
| while(!myCancellationToken.IsCancellationRequested) |
| { |
| Console.Write("{0} ", i++); |
| Thread.Sleep(1000); |
| } |
| Console.WriteLine($"{Environment.NewLine}Ouch, I have been cancelled!!"); |
| throw new OperationCanceledException(myCancellationToken); |
|
|
| Note how the cancellation token is passed to the task constructor in the cancellationToken parameter. This is |
|
|
| needed so that the task transitions to the Canceled state, not to the Faulted state, when |
|
|
| ThrowIfCancellationRequested is invoked. Also, for the same reason, the cancellation token is explicitly supplied |
|
|
| in the constructor of OperationCanceledException in the second case. |
|
|
| Section 42.15: Task.WhenAny |
|
|
| var random = new Random(); |
| IEnumerable<Task<int>> tasks = Enumerable.Range(1, 5).Select(n => Task.Run(async() => |
| { |
| Console.WriteLine("I'm task " + n); |
| await Task.Delay(random.Next(10,1000)); |
| return n; |
| })); |
|
|
| Task<Task<int>> whenAnyTask = Task.WhenAny(tasks); |
| Task<int> completedTask = await whenAnyTask; |
| Console.WriteLine("The winner is: task " + await completedTask); |
|
|
| await Task.WhenAll(tasks); |
| Console.WriteLine("All tasks finished!"); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 136 |
|
|
| Chapter 43: Task Parallel Library (TPL) API |
| Overviews |
|
|
| Section 43.1: Perform work in response to a button click and |
| update the UI |
|
|
| This example demonstrates how you can respond to a button click by performing some work on a worker thread |
|
|
| and then update the user interface to indicate completion |
|
|
| void MyButton_OnClick(object sender, EventArgs args) |
| { |
| Task.Run(() => // Schedule work using the thread pool |
| { |
| System.Threading.Thread.Sleep(5000); // Sleep for 5 seconds to simulate work. |
| }) |
| .ContinueWith(p => // this continuation contains the 'update' code to run on the UI thread |
| { |
| this.TextBlock_ResultText.Text = "The work completed at " + DateTime.Now.ToString() |
| }, |
| TaskScheduler.FromCurrentSynchronizationContext()); // make sure the update is run on the UI |
| thread. |
|
|
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 137 |
|
|
| Chapter 44: Synchronization Contexts |
|
|
| Section 44.1: Execute code on the UI thread after performing |
| background work |
|
|
| This example shows how to update a UI component from a background thread by using a SynchronizationContext |
|
|
| void Button_Click(object sender, EventArgs args) |
| { |
| SynchronizationContext context = SynchronizationContext.Current; |
| Task.Run(() => |
| { |
| for(int i = 0; i < 10; i++) |
| { |
| Thread.Sleep(500); //simulate work being done |
| context.Post(ShowProgress, "Work complete on item " + i); |
| } |
| } |
| } |
|
|
| void UpdateCallback(object state) |
| { |
| // UI can be safely updated as this method is only called from the UI thread |
| this.MyTextBox.Text = state as string; |
| } |
|
|
| In this example, if you tried to directly update MyTextBox.Text inside the for loop, you would get a threading error. |
|
|
| By posting the UpdateCallback action to the SynchronizationContext, the text box is updated on the same thread |
|
|
| as the rest of the UI. |
|
|
| In practice, progress updates should be performed using an instance of System.IProgress<T>. The default |
|
|
| implementation System.Progress<T> automatically captures the synchronisation context it is created on. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 138 |
|
|
| Chapter 45: Memory management |
|
|
| Section 45.1: Use SafeHandle when wrapping unmanaged |
| resources |
|
|
| When writing wrappers for unmanaged resources, you should subclass SafeHandle rather than trying to implement |
|
|
| IDisposable and a finalizer yourself. Your SafeHandle subclass should be as small and simple as possible to |
|
|
| minimize the chance of a handle leak. This likely means that your SafeHandle implementation would an internal |
|
|
| implementation detail of a class which wraps it to provide a usable API. This class ensures that, even if a program |
|
|
| leaks your SafeHandle instance, your unmanaged handle is released. |
|
|
| using System.Runtime.InteropServices; |
|
|
| class MyHandle : SafeHandle |
| { |
| public override bool IsInvalid => handle == IntPtr.Zero; |
| public MyHandle() : base(IntPtr.Zero, true) |
| { } |
|
|
| public MyHandle(int length) : this() |
| { |
| SetHandle(Marshal.AllocHGlobal(length)); |
| } |
|
|
| protected override bool ReleaseHandle() |
| { |
| Marshal.FreeHGlobal(handle); |
| return true; |
| } |
| } |
|
|
| Disclaimer: This example is an attempt to show how to guard a managed resource with SafeHandle which |
|
|
| implements IDisposable for you and configures finalizers appropriately. It is very contrived and likely pointless to |
|
|
| allocate a chunk of memory in this manner. |
|
|
| Section 45.2: Unmanaged Resources |
|
|
| When we talk about the GC and the "heap", we're really talking about what's called the managed heap. Objects on |
| the managed heap can access resources not on the managed heap, for example, when writing to or reading from a |
|
|
| file. Unexpected behavior can occur when, a file is opened for reading and then an exception occurs, preventing the |
|
|
| file handle from closing as it normally would. For this reason, .NET requires that unmanaged resources implement |
|
|
| the IDisposable interface. This interface has a single method called Dispose with no parameters: |
|
|
| public interface IDisposable |
| { |
| Dispose(); |
| } |
|
|
| When handling unmanaged resources, you should make sure that they are properly disposed. You can do this by |
|
|
| explicitly calling Dispose() in a finally block, or with a using statement. |
|
|
| StreamReader sr; |
| string textFromFile; |
| string filename = "SomeFile.txt"; |
| try |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 139 |
|
|
| { |
| sr = new StreamReader(filename); |
| textFromFile = sr.ReadToEnd(); |
| } |
| finally |
| { |
| if (sr != null) sr.Dispose(); |
| } |
|
|
| or |
|
|
| string textFromFile; |
| string filename = "SomeFile.txt"; |
|
|
| using (StreamReader sr = new Streamreader(filename)) |
| { |
| textFromFile = sr.ReadToEnd(); |
| } |
|
|
| The latter is the preferred method, and is automatically expanded to the former during compilation. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 140 |
|
|
| Chapter 46: Garbage Collection |
|
|
| In .Net, objects created with new() are allocated on the managed heap. These objects are never explicitly finalized |
|
|
| by the program that uses them; instead, this process is controlled by the .Net Garbage Collector. |
|
|
| Some of the examples below are "lab cases" to show the Garbage Collector at work and some significant details of |
|
|
| its behavior, while other focus on how to prepare classes for proper handling by the Garbage Collector. |
|
|
| Section 46.1: A basic example of (garbage) collection |
|
|
| Given the following class: |
|
|
| public class FinalizableObject |
| { |
| public FinalizableObject() |
| { |
| Console.WriteLine("Instance initialized"); |
| } |
|
|
| ~FinalizableObject() |
| { |
| Console.WriteLine("Instance finalized"); |
| } |
| } |
|
|
| A program that creates an instance, even without using it: |
|
|
| new FinalizableObject(); // Object instantiated, ready to be used |
|
|
| Produces the following output: |
|
|
| <namespace>.FinalizableObject initialized |
|
|
| If nothing else happens, the object is not finalized until the program ends (which frees all objects on the managed |
|
|
| heap, finalizing these in the process). |
|
|
| It is possible to force the Garbage Collector to run at a given point, as follows: |
|
|
| new FinalizableObject(); // Object instantiated, ready to be used |
| GC.Collect(); |
|
|
| Which produces the following result: |
|
|
| <namespace>.FinalizableObject initialized |
| <namespace>.FinalizableObject finalized |
|
|
| This time, as soon as the Garbage Collector was invoked, the unused (aka "dead") object was finalized and freed |
|
|
| from the managed heap. |
|
|
| Section 46.2: Live objects and dead objects - the basics |
|
|
| Rule of thumb: when garbage collection occurs, "live objects" are those still in use, while "dead objects" are those |
|
|
| no longer used (any variable or field referencing them, if any, has gone out of scope before the collection occurs). |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 141 |
|
|
| In the following example (for convenience, FinalizableObject1 and FinalizableObject2 are subclasses of |
|
|
| FinalizableObject from the example above and thus inherit the initialization / finalization message behavior): |
|
|
| var obj1 = new FinalizableObject1(); // Finalizable1 instance allocated here |
| var obj2 = new FinalizableObject2(); // Finalizable2 instance allocated here |
| obj1 = null; // No more references to the Finalizable1 instance |
| GC.Collect(); |
|
|
| The output will be: |
|
|
| <namespace>.FinalizableObject1 initialized |
| <namespace>.FinalizableObject2 initialized |
| <namespace>.FinalizableObject1 finalized |
|
|
