Add files using upload-large-folder tool
Browse files- .gitattributes +12 -0
- anotacoes.txt +148 -0
- scenario/anchor/anchor.obj +0 -0
- scenario/buoy/buoy.obj +0 -0
- scenario/cables/cable set.obj +0 -0
- scenario/clams/Clams_Only_Hgh_poly.obj +0 -0
- scenario/pipes_pack/Metal_Pipes_Pack_All.ma +0 -0
- scenario/rock_packs/textures/Rock 15/Rock 15_roughness (4096).png +3 -0
- scenario/rock_packs/textures/Rock_17/Rock 17_basecolor (4096).png +3 -0
- scenario/rock_packs/textures/Rock_17/Rock 17_normal (4096).png +3 -0
- scenario/rock_packs/textures/Rock_17/Rock 17_roughness (4096).png +3 -0
- scenario/rock_packs/textures/Rock_20/rock_20_basecolor (4096).png +3 -0
- scenario/rock_packs/textures/Rock_20/rock_20_normal (4096).png +3 -0
- scenario/rock_packs/textures/Rock_20/rock_20_roughness (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 11/moss rock 11_heights (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 11/moss rock 11_normal (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 13/moss rock 13 (4096).jpg +3 -0
- scenario/rock_packs/textures/moss rock 13/moss rock 13_heights (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 13/moss rock 13_normal (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 13/moss rock 13_roughness (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 7/moss rock 07 normal (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 8/moss rock 08 color (4096).jpg +3 -0
- scenario/rock_packs/textures/moss rock 8/moss rock 08 normal (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 8/moss rock 08 roughness (4096).png +3 -0
- scenario/rock_packs/textures/moss rock 8/moss rock 08_heights (4096).png +3 -0
- statues_temples/anubis_statue/OBJ/High Poly/anubis_1_highpoly.obj +3 -0
- statues_temples/anubis_statue/OBJ/High Poly/anubis_2_highpoly.obj +3 -0
- statues_temples/anubis_statue/OBJ/High Poly/anubis_3_highpoly.obj +3 -0
- statues_temples/anubis_statue/OBJ/High Poly/anubis_4_highpoly.obj +3 -0
- statues_temples/anubis_statue/OBJ/High Poly/anubis_5_highpoly.obj +3 -0
- statues_temples/david_statue/david-statue high poly.obj +3 -0
- statues_temples/david_statue/david-statue low poly.obj +3 -0
- statues_temples/david_statue/david-statue.fbx +3 -0
- statues_temples/david_statue/textures/color.jpg +3 -0
- statues_temples/david_statue/textures/metallic roughness.jpg +3 -0
- statues_temples/david_statue/textures/normal.jpg +3 -0
- statues_temples/egyptian_statue/egyptian-statue high poly.obj +3 -0
- statues_temples/greco_roman_statue/greco-romance-statue.fbx +3 -0
- statues_temples/greek_slave_statue/greek-slave high poly.obj +3 -0
- statues_temples/greek_slave_statue/greek-slave.fbx +3 -0
- statues_temples/greek_slave_statue/textures/color.jpg +3 -0
- statues_temples/greek_slave_statue/textures/metallic roughness.jpg +3 -0
- statues_temples/greek_slave_statue/textures/normal.jpg +3 -0
- vehicles/submarine2/Submarino2.obj +0 -0
- worlds/Collected_Prototipo2Mini/.collect.mapping.json +353 -0
- worlds/Prototipo1/.collect.mapping.json +233 -0
- worlds/basicAquaticFloor/.collect.mapping.json +167 -0
- worlds/legacy/rough_plane.usd +0 -0
- worlds/legacy/tamanhos.usd +0 -0
.gitattributes
