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- test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/metadata.jsonl +1 -0
- test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/objects.jsonl +0 -0
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- test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
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- test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/metadata.jsonl +1 -0
- test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/objects.jsonl +0 -0
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- test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
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- test/0b08c5ca-5466-586c-8722-1269ce6d06af/metadata.jsonl +1 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/objects.jsonl +0 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/output.mp4 +3 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_1_reality_full.mp4 +3 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
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- test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/render_3.log +0 -0
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- test/15fd2134-d2d4-57c7-971e-69545af71de8/metadata.jsonl +1 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/objects.jsonl +0 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/output.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_1_reality_full.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_2_reality_alt.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
- test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/render_1.log +0 -0
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- test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/metadata.jsonl +1 -0
- test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl +0 -0
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{"id": 0, "uuid": "00d62510-dc5e-5e3b-9c07-d1abab6b344f", "scenario_name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle with 13 Unknown Objects in a Gravitational Field\", \"description\": \"This video captures the interaction of 13 unknown objects in a gravitational field with a downward acceleration of -10 units per second squared. The objects experience a timed color cycle, changing their color in a repeating sequence. Over the course of the simulation, 65 collisions occur between the objects, but none disappear. The viewer can observe the objects' movement and color changes as they interact with each other in a predictable yet visually engaging manner.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/00d62510-dc5e-5e3b-9c07-d1abab6b344f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/00d62510-dc5e-5e3b-9c07-d1abab6b344f/attempt_01/scratch\"}, \"random_seed\": 1400491886, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Timed Color Cycle with 13 Unknown Objects in a Gravitational Field\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": 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\"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the interaction of 13 unknown objects in a gravitational field with a downward acceleration of -10 units per second squared. The objects experience a timed color cycle, changing their color in a repeating sequence. Over the course of the simulation, 65 collisions occur between the objects, but none disappear. The viewer can observe the objects' movement and color changes as they interact with each other in a predictable yet visually engaging manner.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Objects maintain their color after collision.", "Objects maintain constant colors over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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{"id": 1, "uuid": "08261179-2edd-5ce5-9c97-e0c1a19c9c21", "scenario_name": "Gravity Reversal Simulation with Color Cycling Objects", "difficulty": "medium", "rules": "['gravity_reverse', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Color Cycling Objects\", \"description\": \"In this physics simulation, objects move upwards due to the reverse gravity rule, and objects change color in a cyclic pattern. The scene features 22 objects, all of which collide with each other 29 times throughout the simulation. 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\"contact_normal\": [-0.2897300972658269, 0.9571083902768456, -3.8443033861726695e-14], \"objects\": [\"object_5\", \"object_15\"]}, {\"frame\": 109, \"force\": 0.0, \"position\": [-1.0037227396037083, -2.613329993058863, 4.587152123735862], \"contact_normal\": [0.3290050668437805, -0.9437174796015779, 0.033955628186869063], \"objects\": [\"object_15\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"gravity_reverse\": 1, \"timed_color_cycle\": 22}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130968/08261179-2edd-5ce5-9c97-e0c1a19c9c21/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130968/08261179-2edd-5ce5-9c97-e0c1a19c9c21/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": 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The scene features 22 objects, all of which collide with each other 29 times throughout the simulation. The viewer will witness a dynamic and visually striking display of objects interacting with each other in mid-air, with colors changing periodically, creating an otherworldly atmosphere.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no friction: moving objects do not slow down on the surface.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_0_keep_gravity_reverse.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_2_reality_alt.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [0], "q3_is_multiselect": false, "objects_path": "test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/objects.jsonl", "file_name": "output.mp4"}
