Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /debugger /debugger.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections; | |
| using System.Collections.Concurrent; | |
| using System.Collections.Generic; | |
| using System.Collections.ObjectModel; | |
| using System.Diagnostics; | |
| using System.Diagnostics.CodeAnalysis; | |
| using System.Globalization; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Management.Automation.Host; | |
| using System.Management.Automation.Internal; | |
| using System.Management.Automation.Internal.Host; | |
| using System.Management.Automation.Language; | |
| using System.Management.Automation.Runspaces; | |
| using System.Runtime.CompilerServices; | |
| using System.Text.RegularExpressions; | |
| using System.Threading; | |
| using Microsoft.PowerShell.Commands.Internal.Format; | |
| namespace System.Management.Automation | |
| { | |
| /// <summary> | |
| /// Possible actions for the debugger after hitting a breakpoint/step. | |
| /// </summary> | |
| public enum DebuggerResumeAction | |
| { | |
| /// <summary> | |
| /// Continue running until the next breakpoint, or the end of the script. | |
| /// </summary> | |
| Continue = 0, | |
| /// <summary> | |
| /// Step to next statement, going into functions, scripts, etc. | |
| /// </summary> | |
| StepInto = 1, | |
| /// <summary> | |
| /// Step to next statement, going over functions, scripts, etc. | |
| /// </summary> | |
| StepOut = 2, | |
| /// <summary> | |
| /// Step to next statement after the current function, script, etc. | |
| /// </summary> | |
| StepOver = 3, | |
| /// <summary> | |
| /// Stop executing the script. | |
| /// </summary> | |
| Stop = 4, | |
| } | |
| /// <summary> | |
| /// Arguments for the DebuggerStop event. | |
| /// </summary> | |
| public class DebuggerStopEventArgs : EventArgs | |
| { | |
| /// <summary> | |
| /// Initializes the DebuggerStopEventArgs. | |
| /// </summary> | |
| internal DebuggerStopEventArgs(InvocationInfo invocationInfo, List<Breakpoint> breakpoints) | |
| { | |
| this.InvocationInfo = invocationInfo; | |
| this.Breakpoints = new ReadOnlyCollection<Breakpoint>(breakpoints); | |
| this.ResumeAction = DebuggerResumeAction.Continue; | |
| } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="invocationInfo"></param> | |
| /// <param name="breakpoints"></param> | |
| /// <param name="resumeAction"></param> | |
| public DebuggerStopEventArgs( | |
| InvocationInfo invocationInfo, | |
| Collection<Breakpoint> breakpoints, | |
| DebuggerResumeAction resumeAction) | |
| { | |
| this.InvocationInfo = invocationInfo; | |
| this.Breakpoints = new ReadOnlyCollection<Breakpoint>(breakpoints); | |
| this.ResumeAction = resumeAction; | |
| } | |
| /// <summary> | |
| /// Invocation info of the code being executed. | |
| /// </summary> | |
| public InvocationInfo InvocationInfo { get; internal set; } | |
| /// <summary> | |
| /// The breakpoint(s) hit. | |
| /// </summary> | |
| /// <remarks> | |
| /// Note there may be more than one breakpoint on the same object (line, variable, command). A single event is | |
| /// raised for all these breakpoints. | |
| /// </remarks> | |
| public ReadOnlyCollection<Breakpoint> Breakpoints { get; } | |
| /// <summary> | |
| /// This property must be set in the event handler to indicate the debugger what it should do next. | |
| /// </summary> | |
| /// <remarks> | |
| /// The default action is DebuggerAction.Continue. | |
| /// DebuggerAction.StepToLine is only valid when debugging an script. | |
| /// </remarks> | |
| public DebuggerResumeAction ResumeAction { get; set; } | |
| /// <summary> | |
| /// This property is used internally for remote debug stops only. It is used to signal the remote debugger proxy | |
| /// that it should *not* send a resume action to the remote debugger. This is used by runspace debug processing to | |
| /// leave pending runspace debug sessions suspended until a debugger is attached. | |
| /// </summary> | |
| internal bool SuspendRemote { get; set; } | |
| } | |
| /// <summary> | |
| /// Kinds of breakpoint updates. | |
| /// </summary> | |
| public enum BreakpointUpdateType | |
| { | |
| /// <summary> | |
| /// A breakpoint was set. | |
| /// </summary> | |
| Set = 0, | |
| /// <summary> | |
| /// A breakpoint was removed. | |
| /// </summary> | |
| Removed = 1, | |
| /// <summary> | |
| /// A breakpoint was enabled. | |
| /// </summary> | |
| Enabled = 2, | |
| /// <summary> | |
| /// A breakpoint was disabled. | |
| /// </summary> | |
| Disabled = 3 | |
| } | |
| /// <summary> | |
| /// Arguments for the BreakpointUpdated event. | |
| /// </summary> | |
| public class BreakpointUpdatedEventArgs : EventArgs | |
| { | |
| /// <summary> | |
| /// Initializes the BreakpointUpdatedEventArgs. | |
| /// </summary> | |
| internal BreakpointUpdatedEventArgs(Breakpoint breakpoint, BreakpointUpdateType updateType, int breakpointCount) | |
| { | |
| this.Breakpoint = breakpoint; | |
| this.UpdateType = updateType; | |
| this.BreakpointCount = breakpointCount; | |
| } | |
| /// <summary> | |
| /// Gets the breakpoint that was updated. | |
| /// </summary> | |
| public Breakpoint Breakpoint { get; } | |
| /// <summary> | |
| /// Gets the type of update. | |
| /// </summary> | |
| public BreakpointUpdateType UpdateType { get; } | |
| /// <summary> | |
| /// Gets the current breakpoint count. | |
| /// </summary> | |
| public int BreakpointCount { get; } | |
| } | |
| /// <summary> | |
| /// Arguments for the script job start callback event. | |
| /// </summary> | |
| public sealed class PSJobStartEventArgs : EventArgs | |
| { | |
| /// <summary> | |
| /// Job to be started. | |
| /// </summary> | |
| public Job Job { get; } | |
| /// <summary> | |
| /// Job debugger. | |
| /// </summary> | |
| public Debugger Debugger { get; } | |
| /// <summary> | |
| /// Job is run asynchronously. | |
| /// </summary> | |
| public bool IsAsync { get; } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="job">Started job.</param> | |
| /// <param name="debugger">Debugger.</param> | |
| /// <param name="isAsync">Job started asynchronously.</param> | |
| public PSJobStartEventArgs(Job job, Debugger debugger, bool isAsync) | |
| { | |
| this.Job = job; | |
| this.Debugger = debugger; | |
| this.IsAsync = isAsync; | |
| } | |
| } | |
| /// <summary> | |
| /// StartRunspaceDebugProcessing event arguments. | |
| /// </summary> | |
| public sealed class StartRunspaceDebugProcessingEventArgs : EventArgs | |
| { | |
| /// <summary> The runspace to process </summary> | |
| public Runspace Runspace { get; } | |
| /// <summary> | |
| /// When set to true this will cause PowerShell to process this runspace debug session through its | |
| /// script debugger. To use the default processing return from this event call after setting | |
| /// this property to true. | |
| /// </summary> | |
| public bool UseDefaultProcessing | |
| { | |
| get; | |
| set; | |
| } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| public StartRunspaceDebugProcessingEventArgs(Runspace runspace) | |
| { | |
| if (runspace == null) { throw new PSArgumentNullException(nameof(runspace)); } | |
| Runspace = runspace; | |
| } | |
| } | |
| /// <summary> | |
| /// ProcessRunspaceDebugEnd event arguments. | |
| /// </summary> | |
| public sealed class ProcessRunspaceDebugEndEventArgs : EventArgs | |
| { | |
| /// <summary> | |
| /// The runspace where internal debug processing has ended. | |
| /// </summary> | |
| public Runspace Runspace { get; } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="runspace"></param> | |
| public ProcessRunspaceDebugEndEventArgs(Runspace runspace) | |
| { | |
| if (runspace == null) { throw new PSArgumentNullException(nameof(runspace)); } | |
| Runspace = runspace; | |
| } | |
| } | |
| /// <summary> | |
| /// Defines debugging mode. | |
| /// </summary> | |
| [] | |
| public enum DebugModes | |
| { | |
| /// <summary> | |
| /// PowerShell script debugging is disabled. | |
| /// </summary> | |
| None = 0x0, | |
| /// <summary> | |
| /// Default setting for original PowerShell script debugging. | |
| /// Compatible with PowerShell Versions 2 and 3. | |
| /// </summary> | |
| Default = 0x1, | |
| /// <summary> | |
| /// PowerShell script debugging. | |
| /// </summary> | |
| LocalScript = 0x2, | |
| /// <summary> | |
| /// PowerShell remote script debugging. | |
| /// </summary> | |
| RemoteScript = 0x4 | |
| } | |
| /// <summary> | |
| /// Defines unhandled breakpoint processing behavior. | |
| /// </summary> | |
| internal enum UnhandledBreakpointProcessingMode | |
| { | |
| /// <summary> | |
| /// Ignore unhandled breakpoint events. | |
| /// </summary> | |
| Ignore = 1, | |
| /// <summary> | |
| /// Wait on unhandled breakpoint events until a handler is available. | |
| /// </summary> | |
| Wait | |
| } | |
| /// <summary> | |
| /// Base class for all PowerShell debuggers. | |
| /// </summary> | |
| public abstract class Debugger | |
| { | |
| /// <summary> | |
| /// Event raised when the debugger hits a breakpoint or a step. | |
| /// </summary> | |
| public event EventHandler<DebuggerStopEventArgs> DebuggerStop; | |
| /// <summary> | |
| /// Event raised when a breakpoint is updated. | |
| /// </summary> | |
| public event EventHandler<BreakpointUpdatedEventArgs> BreakpointUpdated; | |
| /// <summary> | |
| /// Event raised when nested debugging is cancelled. | |
| /// </summary> | |
| internal event EventHandler<EventArgs> NestedDebuggingCancelledEvent; | |
| /// <summary> | |
| /// Event raised when a runspace debugger needs breakpoint processing. | |
| /// </summary> | |
| public event EventHandler<StartRunspaceDebugProcessingEventArgs> StartRunspaceDebugProcessing; | |
| /// <summary> | |
| /// Event raised when a runspace debugger is finished being processed. | |
| /// </summary> | |
| public event EventHandler<ProcessRunspaceDebugEndEventArgs> RunspaceDebugProcessingCompleted; | |
| /// <summary> | |
| /// Event raised to indicate that the debugging session is over and runspace debuggers queued for | |
| /// processing should be released. | |
| /// </summary> | |
| public event EventHandler<EventArgs> CancelRunspaceDebugProcessing; | |
| /// <summary> | |
| /// True when the debugger is stopped. | |
| /// </summary> | |
| protected bool DebuggerStopped | |
| { | |
| get; | |
| private set; | |
| } | |
| /// <summary> | |
| /// IsPushed. | |
| /// </summary> | |
| internal virtual bool IsPushed | |
| { | |
| get { return false; } | |
| } | |
| /// <summary> | |
| /// IsRemote. | |
| /// </summary> | |
| internal virtual bool IsRemote | |
| { | |
| get { return false; } | |
| } | |
| /// <summary> | |
| /// Returns true if the debugger is preserving a DebuggerStopEvent | |
| /// event. Use ReleaseSavedDebugStop() to allow event to process. | |
| /// </summary> | |
| internal virtual bool IsPendingDebugStopEvent | |
| { | |
| get { throw new PSNotImplementedException(); } | |
| } | |
| /// <summary> | |
| /// Returns true if debugger has been set to stepInto mode. | |
| /// </summary> | |
| internal virtual bool IsDebuggerSteppingEnabled | |
| { | |
| get { throw new PSNotImplementedException(); } | |
| } | |
| /// <summary> | |
| /// Returns true if there is a handler for debugger stops. | |
| /// </summary> | |
| internal bool IsDebugHandlerSubscribed | |
| { | |
| get { return (DebuggerStop != null); } | |
| } | |
| /// <summary> | |
| /// UnhandledBreakpointMode. | |
| /// </summary> | |
| internal virtual UnhandledBreakpointProcessingMode UnhandledBreakpointMode | |
| { | |
| get { throw new PSNotImplementedException(); } | |
| set { throw new PSNotImplementedException(); } | |
| } | |
| /// <summary> | |
| /// DebuggerMode. | |
| /// </summary> | |
| public DebugModes DebugMode { get; protected set; } = DebugModes.Default; | |
| /// <summary> | |
| /// Returns true if debugger has breakpoints set and | |
| /// is currently active. | |
| /// </summary> | |
| public virtual bool IsActive | |
| { | |
| get { return false; } | |
| } | |
| /// <summary> | |
| /// InstanceId. | |
| /// </summary> | |
| public virtual Guid InstanceId | |
| { | |
| get { return s_instanceId; } | |
| } | |
| /// <summary> | |
| /// True when debugger is stopped at a breakpoint. | |
| /// </summary> | |
| public virtual bool InBreakpoint | |
| { | |
| get { return DebuggerStopped; } | |
| } | |
| /// <summary> | |
| /// RaiseDebuggerStopEvent. | |
| /// </summary> | |
| /// <param name="args">DebuggerStopEventArgs.</param> | |
| [] | |
| protected void RaiseDebuggerStopEvent(DebuggerStopEventArgs args) | |
| { | |
| try | |
| { | |
| DebuggerStopped = true; | |
| DebuggerStop.SafeInvoke<DebuggerStopEventArgs>(this, args); | |
| } | |
| finally | |
| { | |
| DebuggerStopped = false; | |
| } | |
| } | |
| /// <summary> | |
| /// IsDebuggerStopEventSubscribed. | |
| /// </summary> | |
| /// <returns>True if event subscription exists.</returns> | |
| protected bool IsDebuggerStopEventSubscribed() | |
| { | |
| return (DebuggerStop != null); | |
| } | |
| /// <summary> | |
| /// RaiseBreakpointUpdatedEvent. | |
| /// </summary> | |
| /// <param name="args">BreakpointUpdatedEventArgs.</param> | |
| [] | |
| protected void RaiseBreakpointUpdatedEvent(BreakpointUpdatedEventArgs args) | |
| { | |
| BreakpointUpdated.SafeInvoke<BreakpointUpdatedEventArgs>(this, args); | |
| } | |
| /// <summary> | |
| /// IsDebuggerBreakpointUpdatedEventSubscribed. | |
| /// </summary> | |
| /// <returns>True if event subscription exists.</returns> | |
| protected bool IsDebuggerBreakpointUpdatedEventSubscribed() | |
| { | |
| return (BreakpointUpdated != null); | |
| } | |
| /// <summary/> | |
| protected void RaiseStartRunspaceDebugProcessingEvent(StartRunspaceDebugProcessingEventArgs args) | |
| { | |
| if (args == null) { throw new PSArgumentNullException(nameof(args)); } | |
| StartRunspaceDebugProcessing.SafeInvoke<StartRunspaceDebugProcessingEventArgs>(this, args); | |
| } | |
| /// <summary/> | |
| protected void RaiseRunspaceProcessingCompletedEvent(ProcessRunspaceDebugEndEventArgs args) | |
| { | |
| if (args == null) { throw new PSArgumentNullException(nameof(args)); } | |
| RunspaceDebugProcessingCompleted.SafeInvoke<ProcessRunspaceDebugEndEventArgs>(this, args); | |
| } | |
| /// <summary/> | |
| protected bool IsStartRunspaceDebugProcessingEventSubscribed() | |
| { | |
| return (StartRunspaceDebugProcessing != null); | |
| } | |
| /// <summary/> | |
| protected void RaiseCancelRunspaceDebugProcessingEvent() | |
| { | |
| CancelRunspaceDebugProcessing.SafeInvoke<EventArgs>(this, null); | |
| } | |
| /// <summary> | |
| /// Evaluates provided command either as a debugger specific command | |
| /// or a PowerShell command. | |
| /// </summary> | |
| /// <param name="command">PowerShell command.</param> | |
| /// <param name="output">Output.</param> | |
| /// <returns>DebuggerCommandResults.</returns> | |
| public abstract DebuggerCommandResults ProcessCommand(PSCommand command, PSDataCollection<PSObject> output); | |
| /// <summary> | |
| /// Sets the debugger resume action. | |
| /// </summary> | |
| /// <param name="resumeAction">DebuggerResumeAction.</param> | |
| public abstract void SetDebuggerAction(DebuggerResumeAction resumeAction); | |
| /// <summary> | |
| /// Stops a running command. | |
| /// </summary> | |
| public abstract void StopProcessCommand(); | |
| /// <summary> | |
| /// Returns current debugger stop event arguments if debugger is in | |
| /// debug stop state. Otherwise returns null. | |
| /// </summary> | |
| /// <returns>DebuggerStopEventArgs.</returns> | |
| public abstract DebuggerStopEventArgs GetDebuggerStopArgs(); | |
| /// <summary> | |
| /// Sets the parent debugger, breakpoints and other debugging context information. | |
| /// </summary> | |
| /// <param name="parent">Parent debugger.</param> | |
| /// <param name="breakPoints">List of breakpoints.</param> | |
| /// <param name="startAction">Debugger mode.</param> | |
| /// <param name="host">Host.</param> | |
| /// <param name="path">Current path.</param> | |
| public virtual void SetParent( | |
| Debugger parent, | |
| IEnumerable<Breakpoint> breakPoints, | |
| DebuggerResumeAction? startAction, | |
| PSHost host, | |
| PathInfo path) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Sets the debugger mode. | |
| /// </summary> | |
| public virtual void SetDebugMode(DebugModes mode) | |
| { | |
| this.DebugMode = mode; | |
| } | |
| /// <summary> | |
| /// Returns IEnumerable of CallStackFrame objects. | |
| /// </summary> | |
| /// <returns></returns> | |
| public virtual IEnumerable<CallStackFrame> GetCallStack() | |
| { | |
| return new Collection<CallStackFrame>(); | |
| } | |
| /// <summary> | |
| /// Get a breakpoint by id in the current runspace, primarily for Enable/Disable/Remove-PSBreakpoint cmdlets. | |
| /// </summary> | |
| /// <param name="id">Id of the breakpoint you want.</param> | |
| public Breakpoint GetBreakpoint(int id) => | |
| GetBreakpoint(id, runspaceId: null); | |
| /// <summary> | |
| /// Get a breakpoint by id, primarily for Enable/Disable/Remove-PSBreakpoint cmdlets. | |
| /// </summary> | |
| /// <param name="id">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public virtual Breakpoint GetBreakpoint(int id, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Adds the provided set of breakpoints to the debugger, in the current runspace. | |
| /// </summary> | |
| /// <param name="breakpoints">Breakpoints.</param> | |
| public void SetBreakpoints(IEnumerable<Breakpoint> breakpoints) => | |
| SetBreakpoints(breakpoints, runspaceId: null); | |
| /// <summary> | |
| /// Adds the provided set of breakpoints to the debugger. | |
| /// </summary> | |
| /// <param name="breakpoints">Breakpoints.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with, null being the current runspace.</param> | |
| public virtual void SetBreakpoints(IEnumerable<Breakpoint> breakpoints, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Returns breakpoints in the current runspace, primarily for the Get-PSBreakpoint cmdlet. | |
| /// </summary> | |
| public List<Breakpoint> GetBreakpoints() => | |
| GetBreakpoints(runspaceId: null); | |
| /// <summary> | |
| /// Returns breakpoints primarily for the Get-PSBreakpoint cmdlet. | |
| /// </summary> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public virtual List<Breakpoint> GetBreakpoints(int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Sets a command breakpoint in the current runspace in the debugger. | |
| /// </summary> | |
| /// <param name="command">The name of the command that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the command is invoked.</param> | |
| /// <returns>The command breakpoint that was set.</returns> | |
| public CommandBreakpoint SetCommandBreakpoint(string command, ScriptBlock action, string path) => | |
| SetCommandBreakpoint(command, action, path, runspaceId: null); | |
| /// <summary> | |
| /// Sets a command breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="command">The name of the command that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the command is invoked.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A value of null will use the current runspace.</param> | |
| /// <returns>The command breakpoint that was set.</returns> | |
| public virtual CommandBreakpoint SetCommandBreakpoint(string command, ScriptBlock action, string path, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Sets a line breakpoint in the current runspace in the debugger. | |
| /// </summary> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. This value may not be null.</param> | |
| /// <param name="line">The line in the script file where the breakpoint may be hit. This value must be greater than or equal to 1.</param> | |
| /// <param name="column">The column in the script file where the breakpoint may be hit. If 0, the breakpoint will trigger on any statement on the line.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <returns>The line breakpoint that was set.</returns> | |
| public LineBreakpoint SetLineBreakpoint(string path, int line, int column, ScriptBlock action) => | |
| SetLineBreakpoint(path, line, column, action, runspaceId: null); | |
| /// <summary> | |
| /// Sets a line breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. This value may not be null.</param> | |
| /// <param name="line">The line in the script file where the breakpoint may be hit. This value must be greater than or equal to 1.</param> | |
| /// <param name="column">The column in the script file where the breakpoint may be hit. If 0, the breakpoint will trigger on any statement on the line.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The line breakpoint that was set.</returns> | |
| public virtual LineBreakpoint SetLineBreakpoint(string path, int line, int column, ScriptBlock action, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Sets a variable breakpoint in the current runspace in the debugger. | |
| /// </summary> | |
| /// <param name="variableName">The name of the variable that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="accessMode">The variable access mode that will trigger the breakpoint.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the variable is accessed using the specified access mode.</param> | |
| /// <returns>The variable breakpoint that was set.</returns> | |
| public VariableBreakpoint SetVariableBreakpoint(string variableName, VariableAccessMode accessMode, ScriptBlock action, string path) => | |
| SetVariableBreakpoint(variableName, accessMode, action, path, runspaceId: null); | |
| /// <summary> | |
| /// Sets a variable breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="variableName">The name of the variable that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="accessMode">The variable access mode that will trigger the breakpoint.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the variable is accessed using the specified access mode.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The variable breakpoint that was set.</returns> | |
| public virtual VariableBreakpoint SetVariableBreakpoint(string variableName, VariableAccessMode accessMode, ScriptBlock action, string path, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Removes a breakpoint from the debugger in the current runspace. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to remove from the debugger. This value may not be null.</param> | |
| /// <returns>True if the breakpoint was removed from the debugger; false otherwise.</returns> | |
| public bool RemoveBreakpoint(Breakpoint breakpoint) => | |
| RemoveBreakpoint(breakpoint, runspaceId: null); | |
| /// <summary> | |
| /// Removes a breakpoint from the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to remove from the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>True if the breakpoint was removed from the debugger; false otherwise.</returns> | |