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@@ -58,3 +58,15 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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statues_temples/david_statue/david-statue[[:space:]]high[[:space:]]poly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/david_statue/david-statue[[:space:]]low[[:space:]]poly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/anubis_statue/OBJ/High[[:space:]]Poly/anubis_5_highpoly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/anubis_statue/OBJ/High[[:space:]]Poly/anubis_2_highpoly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/egyptian_statue/egyptian-statue[[:space:]]high[[:space:]]poly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/anubis_statue/OBJ/High[[:space:]]Poly/anubis_1_highpoly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/anubis_statue/OBJ/High[[:space:]]Poly/anubis_3_highpoly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/greek_slave_statue/greek-slave.fbx filter=lfs diff=lfs merge=lfs -text
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statues_temples/greek_slave_statue/greek-slave[[:space:]]high[[:space:]]poly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/greco_roman_statue/greco-romance-statue.fbx filter=lfs diff=lfs merge=lfs -text
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statues_temples/anubis_statue/OBJ/High[[:space:]]Poly/anubis_4_highpoly.obj filter=lfs diff=lfs merge=lfs -text
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statues_temples/david_statue/david-statue.fbx filter=lfs diff=lfs merge=lfs -text
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anotacoes.txt
ADDED
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@@ -0,0 +1,148 @@
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| 1 |
+
# Práticas
|
| 2 |
+
|
| 3 |
+
## Criando mundo no blender
|
| 4 |
+
|
| 5 |
+
# Renomear os objetos em Scene Collection
|
| 6 |
+
|
| 7 |
+
# Scene Properties → Units
|
| 8 |
+
• Unit System: Metric
|
| 9 |
+
• Unit Scale: 1.0
|
| 10 |
+
|
| 11 |
+
# Object Properties → Scale (Dimensões do objeto)
|
| 12 |
+
X, Y, Z
|
| 13 |
+
|
| 14 |
+
# Selecionar todos objetos e Ctrl + A -> All Transforms
|
| 15 |
+
|
| 16 |
+
|
| 17 |
+
## Exportando modelo no Blender para Isaac Sim:
|
| 18 |
+
|
| 19 |
+
# Usar omniverse -> Scene Optimizer: Validate Meshes, Weld Verts(0.0001)
|
| 20 |
+
|
| 21 |
+
✔ Export as .usd
|
| 22 |
+
|
| 23 |
+
✔ Apply modifiers
|
| 24 |
+
|
| 25 |
+
✔ Include transforms
|
| 26 |
+
|
| 27 |
+
✔ Up Axis: Z
|
| 28 |
+
|
| 29 |
+
❌ Do NOT export cameras or lights (Isaac will handle those)
|
| 30 |
+
|
| 31 |
+
Z axis up and Y axis forward
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
## IsaacSim
|
| 35 |
+
|
| 36 |
+
# Criar mundo básico
|
| 37 |
+
|
| 38 |
+
OBS:
|
| 39 |
+
- Se o arquivo for .usdz extraí-lo e depois usá-lo
|
| 40 |
+
- O rov, Luzes e physicsScene não precisam ser inclusos, o OceanSim já add
|
| 41 |
+
- Utilizar o modelo do Bluerov e um cubo mesh de 1m, para servir de referência na modelagem do mundo se necessário
|
| 42 |
+
- Para saber o tamanho de um objeto usar a Extensão measure tool, em tools na aba superior, se não a encontrar ir para window > Extensions e pesquisar e habilitar a ferramenta
|
| 43 |
+
OceanSim’s default ROV is modeled after a small inspection-class ROV (very close to a BlueROV2 class vehicle).
