Windows-powershell / PowerShell-master /src /System.Management.Automation /engine /debugger /Breakpoint.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System.Collections; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Management.Automation.Internal; | |
| using System.Management.Automation.Language; | |
| using System.Threading; | |
| namespace System.Management.Automation | |
| { | |
| /// <summary> | |
| /// Holds the information for a given breakpoint. | |
| /// </summary> | |
| public abstract class Breakpoint | |
| { | |
| /// <summary> | |
| /// The action to take when the breakpoint is hit. | |
| /// </summary> | |
| public ScriptBlock Action { get; } | |
| /// <summary> | |
| /// Gets whether this breakpoint is enabled. | |
| /// </summary> | |
| public bool Enabled { get; private set; } | |
| internal void SetEnabled(bool value) | |
| { | |
| Enabled = value; | |
| } | |
| /// <summary> | |
| /// Records how many times this breakpoint has been triggered. | |
| /// </summary> | |
| public int HitCount { get; private set; } | |
| /// <summary> | |
| /// This breakpoint's Id. | |
| /// </summary> | |
| public int Id { get; } | |
| /// <summary> | |
| /// True if breakpoint is set on a script, false if the breakpoint is not scoped. | |
| /// </summary> | |
| internal bool IsScriptBreakpoint | |
| { | |
| get { return Script != null; } | |
| } | |
| /// <summary> | |
| /// The script this breakpoint is on, or null if the breakpoint is not scoped. | |
| /// </summary> | |
| public string Script { get; } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="Breakpoint"/> | |
| /// </summary> | |
| protected Breakpoint(string script) | |
| : this(script, null) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="Breakpoint"/> | |
| /// </summary> | |
| protected Breakpoint(string script, ScriptBlock action) | |
| { | |
| Enabled = true; | |
| Script = string.IsNullOrEmpty(script) ? null : script; | |
| Id = Interlocked.Increment(ref s_lastID); | |
| Action = action; | |
| HitCount = 0; | |
| } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="Breakpoint"/> | |
| /// </summary> | |
| protected Breakpoint(string script, int id) | |
| : this(script, null, id) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="Breakpoint"/> | |
| /// </summary> | |
| protected Breakpoint(string script, ScriptBlock action, int id) | |
| { | |
| Enabled = true; | |
| Script = string.IsNullOrEmpty(script) ? null : script; | |
| Id = id; | |
| Action = action; | |
| HitCount = 0; | |
| } | |
| internal BreakpointAction Trigger() | |
| { | |
| ++HitCount; | |
| if (Action == null) | |
| { | |
| return BreakpointAction.Break; | |
| } | |
| try | |
| { | |
| // Pass this to the action so the breakpoint. This could be used to | |
| // implement a "trigger once" breakpoint that disables itself after first hit. | |
| // One could also share an action across many breakpoints - and hence needs | |
| // to know something about the breakpoint that is hit, e.g. in a poor mans code coverage tool. | |
| Action.DoInvoke(dollarUnder: this, input: null, args: Array.Empty<object>()); | |
| } | |
| catch (BreakException) | |
| { | |
| return BreakpointAction.Break; | |
| } | |
| catch (Exception) | |
| { | |
| } | |
| return BreakpointAction.Continue; | |
| } | |
| internal virtual bool RemoveSelf(ScriptDebugger debugger) => false; | |
| internal enum BreakpointAction | |
| { | |
| Continue = 0x0, | |
| Break = 0x1 | |
| } | |
| private static int s_lastID; | |
| } | |
| /// <summary> | |
| /// A breakpoint on a command. | |
| /// </summary> | |
| public class CommandBreakpoint : Breakpoint | |
| { | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="CommandBreakpoint"/> | |
| /// </summary> | |
| public CommandBreakpoint(string script, WildcardPattern command, string commandString) | |
