// SPDX-License-Identifier: BSD-3-Clause // Copyright (c) 2026, The OpenROAD Authors #include #include #include #include #include #include #include #include #include #include #include #include #include "boost/json/object.hpp" #include "boost/json/parse.hpp" #include "boost/json/serialize.hpp" #include "color.h" #include "gtest/gtest.h" #include "gui/heatMap.h" #include "odb/db.h" #include "odb/dbTypes.h" #include "odb/geom.h" #include "third-party/lodepng/lodepng.h" #include "tile_generator.h" #include "tst/nangate45_fixture.h" namespace web { namespace { // Helper: parse a JSON literal into a boost::json::object for tests. boost::json::object parseObj(std::string_view json) { return boost::json::parse(json).as_object(); } // Fixed tile dimensions produced by TileGenerator (kTileSizeInPixel). constexpr int kTileSize = 256; // Square die side used by the tile-seam tests (DBU; 45 um at 2000 dbu/um). constexpr int kSeamDieSide = 90000; // The (CSS tile size, device pixel ratio) pairs the viewer actually asks for. // // A tile's CSS box is a whole number of device pixels only when the two // multiply out whole, which is why the viewer uses 240 rather than 256 (see // TILE_SIZE_CSS in tile-request.js). The ratios are real ones: display // scaling, browser zoom, and the two multiplied. 1.6666666269302368 is // verbatim from the display the tile seams were reported on — a float32 5/3, // which is why nothing here can be asserted bit-exactly. // // Rendering is checked across all of them because every dpr bug in this // pipeline was invisible at 1 and 2 and only appeared at a fractional ratio. struct DprCase { int css_tile_size; double dpr; const char* what; }; constexpr DprCase kDprCases[] = { {240, 1.0, "no scaling"}, {240, 1.25, "125% display"}, {240, 1.3333333333333333, "133%, or 166% at 80% zoom"}, {240, 1.5, "150% display"}, {240, 1.6666666269302368, "166% display -- the reported case"}, {240, 1.75, "175% display"}, {240, 2.0, "200%"}, {240, 3.0, "300%"}, // The size a static report bakes its tiles at, which the viewer keeps. {256, 1.0, "static report"}, }; // What the client asks the server to render for a case: the exact device-pixel // square the tile will occupy, from the REAL ratio (mirrors tileDevicePx()). int tilePxFor(const DprCase& c) { return static_cast(std::lround(c.css_tile_size * c.dpr)); } enum class Axis { kColumn, kRow }; // Minimal concrete heat map with a single populated bin, used to exercise // number rendering across tile boundaries (issue #10925). getBounds() returns // the block bbox passed by the caller (which the tests align to a tile seam); // the tile grid uses TileGenerator::getBounds(), which adds a symmetric // pin-label margin, so the seam stays at the bbox center where the bin sits. class BoundaryHeatMap : public gui::HeatMapDataSource { public: BoundaryHeatMap(utl::Logger* logger, const odb::Rect& bounds, const odb::Rect& cell) : gui::HeatMapDataSource(logger, "Boundary HM", "BoundaryHM", "BoundaryHM"), bounds_(bounds), cell_(cell) { } odb::Rect getBounds() const override { return bounds_; } // The label text is hardcoded here, so the numeric bin value is arbitrary -- // it only needs to mark the bin populated (see populateMap). std::string formatValue(double /*value*/, bool /*legend*/) const override { return "29.89"; } protected: bool populateMap() override { // A sub-rectangle strictly inside the target bin, so addToMap (which marks // every bin returned by getMapView, including zero-overlap neighbors) // populates only that single bin. The value is arbitrary (see // formatValue). addToMap(odb::Rect(cell_.xMin() + 1, cell_.yMin() + 1, cell_.xMax() - 1, cell_.yMax() - 1), 1.0); return true; } void combineMapData(bool /*base_has_value*/, double& base, double new_data, double /*data_area*/, double /*intersection_area*/, double /*rect_area*/) override { base = new_data; } private: odb::Rect bounds_; odb::Rect cell_; }; // Return the set of columns (Axis::kColumn) or rows (Axis::kRow) where two RGBA // tile buffers differ. Toggling "show numbers" leaves the bin fill untouched, // so the diff isolates the rendered text pixels regardless of the fill color. std::set textPixels(const std::vector& a, const std::vector& b, Axis axis) { EXPECT_EQ(a.size(), b.size()); std::set result; const size_t num_pixels = std::min(a.size(), b.size()) / 4; for (size_t p = 0; p < num_pixels; ++p) { const size_t i = p * 4; if (std::memcmp(&a[i], &b[i], 4) != 0) { result.insert(axis == Axis::kColumn ? static_cast(p % kTileSize) : static_cast(p / kTileSize)); } } return result; } // Sub-pixel x of a vertical coverage edge along `row`: the total UNCOVERED area // to the left of it, in pixels. For a monotone left-to-right transition that // integral *is* the edge position, whatever the reconstruction filter spreads // over the pixels either side of it — a normalized filter preserves total // coverage. The row must be fully covered at its right end; the alpha there is // taken as the "covered" reference, so a fill drawn at any constant alpha // works. double coverageEdgeX(const std::vector& rgba, const int dim, const int row) { const size_t base = static_cast(row) * dim * 4; const double full = rgba[base + static_cast(dim - 1) * 4 + 3]; EXPECT_GT(full, 0.0) << "row " << row << " is not covered at its right edge"; if (full <= 0.0) { return -1.0; } double uncovered = 0.0; for (int x = 0; x < dim; ++x) { const double a = rgba[base + static_cast(x) * 4 + 3]; uncovered += 1.0 - std::min(1.0, a / full); } return uncovered; } // Columns of `row` with any coverage at all. Used where the fill is a faint // wash under an opaque border (overlay highlights are alpha 30 with an alpha // 255 outline), which defeats an alpha-weighted integral -- the border would // count for eight times the fill it encloses. int coveredColumns(const std::vector& rgba, const int dim, const int row) { const size_t base = static_cast(row) * dim * 4; int covered = 0; for (int x = 0; x < dim; ++x) { if (rgba[base + static_cast(x) * 4 + 3] > 0) { covered++; } } return covered; } // Covered width over columns [x0, x1) of `row`, in pixels: the coverage // integral, normalized by the row's strongest alpha (the fill's own). // Filter-independent for the same reason as coverageEdgeX. double coveredWidthPx(const std::vector& rgba, const int dim, const int row, const int x0, const int x1) { const size_t base = static_cast(row) * dim * 4; double full = 0.0; for (int x = 0; x < dim; ++x) { full = std::max( full, static_cast(rgba[base + static_cast(x) * 4 + 3])); } if (full <= 0.0) { return 0.0; } double covered = 0.0; for (int x = x0; x < x1; ++x) { covered += rgba[base + static_cast(x) * 4 + 3] / full; } return covered; } constexpr double kPi = std::numbers::pi; // Fraction of AC energy that sits in the moiré "beat band" (spatial periods // 16..128 px), computed from the per-column and per-row alpha profiles (max of // the two, so vertical/horizontal/diagonal beats are all caught). A real beat // concentrates energy at long periods → high fraction; a finely-resolved grid // concentrates at short periods → low fraction. This is the metric that // distinguishes aliasing from legitimate detail (block-CV alone cannot). double beatBandFraction1D(const std::vector& sig) { const int n = static_cast(sig.size()); if (n < 4) { return 0.0; } double mean = 0.0; for (const double v : sig) { mean += v; } mean /= n; double total = 0.0; double band = 0.0; for (int k = 1; k <= n / 2; ++k) { double re = 0.0; double im = 0.0; for (int x = 0; x < n; ++x) { const double ang = -2.0 * kPi * k * x / n; const double centered = sig[x] - mean; re += centered * std::cos(ang); im += centered * std::sin(ang); } const double power = re * re + im * im; total += power; const double period = static_cast(n) / k; if (period >= 16.0 && period <= 128.0) { band += power; } } return total > 0.0 ? band / total : 0.0; } // Beat-band fraction measured over a sub-window of the tile. Measuring a // central macro-uniform window (rather than the whole tile) avoids the // low-frequency envelope from the array's outer edge / surrounding empty // margin, which would otherwise masquerade as a beat. (x0,y0)-(x1,y1) half- // open in pixels. double beatFracWindow(const std::vector& rgba, int w, int x0, int y0, int x1, int y1) { const int ww = x1 - x0; const int hh = y1 - y0; std::vector cols(ww, 0.0); std::vector rows(hh, 0.0); for (int y = y0; y < y1; ++y) { for (int x = x0; x < x1; ++x) { const double a = rgba[(static_cast(y) * w + x) * 4 + 3]; cols[x - x0] += a; rows[y - y0] += a; } } for (double& v : cols) { v /= hh; } for (double& v : rows) { v /= ww; } return std::max(beatBandFraction1D(cols), beatBandFraction1D(rows)); } // Coefficient of variation of per-block mean alpha. High when the image has // structure at the block scale (a resolved grid); ~0 for a uniform tint. double blockAlphaCV(const std::vector& rgba, int w, int h, int block) { std::vector means; for (int by = 0; by + block <= h; by += block) { for (int bx = 0; bx + block <= w; bx += block) { double s = 0.0; for (int y = by; y < by + block; ++y) { for (int x = bx; x < bx + block; ++x) { s += rgba[(static_cast(y) * w + x) * 4 + 3]; } } means.push_back(s / (block * block)); } } if (means.empty()) { return 0.0; } double mean = 0.0; for (const double v : means) { mean += v; } mean /= means.size(); if (mean <= 0.0) { return 0.0; } double var = 0.0; for (const double v : means) { var += (v - mean) * (v - mean); } var /= means.size(); return std::sqrt(var) / mean; } class TileGeneratorTest : public tst::Nangate45Fixture { protected: void SetUp() override { // Nangate45Fixture gives us a chip + block with die area (0,0)-(1000,1000). // Enlarge to fit standard cells (Nangate45 LEF units = 2000, so // 100000 dbu = 50 um). block_->setDieArea(odb::Rect(0, 0, 100000, 100000)); } // Create TileGenerator. Call this after placing any instances so // that the block BBox (used by getBounds) is up to date. void makeTileGen() { tile_gen_ = std::make_unique( getDb(), /*sta=*/nullptr, getLogger()); } // Shrink the die onto the placed content. getBounds() covers the die area // too, so a test whose shapes sit in one corner of the fixture's 50 um die // would otherwise frame the whole die and render those shapes sub-pixel. // Call after placing content and before makeTileGen(). void fitDieToContent() { block_->setDieArea(block_->getBBox()->getBox()); } // Decode a PNG byte vector into raw RGBA pixels. std::vector decodePng( const std::vector& png_data, unsigned& width, unsigned& height) { std::vector pixels; unsigned err = lodepng::decode(pixels, width, height, png_data); EXPECT_EQ(err, 0u) << lodepng_error_text(err); return pixels; } // Return true if any pixel in the RGBA buffer has alpha > 0. static bool hasNonTransparentPixel(const std::vector& rgba) { for (size_t i = 3; i < rgba.size(); i += 4) { if (rgba[i] > 0) { return true; } } return false; } static size_t countNonTransparentPixels( const std::vector& rgba) { size_t count = 0; for (size_t i = 3; i < rgba.size(); i += 4) { if (rgba[i] > 0) { ++count; } } return count; } // Return true if any visible pixel is NOT the gray die/core outline // ({128,128,128,255}) drawn on the _instances pass. // True if any visible pixel isn't part of the always-on die/core outline. // The outline is neutral gray (kOutlineGray); alpha is NOT checked because // tiles are rasterized supersampled and Lanczos-decimated, so edge pixels // come back with partial coverage (observed 64..197) while the RGB stays // 128,128,128. static bool hasNonOutlinePixel(const std::vector& rgba) { for (size_t i = 0; i + 3 < rgba.size(); i += 4) { if (rgba[i + 3] == 0) { continue; } if (rgba[i] != 128 || rgba[i + 1] != 128 || rgba[i + 2] != 128) { return true; } } return false; } // True if any pixel carries the green of a row/site outline (row_color in // renderTileBuffer). Distinguishes them from the neutral gray die/core // outline, which a plain "is anything drawn" check cannot: the outline is // always painted on the _instances pass, so it satisfies that check on its // own. Tested by dominance rather than equality because decimation blends // the green with whatever it crosses. static bool hasRowColorPixel(const std::vector& rgba) { for (size_t i = 0; i + 3 < rgba.size(); i += 4) { if (rgba[i + 3] == 0) { continue; } if (rgba[i + 1] > rgba[i] + 10 && rgba[i + 1] > rgba[i + 2] + 10) { return true; } } return false; } // DBU -> tile pixel, for the tile the generator produced at some zoom. The // scale (bounds.maxDXDY() spread over the tile's width) and the Y flip are // the tile georeference; keeping one copy means a change to it breaks the // tests loudly instead of leaving them measuring the wrong pixel. // Unclamped: callers that inset or window around the result need to see // out-of-range values before they clamp. static int colOf(const odb::Rect& bounds, unsigned w, int dbu) { const double dbu_per_px = static_cast(bounds.maxDXDY()) / w; return static_cast((dbu - bounds.xMin()) / dbu_per_px); } static int rowOf(const odb::Rect& bounds, unsigned w, unsigned h, int dbu) { const double dbu_per_px = static_cast(bounds.maxDXDY()) / w; return static_cast((h - 1) - (dbu - bounds.yMin()) / dbu_per_px); } odb::dbInst* placeInst(const char* master_name, const char* inst_name, int x, int y) { odb::dbMaster* master = lib_->findMaster(master_name); EXPECT_NE(master, nullptr) << "Master not found: " << master_name; odb::dbInst* inst = odb::dbInst::create(block_, master, inst_name); inst->setLocation(x, y); inst->setPlacementStatus(odb::dbPlacementStatus::PLACED); return inst; } // Create a BTerm pin on a metal layer at the die boundary. void makeBTermAtEdge(const char* name, const char* layer_name, int x, int y, int w, int h, odb::dbIoType io_type = odb::dbIoType::INPUT) { odb::dbNet* net = odb::dbNet::create(block_, name); odb::dbBTerm* bterm = odb::dbBTerm::create(net, name); bterm->setIoType(io_type); odb::dbBPin* bpin = odb::dbBPin::create(bterm); odb::dbTechLayer* layer = getDb()->getTech()->findLayer(layer_name); ASSERT_NE(layer, nullptr); odb::dbBox::create(bpin, layer, x, y, x + w, y + h); bpin->setPlacementStatus(odb::dbPlacementStatus::PLACED); } // Create a BTerm on an existing net (for net-type filtering tests). void makeBTermOnNet(const char* name, odb::dbNet* net, const char* layer_name, int x, int y, int w, int h) { odb::dbBTerm* bterm = odb::dbBTerm::create(net, name); bterm->setIoType(odb::dbIoType::INPUT); odb::dbBPin* bpin = odb::dbBPin::create(bterm); odb::dbTechLayer* layer = getDb()->getTech()->findLayer(layer_name); ASSERT_NE(layer, nullptr); odb::dbBox::create(bpin, layer, x, y, x + w, y + h); bpin->setPlacementStatus(odb::dbPlacementStatus::PLACED); } // Build a square design whose z=1 tile seam is centered on the die, attach a // single-bin heat map (bin grid over the block bbox) whose populated bin is // `cell`, and stash it in heatmap_. Invoke via ASSERT_NO_FATAL_FAILURE so a // geometry-assert failure aborts the caller. void buildSeamDesign(const odb::Rect& cell) { odb::dbMaster* master = lib_->findMaster("BUF_X16"); ASSERT_NE(master, nullptr); const int w = master->getWidth(); const int h = master->getHeight(); block_->setDieArea(odb::Rect(0, 0, kSeamDieSide, kSeamDieSide)); placeInst("BUF_X16", "buf_ll", 0, 0); placeInst("BUF_X16", "buf_ur", kSeamDieSide - w, kSeamDieSide - h); makeTileGen(); // The bin grid uses the (clean) block bbox; the tile grid uses getBounds(), // which adds a symmetric pin-label margin, so both seams stay at the bbox // center -- where the target bin is centered -- and bins/tiles agree there. const odb::Rect blk = block_->getBBox()->getBox(); ASSERT_EQ(blk.xMin(), 0); ASSERT_EQ(blk.yMin(), 0); ASSERT_EQ(blk.xMax(), kSeamDieSide); ASSERT_EQ(blk.yMax(), kSeamDieSide); const odb::Rect bounds = tile_gen_->getBounds(); ASSERT_EQ(bounds.dx(), bounds.dy()); // square => seams at center... ASSERT_EQ(bounds.xMin() + bounds.xMax(), kSeamDieSide); // ...x = kSide/2 ASSERT_EQ(bounds.yMin() + bounds.yMax(), kSeamDieSide); // ...y = kSide/2 heatmap_ = std::make_unique(getLogger(), blk, cell); heatmap_->setChip(chip_); heatmap_->setGridSizes(15.0, 15.0); // 15 um bins -> 30000 DBU (3x3 grid) // Never gate the bin out of the visible map on value range. heatmap_->setDrawBelowRangeMin(true); heatmap_->setDrawAboveRangeMax(true); } // Render tile (zoom,x,y) of heatmap_ with numbers on and off and return the // columns/rows (per `axis`) whose pixels the label adds. std::set seamTextPixels(int zoom, int x, int y, Axis axis) { unsigned width = 0; unsigned height = 0; heatmap_->setShowNumbers(true); const std::vector on = decodePng( tile_gen_->generateHeatMapTile(*heatmap_, zoom, x, y), width, height); heatmap_->setShowNumbers(false); const std::vector off = decodePng( tile_gen_->generateHeatMapTile(*heatmap_, zoom, x, y), width, height); return textPixels(on, off, axis); } // Create an IO pin (net+bterm+bpin box on metal1) carrying one // dbAccessPoint at (2000,2000) with access granted. Returns nullptr // if metal1 is missing. odb::dbAccessPoint* makeMetal1AccessPoint() { odb::dbNet* net = odb::dbNet::create(block_, "ap_pin"); odb::dbBTerm* bterm = odb::dbBTerm::create(net, "ap_pin"); bterm->setIoType(odb::dbIoType::INPUT); odb::dbBPin* bpin = odb::dbBPin::create(bterm); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); if (!metal1) { return nullptr; } odb::dbBox::create(bpin, metal1, 1900, 1900, 2100, 2100); bpin->setPlacementStatus(odb::dbPlacementStatus::PLACED); odb::dbAccessPoint* ap = odb::dbAccessPoint::create(bpin); ap->setPoint(odb::Point(2000, 2000)); ap->setLayer(metal1); ap->setAccess(true, odb::dbDirection::EAST); return ap; } std::unique_ptr tile_gen_; std::unique_ptr heatmap_; }; TEST_F(TileGeneratorTest, HasStaFalseWhenNull) { makeTileGen(); EXPECT_FALSE(tile_gen_->hasSta()); } TEST_F(TileGeneratorTest, GetBoundsReflectsInstances) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); odb::Rect bounds = tile_gen_->getBounds(); // Bounds should encompass the placed instance. EXPECT_GT(bounds.dx(), 0); EXPECT_GT(bounds.dy(), 0); EXPECT_LE(bounds.xMin(), 