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  1. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/metadata.jsonl +1 -0
  2. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/objects.jsonl +0 -0
  3. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/output.mp4 +3 -0
  4. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  5. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_1_reality_full.mp4 +3 -0
  6. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_2_reality_alt.mp4 +3 -0
  7. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  8. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 +3 -0
  9. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/render_1.log +0 -0
  10. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/render_2.log +0 -0
  11. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/render_3.log +0 -0
  12. test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/q4_options/render_4.log +0 -0
  13. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/metadata.jsonl +1 -0
  14. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/objects.jsonl +0 -0
  15. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/output.mp4 +3 -0
  16. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_0_keep_gravity_reverse.mp4 +3 -0
  17. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_1_reality_full.mp4 +3 -0
  18. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_2_reality_alt.mp4 +3 -0
  19. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  20. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 +3 -0
  21. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/render_1.log +0 -0
  22. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/render_2.log +0 -0
  23. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/render_3.log +0 -0
  24. test/08261179-2edd-5ce5-9c97-e0c1a19c9c21/q4_options/render_4.log +0 -0
  25. test/0b08c5ca-5466-586c-8722-1269ce6d06af/metadata.jsonl +1 -0
  26. test/0b08c5ca-5466-586c-8722-1269ce6d06af/objects.jsonl +0 -0
  27. test/0b08c5ca-5466-586c-8722-1269ce6d06af/output.mp4 +3 -0
  28. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_0_keep_gravity_zero.mp4 +3 -0
  29. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_1_reality_full.mp4 +3 -0
  30. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_2_reality_alt.mp4 +3 -0
  31. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 +3 -0
  32. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 +3 -0
  33. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/render_1.log +0 -0
  34. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/render_2.log +0 -0
  35. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/render_3.log +0 -0
  36. test/0b08c5ca-5466-586c-8722-1269ce6d06af/q4_options/render_4.log +0 -0
  37. test/15fd2134-d2d4-57c7-971e-69545af71de8/metadata.jsonl +1 -0
  38. test/15fd2134-d2d4-57c7-971e-69545af71de8/objects.jsonl +0 -0
  39. test/15fd2134-d2d4-57c7-971e-69545af71de8/output.mp4 +3 -0
  40. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_0_keep_timed_color_cycle.mp4 +3 -0
  41. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_1_reality_full.mp4 +3 -0
  42. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_2_reality_alt.mp4 +3 -0
  43. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 +3 -0
  44. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 +3 -0
  45. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/render_1.log +0 -0
  46. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/render_2.log +0 -0
  47. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/render_3.log +0 -0
  48. test/15fd2134-d2d4-57c7-971e-69545af71de8/q4_options/render_4.log +0 -0
  49. test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/metadata.jsonl +1 -0
  50. test/6092b99a-cda9-5236-9a6b-1fc3ce7aa04d/objects.jsonl +0 -0
test/00d62510-dc5e-5e3b-9c07-d1abab6b344f/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "00d62510-dc5e-5e3b-9c07-d1abab6b344f", "scenario_name": "Timed Color Cycle with 13 Unknown Objects in a Gravitational Field", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle with 13 Unknown Objects in a Gravitational Field\", \"description\": \"This video captures the interaction of 13 unknown objects in a gravitational field with a downward acceleration of -10 units per second squared. The objects experience a timed color cycle, changing their color in a repeating sequence. Over the course of the simulation, 65 collisions occur between the objects, but none disappear. The viewer can observe the objects' movement and color changes as they interact with each other in a predictable yet visually engaging manner.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/00d62510-dc5e-5e3b-9c07-d1abab6b344f/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_130968/00d62510-dc5e-5e3b-9c07-d1abab6b344f/attempt_01/scratch\"}, \"random_seed\": 1400491886, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Timed Color Cycle with 13 Unknown Objects in a Gravitational Field\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 65, \"collisions\": [{\"frame\": 10, \"force\": 943.947119683409, \"position\": [0.9910652852188244, -0.7891112284108363, 2.6395621090311323], \"contact_normal\": [-0.8973197233524547, -0.2716312314950021, 0.34789910629258974], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 11, \"force\": 0.0, \"position\": [1.0778609310558296, -0.6620024832409255, 2.657435278395006], \"contact_normal\": [-0.6550635034439413, -0.26901616794160876, 0.7060609802572025], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 45, \"force\": 1018.4052530894631, \"position\": [2.5512720389164176, -1.7480144373394384, 1.2500025607757879], \"contact_normal\": [-0.28973009726541615, 0.9571083902769699, 0.0], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 46, \"force\": 0.0, \"position\": [2.358214421954985, -1.379684452470149, 1.0893634607865241], \"contact_normal\": [-0.1678641252071916, 0.9857972473746183, -0.005042076660457944], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 47, \"force\": 0.0, \"position\": [2.3872112637187404, -1.0753692107016066, 1.2209861307904428], \"contact_normal\": [-0.1345690201647353, 0.9905310086039469, -0.02719374571386932], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 48, \"force\": 0.0, \"position\": [2.300934016673254, -0.877454178067557, 1.2685797578678346], \"contact_normal\": [-0.0825520478973819, 0.9960956410126837, -0.031283115949012084], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 77, \"force\": 579.6969293752682, \"position\": [1.4599389173569082, 2.5046302690288584, 1.5210578932166543], \"contact_normal\": [-0.09850183900868975, 0.8014056096453219, -0.5899546054917414], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [1.4519985876352797, 2.5496414408085952, 1.5552409867678163], \"contact_normal\": [-0.16215464566590124, 0.826730930677321, -0.5387224138184494], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 83, \"force\": 0.0, \"position\": [1.2455561847186583, 2.869246089293475, 1.4136585046832546], \"contact_normal\": [-0.1916389769810199, 0.6791458512354651, -0.7085445753453511], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 84, \"force\": 0.0, \"position\": [1.168861665054213, 2.7796866579577535, 1.3027470160862311], \"contact_normal\": [-0.16848662989886962, 0.6457826800686305, -0.7446992585391085], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 85, \"force\": 225.26556479008462, \"position\": [1.1608928283466917, 2.7938120885573037, 1.2957725005313172], \"contact_normal\": [-0.16122918823627966, 0.6171802641741108, -0.7701257497153601], \"objects\": [\"object_0\", \"object_2\"]}, {\"frame\": 85, \"force\": 0.0, \"position\": [0.5490006087067846, 1.877423082709636, 1.2149479912034464], \"contact_normal\": [0.9131647369690006, -0.24079411657151162, 0.3288591743906219], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 86, \"force\": 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\"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_freeze_after_collision\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_130968/0b08c5ca-5466-586c-8722-1269ce6d06af/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a physics simulation where objects are placed in a zero-gravity environment. Over time, objects spawn from collisions between existing objects, resulting in an increasing number of objects in the scene. With no gravity acting on them, the objects move freely, leading to unpredictable collisions and spawn events. The simulation runs for a medium difficulty level, generating 72 collisions and a total of 34 objects by the end of the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "44", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "New objects spawn when objects collide.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"gravity_zero\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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