| At the time when the Garbage Collector is invoked, FinalizableObject1 is a dead object and gets finalized, while |
|
|
| FinalizableObject2 is a live object and it is kept on the managed heap. |
|
|
| Section 46.3: Multiple dead objects |
|
|
| What if two (or several) otherwise dead objects reference one another? This is shown in the example below, |
|
|
| supposing that OtherObject is a public property of FinalizableObject: |
|
|
| var obj1 = new FinalizableObject1(); |
| var obj2 = new FinalizableObject2(); |
| obj1.OtherObject = obj2; |
| obj2.OtherObject = obj1; |
| obj1 = null; // Program no longer references Finalizable1 instance |
| obj2 = null; // Program no longer references Finalizable2 instance |
| // But the two objects still reference each other |
| GC.Collect(); |
|
|
| This produces the following output: |
|
|
| <namespace>.FinalizedObject1 initialized |
| <namespace>.FinalizedObject2 initialized |
| <namespace>.FinalizedObject1 finalized |
| <namespace>.FinalizedObject2 finalized |
|
|
| The two objects are finalized and freed from the managed heap despite referencing each other (because no other |
|
|
| reference exists to any of them from an actually live object). |
|
|
| Section 46.4: Weak References |
|
|
| Weak references are... references, to other objects (aka "targets"), but "weak" as they do not prevent those objects |
|
|
| from being garbage-collected. In other words, weak references do not count when the Garbage Collector evaluates |
|
|
| objects as "live" or "dead". |
|
|
| The following code: |
|
|
| var weak = new WeakReference<FinalizableObject>(new FinalizableObject()); |
| GC.Collect(); |
|
|
| Produces the output: |
|
|
| <namespace>.FinalizableObject initialized |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 142 |
|
|
| <namespace>.FinalizableObject finalized |
|
|
| The object is freed from the managed heap despite being referenced by the WeakReference variable (still in scope |
|
|
| when the Garbage collector was invoked). |
|
|
| Consequence #1: at any time, it is unsafe to assume whether a WeakReference target is still allocated on the |
|
|
| managed heap or not. |
|
|
| Consequence #2: whenever a program needs to access the target of a Weakreference, code should be provided for |
|
|
| both cases, of the target being still allocated or not. The method to access the target is TryGetTarget: |
|
|
| var target = new object(); // Any object will do as target |
| var weak = new WeakReference<object>(target); // Create weak reference |
| target = null; // Drop strong reference to the target |
|
|
| // ... Many things may happen in-between |
|
|
| // Check whether the target is still available |
| if(weak.TryGetTarget(out target)) |
| { |
| // Use re-initialized target variable |
| // To do whatever the target is needed for |
| } |
| else |
| { |
| // Do something when there is no more target object |
| // The target variable value should not be used here |
| } |
|
|
| The generic version of WeakReference is available since .Net 4.5. All framework versions provide a non-generic, |
|
|
| untyped version that is built in the same way and checked as follows: |
|
|
| var target = new object(); // Any object will do as target |
| var weak = new WeakReference(target); // Create weak reference |
| target = null; // Drop strong reference to the target |
|
|
| // ... Many things may happen in-between |
|
|
| // Check whether the target is still available |
| if (weak.IsAlive) |
| { |
| target = weak.Target; |
|
|
| // Use re-initialized target variable |
| // To do whatever the target is needed for |
| } |
| else |
| { |
| // Do something when there is no more target object |
| // The target variable value should not be used here |
| } |
|
|
| Section 46.5: Dispose() vs. finalizers |
|
|
| Implement Dispose() method (and declare the containing class as IDisposable) as a means to ensure any memory- |
|
|
| heavy resources are freed as soon as the object is no longer used. The "catch" is that there is no strong guarantee |
|
|
| the the Dispose() method would ever be invoked (unlike finalizers that always get invoked at the end of the life of |
|
|
| the object). |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 143 |
|
|
| One scenario is a program calling Dispose() on objects it explicitly creates: |
|
|
| private void SomeFunction() |
| { |
| // Initialize an object that uses heavy external resources |
| var disposableObject = new ClassThatImplementsIDisposable(); |
|
|
| // ... Use that object |
|
|
| // Dispose as soon as no longer used |
| disposableObject.Dispose(); |
|
|
| // ... Do other stuff |
|
|
| // The disposableObject variable gets out of scope here |
| // The object will be finalized later on (no guarantee when) |
| // But it no longer holds to the heavy external resource after it was disposed |
| } |
|
|
| Another scenario is declaring a class to be instantiated by the framework. In this case the new class usually inherits |
|
|
| a base class, for instance in MVC one creates a controller class as a subclass of System.Web.Mvc.ControllerBase. |
|
|
| When the base class implements IDisposable interface, this is a good hint that Dispose() would be invoked properly |
|
|
| by the framework - but again there is no strong guarantee. |
|
|
| Thus Dispose() is not a substitute for a finalizer; instead, the two should be used for different purposes: |
|
|
| A finalizer eventually frees resources to avoid memory leaks that would occur otherwise |
|
|
| Dispose() frees resources (possibly the same ones) as soon as these are no longer needed, to ease pressure |
|
|
| on overall memory allocation. |
|
|
| Section 46.6: Proper disposal and finalization of objects |
|
|
| As Dispose() and finalizers are aimed to different purposes, a class managing external memory-heavy resources |
|
|
| should implement both of them. The consequence is writing the class so that it handles well two possible scenarios: |
|
|
| When only the finalizer is invoked |
|
|
| When Dispose() is invoked first and later the finalizer is invoked as well |
|
|
| One solution is writing the cleanup code in such a way that running it once or twice would produce the same result |
|
|
| as running it only once. Feasibility depends on the nature of the cleanup, for instance: |
|
|
| Closing an already closed database connection would probably have no effect so it works |
|
|
| Updating some "usage count" is dangerous and would produce a wrong result when called twice instead of |
|
|
| once. |
|
|
| A safer solution is ensuring by design that the cleanup code is called once and only once whatever the external |
|
|
| context. This can be achieved the "classic way" using a dedicated flag: |
|
|
| public class DisposableFinalizable1: IDisposable |
| { |
| private bool disposed = false; |
|
|
| ~DisposableFinalizable1() { Cleanup(); } |
|
|
| public void Dispose() { Cleanup(); } |
|
|
| private void Cleanup() |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 144 |
|
|
| { |
| if(!disposed) |
| { |
| // Actual code to release resources gets here, then |
| disposed = true; |
| } |
| } |
| } |
|
|
| Alternately, the Garbage Collector provides a specific method SuppressFinalize() that allows skipping the finalizer |
|
|
| after Dispose has been invoked: |
|
|
| public class DisposableFinalizable2 : IDisposable |
| { |
| ~DisposableFinalizable2() { Cleanup(); } |
|
|
| public void Dispose() |
| { |
| Cleanup(); |
| GC.SuppressFinalize(this); |
| } |
|
|
| private void Cleanup() |
| { |
| // Actual code to release resources gets here |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 145 |
|
|
| Chapter 47: Exceptions |
|
|
| Section 47.1: Catching and rethrowing caught exceptions |
|
|
| When you want to catch an exception and do something, but you can't continue execution of the current block of |
|
|
| code because of the exception, you may want to rethrow the exception to the next exception handler in the call |
|
|
| stack. There are good ways and bad ways to do this. |
|
|
| private static void AskTheUltimateQuestion() |
| { |
| try |
| { |
| var x = 42; |
| var y = x / (x - x); // will throw a DivideByZeroException |
|
|
| // IMPORTANT NOTE: the error in following string format IS intentional |
| // and exists to throw an exception to the FormatException catch, below |
| Console.WriteLine("The secret to life, the universe, and everything is {1}", y); |
| } |
| catch (DivideByZeroException) |
| { |
| // we do not need a reference to the exception |
| Console.WriteLine("Dividing by zero would destroy the universe."); |
|
|
| // do this to preserve the stack trace: |
| throw; |
| } |
| catch (FormatException ex) |
| { |
| // only do this if you need to change the type of the Exception to be thrown |
| // and wrap the inner Exception |
|
|
| // remember that the stack trace of the outer Exception will point to the |
| // next line |
|
|
| // you'll need to examine the InnerException property to get the stack trace |
| // to the line that actually started the problem |
|
|
| throw new InvalidOperationException("Watch your format string indexes.", ex); |
| } |
| catch (Exception ex) |
| { |