|
| 44 |
+
Typical dimensions in meters:
|
| 45 |
+
|
| 46 |
+
Dimension Size (approx)
|
| 47 |
+
Length (X) 0.45 – 0.50 m
|
| 48 |
+
Width (Y) 0.30 – 0.35 m
|
| 49 |
+
Height (Z) 0.20 – 0.25 m
|
| 50 |
+
|
| 51 |
+
- Add+ Physics
|
| 52 |
+
- Rigid body é física para corpos dinâmicos (inclui gravidade)
|
| 53 |
+
- Colliders basta para sonar
|
| 54 |
+
- Todos itens devem estar dentro de um *default Prim* em stage e em layers (painel direito)
|
| 55 |
+
- Confirmar se: meterPerUnit = 10 e upAxis = Z ir para a layer root > Property > Layer Metadata
|
| 56 |
+
Ou rodar o script em Window -> Script Editor:
|
| 57 |
+
|
| 58 |
+
from pxr import UsdGeom
|
| 59 |
+
import omni.usd
|
| 60 |
+
|
| 61 |
+
stage = omni.usd.get_context().get_stage()
|
| 62 |
+
|
| 63 |
+
print("metersPerUnit:", UsdGeom.GetStageMetersPerUnit(stage))
|
| 64 |
+
print("upAxis:", UsdGeom.GetStageUpAxis(stage))
|
| 65 |
+
|
| 66 |
+
|
| 67 |
+
RMC (Right Mouse Click) -> Create -> Physics -> Create Ground Plane (ajustar em Z)
|
| 68 |
+
|
| 69 |
+
Para adicionar assets: Ir para o painel inferior "Content"
|
| 70 |
+
Para adicionar .fbx .obj etc (exceto .usd*): Na barra superior File > Import
|
| 71 |
+
|
| 72 |
+
Em stage, para cada asset: RMC - Add+ - Physics - Colliders Preset ou Rigid Body with Colliders Preset
|
| 73 |
+
|
| 74 |
+
# Salvar o mundo:
|
| 75 |
+
Para exportar: File - Collect and Save as | Salva o mundo com todos os assets e texturas (referenciados em caminhos relativos) em uma pasta
|
| 76 |
+
Para salvar atualizações: File - Save
|
| 77 |
+
|
| 78 |
+
# Abrir o mundo no OceanSim
|
| 79 |
+
|
| 80 |
+
OBS:
|
| 81 |
+
- - Nunca alterar o tamanho do rob, mas sim o dos elementos do cenário
|
| 82 |
+
|
| 83 |
+
Clicar na extensão na barra superior OceanSim - Examples - Sensor Example
|
| 84 |
+
|
| 85 |
+
No painel que abrir:
|
| 86 |
+
|
| 87 |
+
Selecionar os sensores
|
| 88 |
+
|
| 89 |
+
Em Path to USD escolher o mundo salvo - LOAD
|
| 90 |
+
|
| 91 |
+
No mundo:
|
| 92 |
+
|
| 93 |
+
Caso a tela esteja preta tente mudar o "solzinho" no canto superior esquerdo para Camera Light ou RMC - Create - Light - Dome Light
|
| 94 |
+
|
| 95 |
+
Apertar em RUN
|
| 96 |
+
|
| 97 |
+
Para os sensores apresentarem imagem basta passar o cursor por cima de suas janelas
|
| 98 |
+
|
| 99 |
+
# Adicionar uma textura
|
| 100 |
+
Criar um material OmniPBR
|
| 101 |
+
Ir para propriedades e procurar a seção "Albedo"
|
| 102 |
+
Em "Albedo Map" selecionar a textura
|
| 103 |
+
|
| 104 |
+
|
| 105 |
+
# Ferramentas
|
| 106 |
+
|
| 107 |
+
## Meshy API: msy_QcM9ehDcvG31t8TFkw8oqK9L8QmUc402PDAS
|
| 108 |
+
|
| 109 |
+
## Omniverse Add-ons: https://github.com/NVIDIA-Omniverse/blender_omniverse_addons/tree/main
|
| 110 |
+
|
| 111 |
+
# Modelos
|
| 112 |
+
|
| 113 |
+
## Plataformas
|
| 114 |
+
Plataforma petróleo: https://www.cgtrader.com/free-3d-models/industrial/industrial-machine/piattaforma
|
| 115 |
+
Offshore wind turbine: https://www.cgtrader.com/free-3d-models/industrial/industrial-machine/offshore-wind-turbine-235-m-radius
|
| 116 |
+
|
| 117 |
+
## Veículos
|
| 118 |
+
cargo ship: https://www.cgtrader.com/free-3d-models/watercraft/industrial-watercraft/cargoship-blender-file
|
| 119 |
+
Submarino: https://www.cgtrader.com/items/4360239/download-page
|
| 120 |
+
SubmersívelTitan: https://www.cgtrader.com/free-3d-models/watercraft/recreational-watercraft/titan-ocean-gate-3d-model
|
| 121 |
+
Submarino2: https://www.cgtrader.com/items/4135715/download-page
|
| 122 |
+
Boat_Josefa: https://github.com/leonlime/isaac_underwater/tree/main/models
|
| 123 |
+
|
| 124 |
+
## Cenário
|
| 125 |
+
Buoy: https://www.cgtrader.com/free-3d-models/watercraft/other/3000-lateral-buoy-sea-mark
|
| 126 |
+
Anchor: https://www.cgtrader.com/free-3d-models/vehicle/other/anchor-2920aeb1-ebb5-4d59-a50d-4092ef488e0d
|
| 127 |
+
cables: https://www.cgtrader.com/free-3d-models/exterior/cityscape/basic-cables-pack
|
| 128 |
+
Container: https://www.cgtrader.com/free-3d-models/industrial/other/rusty-container-2-styles-06fe2f6a-d2cf-491a-b664-c1d7121e3a93
