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@@ -32,7 +32,30 @@ size_categories:
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  <a href="https://arxiv.org/abs/2512.01078"><img src="https://img.shields.io/badge/arXiv-2512.01078-b31b1b?logo=arxiv&logoColor=white" alt="arXiv:2512.01078" /></a>
33
  </div>
34
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
35
  ## 🔥 News
 
36
  - 2025.11 The white paper of **SimWorld** is available on arxiv!
37
  - 2025.9 **SimWorld** has been accepted to NeurIPS 2025 main track as a **spotlight** paper! 🎉
38
  - 2025.6 The first formal release of **SimWorld** has been published! 🚀
@@ -78,9 +101,16 @@ docs/ # Documentation source files
78
  README.md
79
  ```
80
 
81
- ## Setup
 
 
 
 
 
 
82
  ### Installation
83
- + Python Client
 
84
  Make sure to use Python 3.10 or later.
85
  ```bash
86
  git clone https://github.com/SimWorld-AI/SimWorld.git
@@ -90,68 +120,46 @@ conda activate simworld
90
  pip install -e .
91
  ```
92
 
93
- + UE server
94
- Download the SimWorld server executable from huggingface. Choose the version according to your OS and the edition you want to use.
95
-
96
- We offer two versions of the SimWorld UE package: the base version, which comes with an empty map, and the additional environments version, which provides extra pre-defined environments for more diverse simulation scenarios. Both versions include all the core features of SimWorld.
97
 
98
- | Platform | Package | Scenes/Maps Included | Download | Notes |
99
- | --- | --- | --- | --- | --- |
100
- | Windows | Base | Empty map for procedural generation | [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/resolve/main/Base/Windows.zip) | Full agent features; smaller download. |
101
- | Linux | Base | Empty map for procedural generation | [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/resolve/main/Base/Linux.zip) | Full agent features; smaller download. |
102
-
103
- Additional environment paks are available on the [environments paks page](https://huggingface.co/datasets/SimWorld-AI/SimWorld/tree/main/AdditionEnvironmentPaks). You may download them as needed according to the OS you are using.
104
-
105
- **Note:**
106
- 1. Please check the [documentation](https://simworld.readthedocs.io/en/latest/getting_started/additional_environments.html#usage) for usage instructions of the **100+ Maps** version.
107
- 2. If you only need core functionality for development or testing, use **Base**. If you want richer demonstrations and more scenes, use the **Additional Environments (100+ Maps)**.
108
-
109
- ### Quick Start
110
 
111
- We provide several examples of code in `examples/`, showcasing how to use the basic functionalities of SimWorld, including city layout generation, traffic simulation, asset retrieval, and activity-to-actions. Please follow the examples to see how SimWorld works.
 
 
112
 
113
- #### Configuration
 
114
 
115
- SimWorld uses YAML-formatted configuration files for system settings. The default configuration files are located in the `simworld/config` directory while user configurations are placed in the `config` directory.
 
 
116
 
117
- - `simworld/config/default.yaml` serves as the default configuration file.
118
- - `config/example.yaml` is provided as a template for custom configurations.
119
 
120
- Users can switch between different configurations by specifying a custom configuration file path through the `Config` class.
121
 
122
- To set up your own configuration:
123
 
124
- 1. Create your custom configuration by copying the example template:
125
- ```bash
126
- cp config/example.yaml config/your_config.yaml
127
- ```
128
 
129
- 2. Modify the configuration values in `your_config.yaml` according to your needs.
 
130
 
131
- 3. Load your custom configuration in your code:
132
- ```python
133
- from simworld.config import Config
134
- config = Config('path/to/your_config') # use absolute path here
135
- ```
136
 
137
- #### Agent Action Space
138
- SimWorld provides a comprehensive action space for pedestrians, vehicles and robots (e.g., move forward, sit down, pick up). For more details, see [actions](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#actions) and `examples/ue_command.ipynb`.
 
 
139
 
140
- #### Using the Camera
141
- SimWorld supports a variety of sensors, including RGB images, segmentation maps, and depth images. For more details, please refer to the [sensors](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#sensors) and the example script `examples/camera.ipynb`.
142
 
143
- #### Commonly Used APIs
144
- All APIs are located in `simworld/communicator`. Some of the most commonly used ones are listed below:
145
- - `communicator.get_camera_observation`
146
- - `communicator.spawn_object`
147
- - `communicator.spawn_agent`
148
- - `communicator.generate_world`
149
- - `communicator.clear_env`
150
 
151
- #### Simple Running Example
152
-
153
- Once the SimWorld UE5 environment is running, you can connect from Python and control an in-world humanoid agent in just a few lines:
154
- (The whole example of minimal demo is shown in `examples/gym_interface_demo.ipynb`)
155
 
156
  ```python
157
  from simworld.communicator.unrealcv import UnrealCV
@@ -199,12 +207,12 @@ class Environment:
199
  self.comm.spawn_agent(self.agent, name=None, model_path=agent_bp, type="humanoid")
200
 