| Console.WriteLine("Something else horrible happened. The exception: " + ex.Message); |
|
|
| // do not do this, because the stack trace will be changed to point to |
| // this location instead of the location where the exception |
| // was originally thrown: |
| throw ex; |
| } |
| } |
|
|
| static void Main() |
| { |
| try |
| { |
| AskTheUltimateQuestion(); |
| } |
| catch |
| { |
| // choose this kind of catch if you don't need any information about |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 146 |
|
|
| // the exception that was caught |
|
|
| // this block "eats" all exceptions instead of rethrowing them |
| } |
| } |
|
|
| You can filter by exception type and even by exception properties (new in C# 6.0, a bit longer available in VB.NET |
|
|
| (citation needed)): |
|
|
| Documentation/C#/new features |
|
|
| Section 47.2: Using a finally block |
|
|
| The finally { ... } block of a try-finally or try-catch-finally will always execute, regardless of whether an |
|
|
| exception occurred or not (except when a StackOverflowException has been thrown or call has been made to |
|
|
| Environment.FailFast()). |
|
|
| It can be utilized to free or clean up resources acquired in the try { ... } block safely. |
|
|
| Console.Write("Please enter a filename: "); |
| string filename = Console.ReadLine(); |
|
|
| Stream fileStream = null; |
|
|
| try |
| { |
| fileStream = File.Open(filename); |
| } |
| catch (FileNotFoundException) |
| { |
| Console.WriteLine("File '{0}' could not be found.", filename); |
| } |
| finally |
| { |
| if (fileStream != null) |
| { |
| fileStream.Dispose(); |
| } |
| } |
|
|
| Section 47.3: Exception Filters |
|
|
| Since C# 6.0 exceptions can be filtered using the when operator. |
|
|
| This is similar to using a simple if but does not unwind the stack if the condition inside the when is not met. |
|
|
| Example |
|
|
| try |
| { |
| // ... |
| } |
| catch (Exception e) when (e.InnerException != null) // Any condition can go in here. |
| { |
| // ... |
| } |
|
|
| The same info can be found in the C# 6.0 Features here: Exception filters |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 147 |
|
|
| Section 47.4: Rethrowing an exception within a catch block |
|
|
| Within a catch block the throw keyword can be used on its own, without specifying an exception value, to rethrow |
|
|
| the exception which was just caught. Rethrowing an exception allows the original exception to continue up the |
|
|
| exception handling chain, preserving its call stack or associated data: |
|
|
| try {...} |
| catch (Exception ex) { |
| // Note: the ex variable is *not* used |
| throw; |
| } |
|
|
| A common anti-pattern is to instead throw ex, which has the effect of limiting the next exception handler's view of |
|
|
| the stack trace: |
|
|
| try {...} |
| catch (Exception ex) { |
| // Note: the ex variable is thrown |
| // future stack traces of the exception will not see prior calls |
| throw ex; |
| } |
|
|
| In general using throw ex isn't desirable, as future exception handlers which inspect the stack trace will only be |
|
|
| able to see calls as far back as throw ex. By omitting the ex variable, and using the throw keyword alone the |
|
|
| original exception will "bubble-up". |
|
|
| Section 47.5: Throwing an exception from a dierent method |
| while preserving its information |
|
|
| Occasionally you'd want to catch an exception and throw it from a different thread or method while preserving the |
|
|
| original exception stack. This can be done with ExceptionDispatchInfo: |
|
|
| using System.Runtime.ExceptionServices; |
|
|
| void Main() |
| { |
| ExceptionDispatchInfo capturedException = null; |
| try |
| { |
| throw new Exception(); |
| } |
| catch (Exception ex) |
| { |
| capturedException = ExceptionDispatchInfo.Capture(ex); |
| } |
|
|
| Foo(capturedException); |
| } |
|
|
| void Foo(ExceptionDispatchInfo exceptionDispatchInfo) |
| { |
| // Do stuff |
|
|
| if (capturedException != null) |
| { |
| // Exception stack trace will show it was thrown from Main() and not from Foo() |
| exceptionDispatchInfo.Throw(); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 148 |
|
|
| |
| } |
|
|
| Section 47.6: Catching an exception |
|
|
| Code can and should throw exceptions in exceptional circumstances. Examples of this include: |
|
|
| Attempting to read past the end of a stream |
|
|
| Not having necessary permissions to access a file |
|
|
| Attempting to perform an invalid operation, such as dividing by zero |
|
|
| A timeout occurring when downloading a file from the internet |
|
|
| The caller can handle these exceptions by "catching" them, and should only do so when: |
|
|
| It can actually resolve the exceptional circumstance or recover appropriately, or; |
|
|
| It can provide additional context to the exception that would be useful if the exception needs to be re-thrown |
|
|
| (re-thrown exceptions are caught by exception handlers further up the call stack) |
|
|
| It should be noted that choosing not to catch an exception is perfectly valid if the intention is for it to be handled at |
|
|
| a higher level. |
|
|
| Catching an exception is done by wrapping the potentially-throwing code in a try { ... } block as follows, and |
|
|
| catching the exceptions it's able to handle in a catch (ExceptionType) { ... } block: |
|
|
| Console.Write("Please enter a filename: "); |
| string filename = Console.ReadLine(); |
|
|
| Stream fileStream; |
|
|
| try |
| { |
| fileStream = File.Open(filename); |
| } |
| catch (FileNotFoundException) |
| { |
| Console.WriteLine("File '{0}' could not be found.", filename); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 149 |
|
|
| Chapter 48: System.Diagnostics |
|
|
| Section 48.1: Run shell commands |
|
|
| string strCmdText = "/C copy /b Image1.jpg + Archive.rar Image2.jpg"; |
| System.Diagnostics.Process.Start("CMD.exe",strCmdText); |
|
|
| This is to hide the cmd window. |
|
|
| System.Diagnostics.Process process = new System.Diagnostics.Process(); |
| System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(); |
| startInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; |
| startInfo.FileName = "cmd.exe"; |
| startInfo.Arguments = "/C copy /b Image1.jpg + Archive.rar Image2.jpg"; |
| process.StartInfo = startInfo; |
| process.Start(); |
|
|
| Section 48.2: Send Command to CMD and Receive Output |
|
|
| This method allows a command to be sent to Cmd.exe, and returns the standard output (including standard error) as |
|
|
| a string: |
|
|
| private static string SendCommand(string command) |
| { |
| var cmdOut = string.Empty; |
|
|
| var startInfo = new ProcessStartInfo("cmd", command) |
| { |
| WorkingDirectory = @"C:\Windows\System32", // Directory to make the call from |
| WindowStyle = ProcessWindowStyle.Hidden, // Hide the window |
| UseShellExecute = false, // Do not use the OS shell to start the process |
| CreateNoWindow = true, // Start the process in a new window |
| RedirectStandardOutput = true, // This is required to get STDOUT |
| RedirectStandardError = true // This is required to get STDERR |
| }; |
|
|
| var p = new Process {StartInfo = startInfo}; |
|
|
| p.Start(); |
|
|
| p.OutputDataReceived += (x, y) => cmdOut += y.Data; |
| p.ErrorDataReceived += (x, y) => cmdOut += y.Data; |
| p.BeginOutputReadLine(); |
| p.BeginErrorReadLine(); |
| p.WaitForExit(); |
| return cmdOut; |
| } |
|
|
| Usage |
|
|
| var servername = "SVR-01.domain.co.za"; |
| var currentUsers = SendCommand($"/C QUERY USER /SERVER:{servername}") |
|
|
| Output |
|
|
| string currentUsers = "USERNAME SESSIONNAME ID STATE IDLE TIME LOGON TIME Joe.Bloggs ica-cgp#0 2 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 150 |
|
|
| |
| Active 24692+13:29 25/07/2016 07:50 Jim.McFlannegan ica-cgp#1 3 Active . 25/07/2016 08:33 |
|
|
| Andy.McAnderson ica-cgp#2 4 Active . 25/07/2016 08:54 John.Smith ica-cgp#4 5 Active 14 25/07/2016 |
|
|
| 08:57 Bob.Bobbington ica-cgp#5 6 Active 24692+13:29 25/07/2016 09:05 Tim.Tom ica-cgp#6 7 Active . |
|
|
| 25/07/2016 09:08 Bob.Joges ica-cgp#7 8 Active 24692+13:29 25/07/2016 09:13" |
|
|
| On some occasions, access to the server in question may be restricted to certain users. If you have the login |
|
|
| credentials for this user, then it is possible to send queries with this method: |
|
|
| private static string SendCommand(string command) |
| { |
| var cmdOut = string.Empty; |
|
|
| var startInfo = new ProcessStartInfo("cmd", command) |
| { |
| WorkingDirectory = @"C:\Windows\System32", |
| WindowStyle = ProcessWindowStyle.Hidden, // This does not actually work in conjunction |
| with "runas" - the console window will still appear! |
| UseShellExecute = false, |
| CreateNoWindow = true, |
| RedirectStandardOutput = true, |
| RedirectStandardError = true, |
|
|
| Verb = "runas", |
| Domain = "doman1.co.za", |
| UserName = "administrator", |
| Password = GetPassword() |
| }; |
|
|
| var p = new Process {StartInfo = startInfo}; |
|
|
| p.Start(); |
|
|
| p.OutputDataReceived += (x, y) => cmdOut += y.Data; |
| p.ErrorDataReceived += (x, y) => cmdOut += y.Data; |
| p.BeginOutputReadLine(); |
| p.BeginErrorReadLine(); |