10000); EXPECT_LE(bounds.yMin(), 10000); } TEST_F(TileGeneratorTest, BoundsIncludeLabelMargin) { // Place instances to fill the BBox across the die. placeInst("BUF_X16", "buf_ll", 0, 0); placeInst("BUF_X16", "buf_ur", 90000, 90000); // Create a BTerm pin at the right die edge. const char* pin_name = "my_long_pin_name"; odb::dbNet* net = odb::dbNet::create(block_, pin_name); odb::dbBTerm* bterm = odb::dbBTerm::create(net, pin_name); bterm->setIoType(odb::dbIoType::INPUT); odb::dbBPin* bpin = odb::dbBPin::create(bterm); odb::dbTechLayer* m1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(m1, nullptr); // Place at right die edge (x=99800..100000). odb::dbBox::create(bpin, m1, 99800, 50000, 100000, 50200); bpin->setPlacementStatus(odb::dbPlacementStatus::PLACED); makeTileGen(); const odb::Rect die = block_->getDieArea(); const odb::Rect bounds = tile_gen_->getBounds(); // The margin should be larger than just the pin marker size, // because it now accounts for the label text width. const int pin_max = tile_gen_->getPinMaxSize(); const int margin = bounds.xMax() - die.xMax(); EXPECT_GT(margin, pin_max); } // The request path quantizes dpr into [1, 3] before it ever reaches the // generator, but generateTile() takes it as a plain argument, and several // derived quantities are unsafe at zero -- a zero font height, a zero hatch // period, and latticeAnchor()'s modulo by that period. So the generator // clamps too, and a caller that skips the request path still gets a tile // rendered at the nearest supported ratio instead of a crash. TEST_F(TileGeneratorTest, OutOfRangeDprIsClampedNotHonored) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; const auto tile_at = [&](double dpr) { return tile_gen_->generateTile("_instances", 0, 0, 0, vis, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr); }; unsigned w = 0, h = 0; auto baseline = decodePng(tile_at(1.0), w, h); ASSERT_GT(w, 0u); const unsigned baseline_px = w; // Below the range, and degenerate values, all render as dpr 1. for (const double dpr : {0.001, 0.5, 0.0, -1.0}) { SCOPED_TRACE(dpr); unsigned dw = 0, dh = 0; auto pixels = decodePng(tile_at(dpr), dw, dh); EXPECT_EQ(dw, baseline_px); EXPECT_EQ(pixels, baseline); } // Above the range it saturates rather than scaling without bound. unsigned hw = 0, hh = 0; decodePng(tile_at(1000.0), hw, hh); EXPECT_EQ(hw, baseline_px * 3); } // Issue #11280: a floorplan holding one macro in a corner of a much larger die // framed on the macro, because dbBlock::getBBox() covers the placed SHAPES and // not the die. Qt's LayoutViewer::getBounds() merges the die area; so must // this one. TEST_F(TileGeneratorTest, BoundsCoverDieAreaWhenContentIsSmaller) { placeInst("BUF_X16", "lone", 90000, 90000); makeTileGen(); const odb::Rect die = block_->getDieArea(); const odb::Rect bbox = block_->getBBox()->getBox(); ASSERT_LT(bbox.dx(), die.dx()) << "precondition: content smaller than die"; const odb::Rect bounds = tile_gen_->getBounds(); EXPECT_LE(bounds.xMin(), die.xMin()); EXPECT_LE(bounds.yMin(), die.yMin()); EXPECT_GE(bounds.xMax(), die.xMax()); EXPECT_GE(bounds.yMax(), die.yMax()); } // The consequence of the bug above, and the one the reporter saw: the tile // grid is georeferenced on getBounds() and its indices are clamped to it, so // die area outside those bounds had no tiles at all and simply went missing. TEST_F(TileGeneratorTest, DieOutlineFarFromContentIsRasterized) { // One instance in the upper-right corner; the die's lower-left corner is as // far from it as this fixture allows. placeInst("BUF_X16", "lone", 90000, 90000); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // Both dimensions: they bound the std::clamp ranges below, which need // lo <= hi. ASSERT_GT(w, 0u); ASSERT_GT(h, 0u); // Sample where the die's lower-left corner lands at z=0. const odb::Rect bounds = tile_gen_->getBounds(); const odb::Rect die = block_->getDieArea(); const auto col_of = [&](int dbu) { return static_cast( std::clamp(colOf(bounds, w, dbu), 0, static_cast(w) - 1)); }; const auto row_of = [&](int dbu) { return static_cast( std::clamp(rowOf(bounds, w, h, dbu), 0, static_cast(h) - 1)); }; // The outline is a hairline that antialiasing spreads a pixel or two, so // accept a hit anywhere in a small window around the corner. const auto drawn_near = [&](unsigned cx, unsigned cy) { for (unsigned y = (cy > 2 ? cy - 2 : 0); y <= std::min(cy + 2, h - 1); ++y) { for (unsigned x = (cx > 2 ? cx - 2 : 0); x <= std::min(cx + 2, w - 1); ++x) { if (pixels[4UL * (y * w + x) + 3] > 0) { return true; } } } return false; }; EXPECT_TRUE(drawn_near(col_of(die.xMin()), row_of(die.yMin() + die.dy() / 2))) << "the die's left edge must be rasterized, not clipped away"; EXPECT_TRUE(drawn_near(col_of(die.xMin() + die.dx() / 2), row_of(die.yMin()))) << "the die's bottom edge must be rasterized, not clipped away"; } // Qt draws a diagonal across the master's origin corner // (drawInstanceOutlines), which is what tells a flipped instance from an // unflipped one. The tag rides the instance transform, so R0 puts it at the // bottom-left of the footprint and MX at the top-left. // // Renders the instance alone: the hatch and the name would both put ink in the // interior, and the tag is the only thing left that can. TEST_F(TileGeneratorTest, OrientationTagMarksTheMasterOrigin) { odb::dbInst* inst = placeInst("BUF_X16", "buf1", 0, 0); TileVisibility vis; vis.placement_blockages = false; vis.inst_names = false; // Counts interior ink per half of the footprint, ignoring a 3 px frame so // the instance outline itself is never sampled. const std::pair cases[] = {{odb::dbOrientType::R0, true}, {odb::dbOrientType::MX, false}}; for (const auto& [orient, expect_bottom] : cases) { SCOPED_TRACE(odb::dbOrientType(orient).getString()); inst->setOrient(orient); fitDieToContent(); makeTileGen(); tile_gen_->eagerInit(); auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); ASSERT_GT(w, 16u); const odb::Rect bounds = tile_gen_->getBounds(); const odb::Rect box = inst->getBBox()->getBox(); // Rows grow downwards, so the footprint's yMin is the LAST row. const int top = rowOf(bounds, w, h, box.yMax()) + 3; const int bottom = rowOf(bounds, w, h, box.yMin()) - 3; const int left = colOf(bounds, w, box.xMin()) + 3; const int right = colOf(bounds, w, box.xMax()) - 3; ASSERT_LT(top, bottom) << "footprint too small to sample"; const int mid = (top + bottom) / 2; int ink_top = 0, ink_bottom = 0; for (int y = std::max(top, 0); y <= std::min(bottom, h - 1); ++y) { for (int x = std::max(left, 0); x <= std::min(right, w - 1); ++x) { if (pixels[4UL * (y * w + x) + 3] > 0) { if (y < mid) { ++ink_top; } else { ++ink_bottom; } } } } ASSERT_GT(ink_top + ink_bottom, 0) << "no orientation tag was drawn"; EXPECT_EQ(ink_bottom > ink_top, expect_bottom); } } // Qt fills every visible instance with the placement-blockage hatch, in // drawBlockages(), whether or not the design has a real dbBlockage — that is // what makes a lone macro read as a solid object rather than an empty frame. TEST_F(TileGeneratorTest, InstanceFootprintIsHatched) { placeInst("BUF_X16", "buf1", 0, 0); fitDieToContent(); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.inst_names = false; vis.placement_blockages = true; auto png_on = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels_on = decodePng(png_on, w, h); vis.placement_blockages = false; auto png_off = tile_gen_->generateTile("_instances", 0, 0, 0, vis); auto pixels_off = decodePng(png_off, w, h); // The hatch is many pixels; the outline and the tag under it are a handful. EXPECT_GT(countNonTransparentPixels(pixels_on), 2 * countNonTransparentPixels(pixels_off)) << "the instance footprint should be hatched when blockages are shown"; } TEST_F(TileGeneratorTest, GetLayers) { makeTileGen(); std::vector layers = tile_gen_->getLayers(); // getLayers() now returns every tech layer (all types) so the Implant/ // Other categories and the saveReport prerender can cover them: Nangate45 // has 10 routing + 9 cut plus poly/active (MASTERSLICE) and OVERLAP = 22, // ordered bottom-up starting at "poly" and ending at "OVERLAP". EXPECT_EQ(layers.size(), 22); EXPECT_EQ(layers.front(), "poly"); EXPECT_EQ(layers.back(), "OVERLAP"); } // The per-layer "pattern" request field maps to TileVisibility::fill_pattern, // with out-of-range values clamped to solid so a bad payload can't index // outside the FillPattern enum. TEST_F(TileGeneratorTest, FillPatternParsingClampsToEnum) { // Absent → solid (the historical default). TileVisibility vis_default; vis_default.parseFromJson(parseObj(R"({})")); EXPECT_EQ(vis_default.fill_pattern, FillPattern::kSolid); // In-range values map straight through. TileVisibility vis_none; vis_none.parseFromJson(parseObj(R"({"pattern":0})")); EXPECT_EQ(vis_none.fill_pattern, FillPattern::kNone); TileVisibility vis_dots; vis_dots.parseFromJson(parseObj(R"({"pattern":4})")); EXPECT_EQ(vis_dots.fill_pattern, FillPattern::kDots); // Out-of-range (above and below) clamps back to solid. TileVisibility vis_high; vis_high.parseFromJson(parseObj(R"({"pattern":99})")); EXPECT_EQ(vis_high.fill_pattern, FillPattern::kSolid); TileVisibility vis_neg; vis_neg.parseFromJson(parseObj(R"({"pattern":-1})")); EXPECT_EQ(vis_neg.fill_pattern, FillPattern::kSolid); } // A non-solid fill pattern thins a layer's own shapes (fewer painted pixels // than solid, but still some), and kNone paints nothing. Uses a large metal1 // BTerm as the only content so the pixel counts reflect just the pattern. TEST_F(TileGeneratorTest, FillPatternControlsShapeCoverage) { makeBTermAtEdge("pad", "metal1", 30000, 30000, 40000, 40000); makeTileGen(); tile_gen_->eagerInit(); auto paintedPixels = [&](const FillPattern pattern) { TileVisibility vis; vis.fill_pattern = pattern; const auto png = tile_gen_->generateTile("metal1", 0, 0, 0, vis); unsigned w = 0, h = 0; const auto px = decodePng(png, w, h); size_t painted = 0; for (size_t i = 3; i < px.size(); i += 4) { if (px[i] > 0) { ++painted; } } return painted; }; const size_t solid = paintedPixels(FillPattern::kSolid); const size_t diagonal = paintedPixels(FillPattern::kDiagonal); const size_t none = paintedPixels(FillPattern::kNone); EXPECT_GT(solid, 0u) << "solid fill should paint the shape"; EXPECT_EQ(none, 0u) << "kNone should paint nothing"; EXPECT_GT(diagonal, 0u) << "a hatch should still paint some pixels"; EXPECT_LT(diagonal, solid) << "a hatch should paint fewer pixels than solid"; } // Layer colors must mirror gui::DisplayControls::techInit so the GUI and the // web frontend show the same color for the same layer. Nangate45 only has 10 // routing + 9 cut layers, all within the 14-entry built-in palettes, so we // extend the tech to 20 routing + 19 cut layers to also exercise the overflow // path: layers past the palette get deterministic mt19937(1)-seeded random // colors. The expected RGB values below were computed by replaying the exact // blue/green/red draw order (matching gui::DisplayControls::techInit) over the // full getLayers() iteration, including the MASTERSLICE/OVERLAP layers that // also consume random draws. TEST_F(TileGeneratorTest, GetLayerColorMapMatchesGuiPalette) { odb::dbTech* tech = getDb()->getTech(); ASSERT_NE(tech, nullptr); // Grow the stack to 20 routing + 19 cut layers (metal11..metal20 + // via10..via19), created interleaved (metalN, via(N-1)) just like a real // LEF, so getLayers() yields them in that order. for (int i = 11; i <= 20; ++i) { odb::dbTechLayer::create(tech, ("metal" + std::to_string(i)).c_str(), odb::dbTechLayerType::ROUTING); odb::dbTechLayer::create(tech, ("via" + std::to_string(i - 1)).c_str(), odb::dbTechLayerType::CUT); } makeTileGen(); const auto& colors = tile_gen_->getLayerColorMap(); // Helper: assert a layer's color matches an expected RGB (alpha is always // 180 in both the GUI and the web palette). auto expectColor = [&](const char* name, int r, int g, int b) { odb::dbTechLayer* layer = tech->findLayer(name); ASSERT_NE(layer, nullptr) << "missing layer " << name; const Color c = colors.at(layer); EXPECT_EQ(c.r, r) << name << " red"; EXPECT_EQ(c.g, g) << name << " green"; EXPECT_EQ(c.b, b) << name << " blue"; EXPECT_EQ(c.a, 180) << name << " alpha"; }; struct LayerColor { const char* name; int r; int g; int b; }; // All 20 routing layers: metal1..metal14 are the seeded kMetalColors palette // (#00F, #F00, #0D0, ...), metal15..metal20 are the mt19937(1) overflow. const LayerColor kRouting[] = { {"metal1", 0, 0, 254}, {"metal2", 254, 0, 0}, {"metal3", 9, 221, 0}, {"metal4", 190, 244, 81}, {"metal5", 222, 33, 96}, {"metal6", 32, 216, 253}, {"metal7", 253, 108, 160}, {"metal8", 117, 63, 194}, {"metal9", 128, 155, 49}, {"metal10", 234, 63, 252}, {"metal11", 9, 96, 19}, {"metal12", 214, 120, 239}, {"metal13", 192, 222, 164}, {"metal14", 110, 68, 107}, // Overflow (random_color past the 14-entry palette). {"metal15", 99, 98, 82}, {"metal16", 63, 193, 166}, {"metal17", 200, 166, 92}, {"metal18", 124, 126, 173}, {"metal19", 137, 246, 68}, {"metal20", 242, 216, 153}, }; // All 19 cut layers: via1..via14 are the seeded kCutColors palette, // via15..via19 are the mt19937(1) overflow. const LayerColor kCut[] = { {"via1", 126, 126, 255}, {"via2", 255, 126, 126}, {"via3", 4, 110, 0}, {"via4", 95, 122, 40}, {"via5", 111, 17, 48}, {"via6", 16, 108, 126}, {"via7", 126, 54, 80}, {"via8", 58, 32, 97}, {"via9", 225, 255, 136}, {"via10", 117, 32, 126}, {"via11", 18, 192, 38}, {"via12", 107, 60, 119}, {"via13", 96, 111, 82}, {"via14", 220, 136, 214}, // Overflow (random_color past the 14-entry palette). {"via15", 171, 152, 190}, {"via16", 54, 196, 143}, {"via17", 104, 79, 102}, {"via18", 123, 187, 153}, {"via19", 179, 175, 160}, }; for (const LayerColor& lc : kRouting) { expectColor(lc.name, lc.r, lc.g, lc.b); } for (const LayerColor& lc : kCut) { expectColor(lc.name, lc.r, lc.g, lc.b); } } // Only frontside metals should consume the palette colors. TEST_F(TileGeneratorTest, GetLayerColorMapWithBacksideMetals) { odb::dbTech* tech = getDb()->getTech(); ASSERT_NE(tech, nullptr); // make metals 1 -> 3 backside for (const char* name : {"metal1", "via1", "metal2", "via2", "metal3", "via3"}) { odb::dbTechLayer* layer = tech->findLayer(name); ASSERT_NE(layer, nullptr) << "missing layer " << name; layer->setBackside(true); } makeTileGen(); const auto& colors = tile_gen_->getLayerColorMap(); // Helper: assert a layer's color matches an expected RGB (alpha is always // 180 in both the GUI and the web palette). auto expectColor = [&](const char* name, int r, int g, int b) { odb::dbTechLayer* layer = tech->findLayer(name); ASSERT_NE(layer, nullptr) << "missing layer " << name; const Color c = colors.at(layer); EXPECT_EQ(c.r, r) << name << " red"; EXPECT_EQ(c.g, g) << name << " green"; EXPECT_EQ(c.b, b) << name << " blue"; EXPECT_EQ(c.a, 180) << name << " alpha"; }; struct LayerColor { const char* name; int r; int g; int b; }; // All 20 routing layers: metal1..metal14 are the seeded kMetalColors palette // (#00F, #F00, #0D0, ...), metal15..metal20 are the mt19937(1) overflow. const LayerColor kRouting[] = {// Backside {"metal1", 209, 191, 141}, {"metal2", 63, 193, 166}, {"metal3", 200, 166, 92}, // Frontside {"metal4", 0, 0, 254}, {"metal5", 254, 0, 0}, {"metal6", 9, 221, 0}, {"metal7", 190, 244, 81}, {"metal8", 222, 33, 96}, {"metal9", 32, 216, 253}}; // All 19 cut layers: via1..via14 are the seeded kCutColors palette, // via15..via19 are the mt19937(1) overflow. const LayerColor kCut[] = {// Backside {"via1", 99, 98, 82}, {"via2", 171, 152, 190}, {"via3", 54, 196, 143}, // Frontside {"via4", 126, 126, 255}, {"via5", 255, 126, 126}, {"via6", 4, 110, 0}, {"via7", 95, 122, 40}, {"via8", 111, 17, 48}, {"via9", 16, 108, 126}}; for (const LayerColor& lc : kRouting) { expectColor(lc.name, lc.r, lc.g, lc.b); } for (const LayerColor& lc : kCut) { expectColor(lc.name, lc.r, lc.g, lc.b); } } TEST_F(TileGeneratorTest, GetLayerColorMapIsCached) { makeTileGen(); // Identity check: same tech ⇒ same map object. This is the contract that // makes caching observable to callers (no rebuild between tile renders). const auto& first = tile_gen_->getLayerColorMap(); const auto& second = tile_gen_->getLayerColorMap(); EXPECT_EQ(&first, &second); } TEST_F(TileGeneratorTest, EagerInitClearsLayerColorCache) { makeTileGen(); // Prime the cache. tile_gen_->getLayerColorMap(); // eagerInit must drop cached entries so a reloaded design with a new // dbTech allocated at the same address can't read stale colors. tile_gen_->eagerInit(); // Recomputing still produces correct values. const auto& colors = tile_gen_->getLayerColorMap(); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(metal1, nullptr); EXPECT_EQ(colors.at(metal1).r, 0); EXPECT_EQ(colors.at(metal1).g, 0); EXPECT_EQ(colors.at(metal1).b, 254); } // The per-instance render pass reads master OBS and pin shapes out of the // layer-bucketed geometry cache, so a master's shapes must appear on the layer // they belong to and nowhere else. Nangate45 cells carry pin geometry on // metal1 only, so a metal2 tile over the same instance must come back empty. TEST_F(TileGeneratorTest, MasterPinGeometryOnlyDrawnOnItsOwnLayer) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); unsigned w = 0, h = 0; auto m1 = decodePng(tile_gen_->generateTile("metal1", 0, 0, 0), w, h); EXPECT_TRUE(hasNonTransparentPixel(m1)) << "metal1 tile should show the cell's pin shapes"; auto m2 = decodePng(tile_gen_->generateTile("metal2", 0, 0, 0), w, h); EXPECT_FALSE(hasNonTransparentPixel(m2)) << "metal2 tile should be empty: no Nangate45 master has geometry there"; } // The cache is handed out as a snapshot; repeat calls with no intervening edit // must return the same one, otherwise every tile would rewalk every master. TEST_F(TileGeneratorTest, GeomCacheReusedWhenDesignUnchanged) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); EXPECT_EQ(tile_gen_->geomCache(), tile_gen_->geomCache()); } // Regression: the geometry cache must not be tied to the design-changed // callback, which is debounced to a valid→invalid index transition. The second // edit below leaves the instance index already invalid, so that callback