| : this(script, command, commandString, null) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="CommandBreakpoint"/> | |
| /// </summary> | |
| public CommandBreakpoint(string script, WildcardPattern command, string commandString, ScriptBlock action) | |
| : base(script, action) | |
| { | |
| CommandPattern = command; | |
| Command = commandString; | |
| } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="CommandBreakpoint"/> | |
| /// </summary> | |
| public CommandBreakpoint(string script, WildcardPattern command, string commandString, int id) | |
| : this(script, command, commandString, null, id) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="CommandBreakpoint"/> | |
| /// </summary> | |
| public CommandBreakpoint(string script, WildcardPattern command, string commandString, ScriptBlock action, int id) | |
| : base(script, action, id) | |
| { | |
| CommandPattern = command; | |
| Command = commandString; | |
| } | |
| /// <summary> | |
| /// Which command this breakpoint is on. | |
| /// </summary> | |
| public string Command { get; } | |
| internal WildcardPattern CommandPattern { get; } | |
| /// <summary> | |
| /// Gets a string representation of this breakpoint. | |
| /// </summary> | |
| /// <returns>A string representation of this breakpoint.</returns> | |
| public override string ToString() | |
| { | |
| return IsScriptBreakpoint | |
| ? StringUtil.Format(DebuggerStrings.CommandScriptBreakpointString, Script, Command) | |
| : StringUtil.Format(DebuggerStrings.CommandBreakpointString, Command); | |
| } | |
| internal override bool RemoveSelf(ScriptDebugger debugger) => | |
| debugger.RemoveCommandBreakpoint(this); | |
| private bool CommandInfoMatches(CommandInfo commandInfo) | |
| { | |
| if (commandInfo == null) | |
| return false; | |
| if (CommandPattern.IsMatch(commandInfo.Name)) | |
| return true; | |
| // If the breakpoint looks like it might have specified a module name and the command | |
| // we're checking is in a module, try matching the module\command against the pattern | |
| // in the breakpoint. | |
| if (!string.IsNullOrEmpty(commandInfo.ModuleName) && Command.Contains('\\')) | |
| { | |
| if (CommandPattern.IsMatch(commandInfo.ModuleName + "\\" + commandInfo.Name)) | |
| return true; | |
| } | |
| var externalScript = commandInfo as ExternalScriptInfo; | |
| if (externalScript != null) | |
| { | |
| if (externalScript.Path.Equals(Command, StringComparison.OrdinalIgnoreCase)) | |
| return true; | |
| if (CommandPattern.IsMatch(Path.GetFileNameWithoutExtension(externalScript.Path))) | |
| return true; | |
| } | |
| return false; | |
| } | |
| internal bool Trigger(InvocationInfo invocationInfo) | |
| { | |
| // invocationInfo.MyCommand can be null when invoked via ScriptBlock.Invoke() | |
| if (CommandPattern.IsMatch(invocationInfo.InvocationName) || CommandInfoMatches(invocationInfo.MyCommand)) | |
| { | |
| return (Script == null || Script.Equals(invocationInfo.ScriptName, StringComparison.OrdinalIgnoreCase)); | |
| } | |
| return false; | |
| } | |
| } | |
| /// <summary> | |
| /// The access type for variable breakpoints to break on. | |
| /// </summary> | |
| public enum VariableAccessMode | |
| { | |
| /// <summary> | |
| /// Break on read access only. | |
| /// </summary> | |
| Read, | |
| /// <summary> | |
| /// Break on write access only (default). | |
| /// </summary> | |
| Write, | |
| /// <summary> | |
| /// Breakon read or write access. | |
| /// </summary> | |
| ReadWrite | |
| } | |
| /// <summary> | |
| /// A breakpoint on a variable. | |
| /// </summary> | |
| public class VariableBreakpoint : Breakpoint | |
| { | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="VariableBreakpoint"/>. | |
| /// </summary> | |
| public VariableBreakpoint(string script, string variable, VariableAccessMode accessMode) | |