| public virtual bool RemoveBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Enables a breakpoint in the debugger in the current runspace. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public Breakpoint EnableBreakpoint(Breakpoint breakpoint) => | |
| EnableBreakpoint(breakpoint, runspaceId: null); | |
| /// <summary> | |
| /// Enables a breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public virtual Breakpoint EnableBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Disables a breakpoint in the debugger in the current runspace. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public Breakpoint DisableBreakpoint(Breakpoint breakpoint) => | |
| DisableBreakpoint(breakpoint, runspaceId: null); | |
| /// <summary> | |
| /// Disables a breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public virtual Breakpoint DisableBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Resets the command processor source information so that it is | |
| /// updated with latest information on the next debug stop. | |
| /// </summary> | |
| public virtual void ResetCommandProcessorSource() | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Sets debugger stepping mode. | |
| /// </summary> | |
| /// <param name="enabled">True if stepping is to be enabled.</param> | |
| public virtual void SetDebuggerStepMode(bool enabled) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Breaks into the debugger. | |
| /// </summary> | |
| /// <param name="triggerObject">The object that triggered the breakpoint, if there is one.</param> | |
| internal virtual void Break(object triggerObject = null) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Returns script position message of current execution stack item. | |
| /// This is used for WDAC audit mode logging for script information enhancement. | |
| /// </summary> | |
| /// <returns>Script position message string.</returns> | |
| internal virtual string GetCurrentScriptPosition() | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Passes the debugger command to the internal script debugger command processor. This | |
| /// is used internally to handle debugger commands such as list, help, etc. | |
| /// </summary> | |
| /// <param name="command">Command string.</param> | |
| /// <param name="output">Output collection.</param> | |
| /// <returns>DebuggerCommand containing information on whether and how the command was processed.</returns> | |
| internal virtual DebuggerCommand InternalProcessCommand(string command, IList<PSObject> output) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Creates a source list based on root script debugger source information if available, with | |
| /// the current source line highlighted. This is used internally for nested runspace debugging | |
| /// where the runspace command is run in context of a parent script. | |
| /// </summary> | |
| /// <param name="lineNum">Current source line.</param> | |
| /// <param name="output">Output collection.</param> | |
| /// <returns>True if source listed successfully.</returns> | |
| internal virtual bool InternalProcessListCommand(int lineNum, IList<PSObject> output) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Sets up debugger to debug provided job or its child jobs. | |
| /// </summary> | |
| /// <param name="job"> | |
| /// Job object that is either a debuggable job or a container of | |
| /// debuggable child jobs. | |
| /// </param> | |
| /// <param name="breakAll"> | |
| /// If true, the debugger automatically invokes a break all when it | |
| /// attaches to the job. | |
| /// </param> | |
| internal virtual void DebugJob(Job job, bool breakAll) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Removes job from debugger job list and pops the its | |
| /// debugger from the active debugger stack. | |
| /// </summary> | |
| /// <param name="job">Job.</param> | |
| internal virtual void StopDebugJob(Job job) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// GetActiveDebuggerCallStack. | |
| /// </summary> | |
| /// <returns>Array of stack frame objects of active debugger.</returns> | |
| internal virtual CallStackFrame[] GetActiveDebuggerCallStack() | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Method to add the provided runspace information to the debugger | |
| /// for monitoring of debugger events. This is used to implement nested | |
| /// debugging of runspaces. | |
| /// </summary> | |
| /// <param name="args">PSEntityCreatedRunspaceEventArgs.</param> | |
| internal virtual void StartMonitoringRunspace(PSMonitorRunspaceInfo args) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Method to end the monitoring of a runspace for debugging events. | |
| /// </summary> | |
| /// <param name="args">PSEntityCreatedRunspaceEventArgs.</param> | |
| internal virtual void EndMonitoringRunspace(PSMonitorRunspaceInfo args) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// If a debug stop event is currently pending then this method will release | |
| /// the event to continue processing. | |
| /// </summary> | |
| internal virtual void ReleaseSavedDebugStop() | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Sets up debugger to debug provided Runspace in a nested debug session. | |
| /// </summary> | |
| /// <param name="runspace"> | |
| /// The runspace to debug. | |
| /// </param> | |
| /// <param name="breakAll"> | |
| /// If true, the debugger automatically invokes a break all when it | |
| /// attaches to the runspace. | |
| /// </param> | |
| internal virtual void DebugRunspace(Runspace runspace, bool breakAll) => | |
| throw new PSNotImplementedException(); | |
| /// <summary> | |
| /// Removes the provided Runspace from the nested "active" debugger state. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| internal virtual void StopDebugRunspace(Runspace runspace) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Raises the NestedDebuggingCancelledEvent event. | |
| /// </summary> | |
| internal void RaiseNestedDebuggingCancelEvent() | |
| { | |
| // Raise event on worker thread. | |
| Threading.ThreadPool.QueueUserWorkItem( | |
| (state) => | |
| { | |
| try | |
| { | |
| NestedDebuggingCancelledEvent.SafeInvoke<EventArgs>(this, null); | |
| } | |
| catch (Exception) | |
| { | |
| } | |
| }); | |
| } | |
| /// <summary> | |
| /// Adds the provided Runspace object to the runspace debugger processing queue. | |
| /// The queue will then raise the StartRunspaceDebugProcessing events for each runspace to allow | |
| /// a host script debugger implementation to provide an active debugging session. | |
| /// </summary> | |
| /// <param name="runspace">Runspace to debug.</param> | |
| internal virtual void QueueRunspaceForDebug(Runspace runspace) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| /// <summary> | |
| /// Causes the CancelRunspaceDebugProcessing event to be raised which notifies subscribers that current debugging | |
| /// sessions should be cancelled. | |
| /// </summary> | |
| public virtual void CancelDebuggerProcessing() | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| internal const string CannotProcessCommandNotStopped = "Debugger:CannotProcessCommandNotStopped"; | |
| internal const string CannotEnableDebuggerSteppingInvalidMode = "Debugger:CannotEnableDebuggerSteppingInvalidMode"; | |
| private static readonly Guid s_instanceId = new Guid(); | |
| } | |
| /// <summary> | |
| /// Holds the debugging information for a Monad Shell session. | |
| /// </summary> | |
| internal sealed class ScriptDebugger : Debugger, IDisposable | |
| { | |
| internal ScriptDebugger(ExecutionContext context) | |
| { | |
| _context = context; | |
| _inBreakpoint = false; | |
| _idToBreakpoint = new ConcurrentDictionary<int, Breakpoint>(); | |
| // The string key is function context file path. The int key is sequencePoint index. | |
| _pendingBreakpoints = new ConcurrentDictionary<string, ConcurrentDictionary<int, LineBreakpoint>>(StringComparer.OrdinalIgnoreCase); | |
| _boundBreakpoints = new ConcurrentDictionary<string, Tuple<WeakReference, ConcurrentDictionary<int, LineBreakpoint>>>(StringComparer.OrdinalIgnoreCase); | |
| _commandBreakpoints = new ConcurrentDictionary<int, CommandBreakpoint>(); | |
| _variableBreakpoints = new ConcurrentDictionary<string, ConcurrentDictionary<int, VariableBreakpoint>>(StringComparer.OrdinalIgnoreCase); | |
| _steppingMode = SteppingMode.None; | |
| _callStack = new CallStackList { _callStackList = new List<CallStackInfo>() }; | |
| _runningJobs = new Dictionary<Guid, PSJobStartEventArgs>(); | |
| _activeDebuggers = new ConcurrentStack<Debugger>(); | |
| _debuggerStopEventArgs = new ConcurrentStack<DebuggerStopEventArgs>(); | |
| _syncObject = new object(); | |
| _syncActiveDebuggerStopObject = new object(); | |
| _runningRunspaces = new Dictionary<Guid, PSMonitorRunspaceInfo>(); | |
| } | |
| /// <summary> | |
| /// Static constructor. | |
| /// </summary> | |
| static ScriptDebugger() | |
| { | |
| s_processDebugPromptMatch = StringUtil.Format(@"""[{0}:", DebuggerStrings.NestedRunspaceDebuggerPromptProcessName); | |
| } | |
| /// <summary> | |
| /// True when debugger is stopped at a breakpoint. | |
| /// </summary> | |
| public override bool InBreakpoint | |
| { | |
| get | |
| { | |
| if (_inBreakpoint) | |
| { | |
| return _inBreakpoint; | |
| } | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| return activeDebugger.InBreakpoint; | |
| } | |
| return false; | |
| } | |
| } | |
| internal override bool IsPushed | |
| { | |
| get { return (!_activeDebuggers.IsEmpty); } | |
| } | |
| /// <summary> | |
| /// Returns true if the debugger is preserving a DebuggerStopEvent | |
| /// event. Use ReleaseSavedDebugStop() to allow event to process. | |
| /// </summary> | |
| internal override bool IsPendingDebugStopEvent | |
| { | |
| get | |
| { | |
| return ((_preserveDebugStopEvent != null) && !_preserveDebugStopEvent.IsSet); | |
| } | |
| } | |
| /// <summary> | |
| /// Returns true if debugger has been set to stepInto mode. | |
| /// </summary> | |
| internal override bool IsDebuggerSteppingEnabled | |
| { | |
| get | |
| { | |
| return ((_context._debuggingMode == (int)InternalDebugMode.Enabled) && | |
| (_currentDebuggerAction == DebuggerResumeAction.StepInto) && | |
| (_steppingMode != SteppingMode.None)); | |
| } | |
| } | |
| private bool? _isLocalSession; | |
| private bool IsLocalSession | |
| { | |
| get | |
| { | |
| // Remote debug sessions always have a ServerRemoteHost. Otherwise it is a local session. | |
| _isLocalSession ??= !((_context.InternalHost.ExternalHost != null) && | |
| (_context.InternalHost.ExternalHost is System.Management.Automation.Remoting.ServerRemoteHost)); | |
| return _isLocalSession.Value; | |
| } | |
| } | |
| /// <summary> | |
| /// Gets or sets the object that triggered the current breakpoint. | |
| /// </summary> | |
| private object TriggerObject { get; set; } | |
| /// <summary> | |
| /// Resets debugger to initial state. | |
| /// </summary> | |
| internal void ResetDebugger() | |
| { | |
| SetDebugMode(DebugModes.None); | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| _steppingMode = SteppingMode.None; | |
| _inBreakpoint = false; | |
| _idToBreakpoint.Clear(); | |
| _pendingBreakpoints.Clear(); | |
| _boundBreakpoints.Clear(); | |
| _commandBreakpoints.Clear(); | |
| _variableBreakpoints.Clear(); | |
| s_emptyBreakpointList.Clear(); | |
| _callStack.Clear(); | |
| _overOrOutFrame = null; | |
| _commandProcessor = new DebuggerCommandProcessor(); | |
| _currentInvocationInfo = null; | |
| _inBreakpoint = false; | |
| _psDebuggerCommand = null; | |
| _savedIgnoreScriptDebug = false; | |
| _isLocalSession = null; | |
| _nestedDebuggerStop = false; | |
| _debuggerStopEventArgs.Clear(); | |
| _lastActiveDebuggerAction = DebuggerResumeAction.Continue; | |
| _currentDebuggerAction = DebuggerResumeAction.Continue; | |
| _previousDebuggerAction = DebuggerResumeAction.Continue; | |
| _nestedRunningFrame = null; | |
| _nestedDebuggerStop = false; | |
| _processingOutputCount = 0; | |
| _preserveUnhandledDebugStopEvent = false; | |
| ClearRunningJobList(); | |
| ClearRunningRunspaceList(); | |
| _activeDebuggers.Clear(); | |
| ReleaseSavedDebugStop(); | |
| SetDebugMode(DebugModes.Default); | |
| } | |
| // Called from generated code on entering the script function, called once for each dynamicparam, begin, or end | |
| // block, and once for each object written to the pipeline. Also called when entering a trap. | |
| internal void EnterScriptFunction(FunctionContext functionContext) | |
| { | |
| Diagnostics.Assert(functionContext._executionContext == _context, "Wrong debugger is being used."); | |
| var invocationInfo = (InvocationInfo)functionContext._localsTuple.GetAutomaticVariable(AutomaticVariable.MyInvocation); | |
| var newCallStackInfo = new CallStackInfo | |
| { | |
| InvocationInfo = invocationInfo, | |
| File = functionContext._file, | |
| DebuggerStepThrough = functionContext._debuggerStepThrough, | |
| FunctionContext = functionContext, | |
| IsFrameHidden = functionContext._debuggerHidden, | |
| }; | |
| _callStack.Add(newCallStackInfo); | |
| if (_context._debuggingMode > 0) | |
| { | |
| var scriptCommandInfo = invocationInfo.MyCommand as ExternalScriptInfo; | |
| if (scriptCommandInfo != null) | |
| { | |
| RegisterScriptFile(scriptCommandInfo); | |
| } | |
| bool checkLineBp = CheckCommand(invocationInfo); | |
| SetupBreakpoints(functionContext); | |
| if (functionContext._debuggerStepThrough && _overOrOutFrame == null && _steppingMode == SteppingMode.StepIn) | |
| { | |
| // Treat like step out, but only if we're not already stepping out | |
| ResumeExecution(DebuggerResumeAction.StepOut); | |
| } | |
| if (checkLineBp) | |
| { | |
| OnSequencePointHit(functionContext); | |
| } | |
| if (_context.PSDebugTraceLevel > 1 && !functionContext._debuggerStepThrough && !functionContext._debuggerHidden) | |
| { | |
| TraceScriptFunctionEntry(functionContext); | |
| } | |
| } | |
| } | |
| private void SetupBreakpoints(FunctionContext functionContext) | |
| { | |
| var scriptDebugData = _mapScriptToBreakpoints.GetValue(functionContext._sequencePoints, | |
| _ => Tuple.Create(new Dictionary<int, List<LineBreakpoint>>(), | |
| new BitArray(functionContext._sequencePoints.Length))); | |
| functionContext._boundBreakpoints = scriptDebugData.Item1; | |
| functionContext._breakPoints = scriptDebugData.Item2; | |
| SetPendingBreakpoints(functionContext); | |
| } | |
| // Called after exiting the script function, called once for each dynamicparam, begin, or end | |
| // block, and once for each object written to the pipeline. Also called when leaving a trap. | |
| internal void ExitScriptFunction() | |
| { | |
| // If it's stepping over to exit the current frame, we need to clear the _overOrOutFrame, | |
| // so that we will stop at the next statement in the outer frame. | |
| if (_callStack.Last() == _overOrOutFrame) | |
| { | |
| _overOrOutFrame = null; | |
| } | |
| _callStack.RemoveAt(_callStack.Count - 1); | |
| // Don't disable step mode if the user enabled runspace debugging (UnhandledBreakpointMode == Wait) | |
| if ((_callStack.Count == 0) && (UnhandledBreakpointMode != UnhandledBreakpointProcessingMode.Wait)) | |
| { | |
| // If we've popped the last entry, don't step into anything else (like prompt, suggestions, etc.) | |
| _steppingMode = SteppingMode.None; | |
| _currentDebuggerAction = DebuggerResumeAction.Continue; | |
| _previousDebuggerAction = DebuggerResumeAction.Continue; | |
| } | |
| } | |
| internal void RegisterScriptFile(ExternalScriptInfo scriptCommandInfo) | |
| { | |
| RegisterScriptFile(scriptCommandInfo.Path, scriptCommandInfo.ScriptContents); | |
| } | |
| internal void RegisterScriptFile(string path, string scriptContents) | |
| { | |
| Tuple<WeakReference, ConcurrentDictionary<int, LineBreakpoint>> boundBreakpoints; | |
| if (!_boundBreakpoints.TryGetValue(path, out boundBreakpoints)) | |
| { | |
| _boundBreakpoints[path] = Tuple.Create(new WeakReference(scriptContents), new ConcurrentDictionary<int, LineBreakpoint>()); | |
| } | |
| else | |
| { | |
| // If script contents have changed, or if the file got collected, we must rebind the breakpoints. | |
| string oldScriptContents; | |
| boundBreakpoints.Item1.TryGetTarget(out oldScriptContents); | |
| if (oldScriptContents == null || !oldScriptContents.Equals(scriptContents, StringComparison.Ordinal)) | |
| { | |
| UnbindBoundBreakpoints(boundBreakpoints.Item2.Values.ToList()); | |
| _boundBreakpoints[path] = Tuple.Create(new WeakReference(scriptContents), new ConcurrentDictionary<int, LineBreakpoint>()); | |
| } | |
| } | |
| } | |
| internal void AddBreakpointCommon(Breakpoint breakpoint) | |
| { | |
| if (_context._debuggingMode == 0) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| _idToBreakpoint[breakpoint.Id] = breakpoint; | |
| OnBreakpointUpdated(new BreakpointUpdatedEventArgs(breakpoint, BreakpointUpdateType.Set, _idToBreakpoint.Count)); | |
| } | |
| private CommandBreakpoint AddCommandBreakpoint(CommandBreakpoint breakpoint) | |
| { | |
| AddBreakpointCommon(breakpoint); | |
| _commandBreakpoints[breakpoint.Id] = breakpoint; | |
| return breakpoint; | |
| } | |
| private LineBreakpoint AddLineBreakpoint(LineBreakpoint breakpoint) | |
| { | |
| AddBreakpointCommon(breakpoint); | |
| AddPendingBreakpoint(breakpoint); | |
| return breakpoint; | |
| } | |
| private void AddPendingBreakpoint(LineBreakpoint breakpoint) | |
| { | |
| _pendingBreakpoints.AddOrUpdate( | |
| breakpoint.Script, | |
| new ConcurrentDictionary<int, LineBreakpoint> { [breakpoint.Id] = breakpoint }, | |
| (_, dictionary) => { dictionary.TryAdd(breakpoint.Id, breakpoint); return dictionary; }); | |
| } | |
| private void AddNewBreakpoint(Breakpoint breakpoint) | |
| { | |
| LineBreakpoint lineBreakpoint = breakpoint as LineBreakpoint; | |
| if (lineBreakpoint != null) | |
| { | |
| AddLineBreakpoint(lineBreakpoint); | |
| return; | |
| } | |
| CommandBreakpoint cmdBreakpoint = breakpoint as CommandBreakpoint; | |
| if (cmdBreakpoint != null) | |
| { | |
| AddCommandBreakpoint(cmdBreakpoint); | |
| return; | |
| } | |
| VariableBreakpoint varBreakpoint = breakpoint as VariableBreakpoint; | |
| if (varBreakpoint != null) | |
| { | |
| AddVariableBreakpoint(varBreakpoint); | |
| } | |
| } | |
| internal VariableBreakpoint AddVariableBreakpoint(VariableBreakpoint breakpoint) | |
| { | |
| AddBreakpointCommon(breakpoint); | |
| if (!_variableBreakpoints.TryGetValue(breakpoint.Variable, out ConcurrentDictionary<int, VariableBreakpoint> breakpoints)) | |
| { | |
| breakpoints = new ConcurrentDictionary<int, VariableBreakpoint>(); | |
| _variableBreakpoints[breakpoint.Variable] = breakpoints; | |
| } | |
| breakpoints[breakpoint.Id] = breakpoint; | |
| return breakpoint; | |
| } | |
| private void UpdateBreakpoints(FunctionContext functionContext) | |
| { | |
| if (functionContext._breakPoints == null) | |
| { | |
| // This should be rare - setting a breakpoint inside a script, but debugger hadn't started. | |
| SetupBreakpoints(functionContext); | |
| } | |
| else | |
| { | |
| // Check pending breakpoints to see if any apply to this script. | |
| if (string.IsNullOrEmpty(functionContext._file)) | |
| { | |
| return; | |
| } | |
| if (_pendingBreakpoints.TryGetValue(functionContext._file, out var dictionary) && !dictionary.IsEmpty) | |
| { | |
| SetPendingBreakpoints(functionContext); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Raises the BreakpointUpdated event. | |
| /// </summary> | |
| /// <param name="e"></param> | |
| private void OnBreakpointUpdated(BreakpointUpdatedEventArgs e) | |
| { | |
| RaiseBreakpointUpdatedEvent(e); | |
| } | |
| internal bool RemoveVariableBreakpoint(VariableBreakpoint breakpoint) => | |
| _variableBreakpoints[breakpoint.Variable].Remove(breakpoint.Id, out _); | |
| internal bool RemoveCommandBreakpoint(CommandBreakpoint breakpoint) => | |
| _commandBreakpoints.Remove(breakpoint.Id, out _); | |
| internal bool RemoveLineBreakpoint(LineBreakpoint breakpoint) | |
| { | |
| bool removed = false; | |
| if (_pendingBreakpoints.TryGetValue(breakpoint.Script, out var dictionary)) | |
| { | |
| removed = dictionary.Remove(breakpoint.Id, out _); | |
| } | |
| Tuple<WeakReference, ConcurrentDictionary<int, LineBreakpoint>> value; | |
| if (_boundBreakpoints.TryGetValue(breakpoint.Script, out value)) | |
| { | |
| removed = value.Item2.Remove(breakpoint.Id, out _); | |
| } | |
| return removed; | |
| } | |
| // The bit array is used to detect if a breakpoint is set or not for a given scriptblock. This bit array | |
| // is checked when hitting sequence points. Enabling/disabling a line breakpoint is as simple as flipping | |
| // the bit. | |
| private readonly ConditionalWeakTable<IScriptExtent[], Tuple<Dictionary<int, List<LineBreakpoint>>, BitArray>> _mapScriptToBreakpoints = | |
| new ConditionalWeakTable<IScriptExtent[], Tuple<Dictionary<int, List<LineBreakpoint>>, BitArray>>(); | |
| /// <summary> | |
| /// Checks for command breakpoints. | |
| /// </summary> | |
| internal bool CheckCommand(InvocationInfo invocationInfo) | |
| { | |
| var functionContext = _callStack.LastFunctionContext(); | |
| if (functionContext != null && functionContext._debuggerHidden) | |
| { | |
| // Never stop in DebuggerHidden scripts, don't even call the actions on breakpoints. | |
| return false; | |
| } | |
| List<Breakpoint> breakpoints = | |
| _commandBreakpoints.Values.Where(bp => bp.Enabled && bp.Trigger(invocationInfo)).ToList<Breakpoint>(); | |
| bool checkLineBp = true; | |
| if (breakpoints.Count > 0) | |
| { | |
| breakpoints = TriggerBreakpoints(breakpoints); | |
| if (breakpoints.Count > 0) | |
| { | |
| var breakInvocationInfo = | |
| functionContext != null | |
| ? new InvocationInfo(invocationInfo.MyCommand, functionContext.CurrentPosition) | |
| : null; | |
| OnDebuggerStop(breakInvocationInfo, breakpoints); | |
| checkLineBp = false; | |
| } | |
| } | |
| return checkLineBp; | |
| } | |
| internal void CheckVariableRead(string variableName) | |
| { | |
| var breakpointsToTrigger = GetVariableBreakpointsToTrigger(variableName, read: true); | |
| if (breakpointsToTrigger != null && breakpointsToTrigger.Count > 0) | |
| { | |
| TriggerVariableBreakpoints(breakpointsToTrigger); | |
| } | |
| } | |
| internal void CheckVariableWrite(string variableName) | |
| { | |
| var breakpointsToTrigger = GetVariableBreakpointsToTrigger(variableName, read: false); | |
| if (breakpointsToTrigger != null && breakpointsToTrigger.Count > 0) | |
| { | |
| TriggerVariableBreakpoints(breakpointsToTrigger); | |
| } | |
| } | |
| private List<VariableBreakpoint> GetVariableBreakpointsToTrigger(string variableName, bool read) | |
| { | |
| Diagnostics.Assert(_context._debuggingMode == 1, "breakpoints only hit when debugging mode is 1"); | |
| var functionContext = _callStack.LastFunctionContext(); | |