stays // silent -- and a cache keyed on it would keep serving a pre-edit snapshot, // silently dropping the geometry of any master or via the edit introduced. TEST_F(TileGeneratorTest, GeomCacheRebuiltAfterDebouncedEdit) { odb::dbInst* inst = placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // Registers Search as a db callback object and builds the indices, so the // first edit below is the valid→invalid transition and the second is not. tile_gen_->eagerInit(); auto before = tile_gen_->geomCache(); ASSERT_NE(before, nullptr); // First edit: index was valid, so the debounced callback does fire. inst->setLocation(2000, 2000); auto after_first = tile_gen_->geomCache(); EXPECT_NE(before, after_first); // Second edit: index is already invalid, so the callback does NOT fire. The // cache still has to notice, via Search::revision(). inst->setLocation(4000, 4000); auto after_second = tile_gen_->geomCache(); EXPECT_NE(after_first, after_second) << "geometry cache went stale across an edit that the debounced " "design-changed callback does not report"; } // Build a HIER root chip holding `num_insts` instances of the fixture's chip, // and make it the top chip so chiplets() traverses down into that one block // once per instance. Returns the root. odb::dbChip* makeSharedChipletRoot(odb::dbDatabase* db, odb::dbChip* master, const int num_insts) { odb::dbChip* root = odb::dbChip::create(db, nullptr, "root", odb::dbChip::ChipType::HIER); db->setTopChip(root); for (int i = 0; i < num_insts; ++i) { odb::dbChipInst::create(root, master, "die" + std::to_string(i)); } return root; } // Add a block via with one cut box on `layer`, which is what the geometry // cache's via_boxes map is built from. odb::dbVia* makeBlockVia(odb::dbBlock* block, odb::dbTechLayer* layer, const char* name) { odb::dbVia* via = odb::dbVia::create(block, name); odb::dbBox::create(via, layer, -50, -50, 50, 50); return via; } // Regression: chiplets() reports one node per dbChipInst, so instances sharing // a master chip all report the same block. Collecting that block's vias once // per instance would leave the render pass redrawing every box once per // instance of the chiplet -- invisible in the output (fills are opaque) but // quadratic in the repeat count, and it multiplies the cache's memory by it // too. TEST_F(TileGeneratorTest, GeomCacheVisitsASharedChipletBlockOnce) { odb::dbTechLayer* via1 = getDb()->getTech()->findLayer("via1"); ASSERT_NE(via1, nullptr); odb::dbVia* via = makeBlockVia(block_, via1, "V1"); makeSharedChipletRoot(getDb(), chip_, /*num_insts=*/3); makeTileGen(); auto cache = tile_gen_->geomCache(); ASSERT_NE(cache, nullptr); const auto layer_it = cache->via_boxes.find(via1); ASSERT_NE(layer_it, cache->via_boxes.end()); const auto via_it = layer_it->second.find(via); ASSERT_NE(via_it, layer_it->second.end()); EXPECT_EQ(via_it->second.size(), 1u) << "block via decomposed once per dbChipInst instead of once per block"; } // Regression: creating a dbChipInst fires no dbBlockCallBackObj, so it cannot // move Search::revision() -- but it does make an already-populated block's vias // newly reachable, which is what via_boxes is keyed off. A cache keyed on the // revision alone keeps a snapshot built before the chiplet existed, and the new // chiplet's special-net vias silently stop drawing. TEST_F(TileGeneratorTest, GeomCacheRebuiltAfterChipletInstCreated) { odb::dbTechLayer* via1 = getDb()->getTech()->findLayer("via1"); ASSERT_NE(via1, nullptr); // A second chip, off to the side of the hierarchy and carrying a via of its // own, so the cache built below provably cannot contain it yet. odb::dbChip* other = odb::dbChip::create(getDb(), getDb()->getTech(), "other"); odb::dbBlock* other_block = odb::dbBlock::create(other, "other_top"); other_block->setDieArea(odb::Rect(0, 0, 1000, 1000)); odb::dbVia* other_via = makeBlockVia(other_block, via1, "V1_other"); odb::dbChip* root = makeSharedChipletRoot(getDb(), chip_, /*num_insts=*/1); makeTileGen(); tile_gen_->eagerInit(); auto before = tile_gen_->geomCache(); ASSERT_NE(before, nullptr); { const auto layer_it = before->via_boxes.find(via1); if (layer_it != before->via_boxes.end()) { EXPECT_EQ(layer_it->second.find(other_via), layer_it->second.end()) << "unreachable chip's via cached before its chiplet existed"; } } odb::dbChipInst::create(root, other, "other_die"); auto after = tile_gen_->geomCache(); EXPECT_NE(before, after) << "geometry cache went stale across a chiplet-hierarchy edit, which no " "block callback reports"; const auto layer_it = after->via_boxes.find(via1); ASSERT_NE(layer_it, after->via_boxes.end()); EXPECT_NE(layer_it->second.find(other_via), layer_it->second.end()) << "new chiplet's block vias missing from the cache, so its special-net " "vias would not draw"; } TEST_F(TileGeneratorTest, SerializeTechResponseIncludesLayerColors) { makeTileGen(); const std::string json = boost::json::serialize(serializeTechResponse(*tile_gen_)); EXPECT_NE(json.find("\"layer_colors\""), std::string::npos) << "tech response missing layer_colors key; got: " << json; // The metal1 color [0,0,254] should appear since metal1 is layers[0]. EXPECT_NE(json.find("[0,0,254]"), std::string::npos) << "tech response missing metal1 color [0,0,254]; got: " << json; } TEST_F(TileGeneratorTest, GenerateTileReturnsValidPng) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); auto png = tile_gen_->generateTile("metal1", 0, 0, 0); ASSERT_FALSE(png.empty()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 256u); EXPECT_EQ(h, 256u); } // A tile must render exactly the DBU window the client's coordinate transform // assigns to it: [xMin + x*T, xMin + (x+1)*T) with T = maxDXDY/2^z. T is // fractional, so the window's origin is fractional too, and truncating it to an // int (as this code used to) shifts the tile's content by frac(origin) DBU — by // a DIFFERENT amount in each tile, since each has its own fractional part. That // is what tears content apart along a shared edge and shows up as a hairline // seam in the viewer. The shift is frac * (256*dpr/T) device px: invisible // while a DBU is smaller than a pixel, and past a pixel wide once you zoom in — // sooner, and twice as wide, on a HiDPI display. TEST_F(TileGeneratorTest, TileContentRegistersWithIdealGrid) { constexpr int kZoom = 10; const int num_tiles = 1 << kZoom; // Pin the block bbox to the same known square as the die, so getBounds() // (their union, plus the label margin) is that square, and with it the // tile grid derived from it. odb::dbMaster* master = lib_->findMaster("BUF_X16"); ASSERT_NE(master, nullptr); block_->setDieArea(odb::Rect(0, 0, kSeamDieSide, kSeamDieSide)); placeInst("BUF_X16", "buf_ll", 0, 0); placeInst("BUF_X16", "buf_ur", kSeamDieSide - master->getWidth(), kSeamDieSide - master->getHeight()); makeTileGen(); const odb::Rect bounds = tile_gen_->getBounds(); ASSERT_EQ(bounds.dx(), bounds.dy()) << "test derives T from a square bounds"; const double tile_dbu = static_cast(bounds.maxDXDY()) / num_tiles; // A fractional tile size is the whole point: with an integer one every origin // is exact and there is nothing to get wrong. ASSERT_NE(tile_dbu, std::floor(tile_dbu)); // The two tile columns whose ideal origins have the smallest and the largest // fractional part. Their truncation errors differ the most, so content in // one is offset from content in the other by the most the bug can produce. int k_lo = -1; int k_hi = -1; double frac_lo = 2.0; double frac_hi = -1.0; for (int k = num_tiles / 4; k < num_tiles / 2; ++k) { const double org = bounds.xMin() + k * tile_dbu; const double frac = org - std::floor(org); if (frac < frac_lo) { frac_lo = frac; k_lo = k; } if (frac > frac_hi) { frac_hi = frac; k_hi = k; } } ASSERT_GE(k_lo, 0); ASSERT_GE(k_hi, 0); // Each stripe below spans 1.5 tiles, so the two must not be neighbours. ASSERT_GE(std::abs(k_hi - k_lo), 2); // One metal1 stripe per column, its left edge at the column's mid-point. The // stripe runs past the tile's right edge and past both its horizontal edges, // so the measured row is uncovered left of the edge and fully covered right // of it all the way to the tile border. const int row_tile = num_tiles / 2; const int y_lo = static_cast( std::llround(bounds.yMin() + (row_tile - 1) * tile_dbu)); const int y_hi = static_cast( std::llround(bounds.yMin() + (row_tile + 2) * tile_dbu)); odb::dbTechLayer* m1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(m1, nullptr); odb::dbNet* pwr = odb::dbNet::create(block_, "VDD"); pwr->setSigType(odb::dbSigType::POWER); odb::dbSWire* swire = odb::dbSWire::create(pwr, odb::dbWireType::ROUTED); const std::array columns = {k_lo, k_hi}; std::array edge_dbu = {0, 0}; for (size_t i = 0; i < columns.size(); ++i) { const double org = bounds.xMin() + columns[i] * tile_dbu; edge_dbu[i] = static_cast(std::llround(org + tile_dbu / 2)); odb::dbSBox::create(swire, m1, edge_dbu[i], y_lo, static_cast(std::llround(org + 1.5 * tile_dbu)), y_hi, odb::dbWireShapeType::STRIPE); } makeTileGen(); // The stripes sit inside the die, so they must not have moved the bounds the // placements above were derived from. ASSERT_EQ(tile_gen_->getBounds(), bounds); // Client tile y is top-down, the renderer's is bottom-up. const int tile_y = num_tiles - 1 - row_tile; const TileVisibility vis; for (const DprCase& dpr_case : kDprCases) { const int dim = tilePxFor(dpr_case); const double dpr = dpr_case.dpr; const double px_per_dbu = dim / tile_dbu; for (size_t i = 0; i < columns.size(); ++i) { unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateTile("metal1", kZoom, columns[i], tile_y, vis, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr, dim), w, h); ASSERT_EQ(w, static_cast(dim)); const double org = bounds.xMin() + columns[i] * tile_dbu; const double expected = (edge_dbu[i] - org) * px_per_dbu; const double measured = coverageEdgeX(rgba, dim, dim / 2); EXPECT_NEAR(measured, expected, 1.0) << dpr_case.what << ": tile column " << columns[i] << " at dpr " << dpr << " (" << dim << " px)" << ": stripe edge at " << edge_dbu[i] << " dbu renders " << (measured - expected) << " px from where the ideal tile origin " << org << " puts it (tile size " << tile_dbu << " dbu)"; } } } // The client names the pixel count it will display the tile in, instead of the // server deriving it from a rounded dpr. A tile's CSS box is a whole number of // device pixels only when tileSize*dpr is an integer: at a 1.6667 display scale // (a 166% desktop, and the ratio this was reported on) 256 CSS px is 426.67 // device px, so any size derived here is one the browser has to resample — // which softens every tile edge and puts the boundaries off the device grid. TEST_F(TileGeneratorTest, ExplicitTilePixelCountIsHonoured) { constexpr int kZoom = 10; const int num_tiles = 1 << kZoom; // What a 255 CSS px tile is worth on a 1.6667 display: whole, unlike 256. constexpr int kDeviceExactPx = 425; const double dpr = 425.0 / 255.0; odb::dbMaster* master = lib_->findMaster("BUF_X16"); ASSERT_NE(master, nullptr); block_->setDieArea(odb::Rect(0, 0, kSeamDieSide, kSeamDieSide)); placeInst("BUF_X16", "buf_ll", 0, 0); placeInst("BUF_X16", "buf_ur", kSeamDieSide - master->getWidth(), kSeamDieSide - master->getHeight()); makeTileGen(); const odb::Rect bounds = tile_gen_->getBounds(); const double tile_dbu = static_cast(bounds.maxDXDY()) / num_tiles; const int column = num_tiles / 2; const int row_tile = num_tiles / 2; const double org = bounds.xMin() + column * tile_dbu; const int edge_dbu = static_cast(std::llround(org + tile_dbu / 2)); odb::dbTechLayer* m1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(m1, nullptr); odb::dbNet* pwr = odb::dbNet::create(block_, "VDD"); pwr->setSigType(odb::dbSigType::POWER); odb::dbSWire* swire = odb::dbSWire::create(pwr, odb::dbWireType::ROUTED); odb::dbSBox::create( swire, m1, edge_dbu, static_cast(std::llround(bounds.yMin() + (row_tile - 1) * tile_dbu)), static_cast(std::llround(org + 1.5 * tile_dbu)), static_cast(std::llround(bounds.yMin() + (row_tile + 2) * tile_dbu)), odb::dbWireShapeType::STRIPE); makeTileGen(); ASSERT_EQ(tile_gen_->getBounds(), bounds); const TileVisibility vis; unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateTile("metal1", kZoom, column, num_tiles - 1 - row_tile, vis, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr, kDeviceExactPx), w, h); // Exactly the count asked for -- NOT lround(256*dpr), which would be 427. EXPECT_EQ(w, static_cast(kDeviceExactPx)); EXPECT_EQ(h, static_cast(kDeviceExactPx)); EXPECT_NE(w, static_cast(std::lround(kTileSize * dpr))); // ...and the content still registers on the ideal grid at that size. const double expected = (edge_dbu - org) * (kDeviceExactPx / tile_dbu); EXPECT_NEAR( coverageEdgeX(rgba, kDeviceExactPx, kDeviceExactPx / 2), expected, 1.0); } // The symptom the registration above is the cause of: a shape crossing a tile // boundary must arrive whole. Two neighbours each rendering their own // slightly-shifted DBU window either skip a strip of the design between them // (the dark hairline the viewer shows) or draw one strip twice. // // Measured differentially, against an identical stripe that crosses no seam: // a stripe's own edges cost a pixel or two of coverage to the band-limiting // filter (whose undershoot clips at alpha 0), and charging that to the seam // would make this test fail on a perfectly continuous tiling. The difference // between the two isolates what the seam alone costs. TEST_F(TileGeneratorTest, ShapeCrossingTileSeamStaysWhole) { constexpr int kZoom = 10; const int num_tiles = 1 << kZoom; odb::dbMaster* master = lib_->findMaster("BUF_X16"); ASSERT_NE(master, nullptr); block_->setDieArea(odb::Rect(0, 0, kSeamDieSide, kSeamDieSide)); placeInst("BUF_X16", "buf_ll", 0, 0); placeInst("BUF_X16", "buf_ur", kSeamDieSide - master->getWidth(), kSeamDieSide - master->getHeight()); makeTileGen(); const odb::Rect bounds = tile_gen_->getBounds(); const double tile_dbu = static_cast(bounds.maxDXDY()) / num_tiles; ASSERT_NE(tile_dbu, std::floor(tile_dbu)); // Two stripes of the same width in the same tile row: the reference sits // inside one tile, the subject straddles that tile's right edge. A vertical // gap between them (0.7T .. 0.75T) keeps their coverage separable by column. const int column = num_tiles / 2; const double org = bounds.xMin() + column * tile_dbu; const int ref_lo = static_cast(std::llround(org + 0.2 * tile_dbu)); const int ref_hi = static_cast(std::llround(org + 0.7 * tile_dbu)); const int seam_lo = static_cast(std::llround(org + 0.75 * tile_dbu)); const int seam_hi = static_cast(std::llround(org + 1.25 * tile_dbu)); const int row_tile = num_tiles / 2; const int y_lo = static_cast( std::llround(bounds.yMin() + (row_tile - 1) * tile_dbu)); const int y_hi = static_cast( std::llround(bounds.yMin() + (row_tile + 2) * tile_dbu)); odb::dbTechLayer* m1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(m1, nullptr); odb::dbNet* pwr = odb::dbNet::create(block_, "VDD"); pwr->setSigType(odb::dbSigType::POWER); odb::dbSWire* swire = odb::dbSWire::create(pwr, odb::dbWireType::ROUTED); odb::dbSBox::create( swire, m1, ref_lo, y_lo, ref_hi, y_hi, odb::dbWireShapeType::STRIPE); odb::dbSBox::create( swire, m1, seam_lo, y_lo, seam_hi, y_hi, odb::dbWireShapeType::STRIPE); makeTileGen(); ASSERT_EQ(tile_gen_->getBounds(), bounds); const int tile_y = num_tiles - 1 - row_tile; const TileVisibility vis; for (const DprCase& dpr_case : kDprCases) { const int dim = tilePxFor(dpr_case); const double dpr = dpr_case.dpr; const double px_per_dbu = dim / tile_dbu; std::vector> tiles; for (const int tx : {column, column + 1}) { unsigned w = 0; unsigned h = 0; tiles.push_back(decodePng(tile_gen_->generateTile("metal1", kZoom, tx, tile_y, vis, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr, dim), w, h)); ASSERT_EQ(w, static_cast(dim)); } // Split the first tile's row in the gap between the two stripes. const int split = static_cast(0.725 * tile_dbu * px_per_dbu); const double ref_covered = coveredWidthPx(tiles[0], dim, dim / 2, 0, split); const double seam_covered = coveredWidthPx(tiles[0], dim, dim / 2, split, dim) + coveredWidthPx(tiles[1], dim, dim / 2, 0, dim); const double ref_loss = ref_covered - (ref_hi - ref_lo) * px_per_dbu; const double seam_loss = seam_covered - (seam_hi - seam_lo) * px_per_dbu; EXPECT_NEAR(seam_loss, ref_loss, 1.0) << dpr_case.what << ": at dpr " << dpr << " a stripe across the seam between tiles " << column << " and " << (column + 1) << " renders " << (seam_loss - ref_loss) << " px differently from the same stripe inside one tile: the tiles " << (seam_loss < ref_loss ? "skip" : "repeat") << " a strip of the design at their shared edge"; } } // Every ratio the viewer can ask for produces a tile of exactly the requested // size -- the invariant the whole seam fix rests on, since a tile that is not // the size of its box gets resampled by the browser and its edges fade into its // neighbours. TEST_F(TileGeneratorTest, TilePixelCountIsExactAcrossDprMatrix) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); for (const DprCase& dpr_case : kDprCases) { const int expected_px = tilePxFor(dpr_case); unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0, TileVisibility{}, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr_case.dpr, expected_px), w, h); EXPECT_EQ(w, static_cast(expected_px)) << dpr_case.what; EXPECT_EQ(h, static_cast(expected_px)) << dpr_case.what; EXPECT_EQ(rgba.size(), static_cast(expected_px) * expected_px * 4) << dpr_case.what; } } // A client that names no pixel count still gets the historical 256*dpr, so an // older viewer served by a newer binary is unaffected. TEST_F(TileGeneratorTest, TilePixelCountFallsBackToDprWhenUnspecified) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); for (const double dpr : {1.0, 1.25, 1.6666666269302368, 2.0, 3.0}) { unsigned w = 0; unsigned h = 0; decodePng(tile_gen_->generateTile("_instances", 0, 0, 0, TileVisibility{}, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr, /*tile_px=*/0), w, h); EXPECT_EQ(w, static_cast(std::lround(kTileSize * dpr))) << "dpr " << dpr; EXPECT_EQ(h, w) << "dpr " << dpr; } } // The pixel count sizes the tile; the ratio scales what is authored in CSS px // (fonts, stroke widths, the sub-resolution cull). They are independent inputs // -- rendering the same tile at the same size with a different ratio must not // change its dimensions, only that CSS-authored detail. TEST_F(TileGeneratorTest, TilePixelCountAndDprAreIndependent) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); constexpr int kPx = 400; for (const double dpr : {1.0, 1.6666666269302368, 3.0}) { unsigned w = 0; unsigned h = 0; decodePng(tile_gen_->generateTile("_instances", 0, 0, 0, TileVisibility{}, {}, {}, {}, {}, nullptr, nullptr, nullptr, dpr, kPx), w, h); EXPECT_EQ(w, static_cast(kPx)) << "dpr " << dpr; } } // Overlay tiles (selection, DRC markers, timing paths, route guides) are drawn // on top of the layer tiles, so they have to be rendered at the same pixel // count and on the same grid. A 256 px overlay stretched over a 400 px layer // tile is both blurry and misregistered against the shapes it annotates. TEST_F(TileGeneratorTest, OverlayTileHonoursTheRequestedPixelCount) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); const odb::Rect bounds = tile_gen_->getBounds(); const std::vector highlight = {bounds}; for (const DprCase& dpr_case : kDprCases) { const int expected_px = tilePxFor(dpr_case); unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateOverlayTile(0, 0, 0, highlight, {}, {}, {}, nullptr, false, {}, dpr_case.dpr, expected_px), w, h); EXPECT_EQ(w, static_cast(expected_px)) << dpr_case.what; EXPECT_EQ(h, static_cast(expected_px)) << dpr_case.what; EXPECT_TRUE(hasNonTransparentPixel(rgba)) << dpr_case.what << ": highlight must be drawn at every size"; } } // The highlight lands where the layer tile puts the shape, at every size: both // paths derive their frame from the same exact tile origin. TEST_F(TileGeneratorTest, OverlayTileRegistersWithTheLayerTileGrid) { constexpr int kZoom = 4; const int num_tiles = 1 << kZoom; placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); const odb::Rect bounds = tile_gen_->getBounds(); const double tile_dbu = static_cast(bounds.maxDXDY()) / num_tiles; // A highlight covering the left half of one tile: its right edge is a // measurable feature at a known place in the tile. const int column = num_tiles / 2; const int row = num_tiles / 2; const double org_x = bounds.xMin() + column * tile_dbu; const double org_y = bounds.yMin() + row * tile_dbu; const int edge_dbu = static_cast(std::llround(org_x + tile_dbu / 2)); const std::vector highlight = {odb::Rect(static_cast(std::llround(org_x - tile_dbu)), static_cast(std::llround(org_y - tile_dbu)), edge_dbu, static_cast(std::llround(org_y + 2 * tile_dbu)))}; for (const DprCase& dpr_case : kDprCases) { const int dim = tilePxFor(dpr_case); unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateOverlayTile(kZoom, column, num_tiles - 1 - row, highlight, {}, {}, {}, nullptr, false, {}, dpr_case.dpr, dim), w, h); ASSERT_EQ(w, static_cast(dim)) << dpr_case.what; // Covered from the tile's left edge up to the highlight's right edge, so // the covered-column count is that edge's position in pixels. const double expected = (edge_dbu - org_x) * (dim / tile_dbu); const double measured = coveredColumns(rgba, dim, dim / 2); EXPECT_NEAR(measured, expected, 2.0) << dpr_case.what << ": highlight edge at " << edge_dbu << " dbu renders " << (measured - expected) << " px from where the " << "layer tile grid puts it"; } } TEST_F(TileGeneratorTest, OverlayTileFallsBackToDprWhenUnspecified) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); for (const double dpr : {1.0, 1.25, 1.6666666269302368, 2.0}) { unsigned w = 0; unsigned h = 0; decodePng(tile_gen_->generateOverlayTile(0, 0, 0, {tile_gen_->getBounds()}, {}, {}, {}, nullptr, false, {}, dpr, /*tile_px=*/0), w, h); EXPECT_EQ(w, static_cast(std::lround(kTileSize * dpr))) << "dpr " << dpr; } } // Heat-map tiles sit over the layer tiles like overlays do, and were the last // path still rendering a flat 256 px whatever the display was doing. TEST_F(TileGeneratorTest, HeatMapTileHonoursTheRequestedPixelCount) { ASSERT_NO_FATAL_FAILURE( buildSeamDesign(odb::Rect(30000, 30000, 60000, 60000))); for (const DprCase& dpr_case : kDprCases) { const int expected_px = tilePxFor(dpr_case); unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng(tile_gen_->generateHeatMapTile( *heatmap_, 0, 0, 0, dpr_case.dpr, expected_px), w, h); EXPECT_EQ(w, static_cast(expected_px)) << dpr_case.what; EXPECT_EQ(h, static_cast(expected_px)) << dpr_case.what; EXPECT_TRUE(hasNonTransparentPixel(rgba)) << dpr_case.what << ": the populated bin must be drawn at every size"; } } // The bin lands on the same grid as the layers under it, at every size. TEST_F(TileGeneratorTest, HeatMapTileRegistersWithTheLayerTileGrid) { // A bin covering the middle third of the design, so its edges are interior // features whose pixel positions are predictable from the tile frame. ASSERT_NO_FATAL_FAILURE( buildSeamDesign(odb::Rect(30000, 30000, 60000, 60000))); const odb::Rect bounds = tile_gen_->getBounds(); // A bin is 15 um = 30000 DBU (buildSeamDesign's setGridSizes) and at zoom 0 // one tile spans the whole bounds, so the populated bin covers this fraction // of the tile however many pixels wide it is. constexpr double kBinDbu = 30000.0; const double bin_fraction = kBinDbu / bounds.maxDXDY(); for (const DprCase& dpr_case : kDprCases) { const int dim = tilePxFor(dpr_case); unsigned w = 0; unsigned h = 0; const std::vector rgba = decodePng( tile_gen_->generateHeatMapTile(*heatmap_, 0, 0, 0, dpr_case.dpr, dim), w, h); ASSERT_EQ(w, static_cast(dim)) << dpr_case.what; const int covered = coveredColumns(rgba, dim, dim / 2); const double expected = bin_fraction * dim; EXPECT_NEAR(covered, expected, 0.06 * dim) << dpr_case.what << ": bin covers " << covered << " of " << dim << " px, expected about " << expected; } } // Labels are authored in CSS px, so they have to scale with the display: a // fixed 14 px label on a 3x tile is a third the size it should be. TEST_F(TileGeneratorTest, HeatMapLabelsScaleWithTheDisplay) { ASSERT_NO_FATAL_FAILURE( buildSeamDesign(odb::Rect(30000, 30000, 60000, 60000))); const auto labelPixels = [&](const double dpr, const int px) { unsigned w = 0; unsigned h = 0; heatmap_->setShowNumbers(true); const std::vector on = decodePng( tile_gen_->generateHeatMapTile(*heatmap_, 0, 0, 0, dpr, px), w, h); heatmap_->setShowNumbers(false); const std::vector off = decodePng( tile_gen_->generateHeatMapTile(*heatmap_, 0, 0, 0, dpr, px), w, h); // Pixels the label adds, whatever the fill under it is. return textPixels(on, off, Axis::kColumn).size(); }; const size_t at_1x = labelPixels(1.0, 256); const size_t at_2x = labelPixels(2.0, 512); ASSERT_GT(at_1x, 0u) << "the label must render at all"; // Twice the pixels per CSS px in each direction, so the label spans about // twice the columns. Loose bounds: glyph rasterization is not linear. EXPECT_GT(at_2x, at_1x * 3 / 2) << "label spanned " << at_2x << " columns at 2x vs " << at_1x << " at 1x -- it is not scaling with the display"; EXPECT_LT(at_2x, at_1x * 3) << "label spanned " << at_2x << " columns at 2x vs " << at_1x << " at 1x"; } TEST_F(TileGeneratorTest, HeatMapTileFallsBackToDprWhenUnspecified) { ASSERT_NO_FATAL_FAILURE( buildSeamDesign(odb::Rect(30000, 30000, 60000, 60000))); for (const double dpr : {1.0, 1.25, 1.6666666269302368, 2.0}) { unsigned w = 0; unsigned h = 0; decodePng(tile_gen_->generateHeatMapTile(*heatmap_, 0, 0, 0, dpr, 0), w, h); EXPECT_EQ(w, static_cast(std::lround(kTileSize * dpr))) << "dpr " << dpr; } } TEST_F(TileGeneratorTest, EmptyDesignProducesTransparentTile) { makeTileGen(); // No instances or routing, so the tile should be transparent. auto png = tile_gen_->generateTile("metal1", 0, 0, 0); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels)); } TEST_F(TileGeneratorTest, PlacedInstanceDrawsPixels) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // Use the special "_instances" layer to draw instance borders. auto png = tile_gen_->generateTile("_instances", 0, 0, 0); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels)); } TEST_F(TileGeneratorTest, StdcellVisibilityFilter) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); TileVisibility vis; vis.stdcells = false; auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // The _instances pass always draws the gray die/core outline (Qt // parity); with stdcells hidden nothing else may be visible. EXPECT_FALSE(hasNonOutlinePixel(pixels)); } TEST_F(TileGeneratorTest, IsNetVisibleRespectsSignalType) { odb::dbNet* sig_net = odb::dbNet::create(block_, "sig"); sig_net->setSigType(odb::dbSigType::SIGNAL); odb::dbNet* pwr_net = odb::dbNet::create(block_, "vdd"); pwr_net->setSigType(odb::dbSigType::POWER); odb::dbNet* clk_net = odb::dbNet::create(block_, "clk"); clk_net->setSigType(odb::dbSigType::CLOCK); // Default visibility: all visible TileVisibility vis; EXPECT_TRUE(vis.isNetVisible(sig_net)); EXPECT_TRUE(vis.isNetVisible(pwr_net)); EXPECT_TRUE(vis.isNetVisible(clk_net)); // Disable signal nets vis.net_signal = false; EXPECT_FALSE(vis.isNetVisible(sig_net)); EXPECT_TRUE(vis.isNetVisible(pwr_net)); // Disable power nets vis.net_power = false; EXPECT_FALSE(vis.isNetVisible(pwr_net)); // Disable clock nets vis.net_clock = false; EXPECT_FALSE(vis.isNetVisible(clk_net)); } TEST_F(TileGeneratorTest, TileVisibilityDefaultAllTrue) { TileVisibility vis; EXPECT_TRUE(vis.stdcells); EXPECT_TRUE(vis.macros); EXPECT_TRUE(vis.routing); EXPECT_TRUE(vis.special_nets); EXPECT_TRUE(vis.pins); EXPECT_TRUE(vis.pin_markers); EXPECT_TRUE(vis.pin_names); EXPECT_TRUE(vis.inst_pins); EXPECT_TRUE(vis.inst_pin_names); EXPECT_TRUE(vis.blockages); EXPECT_TRUE(vis.net_signal); EXPECT_TRUE(vis.net_power); EXPECT_TRUE(vis.net_ground); EXPECT_TRUE(vis.net_clock); EXPECT_TRUE(vis.phys_fill); EXPECT_TRUE(vis.phys_endcap); EXPECT_FALSE(vis.has_visible_layers); } //------------------------------------------------------------------------------ // BTerm / ITerm pin visibility tests //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, BTermShapesGatedByPinsNotRouting) { // BTerm shapes on tech layers should be controlled by vis.pins, // independently of vis.routing. makeBTermAtEdge("clk", "metal1", 0, 40000, 5000, 5000); makeTileGen(); tile_gen_->eagerInit(); // pins=true, routing=false → BTerm shapes should appear. TileVisibility vis_pins_on; vis_pins_on.stdcells = false; vis_pins_on.routing = false; vis_pins_on.special_nets = false; vis_pins_on.pins = true; auto png_on = tile_gen_->generateTile("metal1", 0, 0, 0, vis_pins_on); unsigned w = 0, h = 0; auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "BTerm shapes should appear when vis.pins is true"; // pins=false, routing=false → no BTerm shapes. TileVisibility vis_pins_off; vis_pins_off.stdcells = false; vis_pins_off.routing = false; vis_pins_off.special_nets = false; vis_pins_off.pins = false; auto png_off = tile_gen_->generateTile("metal1", 0, 0, 0, vis_pins_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "BTerm shapes should be hidden when vis.pins is false"; } TEST_F(TileGeneratorTest, VisibleLayersFiltersPinMarkers) { // Pin markers on _pins layer should respect visible_layers filtering. makeBTermAtEdge("pin_m1", "metal1", 0, 40000, 200, 200); makeBTermAtEdge("pin_m3", "metal3", 0, 60000, 200, 200); makeTileGen(); tile_gen_->eagerInit(); // Default (no visible_layers) → both pins rendered. TileVisibility vis_default; vis_default.stdcells = false; auto png_default = tile_gen_->generateTile("_pins", 0, 0, 0, vis_default); unsigned w = 0, h = 0; auto pixels_default = decodePng(png_default, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_default)) << "Pin markers should render with default visibility"; // visible_layers = ["metal1"] → only metal1 pin rendered. TileVisibility vis_m1; vis_m1.stdcells = false; vis_m1.parseFromJson( parseObj(R"({"pins":true,"visible_layers":["metal1"]})")); auto png_m1 = tile_gen_->generateTile("_pins", 0, 0, 0, vis_m1); auto pixels_m1 = decodePng(png_m1, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_m1)) << "metal1 pin should render when visible_layers includes metal1"; EXPECT_NE(pixels_default, pixels_m1) << "Filtering to metal1 should differ from rendering both pins"; // visible_layers = ["metal5"] → neither pin rendered. TileVisibility vis_m5; vis_m5.stdcells = false; vis_m5.parseFromJson( parseObj(R"({"pins":true,"visible_layers":["metal5"]})")); auto png_m5 = tile_gen_->generateTile("_pins", 0, 0, 0, vis_m5); auto pixels_m5 = decodePng(png_m5, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_m5)) << "No pins should render when visible_layers has no matching layers"; // visible_layers = [] (empty) → all layers hidden. TileVisibility vis_empty; vis_empty.stdcells = false; vis_empty.parseFromJson(parseObj(R"({"pins":true,"visible_layers":[]})")); auto png_empty = tile_gen_->generateTile("_pins", 0, 0, 0, vis_empty); auto pixels_empty = decodePng(png_empty, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_empty)) << "Empty visible_layers should hide all pin markers"; } TEST_F(TileGeneratorTest, PinMarkersRespectNetVisibility) { // Pin markers on _pins layer should respect net type visibility. odb::dbNet* pwr_net = odb::dbNet::create(block_, "VDD"); pwr_net->setSigType(odb::dbSigType::POWER); makeBTermOnNet("vdd_pin", pwr_net, "metal1", 0, 40000, 200, 200); odb::dbNet* sig_net = odb::dbNet::create(block_, "data"); sig_net->setSigType(odb::dbSigType::SIGNAL); makeBTermOnNet("data_pin", sig_net, "metal1", 0, 60000, 200, 200); makeTileGen(); tile_gen_->eagerInit(); // Default: both visible. TileVisibility vis_all; vis_all.stdcells = false; auto png_all = tile_gen_->generateTile("_pins", 0, 0, 0, vis_all); unsigned w = 0, h = 0; auto pixels_all = decodePng(png_all, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_all)); // Hide power nets → only signal pin. TileVisibility vis_no_pwr; vis_no_pwr.stdcells = false; vis_no_pwr.net_power = false; auto png_no_pwr = tile_gen_->generateTile("_pins", 0, 0, 0, vis_no_pwr); auto pixels_no_pwr = decodePng(png_no_pwr, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_no_pwr)) << "Signal pin should still be visible"; EXPECT_NE(pixels_all, pixels_no_pwr) << "Hiding power net should change the output"; // Hide both power and signal → transparent. TileVisibility vis_none; vis_none.stdcells = false; vis_none.net_power = false; vis_none.net_signal = false; auto png_none = tile_gen_->generateTile("_pins", 0, 0, 0, vis_none); auto pixels_none = decodePng(png_none, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_none)) << "Both net types hidden → no pin markers"; } TEST_F(TileGeneratorTest, PinNamesGatesBTermLabels) { // Use a tiny die so that pin markers are large enough for labels: // die_pin_size = max(0.02 * 64, 8) = 8, and getBounds() spans the die plus // a symmetric pin-label margin, so scale = 256 / (64 + 2 * margin). The // margin grows with the pin NAME, hence the one-character name here — it // keeps 8 * scale above kMinPinNameSizePixels (20), which is what makes the // renderer emit labels at all. block_->setDieArea(odb::Rect(0, 0, 64, 64)); makeBTermAtEdge("p", "metal1", 0, 40, 10, 10); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis_names_on; vis_names_on.stdcells = false; vis_names_on.pin_names = true; auto png_on = tile_gen_->generateTile("_pins", 0, 0, 0, vis_names_on); TileVisibility vis_names_off; vis_names_off.stdcells = false; vis_names_off.pin_names = false; auto png_off = tile_gen_->generateTile("_pins", 0, 0, 0, vis_names_off); // The two should differ because labels are suppressed in the second. EXPECT_NE(png_on, png_off) << "pin_names=false should suppress BTerm name labels"; } TEST_F(TileGeneratorTest, InstPinsGatesItermShapes) { // ITerm (cell pin) shapes should be controlled by vis.inst_pins. // Use a small die so that cell pin geometry occupies visible pixels. block_->setDieArea(odb::Rect(0, 0, 2000, 2000)); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); // build search R-trees for tech-layer rendering // inst_pins on, other shapes off → ITerm geometry visible on metal1. // stdcells must be true so isInstVisible() allows the instance through. TileVisibility vis_on; vis_on.routing = false; vis_on.special_nets = false; vis_on.pins = false; vis_on.blockages = false; vis_on.inst_pins = true; auto png_on = tile_gen_->generateTile("metal1", 0, 0, 0, vis_on); unsigned w = 0, h = 0; auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "ITerm shapes should appear when vis.inst_pins is true"; // inst_pins off → no pin geometry, but instance still visible for other // sub-shapes. With blockages also off, metal1 should be transparent. TileVisibility vis_off; vis_off.routing = false; vis_off.special_nets = false; vis_off.pins = false; vis_off.blockages = false; vis_off.inst_pins = false; auto png_off = tile_gen_->generateTile("metal1", 0, 0, 0, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "ITerm shapes should be hidden when vis.inst_pins is false"; } TEST_F(TileGeneratorTest, InstPinNamesRendered) { // Use a small die so cell pin geometry fills enough pixels for labels. block_->setDieArea(odb::Rect(0, 0, 2000, 2000)); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis_on; vis_on.routing = false; vis_on.special_nets = false; vis_on.pins = false; vis_on.blockages = false; vis_on.inst_pins = true; vis_on.inst_pin_names = true; auto png_on = tile_gen_->generateTile("metal1", 0, 0, 0, vis_on); TileVisibility vis_off; vis_off.routing = false; vis_off.special_nets = false; vis_off.pins = false; vis_off.blockages = false; vis_off.inst_pins = true; vis_off.inst_pin_names = false; auto png_off = tile_gen_->generateTile("metal1", 0, 0, 0, vis_off); // Labels should make the two outputs differ. EXPECT_NE(png_on, png_off) << "inst_pin_names should add ITerm labels to tile output"; // With inst_pins=false, labels should not appear even if inst_pin_names=true. TileVisibility vis_no_pins; vis_no_pins.routing = false; vis_no_pins.special_nets = false; vis_no_pins.pins = false; vis_no_pins.blockages = false; vis_no_pins.inst_pins = false; vis_no_pins.inst_pin_names = true; auto png_no_pins = tile_gen_->generateTile("metal1", 0, 0, 0, vis_no_pins); unsigned w = 0, h = 0; auto pixels_no_pins = decodePng(png_no_pins, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_no_pins)) << "ITerm labels should not render when inst_pins is false"; } //------------------------------------------------------------------------------ // Access-point overlay tests (_access_points pseudo-layer) //------------------------------------------------------------------------------ // One table-driven test for the overlay visibility flags: default value, // explicit set, and omitted-key fallback (same table shape as kFields). TEST_F(TileGeneratorTest, OverlayFlagsParsedFromJson) { struct FlagCase { const char* key; bool TileVisibility::*field; bool default_val; }; const FlagCase cases[] = { {"access_points", &TileVisibility::access_points, false}, {"regions", &TileVisibility::regions, true}, {"mfg_grid", &TileVisibility::mfg_grid, false}, {"gcell_grid", &TileVisibility::gcell_grid, false}, }; for (const auto& c : cases) { TileVisibility vis_default; EXPECT_EQ(vis_default.