// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Management.Automation; using System.Management.Automation.Host; using System.Management.Automation.Internal; using System.Management.Automation.Runspaces; using System.Runtime.CompilerServices; using System.Security; using System.Text; using Dbg = System.Management.Automation.Diagnostics; #if !UNIX using ConsoleHandle = Microsoft.Win32.SafeHandles.SafeFileHandle; #endif namespace Microsoft.PowerShell { using PowerShell = System.Management.Automation.PowerShell; /// /// ConsoleHostUserInterface implements console-mode user interface for powershell. /// [SuppressMessage("Microsoft.Maintainability", "CA1506:AvoidExcessiveClassCoupling")] internal partial class ConsoleHostUserInterface : System.Management.Automation.Host.PSHostUserInterface { /// /// This is the char that is echoed to the console when the input is masked. This not localizable. /// private const char PrintToken = '*'; /// /// Command completion implementation object. /// private PowerShell _commandCompletionPowerShell; /// /// This is a test hook for programmatically reading and writing ConsoleHost I/O. /// private static readonly PSHostUserInterface s_h = null; /// /// Return true if the console supports a VT100 like virtual terminal. /// public override bool SupportsVirtualTerminal { get; } /// /// Constructs an instance. /// /// /// internal ConsoleHostUserInterface(ConsoleHost parent) { Dbg.Assert(parent != null, "parent may not be null"); _parent = parent; _rawui = new ConsoleHostRawUserInterface(this); SupportsVirtualTerminal = true; _isInteractiveTestToolListening = false; // check if TERM env var is set // `dumb` means explicitly don't use VT // `xterm-mono` and `xtermm` means support VT, but emit plaintext switch (Environment.GetEnvironmentVariable("TERM")) { case "dumb": SupportsVirtualTerminal = false; break; case "xterm-mono": case "xtermm": PSStyle.Instance.OutputRendering = OutputRendering.PlainText; break; default: break; } // widely supported by CLI tools via https://no-color.org/ if (Environment.GetEnvironmentVariable("NO_COLOR") != null) { PSStyle.Instance.OutputRendering = OutputRendering.PlainText; } if (SupportsVirtualTerminal) { SupportsVirtualTerminal = TryTurnOnVirtualTerminal(); } } internal bool TryTurnOnVirtualTerminal() { #if UNIX return true; #else try { // Turn on virtual terminal if possible. // This might throw - not sure how exactly (no console), but if it does, we shouldn't fail to start. var outputHandle = ConsoleControl.GetActiveScreenBufferHandle(); var outputMode = ConsoleControl.GetMode(outputHandle); if (outputMode.HasFlag(ConsoleControl.ConsoleModes.VirtualTerminal)) { return true; } outputMode |= ConsoleControl.ConsoleModes.VirtualTerminal; if (ConsoleControl.NativeMethods.SetConsoleMode(outputHandle.DangerousGetHandle(), (uint)outputMode)) { // We only know if vt100 is supported if the previous call actually set the new flag, older // systems ignore the setting. outputMode = ConsoleControl.GetMode(outputHandle); return outputMode.HasFlag(ConsoleControl.ConsoleModes.VirtualTerminal); } } catch { // Do nothing if failed } return false; #endif } /// /// Supplies an implementation of PSHostRawUserInterface that provides low-level console mode UI facilities. /// /// /// public override PSHostRawUserInterface RawUI { get { Dbg.Assert(_rawui != null, "rawui should have been created by ctor"); // no locking because this is read-only, and allocated in the ctor. return _rawui; } } // deadcode; but could be needed in the future. ///// ///// gets the PSHost instance that uses this ConsoleHostUserInterface instance ///// ///// ///// // internal // PSHost // Parent // { // get // { // using (tracer.TraceProperty()) // { // // no locking because this is read-only and set in the ctor. // return parent; // } // } // } /// /// True if command completion is currently running. /// internal bool IsCommandCompletionRunning { get { return _commandCompletionPowerShell != null && _commandCompletionPowerShell.InvocationStateInfo.State == PSInvocationState.Running; } } /// /// True if the Read* functions should read from the stdin stream instead of from the win32 console. /// internal bool ReadFromStdin { get; set; } /// /// True if the host shouldn't write out prompts. /// internal bool NoPrompt { get; set; } #region Line-oriented interaction /// /// See base class. /// /// /// /// If Win32's SetConsoleMode fails /// OR /// Win32's ReadConsole fails /// OR /// obtaining information about the buffer failed /// OR /// Win32's SetConsoleCursorPosition failed /// public override string ReadLine() { HandleThrowOnReadAndPrompt(); // call our internal version such that it does not end input on a tab return ReadLine(false, string.Empty, out _, true, true); } /// /// See base class. /// /// /// /// If obtaining a handle to the active screen buffer failed /// OR /// Win32's setting input buffer mode to disregard window and mouse input failed /// OR /// Win32's ReadConsole failed /// /// /// If Ctrl-C is entered by user /// public override SecureString ReadLineAsSecureString() { HandleThrowOnReadAndPrompt(); // we lock here so that multiple threads won't interleave the various reads and writes here. object result = null; lock (_instanceLock) { result = ReadLineSafe(true, PrintToken); } SecureString secureResult = result as SecureString; System.Management.Automation.Diagnostics.Assert(secureResult != null, "ReadLineSafe did not return a SecureString"); return secureResult; } /// /// Implementation based on NT CredUI's GetPasswdStr. /// Use Win32.ReadConsole to construct a SecureString. The advantage of ReadConsole over ReadKey is /// Alt-ddd where d is {0-9} is allowed. /// It also manages the cursor as keys are entered and "backspaced". However, it is possible that /// while this method is running, the console buffer contents could change. Then, its cursor mgmt /// will likely be messed up. /// /// Secondary implementation for Unix based on Console.ReadKey(), where /// the advantage is portability through abstraction. Does not support /// arrow key movement, but supports backspace. /// /// /// True to specify reading a SecureString; false reading a string /// /// /// string for output echo /// /// /// /// If obtaining a handle to the active screen buffer failed /// OR /// Win32's setting input buffer mode to disregard window and mouse input failed /// OR /// Win32's ReadConsole failed /// OR /// obtaining information about the buffer failed /// OR /// Win32's