| if (functionContext != null && functionContext._debuggerHidden) | |
| { | |
| // Never stop in DebuggerHidden scripts, don't even call the action on any breakpoint. | |
| return null; | |
| } | |
| try | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| ConcurrentDictionary<int, VariableBreakpoint> breakpoints; | |
| if (!_variableBreakpoints.TryGetValue(variableName, out breakpoints)) | |
| { | |
| // $PSItem is an alias for $_. We don't use PSItem internally, but a user might | |
| // have set a bp on $PSItem, so look for that if appropriate. | |
| if (SpecialVariables.IsUnderbar(variableName)) | |
| { | |
| _variableBreakpoints.TryGetValue(SpecialVariables.PSItem, out breakpoints); | |
| } | |
| } | |
| if (breakpoints == null) | |
| return null; | |
| var callStackInfo = _callStack.Last(); | |
| var currentScriptFile = callStackInfo?.File; | |
| return breakpoints.Values.Where(bp => bp.Trigger(currentScriptFile, read: read)).ToList(); | |
| } | |
| finally | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| } | |
| internal void TriggerVariableBreakpoints(List<VariableBreakpoint> breakpoints) | |
| { | |
| var functionContext = _callStack.LastFunctionContext(); | |
| var invocationInfo = functionContext != null ? new InvocationInfo(null, functionContext.CurrentPosition, _context) : null; | |
| OnDebuggerStop(invocationInfo, breakpoints.ToList<Breakpoint>()); | |
| } | |
| // Return the line breakpoints bound in a specific script block (used when a sequence point | |
| // is hit, to find which breakpoints are set on that sequence point.) | |
| internal Dictionary<int, List<LineBreakpoint>> GetBoundBreakpoints(IScriptExtent[] sequencePoints) | |
| { | |
| Tuple<Dictionary<int, List<LineBreakpoint>>, BitArray> tuple; | |
| if (_mapScriptToBreakpoints.TryGetValue(sequencePoints, out tuple)) | |
| { | |
| return tuple.Item1; | |
| } | |
| return null; | |
| } | |
| private List<Breakpoint> TriggerBreakpoints(List<Breakpoint> breakpoints) | |
| { | |
| Diagnostics.Assert(_context._debuggingMode == 1, "breakpoints only hit when debugging mode == 1"); | |
| List<Breakpoint> breaks = new List<Breakpoint>(); | |
| try | |
| { | |
| SetInternalDebugMode(InternalDebugMode.InScriptStop); | |
| foreach (Breakpoint breakpoint in breakpoints) | |
| { | |
| if (breakpoint.Enabled) | |
| { | |
| try | |
| { | |
| // Ensure that code being processed during breakpoint triggers | |
| // act like they are broken into the debugger. | |
| _inBreakpoint = true; | |
| if (breakpoint.Trigger() == Breakpoint.BreakpointAction.Break) | |
| { | |
| breaks.Add(breakpoint); | |
| } | |
| } | |
| finally | |
| { | |
| _inBreakpoint = false; | |
| } | |
| } | |
| } | |
| } | |
| finally | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| return breaks; | |
| } | |
| internal void OnSequencePointHit(FunctionContext functionContext) | |
| { | |
| // TraceLine uses ColumnNumber and expects it to be 1 based. For | |
| // extents added by the engine and not user code the value can be | |
| // set to 0 causing an exception. This skips those types of extents | |
| // as tracing them wouldn't be useful for the end user anyway. | |
| if (_context.ShouldTraceStatement && | |
| !_callStack.Last().IsFrameHidden && | |
| !functionContext._debuggerStepThrough && | |
| functionContext.CurrentPosition is not EmptyScriptExtent && | |
| (functionContext.CurrentPosition is InternalScriptExtent || | |
| functionContext.CurrentPosition.StartColumnNumber > 0)) | |
| { | |
| TraceLine(functionContext.CurrentPosition); | |
| } | |
| // If a nested debugger received a stop debug command then all debugging | |
| // should stop. | |
| if (_nestedDebuggerStop) | |
| { | |
| _nestedDebuggerStop = false; | |
| _currentDebuggerAction = DebuggerResumeAction.Continue; | |
| ResumeExecution(DebuggerResumeAction.Stop); | |
| } | |
| UpdateBreakpoints(functionContext); | |
| if (_steppingMode == SteppingMode.StepIn && | |
| (_overOrOutFrame == null || _callStack.Last() == _overOrOutFrame)) | |
| { | |
| if (!_callStack.Last().IsFrameHidden) | |
| { | |
| _overOrOutFrame = null; | |
| StopOnSequencePoint(functionContext, s_emptyBreakpointList); | |
| } | |
| else if (_overOrOutFrame == null) | |
| { | |
| // Treat like step out, but only if we're not already stepping out | |
| ResumeExecution(DebuggerResumeAction.StepOut); | |
| } | |
| } | |
| else | |
| { | |
| if (functionContext._breakPoints[functionContext._currentSequencePointIndex]) | |
| { | |
| if (functionContext._boundBreakpoints.TryGetValue(functionContext._currentSequencePointIndex, out var sequencePointBreakpoints)) | |
| { | |
| var enabledBreakpoints = new List<Breakpoint>(); | |
| foreach (Breakpoint breakpoint in sequencePointBreakpoints) | |
| { | |
| if (breakpoint.Enabled) | |
| { | |
| enabledBreakpoints.Add(breakpoint); | |
| } | |
| } | |
| if (enabledBreakpoints.Count > 0) | |
| { | |
| enabledBreakpoints = TriggerBreakpoints(enabledBreakpoints); | |
| if (enabledBreakpoints.Count > 0) | |
| { | |
| StopOnSequencePoint(functionContext, enabledBreakpoints); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| [] | |
| private sealed class CallStackInfo | |
| { | |
| internal InvocationInfo InvocationInfo { get; set; } | |
| internal string File { get; set; } | |
| internal bool DebuggerStepThrough { get; set; } | |
| internal FunctionContext FunctionContext { get; set; } | |
| /// <summary> | |
| /// The frame is hidden due to the <see cref="DebuggerHiddenAttribute"/> attribute. | |
| /// No breakpoints will be set and no stepping in/through. | |
| /// </summary> | |
| internal bool IsFrameHidden { get; set; } | |
| internal bool TopFrameAtBreakpoint { get; set; } | |
| } | |
| private struct CallStackList | |
| { | |
| internal List<CallStackInfo> _callStackList; | |
| internal void Add(CallStackInfo item) | |
| { | |
| lock (_callStackList) | |
| { | |
| _callStackList.Add(item); | |
| } | |
| } | |
| internal void RemoveAt(int index) | |
| { | |
| lock (_callStackList) | |
| { | |
| _callStackList.RemoveAt(index); | |
| } | |
| } | |
| internal CallStackInfo this[int index] | |
| { | |
| get | |
| { | |
| lock (_callStackList) | |
| { | |
| return ((index > -1) && (index < _callStackList.Count)) ? _callStackList[index] : null; | |
| } | |
| } | |
| } | |
| internal CallStackInfo Last() | |
| { | |
| lock (_callStackList) | |
| { | |
| return (_callStackList.Count > 0) ? _callStackList[_callStackList.Count - 1] : null; | |
| } | |
| } | |
| internal FunctionContext LastFunctionContext() | |
| { | |
| var last = Last(); | |
| return last?.FunctionContext; | |
| } | |
| internal bool Any() | |
| { | |
| lock (_callStackList) | |
| { | |
| return _callStackList.Count > 0; | |
| } | |
| } | |
| internal int Count | |
| { | |
| get | |
| { | |
| lock (_callStackList) | |
| { | |
| return _callStackList.Count; | |
| } | |
| } | |
| } | |
| internal CallStackInfo[] ToArray() | |
| { | |
| lock (_callStackList) | |
| { | |
| return _callStackList.ToArray(); | |
| } | |
| } | |
| internal void Clear() | |
| { | |
| lock (_callStackList) | |
| { | |
| _callStackList.Clear(); | |
| } | |
| } | |
| } | |
| private readonly ExecutionContext _context; | |
| private readonly ConcurrentDictionary<string, ConcurrentDictionary<int, LineBreakpoint>> _pendingBreakpoints; | |
| private readonly ConcurrentDictionary<string, Tuple<WeakReference, ConcurrentDictionary<int, LineBreakpoint>>> _boundBreakpoints; | |
| private readonly ConcurrentDictionary<int, CommandBreakpoint> _commandBreakpoints; | |
| private readonly ConcurrentDictionary<string, ConcurrentDictionary<int, VariableBreakpoint>> _variableBreakpoints; | |
| private readonly ConcurrentDictionary<int, Breakpoint> _idToBreakpoint; | |
| private SteppingMode _steppingMode; | |
| private CallStackInfo _overOrOutFrame; | |
| private CallStackList _callStack; | |
| private static readonly List<Breakpoint> s_emptyBreakpointList = new List<Breakpoint>(); | |
| private DebuggerCommandProcessor _commandProcessor = new DebuggerCommandProcessor(); | |
| private InvocationInfo _currentInvocationInfo; | |
| private bool _inBreakpoint; | |
| private PowerShell _psDebuggerCommand; | |
| // Job debugger integration. | |
| private bool _nestedDebuggerStop; | |
| private readonly Dictionary<Guid, PSJobStartEventArgs> _runningJobs; | |
| private readonly ConcurrentStack<Debugger> _activeDebuggers; | |
| private readonly ConcurrentStack<DebuggerStopEventArgs> _debuggerStopEventArgs; | |
| private DebuggerResumeAction _lastActiveDebuggerAction; | |
| private DebuggerResumeAction _currentDebuggerAction; | |
| private DebuggerResumeAction _previousDebuggerAction; | |
| private CallStackInfo _nestedRunningFrame; | |
| private readonly object _syncObject; | |
| private readonly object _syncActiveDebuggerStopObject; | |
| private int _processingOutputCount; | |
| private ManualResetEventSlim _processingOutputCompleteEvent = new ManualResetEventSlim(true); | |
| // Runspace debugger integration. | |
| private readonly Dictionary<Guid, PSMonitorRunspaceInfo> _runningRunspaces; | |
| private const int _jobCallStackOffset = 2; | |
| private const int _runspaceCallStackOffset = 1; | |
| private bool _preserveUnhandledDebugStopEvent; | |
| private ManualResetEventSlim _preserveDebugStopEvent; | |
| // Process runspace debugger | |
| private readonly Lazy<ConcurrentQueue<StartRunspaceDebugProcessingEventArgs>> _runspaceDebugQueue = new Lazy<ConcurrentQueue<StartRunspaceDebugProcessingEventArgs>>(); | |
| private volatile int _processingRunspaceDebugQueue; | |
| private ManualResetEventSlim _runspaceDebugCompleteEvent; | |
| // System is locked down when true. Used to disable debugger on lock down. | |
| private bool? _isSystemLockedDown; | |
| private static readonly string s_processDebugPromptMatch; | |
| /// <summary> | |
| /// Raises the DebuggerStop event. | |
| /// </summary> | |
| private void OnDebuggerStop(InvocationInfo invocationInfo, List<Breakpoint> breakpoints) | |
| { | |
| Diagnostics.Assert(breakpoints != null, "The list of breakpoints should not be null"); | |
| LocalRunspace localRunspace = _context.CurrentRunspace as LocalRunspace; | |
| Diagnostics.Assert(localRunspace != null, "Debugging is only supported on local runspaces"); | |
| if (localRunspace.PulsePipeline != null && localRunspace.PulsePipeline == localRunspace.GetCurrentlyRunningPipeline()) | |
| { | |
| _context.EngineHostInterface.UI.WriteWarningLine( | |
| breakpoints.Count > 0 | |
| ? string.Format(CultureInfo.CurrentCulture, DebuggerStrings.WarningBreakpointWillNotBeHit, | |
| breakpoints[0]) | |
| : new InvalidOperationException().Message); | |
| return; | |
| } | |
| _currentInvocationInfo = invocationInfo; | |
| _steppingMode = SteppingMode.None; | |
| // Optionally wait for a debug stop event subscriber if requested. | |
| _inBreakpoint = true; | |
| if (!WaitForDebugStopSubscriber()) | |
| { | |
| // No subscriber. Ignore this debug stop event. | |
| _inBreakpoint = false; | |
| return; | |
| } | |
| bool oldQuestionMarkVariableValue = _context.QuestionMarkVariableValue; | |
| _context.SetVariable(SpecialVariables.PSDebugContextVarPath, new PSDebugContext(invocationInfo, breakpoints, TriggerObject)); | |
| FunctionInfo defaultPromptInfo = null; | |
| string originalPromptString = null; | |
| bool hadDefaultPrompt = false; | |
| try | |
| { | |
| Collection<PSObject> items = _context.SessionState.InvokeProvider.Item.Get("function:\\prompt"); | |
| if ((items != null) && (items.Count > 0)) | |
| { | |
| defaultPromptInfo = items[0].BaseObject as FunctionInfo; | |
| originalPromptString = defaultPromptInfo.Definition as string; | |
| if (originalPromptString.Equals(InitialSessionState.DefaultPromptFunctionText, StringComparison.OrdinalIgnoreCase) || | |
| originalPromptString.Trim().StartsWith(s_processDebugPromptMatch, StringComparison.OrdinalIgnoreCase)) | |
| { | |
| hadDefaultPrompt = true; | |
| } | |
| } | |
| } | |
| catch (ItemNotFoundException) | |
| { | |
| // Ignore, it means they don't have the default prompt | |
| } | |
| // Change the context language mode before updating the prompt script. | |
| // This way the new prompt scriptblock will pick up the current context language mode. | |
| PSLanguageMode? originalLanguageMode = null; | |
| if (_context.UseFullLanguageModeInDebugger && | |
| (_context.LanguageMode != PSLanguageMode.FullLanguage)) | |
| { | |
| originalLanguageMode = _context.LanguageMode; | |
| _context.LanguageMode = PSLanguageMode.FullLanguage; | |
| } | |
| // Update the prompt to the debug prompt | |
| if (hadDefaultPrompt) | |
| { | |
| int index = originalPromptString.IndexOf('"', StringComparison.OrdinalIgnoreCase); | |
| if (index > -1) | |
| { | |
| // Fix up prompt. | |
| ++index; | |
| string debugPrompt = string.Concat("\"[DBG]: ", originalPromptString.AsSpan(index, originalPromptString.Length - index)); | |
| defaultPromptInfo.Update( | |
| ScriptBlock.Create(debugPrompt), true, ScopedItemOptions.Unspecified); | |
| } | |
| else | |
| { | |
| hadDefaultPrompt = false; | |
| } | |
| } | |
| RunspaceAvailability previousAvailability = _context.CurrentRunspace.RunspaceAvailability; | |
| _context.CurrentRunspace.UpdateRunspaceAvailability( | |
| _context.CurrentRunspace.GetCurrentlyRunningPipeline() != null | |
| ? RunspaceAvailability.AvailableForNestedCommand | |
| : RunspaceAvailability.Available, | |
| true); | |
| Diagnostics.Assert(_context._debuggingMode == 1, "Should only be stopping when debugger is on."); | |
| try | |
| { | |
| SetInternalDebugMode(InternalDebugMode.InScriptStop); | |
| if (_callStack.Any()) | |
| { | |
| // Get-PSCallStack shouldn't report any frames above this frame, so mark it. One alternative | |
| // to marking the frame would be to not push new frames while debugging, but that limits our | |
| // ability to give a full callstack if there are errors during eval. | |
| _callStack.Last().TopFrameAtBreakpoint = true; | |
| } | |
| // Reset list lines. | |
| _commandProcessor.Reset(); | |
| // Save a copy of the stop arguments. | |
| DebuggerStopEventArgs copyArgs = new DebuggerStopEventArgs(invocationInfo, breakpoints); | |
| _debuggerStopEventArgs.Push(copyArgs); | |
| // Blocking call to raise debugger stop event. | |
| DebuggerStopEventArgs e = new DebuggerStopEventArgs(invocationInfo, breakpoints); | |
| RaiseDebuggerStopEvent(e); | |
| ResumeExecution(e.ResumeAction); | |
| } | |
| finally | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| if (_callStack.Any()) | |
| { | |
| _callStack.Last().TopFrameAtBreakpoint = false; | |
| } | |
| _context.CurrentRunspace.UpdateRunspaceAvailability(previousAvailability, true); | |
| if (originalLanguageMode.HasValue) | |
| { | |
| _context.LanguageMode = originalLanguageMode.Value; | |
| } | |
| _context.EngineSessionState.RemoveVariable(SpecialVariables.PSDebugContext); | |
| if (hadDefaultPrompt) | |
| { | |
| // Restore the prompt if they had our default | |
| defaultPromptInfo.Update( | |
| ScriptBlock.Create(originalPromptString), true, ScopedItemOptions.Unspecified); | |
| } | |
| DebuggerStopEventArgs oldArgs; | |
| _debuggerStopEventArgs.TryPop(out oldArgs); | |
| _context.QuestionMarkVariableValue = oldQuestionMarkVariableValue; | |
| _inBreakpoint = false; | |
| } | |
| } | |
| /// <summary> | |
| /// Resumes execution after a breakpoint/step event has been handled. | |
| /// </summary> | |
| private void ResumeExecution(DebuggerResumeAction action) | |
| { | |
| _previousDebuggerAction = _currentDebuggerAction; | |
| _currentDebuggerAction = action; | |
| switch (action) | |
| { | |
| case DebuggerResumeAction.StepInto: | |
| _steppingMode = SteppingMode.StepIn; | |
| _overOrOutFrame = null; | |
| break; | |
| case DebuggerResumeAction.StepOut: | |
| if (_callStack.Count > 1) | |
| { | |
| // When we pop to the parent frame, we'll clear _overOrOutFrame (so OnSequencePointHit | |
| // will stop) and continue with a step. | |
| _steppingMode = SteppingMode.StepIn; | |
| _overOrOutFrame = _callStack[_callStack.Count - 2]; | |
| } | |
| else | |
| { | |
| // Stepping out of the top frame is just like continue (allow hitting | |
| // breakpoints in the current frame, but otherwise just go.) | |
| goto case DebuggerResumeAction.Continue; | |
| } | |
| break; | |
| case DebuggerResumeAction.StepOver: | |
| _steppingMode = SteppingMode.StepIn; | |
| _overOrOutFrame = _callStack.Last(); | |
| break; | |
| case DebuggerResumeAction.Continue: | |
| // nothing to do, just continue | |
| _steppingMode = SteppingMode.None; | |
| _overOrOutFrame = null; | |
| break; | |
| case DebuggerResumeAction.Stop: | |
| _steppingMode = SteppingMode.None; | |
| _overOrOutFrame = null; | |
| throw new TerminateException(); | |
| default: | |
| Debug.Fail("Received an unknown action: " + action); | |
| break; | |
| } | |
| } | |
| /// <summary> | |
| /// Blocking call that blocks until a release occurs via ReleaseSavedDebugStop(). | |
| /// </summary> | |
| /// <returns>True if there is a DebuggerStop event subscriber.</returns> | |
| private bool WaitForDebugStopSubscriber() | |
| { | |
| if (!IsDebuggerStopEventSubscribed()) | |
| { | |
| if (_preserveUnhandledDebugStopEvent) | |
| { | |
| // Lazily create the event object. | |
| _preserveDebugStopEvent ??= new ManualResetEventSlim(true); | |
| // Set the event handle to non-signaled. | |
| if (!_preserveDebugStopEvent.IsSet) | |
| { | |
| Diagnostics.Assert(false, "The _preserveDebugStop event handle should always be in the signaled state at this point."); | |
| return false; | |
| } | |
| _preserveDebugStopEvent.Reset(); | |
| // Wait indefinitely for a signal event. | |
| _preserveDebugStopEvent.Wait(); | |
| return IsDebuggerStopEventSubscribed(); | |
| } | |
| return false; | |
| } | |
| return true; | |
| } | |
| private enum SteppingMode | |
| { | |
| StepIn, | |
| None | |
| } | |
| // When a script file changes, we need to rebind all breakpoints in that script. | |
| private void UnbindBoundBreakpoints(List<LineBreakpoint> boundBreakpoints) | |
| { | |
| foreach (var breakpoint in boundBreakpoints) | |
| { | |
| // Also remove unbound breakpoints from the script to breakpoint map. | |
| Tuple<Dictionary<int, List<LineBreakpoint>>, BitArray> lineBreakTuple; | |
| if (_mapScriptToBreakpoints.TryGetValue(breakpoint.SequencePoints, out lineBreakTuple)) | |
| { | |
| if (lineBreakTuple.Item1.TryGetValue(breakpoint.SequencePointIndex, out var lineBreakList)) | |
| { | |
| lineBreakList.Remove(breakpoint); | |
| } | |
| } | |
| breakpoint.SequencePoints = null; | |
| breakpoint.SequencePointIndex = -1; | |
| breakpoint.BreakpointBitArray = null; | |
| AddPendingBreakpoint(breakpoint); | |
| } | |
| boundBreakpoints.Clear(); | |
| } | |
| private void SetPendingBreakpoints(FunctionContext functionContext) | |
| { | |
| var currentScriptFile = functionContext._file; | |
| // If we're not in a file, we can't have any line breakpoints. | |
| if (currentScriptFile == null) | |
| return; | |
| if (!_pendingBreakpoints.TryGetValue(currentScriptFile, out var breakpoints) || breakpoints.IsEmpty) | |
| { | |
| return; | |
| } | |
| // Normally we register a script file when the script is run or the module is imported, | |
| // but if there weren't any breakpoints when the script was run and the script was dotted, | |
| // we will end up here with pending breakpoints, but we won't have cached the list of | |
| // breakpoints in the script. | |
| RegisterScriptFile(currentScriptFile, functionContext.CurrentPosition.StartScriptPosition.GetFullScript()); | |
| Tuple<Dictionary<int, List<LineBreakpoint>>, BitArray> tuple; | |
| if (!_mapScriptToBreakpoints.TryGetValue(functionContext._sequencePoints, out tuple)) | |
| { | |
| Diagnostics.Assert(false, "If the script block is still alive, the entry should not be collected."); | |
| } | |
| Diagnostics.Assert(tuple.Item1 == functionContext._boundBreakpoints, "What's up?"); | |
| foreach ((int breakpointId, LineBreakpoint breakpoint) in breakpoints) | |
| { | |
| bool bound = false; | |
| if (breakpoint.TrySetBreakpoint(currentScriptFile, functionContext)) | |
| { | |
| if (_context._debuggingMode == 0) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| bound = true; | |
| if (tuple.Item1.TryGetValue(breakpoint.SequencePointIndex, out var list)) | |
| { | |
| list.Add(breakpoint); | |
| } | |
| else | |
| { | |
| tuple.Item1.Add(breakpoint.SequencePointIndex, new List<LineBreakpoint> { breakpoint }); | |
| } | |
| // We need to keep track of any breakpoints that are bound in each script because they may | |
| // need to be rebound if the script changes. | |
| var boundBreakpoints = _boundBreakpoints[currentScriptFile].Item2; | |
| boundBreakpoints[breakpoint.Id] = breakpoint; | |
| } | |
| if (bound) | |
| { | |
| breakpoints.TryRemove(breakpointId, out _); | |
| } | |
| } | |
| // Here could check if all breakpoints for the current functionContext were bound, but because there is no atomic | |
| // api for conditional removal we either need to lock, or do some trickery that has possibility of race conditions. | |
| // Instead we keep the item in the dictionary with 0 breakpoint count. This should not be a big issue, | |
| // because it is single entry per file that had breakpoints, so there won't be thousands of files in a session. | |
| } | |
| private void StopOnSequencePoint(FunctionContext functionContext, List<Breakpoint> breakpoints) | |
| { | |
| if (functionContext._debuggerHidden) | |
| { | |
| // Never stop in a DebuggerHidden scriptblock. | |
| return; | |
| } | |
| if (functionContext._sequencePoints.Length == 1 && | |
| functionContext._scriptBlock != null && | |
| object.ReferenceEquals(functionContext._sequencePoints[0], functionContext._scriptBlock.Ast.Extent)) | |
| { | |
| // If the script is empty or only defines functions, we used the script block extent as a sequence point, but that | |
| // was only intended for error reporting, it was not meant to be hit as a breakpoint. | |
| return; | |
| } | |
| var invocationInfo = new InvocationInfo(null, functionContext.CurrentPosition, _context); | |
| OnDebuggerStop(invocationInfo, breakpoints); | |
| } | |
| private enum InternalDebugMode | |
| { | |
| InPushedStop = -2, | |
| InScriptStop = -1, | |
| Disabled = 0, | |
| Enabled = 1 | |
| } | |
| /// <summary> | |
| /// Sets the internal Execution context debug mode given the | |
| /// current DebugMode setting. | |
| /// </summary> | |
| /// <param name="mode">Internal debug mode.</param> | |
| private void SetInternalDebugMode(InternalDebugMode mode) | |
| { | |
| lock (_syncObject) | |
| { | |
| // Disable script debugger when in system lock down mode | |
| if (IsSystemLockedDown) | |
| { | |
| if (_context._debuggingMode != (int)InternalDebugMode.Disabled) | |
| { | |
| _context._debuggingMode = (int)InternalDebugMode.Disabled; | |
| } | |
| return; | |
| } | |
| switch (mode) | |
| { | |
| case InternalDebugMode.InPushedStop: | |