*c.field, c.default_val) << c.key; // Explicitly set to the opposite of the default. TileVisibility vis_set; const std::string json = std::string("{\"") + c.key + "\":" + (c.default_val ? "false" : "true") + "}"; vis_set.parseFromJson(parseObj(json)); EXPECT_EQ(vis_set.*c.field, !c.default_val) << c.key; // Omitting the key falls back to the default. TileVisibility vis_omitted; vis_omitted.parseFromJson(parseObj(R"({"pins":true})")); EXPECT_EQ(vis_omitted.*c.field, c.default_val) << c.key; } } TEST_F(TileGeneratorTest, AccessPointsOverlayGatedByFlag) { // Small die so the fixed 100-DBU marker is well above the sub-pixel LOD. block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); ASSERT_NE(makeMetal1AccessPoint(), nullptr); makeTileGen(); tile_gen_->eagerInit(); unsigned w = 0, h = 0; // access_points=true → marker rendered. TileVisibility vis_on; vis_on.stdcells = false; vis_on.access_points = true; auto png_on = tile_gen_->generateTile("_access_points", 0, 0, 0, vis_on); auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "Access-point marker should render when vis.access_points is true"; // access_points=false → nothing on the pseudo-layer. TileVisibility vis_off; vis_off.stdcells = false; vis_off.access_points = false; auto png_off = tile_gen_->generateTile("_access_points", 0, 0, 0, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "Access points should be hidden when vis.access_points is false"; } TEST_F(TileGeneratorTest, AccessPointsRespectLayerVisibility) { block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); ASSERT_NE(makeMetal1AccessPoint(), nullptr); makeTileGen(); tile_gen_->eagerInit(); unsigned w = 0, h = 0; // visible_layers = ["metal1"] → the metal1 access point renders. TileVisibility vis_m1; vis_m1.stdcells = false; vis_m1.parseFromJson( parseObj(R"({"access_points":true,"visible_layers":["metal1"]})")); auto png_m1 = tile_gen_->generateTile("_access_points", 0, 0, 0, vis_m1); auto pixels_m1 = decodePng(png_m1, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_m1)) << "AP on metal1 should render when metal1 is visible"; // visible_layers = ["metal5"] → the metal1 access point is hidden. TileVisibility vis_m5; vis_m5.stdcells = false; vis_m5.parseFromJson( parseObj(R"({"access_points":true,"visible_layers":["metal5"]})")); auto png_m5 = tile_gen_->generateTile("_access_points", 0, 0, 0, vis_m5); auto pixels_m5 = decodePng(png_m5, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_m5)) << "AP on metal1 should be hidden when only metal5 is visible"; } //------------------------------------------------------------------------------ // Region overlay tests (_regions pseudo-layer) //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, RegionsOverlayGatedByFlag) { block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); placeInst("BUF_X16", "buf1", 0, 0); odb::dbRegion* region = odb::dbRegion::create(block_, "test_dom"); ASSERT_NE(region, nullptr); odb::dbBox::create(region, 1000, 1000, 3000, 3000); makeTileGen(); tile_gen_->eagerInit(); unsigned w = 0, h = 0; // regions=true → boundary rendered on the _regions pseudo-layer. TileVisibility vis_on; vis_on.stdcells = false; vis_on.regions = true; auto png_on = tile_gen_->generateTile("_regions", 0, 0, 0, vis_on); auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "Region boundary should render when vis.regions is true"; // regions=false → nothing on the pseudo-layer. TileVisibility vis_off; vis_off.stdcells = false; vis_off.regions = false; auto png_off = tile_gen_->generateTile("_regions", 0, 0, 0, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "Regions should be hidden when vis.regions is false"; } TEST_F(TileGeneratorTest, RegionsSkipZeroAreaBoundaries) { block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); placeInst("BUF_X16", "buf1", 0, 0); // Degenerate boundary (zero width) must be skipped (GUI parity: // drawRegions only draws boundaries with area() > 0). odb::dbRegion* region = odb::dbRegion::create(block_, "empty_dom"); ASSERT_NE(region, nullptr); odb::dbBox::create(region, 2000, 1000, 2000, 3000); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; vis.regions = true; auto png = tile_gen_->generateTile("_regions", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels)) << "Zero-area region boundaries should not be drawn"; } //------------------------------------------------------------------------------ // Manufacturing-grid overlay tests (_mfg_grid pseudo-layer) //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, MfgGridGatedByFlagAndLod) { // Nangate45 fixture LEF has MANUFACTURINGGRID 0.0050 (= 10 DBU). ASSERT_TRUE(getDb()->getTech()->hasManufacturingGrid()); placeInst("BUF_X16", "buf1", 0, 0); // anchor block bbox makeTileGen(); tile_gen_->eagerInit(); unsigned w = 0, h = 0; // Deep zoom (z=5): grid spacing >= 5 px → dots rendered. TileVisibility vis_on; vis_on.stdcells = false; vis_on.mfg_grid = true; auto png_on = tile_gen_->generateTile("_mfg_grid", 5, 0, 0, vis_on); auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "Grid dots should render at deep zoom when vis.mfg_grid is true"; // Same zoom, flag off → transparent. TileVisibility vis_off; vis_off.stdcells = false; vis_off.mfg_grid = false; auto png_off = tile_gen_->generateTile("_mfg_grid", 5, 0, 0, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "Grid dots should be hidden when vis.mfg_grid is false"; } // Mirrors kMinViewablePx in tile_generator.cpp (the on-screen spacing the // decimation keeps between grid dots). constexpr int kMinViewablePxForTest = 5; // The marker must survive tile seams. Culling access points on their CENTRE // made the neighbouring tile skip the marker entirely, so the X was chopped // along every seam (reported on the PR #10806 review). // // The access point sits JUST INSIDE the left tile, close enough to the seam // that the right leg of its X reaches into the right tile. The right tile does // not contain the centre, so with the old centre-based cull it came back empty // — which is exactly the truncated X from the report. (Placing the point // exactly on the seam would not test anything: Rect::intersects is inclusive on // edges, so every neighbouring tile would "contain" it and draw.) TEST_F(TileGeneratorTest, AccessPointXCompleteAcrossTileSeams) { constexpr int kExtent = 4000; // anchors the block bbox → z=1 seam at 2000 constexpr int kApX = 1990; // 10 DBU left of the seam; marker reach is 50 constexpr int kApY = 1000; block_->setDieArea(odb::Rect(0, 0, kExtent, kExtent)); odb::dbMaster* m = lib_->findMaster("INV_X1"); ASSERT_NE(m, nullptr); placeInst("INV_X1", "anchor_ll", 0, 0); placeInst("INV_X1", "anchor_ur", kExtent - static_cast(m->getWidth()), kExtent - static_cast(m->getHeight())); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(metal1, nullptr); odb::dbNet* net = odb::dbNet::create(block_, "seam_pin"); odb::dbBTerm* bterm = odb::dbBTerm::create(net, "seam_pin"); bterm->setIoType(odb::dbIoType::INPUT); odb::dbBPin* bpin = odb::dbBPin::create(bterm); odb::dbBox::create(bpin, metal1, kApX - 20, kApY - 20, kApX + 20, kApY + 20); bpin->setPlacementStatus(odb::dbPlacementStatus::PLACED); odb::dbAccessPoint* ap = odb::dbAccessPoint::create(bpin); ASSERT_NE(ap, nullptr); ap->setPoint(odb::Point(kApX, kApY)); ap->setLayer(metal1); ap->setAccess(true, odb::dbDirection::EAST); makeTileGen(); tile_gen_->eagerInit(); const odb::Rect b = tile_gen_->getBounds(); const int seam = (b.xMin() + b.xMax()) / 2; ASSERT_GT(kApX, seam - 50) << "access point must be within marker reach of the " "seam for this test to mean anything"; ASSERT_LT(kApX, seam) << "access point must sit inside the LEFT tile"; TileVisibility vis; vis.stdcells = false; vis.access_points = true; auto green_px = [&](int tx) { unsigned w = 0; unsigned h = 0; auto px = decodePng( tile_gen_->generateTile("_access_points", 1, tx, 1, vis), w, h); int n = 0; for (size_t i = 0; i + 3 < px.size(); i += 4) { if (px[i + 3] > 0 && px[i] == 0 && px[i + 1] == 255 && px[i + 2] == 0) { ++n; } } return n; }; EXPECT_GT(green_px(0), 0) << "left tile (owns the centre) must draw the marker"; EXPECT_GT(green_px(1), 0) << "right tile drew nothing: the leg crossing the seam is being dropped, " "so the X renders chopped"; } // Below the legibility limit the overlay DECIMATES instead of hiding (this // replaces the old Qt-parity behaviour of showing nothing: a manufacturing grid // is so much finer than a die that the Qt rule made the overlay unreachable in // practice — see the PR #10806 review). What is drawn there is a subgrid. TEST_F(TileGeneratorTest, MfgGridDecimatesBelowLodInsteadOfHiding) { ASSERT_TRUE(getDb()->getTech()->hasManufacturingGrid()); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); // z=0: whole design in one tile, so the raw 10 DBU grid is far below one // pixel — the old code returned an empty tile here. TileVisibility vis; vis.stdcells = false; vis.mfg_grid = true; unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_mfg_grid", 0, 0, 0, vis), w, h); ASSERT_TRUE(hasNonTransparentPixel(pixels)) << "the grid must stay reachable at zoom-out via decimation"; // And it must be a readable lattice, not a smear: consecutive dot columns // have to sit at least ~kMinViewablePx apart. const int iw = static_cast(w); std::set cols; for (int y = 0; y < static_cast(h); ++y) { for (int x = 0; x < iw; ++x) { if (pixels[(static_cast(y) * iw + x) * 4 + 3] > 0) { cols.insert(x); } } } ASSERT_GE(cols.size(), 2u) << "expected several dot columns"; // Measure the PERIOD between dots (distance between the starts of runs of // contiguous lit columns), not the gap between lit columns: each dot is // itself a couple of pixels wide, so the gap understates the spacing. std::vector run_starts; int prev = -2; for (const int c : cols) { if (c != prev + 1) { run_starts.push_back(c); } prev = c; } ASSERT_GE(run_starts.size(), 2u) << "expected at least two dot columns"; int min_period = iw; for (size_t i = 1; i < run_starts.size(); ++i) { min_period = std::min(min_period, run_starts[i] - run_starts[i - 1]); } EXPECT_GE(min_period, static_cast(kMinViewablePxForTest)) << "dot period is " << min_period << " px — that is a smear, not a readable grid"; } // "Detailed view" tightens the decimation target from kMinViewablePx (5 px) to // kDetailedGridPx (4 px), so the lattice gets denser and closer to the real // manufacturing grid — mirroring what the toggle already does to shapes. It // deliberately stops short of a 1 px target: that lights every pixel of the // tile, and the raw grid's loop is O(points in tile), unbounded at zoom-out. TEST_F(TileGeneratorTest, MfgGridDenserUnderDetailedView) { ASSERT_TRUE(getDb()->getTech()->hasManufacturingGrid()); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); auto dots = [&](bool detailed) { TileVisibility vis; vis.stdcells = false; vis.mfg_grid = true; vis.detailed = detailed; unsigned w = 0; unsigned h = 0; auto px = decodePng(tile_gen_->generateTile("_mfg_grid", 0, 0, 0, vis), w, h); return static_cast(countNonTransparentPixels(px)); }; const int off = dots(false); const int on = dots(true); ASSERT_GT(off, 0) << "baseline grid must be visible via decimation"; EXPECT_GT(on, off) << "detailed view must draw a denser lattice (" << on << " vs " << off << " dots)"; // Denser must still be a lattice: with a tighter target the dots merge into a // solid sheet that hides the design, so cap the coverage well below full. const int tile_px = kTileSize * kTileSize; EXPECT_LT(on, tile_px / 2) << "detailed grid covers " << on << " of " << tile_px << " pixels — that is a solid sheet, not a grid"; } // The decimation step must depend only on the zoom, never on the tile, or // neighbouring tiles would land on different lattices and the seam would jump. TEST_F(TileGeneratorTest, MfgGridLatticeIsSeamlessAcrossTiles) { ASSERT_TRUE(getDb()->getTech()->hasManufacturingGrid()); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; vis.mfg_grid = true; // Two horizontally adjacent tiles at the same zoom. Their dot rows must // coincide: same absolute lattice, so the same y positions light up. unsigned w = 0; unsigned h = 0; auto left = decodePng(tile_gen_->generateTile("_mfg_grid", 1, 0, 0, vis), w, h); auto right = decodePng(tile_gen_->generateTile("_mfg_grid", 1, 1, 0, vis), w, h); const int iw = static_cast(w); auto rows = [&](const std::vector& px) { std::set r; for (int y = 0; y < static_cast(h); ++y) { for (int x = 0; x < iw; ++x) { if (px[(static_cast(y) * iw + x) * 4 + 3] > 0) { r.insert(y); break; } } } return r; }; const std::set lr = rows(left); const std::set rr = rows(right); ASSERT_FALSE(lr.empty()); ASSERT_FALSE(rr.empty()); EXPECT_EQ(lr, rr) << "dot rows differ between adjacent tiles — the lattice is " "tile-dependent and the seam will visibly jump"; } //------------------------------------------------------------------------------ // Die / core outline tests (_instances pass, always on — Qt parity) //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, DieAndCoreOutlinesOnInstancesLayer) { block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); block_->setCoreArea(odb::Rect(500, 500, 3500, 3500)); placeInst("BUF_X16", "buf1", 0, 0); // anchor block bbox makeTileGen(); tile_gen_->eagerInit(); // Everything hidden — only the die/core outlines may remain. TileVisibility vis; vis.stdcells = false; auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels)) << "Die/core outlines should be drawn on the _instances pass"; EXPECT_FALSE(hasNonOutlinePixel(pixels)) << "Only the gray outline color may be visible"; // Two nested frames -> some row crosses 4 vertical outline pixels // (die left/right + core left/right). Find a row with >= 4 gray pixels. // Alpha varies with the decimation coverage, so only the RGB is matched. int max_gray_in_row = 0; for (unsigned yy = 0; yy < h; ++yy) { int gray = 0; for (unsigned xx = 0; xx < w; ++xx) { const size_t i = 4UL * (yy * w + xx); if (pixels[i] == 128 && pixels[i + 1] == 128 && pixels[i + 2] == 128 && pixels[i + 3] > 0) { ++gray; } } max_gray_in_row = std::max(max_gray_in_row, gray); } EXPECT_GE(max_gray_in_row, 4) << "Expected die + core vertical edges crossing the same row"; } TEST_F(TileGeneratorTest, PolygonFloorplanOutlineFollowsDiagonalEdge) { const odb::Polygon die({odb::Point(0, 0), odb::Point(4000, 0), odb::Point(4000, 3000), odb::Point(2500, 4000), odb::Point(0, 4000)}); block_->setDieArea(die); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; unsigned w = 0, h = 0; const auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0, vis), w, h); ASSERT_GT(w, 0u); ASSERT_GT(h, 0u); const odb::Rect bounds = tile_gen_->getBounds(); const auto grayNear = [&](double x, double y) { const int cx = colOf(bounds, w, static_cast(x)); const int cy = rowOf(bounds, w, h, static_cast(y)); for (int yy = std::max(cy - 2, 0); yy <= std::min(cy + 2, static_cast(h) - 1); ++yy) { for (int xx = std::max(cx - 2, 0); xx <= std::min(cx + 2, static_cast(w) - 1); ++xx) { const size_t i = 4UL * (static_cast(yy) * w + xx); if (pixels[i + 3] > 0 && pixels[i] == 128 && pixels[i + 1] == 128 && pixels[i + 2] == 128) { return true; } } } return false; }; // The slanted edge runs from (4000,3000) to (2500,4000). A rectangular // renderer would leave all of these points empty. for (const double t : {0.2, 0.5, 0.8}) { SCOPED_TRACE(t); EXPECT_TRUE(grayNear(4000.0 - 1500.0 * t, 3000.0 + 1000.0 * t)); } } TEST_F(TileGeneratorTest, NoOutlineOnTechLayerTiles) { // Guard against the regression that motivated the original multi-die-only // gating: tech-layer tiles must stay transparent (no gray frame). block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); block_->setCoreArea(odb::Rect(500, 500, 3500, 3500)); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; vis.routing = false; vis.special_nets = false; vis.pins = false; vis.inst_pins = false; vis.blockages = false; auto png = tile_gen_->generateTile("metal1", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels)) << "Tech-layer tiles must not carry the die/core outline"; } //------------------------------------------------------------------------------ // Track rendering: the tracks must stop at the die area, as in the Qt GUI // (RenderThread::drawTracks clips to block->getDieArea()). //------------------------------------------------------------------------------ constexpr int kTrackDieSide = 40000; // die: (0,0)-(40000,40000) constexpr int kTrackPitch = 2000; // 21 tracks per axis across the die // Visibility that draws the tracks and nothing else, so any lit pixel in the // assertions below is a track. TileVisibility trackOnlyVisibility() { TileVisibility vis; vis.stdcells = false; vis.routing = false; vis.special_nets = false; vis.pins = false; vis.inst_pins = false; vis.blockages = false; vis.tracks_pref = true; vis.tracks_non_pref = true; return vis; } TEST_F(TileGeneratorTest, TracksAreClippedToTheDieArea) { block_->setDieArea(odb::Rect(0, 