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Add standalone evaluation kit
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from __future__ import annotations
import math
from dataclasses import dataclass
@dataclass(frozen=True)
class Box:
x_min: float
y_min: float
x_max: float
y_max: float
@property
def width(self) -> float:
return max(0.0, self.x_max - self.x_min)
@property
def height(self) -> float:
return max(0.0, self.y_max - self.y_min)
@property
def area(self) -> float:
return self.width * self.height
def intersection(self, other: "Box") -> "Box | None":
x_min = max(self.x_min, other.x_min)
y_min = max(self.y_min, other.y_min)
x_max = min(self.x_max, other.x_max)
y_max = min(self.y_max, other.y_max)
if x_max <= x_min or y_max <= y_min:
return None
return Box(x_min=x_min, y_min=y_min, x_max=x_max, y_max=y_max)
def contains_point(self, x: float, y: float) -> bool:
return self.x_min <= x <= self.x_max and self.y_min <= y <= self.y_max
def to_polygon(self) -> tuple[tuple[float, float], ...]:
return (
(self.x_min, self.y_min),
(self.x_max, self.y_min),
(self.x_max, self.y_max),
(self.x_min, self.y_max),
)
def to_list(self) -> list[float]:
return [self.x_min, self.y_min, self.x_max, self.y_max]
def signed_polygon_area(points: list[tuple[float, float]] | tuple[tuple[float, float], ...]) -> float:
if len(points) < 3:
return 0.0
area = 0.0
for index, point in enumerate(points):
next_point = points[(index + 1) % len(points)]
area += point[0] * next_point[1] - next_point[0] * point[1]
return area / 2.0
def polygon_area(points: list[tuple[float, float]] | tuple[tuple[float, float], ...]) -> float:
return abs(signed_polygon_area(points))
def polygon_bounds(points: list[tuple[float, float]] | tuple[tuple[float, float], ...]) -> Box:
return Box(
x_min=min(point[0] for point in points),
y_min=min(point[1] for point in points),
x_max=max(point[0] for point in points),
y_max=max(point[1] for point in points),
)
def rotated_rectangle_points(
x: float,
y: float,
width: float,
height: float,
rotation_degrees: float,
) -> tuple[tuple[float, float], ...]:
rotation_radians = math.radians(rotation_degrees)
cos_theta = math.cos(rotation_radians)
sin_theta = math.sin(rotation_radians)
return (
(x, y),
(x + width * cos_theta, y + width * sin_theta),
(x + width * cos_theta - height * sin_theta, y + width * sin_theta + height * cos_theta),
(x - height * sin_theta, y + height * cos_theta),
)
def point_in_convex_polygon(
point: tuple[float, float],
polygon: tuple[tuple[float, float], ...],
) -> bool:
if len(polygon) < 3:
return False
orientation = 1 if signed_polygon_area(polygon) >= 0 else -1
point_x, point_y = point
for index, start in enumerate(polygon):
end = polygon[(index + 1) % len(polygon)]
cross = ((end[0] - start[0]) * (point_y - start[1])) - (
(end[1] - start[1]) * (point_x - start[0])
)
if orientation * cross < -1e-9:
return False
return True
def line_intersection(
line1_start: tuple[float, float],
line1_end: tuple[float, float],
line2_start: tuple[float, float],
line2_end: tuple[float, float],
) -> tuple[float, float]:
x1, y1 = line1_start
x2, y2 = line1_end
x3, y3 = line2_start
x4, y4 = line2_end
denominator = ((x1 - x2) * (y3 - y4)) - ((y1 - y2) * (x3 - x4))
if abs(denominator) < 1e-12:
return line1_end
determinant1 = (x1 * y2) - (y1 * x2)
determinant2 = (x3 * y4) - (y3 * x4)
x = ((determinant1 * (x3 - x4)) - ((x1 - x2) * determinant2)) / denominator
y = ((determinant1 * (y3 - y4)) - ((y1 - y2) * determinant2)) / denominator
return (x, y)
def polygon_intersection(
subject_polygon: tuple[tuple[float, float], ...] | list[tuple[float, float]],
clip_polygon: tuple[tuple[float, float], ...],
) -> list[tuple[float, float]]:
output = list(subject_polygon)
if len(output) < 3 or len(clip_polygon) < 3:
return []
orientation = 1 if signed_polygon_area(clip_polygon) >= 0 else -1
def is_inside(point: tuple[float, float], edge_start: tuple[float, float], edge_end: tuple[float, float]) -> bool:
cross = ((edge_end[0] - edge_start[0]) * (point[1] - edge_start[1])) - (
(edge_end[1] - edge_start[1]) * (point[0] - edge_start[0])
)
return orientation * cross >= -1e-9
for index, clip_start in enumerate(clip_polygon):
clip_end = clip_polygon[(index + 1) % len(clip_polygon)]
input_points = output
output = []
if not input_points:
break
previous_point = input_points[-1]
for current_point in input_points:
current_inside = is_inside(current_point, clip_start, clip_end)
previous_inside = is_inside(previous_point, clip_start, clip_end)
if current_inside:
if not previous_inside:
output.append(
line_intersection(previous_point, current_point, clip_start, clip_end)
)
output.append(current_point)
elif previous_inside:
output.append(
line_intersection(previous_point, current_point, clip_start, clip_end)
)
previous_point = current_point
return output