| p.WaitForExit(); |
| return cmdOut; |
| } |
|
|
| Getting the password: |
|
|
| static SecureString GetPassword() |
| { |
| var plainText = "password123"; |
| var ss = new SecureString(); |
| foreach (char c in plainText) |
| { |
| ss.AppendChar(c); |
| } |
|
|
| return ss; |
| } |
|
|
| Notes |
|
|
| Both of the above methods will return a concatenation of STDOUT and STDERR, as OutputDataReceived and |
|
|
| ErrorDataReceived are both appending to the same variable - cmdOut. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 151 |
|
|
| |
| Section 48.3: Stopwatch |
|
|
| This example shows how Stopwatch can be used to benchmark a block of code. |
|
|
| using System; |
| using System.Diagnostics; |
|
|
| public class Benchmark : IDisposable |
| { |
| private Stopwatch sw; |
|
|
| public Benchmark() |
| { |
| sw = Stopwatch.StartNew(); |
| } |
|
|
| public void Dispose() |
| { |
| sw.Stop(); |
| Console.WriteLine(sw.Elapsed); |
| } |
| } |
|
|
| public class Program |
| { |
| public static void Main() |
| { |
| using (var bench = new Benchmark()) |
| { |
| Console.WriteLine("Hello World"); |
| } |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 152 |
|
|
| |
| Chapter 49: Encryption / Cryptography |
|
|
| Section 49.1: Encryption and Decryption using Cryptography |
| (AES) |
|
|
| Decryption Code |
|
|
| public static string Decrypt(string cipherText) |
| { |
| if (cipherText == null) |
| return null; |
|
|
| byte[] cipherBytes = Convert.FromBase64String(cipherText); |
| using (Aes encryptor = Aes.Create()) |
| { |
| Rfc2898DeriveBytes pdb = new Rfc2898DeriveBytes(CryptKey, new byte[] { 0x49, 0x76, |
| 0x61, 0x6e, 0x20, 0x4d, 0x65, 0x64, 0x76, 0x65, 0x64, 0x65, 0x76 }); |
| encryptor.Key = pdb.GetBytes(32); |
| encryptor.IV = pdb.GetBytes(16); |
|
|
| using (MemoryStream ms = new MemoryStream()) |
| { |
| using (CryptoStream cs = new CryptoStream(ms, encryptor.CreateDecryptor(), |
| CryptoStreamMode.Write)) |
| { |
| cs.Write(cipherBytes, 0, cipherBytes.Length); |
| cs.Close(); |
| } |
|
|
| cipherText = Encoding.Unicode.GetString(ms.ToArray()); |
| } |
| } |
|
|
| return cipherText; |
| } |
|
|
| Encryption Code |
|
|
| public static string Encrypt(string cipherText) |
| { |
| if (cipherText == null) |
| return null; |
|
|
| byte[] clearBytes = Encoding.Unicode.GetBytes(cipherText); |
| using (Aes encryptor = Aes.Create()) |
| { |
| Rfc2898DeriveBytes pdb = new Rfc2898DeriveBytes(CryptKey, new byte[] { 0x49, 0x76, |
| 0x61, 0x6e, 0x20, 0x4d, 0x65, 0x64, 0x76, 0x65, 0x64, 0x65, 0x76 }); |
| encryptor.Key = pdb.GetBytes(32); |
| encryptor.IV = pdb.GetBytes(16); |
|
|
| using (MemoryStream ms = new MemoryStream()) |
| { |
| using (CryptoStream cs = new CryptoStream(ms, encryptor.CreateEncryptor(), |
| CryptoStreamMode.Write)) |
| { |
| cs.Write(clearBytes, 0, clearBytes.Length); |
| cs.Close(); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 153 |
|
|
| |
| |
| cipherText = Convert.ToBase64String(ms.ToArray()); |
| } |
| } |
| return cipherText; |
| } |
|
|
| Usage |
|
|
| var textToEncrypt = "TestEncrypt"; |
|
|
| var encrypted = Encrypt(textToEncrypt); |
|
|
| var decrypted = Decrypt(encrypted); |
|
|
| Section 49.2: RijndaelManaged |
|
|
| Required Namespace: System.Security.Cryptography |
|
|
| private class Encryption { |
|
|
| private const string SecretKey = "topSecretKeyusedforEncryptions"; |
|
|
| private const string SecretIv = "secretVectorHere"; |
|
|
| public string Encrypt(string data) { |
| return string.IsNullOrEmpty(data) ? data : |
| Convert.ToBase64String(this.EncryptStringToBytesAes(data, this.GetCryptographyKey(), |
| this.GetCryptographyIv())); |
| } |
|
|
| public string Decrypt(string data) { |
| return string.IsNullOrEmpty(data) ? data : |
| this.DecryptStringFromBytesAes(Convert.FromBase64String(data), this.GetCryptographyKey(), |
| this.GetCryptographyIv()); |
| } |
|
|
| private byte[] GetCryptographyKey() { |
| return Encoding.ASCII.GetBytes(SecretKey.Replace('e', '!')); |
| } |
|
|
| private byte[] GetCryptographyIv() { |
| return Encoding.ASCII.GetBytes(SecretIv.Replace('r', '!')); |
| } |
|
|
| private byte[] EncryptStringToBytesAes(string plainText, byte[] key, byte[] iv) { |
| MemoryStream encrypt; |
| RijndaelManaged aesAlg = null; |
| try { |
| aesAlg = new RijndaelManaged { |
| Key = key, |
| IV = iv |
| }; |
| var encryptor = aesAlg.CreateEncryptor(aesAlg.Key, aesAlg.IV); |
| encrypt = new MemoryStream(); |
| using (var csEncrypt = new CryptoStream(encrypt, encryptor, CryptoStreamMode.Write)) |
| { |
| using (var swEncrypt = new StreamWriter(csEncrypt)) { |
| swEncrypt.Write(plainText); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 154 |
|
|
| |
| |
| |
| |
| |
| |
| |
| } finally { |
| aesAlg?.Clear(); |
| } |
| return encrypt.ToArray(); |
| } |
|
|
| private string DecryptStringFromBytesAes(byte[] cipherText, byte[] key, byte[] iv) { |
| RijndaelManaged aesAlg = null; |
| string plaintext; |
| try { |
| aesAlg = new RijndaelManaged { |
| Key = key, |
| IV = iv |
| }; |
| var decryptor = aesAlg.CreateDecryptor(aesAlg.Key, aesAlg.IV); |
| using (var msDecrypt = new MemoryStream(cipherText)) { |
| using (var csDecrypt = new CryptoStream(msDecrypt, decryptor, |
| CryptoStreamMode.Read)) { |
| using (var srDecrypt = new StreamReader(csDecrypt)) |
| plaintext = srDecrypt.ReadToEnd(); |
| } |
| } |
| } finally { |
| aesAlg?.Clear(); |
| } |
| return plaintext; |
| } |
| } |
|
|
| Usage |
|
|
| var textToEncrypt = "hello World"; |
|
|
| var encrypted = new Encryption().Encrypt(textToEncrypt); //-> zBmW+FUxOvdbpOGm9Ss/vQ== |
|
|
| var decrypted = new Encryption().Decrypt(encrypted); //-> hello World |
|
|
| Note: |
|
|
| Rijndael is the predecessor of the standard symmetric cryptographic algorithm AES. |
|
|
| Section 49.3: Encrypt and decrypt data using AES (in C#) |
|
|
| using System; |
| using System.IO; |
| using System.Security.Cryptography; |
|
|
| namespace Aes_Example |
| { |
| class AesExample |
| { |
| public static void Main() |
| { |
| try |
| { |
| string original = "Here is some data to encrypt!"; |
|
|
| // Create a new instance of the Aes class. |
| // This generates a new key and initialization vector (IV). |
| using (Aes myAes = Aes.Create()) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 155 |
|
|
| |
| { |
| // Encrypt the string to an array of bytes. |
| byte[] encrypted = EncryptStringToBytes_Aes(original, |
| myAes.Key, |
| myAes.IV); |
|
|
| // Decrypt the bytes to a string. |
| string roundtrip = DecryptStringFromBytes_Aes(encrypted, |
| myAes.Key, |
| myAes.IV); |
|
|
| //Display the original data and the decrypted data. |
| Console.WriteLine("Original: {0}", original); |
| Console.WriteLine("Round Trip: {0}", roundtrip); |
| } |
| } |
| catch (Exception e) |
| { |
| Console.WriteLine("Error: {0}", e.Message); |
| } |
| } |
|
|
| static byte[] EncryptStringToBytes_Aes(string plainText, byte[] Key, byte[] IV) |
| { |
| // Check arguments. |
| if (plainText == null || plainText.Length <= 0) |
| throw new ArgumentNullException("plainText"); |
| if (Key == null || Key.Length <= 0) |
| throw new ArgumentNullException("Key"); |
| if (IV == null || IV.Length <= 0) |
| throw new ArgumentNullException("IV"); |
|
|
| byte[] encrypted; |
|
|
| // Create an Aes object with the specified key and IV. |
| using (Aes aesAlg = Aes.Create()) |
| { |
| aesAlg.Key = Key; |
| aesAlg.IV = IV; |
|
|
| // Create a decrytor to perform the stream transform. |
| ICryptoTransform encryptor = aesAlg.CreateEncryptor(aesAlg.Key, |
| aesAlg.IV); |
|
|
| // Create the streams used for encryption. |
| using (MemoryStream msEncrypt = new MemoryStream()) |
| { |
| using (CryptoStream csEncrypt = new CryptoStream(msEncrypt, |
| encryptor, |
| CryptoStreamMode.Write)) |
| { |
| using (StreamWriter swEncrypt = new StreamWriter(csEncrypt)) |
| { |
| //Write all data to the stream. |
| swEncrypt.Write(plainText); |
| } |
|
|
| encrypted = msEncrypt.ToArray(); |
| } |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 156 |
|
|
| // Return the encrypted bytes from the memory stream. |
| return encrypted; |
| } |
|
|
| static string DecryptStringFromBytes_Aes(byte[] cipherText, byte[] Key, byte[] IV) |
| { |
| // Check arguments. |
| if (cipherText == null || cipherText.Length <= 0) |
| throw new ArgumentNullException("cipherText"); |
| if (Key == null || Key.Length <= 0) |
| throw new ArgumentNullException("Key"); |
| if (IV == null || IV.Length <= 0) |
| throw new ArgumentNullException("IV"); |
|
|
| // Declare the string used to hold the decrypted text. |
| string plaintext = null; |
|
|
| // Create an Aes object with the specified key and IV. |
| using (Aes aesAlg = Aes.Create()) |
| { |
| aesAlg.Key = Key; |
| aesAlg.IV = IV; |
|
|
| // Create a decrytor to perform the stream transform. |
| ICryptoTransform decryptor = aesAlg.CreateDecryptor(aesAlg.Key, |
| aesAlg.IV); |
|
|
| // Create the streams used for decryption. |
| using (MemoryStream msDecrypt = new MemoryStream(cipherText)) |
| { |
| using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, |
| decryptor, |
| CryptoStreamMode.Read)) |
| { |
| using (StreamReader srDecrypt = new StreamReader(csDecrypt)) |
