Windows-powershell / PowerShell-master /src /Microsoft.PowerShell.ConsoleHost /host /msh /ProgressPane.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Management.Automation; | |
| using System.Management.Automation.Host; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace Microsoft.PowerShell | |
| { | |
| /// <summary> | |
| /// ProgressPane is a class that represents the "window" in which outstanding activities for which the host has received | |
| /// progress updates are shown. | |
| /// | |
| /// </summary> | |
| internal | |
| class ProgressPane | |
| { | |
| /// <summary> | |
| /// Constructs a new instance. | |
| /// </summary> | |
| /// <param name="ui"> | |
| /// An implementation of the PSHostRawUserInterface with which the pane will be shown and hidden. | |
| /// </param> | |
| internal | |
| ProgressPane(ConsoleHostUserInterface ui) | |
| { | |
| ArgumentNullException.ThrowIfNull(ui); | |
| _ui = ui; | |
| _rawui = ui.RawUI; | |
| } | |
| /// <summary> | |
| /// Indicates whether the pane is visible on the screen buffer or not. | |
| /// </summary> | |
| /// <value> | |
| /// true if the pane is visible, false if not. | |
| /// | |
| /// </value> | |
| internal | |
| bool | |
| IsShowing | |
| { | |
| get | |
| { | |
| return (_savedRegion != null); | |
| } | |
| } | |
| /// <summary> | |
| /// Shows the pane in the screen buffer. Saves off the content of the region of the buffer that will be overwritten so | |
| /// that it can be restored again. | |
| /// </summary> | |
| internal | |
| void | |
| Show() | |
| { | |
| if (!IsShowing) | |
| { | |
| // Get temporary reference to the progress region since it can be | |
| // changed at any time by a call to WriteProgress. | |
| BufferCell[,] tempProgressRegion = _progressRegion; | |
| if (tempProgressRegion == null) | |
| { | |
| return; | |
| } | |
| // The location where we show ourselves is always relative to the screen buffer's current window position. | |
| int rows = tempProgressRegion.GetLength(0); | |
| int cols = tempProgressRegion.GetLength(1); | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| rows = _content.Length; | |
| cols = PSStyle.Instance.Progress.MaxWidth; | |
| if (cols > _bufSize.Width) | |
| { | |
| cols = _bufSize.Width; | |
| } | |
| } | |
| _savedCursor = _rawui.CursorPosition; | |
| _location.X = 0; | |
| if (!Platform.IsWindows || ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| _location.Y = _rawui.CursorPosition.Y; | |
| // if cursor is not on left edge already move down one line | |
| if (_rawui.CursorPosition.X != 0) | |
| { | |
| _location.Y++; | |
| _rawui.CursorPosition = _location; | |
| } | |
| // if the cursor is at the bottom, create screen buffer space by scrolling | |
| int scrollRows = rows - ((_rawui.BufferSize.Height - 1) - _location.Y); | |
| if (scrollRows > 0) | |
| { | |
| // Scroll the console screen up by 'scrollRows' | |
| var bottomLocation = _location; | |
| bottomLocation.Y = _rawui.BufferSize.Height - 1; | |
| _rawui.CursorPosition = bottomLocation; | |
| for (int i = 0; i < scrollRows; i++) | |
| { | |
| Console.Out.Write('\n'); | |
| } | |
| _location.Y -= scrollRows; | |
| _savedCursor.Y -= scrollRows; | |
| } | |
| // create cleared region to clear progress bar later | |
| _savedRegion = tempProgressRegion; | |
| if (PSStyle.Instance.Progress.View != ProgressView.Minimal) | |
| { | |
| for (int row = 0; row < rows; row++) | |
| { | |
| for (int col = 0; col < cols; col++) | |
| { | |
| _savedRegion[row, col].Character = ' '; | |
| } | |
| } | |
| } | |
| // put cursor back to where output should be | |
| _rawui.CursorPosition = _location; | |
| } | |
| else | |
| { | |
| _location = _rawui.WindowPosition; | |
| // We have to show the progress pane in the first column, as the screen buffer at any point might contain | |
| // a CJK double-cell characters, which makes it impractical to try to find a position where the pane would | |
| // not slice a character. Column 0 is the only place where we know for sure we can place the pane. | |
| _location.Y = Math.Min(_location.Y + 2, _bufSize.Height); | |
| // Save off the current contents of the screen buffer in the region that we will occupy | |
| _savedRegion = | |
| _rawui.GetBufferContents( | |
| new Rectangle(_location.X, _location.Y, _location.X + cols - 1, _location.Y + rows - 1)); | |
| } | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| WriteContent(); | |
| } | |
| else | |
| { | |
| // replace the saved region in the screen buffer with our progress display | |
| _rawui.SetBufferContents(_location, tempProgressRegion); | |
| } | |
| } | |
| } | |
| /// <summary> | |
| /// Hides the pane by restoring the saved contents of the region of the buffer that the pane occupies. If the pane is | |
| /// not showing, then does nothing. | |
| /// </summary> | |
| internal | |
| void | |
| Hide() | |
| { | |
| if (IsShowing) | |
| { | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| _rawui.CursorPosition = _location; | |
| int maxWidth = PSStyle.Instance.Progress.MaxWidth; | |
| if (maxWidth > _bufSize.Width) | |
| { | |
| maxWidth = _bufSize.Width; | |
| } | |
| for (int i = 0; i < _savedRegion.GetLength(1); i++) | |
| { | |
| if (i < _savedRegion.GetLength(1) - 1) | |