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test/0b08c5ca-5466-586c-8722-1269ce6d06af/metadata.jsonl
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{"id": 2, "uuid": "0b08c5ca-5466-586c-8722-1269ce6d06af", "scenario_name": "Zero-Gravity Simulation with Object Spawn via Collision", "difficulty": "medium", "rules": "['gravity_zero', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with Object Spawn via Collision\", \"description\": \"This video captures a physics simulation where objects are placed in a zero-gravity environment. Over time, objects spawn from collisions between existing objects, resulting in an increasing number of objects in the scene. With no gravity acting on them, the objects move freely, leading to unpredictable collisions and spawn events. The simulation runs for a medium difficulty level, generating 72 collisions and a total of 34 objects by the end of the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"collision_spawn\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], 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-0.1571010360217221], \"objects\": [\"object_4\", \"spawn_9_object_4\"]}], \"disappearances\": [], \"creation_events\": [{\"frame\": 16, \"object_name\": \"spawn_0_object_1\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"16:object_1:object_17\"}, {\"frame\": 28, \"object_name\": \"spawn_1_object_10\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"28:object_10:object_3\"}, {\"frame\": 43, \"object_name\": \"spawn_2_object_16\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"43:object_16:object_5\"}, {\"frame\": 58, \"object_name\": \"spawn_3_object_23\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"58:object_23:spawn_2_object_16\"}, {\"frame\": 127, \"object_name\": \"spawn_4_object_18\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"127:object_18:object_20\"}, {\"frame\": 137, \"object_name\": \"spawn_5_object_7\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"137:object_7:spawn_4_object_18\"}, {\"frame\": 161, \"object_name\": \"spawn_6_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"161:object_13:object_6\"}, {\"frame\": 174, \"object_name\": \"spawn_7_object_6\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"174:object_12:object_6\"}, {\"frame\": 200, \"object_name\": \"spawn_8_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"200:object_4:object_8\"}, {\"frame\": 213, \"object_name\": \"spawn_9_object_4\", \"type\": \"spawn\", \"reason\": \"collision_spawn\", \"source_collision_id\": \"213:object_4:object_6\"}], \"initial_objects\": 24, \"final_objects\": 34, \"rule_stats\": {\"gravity_zero\": 1, \"collision_spawn\": 10}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a physics simulation where objects are placed in a zero-gravity environment. Over time, objects spawn from collisions between existing objects, resulting in an increasing number of objects in the scene. With no gravity acting on them, the objects move freely, leading to unpredictable collisions and spawn events. The simulation runs for a medium difficulty level, generating 72 collisions and a total of 34 objects by the end of the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "44", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_2_reality_alt.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_0_keep_gravity_zero.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/0b08c5ca-5466-586c-8722-1269ce6d06af/objects.jsonl", "file_name": "output.mp4"}
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{"id": 3, "uuid": "15fd2134-d2d4-57c7-971e-69545af71de8", "scenario_name": "Color-Cycling Objects in a Gravity-Driven Environment", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Color-Cycling Objects in a Gravity-Driven Environment\", \"description\": \"This video dataset captures the movement of 8 objects in a gravity-driven environment, where each object cycles through a color sequence over time. The objects collide with each other 111 times throughout the simulation, with no objects disappearing. The timed_color_cycle rule governs the color changes of the objects, resulting in a visually dynamic and engaging scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], 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\"disappearances\": [], \"creation_events\": [], \"initial_objects\": 9, \"final_objects\": 9, \"rule_stats\": {\"timed_color_cycle\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130968/15fd2134-d2d4-57c7-971e-69545af71de8/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130968/15fd2134-d2d4-57c7-971e-69545af71de8/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_130968/15fd2134-d2d4-57c7-971e-69545af71de8/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_130968/15fd2134-d2d4-57c7-971e-69545af71de8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_timed_color_cycle\": \"/data9/unreal/UNREAL/outputs/batch_130968/15fd2134-d2d4-57c7-971e-69545af71de8/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video dataset captures the movement of 8 objects in a gravity-driven environment, where each object cycles through a color sequence over time. The objects collide with each other 111 times throughout the simulation, with no objects disappearing. The timed_color_cycle rule governs the color changes of the objects, resulting in a visually dynamic and engaging scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects swap colors after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_2_reality_alt.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_1_reality_full.mp4", "test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "objects_path": "test/15fd2134-d2d4-57c7-971e-69545af71de8/objects.jsonl", "file_name": "output.mp4"}
