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video
video
13
ce99eb78-9b25-5149-8266-df1e3f9e07e0
Repaired Scenario: velocity_flip_on_collision
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Scenario: velocity_flip_on_collision", "description": "Repaired scenario to address rule 'velocity_flip_on_collision' error", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 2, "max_objects": 3, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/scratch"}, "random_seed": 1868296189, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario: velocity_flip_on_collision", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 3, "final_objects": 3, "rule_stats": {"velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
3
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain their size after collision.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled.", "This is a video recording error.", "Friction gradually slowed the object down.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_1_reality_full.mp4", "test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_2_reality_alt.mp4", "test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/ce99eb78-9b25-5149-8266-df1e3f9e07e0/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/ce99eb78-9b25-5149-8266-df1e3f9e07e0/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
[ 3 ]
false
10
9947f816-51ad-5319-a828-66f6beb92d65
Repaired Physics Simulation
medium
['gravity_reverse', 'collision_spawn']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision_spawn rule by adjusting object spawn positions and gravity to facilitate collisions.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_spawn"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/scratch"}, "random_seed": 1384046492, "rule_config": {"rules": ["gravity_reverse", "collision_spawn"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_spawn": 0, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_2_reality_alt.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_1_reality_full.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9947f816-51ad-5319-a828-66f6beb92d65/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/9947f816-51ad-5319-a828-66f6beb92d65/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
11
c321dbe2-1b91-5d9c-a2a7-19e91086e7c5
Repaired Physics Simulation Scenario
medium
['gravity_reverse', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired simulation to fix 'velocity_flip_on_collision' rule by adjusting object spawn range and collision detection settings.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/scratch"}, "random_seed": 1788301332, "rule_config": {"rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_reverse": 1, "velocity_flip_on_collision": 2}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/q4_options/opt_1_reality_full.mp4", "test/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/q4_options/opt_2_reality_alt.mp4", "test/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/c321dbe2-1b91-5d9c-a2a7-19e91086e7c5/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
0
1f777fbd-82fe-54ec-9bf8-c556cee8af94
Repaired Collision Spawn Scenario
medium
['collision_color_change', 'collision_spawn']
false
{"scenario": {"name": "Repaired Collision Spawn Scenario", "description": "Fixed E_RULE_NOT_APPLIED error by applying collision spawn rule to collision detection and handling.", "difficulty": "medium", "unreal_rules": ["collision_color_change", "collision_spawn"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/scratch"}, "random_seed": 2128263979, "rule_config": {"rules": ["collision_color_change", "collision_spawn"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Spawn Scenario", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_spawn": 0, "collision_color_change": 1}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change", "collision_spawn"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "Objects pass through each other.", "The simulation rendering glitched.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_0_keep_collision_color_change.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
5
e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/scratch"}, "random_seed": 1626256208, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Gravity is reversed.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_0_keep_gravity_zero.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_2_reality_alt.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
29
61113e23-4bec-5b7d-9c61-6865b8f9a7fa
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/scratch"}, "random_seed": 1172873678, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "The object was destroyed by the high impact force.", "The camera stopped tracking the object.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_2_reality_alt.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_0_keep_gravity_reverse.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_1_reality_full.mp4", "test/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/61113e23-4bec-5b7d-9c61-6865b8f9a7fa/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
30
8cfb3472-29b1-5cb7-9058-bb355685f3c3
Floating Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Puzzle", "description": "A simple puzzle where objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/scratch"}, "random_seed": 1703849326, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Objects change color periodically over time.", "Objects swap colors after collision.", "Objects pulse in size over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Friction is disabled.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_1_reality_full.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_2_reality_alt.mp4", "test/8cfb3472-29b1-5cb7-9058-bb355685f3c3/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/8cfb3472-29b1-5cb7-9058-bb355685f3c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
7
8da07a2a-7cda-5ed5-ac2e-5091b35ca957
Eccentric Orbital
easy
['gravity_zero']
false
{"scenario": {"name": "Eccentric Orbital", "description": "Objects orbit in zero gravity with color changes", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/scratch"}, "random_seed": 1661096850, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric Orbital", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects maintain their color after collision.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_0_keep_gravity_zero.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_2_reality_alt.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_1_reality_full.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/8da07a2a-7cda-5ed5-ac2e-5091b35ca957/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
13
cd2599c0-188c-5d6a-ad2d-66cd67b7347e
Gravity Reversal and No Friction
medium
['gravity_reverse', 'no_friction']
false
{"scenario": {"name": "Gravity Reversal and No Friction", "description": "Objects fall upward and slide forever, making it difficult to predict their motion.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/scratch"}, "random_seed": 1820130934, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal and No Friction", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "Objects teleport on collision.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_2_reality_alt.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_1_reality_full.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
15
bfec068e-4b80-58b3-ae7f-cd033e49287c
Gravity and Bouncing
medium
[]
true
{"scenario": {"name": "Gravity and Bouncing", "description": "Test your understanding of gravity and collision physics.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/scratch"}, "random_seed": 1293057453, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Bouncing", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
18
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "There is zero gravity.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_0_keep_real.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_1_unreal_1_no_friction.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/bfec068e-4b80-58b3-ae7f-cd033e49287c/q4_options/opt_3_unreal_3_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/bfec068e-4b80-58b3-ae7f-cd033e49287c/attempt_01/q4_options/opt_4_unreal_4_freeze_after_collision.mp4
[ 1 ]
false
14
d04b5dde-bba1-5643-94fa-57c13cd6105b
Repaired Simulation Scenario
hard
['gravity_horizontal', 'collision_color_change', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Simulation Scenario", "description": "Addressed collision color change rule by increasing object density and adjusting collision threshold", "difficulty": "hard", "unreal_rules": ["gravity_horizontal", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/scratch"}, "random_seed": 1485953527, "rule_config": {"rules": ["gravity_horizontal", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_horizontal": 1, "collision_color_change": 4, "collision_scale_change": 3}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_color_change', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Gravity is reversed.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d04b5dde-bba1-5643-94fa-57c13cd6105b/q4_options/opt_2_reality_alt.mp4", "test/d04b5dde-bba1-5643-94fa-57c13cd6105b/q4_options/opt_1_reality_full.mp4", "test/d04b5dde-bba1-5643-94fa-57c13cd6105b/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/d04b5dde-bba1-5643-94fa-57c13cd6105b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/d04b5dde-bba1-5643-94fa-57c13cd6105b/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/d04b5dde-bba1-5643-94fa-57c13cd6105b/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
45
316dcaa9-512d-545f-ac1f-1f6497abbf29
Repaired Collision Color Change Scenario
easy
['collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Adjusted object configuration to facilitate collisions and trigger color change rule", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/scratch"}, "random_seed": 1003597235, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_color_change": 602}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears.", "Collisions follow the law of reflection and bounce normally.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "Friction is disabled.", "The video was edited or manipulated.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/316dcaa9-512d-545f-ac1f-1f6497abbf29/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/316dcaa9-512d-545f-ac1f-1f6497abbf29/q4_options/opt_0_keep_collision_color_change.mp4", "test/316dcaa9-512d-545f-ac1f-1f6497abbf29/q4_options/opt_2_reality_alt.mp4", "test/316dcaa9-512d-545f-ac1f-1f6497abbf29/q4_options/opt_1_reality_full.mp4", "test/316dcaa9-512d-545f-ac1f-1f6497abbf29/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/316dcaa9-512d-545f-ac1f-1f6497abbf29/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4
[ 1 ]
false
5
73372c14-bee2-5860-89b8-1ecca3c7e9f4
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards in a gravity-reversed environment.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/scratch"}, "random_seed": 1446906340, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size over time.", "Objects swap colors after collision.", "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "This is a video recording error.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_1_reality_full.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_2_reality_alt.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/73372c14-bee2-5860-89b8-1ecca3c7e9f4/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/73372c14-bee2-5860-89b8-1ecca3c7e9f4/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
9
800d77d7-54a7-5154-b088-16928997b89e
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward in a world with no gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/scratch"}, "random_seed": 1214840566, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "Objects maintain constant colors over time.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Objects pass through each other.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/800d77d7-54a7-5154-b088-16928997b89e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/800d77d7-54a7-5154-b088-16928997b89e/q4_options/opt_1_reality_full.mp4", "test/800d77d7-54a7-5154-b088-16928997b89e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/800d77d7-54a7-5154-b088-16928997b89e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/800d77d7-54a7-5154-b088-16928997b89e/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/800d77d7-54a7-5154-b088-16928997b89e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
1