SetConsoleCursorPosition failed /// /// /// If Ctrl-C is entered by user /// private object ReadLineSafe(bool isSecureString, char? printToken) { // Don't lock (instanceLock) in here -- the caller needs to do that... PreRead(); string printTokenString = printToken.HasValue ? printToken.ToString() : null; SecureString secureResult = new SecureString(); StringBuilder result = new StringBuilder(); #if UNIX bool treatControlCAsInput = Console.TreatControlCAsInput; #else ConsoleHandle handle = ConsoleControl.GetConioDeviceHandle(); ConsoleControl.ConsoleModes originalMode = ConsoleControl.GetMode(handle); bool isModeChanged = true; // assume ConsoleMode is changed so that if ReadLineSetMode // fails to return the value correctly, the original mode is // restored. #endif try { #if UNIX Console.TreatControlCAsInput = true; #else // Ensure that we're in the proper line-input mode. const ConsoleControl.ConsoleModes DesiredMode = ConsoleControl.ConsoleModes.Extended | ConsoleControl.ConsoleModes.QuickEdit; ConsoleControl.ConsoleModes m = originalMode; bool shouldUnsetEchoInput = shouldUnsetMode(ConsoleControl.ConsoleModes.EchoInput, ref m); bool shouldUnsetLineInput = shouldUnsetMode(ConsoleControl.ConsoleModes.LineInput, ref m); bool shouldUnsetMouseInput = shouldUnsetMode(ConsoleControl.ConsoleModes.MouseInput, ref m); bool shouldUnsetProcessInput = shouldUnsetMode(ConsoleControl.ConsoleModes.ProcessedInput, ref m); if ((m & DesiredMode) != DesiredMode || shouldUnsetMouseInput || shouldUnsetEchoInput || shouldUnsetLineInput || shouldUnsetProcessInput) { m |= DesiredMode; ConsoleControl.SetMode(handle, m); } else { isModeChanged = false; } _rawui.ClearKeyCache(); #endif Coordinates originalCursorPos = _rawui.CursorPosition; // // read one char at a time so that we don't // end up having a immutable string holding the // secret in memory. // const int CharactersToRead = 1; Span inputBuffer = stackalloc char[CharactersToRead + 1]; while (true) { #if UNIX ConsoleKeyInfo keyInfo = Console.ReadKey(true); #else string key = ConsoleControl.ReadConsole(handle, initialContentLength: 0, inputBuffer, charactersToRead: CharactersToRead, endOnTab: false, out _); #endif #if UNIX // Handle Ctrl-C ending input if (keyInfo.Key == ConsoleKey.C && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control)) #else if (string.IsNullOrEmpty(key) || key[0] == (char)3) #endif { PipelineStoppedException e = new PipelineStoppedException(); throw e; } #if UNIX if (keyInfo.Key == ConsoleKey.Enter) #else if (key[0] == (char)13) #endif { // // we are done if user presses ENTER key // break; } #if UNIX if (keyInfo.Key == ConsoleKey.Backspace) #else if (key[0] == (char)8) #endif { // // for backspace, remove last char appended // if (isSecureString && secureResult.Length > 0) { secureResult.RemoveAt(secureResult.Length - 1); WriteBackSpace(originalCursorPos); } else if (result.Length > 0) { result.Remove(result.Length - 1, 1); WriteBackSpace(originalCursorPos); } } #if UNIX else if (char.IsControl(keyInfo.KeyChar)) { // deny list control characters continue; } #endif else { // // append the char to our string // if (isSecureString) { #if UNIX secureResult.AppendChar(keyInfo.KeyChar); #else secureResult.AppendChar(key[0]); #endif } else { #if UNIX result.Append(keyInfo.KeyChar); #else result.Append(key); #endif } if (!string.IsNullOrEmpty(printTokenString)) { WritePrintToken(printTokenString, ref originalCursorPos); } } } } #if UNIX catch (InvalidOperationException) { // ReadKey() failed so we stop throw new PipelineStoppedException(); } #endif finally { #if UNIX Console.TreatControlCAsInput = treatControlCAsInput; #else if (isModeChanged) { ConsoleControl.SetMode(handle, originalMode); } #endif } WriteLineToConsole(); PostRead(result.ToString()); if (isSecureString) { return secureResult; } else { return result; } } /// /// Handle writing print token with proper cursor adjustment for ReadLineSafe. /// /// /// token output for each char input. It must be a one-char string /// /// /// it is the cursor position where ReadLineSafe begins /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleCursorPosition failed /// private void WritePrintToken( string printToken, ref Coordinates originalCursorPosition) { Dbg.Assert(!string.IsNullOrEmpty(printToken), "Calling WritePrintToken with printToken being null or empty"); Dbg.Assert(printToken.Length == 1, "Calling WritePrintToken with printToken's Length being " + printToken.Length); Size consoleBufferSize = _rawui.BufferSize; Coordinates currentCursorPosition = _rawui.CursorPosition; // if the cursor is currently at the lower right corner, this write will cause the screen buffer to // scroll up. So, it is necessary to adjust the original cursor position one row up. if (currentCursorPosition.Y >= consoleBufferSize.Height - 1 && // last row currentCursorPosition.X >= consoleBufferSize.Width - 1) // last column { if (originalCursorPosition.Y > 0) { originalCursorPosition.Y--; } } WriteToConsole(printToken, false); } /// /// Handle backspace with proper cursor adjustment for ReadLineSafe. /// /// /// it is the cursor position where ReadLineSafe begins /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleCursorPosition failed /// private void WriteBackSpace(Coordinates originalCursorPosition) { Coordinates cursorPosition = _rawui.CursorPosition; if (cursorPosition == originalCursorPosition) { // at originalCursorPosition, don't move return; } if (cursorPosition.X == 0) { if (cursorPosition.Y <= originalCursorPosition.Y) { return; } // BufferSize.Width is 1 larger than cursor position cursorPosition.X = _rawui.BufferSize.Width - 1; cursorPosition.Y--; BlankAtCursor(cursorPosition); } else if (cursorPosition.X > 0) { cursorPosition.X--; BlankAtCursor(cursorPosition); } // do nothing if cursorPosition.X is left of screen } /// /// Blank out at and move rawui.CursorPosition to /// /// Position to blank out. private void BlankAtCursor(Coordinates cursorPosition) { _rawui.CursorPosition = cursorPosition; WriteToConsole(" ", true); _rawui.CursorPosition = cursorPosition; } #if !UNIX /// /// If is set on , unset it and return true; /// otherwise return false. /// /// /// a flag in ConsoleControl.ConsoleModes to be unset in /// /// /// /// /// true if is set on /// false otherwise /// private static bool shouldUnsetMode( ConsoleControl.ConsoleModes flagToUnset, ref ConsoleControl.ConsoleModes m) { if ((m & flagToUnset) > 0) { m &= ~flagToUnset; return true; } return false; } #endif #region