| case InternalDebugMode.InScriptStop: | |
| case InternalDebugMode.Disabled: | |
| _context._debuggingMode = (int)mode; | |
| break; | |
| case InternalDebugMode.Enabled: | |
| _context._debuggingMode = CanEnableDebugger ? | |
| (int)InternalDebugMode.Enabled : (int)InternalDebugMode.Disabled; | |
| break; | |
| } | |
| } | |
| } | |
| private bool CanEnableDebugger | |
| { | |
| get | |
| { | |
| // The debugger can be enabled if we are not in DebugMode.None and if we are | |
| // not in a local session set only to RemoteScript. | |
| return !((DebugMode == DebugModes.RemoteScript) && IsLocalSession) && (DebugMode != DebugModes.None); | |
| } | |
| } | |
| private bool CanDisableDebugger | |
| { | |
| get | |
| { | |
| // The debugger can be disabled if there are no breakpoints | |
| // left and if we are not currently stepping in the debugger. | |
| return _idToBreakpoint.IsEmpty && | |
| _currentDebuggerAction != DebuggerResumeAction.StepInto && | |
| _currentDebuggerAction != DebuggerResumeAction.StepOver && | |
| _currentDebuggerAction != DebuggerResumeAction.StepOut; | |
| } | |
| } | |
| private bool IsSystemLockedDown | |
| { | |
| get | |
| { | |
| if (_isSystemLockedDown == null) | |
| { | |
| lock (_syncObject) | |
| { | |
| _isSystemLockedDown ??= (System.Management.Automation.Security.SystemPolicy.GetSystemLockdownPolicy() == | |
| System.Management.Automation.Security.SystemEnforcementMode.Enforce); | |
| } | |
| } | |
| return _isSystemLockedDown.Value; | |
| } | |
| } | |
| private void CheckForBreakpointSupport() | |
| { | |
| if (IsSystemLockedDown) | |
| { | |
| // Local script debugging is not supported in locked down mode | |
| throw new PSNotSupportedException(); | |
| } | |
| } | |
| [] | |
| private enum EnableNestedType | |
| { | |
| None = 0x0, | |
| NestedJob = 0x1, | |
| NestedRunspace = 0x2 | |
| } | |
| private void EnableDebuggerStepping(EnableNestedType nestedType) | |
| { | |
| if (DebugMode == DebugModes.None) | |
| { | |
| throw new PSInvalidOperationException( | |
| DebuggerStrings.CannotEnableDebuggerSteppingInvalidMode, | |
| null, | |
| Debugger.CannotEnableDebuggerSteppingInvalidMode, | |
| ErrorCategory.InvalidOperation, | |
| null); | |
| } | |
| lock (_syncObject) | |
| { | |
| if (_context._debuggingMode == 0) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| // Set active debugger to StepInto mode. | |
| activeDebugger.SetDebugMode(DebugModes.LocalScript | DebugModes.RemoteScript); | |
| activeDebugger.SetDebuggerStepMode(true); | |
| } | |
| else | |
| { | |
| // Set script debugger to StepInto mode. | |
| ResumeExecution(DebuggerResumeAction.StepInto); | |
| } | |
| } | |
| // Look for any runspaces with debuggers and set to setp mode. | |
| if ((nestedType & EnableNestedType.NestedRunspace) == EnableNestedType.NestedRunspace) | |
| { | |
| SetRunspaceListToStep(true); | |
| } | |
| } | |
| /// <summary> | |
| /// Restores debugger back to non-step mode. | |
| /// </summary> | |
| private void DisableDebuggerStepping() | |
| { | |
| if (!IsDebuggerSteppingEnabled) { return; } | |
| lock (_syncObject) | |
| { | |
| ResumeExecution(DebuggerResumeAction.Continue); | |
| RestoreInternalDebugMode(); | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| activeDebugger.SetDebuggerStepMode(false); | |
| } | |
| } | |
| SetRunningJobListToStep(false); | |
| SetRunspaceListToStep(false); | |
| } | |
| private void RestoreInternalDebugMode() | |
| { | |
| InternalDebugMode restoreMode = ((DebugMode != DebugModes.None) && (!_idToBreakpoint.IsEmpty)) ? InternalDebugMode.Enabled : InternalDebugMode.Disabled; | |
| SetInternalDebugMode(restoreMode); | |
| } | |
| /// <summary> | |
| /// Set ScriptDebugger action. | |
| /// </summary> | |
| /// <param name="resumeAction">DebuggerResumeAction.</param> | |
| public override void SetDebuggerAction(DebuggerResumeAction resumeAction) | |
| { | |
| throw new PSNotSupportedException( | |
| StringUtil.Format(DebuggerStrings.CannotSetDebuggerAction)); | |
| } | |
| /// <summary> | |
| /// GetDebuggerStopped. | |
| /// </summary> | |
| /// <returns>DebuggerStopEventArgs.</returns> | |
| public override DebuggerStopEventArgs GetDebuggerStopArgs() | |
| { | |
| DebuggerStopEventArgs rtnArgs; | |
| if (_debuggerStopEventArgs.TryPeek(out rtnArgs)) | |
| { | |
| return rtnArgs; | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// ProcessCommand. | |
| /// </summary> | |
| /// <param name="command">PowerShell command.</param> | |
| /// <param name="output">Output.</param> | |
| /// <returns>DebuggerCommandResults.</returns> | |
| public override DebuggerCommandResults ProcessCommand(PSCommand command, PSDataCollection<PSObject> output) | |
| { | |
| if (command == null) | |
| { | |
| throw new PSArgumentNullException(nameof(command)); | |
| } | |
| if (output == null) | |
| { | |
| throw new PSArgumentNullException(nameof(output)); | |
| } | |
| if (!DebuggerStopped) | |
| { | |
| throw new PSInvalidOperationException( | |
| DebuggerStrings.CannotProcessDebuggerCommandNotStopped, | |
| null, | |
| Debugger.CannotProcessCommandNotStopped, | |
| ErrorCategory.InvalidOperation, | |
| null); | |
| } | |
| // | |
| // Allow an active pushed debugger to process commands | |
| // | |
| DebuggerCommandResults results = ProcessCommandForActiveDebugger(command, output); | |
| if (results != null) | |
| { | |
| return results; | |
| } | |
| // | |
| // Otherwise let root script debugger handle it. | |
| // | |
| if (_context.CurrentRunspace is not LocalRunspace localRunspace) | |
| { | |
| throw new PSInvalidOperationException( | |
| DebuggerStrings.CannotProcessDebuggerCommandNotStopped, | |
| null, | |
| Debugger.CannotProcessCommandNotStopped, | |
| ErrorCategory.InvalidOperation, | |
| null); | |
| } | |
| try | |
| { | |
| using (_psDebuggerCommand = PowerShell.Create()) | |
| { | |
| if (localRunspace.GetCurrentlyRunningPipeline() != null) | |
| { | |
| _psDebuggerCommand.SetIsNested(true); | |
| } | |
| _psDebuggerCommand.Runspace = localRunspace; | |
| _psDebuggerCommand.Commands = command; | |
| foreach (var cmd in _psDebuggerCommand.Commands.Commands) | |
| { | |
| cmd.MergeMyResults(PipelineResultTypes.All, PipelineResultTypes.Output); | |
| } | |
| PSDataCollection<PSObject> internalOutput = new PSDataCollection<PSObject>(); | |
| internalOutput.DataAdded += (sender, args) => | |
| { | |
| foreach (var item in internalOutput.ReadAll()) | |
| { | |
| if (item == null) { continue; } | |
| DebuggerCommand dbgCmd = item.BaseObject as DebuggerCommand; | |
| if (dbgCmd != null) | |
| { | |
| bool executedByDebugger = (dbgCmd.ResumeAction != null || dbgCmd.ExecutedByDebugger); | |
| results = new DebuggerCommandResults(dbgCmd.ResumeAction, executedByDebugger); | |
| } | |
| else | |
| { | |
| output.Add(item); | |
| } | |
| } | |
| }; | |
| // Allow any exceptions to propagate. | |
| _psDebuggerCommand.InvokeWithDebugger(null, internalOutput, null, false); | |
| } | |
| } | |
| finally | |
| { | |
| _psDebuggerCommand = null; | |
| } | |
| return results ?? new DebuggerCommandResults(null, false); | |
| } | |
| /// <summary> | |
| /// StopProcessCommand. | |
| /// </summary> | |
| public override void StopProcessCommand() | |
| { | |
| // | |
| // If we have a pushed debugger then stop that command. | |
| // | |
| if (StopCommandForActiveDebugger()) | |
| { | |
| return; | |
| } | |
| PowerShell ps = _psDebuggerCommand; | |
| ps?.BeginStop(null, null); | |
| } | |
| /// <summary> | |
| /// Set debug mode. | |
| /// </summary> | |
| /// <param name="mode"></param> | |
| public override void SetDebugMode(DebugModes mode) | |
| { | |
| lock (_syncObject) | |
| { | |
| // Restrict local script debugger mode when in system lock down. | |
| // DebugModes enum flags provide a combination of values. To disable local script debugging | |
| // we have to disallow 'LocalScript' and 'Default' flags and only allow 'None' or 'RemoteScript' | |
| // flags exclusively. This allows only no debugging 'None' or remote debugging 'RemoteScript'. | |
| if (IsSystemLockedDown && (mode != DebugModes.None) && (mode != DebugModes.RemoteScript)) | |
| { | |
| mode = DebugModes.RemoteScript; | |
| } | |
| base.SetDebugMode(mode); | |
| if (!CanEnableDebugger) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| } | |
| else if ((!_idToBreakpoint.IsEmpty) && (_context._debuggingMode == 0)) | |
| { | |
| // Set internal debugger to active. | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Returns current call stack. | |
| /// </summary> | |
| /// <returns>IEnumerable of CallStackFrame objects.</returns> | |
| public override IEnumerable<CallStackFrame> GetCallStack() | |
| { | |
| CallStackInfo[] callStack = _callStack.ToArray(); | |
| if (callStack.Length > 0) | |
| { | |
| int startingIndex = callStack.Length - 1; | |
| for (int i = startingIndex; i >= 0; i--) | |
| { | |
| if (callStack[i].TopFrameAtBreakpoint) | |
| { | |
| startingIndex = i; | |
| break; | |
| } | |
| } | |
| for (int i = startingIndex; i >= 0; i--) | |
| { | |
| var funcContext = callStack[i].FunctionContext; | |
| yield return new CallStackFrame(funcContext, callStack[i].InvocationInfo); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// True when debugger is active with breakpoints. | |
| /// </summary> | |
| public override bool IsActive | |
| { | |
| get | |
| { | |
| int debuggerState = _context._debuggingMode; | |
| return (debuggerState != 0); | |
| } | |
| } | |
| /// <summary> | |
| /// Resets the command processor source information so that it is | |
| /// updated with latest information on the next debug stop. | |
| /// </summary> | |
| public override void ResetCommandProcessorSource() | |
| { | |
| _commandProcessor.Reset(); | |
| } | |
| /// <summary> | |
| /// Sets debugger stepping mode. | |
| /// </summary> | |
| /// <param name="enabled">True if stepping is to be enabled.</param> | |
| public override void SetDebuggerStepMode(bool enabled) | |
| { | |
| if (enabled) | |
| { | |
| EnableDebuggerStepping(EnableNestedType.NestedJob | EnableNestedType.NestedRunspace); | |
| } | |
| else | |
| { | |
| DisableDebuggerStepping(); | |
| } | |
| } | |
| /// <summary> | |
| /// Breaks into the debugger. | |
| /// </summary> | |
| /// <param name="triggerObject">The object that triggered the breakpoint, if there is one.</param> | |
| internal override void Break(object triggerObject = null) | |
| { | |
| if (!IsDebugHandlerSubscribed && | |
| (UnhandledBreakpointMode == UnhandledBreakpointProcessingMode.Ignore)) | |
| { | |
| // No debugger attached and runspace debugging is not enabled. Enable runspace debugging here | |
| // so that this command is effective. | |
| UnhandledBreakpointMode = UnhandledBreakpointProcessingMode.Wait; | |
| } | |
| // Store the triggerObject so that we can add it to PSDebugContext | |
| TriggerObject = triggerObject; | |
| // Set debugger to step mode so that a break can occur. | |
| SetDebuggerStepMode(true); | |
| // If the debugger is enabled and we are not in a breakpoint, trigger an immediate break in the current location | |
| if (_context._debuggingMode > 0) | |
| { | |
| using (IEnumerator<CallStackFrame> enumerator = GetCallStack().GetEnumerator()) | |
| { | |
| if (enumerator.MoveNext()) | |
| { | |
| OnSequencePointHit(enumerator.Current.FunctionContext); | |
| } | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Returns script position message of current execution stack item. | |
| /// This is used for WDAC audit mode logging for script information enhancement. | |
| /// </summary> | |
| /// <returns>Script position message string.</returns> | |
| internal override string GetCurrentScriptPosition() | |
| { | |
| using (IEnumerator<CallStackFrame> enumerator = GetCallStack().GetEnumerator()) | |
| { | |
| if (enumerator.MoveNext()) | |
| { | |
| var functionContext = enumerator.Current.FunctionContext; | |
| if (functionContext is not null) | |
| { | |
| var invocationInfo = new InvocationInfo(commandInfo: null, functionContext.CurrentPosition, _context); | |
| return $"\n{invocationInfo.PositionMessage}"; | |
| } | |
| } | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// Passes the debugger command to the internal script debugger command processor. This | |
| /// is used internally to handle debugger commands such as list, help, etc. | |
| /// </summary> | |
| /// <param name="command">Command string.</param> | |
| /// <param name="output">Output.</param> | |
| /// <returns>DebuggerCommand containing information on whether and how the command was processed.</returns> | |
| internal override DebuggerCommand InternalProcessCommand(string command, IList<PSObject> output) | |
| { | |
| if (!DebuggerStopped) | |
| { | |
| return new DebuggerCommand(command, null, false, false); | |
| } | |
| // "Exit" command should always result with "Continue" behavior for legacy compatibility. | |
| if (command.Equals("exit", StringComparison.OrdinalIgnoreCase)) | |
| { | |
| return new DebuggerCommand(command, DebuggerResumeAction.Continue, false, true); | |
| } | |
| return _commandProcessor.ProcessCommand(null, command, _currentInvocationInfo, output); | |
| } | |
| /// <summary> | |
| /// Creates a source list based on root script debugger source information if available, with | |
| /// the current source line highlighted. This is used internally for nested runspace debugging | |
| /// where the runspace command is run in context of a parent script. | |
| /// </summary> | |
| /// <param name="lineNum">Current source line.</param> | |
| /// <param name="output">Output collection.</param> | |
| /// <returns>True if source listed successfully.</returns> | |
| internal override bool InternalProcessListCommand(int lineNum, IList<PSObject> output) | |
| { | |
| if (!DebuggerStopped || (_currentInvocationInfo == null)) { return false; } | |
| // Create an Invocation object that has full source script from script debugger plus | |
| // line information provided from caller. | |
| string fullScript = _currentInvocationInfo.GetFullScript(); | |
| ScriptPosition startScriptPosition = new ScriptPosition( | |
| _currentInvocationInfo.ScriptName, | |
| lineNum, | |
| _currentInvocationInfo.ScriptPosition.StartScriptPosition.Offset, | |
| _currentInvocationInfo.Line, | |
| fullScript); | |
| ScriptPosition endScriptPosition = new ScriptPosition( | |
| _currentInvocationInfo.ScriptName, | |
| lineNum, | |
| _currentInvocationInfo.ScriptPosition.StartScriptPosition.Offset, | |
| _currentInvocationInfo.Line, | |
| fullScript); | |
| InvocationInfo tempInvocationInfo = InvocationInfo.Create( | |
| _currentInvocationInfo.MyCommand, | |
| new ScriptExtent( | |
| startScriptPosition, | |
| endScriptPosition) | |
| ); | |
| _commandProcessor.ProcessListCommand(tempInvocationInfo, output); | |
| return true; | |
| } | |
| /// <summary> | |
| /// IsRemote. | |
| /// </summary> | |
| internal override bool IsRemote | |
| { | |
| get | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| return (activeDebugger is RemotingJobDebugger); | |
| } | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// Array of stack frame objects of active debugger if any, | |
| /// otherwise null. | |
| /// </summary> | |
| /// <returns>CallStackFrame[].</returns> | |
| internal override CallStackFrame[] GetActiveDebuggerCallStack() | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| return activeDebugger.GetCallStack().ToArray(); | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// Sets how the debugger deals with breakpoint events that are not handled. | |
| /// Ignore - This is the default behavior and ignores any breakpoint event | |
| /// if there is no handler. Releases any preserved event. | |
| /// Wait - This mode preserves a breakpoint event until a handler is | |
| /// subscribed. | |
| /// </summary> | |
| internal override UnhandledBreakpointProcessingMode UnhandledBreakpointMode | |
| { | |
| get | |
| { | |
| return (_preserveUnhandledDebugStopEvent) ? UnhandledBreakpointProcessingMode.Wait : UnhandledBreakpointProcessingMode.Ignore; | |
| } | |
| set | |
| { | |
| switch (value) | |
| { | |
| case UnhandledBreakpointProcessingMode.Wait: | |
| _preserveUnhandledDebugStopEvent = true; | |
| break; | |
| case UnhandledBreakpointProcessingMode.Ignore: | |
| _preserveUnhandledDebugStopEvent = false; | |
| ReleaseSavedDebugStop(); | |
| break; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Adds the provided set of breakpoints to the debugger. | |
| /// </summary> | |
| /// <param name="breakpoints">The breakpoints to set.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override void SetBreakpoints(IEnumerable<Breakpoint> breakpoints, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| GetRunspaceDebugger(runspaceId.Value).SetBreakpoints(breakpoints); | |
| return; | |
| } | |
| foreach (Breakpoint bp in breakpoints) | |
| { | |
| switch (bp) | |
| { | |
| case CommandBreakpoint commandBreakpoint: | |
| AddCommandBreakpoint(commandBreakpoint); | |
| continue; | |
| case LineBreakpoint lineBreakpoint: | |
| AddLineBreakpoint(lineBreakpoint); | |
| continue; | |
| case VariableBreakpoint variableBreakpoint: | |
| AddVariableBreakpoint(variableBreakpoint); | |
| continue; | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Get a breakpoint by id, primarily for Enable/Disable/Remove-PSBreakpoint cmdlets. | |
| /// </summary> | |
| /// <param name="id">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override Breakpoint GetBreakpoint(int id, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).GetBreakpoint(id); | |
| } | |
| _idToBreakpoint.TryGetValue(id, out Breakpoint breakpoint); | |
| return breakpoint; | |
| } | |
| /// <summary> | |
| /// Returns breakpoints primarily for the Get-PSBreakpoint cmdlet. | |
| /// </summary> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override List<Breakpoint> GetBreakpoints(int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).GetBreakpoints(); | |
| } | |
| return (from bp in _idToBreakpoint.Values orderby bp.Id select bp).ToList(); | |
| } | |
| /// <summary> | |
| /// Sets a command breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="command">The name of the command that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the command is invoked.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns></returns> | |
| public override CommandBreakpoint SetCommandBreakpoint(string command, ScriptBlock action, string path, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).SetCommandBreakpoint(command, action, path); | |
| } | |
| Diagnostics.Assert(!string.IsNullOrEmpty(command), "Caller to verify command is not null or empty."); | |
| WildcardPattern pattern = WildcardPattern.Get(command, WildcardOptions.Compiled | WildcardOptions.IgnoreCase); | |
| CheckForBreakpointSupport(); | |
| return AddCommandBreakpoint(new CommandBreakpoint(path, pattern, command, action)); | |
| } | |
| /// <summary> | |
| /// Sets a line breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. This value may not be null.</param> | |
| /// <param name="line">The line in the script file where the breakpoint may be hit. This value must be greater than or equal to 1.</param> | |
| /// <param name="column">The column in the script file where the breakpoint may be hit. If 0, the breakpoint will trigger on any statement on the line.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>A LineBreakpoint</returns> | |
| public override LineBreakpoint SetLineBreakpoint(string path, int line, int column, ScriptBlock action, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).SetLineBreakpoint(path, line, column, action); | |
| } | |
| Diagnostics.Assert(path != null, "Caller to verify path is not null."); | |
| Diagnostics.Assert(line > 0, "Caller to verify line is greater than 0."); | |
| CheckForBreakpointSupport(); | |
| return AddLineBreakpoint(new LineBreakpoint(path, line, column, action)); | |
| } | |
| /// <summary> | |
| /// Sets a variable breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="variableName">The name of the variable that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="accessMode">The variable access mode that will trigger the breakpoint.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the variable is accessed using the specified access mode.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>A VariableBreakpoint that was set.</returns> | |
| public override VariableBreakpoint SetVariableBreakpoint(string variableName, VariableAccessMode accessMode, ScriptBlock action, string path, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).SetVariableBreakpoint(variableName, accessMode, action, path); | |
| } | |
| Diagnostics.Assert(!string.IsNullOrEmpty(variableName), "Caller to verify variableName is not null or empty."); | |
| CheckForBreakpointSupport(); | |
| return AddVariableBreakpoint(new VariableBreakpoint(path, variableName, accessMode, action)); | |
| } | |
| /// <summary> | |
| /// This is the implementation of the Remove-PSBreakpoint cmdlet. | |
| /// </summary> | |
| /// <param name="breakpoint">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override bool RemoveBreakpoint(Breakpoint breakpoint, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).RemoveBreakpoint(breakpoint); | |
| } | |
| Diagnostics.Assert(breakpoint != null, "Caller to verify the breakpoint is not null."); | |
| if (_idToBreakpoint.Remove(breakpoint.Id, out _)) | |
| { | |
| breakpoint.RemoveSelf(this); | |
| if (CanDisableDebugger) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| } | |
| OnBreakpointUpdated(new BreakpointUpdatedEventArgs(breakpoint, BreakpointUpdateType.Removed, _idToBreakpoint.Count)); | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// This is the implementation of the Enable-PSBreakpoint cmdlet. | |
| /// </summary> | |
| /// <param name="breakpoint">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override Breakpoint EnableBreakpoint(Breakpoint breakpoint, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).EnableBreakpoint(breakpoint); | |
| } | |
| Diagnostics.Assert(breakpoint != null, "Caller to verify the breakpoint is not null."); | |
| if (_idToBreakpoint.TryGetValue(breakpoint.Id, out _)) | |
| { | |
| breakpoint.SetEnabled(true); | |
| OnBreakpointUpdated(new BreakpointUpdatedEventArgs(breakpoint, BreakpointUpdateType.Enabled, _idToBreakpoint.Count)); | |
| return breakpoint; | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// This is the implementation of the Disable-PSBreakpoint cmdlet. | |
| /// </summary> | |
| /// <param name="breakpoint">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override Breakpoint DisableBreakpoint(Breakpoint breakpoint, int? runspaceId) | |
| { | |
| if (runspaceId.HasValue) | |
| { | |
| return GetRunspaceDebugger(runspaceId.Value).DisableBreakpoint(breakpoint); | |
| } | |
| Diagnostics.Assert(breakpoint != null, "Caller to verify the breakpoint is not null."); | |
