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"""STRUCTURE-lane suite for EasyNotes (Jetpack Compose notes app).
This lane owns exactly two things:
1. THE GATE — the app launches, is foreground, and its top-level surfaces
exist (Home = Search + Settings + New Note; an editor surface; the Settings
list). These are jump_kind="none" and kept a small minority of the file.
2. TREE-SHAPE DELTAS — an interaction that changes the SHAPE of the view tree:
a new class of widget appears, a dropdown/overlay adds a window layer, a
top-bar region swaps its children. Recorded via surface_changed() or a
numeric widget-class count delta, as jump_kind="transition", and reversed
to assert restoration.
Everything else (the TEXT of an element, a checked/selected value, a computed
count, exact reachability naming) is CEDED to the other lanes.
Compose quirks honoured (see recon.md): widgets carry no stable resource-id and
no Switch/Button subclass; there is NO ViewGroup in the tree (the container is a
FrameLayout / ComposeView). Switches are android.view.View with checkable="true".
The '&' in "Colors & Styles" arrives HTML-escaped as "Colors & Styles", so
that row is tapped via its subtitle. The dump is stale mid-animation — re-ui()
after every state change.
VLM ORDERING RULE followed throughout: every vlm_assert is taken while the
CHANGED surface is still on screen — i.e. AFTER the trigger but BEFORE the
reversal step — otherwise the screenshot would show the restored (Home) surface.
"""
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403,E402
# ── local helpers (NOT kit re-implementations — thin, app-specific glue) ────────
def _text_contains(nodes, needle):
"""Case-insensitive substring match on text OR content-desc. Needed because
the kit's find_node_ci is EXACT and "Colors & Styles" is stored escaped as
"Colors & Styles" in the raw dump."""
n = needle.strip().lower()
for node in nodes:
blob = (node.get("text", "") + " " + node.get("content-desc", "")).lower()
if n in blob:
return node
return None
def _n_checkable(nodes):
"""Count switch-like widgets: Compose renders them as checkable Views."""
return len(find_nodes(nodes, checkable=True))
def _home_container(nodes):
"""The top-level Compose host / main container on Home. Compose has no
ViewGroup, so accept the FrameLayout root or the ComposeView."""
return (find_by_class(nodes, "FrameLayout")
or find_by_class(nodes, "ComposeView"))
def and_enter_editor():
"""Navigate Home -> Edit (New Note FAB) and count one surface. Backs a
declared depth>=1 for editor-shape tests."""
ok, _note = and_enter_surface(ui(), content_desc="New Note")
return ok
def and_enter_settings():
"""Navigate Home -> Settings list and count one surface."""
ok, _note = and_enter_surface(ui(), content_desc="Settings")
return ok
def and_enter_preview_of(title):
"""Navigate Home -> Preview of the named card and count one surface."""
card = find_node_ci(ui(), title) or _text_contains(ui(), title)
if not card:
return False
before = and_showing()
if not tap_node(card):
return False
after = and_showing()
if not surface_changed(before, after):
return False
and_enter("preview")
return True
def and_enter_colors():
"""Navigate Settings -> Colors & Styles (tapped via its subtitle, because the
title contains an escaped '&') and count one surface."""
row = _text_contains(ui(), "Themes") # "Themes • Size • Font"
if not row:
return False
before = and_showing()
if not tap_node(row):
return False
after = and_showing()
if not surface_changed(before, after):
return False
and_enter("colors")
return True
def _seed_note(name="Groceries", body="Milk Eggs Bread"):
"""Create one note through the GUI so card/preview/selection tests have a
subject. Returns True on success. Leaves the app on Home."""
tap_node(find_node(ui(), content_desc="New Note"))
ets = find_by_class(ui(), "EditText")
if len(ets) < 2:
return False
type_text(ets[0], name)
ets = find_by_class(ui(), "EditText")
type_text(ets[1], body)
hide_keyboard()
done = find_node(ui(), content_desc="Done")
if done:
tap_node(done)
return bool(find_node_ci(ui(), name) or _text_contains(ui(), name))
# ══════════════════════════════════════════════════════════════════════════════
# GATE (jump_kind="none", depth=0) — kept a minority of the file
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_gate_launch", "structure_gate_home_vlm"))
def test_gate_launch():
"""Home launches, is foreground, and shows its three discriminating top-level
controls (Search, Settings, New Note) inside a main container."""