0, kTrackDieSide, kTrackDieSide)); // getBounds() is the union of the die area and the block bbox, so an // instance placed beyond the die stretches the viewport past it. That gap // outside the die is where the tracks used to run on, drawn to the tile edge // instead of stopping at the die boundary. placeInst("BUF_X16", "inside", 0, 0); placeInst("BUF_X16", "outside", kTrackDieSide + 20000, kTrackDieSide + 20000); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(metal1, nullptr); odb::dbTrackGrid* grid = odb::dbTrackGrid::create(block_, metal1); grid->addGridPatternX(0, kTrackDieSide / kTrackPitch + 1, kTrackPitch); grid->addGridPatternY(0, kTrackDieSide / kTrackPitch + 1, kTrackPitch); makeTileGen(); tile_gen_->eagerInit(); ASSERT_NE(block_->findTrackGrid(metal1), nullptr) << "precondition: the track grid must be reachable from the block"; auto png = tile_gen_->generateTile("metal1", 0, 0, 0, trackOnlyVisibility()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); ASSERT_GT(w, 0u); // Map pixels back to DBU exactly as the renderer does at z=0: one tile // spanning getBounds().maxDXDY(), Y flipped. const odb::Rect bounds = tile_gen_->getBounds(); const double dbu_per_px = static_cast(bounds.maxDXDY()) / w; ASSERT_GT(dbu_per_px, 0.0); // Three pixels of slack. The tile is rasterized supersampled and then // Lanczos-2 decimated, and that filter spreads a hairline about two output // pixels either way, so a track sitting on the die edge tints just past it. // The defect this guards against is nothing like that: it drew tracks to the // tile edge, tens of pixels beyond the die. const double slack = 3 * dbu_per_px; size_t inside = 0; size_t outside = 0; // First offender only: enough to point at the failure, and cheaper than // tracking the whole bounding box of the strays. double stray_x = 0; double stray_y = 0; for (unsigned py = 0; py < h; ++py) { for (unsigned px = 0; px < w; ++px) { if (pixels[4UL * (py * w + px) + 3] == 0) { continue; } const double dbu_x = bounds.xMin() + px * dbu_per_px; const double dbu_y = bounds.yMin() + (h - 1 - py) * dbu_per_px; const bool in_die = dbu_x >= -slack && dbu_x <= kTrackDieSide + slack && dbu_y >= -slack && dbu_y <= kTrackDieSide + slack; if (in_die) { ++inside; } else if (outside++ == 0) { stray_x = dbu_x; stray_y = dbu_y; } } } EXPECT_EQ(outside, 0u) << "tracks must stop at the die area (die side " << kTrackDieSide << ", slack " << slack << " dbu; first stray pixel at " << stray_x << "," << stray_y << "; inside=" << inside << ")"; EXPECT_GT(inside, 0u) << "the tracks inside the die must still be drawn"; } TEST_F(TileGeneratorTest, TracksSpanTheWholeTileWhenTheDieCoversIt) { // The common case — every design in the flow has die == bbox — must be // untouched by the clip: the tracks still run edge to edge. // Anchor the viewport to the die corners (the bbox covers shapes, not the // die area). placeInst("BUF_X16", "ll", 0, 0); placeInst("BUF_X16", "ur", 90000, 90000); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(metal1, nullptr); odb::dbTrackGrid* grid = odb::dbTrackGrid::create(block_, metal1); // The fixture's die, set in SetUp(); cover it entirely. constexpr int kFixtureDieSide = 100000; grid->addGridPatternX(0, kFixtureDieSide / kTrackPitch + 1, kTrackPitch); grid->addGridPatternY(0, kFixtureDieSide / kTrackPitch + 1, kTrackPitch); makeTileGen(); tile_gen_->eagerInit(); auto png = tile_gen_->generateTile("metal1", 0, 0, 0, trackOnlyVisibility()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // Both dimensions: they bound the std::clamp ranges below, which need // lo <= hi. ASSERT_GT(w, 0u); ASSERT_GT(h, 0u); // Rows reuse the fixture's coveredColumns(); columns have no equivalent. const auto row_has_pixel = [&](unsigned py) { return coveredColumns(pixels, w, py) > 0; }; const auto col_has_pixel = [&](unsigned px) { for (unsigned py = 0; py < h; ++py) { if (pixels[4UL * (py * w + px) + 3] > 0) { return true; } } return false; }; // getBounds() adds a symmetric pin-label margin, so the die does not reach // the tile edge; sample just inside each die border instead of at pixel 0. const odb::Rect bounds = tile_gen_->getBounds(); const auto col_of = [&](int dbu) { return static_cast( std::clamp(colOf(bounds, w, dbu), 0, static_cast(w) - 1)); }; const auto row_of = [&](int dbu) { return static_cast( std::clamp(rowOf(bounds, w, h, dbu), 0, static_cast(h) - 1)); }; EXPECT_TRUE(row_has_pixel(row_of(2000)) && row_has_pixel(row_of(98000))) << "horizontal tracks must still reach both ends of the die"; EXPECT_TRUE(col_has_pixel(col_of(2000)) && col_has_pixel(col_of(98000))) << "vertical tracks must still reach both ends of the die"; } //------------------------------------------------------------------------------ // GCell-grid overlay tests (_gcell_grid pseudo-layer) //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, GcellGridGatedByFlag) { placeInst("BUF_X16", "buf1", 0, 0); // anchor block bbox // Create a GCell grid the same way grt does (absolute-DBU patterns). odb::dbGCellGrid* grid = odb::dbGCellGrid::create(block_); ASSERT_NE(grid, nullptr); grid->addGridPatternX(0, 5, 1000); grid->addGridPatternY(0, 5, 1000); makeTileGen(); tile_gen_->eagerInit(); unsigned w = 0, h = 0; // No LOD: grid lines render even at z=0 (unlike the mfg grid). TileVisibility vis_on; vis_on.stdcells = false; vis_on.gcell_grid = true; auto png_on = tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis_on); auto pixels_on = decodePng(png_on, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_on)) << "GCell grid lines should render when vis.gcell_grid is true"; // Flag off → transparent. TileVisibility vis_off; vis_off.stdcells = false; vis_off.gcell_grid = false; auto png_off = tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "GCell grid should be hidden when vis.gcell_grid is false"; } TEST_F(TileGeneratorTest, GcellGridClosedAtDieBoundary) { // The dbGCellGrid stores only the gcell START edges, so the top/right // die edges have no grid line. The web renderer must close the mesh at // the die boundary (the Qt GUI gets this from its separate die outline). block_->setDieArea(odb::Rect(0, 0, 4000, 4000)); placeInst("BUF_X16", "buf1", 0, 0); // bbox ~7000 DBU wide, die inside tile odb::dbGCellGrid* grid = odb::dbGCellGrid::create(block_); ASSERT_NE(grid, nullptr); // Single interior line per axis at 2000 — far from the die top/right. grid->addGridPatternX(2000, 1, 1); grid->addGridPatternY(2000, 1, 1); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; vis.gcell_grid = true; auto png = tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // Count rows containing a long horizontal run of white pixels: expect 3 // (die bottom edge, interior line at y=2000, die top edge). Vertical // lines only contribute isolated pixels per row, so a >=20px run filter // isolates the horizontal lines. // A single 1-CSS-px line lands on more than one output row: the tile is // rasterized supersampled and Lanczos-decimated, which spreads each line // over ~3 rows with partial alpha. Count contiguous BANDS of such rows, // not the rows themselves. int bands = 0; bool in_band = false; for (unsigned yy = 0; yy < h; ++yy) { int run = 0, best = 0; for (unsigned xx = 0; xx < w; ++xx) { const size_t i = 4UL * (yy * w + xx); // Alpha varies with the decimation coverage; match the RGB only. const bool white = pixels[i] == 255 && pixels[i + 1] == 255 && pixels[i + 2] == 255 && pixels[i + 3] > 0; run = white ? run + 1 : 0; best = std::max(best, run); } const bool row_has_line = best >= 20; if (row_has_line && !in_band) { ++bands; } in_band = row_has_line; } EXPECT_EQ(bands, 3) << "Expected bottom edge + interior line + top edge horizontal lines"; } TEST_F(TileGeneratorTest, GcellGridAbsentWithoutGrid) { placeInst("BUF_X16", "buf1", 0, 0); // No dbGCellGrid created (pre-global-route design) → nothing to draw. makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; vis.gcell_grid = true; auto png = tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels)) << "GCell grid layer should be empty when the block has no grid"; } // The per-block gcell cache is only correct as long as the grid it copied is // unchanged, so it must be dropped on a design change, not only on a design // reload. Rerouting a live session changes the grid (global_route replaces the // patterns), and before the fix the overlay kept drawing the OLD lattice until // the page was reloaded (reported on the PR #10806 review). TEST_F(TileGeneratorTest, GcellGridCacheInvalidatedOnDesignChange) { constexpr int kExtent = 10000; block_->setDieArea(odb::Rect(0, 0, kExtent, kExtent)); placeInst("BUF_X16", "buf1", 0, 0); // A coarse grid: 2 lines per axis. odb::dbGCellGrid* grid = odb::dbGCellGrid::create(block_); ASSERT_NE(grid, nullptr); grid->addGridPatternX(0, 2, 5000); grid->addGridPatternY(0, 2, 5000); makeTileGen(); tile_gen_->eagerInit(); // also installs the design-changed hook TileVisibility vis; vis.stdcells = false; vis.gcell_grid = true; // First render copies the coarse grid into the cache. unsigned w = 0, h = 0; auto pixels_before = decodePng(tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis), w, h); const size_t lit_before = countNonTransparentPixels(pixels_before); ASSERT_GT(lit_before, 0u) << "the coarse grid should be drawn"; // Reroute: a much finer grid, plus the routing whose odb callback is what // announces the design change (Search::inDbSWireCreate -> clearShapes -> // on_modified). Dropping the PNG cache alone is not enough here — the // overlay cache still holds the coarse lattice. grid->addGridPatternX(0, 40, 250); grid->addGridPatternY(0, 40, 250); odb::dbTechLayer* metal1 = getDb()->getTech()->findLayer("metal1"); ASSERT_NE(metal1, nullptr); odb::dbNet* net = odb::dbNet::create(block_, "grt_special"); net->setSpecial(); odb::dbSWire* swire = odb::dbSWire::create(net, odb::dbWireType::ROUTED); ASSERT_NE(swire, nullptr); odb::dbSBox::create( swire, metal1, 0, 0, 1000, 100, odb::dbWireShapeType::NONE); auto pixels_after = decodePng(tile_gen_->generateTile("_gcell_grid", 0, 0, 0, vis), w, h); EXPECT_GT(countNonTransparentPixels(pixels_after), lit_before) << "the re-created, denser grid must replace the cached one"; } // toPxX/toPxY saturate each axis on its own, so feeding them a segment whose // endpoints are far outside the tile used to CHANGE ITS SLOPE (only one axis // clipped) instead of shortening it. Flight lines therefore have to go through // the double conversion + drawLineF (reported on the PR #10806 review). TEST_F(TileGeneratorTest, FlywireSlopePreservedAtExtremeZoom) { constexpr int kSpan = 100000; block_->setDieArea(odb::Rect(0, 0, kSpan, kSpan)); placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); tile_gen_->eagerInit(); // Pick an exact DBU point on the bounds' diagonal, then ask for the tile that // contains it — aiming at a fixed tile index instead would not work, because // beyond z~17 a tile is narrower than one DBU and an odb::Point cannot be // placed inside a chosen one. // // The segment must be SHALLOW, not diagonal: saturating both axes at the same // +/-1e7 turns any segment into a 45-degree one, so a 45-degree input is the // single slope the old conversion happened to get right. Here dy is an // eighth of dx, and both endpoints are far enough out (~10^8 px at z=15) that // both axes used to saturate. constexpr int kZoom = 15; constexpr int kSlopeDivisor = 8; const odb::Rect bounds = tile_gen_->getBounds(); const int num_tiles = 1 << kZoom; const double tile_dbu = bounds.maxDXDY() / static_cast(num_tiles); // Offsets are relative to the bounds, not to the die area. const int diag_offset = bounds.maxDXDY() / 4; const int far = 100 * bounds.maxDXDY(); const odb::Point on_diagonal(bounds.xMin() + diag_offset, bounds.yMin() + diag_offset); // Same index on both axes, so the tile origin is on the bounds' diagonal too. const int tile_idx = static_cast(diag_offset / tile_dbu); ASSERT_LT(tile_idx, num_tiles); const std::vector lines = {FlightLine{.p1 = odb::Point(on_diagonal.x() - far, on_diagonal.y() - far / kSlopeDivisor), .p2 = odb::Point(on_diagonal.x() + far, on_diagonal.y() + far / kSlopeDivisor), .color = Color{.r = 255, .g = 255, .b = 0, .a = 255}}}; // Leaflet y counts from the top, hence the flip on the y index only. auto png = tile_gen_->generateOverlayTile(kZoom, tile_idx, num_tiles - 1 - tile_idx, /*highlight_rects=*/{}, /*highlight_polys=*/{}, /*colored_rects=*/{}, lines); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); ASSERT_GT(w, 0u); // The segment crosses the whole tile, so it must span the full width while // rising only about 1/kSlopeDivisor of it. A rotated (45-degree) segment // would span both dimensions equally. int min_x = static_cast(w); int max_x = -1; int min_y = static_cast(h); int max_y = -1; for (unsigned yy = 0; yy < h; ++yy) { for (unsigned xx = 0; xx < w; ++xx) { if (pixels[4UL * (yy * w + xx) + 3] == 0) { continue; } min_x = std::min(min_x, static_cast(xx)); max_x = std::max(max_x, static_cast(xx)); min_y = std::min(min_y, static_cast(yy)); max_y = std::max(max_y, static_cast(yy)); } } ASSERT_GE(max_x, 0) << "the flywire must cross the requested tile"; const int x_span = max_x - min_x + 1; const int y_span = max_y - min_y + 1; EXPECT_GT(x_span, static_cast(w) / 2) << "the segment should run across the tile"; // Half-way between the true ratio (1/8) and the rotated one (1/1). EXPECT_LT(y_span * 4, x_span) << "the segment's slope must survive the DBU->pixel conversion"; } TEST_F(TileGeneratorTest, InvalidLayerProducesValidPng) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); auto png = tile_gen_->generateTile("nonexistent_layer", 0, 0, 0); ASSERT_FALSE(png.empty()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 256u); EXPECT_EQ(h, 256u); } TEST_F(TileGeneratorTest, OutOfBoundsTileIsTransparent) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // At zoom=1 valid tiles are (0,0),(0,1),(1,0),(1,1). Tile (5,5) is out. auto png = tile_gen_->generateTile("_instances", 1, 5, 5); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels)); } TEST_F(TileGeneratorTest, DebugModeDrawsBorder) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); TileVisibility vis; vis.debug = true; auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); ASSERT_EQ(w, 256u); ASSERT_EQ(h, 256u); // Check corners for yellow border pixels (R=255, G=255, B=0, A=255). // Pixel at (0,0): EXPECT_EQ(pixels[0], 255); // R EXPECT_EQ(pixels[1], 255); // G EXPECT_EQ(pixels[2], 0); // B EXPECT_EQ(pixels[3], 255); // A // Pixel at (255,255): const int last = (255 * 256 + 255) * 4; EXPECT_EQ(pixels[last + 0], 255); // R EXPECT_EQ(pixels[last + 1], 255); // G EXPECT_EQ(pixels[last + 2], 0); // B EXPECT_EQ(pixels[last + 3], 255); // A } TEST_F(TileGeneratorTest, DebugBorderTracesFullHiDpiTile) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); TileVisibility vis; vis.debug = true; // dpr=2 → a 512px tile. The border must trace the 512px edges: drawing it // at a hardcoded 256 boxed the outline into the top-left quadrant, so the // debug "tile" was only 1/dpr of the tile it claimed to outline. auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis, /*highlight_rects=*/{}, /*highlight_polys=*/{}, /*colored_rects=*/{}, /*flight_lines=*/{}, /*module_colors=*/nullptr, /*focus_net_ids=*/nullptr, /*route_guide_net_ids=*/nullptr, /*dpr=*/2.0); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); ASSERT_EQ(w, 512u); ASSERT_EQ(h, 512u); const auto is_yellow = [&pixels, w](const unsigned px, const unsigned py) { const size_t i = (static_cast(py) * w + px) * 4; return pixels[i] == 255 && pixels[i + 1] == 255 && pixels[i + 2] == 0 && pixels[i + 3] == 255; }; // All four true corners of the 512px tile. EXPECT_TRUE(is_yellow(0, 0)); EXPECT_TRUE(is_yellow(w - 1, 0)); EXPECT_TRUE(is_yellow(0, h - 1)); EXPECT_TRUE(is_yellow(w - 1, h - 1)); // Midpoints of the right and bottom edges, which the 256px border missed // entirely. EXPECT_TRUE(is_yellow(w - 1, h / 2)); EXPECT_TRUE(is_yellow(w / 2, h - 1)); } TEST_F(TileGeneratorTest, DebugDefaultOff) { TileVisibility vis; EXPECT_FALSE(vis.debug); } //------------------------------------------------------------------------------ // Focus net filtering tests //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, FocusNetEmptySetSameAsNull) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // Empty focus_net_ids should behave the same as nullptr (all nets visible). std::set empty_set; auto png = tile_gen_->generateTile( "metal1", 0, 0, 0, {}, {}, {}, {}, {}, nullptr, &empty_set); ASSERT_FALSE(png.empty()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 256u); EXPECT_EQ(h, 256u); } TEST_F(TileGeneratorTest, FocusNetNonMatchingIdProducesValidTile) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // Focus on a net ID that doesn't correspond to any routing. // Should produce a valid tile (instances still drawn, just net shapes // filtered). std::set focus_ids{99999}; auto png = tile_gen_->generateTile( "metal1", 0, 0, 0, {}, {}, {}, {}, {}, nullptr, &focus_ids); ASSERT_FALSE(png.empty()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 256u); EXPECT_EQ(h, 256u); } TEST_F(TileGeneratorTest, FocusNetWithRealNetId) { placeInst("BUF_X16", "buf1", 0, 0); odb::dbNet* net = odb::dbNet::create(block_, "focus_test_net"); makeTileGen(); // Focus on the created net's ID. Even without routing shapes, // the tile should be generated without errors. std::set focus_ids{net->getId()}; auto png = tile_gen_->generateTile( "metal1", 0, 0, 0, {}, {}, {}, {}, {}, nullptr, &focus_ids); ASSERT_FALSE(png.empty()); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 256u); EXPECT_EQ(h, 256u); } TEST_F(TileGeneratorTest, FocusNetNullPtrAllowsAllNets) { placeInst("BUF_X16", "buf1", 0, 0); makeTileGen(); // nullptr means no focus filtering — should match default behavior. auto png_default = tile_gen_->generateTile("metal1", 0, 0, 0); auto png_null = tile_gen_->generateTile( "metal1", 0, 0, 0, {}, {}, {}, {}, {}, nullptr, nullptr); EXPECT_EQ(png_default, png_null); } TEST_F(TileGeneratorTest, SemiTransparentOverlayUsesStraightAlpha) { placeInst("BUF_X16", "buf0", 