| if (_idToBreakpoint.TryGetValue(breakpoint.Id, out _)) | |
| { | |
| breakpoint.SetEnabled(false); | |
| OnBreakpointUpdated(new BreakpointUpdatedEventArgs(breakpoint, BreakpointUpdateType.Disabled, _idToBreakpoint.Count)); | |
| return breakpoint; | |
| } | |
| return null; | |
| } | |
| private static Debugger GetRunspaceDebugger(int runspaceId) | |
| { | |
| if (!Runspace.RunspaceDictionary.TryGetValue(runspaceId, out WeakReference<Runspace> wr)) | |
| { | |
| throw new PSArgumentException(string.Format(DebuggerStrings.InvalidRunspaceId, runspaceId)); | |
| } | |
| if (!wr.TryGetTarget(out Runspace rs)) | |
| { | |
| throw new PSArgumentException(DebuggerStrings.UnableToGetRunspace); | |
| } | |
| return rs.Debugger; | |
| } | |
| /// <summary> | |
| /// Sets up debugger to debug provided job or its child jobs. | |
| /// </summary> | |
| /// <param name="job"> | |
| /// Job object that is either a debuggable job or a container of | |
| /// debuggable child jobs. | |
| /// </param> | |
| /// <param name="breakAll"> | |
| /// If true, the debugger automatically invokes a break all when it | |
| /// attaches to the job. | |
| /// </param> | |
| internal override void DebugJob(Job job, bool breakAll) | |
| { | |
| if (job == null) { throw new PSArgumentNullException(nameof(job)); } | |
| lock (_syncObject) | |
| { | |
| if (_context._debuggingMode < 0) | |
| { | |
| throw new RuntimeException(DebuggerStrings.CannotStartJobDebuggingDebuggerBusy); | |
| } | |
| } | |
| // If a debuggable job was passed in then add it to the | |
| // job running list. | |
| bool jobsAdded = TryAddDebugJob(job, breakAll); | |
| if (!jobsAdded) | |
| { | |
| // Otherwise treat as parent Job and iterate over child jobs. | |
| foreach (Job childJob in job.ChildJobs) | |
| { | |
| if (TryAddDebugJob(childJob, breakAll) && !jobsAdded) | |
| { | |
| jobsAdded = true; | |
| } | |
| } | |
| } | |
| if (!jobsAdded) | |
| { | |
| throw new PSInvalidOperationException(DebuggerStrings.NoDebuggableJobsFound); | |
| } | |
| } | |
| private bool TryAddDebugJob(Job job, bool breakAll) | |
| { | |
| IJobDebugger debuggableJob = job as IJobDebugger; | |
| if ((debuggableJob != null) && (debuggableJob.Debugger != null) && | |
| ((job.JobStateInfo.State == JobState.Running) || (job.JobStateInfo.State == JobState.AtBreakpoint))) | |
| { | |
| // Check to see if job is already stopped in debugger. | |
| bool jobDebugAlreadyStopped = debuggableJob.Debugger.InBreakpoint; | |
| // Add to running job list with debugger set to step into. | |
| SetDebugJobAsync(debuggableJob, false); | |
| AddToJobRunningList( | |
| new PSJobStartEventArgs(job, debuggableJob.Debugger, false), | |
| breakAll ? DebuggerResumeAction.StepInto : DebuggerResumeAction.Continue); | |
| // Raise debug stop event if job is already in stopped state. | |
| if (jobDebugAlreadyStopped) | |
| { | |
| RemotingJobDebugger remoteJobDebugger = debuggableJob.Debugger as RemotingJobDebugger; | |
| if (remoteJobDebugger != null) | |
| { | |
| remoteJobDebugger.CheckStateAndRaiseStopEvent(); | |
| } | |
| else | |
| { | |
| Diagnostics.Assert(false, "Should never get debugger stopped job that is not of RemotingJobDebugger type."); | |
| } | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Removes job from debugger job list and pops its | |
| /// debugger from the active debugger stack. | |
| /// </summary> | |
| /// <param name="job">Job.</param> | |
| internal override void StopDebugJob(Job job) | |
| { | |
| // Parameter validation. | |
| if (job == null) { throw new PSArgumentNullException(nameof(job)); } | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| RemoveFromRunningJobList(job); | |
| SetDebugJobAsync(job as IJobDebugger, true); | |
| foreach (var cJob in job.ChildJobs) | |
| { | |
| RemoveFromRunningJobList(cJob); | |
| SetDebugJobAsync(cJob as IJobDebugger, true); | |
| } | |
| RestoreInternalDebugMode(); | |
| } | |
| /// <summary> | |
| /// Helper method to set a IJobDebugger job CanDebug property. | |
| /// </summary> | |
| /// <param name="debuggableJob">IJobDebugger.</param> | |
| /// <param name="isAsync">Boolean.</param> | |
| internal static void SetDebugJobAsync(IJobDebugger debuggableJob, bool isAsync) | |
| { | |
| if (debuggableJob != null) | |
| { | |
| debuggableJob.IsAsync = isAsync; | |
| } | |
| } | |
| /// <summary> | |
| /// Sets up debugger to debug provided Runspace in a nested debug session. | |
| /// </summary> | |
| /// <param name="runspace"> | |
| /// Runspace to debug. | |
| /// </param> | |
| /// <param name="breakAll"> | |
| /// When true, this command will invoke a BreakAll when the debugger is | |
| /// first attached. | |
| /// </param> | |
| internal override void DebugRunspace(Runspace runspace, bool breakAll) | |
| { | |
| if (runspace == null) | |
| { | |
| throw new PSArgumentNullException(nameof(runspace)); | |
| } | |
| if (runspace.RunspaceStateInfo.State != RunspaceState.Opened) | |
| { | |
| throw new PSInvalidOperationException( | |
| string.Format(CultureInfo.InvariantCulture, DebuggerStrings.RunspaceDebuggingInvalidRunspaceState, runspace.RunspaceStateInfo.State) | |
| ); | |
| } | |
| lock (_syncObject) | |
| { | |
| if (_context._debuggingMode < 0) | |
| { | |
| throw new PSInvalidOperationException(DebuggerStrings.RunspaceDebuggingDebuggerBusy); | |
| } | |
| } | |
| if (runspace.Debugger == null) | |
| { | |
| throw new PSInvalidOperationException( | |
| string.Format(CultureInfo.InvariantCulture, DebuggerStrings.RunspaceDebuggingNoRunspaceDebugger, runspace.Name)); | |
| } | |
| if (runspace.Debugger.DebugMode == DebugModes.None) | |
| { | |
| throw new PSInvalidOperationException(DebuggerStrings.RunspaceDebuggingDebuggerIsOff); | |
| } | |
| AddToRunningRunspaceList(new PSStandaloneMonitorRunspaceInfo(runspace)); | |
| if (!runspace.Debugger.InBreakpoint && breakAll) | |
| { | |
| EnableDebuggerStepping(EnableNestedType.NestedRunspace); | |
| } | |
| } | |
| /// <summary> | |
| /// Removes the provided Runspace from the nested "active" debugger state. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| internal override void StopDebugRunspace(Runspace runspace) | |
| { | |
| if (runspace == null) { throw new PSArgumentNullException(nameof(runspace)); } | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| RemoveFromRunningRunspaceList(runspace); | |
| RestoreInternalDebugMode(); | |
| } | |
| /// <summary> | |
| /// Adds the provided Runspace object to the runspace debugger processing queue. | |
| /// The queue will then raise the StartRunspaceDebugProcessing events for each runspace to allow | |
| /// a host script debugger implementation to provide an active debugging session. | |
| /// </summary> | |
| /// <param name="runspace">Runspace to debug.</param> | |
| internal override void QueueRunspaceForDebug(Runspace runspace) | |
| { | |
| runspace.StateChanged += RunspaceStateChangedHandler; | |
| runspace.AvailabilityChanged += RunspaceAvailabilityChangedHandler; | |
| _runspaceDebugQueue.Value.Enqueue(new StartRunspaceDebugProcessingEventArgs(runspace)); | |
| StartRunspaceForDebugQueueProcessing(); | |
| } | |
| /// <summary> | |
| /// Causes the CancelRunspaceDebugProcessing event to be raised which notifies subscribers that these debugging | |
| /// sessions should be cancelled. | |
| /// </summary> | |
| public override void CancelDebuggerProcessing() | |
| { | |
| // Empty runspace debugger processing queue and then notify any subscribers. | |
| ReleaseInternalRunspaceDebugProcessing(null, true); | |
| try | |
| { | |
| RaiseCancelRunspaceDebugProcessingEvent(); | |
| } | |
| catch (Exception) | |
| { } | |
| } | |
| private void ReleaseInternalRunspaceDebugProcessing(object sender, bool emptyQueue = false) | |
| { | |
| Runspace runspace = sender as Runspace; | |
| if (runspace != null) | |
| { | |
| runspace.StateChanged -= RunspaceStateChangedHandler; | |
| runspace.AvailabilityChanged -= RunspaceAvailabilityChangedHandler; | |
| } | |
| if (emptyQueue && _runspaceDebugQueue.IsValueCreated) | |
| { | |
| StartRunspaceDebugProcessingEventArgs args; | |
| while (_runspaceDebugQueue.Value.TryDequeue(out args)) | |
| { | |
| args.Runspace.StateChanged -= RunspaceStateChangedHandler; | |
| args.Runspace.AvailabilityChanged -= RunspaceAvailabilityChangedHandler; | |
| try | |
| { | |
| args.Runspace.Debugger.UnhandledBreakpointMode = UnhandledBreakpointProcessingMode.Ignore; | |
| } | |
| catch (Exception) { } | |
| } | |
| } | |
| if (_runspaceDebugCompleteEvent != null) | |
| { | |
| try | |
| { | |
| _runspaceDebugCompleteEvent.Set(); | |
| } | |
| catch (ObjectDisposedException) { } | |
| } | |
| } | |
| private void RunspaceStateChangedHandler(object sender, RunspaceStateEventArgs args) | |
| { | |
| switch (args.RunspaceStateInfo.State) | |
| { | |
| case RunspaceState.Closed: | |
| case RunspaceState.Broken: | |
| case RunspaceState.Disconnected: | |
| ReleaseInternalRunspaceDebugProcessing(sender); | |
| break; | |
| } | |
| } | |
| private void RunspaceAvailabilityChangedHandler(object sender, RunspaceAvailabilityEventArgs args) | |
| { | |
| if (args.RunspaceAvailability == RunspaceAvailability.Available) | |
| { | |
| ReleaseInternalRunspaceDebugProcessing(sender); | |
| } | |
| } | |
| private void AddToJobRunningList(PSJobStartEventArgs jobArgs, DebuggerResumeAction startAction) | |
| { | |
| bool newJob = false; | |
| lock (_syncObject) | |
| { | |
| jobArgs.Job.StateChanged += HandleJobStateChanged; | |
| if (jobArgs.Job.IsPersistentState(jobArgs.Job.JobStateInfo.State)) | |
| { | |
| jobArgs.Job.StateChanged -= HandleJobStateChanged; | |
| return; | |
| } | |
| if (!_runningJobs.ContainsKey(jobArgs.Job.InstanceId)) | |
| { | |
| // For now ignore WF jobs started asynchronously from script. | |
| if (jobArgs.IsAsync) { return; } | |
| // Turn on output processing monitoring on workflow job so that | |
| // the debug stop events can coordinate with end of output processing. | |
| jobArgs.Job.OutputProcessingStateChanged += HandleOutputProcessingStateChanged; | |
| jobArgs.Job.MonitorOutputProcessing = true; | |
| _runningJobs.Add(jobArgs.Job.InstanceId, jobArgs); | |
| jobArgs.Debugger.DebuggerStop += HandleMonitorRunningJobsDebuggerStop; | |
| newJob = true; | |
| } | |
| } | |
| if (newJob) | |
| { | |
| jobArgs.Debugger.SetParent( | |
| this, | |
| _idToBreakpoint.Values.ToArray<Breakpoint>(), | |
| startAction, | |
| _context.EngineHostInterface.ExternalHost, | |
| _context.SessionState.Path.CurrentLocation); | |
| } | |
| else | |
| { | |
| // If job already in collection then make sure start action is set. | |
| // Note that this covers the case where Debug-Job was performed on | |
| // an async job, which then becomes sync, the user continues execution | |
| // and then wants to break (step mode) into the debugger *again*. | |
| jobArgs.Debugger.SetDebuggerStepMode(true); | |
| } | |
| } | |
| private void SetRunningJobListToStep(bool enableStepping) | |
| { | |
| PSJobStartEventArgs[] runningJobs; | |
| lock (_syncObject) | |
| { | |
| runningJobs = _runningJobs.Values.ToArray(); | |
| } | |
| foreach (var item in runningJobs) | |
| { | |
| try | |
| { | |
| item.Debugger.SetDebuggerStepMode(enableStepping); | |
| } | |
| catch (PSNotImplementedException) { } | |
| } | |
| } | |
| private void SetRunspaceListToStep(bool enableStepping) | |
| { | |
| PSMonitorRunspaceInfo[] runspaceList; | |
| lock (_syncObject) | |
| { | |
| runspaceList = _runningRunspaces.Values.ToArray(); | |
| } | |
| foreach (var item in runspaceList) | |
| { | |
| try | |
| { | |
| Debugger nestedDebugger = item.NestedDebugger; | |
| nestedDebugger?.SetDebuggerStepMode(enableStepping); | |
| } | |
| catch (PSNotImplementedException) { } | |
| } | |
| } | |
| private void RemoveFromRunningJobList(Job job) | |
| { | |
| job.StateChanged -= HandleJobStateChanged; | |
| job.OutputProcessingStateChanged -= HandleOutputProcessingStateChanged; | |
| PSJobStartEventArgs jobArgs = null; | |
| lock (_syncObject) | |
| { | |
| if (_runningJobs.TryGetValue(job.InstanceId, out jobArgs)) | |
| { | |
| jobArgs.Debugger.DebuggerStop -= HandleMonitorRunningJobsDebuggerStop; | |
| _runningJobs.Remove(job.InstanceId); | |
| } | |
| } | |
| if (jobArgs != null) | |
| { | |
| // Pop from active debugger stack. | |
| lock (_syncActiveDebuggerStopObject) | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| if (activeDebugger.Equals(jobArgs.Debugger)) | |
| { | |
| PopActiveDebugger(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| private void ClearRunningJobList() | |
| { | |
| PSJobStartEventArgs[] runningJobs = null; | |
| lock (_syncObject) | |
| { | |
| if (_runningJobs.Count > 0) | |
| { | |
| runningJobs = new PSJobStartEventArgs[_runningJobs.Values.Count]; | |
| _runningJobs.Values.CopyTo(runningJobs, 0); | |
| } | |
| } | |
| if (runningJobs != null) | |
| { | |
| foreach (var item in runningJobs) | |
| { | |
| RemoveFromRunningJobList(item.Job); | |
| } | |
| } | |
| } | |
| private bool PushActiveDebugger(Debugger debugger, int callstackOffset) | |
| { | |
| // Don't push active debugger if script debugger disabled debugging. | |
| if (_context._debuggingMode == -1) { return false; } | |
| // Disable script debugging while another debugger is running. | |
| // -1 - Indicates script debugging is disabled from script debugger. | |
| // -2 - Indicates script debugging is disabled from pushed active debugger. | |
| SetInternalDebugMode(InternalDebugMode.InPushedStop); | |
| // Save running calling frame. | |
| _nestedRunningFrame = _callStack[_callStack.Count - callstackOffset]; | |
| _commandProcessor.Reset(); | |
| // Make active debugger. | |
| _activeDebuggers.Push(debugger); | |
| return true; | |
| } | |
| private Debugger PopActiveDebugger() | |
| { | |
| Debugger poppedDebugger = null; | |
| if (_activeDebuggers.TryPop(out poppedDebugger)) | |
| { | |
| int runningJobCount; | |
| lock (_syncObject) | |
| { | |
| runningJobCount = _runningJobs.Count; | |
| } | |
| if (runningJobCount == 0) | |
| { | |
| // If we are back to the root debugger and are in step mode, ensure | |
| // that the root debugger is in step mode to continue stepping. | |
| switch (_lastActiveDebuggerAction) | |
| { | |
| case DebuggerResumeAction.StepInto: | |
| case DebuggerResumeAction.StepOver: | |
| case DebuggerResumeAction.StepOut: | |
| // Set script debugger to step mode after the WF running | |
| // script completes. | |
| _steppingMode = SteppingMode.StepIn; | |
| _overOrOutFrame = _nestedRunningFrame; | |
| _nestedRunningFrame = null; | |
| break; | |
| case DebuggerResumeAction.Stop: | |
| _nestedDebuggerStop = true; | |
| break; | |
| default: | |
| ResumeExecution(DebuggerResumeAction.Continue); | |
| break; | |
| } | |
| // Allow script debugger to continue in debugging mode. | |
| _processingOutputCount = 0; | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| _currentDebuggerAction = _lastActiveDebuggerAction; | |
| _lastActiveDebuggerAction = DebuggerResumeAction.Continue; | |
| } | |
| } | |
| return poppedDebugger; | |
| } | |
| private void HandleActiveJobDebuggerStop(object sender, DebuggerStopEventArgs args) | |
| { | |
| // If we are debugging nested runspaces then ignore job debugger stops | |
| if (_runningRunspaces.Count > 0) { return; } | |
| // Forward active debugger event. | |
| if (args != null) | |
| { | |
| // Save copy of arguments. | |
| DebuggerStopEventArgs copyArgs = new DebuggerStopEventArgs( | |
| args.InvocationInfo, | |
| new Collection<Breakpoint>(args.Breakpoints), | |
| args.ResumeAction); | |
| _debuggerStopEventArgs.Push(copyArgs); | |
| CallStackInfo savedCallStackItem = null; | |
| try | |
| { | |
| // Wait for up to 5 seconds for output processing to complete. | |
| _processingOutputCompleteEvent.Wait(5000); | |
| // Fix up call stack representing this WF call. | |
| savedCallStackItem = FixUpCallStack(); | |
| // Blocking call that raises stop event. | |
| RaiseDebuggerStopEvent(args); | |
| _lastActiveDebuggerAction = args.ResumeAction; | |
| } | |
| finally | |
| { | |
| RestoreCallStack(savedCallStackItem); | |
| _debuggerStopEventArgs.TryPop(out copyArgs); | |
| } | |
| } | |
| } | |
| private CallStackInfo FixUpCallStack() | |
| { | |
| // Remove the top level call stack item, which is | |
| // the PS script that starts the workflow. The workflow | |
| // debugger will add its call stack in its GetCallStack() | |
| // override. | |
| int count = _callStack.Count; | |
| CallStackInfo item = null; | |
| if (count > 1) | |
| { | |
| item = _callStack.Last(); | |
| _callStack.RemoveAt(count - 1); | |
| } | |
| return item; | |
| } | |
| private void RestoreCallStack(CallStackInfo item) | |
| { | |
| if (item != null) | |
| { | |
| _callStack.Add(item); | |
| } | |
| } | |
| private void HandleMonitorRunningJobsDebuggerStop(object sender, DebuggerStopEventArgs args) | |
| { | |
| if (!IsJobDebuggingMode()) | |
| { | |
| // Ignore job debugger stop. | |
| args.ResumeAction = DebuggerResumeAction.Continue; | |
| return; | |
| } | |
| Debugger senderDebugger = sender as Debugger; | |
| bool pushSucceeded = false; | |
| lock (_syncActiveDebuggerStopObject) | |
| { | |
| Debugger activeDebugger = null; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| if (activeDebugger.Equals(senderDebugger)) | |
| { | |
| HandleActiveJobDebuggerStop(sender, args); | |
| return; | |
| } | |
| if (IsRunningWFJobsDebugger(activeDebugger)) | |
| { | |
| // Replace current job active debugger by first popping. | |
| PopActiveDebugger(); | |
| } | |
| } | |
| pushSucceeded = PushActiveDebugger(senderDebugger, _jobCallStackOffset); | |
| } | |
| // Handle debugger stop outside lock. | |
| if (pushSucceeded) | |
| { | |
| // Forward the debug stop event. | |
| HandleActiveJobDebuggerStop(sender, args); | |
| } | |
| } | |
| private bool IsJobDebuggingMode() | |
| { | |
| return ((((DebugMode & DebugModes.LocalScript) == DebugModes.LocalScript) && IsLocalSession) || | |
| (((DebugMode & DebugModes.RemoteScript) == DebugModes.RemoteScript) && !IsLocalSession)); | |
| } | |
| private bool IsRunningWFJobsDebugger(Debugger debugger) | |
| { | |
| lock (_syncObject) | |
| { | |
| foreach (var item in _runningJobs.Values) | |
| { | |
| if (item.Debugger.Equals(debugger)) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| private void HandleJobStateChanged(object sender, JobStateEventArgs args) | |
| { | |
| Job job = sender as Job; | |
| if (job.IsPersistentState(args.JobStateInfo.State)) | |
| { | |
| RemoveFromRunningJobList(job); | |
| } | |
| } | |
| private void HandleOutputProcessingStateChanged(object sender, OutputProcessingStateEventArgs e) | |
| { | |
| lock (_syncObject) | |
| { | |
| if (e.ProcessingOutput) | |
| { | |
| if (++_processingOutputCount == 1) | |
| { | |
| _processingOutputCompleteEvent.Reset(); | |
| } | |
| } | |
| else if (_processingOutputCount > 0) | |
| { | |
| if (--_processingOutputCount == 0) | |
| { | |
| _processingOutputCompleteEvent.Set(); | |
| } | |
| } | |
| } | |
| } | |
| private DebuggerCommandResults ProcessCommandForActiveDebugger(PSCommand command, PSDataCollection<PSObject> output) | |
| { | |
| // Check for debugger "detach" command which is only applicable to nested debugging. | |
| bool detachCommand = ((command.Commands.Count > 0) && | |
| ((command.Commands[0].CommandText.Equals("Detach", StringComparison.OrdinalIgnoreCase)) || | |
| (command.Commands[0].CommandText.Equals("d", StringComparison.OrdinalIgnoreCase)))); | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| if (detachCommand) | |
| { | |
| // Exit command means to cancel the nested debugger session. This needs to be done by the | |
| // owner of the session so we raise an event and release the debugger stop. | |
| UnhandledBreakpointMode = UnhandledBreakpointProcessingMode.Ignore; | |
| RaiseNestedDebuggingCancelEvent(); | |
| return new DebuggerCommandResults(DebuggerResumeAction.Continue, true); | |
| } | |
| else if ((command.Commands.Count > 0) && | |
| (command.Commands[0].CommandText.IndexOf(".EnterNestedPrompt()", StringComparison.OrdinalIgnoreCase) > 0)) | |
| { | |
| // Prevent a host EnterNestedPrompt() call from occurring in an active debugger. | |
| // Host nested prompt makes no sense in this case and can cause host to stop responding depending on host implementation. | |
| throw new PSNotSupportedException(); | |
| } | |
| // Get current debugger stop breakpoint info. | |
| DebuggerStopEventArgs stopArgs; | |
| if (_debuggerStopEventArgs.TryPeek(out stopArgs)) | |
| { | |
| string commandText = command.Commands[0].CommandText; | |
| // Check to see if this is a resume command that we handle here. | |
| DebuggerCommand dbgCommand = _commandProcessor.ProcessBasicCommand(commandText); | |
| if (dbgCommand != null && | |
| dbgCommand.ResumeAction != null) | |
| { | |
| _lastActiveDebuggerAction = dbgCommand.ResumeAction.Value; | |
| return new DebuggerCommandResults(dbgCommand.ResumeAction, true); | |
| } | |
| } | |
| return activeDebugger.ProcessCommand(command, output); | |
| } | |
| if (detachCommand) | |
| { | |
| // Detach command only applies to nested debugging. So if there isn't any active debugger then emit error. | |
| throw new PSInvalidOperationException(DebuggerStrings.InvalidDetachCommand); | |
| } | |
| return null; | |
| } | |
| private bool StopCommandForActiveDebugger() | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| activeDebugger.StopProcessCommand(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| internal override void StartMonitoringRunspace(PSMonitorRunspaceInfo runspaceInfo) | |
| { | |
| if (runspaceInfo == null || runspaceInfo.Runspace == null) { return; } | |
| if ((runspaceInfo.Runspace.Debugger != null) && | |
| runspaceInfo.Runspace.Debugger.Equals(this)) | |
| { | |
| Debug.Fail("Nested debugger cannot be the root debugger."); | |
| return; | |
| } | |
| DebuggerResumeAction startAction = (_currentDebuggerAction == DebuggerResumeAction.StepInto) ? | |
| DebuggerResumeAction.StepInto : DebuggerResumeAction.Continue; | |
| AddToRunningRunspaceList(runspaceInfo.Copy()); | |
| } | |
| internal override void EndMonitoringRunspace(PSMonitorRunspaceInfo runspaceInfo) | |
| { | |
| if (runspaceInfo == null || runspaceInfo.Runspace == null) { return; } | |
| RemoveFromRunningRunspaceList(runspaceInfo.Runspace); | |
| } | |
| /// <summary> | |
| /// If a debug stop event is currently pending then this method will release | |
| /// the event to continue processing. | |
| /// </summary> | |
| internal override void ReleaseSavedDebugStop() | |
| { | |
| if (IsPendingDebugStopEvent) | |
| { | |
| _preserveDebugStopEvent.Set(); | |
| } | |
| } | |
| private void AddToRunningRunspaceList(PSMonitorRunspaceInfo args) | |
| { | |
| Runspace runspace = args.Runspace; | |
| runspace.StateChanged += HandleRunspaceStateChanged; | |
| RunspaceState rsState = runspace.RunspaceStateInfo.State; | |