411cc627-db53-59c0-8f26-745ec7eb27cc
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "A simple physics scenario testing basic collision and gravity understanding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/scratch"}, "random_seed": 1797246073, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "Objects maintain their color after collision.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_2_reality_alt.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_0_keep_gravity_zero.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/411cc627-db53-59c0-8f26-745ec7eb27cc/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/411cc627-db53-59c0-8f26-745ec7eb27cc/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
35
b22609c5-84aa-5c3c-8206-b48fcf8e7784
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
25
e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/scratch"}, "random_seed": 1530669712, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The video was edited or manipulated.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_1_reality_full.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_0_keep_gravity_zero.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
8
551924f2-9f1a-50ef-93de-4d365bc0799d
Floating Fragment Frenzy
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Fragment Frenzy", "description": "A small object floats in mid-air, with a small fragment spawning above it on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/scratch"}, "random_seed": 1545998980, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Fragment Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects teleport on collision.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/551924f2-9f1a-50ef-93de-4d365bc0799d/q4_options/opt_1_reality_full.mp4", "test/551924f2-9f1a-50ef-93de-4d365bc0799d/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/551924f2-9f1a-50ef-93de-4d365bc0799d/q4_options/opt_0_keep_gravity_zero.mp4", "test/551924f2-9f1a-50ef-93de-4d365bc0799d/q4_options/opt_2_reality_alt.mp4", "test/551924f2-9f1a-50ef-93de-4d365bc0799d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/551924f2-9f1a-50ef-93de-4d365bc0799d/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
8
5652e42b-3013-5095-8e9d-573b73cd31e0
Repaired Collision Color Change Scenario
easy
['collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Repaired scenario to address E_EVENT_EXPECTED_BUT_NONE validation error for rule 'collision_color_change'", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 8, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/scratch"}, "random_seed": 1092445818, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_color_change": 844}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "This is a video recording error.", "Objects teleport on collision.", "A rule changes object color upon collision.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5652e42b-3013-5095-8e9d-573b73cd31e0/q4_options/opt_1_reality_full.mp4", "test/5652e42b-3013-5095-8e9d-573b73cd31e0/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/5652e42b-3013-5095-8e9d-573b73cd31e0/q4_options/opt_0_keep_collision_color_change.mp4", "test/5652e42b-3013-5095-8e9d-573b73cd31e0/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/5652e42b-3013-5095-8e9d-573b73cd31e0/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/5652e42b-3013-5095-8e9d-573b73cd31e0/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
17
bb39a026-521f-5fc0-a019-8b25e86c1139
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and interact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/scratch"}, "random_seed": 1977703454, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Standard gravity: objects accelerate at a constant rate.", "Solid objects bounce off each other instead of passing through.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bb39a026-521f-5fc0-a019-8b25e86c1139/q4_options/opt_2_reality_alt.mp4", "test/bb39a026-521f-5fc0-a019-8b25e86c1139/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bb39a026-521f-5fc0-a019-8b25e86c1139/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bb39a026-521f-5fc0-a019-8b25e86c1139/q4_options/opt_0_keep_gravity_zero.mp4", "test/bb39a026-521f-5fc0-a019-8b25e86c1139/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/bb39a026-521f-5fc0-a019-8b25e86c1139/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
1
1c5b70eb-2d8b-5f54-bc1b-a458885d79f2
Easy Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Reversal", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/scratch"}, "random_seed": 1815487822, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "There is no friction: moving objects do not slow down on the surface.", "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "Friction is disabled.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_2_reality_alt.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 2 ]
false
2
068572c7-375d-5751-9b51-74f7cc93f933
Repaired Physics Simulation Scenario
medium
['gravity_horizontal', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object count and adjusting position range", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/scratch"}, "random_seed": 1299136912, "rule_config": {"rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_horizontal": 1, "collision_color_change": 2}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 3 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Objects teleport on collision.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_1_reality_full.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_2_reality_alt.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_0_keep_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
11
a9224e64-eadb-523e-8c53-4d0e1afd5692
Floating Orbs
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbs", "description": "Orbs float and change color on contact", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/scratch"}, "random_seed": 2065003178, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbs", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "There is zero gravity." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a9224e64-eadb-523e-8c53-4d0e1afd5692/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a9224e64-eadb-523e-8c53-4d0e1afd5692/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a9224e64-eadb-523e-8c53-4d0e1afd5692/q4_options/opt_2_reality_alt.mp4", "test/a9224e64-eadb-523e-8c53-4d0e1afd5692/q4_options/opt_1_reality_full.mp4", "test/a9224e64-eadb-523e-8c53-4d0e1afd5692/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/a9224e64-eadb-523e-8c53-4d0e1afd5692/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
15
c38658da-b331-5605-bc9a-29aeb32f127a
Repaired Physics Simulation
hard
['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed issue with 'velocity_flip_on_collision' rule by setting 'max_collisions' to a non-zero value.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_color_cycle"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 10, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/scratch"}, "random_seed": 1870877123, "rule_config": {"rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_color_cycle"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0, "timed_color_cycle": 4, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "Friction gradually slowed the object down.", "The object was destroyed by the high impact force.", "A rule changes object color upon collision.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c38658da-b331-5605-bc9a-29aeb32f127a/q4_options/opt_1_reality_full.mp4", "test/c38658da-b331-5605-bc9a-29aeb32f127a/q4_options/opt_2_reality_alt.mp4", "test/c38658da-b331-5605-bc9a-29aeb32f127a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c38658da-b331-5605-bc9a-29aeb32f127a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/c38658da-b331-5605-bc9a-29aeb32f127a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/c38658da-b331-5605-bc9a-29aeb32f127a/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
19
f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80
Repaired Collision Color Change Scenario
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed collision color change rule by increasing object spawn range and reducing min force threshold", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [500.0, 500.0, 500.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/scratch"}, "random_seed": 1423050923, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Collisions follow the law of reflection and bounce normally.", "Solid objects bounce off each other instead of passing through.", "After a collision, one of the colliding objects disappears.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The object bounced due to elastic collision.", "There is zero gravity.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_1_reality_full.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_2_reality_alt.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/f7c65cd7-e8d9-5f30-adcb-39e2d26a0c80/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
17
fa54d867-9f00-5f44-b8c3-20ea84a13eb2
Repaired Collision Spawn Scenario
medium
['gravity_horizontal', 'collision_spawn']
false
{"scenario": {"name": "Repaired Collision Spawn Scenario", "description": "Collision spawn rule repaired by adjusting gravity and object collision configuration.", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_spawn"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, -9.81, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 200, "removal_offset_position": [500.0, 500.0, 500.0], "keyframe_offset": 1}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/scratch"}, "random_seed": 2056144589, "rule_config": {"rules": ["gravity_horizontal", "collision_spawn"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Spawn Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_spawn": 0, "gravity_horizontal": 1}, "gravity": [0.0, -9.81, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/q4_options/opt_2_reality_alt.mp4", "test/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/q4_options/opt_1_reality_full.mp4", "test/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/q4_options/opt_0_keep_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/fa54d867-9f00-5f44-b8c3-20ea84a13eb2/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
9
da00b6c4-fd88-5349-bdda-36a3d883d930
Collision Color Change Repair
easy
['collision_color_change']
false
{"scenario": {"name": "Collision Color Change Repair", "description": "Repaired scenario to fix collision color change rule error", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/scratch"}, "random_seed": 1363929680, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Collision Color Change Repair", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_color_change": 3}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "There is no friction: moving objects do not slow down on the surface.", "Objects maintain their size after collision.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "The collision followed conservation of momentum.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/da00b6c4-fd88-5349-bdda-36a3d883d930/q4_options/opt_2_reality_alt.mp4", "test/da00b6c4-fd88-5349-bdda-36a3d883d930/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "test/da00b6c4-fd88-5349-bdda-36a3d883d930/q4_options/opt_1_reality_full.mp4", "test/da00b6c4-fd88-5349-bdda-36a3d883d930/q4_options/opt_0_keep_collision_color_change.mp4", "test/da00b6c4-fd88-5349-bdda-36a3d883d930/q4_options/opt_4_unreal_wrong_2_phase_through.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/da00b6c4-fd88-5349-bdda-36a3d883d930/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
12
a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e
Eccentric World
easy
['timed_color_cycle']
false
{"scenario": {"name": "Eccentric World", "description": "Objects move and interact in a world with a unique twist.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/scratch"}, "random_seed": 1470341945, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric World", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_2_reality_alt.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_1_reality_full.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/a4bb1cc5-4112-5e44-93c4-d6cbddba7b3e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
48
37c1f6e0-2db7-5d60-9205-155b514e006c
Repaired Physics Simulation
medium