| { |
|
|
| // Read the decrypted bytes from the decrypting stream |
| // and place them in a string. |
| plaintext = srDecrypt.ReadToEnd(); |
| } |
| } |
| } |
| } |
|
|
| return plaintext; |
| } |
| } |
| } |
|
|
| This example is from MSDN. |
|
|
| It is a console demo application, showing how to encrypt a string by using the standard AES encryption, and how to |
| decrypt it afterwards. |
|
|
| (AES = Advanced Encryption Standard, a specification for the encryption of electronic data established by the U.S. |
| National Institute of Standards and Technology (NIST) in 2001 which is still the de-facto standard for symmetric |
|
|
| encryption) |
|
|
| Notes: |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 157 |
|
|
| In a real encryption scenario, you need to choose a proper cipher mode (can be assigned to the Mode |
|
|
| property by selecting a value from the CipherMode enumeration). Never use the CipherMode.ECB (electronic |
| codebook mode), since this procuces a weak cypher stream |
|
|
| To create a good (and not a weak) Key, either use a cryptographic random generator or use the example |
|
|
| above (Create a Key from a Password). The recommended KeySize is 256 bit. Supported key sizes are |
| available via the LegalKeySizes property. |
|
|
| To initialize the initialization vector IV, you can use a SALT as shown in the example above (Random SALT) |
|
|
| Supported block sizes are available via the SupportedBlockSizes property, the block size can be assigned via |
|
|
| the BlockSize property |
|
|
| Usage: see Main() method. |
|
|
| Section 49.4: Create a Key from a Password / Random SALT |
| (in C#) |
|
|
| using System; |
| using System.Security.Cryptography; |
| using System.Text; |
|
|
| public class PasswordDerivedBytesExample |
| { |
| public static void Main(String[] args) |
| { |
| // Get a password from the user. |
| Console.WriteLine("Enter a password to produce a key:"); |
|
|
| byte[] pwd = Encoding.Unicode.GetBytes(Console.ReadLine()); |
|
|
| byte[] salt = CreateRandomSalt(7); |
|
|
| // Create a TripleDESCryptoServiceProvider object. |
| TripleDESCryptoServiceProvider tdes = new TripleDESCryptoServiceProvider(); |
|
|
| try |
| { |
| Console.WriteLine("Creating a key with PasswordDeriveBytes..."); |
|
|
| // Create a PasswordDeriveBytes object and then create |
| // a TripleDES key from the password and salt. |
| PasswordDeriveBytes pdb = new PasswordDeriveBytes(pwd, salt); |
|
|
| // Create the key and set it to the Key property |
| // of the TripleDESCryptoServiceProvider object. |
| tdes.Key = pdb.CryptDeriveKey("TripleDES", "SHA1", 192, tdes.IV); |
|
|
| Console.WriteLine("Operation complete."); |
| } |
| catch (Exception e) |
| { |
| Console.WriteLine(e.Message); |
| } |
| finally |
| { |
| // Clear the buffers |
| ClearBytes(pwd); |
| ClearBytes(salt); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 158 |
|
|
| // Clear the key. |
| tdes.Clear(); |
| } |
|
|
| Console.ReadLine(); |
| } |
|
|
| #region Helper methods |
|
|
| /// <summary> |
| /// Generates a random salt value of the specified length. |
| /// </summary> |
| public static byte[] CreateRandomSalt(int length) |
| { |
| // Create a buffer |
| byte[] randBytes; |
|
|
| if (length >= 1) |
| { |
| randBytes = new byte[length]; |
| } |
| else |
| { |
| randBytes = new byte[1]; |
| } |
|
|
| // Create a new RNGCryptoServiceProvider. |
| RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); |
|
|
| // Fill the buffer with random bytes. |
| rand.GetBytes(randBytes); |
|
|
| // return the bytes. |
| return randBytes; |
| } |
|
|
| /// <summary> |
| /// Clear the bytes in a buffer so they can't later be read from memory. |
| /// </summary> |
| public static void ClearBytes(byte[] buffer) |
| { |
| // Check arguments. |
| if (buffer == null) |
| { |
| throw new ArgumentNullException("buffer"); |
| } |
|
|
| // Set each byte in the buffer to 0. |
| for (int x = 0; x < buffer.Length; x++) |
| { |
| buffer[x] = 0; |
| } |
| } |
|
|
| #endregion |
| } |
|
|
| This example is taken from MSDN. |
|
|
| It is a console demo, and it shows how to create a secure key based on a user-defined password, and how to create |
|
|
| a random SALT based on the cryptographic random generator. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 159 |
|
|
| Notes: |
|
|
| The built-in function PasswordDeriveBytes uses the standard PBKDF1 algorithm to generate a key from the |
|
|
| password. Per default, it uses 100 iterations to generate the key to slow down brute force attacks. The SALT |
|
|
| generated randomly further strenghens the key. |
|
|
| The function CryptDeriveKey converts the key generated by PasswordDeriveBytes into a key compatible |
|
|
| with the specified encryption algorithm (here "TripleDES") by using the specified hash algorithm (here |
|
|
| "SHA1"). The keysize in this example is 192 bytes, and the initialization vector IV is taken from the triple-DES |
|
|
| crypto provider |
|
|
| Usually, this mechanism is used to protect a stronger random generated key by a password, which encrypts |
|
|
| large amount of data. You can also use it to provide multiple passwords of different users to give access to |
|
|
| the same data (being protected by a different random key). |
|
|
| Unfortunately, CryptDeriveKey does currently not support AES. See here. |
|
|
| NOTE: As a workaround, you can create a random AES key for encryption of the data to be protected with |
| AES and store the AES key in a TripleDES-Container which uses the key generated by CryptDeriveKey. But |
|
|
| that limits the security to TripleDES, does not take advantage of the larger keysizes of AES and creates a |
|
|
| dependency to TripleDES. |
|
|
| Usage: See Main() method. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 160 |
|
|
| Chapter 50: Work with SHA1 in C# |
|
|
| in this project you see how to work with SHA1 cryptographic hash function. for example get hash from string and |
|
|
| how to crack SHA1 hash. |
|
|
| source compelete on github: https://github.com/mahdiabasi/SHA1Tool |
|
|
| Section 50.1: #Generate SHA1 checksum of a file |
|
|
| first you add System.Security.Cryptography namespace to your project |
|
|
| public string GetSha1Hash(string filePath) |
| { |
| using (FileStream fs = File.OpenRead(filePath)) |
| { |
| SHA1 sha = new SHA1Managed(); |
| return BitConverter.ToString(sha.ComputeHash(fs)); |
| } |
| } |
|
|
| Section 50.2: #Generate hash of a text |
|
|
| public static string TextToHash(string text) |
| { |
| var sh = SHA1.Create(); |
| var hash = new StringBuilder(); |
| byte[] bytes = Encoding.UTF8.GetBytes(text); |
| byte[] b = sh.ComputeHash(bytes); |
| foreach (byte a in b) |
| { |
| var h = a.ToString("x2"); |
| hash.Append(h); |
| } |
| return hash.ToString(); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 161 |
|
|
| Chapter 51: Unit testing |
|
|
| Section 51.1: Adding MSTest unit testing project to an existing |
| solution |
|
|
| Right click on the solution, Add new project |
|
|
| From the Test section, select an Unit Test Project |
|
|
| Pick a name for the assembly - if you are testing project Foo, the name can be Foo.Tests |
|
|
| Add a reference to the tested project in the unit test project references |
|
|
| Section 51.2: Creating a sample test method |
|
|
| MSTest (the default testing framework) requires you to have your test classes decorated by a [TestClass] attribute, |
|
|
| and the test methods with a [TestMethod] attribute, and to be public. |
|
|
| [TestClass] |
| public class FizzBuzzFixture |
| { |
| [TestMethod] |
| public void Test1() |
| { |
| //arrange |
| var solver = new FizzBuzzSolver(); |
| //act |
| var result = solver.FizzBuzz(1); |
| //assert |
| Assert.AreEqual("1",result); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 162 |
|
|
| Chapter 52: Write to and read from StdErr |
| stream |
|
|
| Section 52.1: Write to standard error output using Console |
|
|
| var sourceFileName = "NonExistingFile"; |
| try |
| { |
| System.IO.File.Copy(sourceFileName, "DestinationFile"); |
| } |
| catch (Exception e) |
| { |
| var stdErr = Console.Error; |
| stdErr.WriteLine($"Failed to copy '{sourceFileName}': {e.Message}"); |
| } |
|
|
| Section 52.2: Read from standard error of child process |
|
|
| var errors = new System.Text.StringBuilder(); |
| var process = new Process |
| { |
| StartInfo = new ProcessStartInfo |
| { |
| RedirectStandardError = true, |
| FileName = "xcopy.exe", |
| Arguments = "\"NonExistingFile\" \"DestinationFile\"", |
| UseShellExecute = false |
| }, |
|
|
| }; |
| process.ErrorDataReceived += (s, e) => errors.AppendLine(e.Data); |
| process.Start(); |
| process.BeginErrorReadLine(); |
| process.WaitForExit(); |
|
|
| if (errors.Length > 0) // something went wrong |
| System.Console.Error.WriteLine($"Child process error: \r\n {errors}"); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 163 |
|
|
| |
| Chapter 53: Upload file and POST data to |
| webserver |
|
|
| Section 53.1: Upload file with WebRequest |
|
|
| To send a file and form data in single request, content should have multipart/form-data type. |
|
|
| using System; |