| if (rsState == RunspaceState.Broken || | |
| rsState == RunspaceState.Closed || | |
| rsState == RunspaceState.Disconnected) | |
| { | |
| runspace.StateChanged -= HandleRunspaceStateChanged; | |
| return; | |
| } | |
| lock (_syncObject) | |
| { | |
| if (!_runningRunspaces.ContainsKey(runspace.InstanceId)) | |
| { | |
| _runningRunspaces.Add(runspace.InstanceId, args); | |
| } | |
| } | |
| // It is possible for the debugger to be non-null at this point if a runspace | |
| // is being reused. | |
| SetUpDebuggerOnRunspace(runspace); | |
| } | |
| private void RemoveFromRunningRunspaceList(Runspace runspace) | |
| { | |
| runspace.StateChanged -= HandleRunspaceStateChanged; | |
| // Remove from running list. | |
| PSMonitorRunspaceInfo runspaceInfo = null; | |
| lock (_syncObject) | |
| { | |
| if (_runningRunspaces.TryGetValue(runspace.InstanceId, out runspaceInfo)) | |
| { | |
| _runningRunspaces.Remove(runspace.InstanceId); | |
| } | |
| } | |
| // Clean up nested debugger. | |
| NestedRunspaceDebugger nestedDebugger = runspaceInfo?.NestedDebugger; | |
| if (nestedDebugger != null) | |
| { | |
| nestedDebugger.DebuggerStop -= HandleMonitorRunningRSDebuggerStop; | |
| nestedDebugger.Dispose(); | |
| // If current active debugger, then pop. | |
| lock (_syncActiveDebuggerStopObject) | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| if (activeDebugger.Equals(nestedDebugger)) | |
| { | |
| PopActiveDebugger(); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| private void ClearRunningRunspaceList() | |
| { | |
| PSMonitorRunspaceInfo[] runningRunspaces = null; | |
| lock (_syncObject) | |
| { | |
| if (_runningRunspaces.Count > 0) | |
| { | |
| runningRunspaces = new PSMonitorRunspaceInfo[_runningRunspaces.Count]; | |
| _runningRunspaces.Values.CopyTo(runningRunspaces, 0); | |
| } | |
| } | |
| if (runningRunspaces != null) | |
| { | |
| foreach (var item in runningRunspaces) | |
| { | |
| RemoveFromRunningRunspaceList(item.Runspace); | |
| } | |
| } | |
| } | |
| private void HandleRunspaceStateChanged(object sender, RunspaceStateEventArgs e) | |
| { | |
| Runspace runspace = sender as Runspace; | |
| bool remove = false; | |
| switch (e.RunspaceStateInfo.State) | |
| { | |
| // Detect transition to Opened state. | |
| case RunspaceState.Opened: | |
| remove = !SetUpDebuggerOnRunspace(runspace); | |
| break; | |
| // Detect any transition to a finished runspace. | |
| case RunspaceState.Broken: | |
| case RunspaceState.Closed: | |
| case RunspaceState.Disconnected: | |
| remove = true; | |
| break; | |
| } | |
| if (remove) | |
| { | |
| RemoveFromRunningRunspaceList(runspace); | |
| } | |
| } | |
| private void HandleMonitorRunningRSDebuggerStop(object sender, DebuggerStopEventArgs args) | |
| { | |
| if (sender == null || args == null) { return; } | |
| Debugger senderDebugger = sender as Debugger; | |
| bool pushSucceeded = false; | |
| lock (_syncActiveDebuggerStopObject) | |
| { | |
| Debugger activeDebugger; | |
| if (_activeDebuggers.TryPeek(out activeDebugger)) | |
| { | |
| // Replace current runspace debugger by first popping the old debugger. | |
| if (IsRunningRSDebugger(activeDebugger)) | |
| { | |
| PopActiveDebugger(); | |
| } | |
| } | |
| // Get nested debugger runspace info. | |
| if (senderDebugger is not NestedRunspaceDebugger nestedDebugger) { return; } | |
| PSMonitorRunspaceType runspaceType = nestedDebugger.RunspaceType; | |
| // Fix up invocation info script extents for embedded nested debuggers where the script source is | |
| // from the parent. | |
| args.InvocationInfo = nestedDebugger.FixupInvocationInfo(args.InvocationInfo); | |
| // Finally push the runspace debugger. | |
| pushSucceeded = PushActiveDebugger(senderDebugger, _runspaceCallStackOffset); | |
| } | |
| // Handle debugger stop outside lock. | |
| if (pushSucceeded) | |
| { | |
| // Forward the debug stop event. | |
| // This method will always pop the debugger after debugger stop completes. | |
| HandleActiveRunspaceDebuggerStop(sender, args); | |
| } | |
| } | |
| private void HandleActiveRunspaceDebuggerStop(object sender, DebuggerStopEventArgs args) | |
| { | |
| // Save copy of arguments. | |
| DebuggerStopEventArgs copyArgs = new DebuggerStopEventArgs( | |
| args.InvocationInfo, | |
| new Collection<Breakpoint>(args.Breakpoints), | |
| args.ResumeAction); | |
| _debuggerStopEventArgs.Push(copyArgs); | |
| // Forward active debugger event. | |
| try | |
| { | |
| // Blocking call that raises the stop event. | |
| RaiseDebuggerStopEvent(args); | |
| _lastActiveDebuggerAction = args.ResumeAction; | |
| } | |
| catch (Exception) | |
| { | |
| // Catch all external user generated exceptions thrown on event thread. | |
| } | |
| finally | |
| { | |
| _debuggerStopEventArgs.TryPop(out copyArgs); | |
| PopActiveDebugger(); | |
| } | |
| } | |
| private bool IsRunningRSDebugger(Debugger debugger) | |
| { | |
| lock (_syncObject) | |
| { | |
| foreach (var item in _runningRunspaces.Values) | |
| { | |
| if (item.Runspace.Debugger.Equals(debugger)) | |
| { | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| private bool SetUpDebuggerOnRunspace(Runspace runspace) | |
| { | |
| PSMonitorRunspaceInfo runspaceInfo = null; | |
| lock (_syncObject) | |
| { | |
| _runningRunspaces.TryGetValue(runspace.InstanceId, out runspaceInfo); | |
| } | |
| // Create nested debugger wrapper if it is not already created and if | |
| // the runspace debugger is available. | |
| if ((runspace.Debugger != null) && | |
| (runspaceInfo != null) && | |
| (runspaceInfo.NestedDebugger == null)) | |
| { | |
| try | |
| { | |
| NestedRunspaceDebugger nestedDebugger = runspaceInfo.CreateDebugger(this); | |
| runspaceInfo.NestedDebugger = nestedDebugger; | |
| nestedDebugger.DebuggerStop += HandleMonitorRunningRSDebuggerStop; | |
| if (((_lastActiveDebuggerAction == DebuggerResumeAction.StepInto) || (_currentDebuggerAction == DebuggerResumeAction.StepInto)) && | |
| !nestedDebugger.IsActive) | |
| { | |
| nestedDebugger.SetDebuggerStepMode(true); | |
| } | |
| // If the nested debugger has a pending (saved) debug stop then | |
| // release it here now that we have the debug stop handler added. | |
| // Note that the DebuggerStop event is raised on the original execution | |
| // thread in the debugger (not this thread). | |
| nestedDebugger.CheckStateAndRaiseStopEvent(); | |
| return true; | |
| } | |
| catch (InvalidRunspaceStateException) { } | |
| } | |
| return false; | |
| } | |
| private void StartRunspaceForDebugQueueProcessing() | |
| { | |
| int startThread = Interlocked.CompareExchange(ref _processingRunspaceDebugQueue, 1, 0); | |
| if (startThread == 0) | |
| { | |
| var thread = new System.Threading.Thread( | |
| new ThreadStart(DebuggerQueueThreadProc)); | |
| thread.Start(); | |
| } | |
| } | |
| private void DebuggerQueueThreadProc() | |
| { | |
| StartRunspaceDebugProcessingEventArgs runspaceDebugProcessArgs; | |
| while (_runspaceDebugQueue.Value.TryDequeue(out runspaceDebugProcessArgs)) | |
| { | |
| if (IsStartRunspaceDebugProcessingEventSubscribed()) | |
| { | |
| try | |
| { | |
| RaiseStartRunspaceDebugProcessingEvent(runspaceDebugProcessArgs); | |
| } | |
| catch (Exception) { } | |
| } | |
| else | |
| { | |
| // If there are no ProcessDebugger event subscribers then default to handling internally. | |
| runspaceDebugProcessArgs.UseDefaultProcessing = true; | |
| } | |
| // Check for internal handling request. | |
| if (runspaceDebugProcessArgs.UseDefaultProcessing) | |
| { | |
| try | |
| { | |
| ProcessRunspaceDebugInternally(runspaceDebugProcessArgs.Runspace); | |
| } | |
| catch (Exception) { } | |
| } | |
| } | |
| Interlocked.CompareExchange(ref _processingRunspaceDebugQueue, 0, 1); | |
| if (!_runspaceDebugQueue.Value.IsEmpty) | |
| { | |
| StartRunspaceForDebugQueueProcessing(); | |
| } | |
| } | |
| private void ProcessRunspaceDebugInternally(Runspace runspace) | |
| { | |
| WaitForReadyDebug(); | |
| DebugRunspace(runspace, breakAll: true); | |
| // Block this event thread until debugging has ended. | |
| WaitForDebugComplete(); | |
| // Ensure runspace debugger is not stopped in break mode. | |
| if (runspace.Debugger.InBreakpoint) | |
| { | |
| try | |
| { | |
| runspace.Debugger.UnhandledBreakpointMode = UnhandledBreakpointProcessingMode.Ignore; | |
| } | |
| catch (Exception) { } | |
| } | |
| StopDebugRunspace(runspace); | |
| // If we return to local script execution in step mode then ensure the debugger is enabled. | |
| _nestedDebuggerStop = false; | |
| if ((_steppingMode == SteppingMode.StepIn) && (_currentDebuggerAction != DebuggerResumeAction.Stop) && (_context._debuggingMode == 0)) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| RaiseRunspaceProcessingCompletedEvent( | |
| new ProcessRunspaceDebugEndEventArgs(runspace)); | |
| } | |
| private void WaitForReadyDebug() | |
| { | |
| // Wait up to ten seconds | |
| System.Threading.Thread.Sleep(500); | |
| int count = 0; | |
| bool debugReady = false; | |
| do | |
| { | |
| System.Threading.Thread.Sleep(250); | |
| debugReady = IsDebuggerReady(); | |
| } while (!debugReady && (count++ < 40)); | |
| if (!debugReady) { throw new PSInvalidOperationException(); } | |
| } | |
| private bool IsDebuggerReady() | |
| { | |
| return (!this.IsPushed && !this.InBreakpoint && (this._context._debuggingMode > -1) && (this._context.InternalHost.NestedPromptCount == 0)); | |
| } | |
| private void WaitForDebugComplete() | |
| { | |
| if (_runspaceDebugCompleteEvent == null) | |
| { | |
| _runspaceDebugCompleteEvent = new ManualResetEventSlim(false); | |
| } | |
| else | |
| { | |
| _runspaceDebugCompleteEvent.Reset(); | |
| } | |
| _runspaceDebugCompleteEvent.Wait(); | |
| } | |
| /// <summary> | |
| /// Dispose. | |
| /// </summary> | |
| public void Dispose() | |
| { | |
| // Ensure all job event handlers are removed. | |
| PSJobStartEventArgs[] runningJobs; | |
| lock (_syncObject) | |
| { | |
| runningJobs = _runningJobs.Values.ToArray(); | |
| } | |
| foreach (var item in runningJobs) | |
| { | |
| Job job = item.Job; | |
| if (job != null) | |
| { | |
| job.StateChanged -= HandleJobStateChanged; | |
| job.OutputProcessingStateChanged -= HandleOutputProcessingStateChanged; | |
| } | |
| } | |
| _processingOutputCompleteEvent.Dispose(); | |
| _processingOutputCompleteEvent = null; | |
| if (_preserveDebugStopEvent != null) | |
| { | |
| _preserveDebugStopEvent.Dispose(); | |
| _preserveDebugStopEvent = null; | |
| } | |
| if (_runspaceDebugCompleteEvent != null) | |
| { | |
| _runspaceDebugCompleteEvent.Dispose(); | |
| _runspaceDebugCompleteEvent = null; | |
| } | |
| } | |
| internal void EnableTracing(int traceLevel, bool? step) | |
| { | |
| // Enable might actually be disabling depending on the arguments. | |
| if (traceLevel < 1 && (step == null || !(bool)step)) | |
| { | |
| DisableTracing(); | |
| return; | |
| } | |
| _savedIgnoreScriptDebug = _context.IgnoreScriptDebug; | |
| _context.IgnoreScriptDebug = false; | |
| _context.PSDebugTraceLevel = traceLevel; | |
| if (step != null) | |
| { | |
| _context.PSDebugTraceStep = (bool)step; | |
| } | |
| SetInternalDebugMode(InternalDebugMode.Enabled); | |
| } | |
| internal void DisableTracing() | |
| { | |
| _context.IgnoreScriptDebug = _savedIgnoreScriptDebug; | |
| _context.PSDebugTraceLevel = 0; | |
| _context.PSDebugTraceStep = false; | |
| if (CanDisableDebugger) | |
| { | |
| SetInternalDebugMode(InternalDebugMode.Disabled); | |
| } | |
| } | |
| private bool _savedIgnoreScriptDebug = false; | |
| internal void Trace(string messageId, string resourceString, params object[] args) | |
| { | |
| ActionPreference pref = ActionPreference.Continue; | |
| string message; | |
| if (args == null || args.Length == 0) | |
| { | |
| // Don't format in case the string contains literal curly braces | |
| message = resourceString; | |
| } | |
| else | |
| { | |
| message = StringUtil.Format(resourceString, args); | |
| } | |
| if (string.IsNullOrEmpty(message)) | |
| { | |
| message = "Could not load text for msh script tracing message id '" + messageId + "'"; | |
| Diagnostics.Assert(false, message); | |
| } | |
| ((InternalHostUserInterface)_context.EngineHostInterface.UI).WriteDebugLine(message, ref pref); | |
| } | |
| internal void TraceLine(IScriptExtent extent) | |
| { | |
| string msg = PositionUtilities.BriefMessage(extent.StartScriptPosition); | |
| InternalHostUserInterface ui = (InternalHostUserInterface)_context.EngineHostInterface.UI; | |
| ActionPreference pref = _context.PSDebugTraceStep ? | |
| ActionPreference.Inquire : ActionPreference.Continue; | |
| ui.WriteDebugLine(msg, ref pref); | |
| if (pref == ActionPreference.Continue) | |
| _context.PSDebugTraceStep = false; | |
| } | |
| internal void TraceScriptFunctionEntry(FunctionContext functionContext) | |
| { | |
| var methodName = functionContext._functionName; | |
| if (string.IsNullOrEmpty(functionContext._file)) | |
| { | |
| Trace("TraceEnteringFunction", ParserStrings.TraceEnteringFunction, methodName); | |
| } | |
| else | |
| { | |
| Trace("TraceEnteringFunctionDefinedInFile", ParserStrings.TraceEnteringFunctionDefinedInFile, methodName, functionContext._file); | |
| } | |
| } | |
| internal void TraceVariableSet(string varName, object value) | |
| { | |
| // Don't trace into debugger hidden or debugger step through unless the trace level > 2. | |
| if (_callStack.Any() && _context.PSDebugTraceLevel <= 2) | |
| { | |
| // Skip trace messages in hidden/step through frames. | |
| var frame = _callStack.Last(); | |
| if (frame.IsFrameHidden || frame.DebuggerStepThrough) | |
| { | |
| return; | |
| } | |
| } | |
| // If the value is an IEnumerator, we don't attempt to get its string format via 'ToStringParser' method, | |
| // because 'ToStringParser' would iterate through the enumerator to get the individual elements, which will | |
| // make irreversible changes to the enumerator. | |
| bool isValueAnIEnumerator = PSObject.Base(value) is IEnumerator; | |
| string valAsString = isValueAnIEnumerator ? nameof(IEnumerator) : PSObject.ToStringParser(_context, value); | |
| int msgLength = 60 - varName.Length; | |
| if (valAsString.Length > msgLength) | |
| { | |
| valAsString = valAsString.Substring(0, msgLength) + PSObjectHelper.Ellipsis; | |
| } | |
| Trace("TraceVariableAssignment", ParserStrings.TraceVariableAssignment, varName, valAsString); | |
| } | |
| } | |
| /// <summary> | |
| /// Base class for nested runspace debugger wrapper. | |
| /// </summary> | |
| internal abstract class NestedRunspaceDebugger : Debugger, IDisposable | |
| { | |
| private bool _isDisposed; | |
| protected Runspace _runspace; | |
| protected Debugger _wrappedDebugger; | |
| /// <summary> | |
| /// Type of runspace being monitored for debugging. | |
| /// </summary> | |
| public PSMonitorRunspaceType RunspaceType { get; } | |
| /// <summary> | |
| /// Unique parent debugger identifier for monitored runspace. | |
| /// </summary> | |
| public Guid ParentDebuggerId | |
| { | |
| get; | |
| private set; | |
| } | |
| /// <summary> | |
| /// Creates an instance of NestedRunspaceDebugger. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| /// <param name="runspaceType">Runspace type.</param> | |
| /// <param name="parentDebuggerId">Debugger Id of parent.</param> | |
| protected NestedRunspaceDebugger( | |
| Runspace runspace, | |
| PSMonitorRunspaceType runspaceType, | |
| Guid parentDebuggerId) | |
| { | |
| if (runspace == null || runspace.Debugger == null) | |
| { | |
| throw new PSArgumentNullException(nameof(runspace)); | |
| } | |
| _runspace = runspace; | |
| _wrappedDebugger = runspace.Debugger; | |
| base.SetDebugMode(_wrappedDebugger.DebugMode); | |
| RunspaceType = runspaceType; | |
| ParentDebuggerId = parentDebuggerId; | |
| // Handlers for wrapped debugger events. | |
| _wrappedDebugger.BreakpointUpdated += HandleBreakpointUpdated; | |
| _wrappedDebugger.DebuggerStop += HandleDebuggerStop; | |
| } | |
| /// <summary> | |
| /// Adds the provided set of breakpoints to the debugger. | |
| /// </summary> | |
| /// <param name="breakpoints">Breakpoints.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override void SetBreakpoints(IEnumerable<Breakpoint> breakpoints, int? runspaceId) => | |
| _wrappedDebugger.SetBreakpoints(breakpoints, runspaceId); | |
| /// <summary> | |
| /// Process debugger or PowerShell command/script. | |
| /// </summary> | |
| /// <param name="command">PowerShell command.</param> | |
| /// <param name="output">Output collection.</param> | |
| /// <returns>DebuggerCommandResults.</returns> | |
| public override DebuggerCommandResults ProcessCommand(PSCommand command, PSDataCollection<PSObject> output) | |
| { | |
| if (_isDisposed) { return new DebuggerCommandResults(null, false); } | |
| // Preprocess debugger commands. | |
| string cmd = command.Commands[0].CommandText.Trim(); | |
| if (cmd.Equals("prompt", StringComparison.OrdinalIgnoreCase)) | |
| { | |
| return HandlePromptCommand(output); | |
| } | |
| if (cmd.Equals("k", StringComparison.OrdinalIgnoreCase) || | |
| cmd.StartsWith("Get-PSCallStack", StringComparison.OrdinalIgnoreCase)) | |
| { | |
| return HandleCallStack(output); | |
| } | |
| if (cmd.Equals("l", StringComparison.OrdinalIgnoreCase) || | |
| cmd.Equals("list", StringComparison.OrdinalIgnoreCase)) | |
| { | |
| if (HandleListCommand(output)) | |
| { | |
| return new DebuggerCommandResults(null, true); | |
| } | |
| } | |
| return _wrappedDebugger.ProcessCommand(command, output); | |
| } | |
| /// <summary> | |
| /// Get a breakpoint by id. | |
| /// </summary> | |
| /// <param name="id">Id of the breakpoint you want.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| public override Breakpoint GetBreakpoint(int id, int? runspaceId) => | |
| _wrappedDebugger.GetBreakpoint(id, runspaceId); | |
| /// <summary> | |
| /// Returns breakpoints on a runspace. | |
| /// </summary> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>A list of breakpoints in a runspace.</returns> | |
| public override List<Breakpoint> GetBreakpoints(int? runspaceId) => | |
| _wrappedDebugger.GetBreakpoints(runspaceId); | |
| /// <summary> | |
| /// Sets a command breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="command">The name of the command that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the command is invoked.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The command breakpoint that was set.</returns> | |
| public override CommandBreakpoint SetCommandBreakpoint(string command, ScriptBlock action, string path, int? runspaceId) => | |
| _wrappedDebugger.SetCommandBreakpoint(command, action, path, runspaceId); | |
| /// <summary> | |
| /// Sets a line breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. This value may not be null.</param> | |
| /// <param name="line">The line in the script file where the breakpoint may be hit. This value must be greater than or equal to 1.</param> | |
| /// <param name="column">The column in the script file where the breakpoint may be hit. If 0, the breakpoint will trigger on any statement on the line.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The line breakpoint that was set.</returns> | |
| public override LineBreakpoint SetLineBreakpoint(string path, int line, int column, ScriptBlock action, int? runspaceId) => | |
| _wrappedDebugger.SetLineBreakpoint(path, line, column, action, runspaceId); | |
| /// <summary> | |
| /// Sets a variable breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="variableName">The name of the variable that will trigger the breakpoint. This value may not be null.</param> | |
| /// <param name="accessMode">The variable access mode that will trigger the breakpoint.</param> | |
| /// <param name="action">The action to take when the breakpoint is hit. If null, PowerShell will break into the debugger when the breakpoint is hit.</param> | |
| /// <param name="path">The path to the script file where the breakpoint may be hit. If null, the breakpoint may be hit anywhere the variable is accessed using the specified access mode.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The variable breakpoint that was set.</returns> | |
| public override VariableBreakpoint SetVariableBreakpoint(string variableName, VariableAccessMode accessMode, ScriptBlock action, string path, int? runspaceId) => | |
| _wrappedDebugger.SetVariableBreakpoint(variableName, accessMode, action, path, runspaceId); | |
| /// <summary> | |
| /// Removes a breakpoint from the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to remove from the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>True if the breakpoint was removed from the debugger; false otherwise.</returns> | |
| public override bool RemoveBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| _wrappedDebugger.RemoveBreakpoint(breakpoint, runspaceId); | |
| /// <summary> | |
| /// Enables a breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public override Breakpoint EnableBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| _wrappedDebugger.EnableBreakpoint(breakpoint, runspaceId); | |
| /// <summary> | |
| /// Disables a breakpoint in the debugger. | |
| /// </summary> | |
| /// <param name="breakpoint">The breakpoint to enable in the debugger. This value may not be null.</param> | |
| /// <param name="runspaceId">The runspace id of the runspace you want to interact with. A null value will use the current runspace.</param> | |
| /// <returns>The updated breakpoint if it was found; null if the breakpoint was not found in the debugger.</returns> | |
| public override Breakpoint DisableBreakpoint(Breakpoint breakpoint, int? runspaceId) => | |
| _wrappedDebugger.DisableBreakpoint(breakpoint, runspaceId); | |
| /// <summary> | |
| /// SetDebuggerAction. | |
| /// </summary> | |
| /// <param name="resumeAction">Debugger resume action.</param> | |
| public override void SetDebuggerAction(DebuggerResumeAction resumeAction) | |
| { | |
| _wrappedDebugger.SetDebuggerAction(resumeAction); | |
| } | |
| /// <summary> | |
| /// Stops running command. | |
| /// </summary> | |
| public override void StopProcessCommand() | |
| { | |
| _wrappedDebugger.StopProcessCommand(); | |
| } | |
| /// <summary> | |
| /// Returns current debugger stop event arguments if debugger is in | |
| /// debug stop state. Otherwise returns null. | |
| /// </summary> | |
| /// <returns>DebuggerStopEventArgs.</returns> | |
| public override DebuggerStopEventArgs GetDebuggerStopArgs() | |
| { | |
| return _wrappedDebugger.GetDebuggerStopArgs(); | |
| } | |
| /// <summary> | |
| /// Sets the debugger mode. | |
| /// </summary> | |
| /// <param name="mode">Debug mode.</param> | |
| public override void SetDebugMode(DebugModes mode) | |
| { | |
| _wrappedDebugger.SetDebugMode(mode); | |
| } | |
| /// <summary> | |
| /// Sets debugger stepping mode. | |
| /// </summary> | |
| /// <param name="enabled">True if stepping is to be enabled.</param> | |