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test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
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test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/metadata.jsonl
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{"id": 4, "uuid": "6092b99a-cda9-5236-9a6b-1fc3ce7aa04d", "scenario_name": "Gravity Reversal and Timed Scale Pulse Simulation", "difficulty": "medium", "rules": "['gravity_reverse', 'timed_scale_pulse']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal and Timed Scale Pulse Simulation\", \"description\": \"In this physics simulation, 8 unknown objects move in a medium difficulty environment where gravity is reversed. The objects exhibit unpredictable motion as the gravity is reversed, and at certain points, the scale of the objects changes in a timed pulse, causing unexpected interactions. Throughout the simulation, 9 collisions occur between the objects, resulting in complex and dynamic movement patterns.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 15.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/scratch\"}, \"random_seed\": 1360435106, \"rule_config\": {\"rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"primary_rule\": \"gravity_reverse\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Gravity Reversal and Timed Scale Pulse Simulation\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_reverse\", \"rules\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 39, \"force\": 300.39012440304384, \"position\": [1.3921523513001177, -1.1801586775751618, 5.651783077922392], \"contact_normal\": [0.47141745226064147, -0.8819101914050465, 0.0], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 40, \"force\": 0.0, \"position\": [1.3618649593980028, -1.1683941175352008, 5.601116612269919], \"contact_normal\": [0.47673307167848683, -0.8790479272134175, 0.0005657117539281471], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 41, \"force\": 4.130560727892268, \"position\": [1.5885515571217874, -0.8277580896237446, 5.772845272845957], \"contact_normal\": [-0.04099135798561504, -0.03736113445274146, -0.9984607424445388], \"objects\": [\"object_2\", \"object_4\"]}, {\"frame\": 63, \"force\": 423.5181344530378, \"position\": [2.693457437380911, 1.8537591487920815, 3.896858632564546], \"contact_normal\": [0.09891018088027861, 0.9950963652421964, -1.1489272007226612e-12], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 64, \"force\": 0.0, \"position\": [2.5657647673152146, 1.9205746571216116, 3.3141383877036255], \"contact_normal\": [0.09511344314174221, 0.9950102513865936, 0.03013357876705683], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 65, \"force\": 0.0, \"position\": [2.348683945261941, 1.9356234531165142, 3.3954839832279866], \"contact_normal\": [0.07232084112846374, 0.997228786604, 0.01744829810570141], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 66, \"force\": 0.0, \"position\": [2.158408874736847, 2.0077349258205923, 3.4268606160962705], \"contact_normal\": [0.16269868679265317, 0.9855271837586758, 0.04759524544152907], \"objects\": [\"object_7\", \"object_9\"]}, {\"frame\": 88, \"force\": 313.94941790322537, \"position\": [-2.1647778191155966, 1.9242250442332312, 5.320322163076566], \"contact_normal\": [-0.08258316551894423, 0.8308366955291068, 0.5503548002290384], \"objects\": [\"object_9\", \"object_10\"]}, {\"frame\": 89, \"force\": 0.0, \"position\": [-2.2900270397509512, 2.0006132332790383, 5.435065842698293], \"contact_normal\": [-0.12904786370780252, 0.83258395149611, 0.5386563028347254], \"objects\": [\"object_9\", \"object_10\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"gravity_reverse\": 1, \"timed_scale_pulse\": 19}, \"gravity\": [0.0, 0.0, 10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_scale_change\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4\", \"keep_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_130968/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this physics simulation, 8 unknown objects move in a medium difficulty environment where gravity is reversed. The objects exhibit unpredictable motion as the gravity is reversed, and at certain points, the scale of the objects changes in a timed pulse, causing unexpected interactions. Throughout the simulation, 9 collisions occur between the objects, resulting in complex and dynamic movement patterns.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Upward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision.", "After collision, objects freeze in place and stop moving."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_reverse', 'timed_scale_pulse']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate upward instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity pulls objects downward\", \"rule_id\": \"gravity_reverse\"}, {\"affected_entities\": \"All objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects pulse in size, growing and shrinking\", \"contrast_to_real_physics\": \"In real physics, objects maintain constant size\", \"rule_id\": \"timed_scale_pulse\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_2_reality_alt.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_1_reality_full.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/q4_options/opt_0_keep_gravity_reverse.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "objects_path": "test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl", "file_name": "output.mp4"}
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test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl
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