restart_app()
ok_fg = wait_for_foreground()
nodes = ui()
container = bool(_home_container(nodes))
has_search = bool(find_node(nodes, content_desc="Search"))
has_settings = bool(find_node(nodes, content_desc="Settings"))
has_fab = bool(find_node(nodes, content_desc="New Note"))
ok = ok_fg and container and has_search and has_settings and has_fab
record("structure_gate_launch", bool(ok),
"" if ok else ("setup_failed: app did not reach a Home surface with a "
f"container+Search+Settings+New Note (fg={ok_fg}, "
f"container={container}, search={has_search}, "
f"settings={has_settings}, fab={has_fab})"),
depth=0, jump_kind="none",
expect="Home shows a main container + Search + Settings + New Note")
vlm_assert("structure_gate_home",
"Is there a rounded search bar spanning nearly the full width "
"across the TOP of the screen, and a filled dark pill-shaped "
"button in the BOTTOM-RIGHT corner?",
RESULTS_DIR, depth=0, jump_kind="none", tag="position")
@and_test(expects=("structure_gate_empty_placeholder", "structure_gate_empty_vlm"))
def test_gate_empty_state():
"""A virgin install (no notes) shows the empty-state placeholder region: a
placeholder icon plus its caption exist as top-level elements."""
clear_data()
restart_app()
ok_fg = wait_for_foreground()
nodes = ui()
icon = bool(find_node(nodes, content_desc="Placeholder icon"))
caption = bool(find_node_ci(nodes, "No created notes."))
ok = ok_fg and (icon or caption)
record("structure_gate_empty_placeholder", bool(ok),
"" if ok else "feature_missing: empty-state placeholder region absent",
depth=0, jump_kind="none",
expect="Empty Home shows a placeholder icon + caption")
vlm_assert("structure_gate_empty",
"Is there a single small icon centered horizontally in the MIDDLE "
"of an otherwise blank screen, with one short line of grey caption "
"text directly BELOW it, and no note cards anywhere?",
RESULTS_DIR, depth=0, jump_kind="none", tag="position")
@and_test(expects=("structure_gate_editor_exists",))
def test_gate_editor_surface_exists():
"""The note-editor surface exists: opening New Note yields a surface with two
EditText fields plus Back+Done controls (structural existence of the editor,
not its content)."""
clear_data()
restart_app()
wait_for_foreground()
entered = and_enter_editor()
nodes = ui()
n_edit = len(find_by_class(nodes, "EditText"))
has_done = bool(find_node(nodes, content_desc="Done"))
has_back = bool(find_node(nodes, content_desc="Back"))
ok = entered and n_edit >= 2 and has_done and has_back
record("structure_gate_editor_exists", bool(ok),
"" if ok else ("feature_missing: editor surface lacks 2 EditText + "
f"Done + Back (edits={n_edit}, done={has_done}, "
f"back={has_back})"),
depth=1, jump_kind="none",
expect="Editor surface has 2 EditText fields + Back + Done")
# ══════════════════════════════════════════════════════════════════════════════
# SHAPE DELTAS (jump_kind="transition", mandatory expect=, reversed to restore)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_editor_replaces_home", "structure_editor_vlm"))
def test_new_note_changes_tree_shape():
"""Tapping New Note materially changes the tree SHAPE (editor surface replaces
Home); pressing Back restores the Home shape."""