| public override void SetDebuggerStepMode(bool enabled) | |
| { | |
| _wrappedDebugger.SetDebuggerStepMode(enabled); | |
| } | |
| /// <summary> | |
| /// Returns true if debugger is active. | |
| /// </summary> | |
| public override bool IsActive | |
| { | |
| get { return _wrappedDebugger.IsActive; } | |
| } | |
| /// <summary> | |
| /// Breaks into the debugger. | |
| /// </summary> | |
| /// <param name="triggerObject">The object that triggered the breakpoint, if there is one.</param> | |
| internal override void Break(object triggerObject = null) | |
| { | |
| _wrappedDebugger.Break(triggerObject); | |
| } | |
| /// <summary> | |
| /// Dispose. | |
| /// </summary> | |
| public virtual void Dispose() | |
| { | |
| _isDisposed = true; | |
| if (_wrappedDebugger != null) | |
| { | |
| _wrappedDebugger.BreakpointUpdated -= HandleBreakpointUpdated; | |
| _wrappedDebugger.DebuggerStop -= HandleDebuggerStop; | |
| } | |
| _wrappedDebugger = null; | |
| _runspace = null; | |
| // Call GC.SuppressFinalize since this is an unsealed type, in case derived types | |
| // have finalizers. | |
| GC.SuppressFinalize(this); | |
| } | |
| protected virtual void HandleDebuggerStop(object sender, DebuggerStopEventArgs e) | |
| { | |
| this.RaiseDebuggerStopEvent(e); | |
| } | |
| protected virtual void HandleBreakpointUpdated(object sender, BreakpointUpdatedEventArgs e) | |
| { | |
| this.RaiseBreakpointUpdatedEvent(e); | |
| } | |
| protected virtual DebuggerCommandResults HandlePromptCommand(PSDataCollection<PSObject> output) | |
| { | |
| // Nested debugged runspace prompt should look like: | |
| // [ComputerName]: [DBG]: [Process:<id>]: [RunspaceName]: PS C:\> | |
| string computerName = _runspace.ConnectionInfo?.ComputerName; | |
| const string processPartPattern = "{0}[{1}:{2}]:{3}"; | |
| string processPart = StringUtil.Format(processPartPattern, | |
| @"""", | |
| DebuggerStrings.NestedRunspaceDebuggerPromptProcessName, | |
| @"$($PID)", | |
| @""""); | |
| const string locationPart = @"""PS $($executionContext.SessionState.Path.CurrentLocation)> """; | |
| string promptScript = "'[DBG]: '" + " + " + processPart + " + " + "' [" + CodeGeneration.EscapeSingleQuotedStringContent(_runspace.Name) + "]: '" + " + " + locationPart; | |
| // Get the command prompt from the wrapped debugger. | |
| PSCommand promptCommand = new PSCommand(); | |
| promptCommand.AddScript(promptScript); | |
| PSDataCollection<PSObject> promptOutput = new PSDataCollection<PSObject>(); | |
| _wrappedDebugger.ProcessCommand(promptCommand, promptOutput); | |
| string promptString = (promptOutput.Count == 1) ? promptOutput[0].BaseObject as string : string.Empty; | |
| var nestedPromptString = new System.Text.StringBuilder(); | |
| // For remote runspaces display computer name in prompt. | |
| if (!string.IsNullOrEmpty(computerName)) | |
| { | |
| nestedPromptString.Append("[" + computerName + "]:"); | |
| } | |
| nestedPromptString.Append(promptString); | |
| // Fix up for non-remote runspaces since the runspace is not in a nested prompt | |
| // but the root runspace is. | |
| if (string.IsNullOrEmpty(computerName)) | |
| { | |
| nestedPromptString.Insert(nestedPromptString.Length - 1, ">"); | |
| } | |
| output.Add(nestedPromptString.ToString()); | |
| return new DebuggerCommandResults(null, true); | |
| } | |
| protected virtual DebuggerCommandResults HandleCallStack(PSDataCollection<PSObject> output) | |
| { | |
| throw new PSNotImplementedException(); | |
| } | |
| protected virtual bool HandleListCommand(PSDataCollection<PSObject> output) | |
| { | |
| return false; | |
| } | |
| /// <summary> | |
| /// Attempts to fix up the debugger stop invocation information so that | |
| /// the correct stack and source can be displayed in the debugger, for | |
| /// cases where the debugged runspace is called inside a parent script, | |
| /// such as with script Invoke-Command cases. | |
| /// </summary> | |
| /// <param name="debugStopInvocationInfo"></param> | |
| /// <returns>InvocationInfo.</returns> | |
| internal virtual InvocationInfo FixupInvocationInfo(InvocationInfo debugStopInvocationInfo) | |
| { | |
| // Default is no fix up. | |
| return debugStopInvocationInfo; | |
| } | |
| internal bool IsSameDebugger(Debugger testDebugger) | |
| { | |
| return _wrappedDebugger.Equals(testDebugger); | |
| } | |
| /// <summary> | |
| /// Checks to see if the runspace debugger is in a preserved debug | |
| /// stop state, and if so then allows the debugger stop event to | |
| /// continue processing and raise the event. | |
| /// </summary> | |
| internal void CheckStateAndRaiseStopEvent() | |
| { | |
| RemoteDebugger remoteDebugger = _wrappedDebugger as RemoteDebugger; | |
| if (remoteDebugger != null) | |
| { | |
| // Have remote debugger raise existing debugger stop event. | |
| remoteDebugger.CheckStateAndRaiseStopEvent(); | |
| } | |
| else if (this._wrappedDebugger.IsPendingDebugStopEvent) | |
| { | |
| // Release local debugger preserved debugger stop event. | |
| this._wrappedDebugger.ReleaseSavedDebugStop(); | |
| } | |
| else | |
| { | |
| // If this is a remote server debugger then we want to convert the pending remote | |
| // debugger stop to a local debugger stop event for this Debug-Runspace to handle. | |
| ServerRemoteDebugger serverRemoteDebugger = this._wrappedDebugger as ServerRemoteDebugger; | |
| serverRemoteDebugger?.ReleaseAndRaiseDebugStopLocal(); | |
| } | |
| } | |
| /// <summary> | |
| /// Gets the callstack of the nested runspace. | |
| /// </summary> | |
| /// <returns></returns> | |
| internal PSDataCollection<PSObject> GetRSCallStack() | |
| { | |
| // Get call stack from wrapped debugger | |
| PSCommand cmd = new PSCommand(); | |
| cmd.AddCommand("Get-PSCallStack"); | |
| PSDataCollection<PSObject> callStackOutput = new PSDataCollection<PSObject>(); | |
| _wrappedDebugger.ProcessCommand(cmd, callStackOutput); | |
| return callStackOutput; | |
| } | |
| } | |
| /// <summary> | |
| /// Wrapper class for runspace debugger where it is running in no known | |
| /// embedding scenario and is assumed to be running independently of | |
| /// any other running script. | |
| /// </summary> | |
| internal sealed class StandaloneRunspaceDebugger : NestedRunspaceDebugger | |
| { | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| public StandaloneRunspaceDebugger( | |
| Runspace runspace) | |
| : base(runspace, PSMonitorRunspaceType.Standalone, Guid.Empty) | |
| { } | |
| protected override DebuggerCommandResults HandleCallStack(PSDataCollection<PSObject> output) | |
| { | |
| PSDataCollection<PSObject> callStackOutput = GetRSCallStack(); | |
| // Display call stack info as formatted. | |
| using (PowerShell ps = PowerShell.Create()) | |
| { | |
| ps.AddCommand("Out-String").AddParameter("Stream", true); | |
| ps.Invoke(callStackOutput, output); | |
| } | |
| return new DebuggerCommandResults(null, true); | |
| } | |
| protected override void HandleDebuggerStop(object sender, DebuggerStopEventArgs e) | |
| { | |
| object runningCmd = null; | |
| try | |
| { | |
| runningCmd = DrainAndBlockRemoteOutput(); | |
| this.RaiseDebuggerStopEvent(e); | |
| } | |
| finally | |
| { | |
| RestoreRemoteOutput(runningCmd); | |
| } | |
| } | |
| private object DrainAndBlockRemoteOutput() | |
| { | |
| // We do this only for remote runspaces. | |
| if (_runspace is not RemoteRunspace remoteRunspace) { return null; } | |
| var runningPowerShell = remoteRunspace.GetCurrentBasePowerShell(); | |
| if (runningPowerShell != null) | |
| { | |
| runningPowerShell.WaitForServicingComplete(); | |
| runningPowerShell.SuspendIncomingData(); | |
| return runningPowerShell; | |
| } | |
| else | |
| { | |
| var runningPipe = remoteRunspace.GetCurrentlyRunningPipeline(); | |
| if (runningPipe != null) | |
| { | |
| runningPipe.DrainIncomingData(); | |
| runningPipe.SuspendIncomingData(); | |
| return runningPipe; | |
| } | |
| } | |
| return null; | |
| } | |
| private static void RestoreRemoteOutput(object runningCmd) | |
| { | |
| if (runningCmd == null) { return; } | |
| var runningPowerShell = runningCmd as PowerShell; | |
| if (runningPowerShell != null) | |
| { | |
| runningPowerShell.ResumeIncomingData(); | |
| } | |
| else | |
| { | |
| var runningPipe = runningCmd as Pipeline; | |
| runningPipe?.ResumeIncomingData(); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Wrapper class for runspace debugger where the runspace is being used in an | |
| /// embedded scenario such as Invoke-Command command inside script. | |
| /// </summary> | |
| internal sealed class EmbeddedRunspaceDebugger : NestedRunspaceDebugger | |
| { | |
| private PowerShell _command; | |
| private Debugger _rootDebugger; | |
| private ScriptBlockAst _parentScriptBlockAst; | |
| private DebuggerStopEventArgs _sendDebuggerArgs; | |
| /// <summary> | |
| /// Constructor for runspaces executing from script. | |
| /// </summary> | |
| /// <param name="runspace">Runspace to debug.</param> | |
| /// <param name="command">PowerShell command.</param> | |
| /// <param name="rootDebugger">Root debugger.</param> | |
| /// <param name="runspaceType">Runspace to monitor type.</param> | |
| /// <param name="parentDebuggerId">Parent debugger Id.</param> | |
| public EmbeddedRunspaceDebugger( | |
| Runspace runspace, | |
| PowerShell command, | |
| Debugger rootDebugger, | |
| PSMonitorRunspaceType runspaceType, | |
| Guid parentDebuggerId) | |
| : base(runspace, runspaceType, parentDebuggerId) | |
| { | |
| if (rootDebugger == null) | |
| { | |
| throw new PSArgumentNullException(nameof(rootDebugger)); | |
| } | |
| _command = command; | |
| _rootDebugger = rootDebugger; | |
| } | |
| protected override void HandleDebuggerStop(object sender, DebuggerStopEventArgs e) | |
| { | |
| _sendDebuggerArgs = new DebuggerStopEventArgs( | |
| e.InvocationInfo, | |
| new Collection<Breakpoint>(e.Breakpoints), | |
| e.ResumeAction); | |
| object remoteRunningCmd = null; | |
| try | |
| { | |
| // For remote debugging drain/block output channel. | |
| remoteRunningCmd = DrainAndBlockRemoteOutput(); | |
| this.RaiseDebuggerStopEvent(_sendDebuggerArgs); | |
| } | |
| finally | |
| { | |
| RestoreRemoteOutput(remoteRunningCmd); | |
| // Return user determined resume action. | |
| e.ResumeAction = _sendDebuggerArgs.ResumeAction; | |
| } | |
| } | |
| protected override DebuggerCommandResults HandleCallStack(PSDataCollection<PSObject> output) | |
| { | |
| // First get call stack from wrapped debugger | |
| PSCommand cmd = new PSCommand(); | |
| cmd.AddCommand("Get-PSCallStack"); | |
| PSDataCollection<PSObject> callStackOutput = new PSDataCollection<PSObject>(); | |
| _wrappedDebugger.ProcessCommand(cmd, callStackOutput); | |
| // Next get call stack from parent debugger. | |
| PSDataCollection<CallStackFrame> callStack = _rootDebugger.GetCallStack().ToArray(); | |
| // Combine call stack info. | |
| foreach (var item in callStack) | |
| { | |
| callStackOutput.Add(new PSObject(item)); | |
| } | |
| // Display call stack info as formatted. | |
| using (PowerShell ps = PowerShell.Create()) | |
| { | |
| ps.AddCommand("Out-String").AddParameter("Stream", true); | |
| ps.Invoke(callStackOutput, output); | |
| } | |
| return new DebuggerCommandResults(null, true); | |
| } | |
| protected override bool HandleListCommand(PSDataCollection<PSObject> output) | |
| { | |
| if ((_sendDebuggerArgs != null) && (_sendDebuggerArgs.InvocationInfo != null)) | |
| { | |
| return _rootDebugger.InternalProcessListCommand(_sendDebuggerArgs.InvocationInfo.ScriptLineNumber, output); | |
| } | |
| return false; | |
| } | |
| /// <summary> | |
| /// Attempts to fix up the debugger stop invocation information so that | |
| /// the correct stack and source can be displayed in the debugger, for | |
| /// cases where the debugged runspace is called inside a parent script, | |
| /// such as with script Invoke-Command cases. | |
| /// </summary> | |
| /// <param name="debugStopInvocationInfo">Invocation information from debugger stop.</param> | |
| /// <returns>InvocationInfo.</returns> | |
| internal override InvocationInfo FixupInvocationInfo(InvocationInfo debugStopInvocationInfo) | |
| { | |
| if (debugStopInvocationInfo == null) { return null; } | |
| // Check to see if this nested debug stop is called from within | |
| // a known parent source. | |
| int dbStopLineNumber = debugStopInvocationInfo.ScriptLineNumber; | |
| CallStackFrame topItem = null; | |
| var parentActiveStack = _rootDebugger.GetActiveDebuggerCallStack(); | |
| if ((parentActiveStack != null) && (parentActiveStack.Length > 0)) | |
| { | |
| topItem = parentActiveStack[0]; | |
| } | |
| else | |
| { | |
| var parentStack = _rootDebugger.GetCallStack().ToArray(); | |
| if ((parentStack != null) && (parentStack.Length > 0)) | |
| { | |
| topItem = parentStack[0]; | |
| dbStopLineNumber--; | |
| } | |
| } | |
| InvocationInfo debugInvocationInfo = CreateInvocationInfoFromParent( | |
| topItem, | |
| dbStopLineNumber, | |
| debugStopInvocationInfo.ScriptPosition.StartColumnNumber, | |
| debugStopInvocationInfo.ScriptPosition.EndColumnNumber); | |
| return debugInvocationInfo ?? debugStopInvocationInfo; | |
| } | |
| /// <summary> | |
| /// Dispose. | |
| /// </summary> | |
| public override void Dispose() | |
| { | |
| base.Dispose(); | |
| _rootDebugger = null; | |
| _parentScriptBlockAst = null; | |
| _command = null; | |
| _sendDebuggerArgs = null; | |
| } | |
| private InvocationInfo CreateInvocationInfoFromParent( | |
| CallStackFrame parentStackFrame, | |
| int debugLineNumber, | |
| int debugStartColNumber, | |
| int debugEndColNumber) | |
| { | |
| if (parentStackFrame == null) { return null; } | |
| // Attempt to find parent script file create script block with Ast to | |
| // find correct line and offset adjustments. | |
| if ((_parentScriptBlockAst == null) && | |
| !string.IsNullOrEmpty(parentStackFrame.ScriptName) && | |
| System.IO.File.Exists(parentStackFrame.ScriptName)) | |
| { | |
| ParseError[] errors; | |
| Token[] tokens; | |
| _parentScriptBlockAst = Parser.ParseInput( | |
| System.IO.File.ReadAllText(parentStackFrame.ScriptName), | |
| out tokens, out errors); | |
| } | |
| if (_parentScriptBlockAst != null) | |
| { | |
| int callingLineNumber = parentStackFrame.ScriptLineNumber; | |
| StatementAst debugStatement = null; | |
| StatementAst callingStatement = _parentScriptBlockAst.Find( | |
| ast => ast is StatementAst && (ast.Extent.StartLineNumber == callingLineNumber), true) as StatementAst; | |
| if (callingStatement != null) | |
| { | |
| // Find first statement in calling statement. | |
| StatementAst firstStatement = callingStatement.Find( | |
| ast => ast is StatementAst && ast.Extent.StartLineNumber > callingLineNumber, true) as StatementAst; | |
| if (firstStatement != null) | |
| { | |
| int adjustedLineNumber = firstStatement.Extent.StartLineNumber + debugLineNumber - 1; | |
| debugStatement = callingStatement.Find( | |
| ast => ast is StatementAst && ast.Extent.StartLineNumber == adjustedLineNumber, true) as StatementAst; | |
| } | |
| } | |
| if (debugStatement != null) | |
| { | |
| int endColNum = debugStartColNumber + (debugEndColNumber - debugStartColNumber) - 2; | |
| string statementExtentText = FixUpStatementExtent(debugStatement.Extent.StartColumnNumber - 1, debugStatement.Extent.Text); | |
| ScriptPosition scriptStartPosition = new ScriptPosition( | |
| parentStackFrame.ScriptName, | |
| debugStatement.Extent.StartLineNumber, | |
| debugStartColNumber, | |
| statementExtentText); | |
| ScriptPosition scriptEndPosition = new ScriptPosition( | |
| parentStackFrame.ScriptName, | |
| debugStatement.Extent.EndLineNumber, | |
| endColNum, | |
| statementExtentText); | |
| return InvocationInfo.Create( | |
| parentStackFrame.InvocationInfo.MyCommand, | |
| new ScriptExtent( | |
| scriptStartPosition, | |
| scriptEndPosition) | |
| ); | |
| } | |
| } | |
| return null; | |
| } | |
| private static string FixUpStatementExtent(int startColNum, string stateExtentText) | |
| { | |
| Text.StringBuilder sb = new Text.StringBuilder(); | |
| sb.Append(' ', startColNum); | |
| sb.Append(stateExtentText); | |
| return sb.ToString(); | |
| } | |
| private object DrainAndBlockRemoteOutput() | |
| { | |
| // We only do this for remote runspaces. | |
| if (_runspace is not RemoteRunspace) { return null; } | |
| try | |
| { | |
| if (_command != null) | |
| { | |
| _command.WaitForServicingComplete(); | |
| _command.SuspendIncomingData(); | |
| return _command; | |
| } | |
| Pipeline runningCmd = _runspace.GetCurrentlyRunningPipeline(); | |
| if (runningCmd != null) | |
| { | |
| runningCmd.DrainIncomingData(); | |
| runningCmd.SuspendIncomingData(); | |
| return runningCmd; | |
| } | |
| } | |
| catch (PSNotSupportedException) | |
| { } | |
| return null; | |
| } | |
| private static void RestoreRemoteOutput(object runningCmd) | |
| { | |
| if (runningCmd == null) { return; } | |
| PowerShell command = runningCmd as PowerShell; | |
| if (command != null) | |
| { | |
| command.ResumeIncomingData(); | |
| } | |
| else | |
| { | |
| Pipeline pipelineCommand = runningCmd as Pipeline; | |
| pipelineCommand?.ResumeIncomingData(); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Command results returned from Debugger.ProcessCommand. | |
| /// </summary> | |
| public sealed class DebuggerCommandResults | |
| { | |
| /// <summary> | |
| /// Resume action. | |
| /// </summary> | |
| public DebuggerResumeAction? ResumeAction | |
| { | |
| get; | |
| private set; | |
| } | |
| /// <summary> | |
| /// True if debugger evaluated command. Otherwise evaluation was | |
| /// performed by PowerShell. | |
| /// </summary> | |
| public bool EvaluatedByDebugger { get; } | |
| private DebuggerCommandResults() | |
| { } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="resumeAction">Resume action.</param> | |
| /// <param name="evaluatedByDebugger">True if evaluated by debugger.</param> | |
| public DebuggerCommandResults( | |
| DebuggerResumeAction? resumeAction, | |
| bool evaluatedByDebugger) | |
| { | |
| ResumeAction = resumeAction; | |
| EvaluatedByDebugger = evaluatedByDebugger; | |
| } | |
| } | |
| /// <summary> | |
| /// This class is used to pre-process the command read by the host when it is in debug mode; its | |
| /// main intention is to implement the debugger commands ("s", "c", "o", etc) | |
| /// </summary> | |
| internal class DebuggerCommandProcessor | |
| { | |
| // debugger commands | |
| private const string ContinueCommand = "continue"; | |
| private const string ContinueShortcut = "c"; | |
| private const string GetStackTraceShortcut = "k"; | |
| private const string HelpCommand = "h"; | |
| private const string HelpShortcut = "?"; | |
| private const string ListCommand = "list"; | |
| private const string ListShortcut = "l"; | |
| private const string StepCommand = "stepInto"; | |
| private const string StepShortcut = "s"; | |
| private const string StepOutCommand = "stepOut"; | |
| private const string StepOutShortcut = "o"; | |
| private const string StepOverCommand = "stepOver"; | |
| private const string StepOverShortcut = "v"; | |
| private const string StopCommand = "quit"; | |
| private const string StopShortcut = "q"; | |
| private const string DetachCommand = "detach"; | |
| private const string DetachShortcut = "d"; | |
| // default line count for the list command | |
| private const int DefaultListLineCount = 16; | |
| // table of debugger commands | |
| private readonly Dictionary<string, DebuggerCommand> _commandTable; | |
| // the Help command | |
| private readonly DebuggerCommand _helpCommand; | |
| // the List command | |
| private readonly DebuggerCommand _listCommand; | |
| // last command processed | |
| private DebuggerCommand _lastCommand; | |
| // the source script split into lines | |
| private string[] _lines; | |
| // last line displayed by the list command | |
| private int _lastLineDisplayed; | |
| private const string Crlf = "\x000D\x000A"; | |
| /// <summary> | |
| /// Creates the table of debugger commands. | |
| /// </summary> | |
| public DebuggerCommandProcessor() | |
| { | |
| _commandTable = new Dictionary<string, DebuggerCommand>(StringComparer.OrdinalIgnoreCase); | |
| _commandTable[StepCommand] = _commandTable[StepShortcut] = new DebuggerCommand(StepCommand, DebuggerResumeAction.StepInto, repeatOnEnter: true, executedByDebugger: false); | |
| _commandTable[StepOutCommand] = _commandTable[StepOutShortcut] = new DebuggerCommand(StepOutCommand, DebuggerResumeAction.StepOut, repeatOnEnter: false, executedByDebugger: false); | |
| _commandTable[StepOverCommand] = _commandTable[StepOverShortcut] = new DebuggerCommand(StepOverCommand, DebuggerResumeAction.StepOver, repeatOnEnter: true, executedByDebugger: false); | |
| _commandTable[ContinueCommand] = _commandTable[ContinueShortcut] = new DebuggerCommand(ContinueCommand, DebuggerResumeAction.Continue, repeatOnEnter: false, executedByDebugger: false); | |
| _commandTable[StopCommand] = _commandTable[StopShortcut] = new DebuggerCommand(StopCommand, DebuggerResumeAction.Stop, repeatOnEnter: false, executedByDebugger: false); | |
| _commandTable[GetStackTraceShortcut] = new DebuggerCommand("get-pscallstack", null, repeatOnEnter: false, executedByDebugger: false); | |
| _commandTable[HelpCommand] = _commandTable[HelpShortcut] = _helpCommand = new DebuggerCommand(HelpCommand, null, repeatOnEnter: false, executedByDebugger: true); | |
| _commandTable[ListCommand] = _commandTable[ListShortcut] = _listCommand = new DebuggerCommand(ListCommand, null, repeatOnEnter: true, executedByDebugger: true); | |
| _commandTable[string.Empty] = new DebuggerCommand(string.Empty, null, repeatOnEnter: false, executedByDebugger: true); | |
| } | |
| /// <summary> | |
| /// Resets any state in the command processor. | |
| /// </summary> | |
| public void Reset() | |
| { | |
| _lines = null; | |
| } | |
| /// <summary> | |
| /// Process the command read by the host and returns the DebuggerResumeAction or the command | |
| /// that the host should execute (see comments in the DebuggerCommand class above). | |
| /// </summary> | |
| public DebuggerCommand ProcessCommand(PSHost host, string command, InvocationInfo invocationInfo) | |
| { | |
| return _lastCommand = DoProcessCommand(host, command, invocationInfo, null); | |
| } | |
| /// <summary> | |
| /// ProcessCommand. | |
| /// </summary> | |
| /// <param name="host"></param> | |
| /// <param name="command"></param> | |
| /// <param name="invocationInfo"></param> | |
| /// <param name="output"></param> | |
| /// <returns></returns> | |
| public DebuggerCommand ProcessCommand(PSHost host, string command, InvocationInfo invocationInfo, IList<PSObject> output) | |
| { | |
| DebuggerCommand dbgCommand = DoProcessCommand(host, command, invocationInfo, output); | |
| if (dbgCommand.ExecutedByDebugger || (dbgCommand.ResumeAction != null)) { _lastCommand = dbgCommand; } | |