| using System.Collections.Generic; |
| using System.IO; |
| using System.Net; |
| using System.Threading.Tasks; |
|
|
| public async Task<string> UploadFile(string url, string filename, |
| Dictionary<string, object> postData) |
| { |
| var request = WebRequest.CreateHttp(url); |
| var boundary = $"{Guid.NewGuid():N}"; // boundary will separate each parameter |
| request.ContentType = $"multipart/form-data; {nameof(boundary)}={boundary}"; |
| request.Method = "POST"; |
|
|
| using (var requestStream = request.GetRequestStream()) |
| using (var writer = new StreamWriter(requestStream)) |
| { |
| foreach (var data in postData) |
| await writer.WriteAsync( // put all POST data into request |
| $"\r\n--{boundary}\r\nContent-Disposition: " + |
| $"form-data; name=\"{data.Key}\"\r\n\r\n{data.Value}"); |
|
|
| await writer.WriteAsync( // file header |
| $"\r\n--{boundary}\r\nContent-Disposition: " + |
| $"form-data; name=\"File\"; filename=\"{Path.GetFileName(filename)}\"\r\n" + |
| "Content-Type: application/octet-stream\r\n\r\n"); |
|
|
| await writer.FlushAsync(); |
| using (var fileStream = File.OpenRead(filename)) |
| await fileStream.CopyToAsync(requestStream); |
|
|
| await writer.WriteAsync($"\r\n--{boundary}--\r\n"); |
| } |
|
|
| using (var response = (HttpWebResponse) await request.GetResponseAsync()) |
| using (var responseStream = response.GetResponseStream()) |
| { |
| if (responseStream == null) |
| return string.Empty; |
| using (var reader = new StreamReader(responseStream)) |
| return await reader.ReadToEndAsync(); |
| } |
| } |
|
|
| Usage: |
|
|
| var response = await uploader.UploadFile("< YOUR URL >", "< PATH TO YOUR FILE >", |
| new Dictionary<string, object> |
| { |
| {"Comment", "test"}, |
| {"Modified", DateTime.Now } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 164 |
|
|
| }); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 165 |
|
|
| Chapter 54: Networking |
|
|
| Section 54.1: Basic TCP chat (TcpListener, TcpClient, |
| NetworkStream) |
|
|
| using System; |
| using System.IO; |
| using System.Net; |
| using System.Net.Sockets; |
| using System.Text; |
|
|
| class TcpChat |
| { |
| static void Main(string[] args) |
| { |
| if(args.Length == 0) |
| { |
| Console.WriteLine("Basic TCP chat"); |
| Console.WriteLine(); |
| Console.WriteLine("Usage:"); |
| Console.WriteLine("tcpchat server <port>"); |
| Console.WriteLine("tcpchat client <url> <port>"); |
| return; |
| } |
|
|
| try |
| { |
| Run(args); |
| } |
| catch(IOException) |
| { |
| Console.WriteLine("--- Connection lost"); |
| } |
| catch(SocketException ex) |
| { |
| Console.WriteLine("--- Can't connect: " + ex.Message); |
| } |
| } |
|
|
| static void Run(string[] args) |
| { |
| TcpClient client; |
| NetworkStream stream; |
| byte[] buffer = new byte[256]; |
| var encoding = Encoding.ASCII; |
|
|
| if(args[0].StartsWith("s", StringComparison.InvariantCultureIgnoreCase)) |
| { |
| var port = int.Parse(args[1]); |
| var listener = new TcpListener(IPAddress.Any, port); |
| listener.Start(); |
| Console.WriteLine("--- Waiting for a connection..."); |
| client = listener.AcceptTcpClient(); |
| } |
| else |
| { |
| var hostName = args[1]; |
| var port = int.Parse(args[2]); |
| client = new TcpClient(); |
| client.Connect(hostName, port); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 166 |
|
|
| |
| } |
|
|
| stream = client.GetStream(); |
| Console.WriteLine("--- Connected. Start typing! (exit with Ctrl-C)"); |
|
|
| while(true) |
| { |
| if(Console.KeyAvailable) |
| { |
| var lineToSend = Console.ReadLine(); |
| var bytesToSend = encoding.GetBytes(lineToSend + "\r\n"); |
| stream.Write(bytesToSend, 0, bytesToSend.Length); |
| stream.Flush(); |
| } |
|
|
| if (stream.DataAvailable) |
| { |
| var receivedBytesCount = stream.Read(buffer, 0, buffer.Length); |
| var receivedString = encoding.GetString(buffer, 0, receivedBytesCount); |
| Console.Write(receivedString); |
| } |
| } |
| } |
| } |
|
|
| Section 54.2: Basic SNTP client (UdpClient) |
|
|
| See RFC 2030 for details on the SNTP protocol. |
|
|
| using System; |
| using System.Globalization; |
| using System.Linq; |
| using System.Net; |
| using System.Net.Sockets; |
|
|
| class SntpClient |
| { |
| const int SntpPort = 123; |
| static DateTime BaseDate = new DateTime(1900, 1, 1); |
|
|
| static void Main(string[] args) |
| { |
| if(args.Length == 0) { |
| Console.WriteLine("Simple SNTP client"); |
| Console.WriteLine(); |
| Console.WriteLine("Usage: sntpclient <sntp server url> [<local timezone>]"); |
| Console.WriteLine(); |
| Console.WriteLine("<local timezone>: a number between -12 and 12 as hours from UTC"); |
| Console.WriteLine("(append .5 for an extra half an hour)"); |
| return; |
| } |
|
|
| double localTimeZoneInHours = 0; |
| if(args.Length > 1) |
| localTimeZoneInHours = double.Parse(args[1], CultureInfo.InvariantCulture); |
|
|
| var udpClient = new UdpClient(); |
| udpClient.Client.ReceiveTimeout = 5000; |
|
|
| var sntpRequest = new byte[48]; |
| sntpRequest[0] = 0x23; //LI=0 (no warning), VN=4, Mode=3 (client) |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 167 |
|
|
| udpClient.Send( |
| dgram: sntpRequest, |
| bytes: sntpRequest.Length, |
| hostname: args[0], |
| port: SntpPort); |
|
|
| byte[] sntpResponse; |
| try |
| { |
| IPEndPoint remoteEndpoint = null; |
| sntpResponse = udpClient.Receive(ref remoteEndpoint); |
| } |
| catch(SocketException) |
| { |
| Console.WriteLine("*** No response received from the server"); |
| return; |
| } |
|
|
| uint numberOfSeconds; |
| if(BitConverter.IsLittleEndian) |
| numberOfSeconds = BitConverter.ToUInt32( |
| sntpResponse.Skip(40).Take(4).Reverse().ToArray() |
| ,0); |
| else |
| numberOfSeconds = BitConverter.ToUInt32(sntpResponse, 40); |
|
|
| var date = BaseDate.AddSeconds(numberOfSeconds).AddHours(localTimeZoneInHours); |
|
|
| Console.WriteLine( |
| $"Current date in server: {date:yyyy-MM-dd HH:mm:ss} |
| UTC{localTimeZoneInHours:+0.#;-0.#;.}"); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 168 |
|
|
| |
| Chapter 55: HTTP servers |
|
|
| Section 55.1: Basic read-only HTTP file server (ASP.NET Core) |
|
|
| 1 - Create an empty folder, it will contain the files created in the next steps. |
|
|
| 2 - Create a file named project.json with the following content (adjust the port number and rootDirectory as |
|
|
| appropriate): |
|
|
| { |
| "dependencies": { |
| "Microsoft.AspNet.Server.Kestrel": "1.0.0-rc1-final", |
| "Microsoft.AspNet.StaticFiles": "1.0.0-rc1-final" |
| }, |
|
|
| "commands": { |
| "web": "Microsoft.AspNet.Server.Kestrel --server.urls http://localhost:60000" |
| }, |
|
|
| "frameworks": { |
| "dnxcore50": { } |
| }, |
|
|
| "fileServer": { |
| "rootDirectory": "c:\\users\\username\\Documents" |
| } |
| } |
|
|
| 3 - Create a file named Startup.cs with the following code: |
|
|
| using System; |
| using Microsoft.AspNet.Builder; |
| using Microsoft.AspNet.FileProviders; |
| using Microsoft.AspNet.Hosting; |
| using Microsoft.AspNet.StaticFiles; |
| using Microsoft.Extensions.Configuration; |
|
|
| public class Startup |
| { |
| public void Configure(IApplicationBuilder app) |
| { |
| var builder = new ConfigurationBuilder(); |
| builder.AddJsonFile("project.json"); |
| var config = builder.Build(); |
| var rootDirectory = config["fileServer:rootDirectory"]; |
| Console.WriteLine("File server root directory: " + rootDirectory); |
|
|
| var fileProvider = new PhysicalFileProvider(rootDirectory); |
|
|
| var options = new StaticFileOptions(); |
| options.ServeUnknownFileTypes = true; |
| options.FileProvider = fileProvider; |
| options.OnPrepareResponse = context => |
| { |
| context.Context.Response.ContentType = "application/octet-stream"; |
| context.Context.Response.Headers.Add( |
| "Content-Disposition", |
| $"Attachment; filename=\"{context.File.Name}\""); |
| }; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 169 |
|
|
| app.UseStaticFiles(options); |
| } |
| } |
|
|
| 4 - Open a command prompt, navigate to the folder and execute: |
|
|
| dnvm use 1.0.0-rc1-final -r coreclr -p |
| dnu restore |
|
|
| Note: These commands need to be run only once. Use dnvm list to check the actual number of the latest installed |
| version of the core CLR. |
|
|
| 5 - Start the server with: dnx web. Files can now be requested at http://localhost:60000/path/to/file.ext. |
|
|
| For simplicity, filenames are assumed to be all ASCII (for the filename part in the Content-Disposition header) and |
|
|
| file access errors are not handled. |
|
|
| Section 55.2: Basic read-only HTTP file server (HttpListener) |
|
|
| Notes: |
|
|
| This example must be run in administrative mode. |
|
|
| Only one simultaneous client is supported. |
|
|
| For simplicity, filenames are assumed to be all ASCII (for the filename part in the Content-Disposition header) and file |
|
|
| access errors are not handled. |
|
|
| using System; |
| using System.IO; |
| using System.Net; |
|
|
| class HttpFileServer |
| { |
| private static HttpListenerResponse response; |
| private static HttpListener listener; |
| private static string baseFilesystemPath; |
|
|
| static void Main(string[] args) |
| { |