| : this(script, variable, accessMode, null) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="VariableBreakpoint"/>. | |
| /// </summary> | |
| public VariableBreakpoint(string script, string variable, VariableAccessMode accessMode, ScriptBlock action) | |
| : base(script, action) | |
| { | |
| Variable = variable; | |
| AccessMode = accessMode; | |
| } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="VariableBreakpoint"/>. | |
| /// </summary> | |
| public VariableBreakpoint(string script, string variable, VariableAccessMode accessMode, int id) | |
| : this(script, variable, accessMode, null, id) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="VariableBreakpoint"/>. | |
| /// </summary> | |
| public VariableBreakpoint(string script, string variable, VariableAccessMode accessMode, ScriptBlock action, int id) | |
| : base(script, action, id) | |
| { | |
| Variable = variable; | |
| AccessMode = accessMode; | |
| } | |
| /// <summary> | |
| /// The access mode to trigger this variable breakpoint on. | |
| /// </summary> | |
| public VariableAccessMode AccessMode { get; } | |
| /// <summary> | |
| /// Which variable this breakpoint is on. | |
| /// </summary> | |
| public string Variable { get; } | |
| /// <summary> | |
| /// Gets the string representation of this breakpoint. | |
| /// </summary> | |
| /// <returns>The string representation of this breakpoint.</returns> | |
| public override string ToString() | |
| { | |
| return IsScriptBreakpoint | |
| ? StringUtil.Format(DebuggerStrings.VariableScriptBreakpointString, Script, Variable, AccessMode) | |
| : StringUtil.Format(DebuggerStrings.VariableBreakpointString, Variable, AccessMode); | |
| } | |
| internal bool Trigger(string currentScriptFile, bool read) | |
| { | |
| if (!Enabled) | |
| return false; | |
| if (AccessMode != VariableAccessMode.ReadWrite && AccessMode != (read ? VariableAccessMode.Read : VariableAccessMode.Write)) | |
| return false; | |
| if (Script == null || Script.Equals(currentScriptFile, StringComparison.OrdinalIgnoreCase)) | |
| { | |
| return Trigger() == BreakpointAction.Break; | |
| } | |
| return false; | |
| } | |
| internal override bool RemoveSelf(ScriptDebugger debugger) => | |
| debugger.RemoveVariableBreakpoint(this); | |
| } | |
| /// <summary> | |
| /// A breakpoint on a line or statement. | |
| /// </summary> | |
| public class LineBreakpoint : Breakpoint | |
| { | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line) | |
| : this(script, line, null) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line, ScriptBlock action) | |
| : base(script, action) | |
| { | |
| Diagnostics.Assert(!string.IsNullOrEmpty(script), "Caller to verify script parameter is not null or empty."); | |
| Line = line; | |
| Column = 0; | |
| SequencePointIndex = -1; | |
| } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line, int column) | |
| : this(script, line, column, null) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line, int column, ScriptBlock action) | |
| : base(script, action) | |
| { | |
| Diagnostics.Assert(!string.IsNullOrEmpty(script), "Caller to verify script parameter is not null or empty."); | |
| Line = line; | |
| Column = column; | |
| SequencePointIndex = -1; | |
| } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line, int column, int id) | |
| : this(script, line, column, null, id) | |
| { } | |
| /// <summary> | |
| /// Creates a new instance of a <see cref="LineBreakpoint"/> | |
| /// </summary> | |
| public LineBreakpoint(string script, int line, int column, ScriptBlock action, int id) | |
| : base(script, action, id) | |
| { | |
| Diagnostics.Assert(!string.IsNullOrEmpty(script), "Caller to verify script parameter is not null or empty."); | |
| Line = line; | |
| Column = column; | |
| SequencePointIndex = -1; | |