| return dbgCommand; | |
| } | |
| /// <summary> | |
| /// Process list command with provided line number. | |
| /// </summary> | |
| /// <param name="invocationInfo">Current InvocationInfo.</param> | |
| /// <param name="output">Output.</param> | |
| public void ProcessListCommand(InvocationInfo invocationInfo, IList<PSObject> output) | |
| { | |
| DoProcessCommand(null, "list", invocationInfo, output); | |
| } | |
| /// <summary> | |
| /// Looks up string command and if it is a debugger command returns the | |
| /// corresponding DebuggerCommand object. | |
| /// </summary> | |
| /// <param name="command">String command.</param> | |
| /// <returns>DebuggerCommand or null.</returns> | |
| public DebuggerCommand ProcessBasicCommand(string command) | |
| { | |
| if (command.Length == 0 && _lastCommand != null && _lastCommand.RepeatOnEnter) | |
| { | |
| return _lastCommand; | |
| } | |
| DebuggerCommand debuggerCommand; | |
| if (_commandTable.TryGetValue(command, out debuggerCommand)) | |
| { | |
| if (debuggerCommand.ExecutedByDebugger || (debuggerCommand.ResumeAction != null)) { _lastCommand = debuggerCommand; } | |
| return debuggerCommand; | |
| } | |
| return null; | |
| } | |
| /// <summary> | |
| /// Helper for ProcessCommand. | |
| /// </summary> | |
| private DebuggerCommand DoProcessCommand(PSHost host, string command, InvocationInfo invocationInfo, IList<PSObject> output) | |
| { | |
| // check for <enter> | |
| if (command.Length == 0 && _lastCommand != null && _lastCommand.RepeatOnEnter) | |
| { | |
| if (_lastCommand == _listCommand) | |
| { | |
| if (_lines != null && _lastLineDisplayed < _lines.Length) | |
| { | |
| DisplayScript(host, output, invocationInfo, _lastLineDisplayed + 1, DefaultListLineCount); | |
| } | |
| return _listCommand; | |
| } | |
| command = _lastCommand.Command; | |
| } | |
| // Check for the list command using a regular expression | |
| Regex listCommandRegex = new Regex(@"^l(ist)?(\s+(?<start>\S+))?(\s+(?<count>\S+))?$", RegexOptions.IgnoreCase); | |
| Match match = listCommandRegex.Match(command); | |
| if (match.Success) | |
| { | |
| DisplayScript(host, output, invocationInfo, match); | |
| return _listCommand; | |
| } | |
| // Check for the rest of the debugger commands | |
| DebuggerCommand debuggerCommand = null; | |
| if (_commandTable.TryGetValue(command, out debuggerCommand)) | |
| { | |
| // Check for the help command | |
| if (debuggerCommand == _helpCommand) | |
| { | |
| DisplayHelp(host, output); | |
| } | |
| return debuggerCommand; | |
| } | |
| // Else return the same command | |
| return new DebuggerCommand(command, null, false, false); | |
| } | |
| /// <summary> | |
| /// Displays the help text for the debugger commands. | |
| /// </summary> | |
| private static void DisplayHelp(PSHost host, IList<PSObject> output) | |
| { | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.StepHelp, StepShortcut, StepCommand), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.StepOverHelp, StepOverShortcut, StepOverCommand), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.StepOutHelp, StepOutShortcut, StepOutCommand), host, output); | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.ContinueHelp, ContinueShortcut, ContinueCommand), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.StopHelp, StopShortcut, StopCommand), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.DetachHelp, DetachShortcut, DetachCommand), host, output); | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.GetStackTraceHelp, GetStackTraceShortcut), host, output); | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.ListHelp, ListShortcut, ListCommand), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.AdditionalListHelp1), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.AdditionalListHelp2), host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.AdditionalListHelp3), host, output); | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.EnterHelp, StepCommand, StepOverCommand, ListCommand), host, output); | |
| WriteLine(string.Empty, host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.HelpCommandHelp, HelpShortcut, HelpCommand), host, output); | |
| WriteLine("\n", host, output); | |
| WriteLine(StringUtil.Format(DebuggerStrings.PromptHelp), host, output); | |
| WriteLine(string.Empty, host, output); | |
| } | |
| /// <summary> | |
| /// Executes the list command. | |
| /// </summary> | |
| private void DisplayScript(PSHost host, IList<PSObject> output, InvocationInfo invocationInfo, Match match) | |
| { | |
| if (invocationInfo == null) { return; } | |
| // | |
| // Get the source code for the script | |
| // | |
| if (_lines == null) | |
| { | |
| string scriptText = invocationInfo.GetFullScript(); | |
| if (string.IsNullOrEmpty(scriptText)) | |
| { | |
| WriteErrorLine(StringUtil.Format(DebuggerStrings.NoSourceCode), host, output); | |
| return; | |
| } | |
| _lines = scriptText.Split(new string[] { "\r\n", "\r", "\n" }, StringSplitOptions.None); | |
| } | |
| // | |
| // Get the starting line | |
| // | |
| int start = Math.Max(invocationInfo.ScriptLineNumber - 5, 1); | |
| if (match.Groups["start"].Value.Length > 0) | |
| { | |
| try | |
| { | |
| start = int.Parse(match.Groups["start"].Value, CultureInfo.CurrentCulture.NumberFormat); | |
| } | |
| catch | |
| { | |
| WriteErrorLine(StringUtil.Format(DebuggerStrings.BadStartFormat, _lines.Length), host, output); | |
| return; | |
| } | |
| if (start <= 0 || start > _lines.Length) | |
| { | |
| WriteErrorLine(StringUtil.Format(DebuggerStrings.BadStartFormat, _lines.Length), host, output); | |
| return; | |
| } | |
| } | |
| // | |
| // Get the line count | |
| // | |
| int count = DefaultListLineCount; | |
| if (match.Groups["count"].Value.Length > 0) | |
| { | |
| try | |
| { | |
| count = int.Parse(match.Groups["count"].Value, CultureInfo.CurrentCulture.NumberFormat); | |
| } | |
| catch | |
| { | |
| WriteErrorLine(StringUtil.Format(DebuggerStrings.BadCountFormat, _lines.Length), host, output); | |
| return; | |
| } | |
| // Limit requested line count to maximum number of existing lines | |
| count = (count > _lines.Length) ? _lines.Length : count; | |
| if (count <= 0) | |
| { | |
| WriteErrorLine(DebuggerStrings.BadCountFormat, host, output); | |
| return; | |
| } | |
| } | |
| // | |
| // Execute the command | |
| // | |
| DisplayScript(host, output, invocationInfo, start, count); | |
| } | |
| /// <summary> | |
| /// Executes the list command. | |
| /// </summary> | |
| private void DisplayScript(PSHost host, IList<PSObject> output, InvocationInfo invocationInfo, int start, int count) | |
| { | |
| WriteCR(host, output); | |
| for (int lineNumber = start; lineNumber <= _lines.Length && lineNumber < start + count; lineNumber++) | |
| { | |
| WriteLine( | |
| lineNumber == invocationInfo.ScriptLineNumber | |
| ? string.Format(CultureInfo.CurrentCulture, "{0,5}:* {1}", lineNumber, _lines[lineNumber - 1]) | |
| : string.Format(CultureInfo.CurrentCulture, "{0,5}: {1}", lineNumber, _lines[lineNumber - 1]), | |
| host, | |
| output); | |
| _lastLineDisplayed = lineNumber; | |
| } | |
| WriteCR(host, output); | |
| } | |
| private static void WriteLine(string line, PSHost host, IList<PSObject> output) | |
| { | |
| host?.UI.WriteLine(line); | |
| output?.Add(new PSObject(line)); | |
| } | |
| private static void WriteCR(PSHost host, IList<PSObject> output) | |
| { | |
| host?.UI.WriteLine(); | |
| output?.Add(new PSObject(Crlf)); | |
| } | |
| private static void WriteErrorLine(string error, PSHost host, IList<PSObject> output) | |
| { | |
| host?.UI.WriteErrorLine(error); | |
| output?.Add( | |
| new PSObject( | |
| new ErrorRecord( | |
| new RuntimeException(error), | |
| "DebuggerError", | |
| ErrorCategory.InvalidOperation, | |
| null))); | |
| } | |
| } | |
| /// <summary> | |
| /// Class used to hold the output of the DebuggerCommandProcessor. | |
| /// </summary> | |
| internal class DebuggerCommand | |
| { | |
| public DebuggerCommand(string command, DebuggerResumeAction? action, bool repeatOnEnter, bool executedByDebugger) | |
| { | |
| ResumeAction = action; | |
| Command = command; | |
| RepeatOnEnter = repeatOnEnter; | |
| ExecutedByDebugger = executedByDebugger; | |
| } | |
| /// <summary> | |
| /// If ResumeAction is not null it indicates that the host must exit the debugger | |
| /// and resume execution of the suspended pipeline; the debugger will use the | |
| /// value of this property to decide how to resume the pipeline (i.e. step into, | |
| /// step-over, continue, etc) | |
| /// </summary> | |
| public DebuggerResumeAction? ResumeAction { get; } | |
| /// <summary> | |
| /// When ResumeAction is null, this property indicates the command that the | |
| /// host should pass to the PowerShell engine. | |
| /// </summary> | |
| public string Command { get; } | |
| /// <summary> | |
| /// If true, the host should repeat this command if the next command in an empty line (enter) | |
| /// </summary> | |
| public bool RepeatOnEnter { get; } | |
| /// <summary> | |
| /// If true, the command was executed by the debugger and the host should ignore the command. | |
| /// </summary> | |
| public bool ExecutedByDebugger { get; } | |
| } | |
| /// <summary> | |
| /// This class exposes the information about the debugger that is available via $PSDebugContext. | |
| /// </summary> | |
| public class PSDebugContext | |
| { | |
| /// <summary> | |
| /// Initializes a new instance of the <see cref="PSDebugContext"/> class. | |
| /// </summary> | |
| /// <param name="invocationInfo">The invocation information for the current command.</param> | |
| /// <param name="breakpoints">The breakpoint(s) that caused the script to break in the debugger.</param> | |
| public PSDebugContext(InvocationInfo invocationInfo, List<Breakpoint> breakpoints) | |
| : this(invocationInfo, breakpoints, triggerObject: null) | |
| { | |
| } | |
| /// <summary> | |
| /// Initializes a new instance of the <see cref="PSDebugContext"/> class. | |
| /// </summary> | |
| /// <param name="invocationInfo">The invocation information for the current command.</param> | |
| /// <param name="breakpoints">The breakpoint(s) that caused the script to break in the debugger.</param> | |
| /// <param name="triggerObject">The object that caused the script to break in the debugger.</param> | |
| public PSDebugContext(InvocationInfo invocationInfo, List<Breakpoint> breakpoints, object triggerObject) | |
| { | |
| if (breakpoints == null) | |
| { | |
| throw new PSArgumentNullException(nameof(breakpoints)); | |
| } | |
| this.InvocationInfo = invocationInfo; | |
| this.Breakpoints = breakpoints.ToArray(); | |
| this.Trigger = triggerObject; | |
| } | |
| /// <summary> | |
| /// InvocationInfo of the command currently being executed. | |
| /// </summary> | |
| public InvocationInfo InvocationInfo { get; } | |
| /// <summary> | |
| /// If not empty, indicates that the execution was suspended because one or more breakpoints | |
| /// were hit. Otherwise, the execution was suspended as part of a step operation. | |
| /// </summary> | |
| public Breakpoint[] Breakpoints { get; } | |
| /// <summary> | |
| /// Gets the object that triggered the current dynamic breakpoint. | |
| /// </summary> | |
| public object Trigger { get; } | |
| } | |
| /// <summary> | |
| /// A call stack item returned by the Get-PSCallStack cmdlet. | |
| /// </summary> | |
| public sealed class CallStackFrame | |
| { | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="invocationInfo">Invocation Info.</param> | |
| public CallStackFrame(InvocationInfo invocationInfo) | |
| : this(null, invocationInfo) | |
| { | |
| } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="functionContext">Function context.</param> | |
| /// <param name="invocationInfo">Invocation Info.</param> | |
| internal CallStackFrame(FunctionContext functionContext, InvocationInfo invocationInfo) | |
| { | |
| if (invocationInfo == null) | |
| { | |
| throw new PSArgumentNullException(nameof(invocationInfo)); | |
| } | |
| if (functionContext != null) | |
| { | |
| this.InvocationInfo = invocationInfo; | |
| FunctionContext = functionContext; | |
| this.Position = functionContext.CurrentPosition; | |
| } | |
| else | |
| { | |
| // WF functions do not have functionContext. Use InvocationInfo. | |
| this.InvocationInfo = invocationInfo; | |
| this.Position = invocationInfo.ScriptPosition; | |
| FunctionContext = new FunctionContext(); | |
| FunctionContext._functionName = invocationInfo.ScriptName; | |
| } | |
| } | |
| /// <summary> | |
| /// File name of the current location, or null if the frame is not associated to a script. | |
| /// </summary> | |
| public string ScriptName | |
| { | |
| get { return Position.File; } | |
| } | |
| /// <summary> | |
| /// Line number of the current location, or 0 if the frame is not associated to a script. | |
| /// </summary> | |
| public int ScriptLineNumber | |
| { | |
| get { return Position.StartLineNumber; } | |
| } | |
| /// <summary> | |
| /// The InvocationInfo of the command. | |
| /// </summary> | |
| public InvocationInfo InvocationInfo { get; } | |
| /// <summary> | |
| /// The position information for the current position in the frame. Null if the frame is not | |
| /// associated with a script. | |
| /// </summary> | |
| public IScriptExtent Position { get; } | |
| /// <summary> | |
| /// The name of the function associated with this frame. | |
| /// </summary> | |
| public string FunctionName { get { return FunctionContext._functionName; } } | |
| internal FunctionContext FunctionContext { get; } | |
| /// <summary> | |
| /// Returns a formatted string containing the ScriptName and ScriptLineNumber. | |
| /// </summary> | |
| public string GetScriptLocation() | |
| { | |
| if (string.IsNullOrEmpty(this.ScriptName)) | |
| { | |
| return DebuggerStrings.NoFile; | |
| } | |
| return StringUtil.Format(DebuggerStrings.LocationFormat, Path.GetFileName(this.ScriptName), this.ScriptLineNumber); | |
| } | |
| /// <summary> | |
| /// Return a dictionary with the names and values of variables that are "local" | |
| /// to the frame. | |
| /// </summary> | |
| /// <returns></returns> | |
| public Dictionary<string, PSVariable> GetFrameVariables() | |
| { | |
| var result = new Dictionary<string, PSVariable>(StringComparer.OrdinalIgnoreCase); | |
| if (FunctionContext._executionContext == null) { return result; } | |
| var scope = FunctionContext._executionContext.EngineSessionState.CurrentScope; | |
| while (scope != null) | |
| { | |
| if (scope.LocalsTuple == FunctionContext._localsTuple) | |
| { | |
| // We can ignore any dotted scopes. | |
| break; | |
| } | |
| if (scope.DottedScopes != null && scope.DottedScopes.Any(s => s == FunctionContext._localsTuple)) | |
| { | |
| var dottedScopes = scope.DottedScopes.ToArray(); | |
| int i; | |
| // Skip dotted scopes above the current scope | |
| for (i = 0; i < dottedScopes.Length; ++i) | |
| { | |
| if (dottedScopes[i] == FunctionContext._localsTuple) | |
| break; | |
| } | |
| for (; i < dottedScopes.Length; ++i) | |
| { | |
| dottedScopes[i].GetVariableTable(result, true); | |
| } | |
| break; | |
| } | |
| scope = scope.Parent; | |
| } | |
| FunctionContext._localsTuple.GetVariableTable(result, true); | |
| return result; | |
| } | |
| /// <summary> | |
| /// ToString override. | |
| /// </summary> | |
| public override string ToString() | |
| { | |
| return StringUtil.Format(DebuggerStrings.StackTraceFormat, FunctionName, | |
| ScriptName ?? DebuggerStrings.NoFile, ScriptLineNumber); | |
| } | |
| } | |
| } | |
| namespace System.Management.Automation.Internal | |
| { | |
| /// <summary> | |
| /// Debugger Utilities class. | |
| /// </summary> | |
| [] | |
| public static class DebuggerUtils | |
| { | |
| private static readonly SortedSet<string> s_noHistoryCommandNames = new SortedSet<string>(StringComparer.OrdinalIgnoreCase) | |
| { | |
| "prompt", | |
| "Set-PSDebuggerAction", | |
| "Get-PSDebuggerStopArgs", | |
| "Set-PSDebugMode", | |
| "TabExpansion2" | |
| }; | |
| /// <summary> | |
| /// Helper method to determine if command should be added to debugger | |
| /// history. | |
| /// </summary> | |
| /// <param name="command">Command string.</param> | |
| /// <returns>True if command can be added to history.</returns> | |
| public static bool ShouldAddCommandToHistory(string command) | |
| { | |
| if (command == null) | |
| { | |
| throw new PSArgumentNullException(nameof(command)); | |
| } | |
| lock (s_noHistoryCommandNames) | |
| { | |
| return !(s_noHistoryCommandNames.Contains(command, StringComparer.OrdinalIgnoreCase)); | |
| } | |
| } | |
| /// <summary> | |
| /// Start monitoring a runspace on the target debugger. | |
| /// </summary> | |
| /// <param name="debugger">Target debugger.</param> | |
| /// <param name="runspaceInfo">PSMonitorRunspaceInfo.</param> | |
| public static void StartMonitoringRunspace(Debugger debugger, PSMonitorRunspaceInfo runspaceInfo) | |
| { | |
| if (debugger == null) | |
| { | |
| throw new PSArgumentNullException(nameof(debugger)); | |
| } | |
| if (runspaceInfo == null) | |
| { | |
| throw new PSArgumentNullException(nameof(runspaceInfo)); | |
| } | |
| debugger.StartMonitoringRunspace(runspaceInfo); | |
| } | |
| /// <summary> | |
| /// End monitoring a runspace on the target debugger. | |
| /// </summary> | |
| /// <param name="debugger">Target debugger.</param> | |
| /// <param name="runspaceInfo">PSMonitorRunspaceInfo.</param> | |
| public static void EndMonitoringRunspace(Debugger debugger, PSMonitorRunspaceInfo runspaceInfo) | |
| { | |
| if (debugger == null) | |
| { | |
| throw new PSArgumentNullException(nameof(debugger)); | |
| } | |
| if (runspaceInfo == null) | |
| { | |
| throw new PSArgumentNullException(nameof(runspaceInfo)); | |
| } | |
| debugger.EndMonitoringRunspace(runspaceInfo); | |
| } | |
| } | |
| /// <summary> | |
| /// PSMonitorRunspaceEvent. | |
| /// </summary> | |
| [] | |
| public enum PSMonitorRunspaceType | |
| { | |
| /// <summary> | |
| /// Standalone runspace. | |
| /// </summary> | |
| Standalone = 0, | |
| /// <summary> | |
| /// Runspace from remote Invoke-Command script. | |
| /// </summary> | |
| InvokeCommand, | |
| } | |
| /// <summary> | |
| /// Runspace information for monitoring runspaces for debugging. | |
| /// </summary> | |
| [] | |
| public abstract class PSMonitorRunspaceInfo | |
| { | |
| /// <summary> | |
| /// Created Runspace. | |
| /// </summary> | |
| public Runspace Runspace { get; } | |
| /// <summary> | |
| /// Type of runspace for monitoring. | |
| /// </summary> | |
| public PSMonitorRunspaceType RunspaceType { get; } | |
| /// <summary> | |
| /// Nested debugger wrapper for runspace debugger. | |
| /// </summary> | |
| internal NestedRunspaceDebugger NestedDebugger { get; set; } | |
| private PSMonitorRunspaceInfo() { } | |
| /// <summary> | |
| /// Constructor. | |
| /// </summary> | |
| /// <param name="runspace">Runspace.</param> | |
| /// <param name="runspaceType">Runspace type.</param> | |
| protected PSMonitorRunspaceInfo( | |
| Runspace runspace, | |
| PSMonitorRunspaceType runspaceType) | |
| { | |
| if (runspace == null) | |
| { | |
| throw new PSArgumentNullException(nameof(runspace)); | |
| } | |
| Runspace = runspace; | |
| RunspaceType = runspaceType; | |
| } | |
| /// <summary> | |
| /// Returns a copy of this object. | |
| /// </summary> | |
| /// <returns></returns> | |
| internal abstract PSMonitorRunspaceInfo Copy(); | |
| /// <summary> | |
| /// Creates an instance of a NestedRunspaceDebugger. | |
| /// </summary> | |
| /// <param name="rootDebugger">Root debugger or null.</param> | |
| /// <returns>NestedRunspaceDebugger.</returns> | |
| internal abstract NestedRunspaceDebugger CreateDebugger(Debugger rootDebugger); | |
| } | |
| /// <summary> | |
| /// Standalone runspace information for monitoring runspaces for debugging. | |
| /// </summary> | |
| [] | |
| public sealed class PSStandaloneMonitorRunspaceInfo : PSMonitorRunspaceInfo | |
| { | |
| /// <summary> | |
| /// Creates instance of PSStandaloneMonitorRunspaceInfo. | |
| /// </summary> | |
| /// <param name="runspace">Runspace to monitor.</param> | |
| public PSStandaloneMonitorRunspaceInfo( | |
| Runspace runspace) | |
| : base(runspace, PSMonitorRunspaceType.Standalone) | |
| { } | |
| /// <summary> | |
| /// Returns a copy of this object. | |
| /// </summary> | |
| /// <returns></returns> | |
| internal override PSMonitorRunspaceInfo Copy() | |
| { | |
| return new PSStandaloneMonitorRunspaceInfo(Runspace); | |
| } | |
| /// <summary> | |
| /// Creates an instance of a NestedRunspaceDebugger. | |
| /// </summary> | |
| /// <param name="rootDebugger">Root debugger or null.</param> | |
| /// <returns>NestedRunspaceDebugger wrapper.</returns> | |
| internal override NestedRunspaceDebugger CreateDebugger(Debugger rootDebugger) | |
| { | |
| return new StandaloneRunspaceDebugger(Runspace); | |
| } | |
| } | |
| /// <summary> | |
| /// Embedded runspaces running in context of a parent script, used for monitoring | |
| /// runspace debugging. | |
| /// </summary> | |
| [] | |
| public sealed class PSEmbeddedMonitorRunspaceInfo : PSMonitorRunspaceInfo | |
| { | |
| /// <summary> | |
| /// PowerShell command to run. Can be null. | |
| /// </summary> | |
| public PowerShell Command { get; } | |
| /// <summary> | |
| /// Unique parent debugger identifier. | |
| /// </summary> | |
| public Guid ParentDebuggerId { get; private set; } | |
| /// <summary> | |
| /// Creates instance of PSEmbeddedMonitorRunspaceInfo. | |
| /// </summary> | |
| /// <param name="runspace">Runspace to monitor.</param> | |
| /// <param name="runspaceType">Type of runspace.</param> | |
| /// <param name="command">Running command.</param> | |
| /// <param name="parentDebuggerId">Unique parent debugger id or null.</param> | |
| public PSEmbeddedMonitorRunspaceInfo( | |
| Runspace runspace, | |
| PSMonitorRunspaceType runspaceType, | |
| PowerShell command, | |
| Guid parentDebuggerId) | |
| : base(runspace, runspaceType) | |
| { | |
| Command = command; | |
| ParentDebuggerId = parentDebuggerId; | |
| } | |
| /// <summary> | |
| /// Returns a copy of this object. | |
| /// </summary> | |
| /// <returns></returns> | |
| internal override PSMonitorRunspaceInfo Copy() | |
| { | |
| return new PSEmbeddedMonitorRunspaceInfo( | |
| Runspace, | |
| RunspaceType, | |
| Command, | |
| ParentDebuggerId); | |
| } | |
| /// <summary> | |
| /// Creates an instance of a NestedRunspaceDebugger. | |
| /// </summary> | |
| /// <param name="rootDebugger">Root debugger or null.</param> | |
| /// <returns>NestedRunspaceDebugger wrapper.</returns> | |
| internal override NestedRunspaceDebugger CreateDebugger(Debugger rootDebugger) | |
| { | |
| return new EmbeddedRunspaceDebugger( | |
| Runspace, | |
| Command, | |
| rootDebugger, | |
| RunspaceType, | |
| ParentDebuggerId); | |
| } | |
| } | |
| } | |