0, 0); placeInst("BUF_X16", "buf1", 90000, 90000); makeTileGen(); const odb::Rect rect(0, 0, 100000, 100000); auto png = tile_gen_->generateTile("nonexistent_layer", 0, 0, 0, {}, {rect}, {}); unsigned w = 0; unsigned h = 0; const auto pixels = decodePng(png, w, h); ASSERT_EQ(w, 256u); ASSERT_EQ(h, 256u); const int center = (128 * 256 + 128) * 4; EXPECT_EQ(pixels[center + 0], 255); EXPECT_EQ(pixels[center + 1], 255); EXPECT_EQ(pixels[center + 2], 0); EXPECT_EQ(pixels[center + 3], 30); } //------------------------------------------------------------------------------ // Via enclosure rendering tests //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, SpecialNetViaEnclosureDrawnOnMetalLayer) { // Create a power net with a special wire containing a tech via. // via1_0 has boxes on via1 (cut), metal1 (enclosure), metal2 (enclosure). // The search index stores vias under the cut layer. The renderer must // look up adjacent cut layers when rendering a metal layer to find and // draw the enclosure boxes. odb::dbTech* tech = getDb()->getTech(); odb::dbTechVia* via_def = tech->findVia("via1_0"); ASSERT_NE(via_def, nullptr); odb::dbTechLayer* m1 = tech->findLayer("metal1"); ASSERT_NE(m1, nullptr); odb::dbNet* pwr = odb::dbNet::create(block_, "VDD"); pwr->setSigType(odb::dbSigType::POWER); odb::dbSWire* swire = odb::dbSWire::create(pwr, odb::dbWireType::ROUTED); // Add a metal1 power strap that defines a small bounding box (1000 dbu) // so the via enclosure (280 dbu) occupies many pixels at zoom 0. odb::dbSBox::create( swire, m1, 0, 0, 1000, 1000, odb::dbWireShapeType::STRIPE); odb::dbSBox* sbox = odb::dbSBox::create( swire, via_def, 500, 500, odb::dbWireShapeType::IOWIRE); ASSERT_NE(sbox, nullptr); fitDieToContent(); makeTileGen(); tile_gen_->eagerInit(); TileVisibility vis; vis.stdcells = false; // Sanity check: the cut layer itself should have pixels (existing code). auto png_cut = tile_gen_->generateTile("via1", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels_cut = decodePng(png_cut, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_cut)) << "Via cut should be drawn on via1 (sanity check)"; // Render metal1 with special_nets enabled — should see the enclosure. auto png = tile_gen_->generateTile("metal1", 0, 0, 0, vis); auto pixels = decodePng(png, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels)) << "Via enclosure should be drawn on metal1"; // Also check metal2 enclosure. auto png_m2 = tile_gen_->generateTile("metal2", 0, 0, 0, vis); auto pixels_m2 = decodePng(png_m2, w, h); EXPECT_TRUE(hasNonTransparentPixel(pixels_m2)) << "Via enclosure should be drawn on metal2"; // Disable special_nets — tile should be transparent. vis.special_nets = false; auto png_off = tile_gen_->generateTile("metal1", 0, 0, 0, vis); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "Via enclosure should be hidden when special_nets is off"; } //------------------------------------------------------------------------------ // Row and site rendering tests //------------------------------------------------------------------------------ // Helper to create a row with the Nangate45 site. class RowRenderingTest : public TileGeneratorTest { protected: void SetUp() override { TileGeneratorTest::SetUp(); site_ = lib_->findSite("FreePDK45_38x28_10R_NP_162NW_34O"); ASSERT_NE(site_, nullptr); // Site is 380 x 2800 DBU (0.19 x 1.4 um at 2000 DBU/um). // Create a row with 100 sites starting at origin. row_ = odb::dbRow::create(block_, "row0", site_, 0, 0, odb::dbOrientType::R0, odb::dbRowDir::HORIZONTAL, 100, site_->getWidth()); ASSERT_NE(row_, nullptr); } odb::dbSite* site_ = nullptr; odb::dbRow* row_ = nullptr; }; TEST_F(RowRenderingTest, RowOutlineDrawnWhenVisible) { makeTileGen(); TileVisibility vis; vis.rows = true; vis.stdcells = false; // Enable site visibility via raw JSON. vis.parseFromJson(parseObj( R"({"rows":true,"stdcells":false,"site_FreePDK45_38x28_10R_NP_162NW_34O":true})")); auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // By colour, not by "anything drawn": the gray die/core outline is painted // on every _instances tile, so a plain non-transparent test passes even with // row drawing removed entirely. EXPECT_TRUE(hasRowColorPixel(pixels)) << "Row outline should be drawn when rows are visible"; } TEST_F(RowRenderingTest, RowHiddenWhenSiteNotVisible) { makeTileGen(); TileVisibility vis; vis.rows = true; vis.stdcells = false; // Rows enabled but this specific site is not visible. vis.parseFromJson(parseObj(R"({"rows":true,"stdcells":false})")); auto png = tile_gen_->generateTile("_instances", 0, 0, 0, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); // Ignore the always-on gray die/core outline (Qt parity). EXPECT_FALSE(hasNonOutlinePixel(pixels)) << "Row should be hidden when its site is not in the visibility list"; } // Samples a tile lying STRICTLY inside the row, so neither the row's own // edges nor the die outline reach it and the only thing that can ink it is a // site edge. A tile at the row origin would be inked by the row corner and by // the die corner alike, and so would pass with site drawing removed. TEST_F(RowRenderingTest, IndividualSitesDrawnWhenZoomedIn) { makeTileGen(); TileVisibility vis; vis.parseFromJson(parseObj( R"({"rows":true,"stdcells":false,"site_FreePDK45_38x28_10R_NP_162NW_34O":true})")); // 256 tiles → ~400 DBU per tile, so the 380 DBU site clears the 5 px gate // and a whole tile still fits inside the row's 2800 DBU height. const int zoom = 8; const int num_tiles = 1 << zoom; const odb::Rect bounds = tile_gen_->getBounds(); const double tile_dbu = static_cast(bounds.maxDXDY()) / num_tiles; const odb::Rect row_box = row_->getBBox(); // First tile index whose whole DBU span sits between `lo` and `hi`. const auto index_inside = [&](int origin, int lo, int hi) { for (int i = 0; i < num_tiles; ++i) { const double a = origin + i * tile_dbu; if (a > lo && a + tile_dbu < hi) { return i; } } return -1; }; const int tx = index_inside(bounds.xMin(), row_box.xMin(), row_box.xMax()); const int dbu_y_idx = index_inside(bounds.yMin(), row_box.yMin(), row_box.yMax()); ASSERT_GE(tx, 0) << "no tile column falls strictly inside the row"; ASSERT_GE(dbu_y_idx, 0) << "no tile row falls strictly inside the row"; // Leaflet y is flipped: dbu_y_index = num_tiles - 1 - leaflet_y. const int ly = num_tiles - 1 - dbu_y_idx; auto png = tile_gen_->generateTile("_instances", zoom, tx, ly, vis); unsigned w = 0, h = 0; auto pixels = decodePng(png, w, h); EXPECT_TRUE(hasRowColorPixel(pixels)) << "site outlines should ink a tile inside the row"; // Control: with rows off the same tile is empty, which is what proves the // ink above came from the sites and not from something always drawn. TileVisibility vis_off; vis_off.parseFromJson(parseObj(R"({"rows":false,"stdcells":false})")); auto png_off = tile_gen_->generateTile("_instances", zoom, tx, ly, vis_off); auto pixels_off = decodePng(png_off, w, h); EXPECT_FALSE(hasNonTransparentPixel(pixels_off)) << "nothing but rows should reach a tile inside the row"; } TEST_F(RowRenderingTest, RowsDefaultOff) { TileVisibility vis; EXPECT_FALSE(vis.rows); } //------------------------------------------------------------------------------ // serializeTechResponse — exercises the contract main.js relies on for the // document title (techData.block_name). //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Selectability — parallel column added to the display panel, mirroring the // Qt GUI's selectability column. Picks (selectAt) require both visible AND // selectable, but rendering ignores the selectability flags. //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, SelectableDefaultAllTrue) { TileVisibility vis; EXPECT_TRUE(vis.stdcells_selectable); EXPECT_TRUE(vis.macros_selectable); EXPECT_TRUE(vis.net_signal_selectable); EXPECT_TRUE(vis.net_power_selectable); EXPECT_TRUE(vis.net_clock_selectable); EXPECT_TRUE(vis.pins_selectable); EXPECT_TRUE(vis.inst_pins_selectable); EXPECT_TRUE(vis.placement_blockages_selectable); EXPECT_TRUE(vis.routing_obstructions_selectable); EXPECT_FALSE(vis.has_selectable_layers); } TEST_F(TileGeneratorTest, ParseFromJsonReadsSelectableKeys) { TileVisibility vis; vis.parseFromJson( parseObj(R"({"s_stdcells":false,"s_macros":true,"s_net_signal":false,)" R"("s_pins":false,"s_inst_pins":false,)" R"("selectable_layers":["metal1","metal2"]})")); EXPECT_FALSE(vis.stdcells_selectable); EXPECT_TRUE(vis.macros_selectable); EXPECT_FALSE(vis.net_signal_selectable); EXPECT_FALSE(vis.pins_selectable); EXPECT_FALSE(vis.inst_pins_selectable); EXPECT_TRUE(vis.has_selectable_layers); EXPECT_TRUE(vis.isLayerSelectable("metal1")); EXPECT_TRUE(vis.isLayerSelectable("metal2")); EXPECT_FALSE(vis.isLayerSelectable("metal3")); } TEST_F(TileGeneratorTest, IsNetSelectableRespectsSignalType) { odb::dbNet* sig_net = odb::dbNet::create(block_, "sig"); sig_net->setSigType(odb::dbSigType::SIGNAL); odb::dbNet* pwr_net = odb::dbNet::create(block_, "vdd"); pwr_net->setSigType(odb::dbSigType::POWER); TileVisibility vis; EXPECT_TRUE(vis.isNetSelectable(sig_net)); EXPECT_TRUE(vis.isNetSelectable(pwr_net)); vis.net_signal_selectable = false; EXPECT_FALSE(vis.isNetSelectable(sig_net)); EXPECT_TRUE(vis.isNetSelectable(pwr_net)); } TEST_F(TileGeneratorTest, IsLayerSelectableDefaultsTrueWhenUnspecified) { TileVisibility vis; // No selectable_layers list ⇒ every layer is selectable. EXPECT_TRUE(vis.isLayerSelectable("metal1")); EXPECT_TRUE(vis.isLayerSelectable("anything")); } TEST_F(TileGeneratorTest, SelectAtGatesInstancesBySelectability) { odb::dbInst* inst = placeInst("BUF_X16", "buf1", 10000, 10000); makeTileGen(); tile_gen_->eagerInit(); const odb::Rect bbox = inst->getBBox()->getBox(); const int cx = (bbox.xMin() + bbox.xMax()) / 2; const int cy = (bbox.yMin() + bbox.yMax()) / 2; // Default visibility + selectability ⇒ the inst is picked. TileVisibility vis; auto results = tile_gen_->selectAt(cx, cy, /*zoom=*/0, vis); EXPECT_EQ(results.size(), 1u); // Visible but not selectable ⇒ no pick. TileVisibility vis_no_sel; vis_no_sel.stdcells_selectable = false; auto results_no_sel = tile_gen_->selectAt(cx, cy, /*zoom=*/0, vis_no_sel); EXPECT_EQ(results_no_sel.size(), 0u); // Confirm the path-through-parseFromJson works too. TileVisibility vis_json; vis_json.parseFromJson(parseObj(R"({"s_stdcells":false})")); auto results_json = tile_gen_->selectAt(cx, cy, /*zoom=*/0, vis_json); EXPECT_EQ(results_json.size(), 0u); } TEST_F(TileGeneratorTest, SelectAtGatesInstancesByLayerSelectability) { // Layer selectability does NOT gate instance picks (insts aren't on a // layer) — only routing-shape picks. Confirm an inst still picks when // the selectable_layers list is non-empty but doesn't list anything. odb::dbInst* inst = placeInst("BUF_X16", "buf1", 10000, 10000); makeTileGen(); tile_gen_->eagerInit(); const odb::Rect bbox = inst->getBBox()->getBox(); const int cx = (bbox.xMin() + bbox.xMax()) / 2; const int cy = (bbox.yMin() + bbox.yMax()) / 2; TileVisibility vis; vis.parseFromJson(parseObj(R"({"selectable_layers":[]})")); EXPECT_TRUE(vis.has_selectable_layers); auto results = tile_gen_->selectAt(cx, cy, /*zoom=*/0, vis); EXPECT_EQ(results.size(), 1u); } //------------------------------------------------------------------------------ TEST_F(TileGeneratorTest, SerializeTechResponseContainsBlockName) { // Nangate45Fixture creates the block with name "top". makeTileGen(); const std::string json = boost::json::serialize(serializeTechResponse(*tile_gen_)); // Field name and value should both appear. Looser than a full JSON // parse but sufficient: this is the contract main.js consumes. EXPECT_NE(json.find("\"block_name\""), std::string::npos) << "tech response missing block_name key; got: " << json; EXPECT_NE(json.find("\"top\""), std::string::npos) << "tech response missing block name value \"top\"; got: " << json; } TEST_F(TileGeneratorTest, LayerHierarchyBacksideCategory) { odb::dbTech* tech = getDb()->getTech(); // Mark metal1 and via1 as backside. tech->findLayer("metal1")->setBackside(true); tech->findLayer("via1")->setBackside(true); makeTileGen(); const auto resp = serializeTechResponse(*tile_gen_); ASSERT_TRUE(resp.contains("layer_hierarchy")); const auto& hier = resp.at("layer_hierarchy").as_object(); // Top-level layers should NOT contain the backside layers. const auto& top_layers = hier.at("layers").as_array(); for (const auto& l : top_layers) { const auto& name = l.as_object().at("name").as_string(); EXPECT_NE(name, "metal1") << "backside metal1 should not be at top level"; EXPECT_NE(name, "via1") << "backside via1 should not be at top level"; } // A "Backside" category node should exist in instances. const auto& instances = hier.at("instances").as_array(); const boost::json::object* backside_node = nullptr; for (const auto& inst : instances) { const auto& obj = inst.as_object(); if (obj.at("name").as_string() == "Backside") { backside_node = &obj; break; } } ASSERT_NE(backside_node, nullptr) << "layer_hierarchy missing Backside category node"; EXPECT_EQ(backside_node->at("type").as_string(), "category"); // The backside node should contain exactly metal1 and via1. const auto& bs_layers = backside_node->at("layers").as_array(); std::set bs_names; for (const auto& l : bs_layers) { bs_names.insert(std::string(l.as_object().at("name").as_string())); } EXPECT_EQ(bs_names, (std::set{"metal1", "via1"})); } TEST_F(TileGeneratorTest, LayerHierarchyNoBacksideCategory) { // No layers marked backside — there should be no Backside category. makeTileGen(); const auto resp = serializeTechResponse(*tile_gen_); const auto& hier = resp.at("layer_hierarchy").as_object(); const auto& instances = hier.at("instances").as_array(); for (const auto& inst : instances) { EXPECT_NE(inst.as_object().at("name").as_string(), "Backside") << "Backside category should not appear when no layers are backside"; } } // ─── Anti-moiré band-limit (issue #10463) ──────────────────────────────── // Build a dense periodic array of small cells whose OUTPUT pitch lands in the // sub-pixel regime that aliases into a moiré beat without band-limiting. N // cells per row over the die => output pitch ~ 256/N px at z=0. class MoireArrayTest : public TileGeneratorTest { protected: // Returns the cell pitch in DBU. int buildArray(int n) { odb::dbMaster* m = lib_->findMaster("INV_X1"); EXPECT_NE(m, nullptr); const int pitch = 2 * std::max(m->getWidth(), m->getHeight()); const int die = n * pitch; block_->setDieArea(odb::Rect(0, 0, die, die)); int id = 0; for (int iy = 0; iy < n; ++iy) { for (int ix = 0; ix < n; ++ix) { odb::dbInst* inst = odb::dbInst::create( block_, m, ("d" + std::to_string(id++)).c_str()); inst->setLocation(ix * pitch, iy * pitch); inst->setPlacementStatus(odb::dbPlacementStatus::PLACED); } } return pitch; } // Build an n x n bump array (master tagged COVER_BUMP) sized so each bump // renders ~target_px CSS px at z=0 (where bounds ~= die, so output size = // cell*256/die). Used to land bump sizes inside the LOD crossfade band. void buildBumpArrayTargetPx(int n, double target_px) { odb::dbMaster* m = lib_->findMaster("INV_X1"); EXPECT_NE(m, nullptr); m->setType(odb::dbMasterType::COVER_BUMP); const int cell = std::max(m->getWidth(), m->getHeight()); const int die = static_cast(cell * 256.0 / target_px); const int pitch = die / n; // output pitch = 256/n px; > cell ⇒ gaps block_->setDieArea(odb::Rect(0, 0, die, die)); int id = 0; for (int iy = 0; iy < n; ++iy) { for (int ix = 0; ix < n; ++ix) { odb::dbInst* inst = odb::dbInst::create( block_, m, ("b" + std::to_string(id++)).c_str()); inst->setLocation(ix * pitch, iy * pitch); inst->setPlacementStatus(odb::dbPlacementStatus::PLACED); } } } }; TEST_F(MoireArrayTest, DenseArraySubPixelHasNoBeat) { buildArray(/*n=*/128); // output pitch ~2 px — the regime that aliases makeTileGen(); unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0), w, h); EXPECT_EQ(w, 256u); const int iw = static_cast(w); const int ih = static_cast(h); // Measure the central macro-uniform window: the full-tile profile is // dominated by the array's outer edge / surrounding margin (a legitimate // low-frequency envelope, not a beat). In the interior the supersample + // Lanczos-2 decimation must keep the beat band nearly empty — round-8 (1px // coverage) measured ~0.2-0.3 here; the fix drives it to <0.01. const double beat = beatFracWindow(pixels, iw, iw / 4, ih / 4, 3 * iw / 4, 3 * ih / 4); EXPECT_LT(beat, 0.06) << "moiré beat present in dense sub-pixel bump array"; } TEST_F(MoireArrayTest, DenseBumpArrayOffGridPitchHasNoBeat) { // Property guard: a kPhysBump array whose super-pixel pitch (512/n at z=0) // is off an integer (n=126 → 4.063, etc.) must stay beat-free. NOTE: this // synthetic (INV_X1-as-bump) does NOT reproduce the strong beat seen on // real designs — that needed large near-pitch footprints whose floor/ceil // rounding closed the sub-pixel gaps (→ sheet) and jittered ±1 px (→ beat). // The AUTHORITATIVE regression check for this fix was a visual A/B on the // real multi_tech_stack.3dbx (RODADA 18): RODADA-17 rendered SUB_M2 as // solid blue sheets; exact-area coverage renders faithful discrete dots / a // faint tint with no beat. Keep this as a cheap lower-bound guard; the // real gate stays visual (see plan). Exact area coverage integrates each // pixel independent of sub-pixel phase → no jitter → no beat for any // off-grid pitch. odb::dbMaster* m = lib_->findMaster("INV_X1"); ASSERT_NE(m, nullptr); m->setType(odb::dbMasterType::COVER_BUMP); for (const int n : {126, 127, 130}) { // super-pitch 4.063 / 4.031 / 3.938 std::vector existing; for (odb::dbInst* inst : block_->getInsts()) { existing.push_back(inst); } for (odb::dbInst* inst : existing) { odb::dbInst::destroy(inst); } buildArray(n); makeTileGen(); unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0), w, h); const int iw = static_cast(w); const int ih = static_cast(h); const double beat = beatFracWindow(pixels, iw, iw / 4, ih / 4, 3 * iw / 4, 3 * ih / 4); EXPECT_LT(beat, 0.06) << "moiré beat at off-grid bump array