clear_data()
restart_app()
wait_for_foreground()
before = and_showing(ui())
entered = and_enter_editor()
after = and_showing(ui())
changed = surface_changed(before, after)
# VLM while the editor surface is STILL on screen (before the reversal)
vlm_assert("structure_editor",
"Below the top bar, are there two separate rounded-corner boxes "
"stacked vertically — a SHORT box at the top labelled 'Name' and a "
"much TALLER box below it labelled 'Description'?",
RESULTS_DIR, depth=1, jump_kind="transition", tag="shape")
# reverse: leave the editor, Home shape must come back
and_back()
restored = surface_changed(after, and_showing(ui()))
ok = entered and changed and restored
record("structure_editor_replaces_home", bool(ok),
"" if ok else ("behavior_wrong: opening/closing the editor did not "
f"change then restore the tree shape (changed={changed}, "
f"restored={restored})"),
depth=1, jump_kind="transition",
expect="Home surface -> editor surface on New Note, restored on Back")
@and_test(expects=("structure_editor_toggle_pill_vlm",))
def test_editor_toggle_pill_centered():
"""The Edit/Preview toggle pill is centered in the editor top bar (purely a
rendered-layout fact, VLM-only)."""
clear_data()
restart_app()
wait_for_foreground()
entered = and_enter_editor()
if not entered:
record("structure_editor_toggle_pill_vlm", False,
"setup_failed: could not open the editor",
depth=1, jump_kind="transition",
expect="Edit/Preview pill centered in the top bar", tag="position")
return
vlm_assert("structure_editor_toggle_pill",
"In the top bar, is there a small rounded pill containing two icons "
"(a pencil and an eye) positioned in the horizontal CENTER, with a "
"single icon at the far left and a single icon at the far right of "
"the same bar?",
RESULTS_DIR, depth=1, jump_kind="transition", tag="position")
@and_test(expects=("structure_markdown_toolbar_appears", "structure_markdown_toolbar_vlm"))
def test_description_focus_reveals_toolbar():
"""Focusing the Description field ADDS the markdown-toolbar row (a new class of
icon buttons: Bullet List / Checkbox / Insert Image, plus Undo/Redo) — a shape
delta. Dismissing focus removes it again."""
clear_data()
restart_app()
wait_for_foreground()
entered = and_enter_editor()
before = and_showing(ui())
had_toolbar_before = bool(find_node(ui(), content_desc="Bullet List"))
# focus the Description field (second EditText, the tall one)
ets = find_by_class(ui(), "EditText")
focused_ok = False
if len(ets) >= 2:
focused_ok = tap_node(ets[1])
settle("keyboard")
after = and_showing(ui())
has_toolbar = bool(find_node(ui(), content_desc="Bullet List"))
changed = surface_changed(before, after)
# VLM while the toolbar row is STILL on screen (before we blur it away)
vlm_assert("structure_markdown_toolbar",
"Is there a single horizontal ROW of small evenly-spaced icon "
"buttons stretched across the width of the screen, sitting just "
"ABOVE the on-screen keyboard?",
RESULTS_DIR, depth=1, jump_kind="transition", tag="layout")
# reverse: dismiss the keyboard/focus -> toolbar should disappear
hide_keyboard()
gone = not bool(find_node(ui(), content_desc="Bullet List"))
ok = (entered and focused_ok and not had_toolbar_before
and has_toolbar and changed and gone)
record("structure_markdown_toolbar_appears", bool(ok),
"" if ok else ("behavior_wrong: markdown toolbar did not appear on "
f"Description focus and vanish on blur "
f"(before={had_toolbar_before}, after={has_toolbar}, "
f"changed={changed}, gone={gone})"),
depth=1, jump_kind="transition",
expect="Bullet List/Checkbox/Insert Image toolbar row appears on "
"Description focus, removed on blur")
@and_test(expects=("structure_selection_bar_swaps", "structure_selection_bar_vlm"))
def test_long_press_swaps_top_bar():
"""Long-pressing a note card swaps the Home top bar's SHAPE: the Search+Settings
region is replaced by a selection bar (Close / Pin / Delete). Closing it
restores the Home top bar."""