WriteToConsole [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void WriteToConsole(char c, bool transcribeResult) { ReadOnlySpan value = [c]; WriteToConsole(value, transcribeResult); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void WriteToConsole(ReadOnlySpan value, bool transcribeResult) { WriteToConsole(value, transcribeResult, newLine: false); } private void WriteToConsole(ReadOnlySpan value, bool transcribeResult, bool newLine) { #if !UNIX ConsoleHandle handle = ConsoleControl.GetActiveScreenBufferHandle(); // Ensure that we're in the proper line-output mode. We don't lock here as it does not matter if we // attempt to set the mode from multiple threads at once. ConsoleControl.ConsoleModes m = ConsoleControl.GetMode(handle); const ConsoleControl.ConsoleModes DesiredMode = ConsoleControl.ConsoleModes.ProcessedOutput | ConsoleControl.ConsoleModes.WrapEndOfLine; if ((m & DesiredMode) != DesiredMode) { m |= DesiredMode; ConsoleControl.SetMode(handle, m); } #endif PreWrite(); // This is atomic, so we don't lock here... #if !UNIX ConsoleControl.WriteConsole(handle, value, newLine); #else ConsoleOutWriteHelper(value, newLine); #endif if (_isInteractiveTestToolListening && Console.IsOutputRedirected) { ConsoleOutWriteHelper(value, newLine); } if (transcribeResult) { PostWrite(value, newLine); } else { PostWrite(); } } private void WriteToConsole(ConsoleColor foregroundColor, ConsoleColor backgroundColor, string text, bool newLine = false) { // Sync access so that we don't conflict on color settings if called from multiple threads. lock (_instanceLock) { ConsoleColor fg = RawUI.ForegroundColor; ConsoleColor bg = RawUI.BackgroundColor; RawUI.ForegroundColor = foregroundColor; RawUI.BackgroundColor = backgroundColor; try { WriteToConsole(text, transcribeResult: true, newLine); } finally { RawUI.ForegroundColor = fg; RawUI.BackgroundColor = bg; } } } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static void ConsoleOutWriteHelper(ReadOnlySpan value, bool newLine) { if (newLine) { Console.Out.WriteLine(value); } else { Console.Out.Write(value); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void WriteLineToConsole(ReadOnlySpan value, bool transcribeResult) { WriteToConsole(value, transcribeResult, newLine: true); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void WriteLineToConsole(ConsoleColor foregroundColor, ConsoleColor backgroundColor, string text) { WriteToConsole(foregroundColor, backgroundColor, text, newLine: true); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void WriteLineToConsole(string text) { WriteLineToConsole(text, transcribeResult: true); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void WriteLineToConsole() { WriteToConsole(Environment.NewLine, transcribeResult: true, newLine: false); } #endregion WriteToConsole /// /// See base class. /// /// /// /// If Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void Write(string value) { lock (_instanceLock) { WriteImpl(value, newLine: false); } } // The WriteImpl() method should always be called within a lock on _instanceLock // to ensure thread safety and prevent issues in multi-threaded scenarios. private void WriteImpl(string value, bool newLine) { if (string.IsNullOrEmpty(value) && !newLine) { return; } // If the test hook is set, write to it and continue. if (s_h != null) { if (newLine) { s_h.WriteLine(value); } else { s_h.Write(value); } } TextWriter writer = Console.IsOutputRedirected ? Console.Out : _parent.ConsoleTextWriter; value = GetOutputString(value, SupportsVirtualTerminal); if (_parent.IsRunningAsync) { Dbg.Assert(writer == _parent.OutputSerializer.textWriter, "writers should be the same"); _parent.OutputSerializer.Serialize(value); if (newLine) { _parent.OutputSerializer.Serialize(Environment.NewLine); } } else { if (newLine) { writer.WriteLine(value); } else { writer.Write(value); } } } /// /// See base class. /// /// /// /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleTextAttribute /// OR /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void Write(ConsoleColor foregroundColor, ConsoleColor backgroundColor, string value) { Write(foregroundColor, backgroundColor, value, newLine: false); } /// /// See base class. /// /// /// /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleTextAttribute /// OR /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteLine(ConsoleColor foregroundColor, ConsoleColor backgroundColor, string value) { Write(foregroundColor, backgroundColor, value, newLine: true); } private void Write(ConsoleColor foregroundColor, ConsoleColor backgroundColor, string value, bool newLine) { // Sync access so that we don't conflict on color settings if called from multiple threads. lock (_instanceLock) { ConsoleColor fg = RawUI.ForegroundColor; ConsoleColor bg = RawUI.BackgroundColor; RawUI.ForegroundColor = foregroundColor; RawUI.BackgroundColor = backgroundColor; try { this.WriteImpl(value, newLine); } finally { RawUI.ForegroundColor = fg; RawUI.BackgroundColor = bg; } } } /// /// See base class. /// /// /// /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteLine(string value) { lock (_instanceLock) { this.WriteImpl(value, newLine: true); } } /// /// See base class. /// /// /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteLine() { lock (_instanceLock) { this.WriteImpl(Environment.NewLine, newLine: false); } } #region Word Wrapping /// /// This is a poor-man's word-wrapping routine. It breaks a single string into segments small enough to fit within a /// given number of cells. A break is determined by the last occurrence of whitespace that allows all prior characters /// on a line to be written within a given number of cells. If there is no whitespace found within that span, then the /// largest span that will fit in the bounds is used. /// /// The problem is complicated by the fact that a single character may consume more than one cell. Conceptually, this /// is the same case as placing an upper bound on the length of a line while also having a strlen function that /// arbitrarily considers the length of any single character to be 1 or greater. /// /// /// Text to be emitted. /// Each tab character in the text is replaced with a space in the results. /// /// /// Max width, in buffer cells, of a single line. Note that a single character may consume more than one cell. The /// number of cells consumed is determined by calling ConsoleHostRawUserInterface.LengthInBufferCells. /// /// /// A list of strings representing the text broken