['velocity_flip_on_collision', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired simulation to address E_RULE_NOT_APPLIED error for 'velocity_flip_on_collision' rule", "difficulty": "medium", "unreal_rules": ["velocity_flip_on_collision", "collision_color_change"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-5.0, 5.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/scratch"}, "random_seed": 1062547284, "rule_config": {"rules": ["velocity_flip_on_collision", "collision_color_change"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_color_change": 0, "velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["velocity_flip_on_collision", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision", "collision_color_change"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/37c1f6e0-2db7-5d60-9205-155b514e006c/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "test/37c1f6e0-2db7-5d60-9205-155b514e006c/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/37c1f6e0-2db7-5d60-9205-155b514e006c/q4_options/opt_2_reality_alt.mp4", "test/37c1f6e0-2db7-5d60-9205-155b514e006c/q4_options/opt_1_reality_full.mp4", "test/37c1f6e0-2db7-5d60-9205-155b514e006c/q4_options/opt_0_keep_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/37c1f6e0-2db7-5d60-9205-155b514e006c/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4
[ 4 ]
false
21
bbf56f69-011d-5471-bef7-e05e719d3b06
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
15
bfd529d4-38c8-538b-845f-a123f08e8d85
Floating Colors
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color when they come into contact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/scratch"}, "random_seed": 1953892762, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects pass through each other without collision.", "Objects grow larger after collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bfd529d4-38c8-538b-845f-a123f08e8d85/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/bfd529d4-38c8-538b-845f-a123f08e8d85/q4_options/opt_2_reality_alt.mp4", "test/bfd529d4-38c8-538b-845f-a123f08e8d85/q4_options/opt_1_reality_full.mp4", "test/bfd529d4-38c8-538b-845f-a123f08e8d85/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bfd529d4-38c8-538b-845f-a123f08e8d85/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/bfd529d4-38c8-538b-845f-a123f08e8d85/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 4 ]
false
13
110f7652-11d2-55be-884c-5e4eff246471
Repaired Physics Simulation Scenario
medium
['gravity_horizontal', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Repaired scenario to address validation error E_EVENT_EXPECTED_BUT_NONE", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/scratch"}, "random_seed": 1382936055, "rule_config": {"rules": ["gravity_horizontal", "velocity_flip_on_collision"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_horizontal": 1, "velocity_flip_on_collision": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "This is a video recording error.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_2_reality_alt.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_1_reality_full.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/110f7652-11d2-55be-884c-5e4eff246471/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/110f7652-11d2-55be-884c-5e4eff246471/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
43
234bfac6-012f-5d45-b941-58f762cc681d
Gravity and Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Gravity and Collision", "description": "A ball bounces around a room, changing color when it hits the ground.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/scratch"}, "random_seed": 1684494783, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Solid objects bounce off each other instead of passing through.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_2_reality_alt.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_1_reality_full.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
0
28f22db3-e20d-5d97-933a-f4aac6e9b7a6
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/scratch"}, "random_seed": 1552763524, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "The object bounced due to elastic collision.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_0_keep_gravity_zero.mp4", "test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_1_reality_full.mp4", "test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
[ 1 ]
false
7
54e9f7a5-ce23-56c4-a832-30f3747786fd
Floating Obstacle Challenge
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle Challenge", "description": "A small obstacle floats in mid-air. The goal is to determine what happens when it collides with a stationary object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/scratch"}, "random_seed": 1605538724, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle Challenge", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "This is a video recording error.", "There is zero gravity in this environment.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/54e9f7a5-ce23-56c4-a832-30f3747786fd/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/54e9f7a5-ce23-56c4-a832-30f3747786fd/q4_options/opt_0_keep_gravity_zero.mp4", "test/54e9f7a5-ce23-56c4-a832-30f3747786fd/q4_options/opt_1_reality_full.mp4", "test/54e9f7a5-ce23-56c4-a832-30f3747786fd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/54e9f7a5-ce23-56c4-a832-30f3747786fd/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/54e9f7a5-ce23-56c4-a832-30f3747786fd/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
[ 1 ]
false
1
383a94fe-370d-5cbd-a62f-47db8fc91708
Repaired Physics Simulation Scenario
hard
['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed validation error by adjusting object count to apply 'collision_spawn' rule.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 5, "max_objects": 7, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/scratch"}, "random_seed": 2034746342, "rule_config": {"rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collision_spawn": 0, "gravity_reverse": 1, "velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects maintain their color after collision.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_2_reality_alt.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_0_keep_gravity_reverse.mp4", "test/383a94fe-370d-5cbd-a62f-47db8fc91708/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/383a94fe-370d-5cbd-a62f-47db8fc91708/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
9
765dc4e5-1bca-5fa0-b491-1a0490f26090
Repaired Physics Simulation
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed rule 'velocity_flip_on_collision' validation error by updating collision configuration and object generation rules.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-5.0, 5.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.5, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/scratch"}, "random_seed": 1087303375, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/765dc4e5-1bca-5fa0-b491-1a0490f26090/q4_options/opt_1_reality_full.mp4", "test/765dc4e5-1bca-5fa0-b491-1a0490f26090/q4_options/opt_3_unreal_wrong_1_collision_disappear.mp4", "test/765dc4e5-1bca-5fa0-b491-1a0490f26090/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/765dc4e5-1bca-5fa0-b491-1a0490f26090/q4_options/opt_2_reality_alt.mp4", "test/765dc4e5-1bca-5fa0-b491-1a0490f26090/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/765dc4e5-1bca-5fa0-b491-1a0490f26090/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
18
929cdb50-00fb-5446-81d2-10b159bf539c
Repaired Scenario with Collision Color Change
medium
['gravity_zero', 'collision_color_change']
false
{"scenario": {"name": "Repaired Scenario with Collision Color Change", "description": "Adjusted object count and collision threshold to enable collision color change", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 20, "max_objects": 25, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/scratch"}, "random_seed": 1784216933, "rule_config": {"rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario with Collision Color Change", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {"collision_color_change": 17, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
23
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "After a collision, the colliding objects change color.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "Gravity is reversed.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_0_keep_gravity_zero.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_2_reality_alt.mp4", "test/929cdb50-00fb-5446-81d2-10b159bf539c/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/929cdb50-00fb-5446-81d2-10b159bf539c/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 1 ]
false
7
94a7f580-af6d-5b5c-b8eb-afea63f6f1bb
Repaired Collision Color Swap Scenario
medium
['gravity_reverse', 'collision_color_swap']
false
{"scenario": {"name": "Repaired Collision Color Swap Scenario", "description": "Repaired scenario to address collision color swap error by increasing object count and modifying collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 8, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/scratch"}, "random_seed": 1825129676, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Swap Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_swap": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Objects pulse in size over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_swap']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The camera stopped tracking the object.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_2_reality_alt.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_1_reality_full.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/94a7f580-af6d-5b5c-b8eb-afea63f6f1bb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
4
f766b200-3d80-5d18-9574-922cce5010e8
Easy Gravity Test
easy
[]
true
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall due to gravity in a realistic environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/scratch"}, "random_seed": 1084285104, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_4_unreal_4_no_friction.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_0_keep_real.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_2_unreal_2_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4
[ 3 ]
false
18
fc06fb7a-b8d2-5e75-bd61-1de904702729
Repaired Collision Scenario
easy
['collision_spawn']
false
{"scenario": {"name": "Repaired Collision Scenario", "description": "Fixed collision_spawn rule by increasing max_collisions and adjusting object spawn range", "difficulty": "easy", "unreal_rules": ["collision_spawn"], "primary_rule": "collision_spawn", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 500, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 1}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/fc06fb7a-b8d2-5e75-bd61-1de904702729/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/fc06fb7a-b8d2-5e75-bd61-1de904702729/attempt_05/scratch"}, "random_seed": 1625205240, "rule_config": {"rules": ["collision_spawn"], "primary_rule": "collision_spawn", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scenario", "difficulty": "easy", "primary_rule": "collision_spawn", "rules": ["collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [{"frame": 12, "object_name": "spawn_0_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "12:floor:object_1"}, {"frame": 22, "object_name": "spawn_1_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "22:floor:object_1"}, {"frame": 32, "object_name": "spawn_2_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "32:floor:object_1"}, {"frame": 42, "object_name": "spawn_3_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "42:floor:object_1"}, {"frame": 52, "object_name": "spawn_4_object_0", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "52:floor:object_0"}, {"frame": 62, "object_name": "spawn_5_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "62:floor:object_1"}, {"frame": 72, "object_name": "spawn_6_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "72:floor:object_1"}, {"frame": 82, "object_name": "spawn_7_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "82:floor:object_1"}, {"frame": 92, "object_name": "spawn_8_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "92:floor:object_1"}, {"frame": 102, "object_name": "spawn_9_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "102:floor:object_1"}, {"frame": 112, "object_name": "spawn_10_object_3", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "112:floor:object_3"}, {"frame": 122, "object_name": "spawn_11_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "122:floor:object_1"}, {"frame": 132, "object_name": "spawn_12_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "132:floor:object_1"}, {"frame": 142, "object_name": "spawn_13_object_0", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "142:floor:object_0"}, {"frame": 152, "object_name": "spawn_14_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "152:floor:object_1"}, {"frame": 162, "object_name": "spawn_15_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "162:floor:object_1"}, {"frame": 172, "object_name": "spawn_16_object_0", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "172:floor:object_0"}, {"frame": 182, "object_name": "spawn_17_object_2", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "182:floor:object_2"}, {"frame": 192, "object_name": "spawn_18_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "192:floor:object_1"}, {"frame": 202, "object_name": "spawn_19_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "202:floor:object_1"}, {"frame": 212, "object_name": "spawn_20_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "212:floor:object_1"}, {"frame": 222, "object_name": "spawn_21_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "222:floor:object_1"}, {"frame": 232, "object_name": "spawn_22_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "232:floor:object_1"}, {"frame": 242, "object_name": "spawn_23_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "242:floor:object_1"}, {"frame": 252, "object_name": "spawn_24_object_1", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "252:floor:object_1"}, {"frame": 262, "object_name": "spawn_25_object_0", "type": "spawn", "reason": "collision_spawn", "source_collision_id": "262:floor:object_0"}], "initial_objects": 4, "final_objects": 30, "rule_stats": {"collision_spawn": 26}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