clear_data()
restart_app()
wait_for_foreground()
if not _seed_note():
record("structure_selection_bar_swaps", False,
"setup_failed: could not seed a note to long-press",
depth=0, jump_kind="transition",
expect="Search/Settings top bar -> Close/Pin/Delete selection bar")
record("structure_selection_bar_vlm", False,
"setup_failed: could not seed a note to long-press",
depth=0, jump_kind="none", tag="position")
return
home = ui()
before = and_showing(home)
had_search = bool(find_node(home, content_desc="Search"))
card = find_node_ci(home, "Groceries") or _text_contains(home, "Groceries")
pressed = long_press(card) if card else False
sel = ui()
after = and_showing(sel)
has_close = bool(find_node(sel, content_desc="Close"))
has_delete = bool(find_node(sel, content_desc="Delete"))
search_gone = not bool(find_node(sel, content_desc="Search"))
changed = surface_changed(before, after)
# VLM while the selection bar is STILL on screen (before Close)
vlm_assert("structure_selection_bar",
"Is the top bar now showing a close (X) icon next to a number at "
"the far LEFT, and two action icons (a pin and a trash/delete "
"icon) grouped at the far RIGHT of the same bar?",
RESULTS_DIR, depth=0, jump_kind="none", tag="position")
# reverse: Close exits selection, Home top bar returns
close = find_node(ui(), content_desc="Close")
if close:
tap_node(close)
restored = bool(find_node(ui(), content_desc="Search"))
ok = (pressed and had_search and has_close and has_delete
and search_gone and changed and restored)
record("structure_selection_bar_swaps", bool(ok),
"" if ok else ("behavior_wrong: long-press did not swap the top bar to a "
f"selection bar and back (close={has_close}, "
f"delete={has_delete}, search_gone={search_gone}, "
f"changed={changed}, restored={restored})"),
depth=0, jump_kind="transition",
expect="Search/Settings top bar -> Close/Pin/Delete selection bar, "
"restored on Close")
@and_test(expects=("structure_selection_highlight_vlm",))
def test_selected_card_highlight():
"""A selected card gains a highlighted (accent) border — a rendered property
invisible to the dump, so VLM-only."""
clear_data()
restart_app()
wait_for_foreground()
if not _seed_note():
record("structure_selection_highlight_vlm", False,
"setup_failed: could not seed a note",
depth=0, jump_kind="none", tag="color")
return
card = find_node_ci(ui(), "Groceries") or _text_contains(ui(), "Groceries")
if not (card and long_press(card)):
record("structure_selection_highlight_vlm", False,
"setup_failed: could not enter selection mode",
depth=0, jump_kind="none", tag="color")
return
vlm_assert("structure_selection_highlight",
"Does the single note card near the top of the screen have a "
"visible colored (blue/dark) OUTLINE border drawn around all four "
"of its edges?",
RESULTS_DIR, depth=0, jump_kind="none", tag="color")
@and_test(expects=("structure_more_menu_overlay", "structure_more_menu_vlm"))
def test_more_menu_adds_overlay():
"""Opening the More menu in Preview adds a dropdown overlay layer (Delete /
Pinned / Copy / Information appear on top of the note) — a shape delta.
BACK dismisses the overlay and restores the Preview shape."""