into "lines" each of which are guaranteed not to exceed /// maxWidthInBufferCells. /// internal List WrapText(string text, int maxWidthInBufferCells) { List result = new List(); List words = ChopTextIntoWords(text, maxWidthInBufferCells); if (words.Count < 1) { return result; } IEnumerator e = words.GetEnumerator(); bool valid = false; int cellCounter = 0; StringBuilder line = new StringBuilder(); string l = null; do { valid = e.MoveNext(); if (!valid) { if (line.Length > 0) { l = line.ToString(); Dbg.Assert(RawUI.LengthInBufferCells(l) <= maxWidthInBufferCells, "line is too long"); result.Add(l); } break; } if ((e.Current.Flags & WordFlags.IsNewline) > 0) { l = line.ToString(); Dbg.Assert(RawUI.LengthInBufferCells(l) <= maxWidthInBufferCells, "line is too long"); result.Add(l); // skip the newline "words" line = new StringBuilder(); cellCounter = 0; continue; } // will the word fit? if (cellCounter + e.Current.CellCount <= maxWidthInBufferCells) { // yes, add it to the line. line.Append(e.Current.Text); cellCounter += e.Current.CellCount; } else { // no: too long. Either start a new line, or pick off as much whitespace as we need. if ((e.Current.Flags & WordFlags.IsWhitespace) == 0) { l = line.ToString(); Dbg.Assert(RawUI.LengthInBufferCells(l) <= maxWidthInBufferCells, "line is too long"); result.Add(l); line = new StringBuilder(e.Current.Text); cellCounter = e.Current.CellCount; continue; } // chop the whitespace into bits. int w = maxWidthInBufferCells - cellCounter; Dbg.Assert(w < e.Current.CellCount, "width remaining should be less than size of word"); line.Append(e.Current.Text.AsSpan(0, w)); l = line.ToString(); Dbg.Assert(RawUI.LengthInBufferCells(l) == maxWidthInBufferCells, "line should exactly fit"); result.Add(l); string remaining = e.Current.Text.Substring(w); line = new StringBuilder(remaining); cellCounter = RawUI.LengthInBufferCells(remaining); } } while (valid); return result; } /// /// Struct used by WrapText. /// [Flags] internal enum WordFlags { IsWhitespace = 0x01, IsNewline = 0x02 } internal struct Word { internal int CellCount; internal string Text; internal WordFlags Flags; } /// /// Chops text into "words," where a word is defined to be a sequence of whitespace characters, or a sequence of /// non-whitespace characters, each sequence being no longer than a given maximum. Therefore, in the text "this is a /// string" there are 7 words: 4 sequences of non-whitespace characters and 3 sequences of whitespace characters. /// /// Whitespace is considered to be spaces or tabs. Each tab character is replaced with a single space. /// /// /// The text to be chopped up. /// /// /// The maximum number of buffer cells that each word may consume. /// /// /// A list of words, in the same order they appear in the source text. /// /// /// This can be made faster by, instead of creating little strings for each word, creating indices of the start and end /// range of a word. That would reduce the string allocations. /// internal List ChopTextIntoWords(string text, int maxWidthInBufferCells) { List result = new List(); if (string.IsNullOrEmpty(text)) { return result; } if (maxWidthInBufferCells < 1) { return result; } text = text.Replace('\t', ' '); result = new List(); // a "word" is a span of characters delimited by whitespace. Contiguous whitespace, too, is a word. int startIndex = 0; int wordEnd = 0; bool inWs = false; while (wordEnd < text.Length) { if (text[wordEnd] == '\n') { if (startIndex < wordEnd) { // the span up to this point needs to be saved off AddWord(text, startIndex, wordEnd, maxWidthInBufferCells, inWs, ref result); } // add a nl word Word w = new Word(); w.Flags = WordFlags.IsNewline; result.Add(w); // skip the nl ++wordEnd; startIndex = wordEnd; inWs = false; continue; } else if (text[wordEnd] == ' ') { if (!inWs) { // span from startIndex..(wordEnd - 1) is a word AddWord(text, startIndex, wordEnd, maxWidthInBufferCells, inWs, ref result); startIndex = wordEnd; } inWs = true; } else { // not whitespace if (inWs) { AddWord(text, startIndex, wordEnd, maxWidthInBufferCells, inWs, ref result); startIndex = wordEnd; } inWs = false; } ++wordEnd; } if (startIndex != wordEnd) { AddWord(text, startIndex, text.Length, maxWidthInBufferCells, inWs, ref result); } return result; } /// /// Helper for ChopTextIntoWords. Takes a span of characters in a string and adds it to the word list, further /// subdividing the span as needed so that each subdivision fits within the limit. /// /// /// The string of characters in which the span is to be extracted. /// /// /// index into text of the start of the word to be added. /// /// /// index of the char after the last char to be included in the word. /// /// /// The maximum number of buffer cells that each word may consume. /// /// /// true if the span is whitespace, false if not. /// /// /// The list into which the words will be added. /// internal void AddWord(string text, int startIndex, int endIndex, int maxWidthInBufferCells, bool isWhitespace, ref List result) { Dbg.Assert(endIndex >= startIndex, "startIndex must be before endIndex"); Dbg.Assert(endIndex >= 0, "endIndex must be positive"); Dbg.Assert(startIndex >= 0, "startIndex must be positive"); Dbg.Assert(startIndex < text.Length, "startIndex must be within the string"); Dbg.Assert(endIndex <= text.Length, "endIndex must be within the string"); while (startIndex < endIndex) { int i = Math.Min(endIndex, startIndex + maxWidthInBufferCells); Word w = new Word(); if (isWhitespace) { w.Flags = WordFlags.IsWhitespace; } while (true) { w.Text = text.Substring(startIndex, i - startIndex); w.CellCount = RawUI.LengthInBufferCells(w.Text); if (w.CellCount <= maxWidthInBufferCells) { // the segment from start..i fits break; } else { // The segment does not fit, back off a tad until it does --i; } } Dbg.Assert(RawUI.LengthInBufferCells(w.Text) <= maxWidthInBufferCells, "word should not exceed max"); result.Add(w); startIndex = i; } } internal string WrapToCurrentWindowWidth(string text) { StringBuilder sb = new StringBuilder(); // we leave a 1-cell margin on the end because if the very last character butts up against the // edge of the screen buffer, then the console will wrap the line. List lines = WrapText(text, RawUI.WindowSize.Width - 1); int count = 0; foreach (string s in lines) { sb.Append(s); if (++count != lines.Count) { sb.Append(Environment.NewLine); } } return sb.ToString(); } #endregion Word Wrapping /// /// See base class. /// /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleTextAttribute /// OR /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteDebugLine(string message) { // We should write debug to error stream only if debug is redirected.) if (_parent.ErrorFormat == Serialization.DataFormat.XML) { _parent.ErrorSerializer.Serialize(message, "debug"); } else { if (SupportsVirtualTerminal) { WriteLine(GetFormatStyleString(FormatStyle.Debug) + StringUtil.Format(ConsoleHostUserInterfaceStrings.DebugFormatString, message) + PSStyle.Instance.Reset); } else { WriteLine( DebugForegroundColor, DebugBackgroundColor, StringUtil.Format(ConsoleHostUserInterfaceStrings.DebugFormatString, message)); } } } /// /// See base class. /// /// public override void WriteInformation(InformationRecord record) { // We should write information to error stream only if redirected.) if (_parent.ErrorFormat == Serialization.DataFormat.XML) { _parent.ErrorSerializer.Serialize(record, "information"); } else { // Do nothing. The information stream is not visible by default } } /// /// See base class. /// /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleTextAttribute /// OR /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteVerboseLine(string message) { // NTRAID#Windows OS Bugs-1061752-2004/12/15-sburns should read a skin setting here...) if (_parent.ErrorFormat == Serialization.DataFormat.XML) { _parent.ErrorSerializer.Serialize(message, "verbose"); } else { if (SupportsVirtualTerminal) { WriteLine(GetFormatStyleString(FormatStyle.Verbose) + StringUtil.Format(ConsoleHostUserInterfaceStrings.VerboseFormatString, message) + PSStyle.Instance.Reset); } else { WriteLine( VerboseForegroundColor, VerboseBackgroundColor, StringUtil.Format(ConsoleHostUserInterfaceStrings.VerboseFormatString, message)); } } } /// /// See base class. /// /// /// /// If obtaining information about the buffer failed /// OR /// Win32's SetConsoleTextAttribute /// OR /// Win32's CreateFile fails /// OR /// Win32's GetConsoleMode fails /// OR /// Win32's SetConsoleMode fails /// OR /// Win32's WriteConsole fails /// public override void WriteWarningLine(string message) { // NTRAID#Windows OS Bugs-1061752-2004/12/15-sburns should read a skin setting here...) if (_parent.ErrorFormat == Serialization.DataFormat.XML) { _parent.ErrorSerializer.Serialize(message, "warning"); } else { if (SupportsVirtualTerminal) { WriteLine(GetFormatStyleString(FormatStyle.Warning) + StringUtil.Format(ConsoleHostUserInterfaceStrings.WarningFormatString, message) + PSStyle.Instance.Reset); } else { WriteLine( WarningForegroundColor, WarningBackgroundColor, StringUtil.Format(ConsoleHostUserInterfaceStrings.WarningFormatString, message)); } } } /// /// Invoked by CommandBase.WriteProgress to display a progress record. /// public override void WriteProgress(long sourceId, ProgressRecord record) { Dbg.Assert(record != null, "WriteProgress called with null ProgressRecord"); if (_parent.ErrorFormat == Serialization.DataFormat.XML) { PSObject obj = new PSObject(); obj.Properties.Add(new PSNoteProperty("SourceId", sourceId)); obj.Properties.Add(new PSNoteProperty("Record", record)); _parent.ErrorSerializer.Serialize(obj, "progress"); } else if (Console.IsOutputRedirected) { // Do not write progress bar when the stdout is redirected. return; } else { // We allow only one thread at a time to update the progress state.) lock (_instanceLock) { HandleIncomingProgressRecord(sourceId, record); } } } public override void WriteErrorLine(string value) { if (string.IsNullOrEmpty(value)) { return; } TextWriter writer = (!Console.IsErrorRedirected || _parent.IsInteractive) ? _parent.ConsoleTextWriter : Console.Error; if (_parent.ErrorFormat == Serialization.DataFormat.XML) { Dbg.Assert(writer == _parent.ErrorSerializer.textWriter, "writers should be the same"); _parent.ErrorSerializer.Serialize(value + Environment.NewLine); } else { if (writer == _parent.ConsoleTextWriter) { if (SupportsVirtualTerminal) { WriteLine(value); } else { WriteLine(ErrorForegroundColor, ErrorBackgroundColor, value); } } else { value = GetOutputString(value, SupportsVirtualTerminal); Console.Error.WriteLine(value); } } } public ConsoleColor FormatAccentColor { get; set; } = ConsoleColor.Green; public ConsoleColor ErrorAccentColor { get; set; } = ConsoleColor.Cyan; public ConsoleColor ErrorForegroundColor { get; set; } = ConsoleColor.Red; public ConsoleColor ErrorBackgroundColor { get; set; } = Console.BackgroundColor; public ConsoleColor WarningForegroundColor { get; set; } = ConsoleColor.Yellow; public ConsoleColor WarningBackgroundColor { get; set; } = Console.BackgroundColor; public ConsoleColor DebugForegroundColor { get; set; } = ConsoleColor.Yellow; public ConsoleColor DebugBackgroundColor { get; set; } = Console.BackgroundColor; public ConsoleColor VerboseForegroundColor { get; set; } = ConsoleColor.Yellow; public ConsoleColor VerboseBackgroundColor { get; set; } = Console.BackgroundColor; public ConsoleColor ProgressForegroundColor { get; set; } = ConsoleColor.Black; public ConsoleColor ProgressBackgroundColor { get; set; } = ConsoleColor.Yellow; #endregion Line-oriented interaction #region implementation // We use System.Environment.NewLine because we are platform-agnostic internal static readonly string Crlf = System.Environment.NewLine; private const string Tab = "\x0009"; internal enum ReadLineResult { endedOnEnter = 0, endedOnTab = 1, endedOnShiftTab = 2, endedOnBreak = 3 } private const int MaxInputLineLength = 1024; /// /// Reads a line of input from the console. Returns when the user hits enter, a break key, a break event occurs. In /// the case that stdin has been redirected, reads from the stdin stream instead of the console. /// /// /// true to end input when the user hits the tab or shift-tab keys, false to only end on the enter key (or a break /// event). Ignored if not reading from the console device. /// /// /// The initial contents of the input buffer. Nice if you want to have a default result. Ignored if not reading from the /// console device. /// /// /// Receives an enum value indicating how input was ended. /// /// /// TBD /// /// /// true to include the results in any transcription that might be happening. /// /// /// The string read from either the console or the stdin stream. null if: /// - stdin was read and EOF was reached on the stream, or /// - the console was read, and input was terminated with Ctrl-C, Ctrl-Break, or Close. /// /// /// If Win32's SetConsoleMode fails /// OR /// Win32's ReadConsole fails /// OR /// obtaining