import {STEP,R,MU,G0,RAD,add,mul,len,clamp,type V3} from './math'; import {type FlightState,phase} from './state'; import {navigation,basis} from './navigation'; import {propulsion} from './propulsion'; import {guide} from './guidance'; import {mission} from './mission'; export function tick(s:FlightState,dt=STEP){ if(s.paused||(s.phase==='LANDED'||s.phase==='IMPACT'))return; mission(s,dt); if(s.phase==='PRELAUNCH'||s.phase==='COUNTDOWN')return; s.time+=dt; guide(s); if(!s.guidance){ s.pitch=clamp(s.pitch+s.pitchInput*dt*12,-30,180); s.yaw=(s.yaw+s.yawInput*dt*15+360)%360; s.roll=(s.roll+s.rollInput*dt*25+360)%360; } const n=navigation(s),b=basis(s); propulsion(s,dt,n.density); const horiz=add(mul(b.east,Math.sin(s.yaw*RAD)),mul(b.north,Math.cos(s.yaw*RAD))); const dir=add(mul(b.up,Math.cos(s.pitch*RAD)),mul(horiz,Math.sin(s.pitch*RAD))); s.parachute=s.phase==='ABORT'&&n.altitude<10000&&n.vertical<0; const area=s.parachute?1800:12; s.q=0.5*n.density*n.speed*n.speed; s.drag=s.parachute?Math.min(s.q*1.5*area,s.mass*4*G0):s.q*0.35*area; const gravity=mul(s.position,-MU/Math.pow(len(s.position),3)); const thrust=mul(dir,s.thrust/s.mass); const drag=n.speed>0?mul(s.velocity,-s.drag/s.mass/n.speed):[0,0,0] as V3; s.acceleration=add(gravity,add(thrust,drag)); s.g=len(add(thrust,drag))/G0; const grounded=n.altitude<=30.01&&n.vertical<=0&&s.thrust