|
| 129 |
+
Rock_Packs: https://www.cgtrader.com/free-3d-models/exterior/landscape/rock-pack-vol-1-3-free
|
| 130 |
+
Chains: https://www.cgtrader.com/items/4178303/download-page
|
| 131 |
+
MetalPipe Pack 2: https://www.cgtrader.com/free-3d-models/architectural/engineering/metal-pipes-pack-2
|
| 132 |
+
clams: https://www.cgtrader.com/free-3d-models/food/miscellaneous/clams-1
|
| 133 |
+
height map: https://www.cgtrader.com/free-3d-models/various/various-models/various-landscape-height-maps
|
| 134 |
+
|
| 135 |
+
## Estátuas e Templos
|
| 136 |
+
anubis: https://www.cgtrader.com/free-3d-models/architectural/other/anubis-statues-ccbf0498-1efc-4160-b9bf-e28e14a668ad
|
| 137 |
+
egyptian statue: https://www.cgtrader.com/free-3d-print-models/art/sculptures/ushabti-3d-print-model
|
| 138 |
+
chinese lion: https://www.cgtrader.com/free-3d-models/animal/other/unicorn-4eb62c08-3338-491b-afaf-cf182e32663e
|
| 139 |
+
ancient temple 1: https://www.cgtrader.com/free-3d-models/architectural/other/ancient-greek-temple-716e036b-a70c-4221-9808-f2f9a576e9eb
|
| 140 |
+
ancient temple 2: https://www.cgtrader.com/free-3d-models/exterior/historic-exterior/ancient-temple-91434fc5-58b3-4f82-98a6-e6a2244713ad
|
| 141 |
+
venus: https://www.cgtrader.com/free-3d-models/interior/other/venus-de-milo-greek-statue-game-asset
|
| 142 |
+
greco-roman statue: https://www.cgtrader.com/free-3d-models/architectural/decoration/greco-roman-renaissance-statue-sample
|
| 143 |
+
greek slave: https://www.cgtrader.com/free-3d-models/architectural/decoration/greek-slave-scuplture
|
| 144 |
+
david statue: https://www.cgtrader.com/free-3d-print-models/art/sculptures/david-roz
|
| 145 |
+
|
| 146 |
+
|
| 147 |
+
## Bases para cenários
|
| 148 |
+
AQUATIC ADVENTURE | SeafloorCorals: https://sketchfab.com/3d-models/aquatic-adventure-3d313ec955914bbe89f60324f784934e
|
scenario/anchor/anchor.obj
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The diff for this file is too large to render.
See raw diff
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scenario/buoy/buoy.obj
ADDED
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The diff for this file is too large to render.
See raw diff
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scenario/cables/cable set.obj
ADDED
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The diff for this file is too large to render.
See raw diff
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scenario/clams/Clams_Only_Hgh_poly.obj
ADDED
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The diff for this file is too large to render.
See raw diff
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scenario/pipes_pack/Metal_Pipes_Pack_All.ma
ADDED
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The diff for this file is too large to render.
See raw diff
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scenario/rock_packs/textures/Rock 15/Rock 15_roughness (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_17/Rock 17_basecolor (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_17/Rock 17_normal (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_17/Rock 17_roughness (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_20/rock_20_basecolor (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_20/rock_20_normal (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/Rock_20/rock_20_roughness (4096).png
ADDED
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Git LFS Details
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scenario/rock_packs/textures/moss rock 11/moss rock 11_heights (4096).png
ADDED
|
Git LFS Details
|
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worlds/Prototipo1/.collect.mapping.json
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worlds/basicAquaticFloor/.collect.mapping.json
ADDED
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@@ -0,0 +1,167 @@
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