| } | |
| /// <summary> | |
| /// Which column this breakpoint is on. | |
| /// </summary> | |
| public int Column { get; } | |
| /// <summary> | |
| /// Which line this breakpoint is on. | |
| /// </summary> | |
| public int Line { get; } | |
| /// <summary> | |
| /// Gets a string representation of this breakpoint. | |
| /// </summary> | |
| /// <returns>A string representation of this breakpoint.</returns> | |
| public override string ToString() | |
| { | |
| return Column == 0 | |
| ? StringUtil.Format(DebuggerStrings.LineBreakpointString, Script, Line) | |
| : StringUtil.Format(DebuggerStrings.StatementBreakpointString, Script, Line, Column); | |
| } | |
| internal int SequencePointIndex { get; set; } | |
| internal IScriptExtent[] SequencePoints { get; set; } | |
| internal BitArray BreakpointBitArray { get; set; } | |
| private sealed class CheckBreakpointInScript : AstVisitor | |
| { | |
| public static bool IsInNestedScriptBlock(Ast ast, LineBreakpoint breakpoint) | |
| { | |
| var visitor = new CheckBreakpointInScript { _breakpoint = breakpoint }; | |
| ast.InternalVisit(visitor); | |
| return visitor._result; | |
| } | |
| private LineBreakpoint _breakpoint; | |
| private bool _result; | |
| public override AstVisitAction VisitFunctionDefinition(FunctionDefinitionAst functionDefinitionAst) | |
| { | |
| if (functionDefinitionAst.Extent.ContainsLineAndColumn(_breakpoint.Line, _breakpoint.Column)) | |
| { | |
| _result = true; | |
| return AstVisitAction.StopVisit; | |
| } | |
| // We don't need to visit the body, we're just checking extents of the topmost functions. | |
| // We'll visit the bodies eventually, but only when the nested function/script is executed. | |
| return AstVisitAction.SkipChildren; | |
| } | |
| public override AstVisitAction VisitScriptBlockExpression(ScriptBlockExpressionAst scriptBlockExpressionAst) | |
| { | |
| if (scriptBlockExpressionAst.Extent.ContainsLineAndColumn(_breakpoint.Line, _breakpoint.Column)) | |
| { | |
| _result = true; | |
| return AstVisitAction.StopVisit; | |
| } | |
| // We don't need to visit the body, we're just checking extents of the topmost functions. | |
| // We'll visit the bodies eventually, but only when the nested function/script is executed. | |
| return AstVisitAction.SkipChildren; | |
| } | |
| } | |
| internal bool TrySetBreakpoint(string scriptFile, FunctionContext functionContext) | |
| { | |
| Diagnostics.Assert(SequencePointIndex == -1, "shouldn't be trying to set on a pending breakpoint"); | |
| // A quick check to see if the breakpoint is within the scriptblock. | |
| bool couldBeInNestedScriptBlock; | |
| var scriptBlock = functionContext._scriptBlock; | |
| if (scriptBlock != null) | |
| { | |
| var ast = scriptBlock.Ast; | |
| if (!ast.Extent.ContainsLineAndColumn(Line, Column)) | |
| return false; | |
| var sequencePoints = functionContext._sequencePoints; | |
| if (sequencePoints.Length == 1 && sequencePoints[0] == scriptBlock.Ast.Extent) | |
| { | |
| // If there was no real executable code in the function (e.g. only function definitions), | |
| // we added the entire scriptblock as a sequence point, but it shouldn't be allowed as a breakpoint. | |
| return false; | |
| } | |
| couldBeInNestedScriptBlock = CheckBreakpointInScript.IsInNestedScriptBlock(((IParameterMetadataProvider)ast).Body, this); | |
| } | |
| else | |
| { | |
| couldBeInNestedScriptBlock = false; | |
| } | |
| int sequencePointIndex; | |
| var sequencePoint = FindSequencePoint(functionContext, Line, Column, out sequencePointIndex); | |
| if (sequencePoint != null) | |
| { | |
| // If the bp could be in a nested script block, we want to be careful and get the bp in the correct script block. | |
| // If it's a simple line bp (no column specified), then the start line must match the bp line exactly, otherwise | |