201
  # Define a target position the agent is encouraged to move toward (example value)
202
- self.target = Vector(1000, 0)
203
 
204
  # Return initial observation (optional, but RL-style)
205
- observation = self.comm.get_camera_observation(self.agent.camera_id, "lit")
206
-
207
- return observation
208
 
209
  def step(self, action):
210
  """Use action planner to execute the given action."""
@@ -216,8 +224,8 @@ class Environment:
216
  # Get current location from UE (x, y, z) and convert to 2D Vector
217
  location = Vector(*self.comm.unrealcv.get_location(self.agent)[:2])
218
 
219
- # Camera observation for RL
220
- observation = self.comm.get_camera_observation(self.agent.camera_id, "lit")
221
 
222
  # Reward: negative Euclidean distance in 2D plane
223
  reward = -location.distance(self.target)
@@ -230,7 +238,7 @@ if __name__ == "__main__":
230
  comm = Communicator(ucv)
231
 
232
  # Create the environment wrapper
233
- agent = Agent(goal='Go to (1700, -1700) and pick up GEN_BP_Box_1_C.')
234
  env = Environment(comm)
235
 
236
  obs = env.reset()
@@ -243,6 +251,67 @@ if __name__ == "__main__":
243
  # Plug this into your RL loop / logging as needed
244
  ```
245
 
246
- ## Star History
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
247
 
248
  [![Star History Chart](https://api.star-history.com/svg?repos=SimWorld-AI/SimWorld&type=date&legend=bottom-right)](https://www.star-history.com/#SimWorld-AI/SimWorld&type=date&legend=bottom-right)
 
32
  <a href="https://arxiv.org/abs/2512.01078"><img src="https://img.shields.io/badge/arXiv-2512.01078-b31b1b?logo=arxiv&logoColor=white" alt="arXiv:2512.01078" /></a>
33
  </div>
34
 
35
+ ## 🎬 Demonstration
36
+ <!-- <p align="center">
37
+ <a href="https://youtu.be/-e19MzwDhy4" target="_blank" rel="noopener noreferrer">
38
+ <img
39
+ src="https://img.youtube.com/vi/-e19MzwDhy4/0.jpg"
40
+ alt="SimWorld Demo Video"
41
+ />
42
+ </a>
43
+ </p> -->
44
+ <p align="center">
45
+ <a href="https://www.youtube.com/watch?v=SfOifXTupgY" target="_blank" rel="noopener noreferrer">
46
+ <img src="https://cdn-uploads.huggingface.co/production/uploads/6700678116bb14dfc9750d02/fzcesbX2oyJ4bfFv9Ed7E.jpeg" width="840">
47
+ </img>
48
+ </a>
49
+ </p>
50
+
51
+ <p align="center">
52
+ <a href="https://www.youtube.com/@SimWorld-AI" target="_blank" rel="noopener noreferrer">
53
+ ▶ See all our demo videos on YouTube
54
+ </a>
55
+ </p>
56
+
57
  ## 🔥 News
58
+ - 2026.1 **SimWorld** now supports importing customized environments and agents!
59
  - 2025.11 The white paper of **SimWorld** is available on arxiv!
60
  - 2025.9 **SimWorld** has been accepted to NeurIPS 2025 main track as a **spotlight** paper! 🎉
61
  - 2025.6 The first formal release of **SimWorld** has been published! 🚀
 
101
  README.md
102
  ```
103
 
104
+ ## ⚙️ Setup
105
+
106
+ This section walks through the minimal setup to run SimWorld using our provided UE packages and the Python client. If you want to use your own custom environments, assets, or agent models, you can import them via `.pak` files. See [Make Your SimWorld](#make-your-simworld) for instructions.
107
+
108
+ **System Requirements:** SimWorld requires Windows or Linux operating system, a dedicated GPU with ≥6GB VRAM, 32GB RAM, and 50-200GB disk space depending on the package. For detailed hardware requirements and recommendations, see the [installation guide](https://simworld.readthedocs.io/en/latest/getting_started/installation.html).
109
+
110
+
111
  ### Installation
112
+ #### Step 1. Install the Python Client
113
+
114
  Make sure to use Python 3.10 or later.
115
  ```bash
116
  git clone https://github.com/SimWorld-AI/SimWorld.git
 
120
  pip install -e .
121
  ```
122
 
123
+ #### Step 2. Download the UE Server Package
 
 
 
124
 
125
+ First, download and extract the **Base** UE server package for your OS. The Base package includes two lightweight city scenes and one empty map for quickly testing SimWorld’s core features, including core agent interaction and procedural city generation.
 