information about the buffer failed /// OR /// Win32's SetConsoleCursorPosition failed /// internal string ReadLine(bool endOnTab, string initialContent, out ReadLineResult result, bool calledFromPipeline, bool transcribeResult) { result = ReadLineResult.endedOnEnter; // If the test hook is set, read from it. if (s_h != null) { return s_h.ReadLine(); } string restOfLine = null; string s = ReadFromStdin ? ReadLineFromFile(initialContent) : ReadLineFromConsole(endOnTab, initialContent, calledFromPipeline, ref restOfLine, ref result); if (transcribeResult) { PostRead(s); } else { PostRead(); } if (restOfLine != null) s += restOfLine; return s; } private string ReadLineFromFile(string initialContent) { var sb = new StringBuilder(); if (!string.IsNullOrEmpty(initialContent)) { sb.Append(initialContent); sb.Append('\n'); } var consoleIn = _parent.ConsoleIn.Value; while (true) { var inC = consoleIn.Read(); if (inC == -1) { // EOF - we return null which tells our caller to exit // but only if we don't have any input, we could have // input and then stdin was closed, but never saw a newline. return sb.Length == 0 ? null : sb.ToString(); } var c = unchecked((char)inC); if (!NoPrompt) { Console.Out.Write(c); } if (c == '\r') { // Treat as newline, but consume \n if there is one. if (consoleIn.Peek() == '\n') { if (!NoPrompt) { Console.Out.Write('\n'); } consoleIn.Read(); } break; } if (c == '\n') { break; } // If NoPrompt is true, we are in a sort of server mode where we shouldn't // do anything like edit the command line - every character is part of the input. if (c == '\b' && !NoPrompt) { sb.Remove(sb.Length - 1, 1); } else { sb.Append(c); } } return sb.ToString(); } private string ReadLineFromConsole(bool endOnTab, string initialContent, bool calledFromPipeline, ref string restOfLine, ref ReadLineResult result) { PreRead(); // Ensure that we're in the proper line-input mode. #if !UNIX ConsoleHandle handle = ConsoleControl.GetConioDeviceHandle(); ConsoleControl.ConsoleModes m = ConsoleControl.GetMode(handle); const ConsoleControl.ConsoleModes DesiredMode = ConsoleControl.ConsoleModes.LineInput | ConsoleControl.ConsoleModes.EchoInput | ConsoleControl.ConsoleModes.ProcessedInput; if ((m & DesiredMode) != DesiredMode || (m & ConsoleControl.ConsoleModes.MouseInput) > 0) { m &= ~ConsoleControl.ConsoleModes.MouseInput; m |= DesiredMode; ConsoleControl.SetMode(handle, m); } #endif // If more characters are typed than you asked, then the next call to ReadConsole will return the // additional characters beyond those you requested. // // If input is terminated with a tab key, then the buffer returned will have a tab (ascii 0x9) at the // position where the tab key was hit. If the user has arrowed backward over existing input in the line // buffer, the tab will overwrite whatever character was in that position. That character will be lost in // the input buffer, but since we echo each character the user types, it's still in the active screen buffer // and we can read the console output to get that character. // // If input is terminated with an enter key, then the buffer returned will have ascii 0x0D and 0x0A // (Carriage Return and Line Feed) as the last two characters of the buffer. // // If input is terminated with a break key (Ctrl-C, Ctrl-Break, Close, etc.), then the buffer will be // the empty string. #if UNIX // For Unix systems, we implement a basic readline loop around Console.ReadKey(), that // supports backspace, arrow keys, Ctrl-C, and Ctrl-D. This readline is only used for // interactive prompts (like Read-Host), otherwise it is assumed that PSReadLine is // available. Therefore this explicitly does not support history or tab completion. bool treatControlCAsInput = Console.TreatControlCAsInput; try { ConsoleKeyInfo keyInfo; string s = string.Empty; int index = 0; int cursorLeft = Console.CursorLeft; int cursorCurrent = cursorLeft; bool insertMode = true; Console.TreatControlCAsInput = true; #else _rawui.ClearKeyCache(); uint keyState = 0; string s = string.Empty; Span inputBuffer = stackalloc char[MaxInputLineLength + 1]; if (initialContent.Length > 0) { initialContent.AsSpan().CopyTo(inputBuffer); } #endif while (true) { #if UNIX keyInfo = Console.ReadKey(true); #else s += ConsoleControl.ReadConsole(handle, initialContent.Length, inputBuffer, MaxInputLineLength, endOnTab, out keyState); Dbg.Assert(s != null, "s should never be null"); #endif #if UNIX // Handle Ctrl-C ending input if (keyInfo.Key == ConsoleKey.C && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control)) #else if (s.Length == 0) #endif { result = ReadLineResult.endedOnBreak; s = null; if (calledFromPipeline) { // make sure that the pipeline that called us is stopped throw new PipelineStoppedException(); } break; } #if UNIX if (keyInfo.Key == ConsoleKey.Enter) #else if (s.EndsWith(Environment.NewLine, StringComparison.Ordinal)) #endif { result = ReadLineResult.endedOnEnter; #if UNIX // We're intercepting characters, so we need to echo the newline Console.Out.WriteLine(); #else s = s.Remove(s.Length - Environment.NewLine.Length); #endif break; } #if UNIX if (keyInfo.Key == ConsoleKey.Tab) { // This is unsupported continue; } #else int i = s.IndexOf(Tab, StringComparison.Ordinal); if (endOnTab && i != -1) { // then the tab we found is the completion character. bit 0x10 is set if the shift key was down // when the key was hit. if ((keyState & 0x10) == 0) { result = ReadLineResult.endedOnTab; } else if ((keyState & 0x10) > 0) { result = ReadLineResult.endedOnShiftTab; } else { // do nothing: leave the result state as it was. This is the circumstance when we've have to // do more than one iteration and the input ended on a tab or shift-tab, or the user hit // enter, or the user hit ctrl-c } // also clean up the screen -- if the cursor was positioned somewhere before the last character // in the input buffer, then the characters from the tab to the end of the buffer need to be // erased. int leftover = RawUI.LengthInBufferCells(s.Substring(i + 1)); if (leftover > 0) { Coordinates c = RawUI.CursorPosition; // before cleaning up the screen, read the active screen buffer to retrieve the character that // is overridden by the tab char charUnderCursor = GetCharacterUnderCursor(c); Write(StringUtil.Padding(leftover)); RawUI.CursorPosition = c; restOfLine = s[i] + (charUnderCursor + s.Substring(i + 1)); } else { restOfLine += s[i]; } s = s.Remove(i); break; } #endif #if UNIX if (keyInfo.Key == ConsoleKey.Backspace) { if (index > 0) { int length = s.Length; s = s.Remove(index - 1, 1); index--; cursorCurrent = Console.CursorLeft; Console.CursorLeft = cursorLeft; Console.Out.Write(s.PadRight(length)); Console.CursorLeft = cursorCurrent - 1; } continue; } if (keyInfo.Key == ConsoleKey.Delete || (keyInfo.Key == ConsoleKey.D && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control))) { if (index < s.Length) { int length = s.Length; s = s.Remove(index, 1); cursorCurrent = Console.CursorLeft; Console.CursorLeft = cursorLeft; Console.Out.Write(s.PadRight(length)); Console.CursorLeft = cursorCurrent; } continue; } if (keyInfo.Key == ConsoleKey.LeftArrow || (keyInfo.Key == ConsoleKey.B && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control))) { if (Console.CursorLeft > cursorLeft) { Console.CursorLeft--; index--; } continue; } if (keyInfo.Key == ConsoleKey.RightArrow || (keyInfo.Key == ConsoleKey.F && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control))) { if (Console.CursorLeft < cursorLeft + s.Length) { Console.CursorLeft++; index++; } continue; } if (keyInfo.Key == ConsoleKey.UpArrow || keyInfo.Key == ConsoleKey.DownArrow || keyInfo.Key == ConsoleKey.PageUp || keyInfo.Key == ConsoleKey.PageDown) { // Arrow/Page Up/down is unimplemented, so fail gracefully continue; } if (keyInfo.Key == ConsoleKey.Home || (keyInfo.Key == ConsoleKey.A && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control))) { Console.CursorLeft = cursorLeft; index = 0; continue; } if (keyInfo.Key == ConsoleKey.End || (keyInfo.Key == ConsoleKey.E && keyInfo.Modifiers.HasFlag(ConsoleModifiers.Control))) { Console.CursorLeft = cursorLeft + s.Length; index = s.Length; continue; } if (keyInfo.Key == ConsoleKey.Escape) { Console.CursorLeft = cursorLeft; index = s.Length; s = string.Empty; continue; } if (keyInfo.Key == ConsoleKey.Insert) { // Toggle insert/overwrite mode insertMode = !insertMode; continue; } if (char.IsControl(keyInfo.KeyChar)) { // deny list control characters continue; } // Handle case where terminal gets reset and the index is outside of the buffer if (index > s.Length) { index = s.Length; } // Modify string if (!insertMode && index < s.Length) // then overwrite mode { s = s.Remove(index, 1); } s = s.Insert(index, keyInfo.KeyChar.ToString()); index++; // Redisplay string cursorCurrent = Console.CursorLeft; Console.CursorLeft = cursorLeft; Console.Out.Write(s); Console.CursorLeft = cursorCurrent + 1; #endif } Dbg.Assert( (s == null && result == ReadLineResult.endedOnBreak) || (s != null && result != ReadLineResult.endedOnBreak), "s should only be null if input ended with a break"); return s; #if UNIX } finally { Console.TreatControlCAsInput = treatControlCAsInput; } #endif } #if !UNIX /// /// Get the character at the cursor when the user types 'tab' in the middle of line. /// /// The cursor position where 'tab' is hit. /// private char GetCharacterUnderCursor(Coordinates cursorPosition) { Rectangle region = new Rectangle(0, cursorPosition.Y, RawUI.BufferSize.Width - 1, cursorPosition.Y); BufferCell[,] content = RawUI.GetBufferContents(region); for (int index = 0, column = 0; column <= cursorPosition.X; index++) { BufferCell cell = content[0, index]; if (cell.BufferCellType == BufferCellType.Complete || cell.BufferCellType == BufferCellType.Leading) { if (column == cursorPosition.X) { return cell.Character; } column += ConsoleControl.LengthInBufferCells(cell.Character); } } Dbg.Assert(false, "the character at the cursor should be retrieved, never gets to here"); return '\0'; } #endif /// /// Strip nulls from a string. /// /// The string to process. /// The string with any '\0' characters removed. private static string RemoveNulls(string input) { if (!input.Contains('\0')) { return input; } StringBuilder sb = new StringBuilder(input.Length); foreach (char c in input) { if (c != '\0') { sb.Append(c); } } return sb.ToString(); } /// /// Reads a line, and completes the input for the user if they hit tab. /// /// /// The Executor instance on which to run any pipelines that are needed to find matches /// /// /// null on a break event /// the completed line otherwise /// internal string ReadLineWithTabCompletion(Executor exec) { string input = null; string lastInput = string.Empty; ReadLineResult rlResult = ReadLineResult.endedOnEnter; #if !UNIX ConsoleHandle handle = ConsoleControl.GetActiveScreenBufferHandle(); string lastCompletion = string.Empty; Size screenBufferSize = RawUI.BufferSize; // Save the cursor position at the end of the prompt string so that we can restore it later to write the // completed input. Coordinates endOfPromptCursorPos = RawUI.CursorPosition; CommandCompletion commandCompletion = null; string completionInput = null; #endif while (true) { if (TryInvokeUserDefinedReadLine(out input)) { break; } input = ReadLine(true, lastInput, out rlResult, false, false); if (input == null) { break; } if (rlResult == ReadLineResult.endedOnEnter) { break; } #if UNIX // Portable code only ends on enter (or no input), so tab is not processed throw new PlatformNotSupportedException("This readline state is unsupported in portable code!"); #else Coordinates endOfInputCursorPos = RawUI.CursorPosition; string completedInput = null; if (rlResult == ReadLineResult.endedOnTab || rlResult == ReadLineResult.endedOnShiftTab) { int tabIndex = input.IndexOf(Tab, StringComparison.Ordinal); Dbg.Assert(tabIndex != -1, "tab should appear in the input"); string restOfLine = string.Empty; int leftover = input.Length - tabIndex - 1; if (leftover > 0) { // We are reading from the console (not redirected, b/c we don't end on tab when redirected) // If the cursor is at the end of a line, there is actually a space character at the cursor's position and when we type tab // at the end of a line, that space character is replaced by the tab. But when we type tab at the middle of a line, the space // character at the end is preserved, we should remove that space character because it's not provided by the user. input = input.Remove(input.Length - 1); restOfLine = input.Substring(tabIndex + 1); } input = input.Remove(tabIndex); if (input != lastCompletion || commandCompletion == null) { completionInput = input; commandCompletion = GetNewCompletionResults(input); } var completionResult = commandCompletion.GetNextResult(rlResult == ReadLineResult.endedOnTab); if (completionResult != null) { completedInput = string.Concat(completionInput.AsSpan(0, commandCompletion.ReplacementIndex), completionResult.CompletionText); } else { completedInput = completionInput; } if (restOfLine != string.Empty) { completedInput += restOfLine; } if (completedInput.Length > (MaxInputLineLength - 2)) { completedInput = completedInput.Substring(0, MaxInputLineLength - 2); } // Remove any nulls from the string... completedInput = RemoveNulls(completedInput); // adjust the saved cursor position if the buffer scrolled as the user was typing (i.e. the user // typed past the end of the buffer). int linesOfInput = (endOfPromptCursorPos.X + input.Length) / screenBufferSize.Width; endOfPromptCursorPos.Y = endOfInputCursorPos.Y - linesOfInput; // replace the displayed input with the new input try { RawUI.CursorPosition = endOfPromptCursorPos; } catch (PSArgumentOutOfRangeException) { // If we go a range exception, it's because // there's no room in the buffer for the completed // line so we'll just pretend that there was no match... break; } // When the string is written to the console, a space character is actually appended to the string // and the cursor will flash at the position of that space character. WriteToConsole(completedInput, false); Coordinates endOfCompletionCursorPos = RawUI.CursorPosition; // adjust the starting cursor position if the screen buffer has scrolled as a result of writing the // completed input (i.e. writing the completed input ran past the end of the buffer). int linesOfCompletedInput = (endOfPromptCursorPos.X + completedInput.Length) / screenBufferSize.Width; endOfPromptCursorPos.Y = endOfCompletionCursorPos.Y - linesOfCompletedInput; // blank out any "leftover" old input. That's everything between the cursor position at the time // the user hit tab up to the current cursor position after writing the completed text. int deltaInput = (endOfInputCursorPos.Y * screenBufferSize.Width + endOfInputCursorPos.X) - (endOfCompletionCursorPos.Y * screenBufferSize.Width + endOfCompletionCursorPos.X); if (deltaInput > 0) { ConsoleControl.FillConsoleOutputCharacter(handle, ' ', deltaInput, endOfCompletionCursorPos); } if (restOfLine != string.Empty) { lastCompletion = completedInput.Remove(completedInput.Length - restOfLine.Length); SendLeftArrows(restOfLine.Length); } else { lastCompletion = completedInput; } lastInput = completedInput; } #endif } // Since we did not transcribe any call to ReadLine, transcribe the results here. if (_parent.IsTranscribing) { // Reads always terminate with the enter key, so add that. _parent.WriteLineToTranscript(input); } return input; } #if !UNIX private static void SendLeftArrows(int length) { var inputs = new ConsoleControl.INPUT[length * 2]; for (int i = 0; i < length; i++) { var down = new ConsoleControl.INPUT(); down.Type = (uint)ConsoleControl.InputType.Keyboard; down.Data.Keyboard = new ConsoleControl.KeyboardInput(); down.Data.Keyboard.Vk = (ushort)ConsoleControl.VirtualKeyCode.Left; down.Data.Keyboard.Scan = 0; down.Data.Keyboard.Flags = 0; down.Data.Keyboard.Time = 0; down.Data.Keyboard.ExtraInfo = IntPtr.Zero; var up = new ConsoleControl.INPUT(); up.Type = (uint)ConsoleControl.InputType.Keyboard; up.Data.Keyboard = new ConsoleControl.KeyboardInput(); up.Data.Keyboard.Vk = (ushort)ConsoleControl.VirtualKeyCode.Left; up.Data.Keyboard.Scan = 0; up.Data.Keyboard.Flags = (uint)ConsoleControl.KeyboardFlag.KeyUp; up.Data.Keyboard.Time = 0; up.Data.Keyboard.ExtraInfo = IntPtr.Zero; inputs[2 * i] = down; inputs[2 * i + 1] = up; } ConsoleControl.MimicKeyPress(inputs); } #endif private CommandCompletion GetNewCompletionResults(string input) { try { var runspace = _parent.Runspace; var debugger = runspace.Debugger; if ((debugger != null) && debugger.InBreakpoint) { // If in debug stop mode do command completion though debugger process command. try { return CommandCompletion.CompleteInputInDebugger(input, input.Length, null, debugger); } catch (PSInvalidOperationException) { } } if (runspace is LocalRunspace && runspace.ExecutionContext.EngineHostInterface.NestedPromptCount > 0) { _commandCompletionPowerShell = PowerShell.Create(RunspaceMode.CurrentRunspace); } else { _commandCompletionPowerShell = PowerShell.Create(); _commandCompletionPowerShell.SetIsNested(_parent.IsNested); _commandCompletionPowerShell.Runspace = runspace; } return CommandCompletion.CompleteInput(input, input.Length, null, _commandCompletionPowerShell); } finally { _commandCompletionPowerShell = null; } } private const string CustomReadlineCommand = "PSConsoleHostReadLine"; private bool TryInvokeUserDefinedReadLine(out string input) { // We're using GetCommands instead of GetCommand so we don't auto-load a module should the command exist, but isn't loaded. // The idea is that if someone hasn't defined the command (say because they started -noprofile), we shouldn't auto-load // this function. var runspace = _parent.LocalRunspace; if (runspace != null && runspace.Engine.Context.EngineIntrinsics.InvokeCommand.GetCommands(CustomReadlineCommand, CommandTypes.Function | CommandTypes.Cmdlet, nameIsPattern: false).Any()) { try { PowerShell ps; if ((runspace.ExecutionContext.EngineHostInterface.NestedPromptCount > 0) && (Runspace.DefaultRunspace != null)) { ps = PowerShell.Create(RunspaceMode.CurrentRunspace); } else { ps = PowerShell.Create(); ps.Runspace = runspace; } var result = ps.AddCommand(CustomReadlineCommand).Invoke(); if (result.Count == 1) { input = PSObject.Base(result[0]) as string; return true; } } catch (Exception) { } } input = null; return false; } #endregion implementation // used to serialize access to instance data private readonly object _instanceLock = new object(); // If this is true, class throws on read or prompt method which require // access to console. internal bool ThrowOnReadAndPrompt { set { _throwOnReadAndPrompt = value; } } private bool _throwOnReadAndPrompt; internal void HandleThrowOnReadAndPrompt() { if (_throwOnReadAndPrompt) { throw PSTraceSource.NewInvalidOperationException(ConsoleHostUserInterfaceStrings.ReadFailsOnNonInteractiveFlag); } } // this is a test hook for the ConsoleInteractiveTestTool, which sets this field to true. private readonly bool _isInteractiveTestToolListening; // This instance data is "read-only" and need not have access serialized. private readonly ConsoleHostRawUserInterface _rawui; private readonly ConsoleHost _parent; [TraceSource("ConsoleHostUserInterface", "Console host's subclass of S.M.A.Host.Console")] private static readonly PSTraceSource s_tracer = PSTraceSource.GetTracer("ConsoleHostUserInterface", "Console host's subclass of S.M.A.Host.Console"); } } // namespace