31
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "After a collision, one of the colliding objects disappears.", "Gravity is reversed: objects fall upward instead of downward.", "Objects continue their motion after impact instead of freezing.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_spawn"], "structured_descriptions": [{"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
null
null
null
null
null
null
17
b1d1589b-717d-5520-acc2-1d7c32750a75
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Test of understanding of gravity and its effects on objects.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/scratch"}, "random_seed": 1509947363, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "Objects pass through each other.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_1_reality_full.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_2_reality_alt.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b1d1589b-717d-5520-acc2-1d7c32750a75/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/b1d1589b-717d-5520-acc2-1d7c32750a75/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 4 ]
false
6
81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6
Repaired Physics Simulation Scenario
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed error E_EVENT_EXPECTED_BUT_NONE by increasing object count and adjusting collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.1], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 500, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/scratch"}, "random_seed": 2096874277, "rule_config": {"rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_zero": 1, "velocity_flip_on_collision": 2}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "A rule changes object color upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/q4_options/opt_1_reality_full.mp4", "test/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/q4_options/opt_2_reality_alt.mp4", "test/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/81046ab1-293a-5bfe-85bb-fdf8fd1e9ca6/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 4 ]
false
18
f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f
Gravity Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Challenge", "description": "Test your understanding of gravity in a 2D world.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/scratch"}, "random_seed": 1703780165, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "The simulation rendering glitched.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_1_reality_full.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_2_reality_alt.mp4", "test/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/f1079d9e-a3b7-5385-bf3c-f1bbfeb5be1f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 4 ]
false
12
c8c76beb-805d-5881-b940-96617fff8d9a
Repaired Collision Color Change Simulation
medium
['collision_color_change', 'no_friction']
false
{"scenario": {"name": "Repaired Collision Color Change Simulation", "description": "Fixed the collision color change rule by ensuring objects are likely to collide and color change probability is applied.", "difficulty": "medium", "unreal_rules": ["collision_color_change", "no_friction"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/scratch"}, "random_seed": 1600729835, "rule_config": {"rules": ["collision_color_change", "no_friction"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Simulation", "difficulty": "medium", "primary_rule": "collision_color_change", "rules": ["collision_color_change", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"no_friction": 1, "collision_color_change": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "Objects move along continuous paths without teleporting.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_color_change", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change", "no_friction"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why do objects slide without stopping? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction is disabled in this environment.", "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c8c76beb-805d-5881-b940-96617fff8d9a/q4_options/opt_1_reality_full.mp4", "test/c8c76beb-805d-5881-b940-96617fff8d9a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/c8c76beb-805d-5881-b940-96617fff8d9a/q4_options/opt_0_keep_collision_color_change.mp4", "test/c8c76beb-805d-5881-b940-96617fff8d9a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/c8c76beb-805d-5881-b940-96617fff8d9a/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/c8c76beb-805d-5881-b940-96617fff8d9a/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
17
eb6d4ddf-30b2-5af4-b79e-9df60df62345
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/scratch"}, "random_seed": 2031641327, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_1_reality_full.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_0_keep_gravity_reverse.mp4", "test/eb6d4ddf-30b2-5af4-b79e-9df60df62345/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/eb6d4ddf-30b2-5af4-b79e-9df60df62345/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
12
f1308e8d-4cda-50d3-a5ac-6d584c10d0e3
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "A scenario where objects float due to zero gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/scratch"}, "random_seed": 1181722026, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "This is a video recording error.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/q4_options/opt_1_reality_full.mp4", "test/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/q4_options/opt_0_keep_gravity_zero.mp4", "test/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/f1308e8d-4cda-50d3-a5ac-6d584c10d0e3/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
7
411d5976-3136-5aa4-b129-9c936322d6ed
Repaired Simulation with Increased Object Collision
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Simulation with Increased Object Collision", "description": "Modified simulation to increase likelihood of collisions, fixing E_EVENT_EXPECTED_BUT_NONE error for 'velocity_flip_on_collision' rule", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 8, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 1000, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/scratch"}, "random_seed": 1014477254, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Simulation with Increased Object Collision", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"velocity_flip_on_collision": 6}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Objects teleport on collision.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/411d5976-3136-5aa4-b129-9c936322d6ed/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/411d5976-3136-5aa4-b129-9c936322d6ed/q4_options/opt_1_reality_full.mp4", "test/411d5976-3136-5aa4-b129-9c936322d6ed/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/411d5976-3136-5aa4-b129-9c936322d6ed/q4_options/opt_2_reality_alt.mp4", "test/411d5976-3136-5aa4-b129-9c936322d6ed/q4_options/opt_3_unreal_wrong_1_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/411d5976-3136-5aa4-b129-9c936322d6ed/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
[ 0 ]
false
0
730f0308-477b-5fb4-9a52-08f29c1488b1
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/scratch"}, "random_seed": 1736249998, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
17
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Objects maintain their size after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_0_keep_real.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_3_unreal_3_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 3 ]
false
5
55595c1b-ad07-5a8a-a88e-3d899c3fbeaa
Repaired Collision Scenario
medium
['gravity_horizontal', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Collision Scenario", "description": "Fixed collision rule 'collision_scale_change' by increasing object count and spawn range.", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_scale_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/scratch"}, "random_seed": 2056447061, "rule_config": {"rules": ["gravity_horizontal", "collision_scale_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_scale_change": 0, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/q4_options/opt_2_reality_alt.mp4", "test/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/q4_options/opt_1_reality_full.mp4", "test/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/55595c1b-ad07-5a8a-a88e-3d899c3fbeaa/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 2 ]
false
13
ff29bdc8-b952-54b6-8f44-16778e185770
Repaired Collision Spawn Scenario
hard
['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Collision Spawn Scenario", "description": "Repaired scenario to address collision spawn error", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/scratch"}, "random_seed": 2022578467, "rule_config": {"rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Spawn Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_flip_on_collision": 0, "collision_spawn": 0, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ff29bdc8-b952-54b6-8f44-16778e185770/q4_options/opt_1_reality_full.mp4", "test/ff29bdc8-b952-54b6-8f44-16778e185770/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ff29bdc8-b952-54b6-8f44-16778e185770/q4_options/opt_2_reality_alt.mp4", "test/ff29bdc8-b952-54b6-8f44-16778e185770/q4_options/opt_0_keep_gravity_reverse.mp4", "test/ff29bdc8-b952-54b6-8f44-16778e185770/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/ff29bdc8-b952-54b6-8f44-16778e185770/attempt_05/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
14
b5f364e1-976f-53e1-b698-84b69b412748
Repaired Scenario with Teleport on Collision
easy
['teleport_on_collision']
false
{"scenario": {"name": "Repaired Scenario with Teleport on Collision", "description": "Fixed error E_EVENT_EXPECTED_BUT_NONE by increasing object count and adjusting position range to ensure collisions.", "difficulty": "easy", "unreal_rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 20, "max_objects": 25, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/scratch"}, "random_seed": 1493524974, "rule_config": {"rules": ["teleport_on_collision"], "primary_rule": "teleport_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario with Teleport on Collision", "difficulty": "easy", "primary_rule": "teleport_on_collision", "rules": ["teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"teleport_on_collision": 135}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_0_keep_teleport_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
21
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, an object teleports to a random location.", "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['teleport_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["teleport_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects cannot teleport", "rule_id": "teleport_on_collision"}]}
false
256
explanatory_reasoning
Why did the object suddenly appear at a different location? (Select ALL that apply.)