clear_data()
restart_app()
wait_for_foreground()
if not _seed_note():
record("structure_more_menu_overlay", False,
"setup_failed: could not seed a note",
depth=1, jump_kind="transition",
expect="More dropdown overlay adds Copy/Information/Pinned rows")
record("structure_more_menu_vlm", False,
"setup_failed: could not seed a note",
depth=1, jump_kind="none", tag="position")
return
entered = and_enter_preview_of("Groceries")
pv = ui()
before = and_showing(pv)
info = find_node(pv, content_desc="Info")
tapped = tap_node(info) if info else False
mn = ui()
after = and_showing(mn)
# count NON-destructive menu items appearing (avoid keying on "Delete" text)
appeared = sum(bool(find_node_ci(mn, t)) for t in ("Copy", "Information", "Pinned"))
changed = surface_changed(before, after)
# VLM while the dropdown overlay is STILL on screen (before we dismiss it)
vlm_assert("structure_more_menu",
"Is there a small rectangular pop-up menu floating over the "
"top-RIGHT area of the screen, containing a vertical stack of rows "
"where each row has an icon on the left and a short text label to "
"its right?",
RESULTS_DIR, depth=1, jump_kind="none", tag="position")
# reverse: dismiss the dropdown
back()
settle("tap")
restored = surface_changed(after, and_showing(ui()))
ok = entered and tapped and appeared >= 3 and changed and restored
record("structure_more_menu_overlay", bool(ok),
"" if ok else ("behavior_wrong: More menu did not add a dropdown overlay "
f"and dismiss it (appeared={appeared}/3, changed={changed}, "
f"restored={restored})"),
depth=1, jump_kind="transition",
expect="More dropdown overlay adds Copy/Information/Pinned rows, "
"dismissed on BACK")
@and_test(expects=("structure_search_trailing_swap",))
def test_search_swaps_trailing_control():
"""Typing into the Search bar changes the top-bar SHAPE: the trailing Settings
gear is replaced by a Clear (X) control. Clearing restores the gear."""
clear_data()
restart_app()
wait_for_foreground()
if not _seed_note():
record("structure_search_trailing_swap", False,
"setup_failed: could not seed a note",
depth=0, jump_kind="transition",
expect="Settings gear -> Clear control while a query is present")
return
home = ui()
before = and_showing(home)
had_gear = bool(find_node(home, content_desc="Settings"))
sb = find_by_class(home, "EditText")
typed = False
if sb:
typed = type_text(sb[0], "zzqqzz")
after = and_showing(ui())
has_clear = bool(find_node(ui(), content_desc="Clear"))
gear_gone = not bool(find_node(ui(), content_desc="Settings"))
changed = surface_changed(before, after)
# reverse: tap Clear -> gear returns
clr = find_node(ui(), content_desc="Clear")
if clr:
tap_node(clr)
hide_keyboard()
restored = bool(find_node(ui(), content_desc="Settings"))
ok = (typed and had_gear and has_clear and gear_gone and changed and restored)
record("structure_search_trailing_swap", bool(ok),
"" if ok else ("behavior_wrong: search input did not swap the trailing "
f"gear for a Clear control and back (clear={has_clear}, "
f"gear_gone={gear_gone}, changed={changed}, "
f"restored={restored})"),
depth=0, jump_kind="transition",
expect="Settings gear -> Clear (X) while a query is present, restored "
"when cleared")
@and_test(expects=("structure_settings_list_exists", "structure_settings_list_vlm"))
def test_settings_list_shape():
"""Navigating Home -> Settings replaces Home with a Settings surface that
contains multiple section rows (structural: >=6 named section containers)."""
clear_data()
restart_app()
wait_for_foreground()
before = and_showing(ui())
entered = and_enter_settings()
st = ui()
after = and_showing(st)
sections = sum(bool(_text_contains(st, s)) for s in
("Support", "Behavior", "Language", "Backup",
"Privacy", "Tools", "About"))
home_gone = not bool(find_node(st, content_desc="Search"))
changed = surface_changed(before, after)
ok = entered and sections >= 6 and home_gone and changed
record("structure_settings_list_exists", bool(ok),
"" if ok else ("feature_missing: Settings surface lacks >=6 section rows "
f"or Home did not leave (sections={sections}, "
f"home_gone={home_gone}, changed={changed})"),
depth=1, jump_kind="transition",
expect="Settings surface shows >=6 section rows, Home surface gone")
vlm_assert("structure_settings_list",
"Is the screen a vertical LIST of rounded rectangular section "
"cards stacked top-to-bottom, each row with a title text on the "
"left and a circular icon on the right?",
RESULTS_DIR, depth=1, jump_kind="transition", tag="layout")
@and_test(expects=("structure_colors_adds_switches", "structure_colors_switches_vlm"))
def test_colors_screen_adds_switches():
"""DEPTH-2 shape delta: Home -> Settings (0 switch widgets in the list) ->
Colors & Styles reveals a class of switch widgets (>=5 checkable Views). The
Settings list itself has none, so the delta is real and attributable to
entering Colors."""