n=" << n; } } TEST_F(MoireArrayTest, ResolvedArrayStaysSharp) { // Same array, but viewed zoomed-in (z=3) so the pitch resolves to ~16 px. // Band-limiting must NOT smear it into a flat tint: structure (high block // CV) survives while the beat band stays empty. buildArray(/*n=*/128); makeTileGen(); unsigned w = 0; unsigned h = 0; // Central tile at z=3 (8x8 tiles); guaranteed to sit inside the array. auto pixels = decodePng(tile_gen_->generateTile("_instances", 3, 4, 4), w, h); // The resolved grid's fundamental (~16 px pitch) legitimately lives in the // beat band, so beatFrac is NOT a valid check here — the point is only that // the structure survived (high block-CV), i.e. it wasn't smeared to a tint. EXPECT_GT(blockAlphaCV(pixels, w, h, 8), 0.10) << "resolved grid was over-blurred into a flat tint"; } TEST_F(MoireArrayTest, BumpArrayBelowThresholdIsCulled) { // Mark the small master as a bump so classifyInstance() returns kPhysBump // (the fixture has no STA, so it falls back to the COVER_BUMP master type). odb::dbMaster* m = lib_->findMaster("INV_X1"); ASSERT_NE(m, nullptr); m->setType(odb::dbMasterType::COVER_BUMP); buildArray( /*n=*/128); // bumps render ~1 px at z=0 → below the cull threshold makeTileGen(); unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0), w, h); const int iw = static_cast(w); const int ih = static_cast(h); // Sub-resolution geometry (a dense bump array whose cells render ~1 px) is // culled at the RTree level by searchInsts(size_limit_dbu), matching the Qt // GUI: below the viewable threshold it is dropped entirely rather than drawn // as a faint coverage tint or a merged opaque sheet. So the central // interior stays fully transparent — no tint, no sheet, no beat. The // above-threshold and resolved-zoom regimes are guarded by // BandRendersDiscreteBumpsNotSlab / ResolvedArrayStaysSharp. const int x0 = iw / 4; const int x1 = 3 * iw / 4; const int y0 = ih / 4; const int y1 = 3 * ih / 4; double alpha_sum = 0.0; int n_px = 0; for (int y = y0; y < y1; ++y) { for (int x = x0; x < x1; ++x) { alpha_sum += pixels[(static_cast(y) * iw + x) * 4 + 3]; ++n_px; } } const double mean_alpha = alpha_sum / n_px; EXPECT_EQ(mean_alpha, 0.0) << "sub-resolution bump array was not culled (Qt parity: it must vanish " "at zoom-out, not render a coverage tint or an opaque sheet)"; } TEST_F(MoireArrayTest, DetailedViewRendersSubResolutionInstances) { // With "Detailed view" on, the sub-resolution cull is relaxed // (instance_size_limit_dbu == 0, mirroring the Qt GUI's instanceSizeLimit() // in detailed view), so the same dense bump array that vanishes at zoom-out // by default is drawn instead. Off by default so the moiré fix is // unchanged in the normal view. odb::dbMaster* m = lib_->findMaster("INV_X1"); ASSERT_NE(m, nullptr); m->setType(odb::dbMasterType::COVER_BUMP); buildArray( /*n=*/128); // bumps render ~1 px at z=0 → below the cull threshold makeTileGen(); TileVisibility vis; vis.detailed = true; unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0, vis), w, h); const int iw = static_cast(w); const int ih = static_cast(h); const int x0 = iw / 4; const int x1 = 3 * iw / 4; const int y0 = ih / 4; const int y1 = 3 * ih / 4; double alpha_sum = 0.0; int n_px = 0; for (int y = y0; y < y1; ++y) { for (int x = x0; x < x1; ++x) { alpha_sum += pixels[(static_cast(y) * iw + x) * 4 + 3]; ++n_px; } } const double mean_alpha = alpha_sum / n_px; EXPECT_GT(mean_alpha, 0.0) << "detailed view must render sub-resolution instances that the default " "view culls (Qt parity: instanceSizeLimit() == 0)"; } TEST_F(MoireArrayTest, BandRendersDiscreteBumpsNotSlab) { // A bump that renders just below the LOD threshold (~6 px) is drawn as a // single discrete coverage mark at its real footprint — NOT a slab covering // the inter-bump gaps. So the interior shows solid bumps separated by // transparent gaps: moderate coverage (well under a slab's ~full fill) with // some near-opaque bump pixels present. buildBumpArrayTargetPx(/*n=*/16, /*target_px=*/6.0); makeTileGen(); unsigned w = 0; unsigned h = 0; auto pixels = decodePng(tile_gen_->generateTile("_instances", 0, 0, 0), w, h); const int iw = static_cast(w); const int ih = static_cast(h); int nonzero = 0; int total = 0; int max_alpha = 0; for (int y = ih / 4; y < 3 * ih / 4; ++y) { for (int x = iw / 4; x < 3 * iw / 4; ++x) { ++total; const int a = pixels[(static_cast(y) * iw + x) * 4 + 3]; if (a > 0) { ++nonzero; } max_alpha = std::max(max_alpha, a); } } const double coverage = static_cast(nonzero) / total; // ~6 px bumps on a ~16 px pitch fill ~14% of the area: discrete, with gaps. EXPECT_GT(coverage, 0.03) << "bumps were not drawn (empty interior)"; EXPECT_LT(coverage, 0.5) << "interior was slabbed over the gaps (merged " "sheet, not discrete bumps)"; EXPECT_GT(max_alpha, 100) << "bumps are not drawn solid (expected discrete near-opaque marks)"; } TEST_F(MoireArrayTest, BumpArrayBelowThresholdCulledUniformlyAcrossTileSeam) { // The sub-resolution cull must apply uniformly across tile boundaries: a // below-threshold bump array is dropped in every tile, so neither the tile // interior nor the shared-seam neighborhood shows partial coverage. Guards // against a boundary-only rendering artifact (e.g. a stray black/edge seam) // once the global edge-snap was removed in favor of the Qt-parity cull. odb::dbMaster* m = lib_->findMaster("INV_X1"); ASSERT_NE(m, nullptr); m->setType(odb::dbMasterType::COVER_BUMP); buildArray(/*n=*/128); makeTileGen(); unsigned w = 0; unsigned h = 0; // Two horizontally adjacent z=1 tiles sharing a boundary inside the array. auto left = decodePng(tile_gen_->generateTile("_instances", 1, 0, 0), w, h); auto right = decodePng(tile_gen_->generateTile("_instances", 1, 1, 0), w, h); const int iw = static_cast(w); const int ih = static_cast(h); // The _instances pass also draws the always-on gray die/core outline (Qt // drawChip parity). That isn't array coverage, so exclude it: neutral // gray at any alpha (the supersampled render is decimated, so outline // pixels come back with partial coverage). auto is_array_pixel = [](const unsigned char* p) { if (p[3] == 0) { return false; } return p[0] != 128 || p[1] != 128 || p[2] != 128; }; auto coverage = [&](const std::vector& px, int xa, int xb) { int nz = 0; int tot = 0; for (int y = 0; y < ih; ++y) { for (int x = xa; x < xb; ++x) { ++tot; if (is_array_pixel(&px[(static_cast(y) * iw + x) * 4])) { ++nz; } } } return tot > 0 ? static_cast(nz) / tot : 0.0; }; // Interior coverage vs the seam neighborhood: a few columns on each side of // the shared edge. Under the sub-resolution cull both must be empty — the // array is dropped consistently, with no partial coverage leaking at the // boundary. const double interior = coverage(left, iw / 4, 3 * iw / 4); int seam_nz = 0; int seam_tot = 0; for (int y = 0; y < ih; ++y) { for (int x = iw - 4; x < iw; ++x) { // left tile, right edge ++seam_tot; if (is_array_pixel(&left[(static_cast(y) * iw + x) * 4])) { ++seam_nz; } } for (int x = 0; x < 4; ++x) { // right tile, left edge ++seam_tot; if (is_array_pixel(&right[(static_cast(y) * iw + x) * 4])) { ++seam_nz; } } } const double seam = static_cast(seam_nz) / seam_tot; EXPECT_EQ(interior, 0.0) << "sub-resolution bump array was not culled in the tile interior"; EXPECT_EQ(seam, 0.0) << "partial coverage leaked at the tile seam (cull not uniform across " "adjacent tiles)"; } TEST_F(TileGeneratorTest, HiDpiTileRendersAtDeviceResolution) { placeInst("BUF_X16", "buf1", 10000, 10000); makeTileGen(); unsigned w = 0; unsigned h = 0; // dpr=2 → the tile is rendered at 256*2 physical pixels so it maps 1:1 onto // a HiDPI device grid (no browser resampling → no re-aliased moiré). auto png = tile_gen_->generateTile("_instances", 0, 0, 0, /*vis=*/{}, /*highlight_rects=*/{}, /*highlight_polys=*/{}, /*colored_rects=*/{}, /*flight_lines=*/{}, /*module_colors=*/nullptr, /*focus_net_ids=*/nullptr, /*route_guide_net_ids=*/nullptr, /*dpr=*/2.0); auto pixels = decodePng(png, w, h); EXPECT_EQ(w, 512u); EXPECT_EQ(h, 512u); EXPECT_TRUE(hasNonTransparentPixel(pixels)); } TEST_F(TileGeneratorTest, TileCacheStoresEvictsAndPromotes) { makeTileGen(); constexpr size_t kCap = 512; // mirrors TileGenerator::kTileCacheCap for (size_t i = 0; i < kCap + 10; ++i) { tile_gen_->tileCachePut("k" + std::to_string(i), {static_cast(i & 0xff), static_cast((i >> 8) & 0xff)}); } EXPECT_EQ(tile_gen_->tileCacheSize(), kCap); std::vector out; // The 10 oldest keys (k0..k9) were evicted. EXPECT_FALSE(tile_gen_->tileCacheGet("k0", out)); EXPECT_FALSE(tile_gen_->tileCacheGet("k9", out)); // A recent key still returns its exact bytes. ASSERT_TRUE(tile_gen_->tileCacheGet("k" + std::to_string(kCap + 9), out)); EXPECT_EQ(out.size(), 2u); // Promotion (LRU): touch the oldest survivor (k10), then overflow by one. // k10 must survive because the touch made it most-recently-used; the next // oldest (k11) is evicted instead. ASSERT_TRUE(tile_gen_->tileCacheGet("k10", out)); tile_gen_->tileCachePut("knew", {7}); EXPECT_TRUE(tile_gen_->tileCacheGet("k10", out)); EXPECT_FALSE(tile_gen_->tileCacheGet("k11", out)); // Design reload clears the cache. tile_gen_->eagerInit(); EXPECT_EQ(tile_gen_->tileCacheSize(), 0u); } // Heat-map value labels must render across tile boundaries. A bin whose center // falls on a tile seam previously had its number drawn only in the tile // containing the center, clipping the digits on the other side (e.g. "29.89" // showing as ".89"). See issue #10925. TEST_F(TileGeneratorTest, HeatMapNumbersRenderAcrossTileBoundary) { // Center column [30000,60000] is centered on the vertical seam (x=45000); // bottom row [0,30000] sits inside a single tile row (maps to tile y=1). ASSERT_NO_FATAL_FAILURE(buildSeamDesign( odb::Rect(kSeamDieSide / 3, 0, 2 * kSeamDieSide / 3, kSeamDieSide / 3))); const std::set left = seamTextPixels(1, 0, 1, Axis::kColumn); const std::set right = seamTextPixels(1, 1, 1, Axis::kColumn); // Regression check: the left tile (which does NOT contain the bin center) // must still render the leading digits. Before the fix it drew nothing. ASSERT_FALSE(left.empty()) << "left tile has no number pixels: leading digits were clipped"; ASSERT_FALSE(right.empty()) << "right tile has no number pixels"; // The left tile's text hugs its right edge and the right tile's hugs its left // edge -- together they form the full label across the seam. EXPECT_GE(*left.begin(), kTileSize / 2); EXPECT_LT(*right.rbegin(), kTileSize / 2); } // Same as above but for the horizontal seam: the fix clips the text box in y // symmetrically with x, so a bin centered on a horizontal tile boundary must // render its label in both vertically-adjacent tiles. TEST_F(TileGeneratorTest, HeatMapNumbersRenderAcrossHorizontalTileBoundary) { // Center row [30000,60000] is centered on the horizontal seam (y=45000); // left column [0,30000] sits inside a single tile column (tile x=0). ASSERT_NO_FATAL_FAILURE(buildSeamDesign( odb::Rect(0, kSeamDieSide / 3, kSeamDieSide / 3, 2 * kSeamDieSide / 3))); const std::set top = seamTextPixels(1, 0, 0, Axis::kRow); const std::set bottom = seamTextPixels(1, 0, 1, Axis::kRow); // Regression check: the bottom tile (whose DBU range excludes the bin center // at y=45000) must still render its half of the label. ASSERT_FALSE(bottom.empty()) << "bottom tile has no number pixels: label was clipped at the seam"; ASSERT_FALSE(top.empty()) << "top tile has no number pixels"; // The top tile's text hugs its bottom edge and the bottom tile's hugs its top // edge -- together they form the full label across the seam. EXPECT_GE(*top.begin(), kTileSize / 2); EXPECT_LT(*bottom.rbegin(), kTileSize / 2); } TEST_F(TileGeneratorTest, InPlaceDesignEditInvalidatesTileCache) { // A geometry edit that happens without a full reload (e.g. an instance moved // by placement) must drop the cached PNGs and notify clients — otherwise the // web viewer serves stale tiles. This is maliberty's cache-invalidation // note. odb::dbInst* inst = placeInst("INV_X1", "i1", 10000, 10000); ASSERT_NE(inst, nullptr); makeTileGen(); int refresh_calls = 0; tile_gen_->setDesignChangedCallback([&refresh_calls] { ++refresh_calls; }); // Build the instance R-tree so the edit is a valid→invalid transition: // Search::announceModified debounces and only fires once the index exists. tile_gen_->generateTile("_instances", 0, 0, 0); tile_gen_->tileCachePut("dummy", {1, 2, 3}); ASSERT_GT(tile_gen_->tileCacheSize(), 0u); // Move the placed instance: odb fires inDbPostMoveInst → Search::clearInsts → // announceModified → TileGenerator::onDesignChanged. inst->setLocation(20000, 20000); EXPECT_EQ(tile_gen_->tileCacheSize(), 0u) << "in-place design edit left stale PNGs in the tile cache"; EXPECT_GE(refresh_calls, 1) << "design edit did not notify clients to re-request tiles"; } TEST_F(TileGeneratorTest, DieAreaChangeInvalidatesTileCache) { // A die-area resize moves the tile bounds (getBounds), so every cached PNG // (keyed by z/x/y) is stale afterwards. It reaches Search only via // inDbBlockSetDieArea, whose setTopChip early-returns on the unchanged chip; // Search::notifyModified must still fire so the cache is dropped and clients // are told to re-request. (Instance moves are covered separately; this // guards the geometry edits that don't map to a spatial index.) placeInst("INV_X1", "i1", 10000, 10000); makeTileGen(); int refresh_calls = 0; tile_gen_->setDesignChangedCallback([&refresh_calls] { ++refresh_calls; }); tile_gen_->tileCachePut("dummy", {1, 2, 3}); ASSERT_GT(tile_gen_->tileCacheSize(), 0u); block_->setDieArea(odb::Rect(0, 0, 120000, 120000)); EXPECT_EQ(tile_gen_->tileCacheSize(), 0u) << "die-area change left stale PNGs in the tile cache"; EXPECT_GE(refresh_calls, 1) << "die-area change did not notify clients to re-request tiles"; } TEST_F(TileGeneratorTest, EagerInitReindexDoesNotSpuriouslyNotify) { // eagerInit() clears the cache itself and drives its own client refresh, so // its bulk reindex must NOT fire the design-changed callback again. placeInst("INV_X1", "i1", 10000, 10000); makeTileGen(); tile_gen_->generateTile("_instances", 0, 0, 0); // build the index once int refresh_calls = 0; tile_gen_->setDesignChangedCallback([&refresh_calls] { ++refresh_calls; }); // Prove the callback is actually wired: a real design edit fires it. Without // this, the test below could pass simply because the callback was never // installed. block_->setDieArea(odb::Rect(0, 0, 120000, 120000)); ASSERT_GE(refresh_calls, 1); tile_gen_->tileCachePut("dummy", {1, 2, 3}); refresh_calls = 0; tile_gen_->eagerInit(); EXPECT_EQ(refresh_calls, 0) << "eagerInit reindex fired the design-changed callback"; EXPECT_EQ(tile_gen_->tileCacheSize(), 0u) << "eagerInit did not clear the tile cache"; } //------------------------------------------------------------------------------ // dbuPrecision / dbuToMicronString // // Both the inspector's property formatting (ScopedDbuFormat) and the WEB "tile" // / "select" debug lines print DBU lengths in microns at this precision, so the // contract is: never print two adjacent DBU as the same string. //------------------------------------------------------------------------------ // One row per DATABASE MICRONS value a real PDK uses, plus the boundaries. struct DbuScaleCase { double dbu_per_micron; int precision; const char* one_dbu; // 1 DBU rendered in microns }; // 2000 (Nangate45) and 20000 are the rows that pin ceil() over round(): round() // would give 3 and 4 here, which collapses 1 DBU onto 2 DBU. 1000 / 10000 / // 100000 are the exact powers of ten, where a log10 that lands a hair high // would ceil() to one digit too many. constexpr DbuScaleCase kDbuScales[] = { {1.0, 0, "1"}, {100.0, 2, "0.01"}, {200.0, 3, "0.005"}, {1000.0, 3, "0.001"}, // sky130, asap7, ihp-sg13g2 {2000.0, 4, "0.0005"}, // Nangate45 {4000.0, 4, "0.0003"}, // not a divisor of 10^4 — nearest grid point {10000.0, 4, "0.0001"}, {20000.0, 5, "0.00005"}, {100000.0, 5, "0.00001"}, }; TEST(DbuFormatTest, PrecisionMatchesTheDatabaseScale) { for (const auto& c : kDbuScales) { EXPECT_EQ(dbuPrecision(c.dbu_per_micron), c.precision) << "dbu_per_micron=" << c.dbu_per_micron; EXPECT_EQ(dbuToMicronString(1, c.dbu_per_micron), c.one_dbu) << "dbu_per_micron=" << c.dbu_per_micron; } } // The invariant the precision exists for: adjacent DBU must stay distinct. // This is what round() breaks at 2000 DBU/um. TEST(DbuFormatTest, AdjacentDbuNeverCollapseOntoTheSameString) { for (const auto& c : kDbuScales) { for (int dbu = 0; dbu < 8; ++dbu) { EXPECT_NE(dbuToMicronString(dbu, c.dbu_per_micron), dbuToMicronString(dbu + 1, c.dbu_per_micron)) << "dbu_per_micron=" << c.dbu_per_micron << " dbu=" << dbu; } } } // A power of ten must not pick up a spurious extra digit from log10 rounding. TEST(DbuFormatTest, PowersOfTenGetExactlyTheirExponent) { double scale = 1.0; for (int exponent = 0; exponent <= 9; ++exponent) { EXPECT_EQ(dbuPrecision(scale), exponent) << "1e" << exponent; scale *= 10.0; } } // Whole microns and typical coordinates come out without trailing noise. TEST(DbuFormatTest, WholeAndFractionalMicronsRoundTrip) { EXPECT_EQ(dbuToMicronString(1000, 1000.0), "1"); EXPECT_EQ(dbuToMicronString(974400, 1000.0), "974.4"); EXPECT_EQ(dbuToMicronString(-5760, 1000.0), "-5.76"); EXPECT_EQ(dbuToMicronString(0, 1000.0), "0"); // 2000 DBU/um: a half-DBU-per-milli scale still prints exactly. EXPECT_EQ(dbuToMicronString(2000, 2000.0), "1"); EXPECT_EQ(dbuToMicronString(1, 2000.0), "0.0005"); EXPECT_EQ(dbuToMicronString(3, 2000.0), "0.0015"); } // Before any LEF is read the database reports no scale; callers get raw DBU // rather than a division by zero. TEST(DbuFormatTest, NoScaleFallsBackToRawDbu) { EXPECT_EQ(dbuPrecision(0.0), 0); EXPECT_EQ(dbuToMicronString(12345, 0.0), "12345"); EXPECT_EQ(dbuPrecision(-1.0), 0); EXPECT_EQ(dbuToMicronString(12345, -1.0), "12345"); } // The scale the tests above model is the one the fixture's tech actually has. TEST_F(TileGeneratorTest, NangateScaleIsTheOneModelledAbove) { EXPECT_EQ(getDb()->getDbuPerMicron(), 2000u); EXPECT_EQ(dbuPrecision(getDb()->getDbuPerMicron()), 4); } } // namespace } // namespace web