[ "There is zero gravity.", "Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "teleport_on_collision", "required_explanations": ["A rule causes objects to teleport upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b5f364e1-976f-53e1-b698-84b69b412748/q4_options/opt_0_keep_teleport_on_collision.mp4", "test/b5f364e1-976f-53e1-b698-84b69b412748/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/b5f364e1-976f-53e1-b698-84b69b412748/q4_options/opt_2_reality_alt.mp4", "test/b5f364e1-976f-53e1-b698-84b69b412748/q4_options/opt_1_reality_full.mp4", "test/b5f364e1-976f-53e1-b698-84b69b412748/q4_options/opt_3_unreal_wrong_1_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/b5f364e1-976f-53e1-b698-84b69b412748/attempt_05/q4_options/opt_0_keep_teleport_on_collision.mp4
[ 0 ]
false
0
0a429122-84f6-5b32-b4e4-76df934160cb
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "A simple test of physics reasoning with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/scratch"}, "random_seed": 1536436453, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_0_keep_gravity_zero.mp4", "test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
6
9268c195-81a1-5157-bc0e-cb076a950877
Repaired Physics Simulation
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired physics simulation with correct collision color change rule applied", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.01, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/scratch"}, "random_seed": 1973718267, "rule_config": {"rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "There is zero gravity.", "The simulation rendering glitched.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9268c195-81a1-5157-bc0e-cb076a950877/q4_options/opt_1_reality_full.mp4", "test/9268c195-81a1-5157-bc0e-cb076a950877/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/9268c195-81a1-5157-bc0e-cb076a950877/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9268c195-81a1-5157-bc0e-cb076a950877/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9268c195-81a1-5157-bc0e-cb076a950877/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/9268c195-81a1-5157-bc0e-cb076a950877/attempt_05/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
1
0c58219d-b0ad-5a14-94d2-3ff253b45e04
Floating Pulse
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Floating Pulse", "description": "Objects float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/scratch"}, "random_seed": 1039180094, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain their color after collision.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "A rule causes periodic size changes.", "Objects teleport on collision.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
19
fc804885-d338-509e-9814-4131c2698f5e
Floating Orbits
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Orbits", "description": "Objects float and orbit around each other, testing understanding of gravity and dynamics.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/scratch"}, "random_seed": 2035345506, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbits", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects move along continuous paths without teleporting.", "Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fc804885-d338-509e-9814-4131c2698f5e/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/fc804885-d338-509e-9814-4131c2698f5e/q4_options/opt_1_reality_full.mp4", "test/fc804885-d338-509e-9814-4131c2698f5e/q4_options/opt_0_keep_gravity_zero.mp4", "test/fc804885-d338-509e-9814-4131c2698f5e/q4_options/opt_2_reality_alt.mp4", "test/fc804885-d338-509e-9814-4131c2698f5e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/fc804885-d338-509e-9814-4131c2698f5e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
33
18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51
Repaired Physics Simulation
hard
['gravity_reverse', 'collision_color_swap', 'freeze_after_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color swap rule by increasing object count and collision threshold", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/scratch"}, "random_seed": 1126724435, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 34, "final_objects": 34, "rule_stats": {"gravity_reverse": 1, "freeze_after_collision": 23, "collision_color_swap": 15}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
35
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_swap', 'freeze_after_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap", "freeze_after_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects freeze in place and stop all motion permanently", "contrast_to_real_physics": "In real physics, objects continue moving after collision", "rule_id": "freeze_after_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_0_keep_gravity_reverse.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_1_reality_full.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_2_reality_alt.mp4", "test/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/18e03d2e-c200-54eb-9a7a-4bdc1bd5ea51/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
16
f3629fc4-2d4e-5bb9-912b-f20f4484fc72
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "A simple physics simulation with a single rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/scratch"}, "random_seed": 1459982407, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Objects teleport on collision.", "Normal gravity caused the object to fall.", "This is a video recording error.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_1_reality_full.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/f3629fc4-2d4e-5bb9-912b-f20f4484fc72/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
7
15da2496-f395-5a5e-b8bc-c46d9bb7030d
Collision Rule Repair Scenario
medium
['collision_scale_change', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Collision Rule Repair Scenario", "description": "Repaired collision rule to address E_RULE_NOT_APPLIED error", "difficulty": "medium", "unreal_rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-1.5, 1.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/scratch"}, "random_seed": 1754625508, "rule_config": {"rules": ["collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "collision_scale_change", "expected_events": ["collision"]}}
{"scenario_name": "Collision Rule Repair Scenario", "difficulty": "medium", "primary_rule": "collision_scale_change", "rules": ["collision_scale_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0, "collision_scale_change": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Objects move along continuous paths without teleporting.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_scale_change', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_scale_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_0_keep_collision_scale_change.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_1_reality_full.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_2_reality_alt.mp4", "test/15da2496-f395-5a5e-b8bc-c46d9bb7030d/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/15da2496-f395-5a5e-b8bc-c46d9bb7030d/attempt_05/q4_options/opt_0_keep_collision_scale_change.mp4
[ 0 ]
false
8
9776e03b-c85e-589e-b73d-5e5ce44b058a
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls floating in mid-air, with some experiencing unexpected changes.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/scratch"}, "random_seed": 1179757215, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Gravity is uniform across the entire scene.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Air resistance affected the object's motion.", "Friction is disabled.", "There is zero gravity in this environment.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9776e03b-c85e-589e-b73d-5e5ce44b058a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/9776e03b-c85e-589e-b73d-5e5ce44b058a/q4_options/opt_2_reality_alt.mp4", "test/9776e03b-c85e-589e-b73d-5e5ce44b058a/q4_options/opt_0_keep_gravity_zero.mp4", "test/9776e03b-c85e-589e-b73d-5e5ce44b058a/q4_options/opt_1_reality_full.mp4", "test/9776e03b-c85e-589e-b73d-5e5ce44b058a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/9776e03b-c85e-589e-b73d-5e5ce44b058a/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 2 ]
false
49
253c5ef1-6ce2-543f-a67f-02d267bd29e9
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "Friction is disabled.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_1_reality_full.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
7
70d9710d-149f-5914-ba46-123b8fe82897
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in the air, with some changing color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/scratch"}, "random_seed": 1813920558, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Gravity is reversed.", "There is zero gravity in this environment.", "The simulation rendering glitched.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_0_keep_gravity_zero.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_2_reality_alt.mp4", "test/70d9710d-149f-5914-ba46-123b8fe82897/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/70d9710d-149f-5914-ba46-123b8fe82897/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
5
4c5b6d8a-298f-5963-9046-a7f49b2301a8
Gravity Puzzle
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Puzzle", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/scratch"}, "random_seed": 1285820427, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Puzzle", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Solid objects bounce off each other instead of passing through.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "This is a video recording error.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_1_reality_full.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_0_keep_gravity_reverse.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_2_reality_alt.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
8
6c26f919-e5ec-5521-be95-705fa358e3fe
Repaired Collision Scale Change Scenario
medium
['gravity_zero', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed E_RULE_NOT_APPLIED error for 'collision_scale_change' rule", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_scale_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 200, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/scratch"}, "random_seed": 1161512428, "rule_config": {"rules": ["gravity_zero", "collision_scale_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"collision_scale_change": 0, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision.", "Objects maintain their size over time.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6c26f919-e5ec-5521-be95-705fa358e3fe/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/6c26f919-e5ec-5521-be95-705fa358e3fe/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6c26f919-e5ec-5521-be95-705fa358e3fe/q4_options/opt_2_reality_alt.mp4", "test/6c26f919-e5ec-5521-be95-705fa358e3fe/q4_options/opt_0_keep_gravity_zero.mp4", "test/6c26f919-e5ec-5521-be95-705fa358e3fe/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/6c26f919-e5ec-5521-be95-705fa358e3fe/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
8
d4ac6ebd-ef2c-545f-af39-15fc76eeb206
Gravity and Friction
medium
['gravity_horizontal', 'no_friction']
false
{"scenario": {"name": "Gravity and Friction", "description": "Objects fall sideways with friction", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "no_friction"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/scratch"}, "random_seed": 1479146947, "rule_config": {"rules": ["gravity_horizontal", "no_friction"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Gravity and Friction", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"gravity_horizontal": 1, "no_friction": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects maintain constant colors over time.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects move along continuous paths without teleporting." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why do objects slide without stopping? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "The simulation rendering glitched.", "Friction is disabled in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "no_friction", "required_explanations": ["Friction is disabled in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/q4_options/opt_1_reality_full.mp4", "test/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/d4ac6ebd-ef2c-545f-af39-15fc76eeb206/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4