| if (!HttpListener.IsSupported) |
| { |
| Console.WriteLine( |
| "*** HttpListener requires at least Windows XP SP2 or Windows Server 2003."); |
| return; |
| } |
|
|
| if(args.Length < 2) |
| { |
| Console.WriteLine("Basic read-only HTTP file server"); |
| Console.WriteLine(); |
| Console.WriteLine("Usage: httpfileserver <base filesystem path> <port>"); |
| Console.WriteLine("Request format: http://url:port/path/to/file.ext"); |
| return; |
| } |
|
|
| baseFilesystemPath = Path.GetFullPath(args[0]); |
| var port = int.Parse(args[1]); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 170 |
|
|
| |
| listener = new HttpListener(); |
| listener.Prefixes.Add("http://*:" + port + "/"); |
| listener.Start(); |
|
|
| Console.WriteLine("--- Server stated, base path is: " + baseFilesystemPath); |
| Console.WriteLine("--- Listening, exit with Ctrl-C"); |
| try |
| { |
| ServerLoop(); |
| } |
| catch(Exception ex) |
| { |
| Console.WriteLine(ex); |
| if(response != null) |
| { |
| SendErrorResponse(500, "Internal server error"); |
| } |
| } |
| } |
|
|
| static void ServerLoop() |
| { |
| while(true) |
| { |
| var context = listener.GetContext(); |
|
|
| var request = context.Request; |
| response = context.Response; |
| var fileName = request.RawUrl.Substring(1); |
| Console.WriteLine( |
| "--- Got {0} request for: {1}", |
| request.HttpMethod, fileName); |
|
|
| if (request.HttpMethod.ToUpper() != "GET") |
| { |
| SendErrorResponse(405, "Method must be GET"); |
| continue; |
| } |
|
|
| var fullFilePath = Path.Combine(baseFilesystemPath, fileName); |
| if(!File.Exists(fullFilePath)) |
| { |
| SendErrorResponse(404, "File not found"); |
| continue; |
| } |
|
|
| Console.Write(" Sending file..."); |
| using (var fileStream = File.OpenRead(fullFilePath)) |
| { |
| response.ContentType = "application/octet-stream"; |
| response.ContentLength64 = (new FileInfo(fullFilePath)).Length; |
| response.AddHeader( |
| "Content-Disposition", |
| "Attachment; filename=\"" + Path.GetFileName(fullFilePath) + "\""); |
| fileStream.CopyTo(response.OutputStream); |
| } |
|
|
| response.OutputStream.Close(); |
| response = null; |
| Console.WriteLine(" Ok!"); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 171 |
|
|
| static void SendErrorResponse(int statusCode, string statusResponse) |
| { |
| response.ContentLength64 = 0; |
| response.StatusCode = statusCode; |
| response.StatusDescription = statusResponse; |
| response.OutputStream.Close(); |
| Console.WriteLine("*** Sent error: {0} {1}", statusCode, statusResponse); |
| } |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 172 |
|
|
| Chapter 56: HTTP clients |
|
|
| Section 56.1: Reading GET response as string using |
| System.Net.HttpClient |
|
|
| HttpClient is available through NuGet: Microsoft HTTP Client Libraries. |
|
|
| string requestUri = "http://www.example.com"; |
| string responseData; |
|
|
| using (var client = new HttpClient()) |
| { |
| using(var response = client.GetAsync(requestUri).Result) |
| { |
| response.EnsureSuccessStatusCode(); |
| responseData = response.Content.ReadAsStringAsync().Result; |
| } |
| } |
|
|
| Section 56.2: Basic HTTP downloader using |
| System.Net.Http.HttpClient |
|
|
| using System; |
| using System.IO; |
| using System.Linq; |
| using System.Net.Http; |
| using System.Threading.Tasks; |
|
|
| class HttpGet |
| { |
| private static async Task DownloadAsync(string fromUrl, string toFile) |
| { |
| using (var fileStream = File.OpenWrite(toFile)) |
| { |
| using (var httpClient = new HttpClient()) |
| { |
| Console.WriteLine("Connecting..."); |
| using (var networkStream = await httpClient.GetStreamAsync(fromUrl)) |
| { |
| Console.WriteLine("Downloading..."); |
| await networkStream.CopyToAsync(fileStream); |
| await fileStream.FlushAsync(); |
| } |
| } |
| } |
| } |
|
|
| static void Main(string[] args) |
| { |
| try |
| { |
| Run(args).Wait(); |
| } |
| catch (Exception ex) |
| { |
| if (ex is AggregateException) |
| ex = ((AggregateException)ex).Flatten().InnerExceptions.First(); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 173 |
|
|
| Console.WriteLine("--- Error: " + |
| (ex.InnerException?.Message ?? ex.Message)); |
| } |
| } |
| static async Task Run(string[] args) |
| { |
| if (args.Length < 2) |
| { |
| Console.WriteLine("Basic HTTP downloader"); |
| Console.WriteLine(); |
| Console.WriteLine("Usage: httpget <url>[<:port>] <file>"); |
| return; |
| } |
|
|
| await DownloadAsync(fromUrl: args[0], toFile: args[1]); |
|
|
| Console.WriteLine("Done!"); |
| } |
| } |
|
|
| Section 56.3: Reading GET response as string using |
| System.Net.HttpWebRequest |
|
|
| string requestUri = "http://www.example.com"; |
| string responseData; |
|
|
| HttpWebRequest request = (HttpWebRequest)WebRequest.Create(parameters.Uri); |
| WebResponse response = request.GetResponse(); |
|
|
| using (StreamReader responseReader = new StreamReader(response.GetResponseStream())) |
| { |
| responseData = responseReader.ReadToEnd(); |
| } |
|
|
| Section 56.4: Reading GET response as string using |
| System.Net.WebClient |
|
|
| string requestUri = "http://www.example.com"; |
| string responseData; |
|
|
| using (var client = new WebClient()) |
| { |
| responseData = client.DownloadString(requestUri); |
| } |
|
|
| Section 56.5: Sending a POST request with a string payload |
| using System.Net.HttpWebRequest |
|
|
| string requestUri = "http://www.example.com"; |
| string requestBodyString = "Request body string."; |
| string contentType = "text/plain"; |
| string requestMethod = "POST"; |
|
|
| HttpWebRequest request = (HttpWebRequest)WebRequest.Create(requestUri) |
| { |
| Method = requestMethod, |
| ContentType = contentType, |
| }; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 174 |
|
|
| byte[] bytes = Encoding.UTF8.GetBytes(requestBodyString); |
| Stream stream = request.GetRequestStream(); |
| stream.Write(bytes, 0, bytes.Length); |
| stream.Close(); |
|
|
| HttpWebResponse response = (HttpWebResponse)request.GetResponse(); |
|
|
| Section 56.6: Sending a POST request with a string payload |
| using System.Net.WebClient |
|
|
| string requestUri = "http://www.example.com"; |
| string requestBodyString = "Request body string."; |
| string contentType = "text/plain"; |
| string requestMethod = "POST"; |
|
|
| byte[] responseBody; |
| byte[] requestBodyBytes = Encoding.UTF8.GetBytes(requestBodyString); |
|
|
| using (var client = new WebClient()) |
| { |
| client.Headers[HttpRequestHeader.ContentType] = contentType; |
| responseBody = client.UploadData(requestUri, requestMethod, requestBodyBytes); |
| } |
|
|
| Section 56.7: Sending a POST request with a string payload |
| using System.Net.HttpClient |
|
|
| HttpClient is available through NuGet: Microsoft HTTP Client Libraries. |
|
|
| string requestUri = "http://www.example.com"; |
| string requestBodyString = "Request body string."; |
| string contentType = "text/plain"; |
| string requestMethod = "POST"; |
|
|
| var request = new HttpRequestMessage |
| { |
| RequestUri = requestUri, |
| Method = requestMethod, |
| }; |
|
|
| byte[] requestBodyBytes = Encoding.UTF8.GetBytes(requestBodyString); |
| request.Content = new ByteArrayContent(requestBodyBytes); |
|
|
| request.Content.Headers.ContentType = new MediaTypeHeaderValue(contentType); |
|
|
| HttpResponseMessage result = client.SendAsync(request).Result; |
| result.EnsureSuccessStatusCode(); |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 175 |
|
|
| |
| Chapter 57: Serial Ports |
|
|
| Section 57.1: Basic operation |
|
|
| var serialPort = new SerialPort("COM1", 9600, Parity.Even, 8, StopBits.One); |
| serialPort.Open(); |
| serialPort.WriteLine("Test data"); |
| string response = serialPort.ReadLine(); |
| Console.WriteLine(response); |
| serialPort.Close(); |
|
|
| Section 57.2: List available port names |
|
|
| string[] portNames = SerialPort.GetPortNames(); |
|
|
| Section 57.3: Asynchronous read |
|
|
| void SetupAsyncRead(SerialPort serialPort) |
| { |
| serialPort.DataReceived += (sender, e) => { |
| byte[] buffer = new byte[4096]; |
| switch (e.EventType) |
| { |
| case SerialData.Chars: |
| var port = (SerialPort)sender; |
| int bytesToRead = port.BytesToRead; |
| if (bytesToRead > buffer.Length) |
| Array.Resize(ref buffer, bytesToRead); |
| int bytesRead = port.Read(buffer, 0, bytesToRead); |
| // Process the read buffer here |
| // ... |
| break; |
| case SerialData.Eof: |
| // Terminate the service here |
| // ... |
| break; |
| } |
| }; |
|
|
| Section 57.4: Synchronous text echo service |
|
|
| using System.IO.Ports; |
|
|
| namespace TextEchoService |
| { |
| class Program |
| { |
| static void Main(string[] args) |
| { |
| var serialPort = new SerialPort("COM1", 9600, Parity.Even, 8, StopBits.One); |
| serialPort.Open(); |
| string message = ""; |
| while (message != "quit") |
| { |
| message = serialPort.ReadLine(); |
| serialPort.WriteLine(message); |
| } |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 176 |
|
|
| serialPort.Close(); |
| } |
| } |
| } |
|
|
| Section 57.5: Asynchronous message receiver |
|
|
| using System; |
| using System.Collections.Generic; |
| using System.IO.Ports; |