| // we assume the bp is in the nested script block. | |
| if (!couldBeInNestedScriptBlock || (sequencePoint.StartLineNumber == Line && Column == 0)) | |
| { | |
| SetBreakpoint(functionContext, sequencePointIndex); | |
| return true; | |
| } | |
| } | |
| // Before using heuristics, make sure the breakpoint isn't in a nested function/script block. | |
| if (couldBeInNestedScriptBlock) | |
| { | |
| return false; | |
| } | |
| // Not found. First, we check if the line/column is before any real code. If so, we'll | |
| // move the breakpoint to the first interesting sequence point (could be a dynamicparam, | |
| // begin, process, end, or clean block.) | |
| if (scriptBlock != null) | |
| { | |
| var ast = scriptBlock.Ast; | |
| var bodyAst = ((IParameterMetadataProvider)ast).Body; | |
| if ((bodyAst.DynamicParamBlock == null || bodyAst.DynamicParamBlock.Extent.IsAfter(Line, Column)) | |
| && (bodyAst.BeginBlock == null || bodyAst.BeginBlock.Extent.IsAfter(Line, Column)) | |
| && (bodyAst.ProcessBlock == null || bodyAst.ProcessBlock.Extent.IsAfter(Line, Column)) | |
| && (bodyAst.EndBlock == null || bodyAst.EndBlock.Extent.IsAfter(Line, Column)) | |
| && (bodyAst.CleanBlock == null || bodyAst.CleanBlock.Extent.IsAfter(Line, Column))) | |
| { | |
| SetBreakpoint(functionContext, 0); | |
| return true; | |
| } | |
| } | |
| // Still not found. Try fudging a bit, but only if it's a simple line breakpoint. | |
| if (Column == 0 && FindSequencePoint(functionContext, Line + 1, 0, out sequencePointIndex) != null) | |
| { | |
| SetBreakpoint(functionContext, sequencePointIndex); | |
| return true; | |
| } | |
| return false; | |
| } | |
| private static IScriptExtent FindSequencePoint(FunctionContext functionContext, int line, int column, out int sequencePointIndex) | |
| { | |
| var sequencePoints = functionContext._sequencePoints; | |
| for (int i = 0; i < sequencePoints.Length; ++i) | |
| { | |
| var extent = sequencePoints[i]; | |
| if (extent.ContainsLineAndColumn(line, column)) | |
| { | |
| sequencePointIndex = i; | |
| return extent; | |
| } | |
| } | |
| sequencePointIndex = -1; | |
| return null; | |
| } | |
| private void SetBreakpoint(FunctionContext functionContext, int sequencePointIndex) | |
| { | |
| // Remember the bitarray so we when the last breakpoint is removed, we can avoid | |
| // stopping at the sequence point. | |
| this.BreakpointBitArray = functionContext._breakPoints; | |
| this.SequencePoints = functionContext._sequencePoints; | |
| SequencePointIndex = sequencePointIndex; | |
| this.BreakpointBitArray.Set(SequencePointIndex, true); | |
| } | |
| internal override bool RemoveSelf(ScriptDebugger debugger) | |
| { | |
| if (this.SequencePoints != null) | |
| { | |
| // Remove ourselves from the list of bound breakpoints in this script. It's possible the breakpoint was never | |
| // bound, in which case there is nothing to do. | |
| var boundBreakPoints = debugger.GetBoundBreakpoints(this.SequencePoints); | |
| if (boundBreakPoints != null) | |
| { | |
| Diagnostics.Assert(boundBreakPoints[this.SequencePointIndex].Contains(this), | |
| "If we set _scriptBlock, we should have also added the breakpoint to the bound breakpoint list"); | |
| boundBreakPoints[this.SequencePointIndex].Remove(this); | |
| if (boundBreakPoints[this.SequencePointIndex].All(breakpoint => breakpoint.SequencePointIndex != this.SequencePointIndex)) | |
| { | |
| // No other line breakpoints are at the same sequence point, so disable the breakpoint so | |
| // we don't go looking for breakpoints the next time we hit the sequence point. | |
| // This isn't strictly necessary, but script execution will be faster. | |
| this.BreakpointBitArray.Set(SequencePointIndex, false); | |
| } | |
| } | |
| } | |
| return debugger.RemoveLineBreakpoint(this); | |
| } | |
| } | |
| } | |