[ 0 ]
false
24
e375df61-e4c7-5e0c-9115-46315afcf734
Repaired Physics Simulation
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed issue with velocity_flip_on_collision rule by increasing object density and collision sensitivity.", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/scratch"}, "random_seed": 2111691830, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects do not vanish upon collision.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e375df61-e4c7-5e0c-9115-46315afcf734/q4_options/opt_2_reality_alt.mp4", "test/e375df61-e4c7-5e0c-9115-46315afcf734/q4_options/opt_1_reality_full.mp4", "test/e375df61-e4c7-5e0c-9115-46315afcf734/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/e375df61-e4c7-5e0c-9115-46315afcf734/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/e375df61-e4c7-5e0c-9115-46315afcf734/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e375df61-e4c7-5e0c-9115-46315afcf734/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
46
4f2e2fb5-87b6-5d75-a900-56bf1c8da502
Repaired Physics Simulation
hard
['gravity_reverse', 'teleport_on_collision', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'teleport_on_collision' validation error by adjusting collision removal offset position.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "teleport_on_collision", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1.0, 1.0, 1.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/scratch"}, "random_seed": 2022676957, "rule_config": {"rules": ["gravity_reverse", "teleport_on_collision", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "teleport_on_collision", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"teleport_on_collision": 0, "gravity_reverse": 1, "velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pulse in size over time.", "After collision, objects freeze in place and stop moving.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "teleport_on_collision", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'teleport_on_collision', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "teleport_on_collision", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects cannot teleport", "rule_id": "teleport_on_collision"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "There is zero gravity." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/q4_options/opt_1_reality_full.mp4", "test/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/q4_options/opt_2_reality_alt.mp4", "test/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/4f2e2fb5-87b6-5d75-a900-56bf1c8da502/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
15
c0cd708d-9dc4-5bef-8255-46cff07eb38a
Repaired Physics Simulation
medium
['gravity_zero', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by adjusting object spawn parameters and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/scratch"}, "random_seed": 1616512066, "rule_config": {"rules": ["gravity_zero", "collision_color_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collision_color_change": 2, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
5
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "A rule changes object color upon collision.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/q4_options/opt_2_reality_alt.mp4", "test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/q4_options/opt_1_reality_full.mp4", "test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/c0cd708d-9dc4-5bef-8255-46cff07eb38a/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/c0cd708d-9dc4-5bef-8255-46cff07eb38a/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
15
53de0805-a0e2-55a1-a16f-e8412f80d605
Repaired Physics Simulation Scenario
hard
['gravity_reverse', 'collision_color_change', 'teleport_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision rule 'collision_color_change' by increasing object spawn count and reducing spawn area to increase collision likelihood", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "teleport_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/scratch"}, "random_seed": 1450339127, "rule_config": {"rules": ["gravity_reverse", "collision_color_change", "teleport_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "teleport_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 34, "final_objects": 34, "rule_stats": {"gravity_reverse": 1, "collision_color_change": 9, "teleport_on_collision": 9}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
35
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity is uniform across the entire scene.", "After a collision, the colliding objects change color.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "teleport_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change', 'teleport_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "teleport_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects cannot teleport", "rule_id": "teleport_on_collision"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "There is zero gravity.", "A rule changes object color upon collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/53de0805-a0e2-55a1-a16f-e8412f80d605/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/53de0805-a0e2-55a1-a16f-e8412f80d605/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/53de0805-a0e2-55a1-a16f-e8412f80d605/q4_options/opt_1_reality_full.mp4", "test/53de0805-a0e2-55a1-a16f-e8412f80d605/q4_options/opt_2_reality_alt.mp4", "test/53de0805-a0e2-55a1-a16f-e8412f80d605/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/53de0805-a0e2-55a1-a16f-e8412f80d605/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
6
d7acfeb9-4acd-5f2c-a3f8-e26346b8207a
Repaired Collision Scale Change Scenario
hard
['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed error E_RULE_NOT_APPLIED by adjusting collision scale change count", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/scratch"}, "random_seed": 1487335381, "rule_config": {"rules": ["gravity_reverse", "collision_scale_change", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"collision_scale_change": 0, "gravity_reverse": 1, "velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
6
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_scale_change', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "There is zero gravity.", "The object was destroyed by the high impact force.", "This is a video recording error.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/q4_options/opt_1_reality_full.mp4", "test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/q4_options/opt_2_reality_alt.mp4", "test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/d7acfeb9-4acd-5f2c-a3f8-e26346b8207a/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
12
98a962b5-a0d2-5b44-b92e-41ef2ae1e577
Floating Ball Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Ball Bounce", "description": "A ball bounces in a gravity-free environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/scratch"}, "random_seed": 2103850818, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_1_reality_full.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_0_keep_gravity_zero.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
12
b8cb4258-240d-5800-98ca-7a5d55db4a42
Floating Spheres
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Spheres", "description": "A simple scenario with floating objects that change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/scratch"}, "random_seed": 1472506336, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled.", "This is a video recording error.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b8cb4258-240d-5800-98ca-7a5d55db4a42/q4_options/opt_2_reality_alt.mp4", "test/b8cb4258-240d-5800-98ca-7a5d55db4a42/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/b8cb4258-240d-5800-98ca-7a5d55db4a42/q4_options/opt_1_reality_full.mp4", "test/b8cb4258-240d-5800-98ca-7a5d55db4a42/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/b8cb4258-240d-5800-98ca-7a5d55db4a42/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/b8cb4258-240d-5800-98ca-7a5d55db4a42/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
14
dbbeb04a-95e6-5105-90c5-cd3388abaf44
Gravity Reversal
easy
[]
true
{"scenario": {"name": "Gravity Reversal", "description": "A ball falls upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/scratch"}, "random_seed": 1178021116, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_4_unreal_4_gravity_zero.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Gravity pulls sideways instead of downward.", "Collisions follow the law of reflection and bounce normally.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Gravity is reversed.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dbbeb04a-95e6-5105-90c5-cd3388abaf44/q4_options/opt_0_keep_real.mp4", "test/dbbeb04a-95e6-5105-90c5-cd3388abaf44/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/dbbeb04a-95e6-5105-90c5-cd3388abaf44/q4_options/opt_3_unreal_3_phase_through.mp4", "test/dbbeb04a-95e6-5105-90c5-cd3388abaf44/q4_options/opt_2_unreal_2_freeze_after_collision.mp4", "test/dbbeb04a-95e6-5105-90c5-cd3388abaf44/q4_options/opt_4_unreal_4_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dbbeb04a-95e6-5105-90c5-cd3388abaf44/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
9
64fac319-b0fc-5e0a-a677-e42326dc84f3
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/scratch"}, "random_seed": 1830403728, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/64fac319-b0fc-5e0a-a677-e42326dc84f3/q4_options/opt_2_reality_alt.mp4", "test/64fac319-b0fc-5e0a-a677-e42326dc84f3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/64fac319-b0fc-5e0a-a677-e42326dc84f3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/64fac319-b0fc-5e0a-a677-e42326dc84f3/q4_options/opt_1_reality_full.mp4", "test/64fac319-b0fc-5e0a-a677-e42326dc84f3/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/64fac319-b0fc-5e0a-a677-e42326dc84f3/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
5
7c5e9bdb-ccda-5d38-8144-c844eb867cb5
Repaired Physics Simulation
easy
['velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired scenario to address E_RULE_NOT_APPLIED validation error", "difficulty": "easy", "unreal_rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/scratch"}, "random_seed": 1033162366, "rule_config": {"rules": ["velocity_flip_on_collision"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"velocity_flip_on_collision": 0}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/q4_options/opt_2_reality_alt.mp4", "test/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/7c5e9bdb-ccda-5d38-8144-c844eb867cb5/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 3 ]
false
3
72564d0a-5177-50d8-9905-3b718152ef08
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A group of balls float and interact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch"}, "random_seed": 1475758400, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Objects teleport on collision.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 2 ]
false
8
97672cbc-37f6-5f30-9453-4f393d27fb9a
Floating Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/scratch"}, "random_seed": 1473948322, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Objects teleport on collision.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_2_reality_alt.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_0_keep_gravity_zero.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
14
b1805db1-0161-5f61-a3f5-b21e7f6e975d
Colliding Balls with Gravity
medium
[]
true