| using System.Text; |
| using System.Threading; |
|
|
| namespace AsyncReceiver |
| { |
| class Program |
| { |
| const byte STX = 0x02; |
| const byte ETX = 0x03; |
| const byte ACK = 0x06; |
| const byte NAK = 0x15; |
| static ManualResetEvent terminateService = new ManualResetEvent(false); |
| static readonly object eventLock = new object(); |
| static List<byte> unprocessedBuffer = null; |
|
|
| static void Main(string[] args) |
| { |
| try |
| { |
| var serialPort = new SerialPort("COM11", 9600, Parity.Even, 8, StopBits.One); |
| serialPort.DataReceived += DataReceivedHandler; |
| serialPort.ErrorReceived += ErrorReceivedHandler; |
| serialPort.Open(); |
| terminateService.WaitOne(); |
| serialPort.Close(); |
| } |
| catch (Exception e) |
| { |
| Console.WriteLine("Exception occurred: {0}", e.Message); |
| } |
| Console.ReadKey(); |
| } |
|
|
| static void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e) |
| { |
| lock (eventLock) |
| { |
| byte[] buffer = new byte[4096]; |
| switch (e.EventType) |
| { |
| case SerialData.Chars: |
| var port = (SerialPort)sender; |
| int bytesToRead = port.BytesToRead; |
| if (bytesToRead > buffer.Length) |
| Array.Resize(ref buffer, bytesToRead); |
| int bytesRead = port.Read(buffer, 0, bytesToRead); |
| ProcessBuffer(buffer, bytesRead); |
| break; |
| case SerialData.Eof: |
| terminateService.Set(); |
| break; |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 177 |
|
|
| } |
| } |
| } |
| static void ErrorReceivedHandler(object sender, SerialErrorReceivedEventArgs e) |
| { |
| lock (eventLock) |
| if (e.EventType == SerialError.TXFull) |
| { |
| Console.WriteLine("Error: TXFull. Can't handle this!"); |
| terminateService.Set(); |
| } |
| else |
| { |
| Console.WriteLine("Error: {0}. Resetting everything", e.EventType); |
| var port = (SerialPort)sender; |
| port.DiscardInBuffer(); |
| port.DiscardOutBuffer(); |
| unprocessedBuffer = null; |
| port.Write(new byte[] { NAK }, 0, 1); |
| } |
| } |
|
|
| static void ProcessBuffer(byte[] buffer, int length) |
| { |
| List<byte> message = unprocessedBuffer; |
| for (int i = 0; i < length; i++) |
| if (buffer[i] == ETX) |
| { |
| if (message != null) |
| { |
| Console.WriteLine("MessageReceived: {0}", |
| Encoding.ASCII.GetString(message.ToArray())); |
| message = null; |
| } |
| } |
| else if (buffer[i] == STX) |
| message = null; |
| else if (message != null) |
| message.Add(buffer[i]); |
| unprocessedBuffer = message; |
| } |
| } |
| } |
|
|
| This program waits for messages enclosed in STX and ETX bytes and outputs the text coming between them. |
|
|
| Everything else is discarded. On write buffer overflow it stops. On other errors it reset input and output buffers and |
|
|
| waits for further messages. |
|
|
| The code illustrates: |
|
|
| Asynchronous serial port reading (see SerialPort.DataReceived usage). |
|
|
| Serial port error processing (see SerialPort.ErrorReceived usage). |
|
|
| Non-text message-based protocol implementation. |
|
|
| Partial message reading. |
|
|
| The SerialPort.DataReceived event may happen earlier than entire message (up to ETX) comes. The |
|
|
| entire message may also not be available in the input buffer (SerialPort.Read(..., ..., port.BytesToRead) |
|
|
| reads only a part of the message). In this case we stash the received part (unprocessedBuffer) and |
|
|
| carry on waiting for further data. |
|
|
| Dealing with several messages coming in one go. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 178 |
|
|
| The SerialPort.DataReceived event may happen only after several messages have been sent by the |
|
|
| other end. |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 179 |
|
|
| Appendix A: Acronym Glossary |
|
|
| Section A.1: .Net Related Acronyms |
|
|
| Please note that some terms like JIT and GC are generic enough to apply to many programming language |
|
|
| environments and runtimes. |
|
|
| CLR: Common Language Runtime |
|
|
| IL: Intermediate Language |
|
|
| EE: Execution Engine |
|
|
| JIT: Just-in-time compiler |
|
|
| GC: Garbage Collector |
|
|
| OOM: Out of memory |
|
|
| STA: Single-threaded apartment |
|
|
| MTA: Multi-threaded apartment |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 180 |
|
|
| Credits |
|
|
| Thank you greatly to all the people from Stack Overflow Documentation who helped provide this content, |
|
|
| more changes can be sent to web@petercv.com for new content to be published or updated |
|
|
| Adi Lester |
| Adil Mammadov |
| Adriano Repetti |
| Akshay Anand |
| Alan McBee |
| ale10ander |
| Aleks Andreev |
| Alexander Mandt |
| Alexander V. |
| Alfred Myers |
| Aman Sharma |
| Andrew Jens |
| Andrew Morton |
| Andrey Shchekin |
| Andrius |
| Anik Saha |
| Aphelion |
| Arvin Baccay |
| Arxae |
| Ashtonian |
| Athari |
| avat |
| Axarydax |
| BananaSft |
| Bassie |
| Behzad |
| Benjamin Hodgson |
| binki |
| Bjørn |
| Bradley Grainger |
| Bruno Garcia |
| BrunoLM |
| Carlos Muñoz |
| CodeCaster |
| Daniel A. White |
| Darrel Lee |
| Dave R. |
| dbasnett |
| delete me |
| demonplus |
| Denuath |
| DLeh |
| Dmitry Egorov |
| DoNot |
| Dr Rob Lang |
| Drew |
| DrewJordan |
|
|
| Chapters 42 and 47 |
| Chapter 8 |
| Chapters 1, 2, 4 and 18 |
| Chapter 25 |
| Chapters 12, 14 and 47 |
| Chapters 16 and 35 |
| Chapters 10, 52 and 53 |
| Chapter 49 |
| Chapter 8 |
| Chapter 47 |
| Chapters 5 and 42 |
| Chapter 1 |
| Chapter 25 |
| Chapter 28 |
| Chapter 32 |
| Chapter 28 |
| Chapter 34 |
| Chapter 47 |
| Chapter 19 |
| Chapter 28 |
| Chapter 1 |
| Chapter 46 |
| Chapter 51 |
| Chapter 47 |
| Chapter 48 |
| Chapter 39 |
| Chapter 8 |
| Chapter 45 |
| Chapters 4 and 10 |
| Chapter 8 |
| Chapter 8 |
| Chapter 15 |
| Chapter 8 |
| Chapters 8, 17, 28, 47 and 56 |
| Chapters 1 and 25 |
| Chapter 4 |
| Chapter 47 |
| Chapter 35 |
| Chapter 18 |
| Chapters 30 and 49 |
| Chapter 15 |
| Chapters 31 and 33 |
| Chapters 27 and 57 |
| Chapter 8 |
| Chapter 9 |
| Chapter 25 |
| Chapters 12 and 45 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 181 |
|
|
| Eduardo Molteni |
| Ehsan Sajjad |
| Eric |
| Felipe Oriani |
| Filip Frącz |
| Fredou |
| Gajendra |
| GalacticCowboy |
| George Polevoy |
| Guanxi |
| Gusdor |
| Haney |
| harriyott |
| hatchet |
| Heinzi |
| Hogan |
| Hywel Rees |
| i3arnon |
| Ian |
| Igor |
| Ingenioushax |
| Jacobr365 |
| Jagadisha B S |
| JamyRyals |
| jbtule |
| Jigar |
| Jim |
| jnovo |
| Joe Amenta |
| John |
| Kevin Montrose |
| Konamiman |
| Krikor Ailanjian |
| Kritner |
| lokusking |
| Lorenzo Dematté |
| Luaan |
| Lucas Trzesniewski |
| M22an |
| Mafii |
| mahdi abasi |
| MarcinJuraszek |
| Mark C. |
| Matas Vaitkevicius |
| Mathias Müller |
| Matt |
| Matt dc |
| matteeyah |
| Matthew Whited |
| McKay |
| Mellow |
| Mihail Stancescu |
| Mr.Mindor |
|
|
| Chapter 8 |
| Chapter 8 |
| Chapter 32 |
| Chapters 4 and 5 |
| Chapter 17 |
| Chapter 48 |
| Chapter 37 |
| Chapters 3 and 8 |
| Chapters 4, 11 and 34 |
| Chapter 22 |
| Chapters 43 and 44 |
| Chapter 8 |
| Chapter 5 |
| Chapter 4 |
| Chapter 25 |
| Chapter 4 |
| Chapter 7 |
| Chapter 38 |
| Chapter 4 |
| Chapter 25 |
| Chapter 16 |
| Chapters 38, 42 and 43 |
| Chapter 49 |
| Chapter 42 |
| Chapter 8 |
| Chapter 10 |
| Chapter 11 |
| Chapter 8 |
| Chapters 8 and 20 |
| Chapter 3 |
| Chapter 1 |
| Chapters 8, 42, 54, 55 and 56 |
| Chapter 36 |
| Chapter 47 |
| Chapter 49 |
| Chapter 10 |
| Chapter 23 |
| Chapter 9 |
| Chapter 32 |
| Chapter 47 |
| Chapter 50 |
| Chapters 1 and 8 |
| Chapter 5 |
| Chapters 10 and 28 |
| Chapter 42 |
| Chapter 49 |
| Chapter 15 |
| Chapter 1 |
| Chapter 13 |
| Chapter 8 |
| Chapter 39 |
| Chapter 24 |
| Chapter 8 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 182 |
|
|
| MSE |
| n.podbielski |
| Nate Barbettini |
| Nikola.Lukovic |
| NikolayKondratyev |
| Ogglas |
| Ondřej Štorc |
| Ozair Kafray |
| Pavel Mayorov |
| Pavel Voronin |
| PedroSouki |
| ProgramFOX |
| Ringil |
| Rion Williams |
| Robert Columbia |
| RoyalPotato |
| Ruben Steins |
| Salvador Rubio Martinez |
| Sammi |
| Scott Hannen |
| SeeuD1 |
| Sergio Domínguez |
| Sidewinder94 |
| smdrager |
| starbeamrainbowlabs |
| Steve |
| Steven Doggart |
| Stilgar |
| Tanveer Badar |
| tehDorf |
| the berserker |
| Theodoros |
| Chatzigiannakis |
| Thomas Bledsoe |
| Thriggle |
| toddmo |
| Tolga Evcimen |
| Tomáš Hübelbauer |
| user2321864 |
| vicky |
| wangengzheng |
| Yahfoufi |
| ʇolɐǝz ǝɥʇ qoq |
|
|
| Chapter 40 |
| Chapter 11 |
| Chapter 8 |
| Chapter 38 |
| Chapter 23 |
| Chapter 48 |
| Chapter 48 |
| Chapter 28 |
| Chapter 42 |
| Chapters 2 and 42 |
| Chapter 32 |
| Chapter 21 |
| Chapter 4 |
| Chapter 1 |
| Chapter 4 |
| Chapter 17 |
| Chapter 8 |
| Chapter 8 |
| Chapter 8 |
| Chapters 26 and 29 |
| Chapter 1 |
| Chapter 8 |
| Chapter 8 |
| Chapter 10 |
| Chapters 37 and 47 |
| Chapter 30 |
| Chapter 1 |
| Chapter 11 |
| Chapter 58 |
| Chapters 6 and 15 |
| Chapter 4 |
|
|
| Chapter 37 |
|
|
| Chapter 42 |
| Chapter 32 |
| Chapter 23 |
| Chapter 32 |
| Chapter 4 |
| Chapter 25 |
| Chapter 30 |
| Chapter 11 |
| Chapter 41 |
| Chapter 1 |
|
|
| GoalKicker.com – .NET Framework Notes for Professionals |
|
|
| 183 |
|
|
| You may also like |
|
|
| |