 
 
 
 
 
 
 
 
 
 
126
 
127
+ - **Base (required, 2 city maps and 1 empty map)**
128
+ - **Windows:** [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/resolve/main/Base/Windows.zip)
129
+ - **Linux:** [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/resolve/main/Base/Linux.zip)
130
 
131
+ If you want more pre-built scenes for demos and diverse scenarios, you can optionally install **Additional Environments (100+ Maps)**. This is an add-on map pack that extends the Base installation. Download the maps you need and copy the `.pak` files into the Base server folder at:
132
+ `SimWorld/Content/Paks/`.
133
 
134
+ - **Additional Environments (optional, 100+ maps)**
135
+ - **Windows:** [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/tree/main/AdditionEnvironmentPaks/Windows)
136
+ - **Linux:** [Download](https://huggingface.co/datasets/SimWorld-AI/SimWorld/tree/main/AdditionEnvironmentPaks/Linux)
137
 
138
+ The Additional Environments package is organized as separate `.pak` files, so you can download only the maps you need. Please check the [download and installation](https://simworld.readthedocs.io/en/latest/getting_started/additional_environments.html#download-and-installation) for usage instructions, including how to load specific maps and what each `.pak` contains.
 
139
 
 
140
 
141
+ ### Quick Start
142
 
143
+ We provide several examples of code in [examples/](examples/), showcasing how to use the basic functionalities of SimWorld, including city layout generation, traffic simulation, asset retrieval, and activity-to-actions. Please follow the examples to see how SimWorld works.
 
 
 
144
 
145
+ #### Step 1. Start the UE Server
146
+ Start the SimWorld UE server first, then run the Python examples. From the extracted UE server package directory:
147
 
148
+ - **Windows:** double-click `SimWorld.exe`, or launch it from the command line:
149
+ ```bash
150
+ ./SimWorld.exe <MAP_PATH>
151
+ ```
 
152
 
153
+ - **Linux:** run:
154
+ ```bash
155
+ ./SimWorld.sh <MAP_PATH>
156
+ ```
157
 
158
+ `<MAP_PATH>` refers to the Unreal Engine internal path to a map file (e.g., `/Game/hospital/map/demo.umap`). SimWorld's **base** binary contains 2 city maps and 1 empty map. See [Base Environments](https://simworld.readthedocs.io/en/latest/getting_started/base_environments.html) for details. In addition, users can download 100+ **additional environment paks**. See the [Additional Environments](https://simworld.readthedocs.io/en/latest/getting_started/additional_environments.html) for the installation and complete list of available map paths. If `<MAP_PATH>` is not specified, the default map (`/Game/Maps/demo_1`) will be open.
 
159
 
160
+ #### Step 2. Run a Minimal Gym-Style Example
 
 
 
 
 
 
161
 
162
+ Once the SimWorld UE5 environment is running, you can connect from Python and control an in-world humanoid agent in just a few lines. The full demo is provided in [examples/gym_interface_demo.ipynb](examples/gym_interface_demo.ipynb). You can also run other example scripts/notebooks under [examples/](examples/).
 
 
 
163
 
164
  ```python
165
  from simworld.communicator.unrealcv import UnrealCV
 
207
  self.comm.spawn_agent(self.agent, name=None, model_path=agent_bp, type="humanoid")
208
 
209
  # Define a target position the agent is encouraged to move toward (example value)
210
+ self.target = Vector(1700, -1700)
211
 
212
  # Return initial observation (optional, but RL-style)
213
+ observation = self.communicator.unrealcv.get_location(self.agent_name)
214
+ ret = Vector(observation[0], observation[1])
215
+ return ret
216
 
217
  def step(self, action):
218
  """Use action planner to execute the given action."""
 
224
  # Get current location from UE (x, y, z) and convert to 2D Vector
225
  location = Vector(*self.comm.unrealcv.get_location(self.agent)[:2])
226
 
227
+ observation = location
228
+ self.agent.position = location
229
 
230
  # Reward: negative Euclidean distance in 2D plane
231
  reward = -location.distance(self.target)
 
238
  comm = Communicator(ucv)
239
 
240
  # Create the environment wrapper
241
+ agent = Agent(goal='Go to (1700, -1700).')
242
  env = Environment(comm)
243
 
244
  obs = env.reset()
 
251
  # Plug this into your RL loop / logging as needed
252
  ```
253
 