{"scenario": {"name": "Colliding Balls with Gravity", "description": "Two balls collide and bounce off while experiencing horizontal gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/scratch"}, "random_seed": 1846919658, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls with Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects maintain their size after collision.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The video was edited or manipulated.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_0_keep_real.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_2_unreal_2_phase_through.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_1_unreal_1_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
17
e18821f6-9006-5a4b-84f0-0e829618d587
Floating Bubbles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bubbles", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/scratch"}, "random_seed": 1330084662, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_1_reality_full.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
0
084e3968-ff9c-5a2e-b570-12ee5ffcf744
Repaired Scenario
medium
['gravity_reverse', 'collision_color_swap']
false
{"scenario": {"name": "Repaired Scenario", "description": "Fixed collision color swap rule by increasing object density and adjusting collision detection", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 30, "max_objects": 30, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-2.0, 2.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [100.0, 100.0, 100.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/scratch"}, "random_seed": 1877579099, "rule_config": {"rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 30, "final_objects": 30, "rule_stats": {"gravity_reverse": 1, "collision_color_swap": 12}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
30
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_swap']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Both colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects exchange their colors with each other", "contrast_to_real_physics": "In real physics, collision does not affect object color", "rule_id": "collision_color_swap"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "There is zero gravity.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
0
0ea5def8-e2a4-50bb-827d-421ecdd896ce
Repaired Scenario: velocity_flip_on_collision and timed_color_cycle
medium
['velocity_flip_on_collision', 'timed_color_cycle']
false
{"scenario": {"name": "Repaired Scenario: velocity_flip_on_collision and timed_color_cycle", "description": "Repairing the failed simulation with increased object spawn rate and reduced removal offset position to encourage collisions", "difficulty": "medium", "unreal_rules": ["velocity_flip_on_collision", "timed_color_cycle"], "primary_rule": "velocity_flip_on_collision", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-1.5, 1.5], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [100.0, 100.0, 100.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/scratch"}, "random_seed": 1362888167, "rule_config": {"rules": ["velocity_flip_on_collision", "timed_color_cycle"], "primary_rule": "velocity_flip_on_collision", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Scenario: velocity_flip_on_collision and timed_color_cycle", "difficulty": "medium", "primary_rule": "velocity_flip_on_collision", "rules": ["velocity_flip_on_collision", "timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"velocity_flip_on_collision": 8, "timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_0_keep_velocity_flip_on_collision.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "No new objects are created during collisions.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["velocity_flip_on_collision", "timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['velocity_flip_on_collision', 'timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["velocity_flip_on_collision", "timed_color_cycle"], "structured_descriptions": [{"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}, {"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_2_reality_alt.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/0ea5def8-e2a4-50bb-827d-421ecdd896ce/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/0ea5def8-e2a4-50bb-827d-421ecdd896ce/attempt_05/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
5
192be73b-74be-5f56-bdf2-4c24431c6649
Floating Dots
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Dots", "description": "A set of dots float in mid-air and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/scratch"}, "random_seed": 1960313867, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Dots", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Objects pass through each other.", "The simulation rendering glitched.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_1_reality_full.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/192be73b-74be-5f56-bdf2-4c24431c6649/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/192be73b-74be-5f56-bdf2-4c24431c6649/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
27
e23c503f-2524-5e86-9cf3-adf821afbd70
Gravity Reversal Chaos
hard
['gravity_reverse', 'no_friction', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity Reversal Chaos", "description": "Objects fall upwards, bounce off each other, and change color on contact, all while experiencing no friction and undergoing periodic size pulses.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/scratch"}, "random_seed": 1465297679, "rule_config": {"rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Chaos", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 25, "final_objects": 25, "rule_stats": {"no_friction": 1, "gravity_reverse": 1, "timed_scale_pulse": 25}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
26
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_0_keep_gravity_reverse.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_2_reality_alt.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_1_reality_full.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
45
046f43ef-d950-56de-80bb-7c5e5d90a684
Repaired Physics Simulation
medium
['gravity_horizontal', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision scale change rule by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_scale_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/scratch"}, "random_seed": 1663946879, "rule_config": {"rules": ["gravity_horizontal", "collision_scale_change"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"collision_scale_change": 13, "gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
24
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 3 ]
Sideways
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After collision, an object teleports to a random location.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity pulls sideways instead of downward.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "Friction is disabled.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_1_reality_full.mp4", "test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4
[ 0 ]
false
46
1950d7e3-cdde-5219-9363-e7687a09a478
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
1
3e6bb58a-9d49-5567-920e-3ddf8aff30eb
Repaired Collision Scale Change Scenario
hard
['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse']
false
{"scenario": {"name": "Repaired Collision Scale Change Scenario", "description": "Fixed error by ensuring objects are likely to collide with adjusted object count and position range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/scratch"}, "random_seed": 1429702953, "rule_config": {"rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scale Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 4, "final_objects": 4, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 0, "timed_scale_pulse": 4}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
4
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_scale_change', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_scale_change", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "The simulation rendering glitched.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_0_keep_gravity_reverse.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_2_reality_alt.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_1_reality_full.mp4", "test/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/3e6bb58a-9d49-5567-920e-3ddf8aff30eb/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
9
9acedeb3-1854-5715-b3ab-e510717ed95a
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "This is a video recording error.", "Objects teleport on collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
2
0d2eecc1-9071-5c94-b21b-97635a82b581
Repaired Collision Color Change Scenario
easy
['collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Repaired scenario to enable collision color change rule by increasing object count and reducing force threshold", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 8, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.05, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/scratch"}, "random_seed": 1576631137, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"collision_color_change": 1182}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_collision_color_change": "/data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
9
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["collision_color_change"], "structured_descriptions": [{"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Gravity is reversed.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0d2eecc1-9071-5c94-b21b-97635a82b581/q4_options/opt_0_keep_collision_color_change.mp4", "test/0d2eecc1-9071-5c94-b21b-97635a82b581/q4_options/opt_2_reality_alt.mp4", "test/0d2eecc1-9071-5c94-b21b-97635a82b581/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/0d2eecc1-9071-5c94-b21b-97635a82b581/q4_options/opt_1_reality_full.mp4", "test/0d2eecc1-9071-5c94-b21b-97635a82b581/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0d2eecc1-9071-5c94-b21b-97635a82b581/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4
[ 0 ]
false
3
38296042-99d6-5919-84ba-cdf45226384e
Repaired Simulation
hard
['gravity_reverse', 'collision_color_change', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Simulation", "description": "Fixed collision_color_change rule by increasing object count and spawn range", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 36, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/scratch"}, "random_seed": 1627316405, "rule_config": {"rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 36, "final_objects": 36, "rule_stats": {"gravity_reverse": 1, "collision_scale_change": 11, "collision_color_change": 8}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
37
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "After a collision, the colliding objects change color.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "The video was edited or manipulated.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_1_reality_full.mp4", "test/38296042-99d6-5919-84ba-cdf45226384e/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/38296042-99d6-5919-84ba-cdf45226384e/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 2 ]
false
44
88d75a6f-42d0-5714-9f37-7159156c7d15
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
11
7e019560-0fd6-5050-bd61-b459792b7801
Floating Bubbles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bubbles", "description": "A group of bubbles float around in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/scratch"}, "random_seed": 1871214786, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "The video was edited or manipulated.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_1_reality_full.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_0_keep_gravity_zero.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 3 ]
false
23
b7dd5b80-1f42-54bf-bb2d-936599299e25
Repaired Physics Simulation
medium