| { | |
| Console.Out.WriteLine(string.Empty.PadRight(maxWidth)); | |
| } | |
| else | |
| { | |
| Console.Out.Write(string.Empty.PadRight(maxWidth)); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| // It would be nice if we knew that the saved region could be kept for the next time Show is called, but alas, | |
| // we have no way of knowing if the screen buffer has changed since we were hidden. By "no good way" I mean that | |
| // detecting a change would be at least as expensive as chucking the savedRegion and rebuilding it. And it would | |
| // be very complicated. | |
| _rawui.SetBufferContents(_location, _savedRegion); | |
| } | |
| _savedRegion = null; | |
| _rawui.CursorPosition = _savedCursor; | |
| } | |
| } | |
| /// <summary> | |
| /// Updates the pane with the rendering of the supplied PendingProgress, and shows it. | |
| /// </summary> | |
| /// <param name="pendingProgress"> | |
| /// A PendingProgress instance that represents the outstanding activities that should be shown. | |
| /// </param> | |
| internal | |
| void | |
| Show(PendingProgress pendingProgress) | |
| { | |
| Dbg.Assert(pendingProgress != null, "pendingProgress may not be null"); | |
| _bufSize = _rawui.BufferSize; | |
| // In order to keep from slicing any CJK double-cell characters that might be present in the screen buffer, | |
| // we use the full width of the buffer. | |
| int maxWidth = _bufSize.Width; | |
| int maxHeight = Math.Max(5, _rawui.WindowSize.Height / 3); | |
| _content = pendingProgress.Render(maxWidth, maxHeight, _rawui); | |
| if (_content == null) | |
| { | |
| // There's nothing to show. | |
| Hide(); | |
| _progressRegion = null; | |
| return; | |
| } | |
| BufferCell[,] newRegion; | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| // Legacy progress rendering relies on a BufferCell which defines a character, foreground color, and background color | |
| // per cell. This model doesn't work with ANSI escape sequences. However, there is existing logic on rendering that | |
| // relies on the existence of the BufferCell to know if something has been rendered previously. Here we are creating | |
| // an empty BufferCell, but using the second dimension to capture the number of rows so that we can clear that many | |
| // elsewhere in Hide(). | |
| newRegion = new BufferCell[0, _content.Length]; | |
| } | |
| else | |
| { | |
| newRegion = _rawui.NewBufferCellArray(_content, _ui.ProgressForegroundColor, _ui.ProgressBackgroundColor); | |
| } | |
| Dbg.Assert(newRegion != null, "NewBufferCellArray has failed!"); | |
| if (_progressRegion == null) | |
| { | |
| // we've never shown this pane before. | |
| _progressRegion = newRegion; | |
| Show(); | |
| } | |
| else | |
| { | |
| // We have shown the pane before. We have to be smart about when we restore the saved region to minimize | |
| // flicker. We need to decide if the new contents will change the dimensions of the progress pane | |
| // currently being shown. If it will, then restore the saved region, and show the new one. Otherwise, | |
| // just blast the new one on top of the last one shown. | |
| // We're only checking size, not content, as we assume that the content will always change upon receipt | |
| // of a new ProgressRecord. That's not guaranteed, of course, but it's a good bet. So checking content | |
| // would usually result in detection of a change, so why bother? | |
| bool sizeChanged = | |
| (newRegion.GetLength(0) != _progressRegion.GetLength(0)) | |
| || (newRegion.GetLength(1) != _progressRegion.GetLength(1)); | |
| _progressRegion = newRegion; | |
| if (sizeChanged) | |
| { | |
| if (IsShowing) | |
| { | |
| Hide(); | |
| } | |
| Show(); | |
| } | |
| else | |
| { | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| WriteContent(); | |
| } | |
| else | |
| { | |
| _rawui.SetBufferContents(_location, _progressRegion); | |
| } | |
| } | |
| } | |
| } | |
| private void WriteContent() | |
| { | |
| if (_content is not null) | |
| { | |
| // On Windows, we can check if the cursor is currently visible and not change it to visible | |
| // if it is intentionally hidden. On Unix, it is not currently supported to read the cursor visibility. | |
| Console.CursorVisible = false; | |
| bool currentCursorVisible = Console.CursorVisible; | |
| if (currentCursorVisible) | |
| { | |
| Console.CursorVisible = false; | |
| } | |
| var currentPosition = _rawui.CursorPosition; | |
| _rawui.CursorPosition = _location; | |
| for (int i = 0; i < _content.Length; i++) | |
| { | |
| if (i < _content.Length - 1) | |
| { | |
| Console.Out.WriteLine(_content[i]); | |
| } | |
| else | |
| { | |
| Console.Out.Write(_content[i]); | |
| } | |
| } | |
| _rawui.CursorPosition = currentPosition; | |
| Console.CursorVisible = true; | |
| Console.CursorVisible = currentCursorVisible; | |
| } | |
| } | |
| private Coordinates _location = new Coordinates(0, 0); | |
| private Coordinates _savedCursor; | |
| private Size _bufSize; | |
| private BufferCell[,] _savedRegion; | |
| private BufferCell[,] _progressRegion; | |
| private string[] _content; | |
| private readonly PSHostRawUserInterface _rawui; | |
| private readonly ConsoleHostUserInterface _ui; | |
| } | |
| } // namespace | |