254
+ ## 📚 Configuration and API Reference
255
+
256
+ ### Configuration
257
+
258
+ SimWorld uses a YAML configuration file to control **global simulator settings** (e.g., `seed`, `dt`, UE blueprint paths) and **module behaviors** (e.g., city generation, traffic simulation, asset retrieval, and agent/LLM options).
259
+
260
+ For a comprehensive reference of all configuration parameters, see the [Configuration Reference](https://simworld.readthedocs.io/en/latest/getting_started/configuration.html) documentation.
261
+
262
+ We provide two configuration files to help you get started:
263
+ - [simworld/config/default.yaml](simworld/config/default.yaml) contains the **built-in defaults** shipped with the package (reference/fallback). We recommend **not editing** this file.
264
+ - [config/example.yaml](config/example.yaml) is a **user template** with placeholders for local paths. Copy it to create your own config.
265
+
266
+ If you want to customize SimWorld for your own setup, follow the steps below to create and load your own config:
267
+
268
+ 1. Create a custom config from the template:
269
+ ```bash
270
+ cp config/example.yaml config/your_config.yaml
271
+ ```
272
+
273
+ 2. Modify the configuration values in `your_config.yaml` according to your needs.
274
+
275
+ 3. Load your custom configuration in your code:
276
+ ```python
277
+ from simworld.config import Config
278
+ config = Config('path/to/your_config') # use absolute path here
279
+ ```
280
+
281
+ ### API and Usage
282
+
283
+ #### Agent Action Space
284
+ SimWorld provides a comprehensive action space for pedestrians, vehicles, and robots (e.g., move forward, sit down, pick up). For more details, see [actions](https://simworld.readthedocs.io/en/latest/components/agent_system.html#action-space) and [examples/ue_command.ipynb](examples/ue_command.ipynb).
285
+
286
+ #### Using UE Cameras and Sensors
287
+ SimWorld supports a variety of sensors, including RGB images, segmentation maps, and depth images. For more details, please refer to the [sensors](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#sensors) and the example script [examples/camera.ipynb](examples/camera.ipynb).
288
+
289
+ #### Commonly Used APIs
290
+ All APIs are located in [simworld/communicator](simworld/communicator). Some of the most commonly used ones are listed below:
291
+ - [communicator.get_camera_observation](simworld/communicator/communicator.py#L195) (Get camera images: RGB, depth, or segmentation mask)
292
+ - [communicator.spawn_object](simworld/communicator/communicator.py#L574) (Spawn objects in the environment at specified position)
293
+ - [communicator.spawn_agent](simworld/communicator/communicator.py#L603) (Spawn agents like humanoids or robots in the environment)
294
+ - [communicator.generate_world](simworld/communicator/communicator.py#L812) (Generate procedural city world from configuration)
295
+ - [communicator.clear_env](simworld/communicator/communicator.py#L880) (Clear all objects from the environment)
296
+
297
+ <a id="make-your-simworld"></a>
298
+ ## 🛠️ Make Your SimWorld
299
+
300
+ Bring your own Unreal Engine environments, assets, and agent models into SimWorld. This lets you add new maps, objects, and characters beyond the built-in library. For example, you can turn almost any idea into a playable world, such as a rainy campus, a night market, or a sci-fi city, and then drop agents into it to explore, interact, and learn. To import your content into SimWorld, package it as a custom `.pak` file. See full instructions in [Make Your Own Pak Files](https://simworld.readthedocs.io/en/latest/customization/make_your_own_pak.html).
301
+
302
+ ## 🔮 Next Steps
303
+
304
+ The SimWorld framework is under active development. Future releases will include:
305
+
306
+ - [x] **Plugin System**: Support for importing user-defined custom environments and agents to extend SimWorld's capabilities.
307
+ - [ ] **Comprehensive Agent Framework**: A unified training and evaluation pipeline for autonomous agents.
308
+ - [ ] **Code Generation for Scenes**: AI-powered coding agents capable of generating diverse simulation scenarios programmatically.
309
+ - [ ] **Interactive Layout Editor**: Web-based interface for real-time city layout visualization and editing.
310
+
311
+ ## 🤝 Contributing
312
+
313
+ We welcome contributions from the community! Whether you want to report bugs, suggest features, or submit code improvements, your input is valuable. Please check out our [Contributing Guidelines](CONTRIBUTING.md) for details on how to get started.
314
+
315
+ ## ⭐ Star History
316
 
317
  [![Star History Chart](https://api.star-history.com/svg?repos=SimWorld-AI/SimWorld&type=date&legend=bottom-right)](https://www.star-history.com/#SimWorld-AI/SimWorld&type=date&legend=bottom-right)