['gravity_zero', 'collision_scale_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed error E_RULE_NOT_APPLIED by updating max_collisions", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_scale_change"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 10, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/scratch"}, "random_seed": 1982358987, "rule_config": {"rules": ["gravity_zero", "collision_scale_change"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"gravity_zero": 1, "collision_scale_change": 0}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_scale_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects grow larger after impact", "contrast_to_real_physics": "In real physics, collision does not change object size", "rule_id": "collision_scale_change"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects pass through each other.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b7dd5b80-1f42-54bf-bb2d-936599299e25/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/b7dd5b80-1f42-54bf-bb2d-936599299e25/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/b7dd5b80-1f42-54bf-bb2d-936599299e25/q4_options/opt_0_keep_gravity_zero.mp4", "test/b7dd5b80-1f42-54bf-bb2d-936599299e25/q4_options/opt_2_reality_alt.mp4", "test/b7dd5b80-1f42-54bf-bb2d-936599299e25/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/b7dd5b80-1f42-54bf-bb2d-936599299e25/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
16
303870c0-bcd6-5236-adb3-313e8616b569
Easy Floating Collision Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Floating Collision Test", "description": "A single object floats and changes color upon collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/scratch"}, "random_seed": 1869821926, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Floating Collision Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Objects pass through each other.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_1_reality_full.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_0_keep_gravity_zero.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/303870c0-bcd6-5236-adb3-313e8616b569/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/303870c0-bcd6-5236-adb3-313e8616b569/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
0
fb1e71dd-8b2f-586b-bf02-b91c40055c7c
Repaired Physics Simulation
hard
['gravity_reverse', 'teleport_on_collision', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'teleport_on_collision' rule by increasing object count and collision threshold", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/scratch"}, "random_seed": 1398191816, "rule_config": {"rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 32, "final_objects": 32, "rule_stats": {"collision_color_change": 5, "teleport_on_collision": 5, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
33
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'teleport_on_collision', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects cannot teleport", "rule_id": "teleport_on_collision"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "The video was edited or manipulated.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/q4_options/opt_0_keep_gravity_reverse.mp4", "test/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/q4_options/opt_1_reality_full.mp4", "test/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/q4_options/opt_2_reality_alt.mp4", "test/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/fb1e71dd-8b2f-586b-bf02-b91c40055c7c/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
6
84d4118f-8a44-50bf-824a-5f9965829193
Repaired Physics Simulation
hard
['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed issue with 'collision_spawn' rule by adjusting object spawn parameters.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 12, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-3.0, 3.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/scratch"}, "random_seed": 1464239520, "rule_config": {"rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"velocity_flip_on_collision": 0, "gravity_reverse": 1, "collision_spawn": 0}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_spawn', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_spawn", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_0_keep_gravity_reverse.mp4", "test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_1_reality_full.mp4", "test/84d4118f-8a44-50bf-824a-5f9965829193/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/84d4118f-8a44-50bf-824a-5f9965829193/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
11
a5b9c1d5-cb76-5fde-be7d-92cc3959b55d
Gravity and Collision Challenge
medium
[]
true
{"scenario": {"name": "Gravity and Collision Challenge", "description": "Objects interact with each other under the influence of gravity and exhibit specific collision behaviors.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/scratch"}, "random_seed": 1525351065, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 17, "final_objects": 17, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
17
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "No new objects are created during collisions.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The video was edited or manipulated.", "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/q4_options/opt_0_keep_real.mp4", "test/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/q4_options/opt_3_unreal_3_no_friction.mp4", "test/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/q4_options/opt_4_unreal_4_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/a5b9c1d5-cb76-5fde-be7d-92cc3959b55d/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
9
af497535-f79b-5acf-993a-63309a5e04cd
Repaired Physics Simulation
hard
['gravity_reverse', 'teleport_on_collision', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Repaired physics simulation with increased object count and collision threshold to address teleport_on_collision rule failure.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [8.0, 8.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/scratch"}, "random_seed": 2036210547, "rule_config": {"rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 27, "final_objects": 27, "rule_stats": {"gravity_reverse": 1, "teleport_on_collision": 9, "collision_color_change": 9}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
28
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, an object teleports to a random location.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'teleport_on_collision', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "teleport_on_collision", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object instantly teleports to a random location", "contrast_to_real_physics": "In real physics, objects cannot teleport", "rule_id": "teleport_on_collision"}, {"affected_entities": "Colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Objects change to a different color", "contrast_to_real_physics": "In real physics, color does not change from impact", "rule_id": "collision_color_change"}]}
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "collision_color_change", "required_explanations": ["A rule changes object color upon collision."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/af497535-f79b-5acf-993a-63309a5e04cd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/af497535-f79b-5acf-993a-63309a5e04cd/q4_options/opt_0_keep_gravity_reverse.mp4", "test/af497535-f79b-5acf-993a-63309a5e04cd/q4_options/opt_1_reality_full.mp4", "test/af497535-f79b-5acf-993a-63309a5e04cd/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/af497535-f79b-5acf-993a-63309a5e04cd/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/af497535-f79b-5acf-993a-63309a5e04cd/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 1 ]
false
19
ee0d5eec-1dc5-5a8d-bbe6-94af7f706791
Repaired Collision Scenario
medium
['gravity_zero', 'velocity_flip_on_collision']
false
{"scenario": {"name": "Repaired Collision Scenario", "description": "Fixed collision rule error by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/scratch"}, "random_seed": 1004696660, "rule_config": {"rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"velocity_flip_on_collision": 9, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'velocity_flip_on_collision']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "One of the colliding objects", "trigger_condition": "Two objects collide", "state_transition": "Object bounces in the opposite direction from expected", "contrast_to_real_physics": "In real physics, reflection angle follows the law of reflection", "rule_id": "velocity_flip_on_collision"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Normal gravity caused the object to fall.", "The camera stopped tracking the object.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/q4_options/opt_1_reality_full.mp4", "test/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/q4_options/opt_2_reality_alt.mp4", "test/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/ee0d5eec-1dc5-5a8d-bbe6-94af7f706791/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
5
62368d87-a077-5603-b7c5-f3dade2ed4e7
Gravity and Collision
easy
[]
true
{"scenario": {"name": "Gravity and Collision", "description": "A simple scenario where objects fall and collide with each other", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/scratch"}, "random_seed": 1741460463, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/62368d87-a077-5603-b7c5-f3dade2ed4e7/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/62368d87-a077-5603-b7c5-f3dade2ed4e7/q4_options/opt_0_keep_real.mp4", "test/62368d87-a077-5603-b7c5-f3dade2ed4e7/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4", "test/62368d87-a077-5603-b7c5-f3dade2ed4e7/q4_options/opt_1_unreal_1_phase_through.mp4", "test/62368d87-a077-5603-b7c5-f3dade2ed4e7/q4_options/opt_4_unreal_4_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/62368d87-a077-5603-b7c5-f3dade2ed4e7/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 1 ]
false
20
4c741f53-2606-5e25-88c7-ce8031a9eb85
Repaired Collision Spawn Scenario
medium
['gravity_zero', 'collision_spawn']
false
{"scenario": {"name": "Repaired Collision Spawn Scenario", "description": "Fixed collision spawn rule by updating object spawn parameters", "difficulty": "medium", "unreal_rules": ["gravity_zero", "collision_spawn"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 4, "max_objects": 6, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-1.0, 1.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": false, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/scratch"}, "random_seed": 1969891922, "rule_config": {"rules": ["gravity_zero", "collision_spawn"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Collision Spawn Scenario", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "collision_spawn"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_spawn": 0, "gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
7
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "collision_spawn"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero', 'collision_spawn']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero", "collision_spawn"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}, {"affected_entities": "Collision location", "trigger_condition": "Two objects collide", "state_transition": "A new object appears at the collision point", "contrast_to_real_physics": "In real physics, matter is not created from collision", "rule_id": "collision_spawn"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The simulation rendering glitched.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4c741f53-2606-5e25-88c7-ce8031a9eb85/q4_options/opt_1_reality_full.mp4", "test/4c741f53-2606-5e25-88c7-ce8031a9eb85/q4_options/opt_2_reality_alt.mp4", "test/4c741f53-2606-5e25-88c7-ce8031a9eb85/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/4c741f53-2606-5e25-88c7-ce8031a9eb85/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/4c741f53-2606-5e25-88c7-ce8031a9eb85/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/4c741f53-2606-5e25-88c7-ce8031a9eb85/attempt_05/q4_options/opt_1_reality_full.mp4
[ 4 ]
false