clear_data()
restart_app()
wait_for_foreground()
entered_settings = and_enter_settings() # depth 1
st = ui()
switches_on_list = _n_checkable(st)
entered_colors = and_enter_colors() # depth 2
col = ui()
switches_on_colors = _n_checkable(col)
left_settings = not bool(_text_contains(col, "Screen Protection"))
delta_ok = switches_on_list == 0 and switches_on_colors >= 5
ok = entered_settings and entered_colors and delta_ok and left_settings
record("structure_colors_adds_switches", bool(ok),
"" if ok else ("behavior_wrong: Colors screen did not add a class of "
f"switch widgets over the Settings list "
f"(list={switches_on_list}, colors={switches_on_colors}, "
f"left_settings={left_settings})"),
depth=2, jump_kind="transition",
expect="Settings list has 0 switches; Colors & Styles surface has >=5 "
"checkable switch widgets")
vlm_assert("structure_colors_switches",
"Are there multiple settings rows each with a small toggle SWITCH "
"control aligned along the RIGHT edge of the screen?",
RESULTS_DIR, depth=2, jump_kind="transition", tag="position")
@and_test(expects=("structure_behavior_adds_switches",))
def test_behavior_screen_adds_switches():
"""DEPTH-2 shape delta on a DIFFERENT settings subscreen: Behavior reveals its
own class of switch widgets (>=5 checkable Views) that the Settings list lacks."""
clear_data()
restart_app()
wait_for_foreground()
entered_settings = and_enter_settings() # depth 1
st = ui()
switches_on_list = _n_checkable(st)
row = _text_contains(st, "Support • Images") # Behavior subtitle
entered_behavior = False
if row:
before = and_showing(st)
if tap_node(row) and surface_changed(before, and_showing(ui())):
and_enter("behavior") # depth 2
entered_behavior = True
beh = ui()
switches_on_behavior = _n_checkable(beh)
delta_ok = switches_on_list == 0 and switches_on_behavior >= 5
ok = entered_settings and entered_behavior and delta_ok
record("structure_behavior_adds_switches", bool(ok),
"" if ok else ("behavior_wrong: Behavior screen did not add a class of "
f"switch widgets over the Settings list "
f"(list={switches_on_list}, behavior={switches_on_behavior})"),
depth=2, jump_kind="transition",
expect="Settings list has 0 switches; Behavior surface has >=5 "
"checkable switch widgets")
@and_test(expects=("structure_settings_scroll_vlm",))
def test_settings_grouped_layout_vlm():
"""The Settings list groups its section cards with a distinct highlighted
Support banner on top — a rendered grouping fact (VLM-only, layout)."""
clear_data()
restart_app()
wait_for_foreground()
entered = and_enter_settings()
if not entered:
record("structure_settings_scroll_vlm", False,
"setup_failed: could not open Settings",
depth=1, jump_kind="none", tag="layout")
return
vlm_assert("structure_settings_scroll",
"At the TOP of the settings list, is there a single wide banner "
"card that is visually distinct (darker / gradient filled) from "
"the plain light-grey section cards listed below it?",
RESULTS_DIR, depth=1, jump_kind="none", tag="layout")
# ── suite ───────────────────────────────────────────────────────────────────────
TESTS = [
test_gate_launch,
test_gate_empty_state,
test_gate_editor_surface_exists,
test_new_note_changes_tree_shape,
test_editor_toggle_pill_centered,
test_description_focus_reveals_toolbar,
test_long_press_swaps_top_bar,
test_selected_card_highlight,
test_more_menu_adds_overlay,
test_search_swaps_trailing_control,
test_settings_list_shape,
test_colors_screen_adds_switches,
test_behavior_screen_adds_switches,
test_settings_grouped_layout_vlm,
]
if __name__ == "__main__":
run_suite(TESTS, "structure")
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