Windows-powershell / PowerShell-master /src /Microsoft.PowerShell.ConsoleHost /host /msh /PendingProgress.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Collections; | |
| using System.Management.Automation; | |
| using System.Management.Automation.Host; | |
| using System.Management.Automation.Internal; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace Microsoft.PowerShell | |
| { | |
| /// <summary> | |
| /// Represents all of the outstanding progress activities received by the host, and includes methods to update that state | |
| /// upon receipt of new ProgressRecords, and to render that state into an array of strings such that ProgressPane can | |
| /// display it. | |
| /// | |
| /// The set of activities that we're tracking is logically a binary tree, with siblings in one branch and children in | |
| /// another. For ease of implementation, this tree is represented as lists of lists. We use ArrayList as out list type, | |
| /// although List1 (generic List) would also have worked. I suspect that ArrayList is faster because there are fewer links | |
| /// to twiddle, though I have not measured that. | |
| /// | |
| /// This class uses lots of nearly identical helper functions to recursively traverse the tree. If I weren't so pressed | |
| /// for time, I would see if generic methods could be used to collapse the number of traversers. | |
| /// </summary> | |
| internal | |
| class PendingProgress | |
| { | |
| /// <summary> | |
| /// Update the data structures that represent the outstanding progress records reported so far. | |
| /// </summary> | |
| /// <param name="sourceId"> | |
| /// Identifier of the source of the event. This is used as part of the "key" for matching newly received records with | |
| /// records that have already been received. For a record to match (meaning that they refer to the same activity), both | |
| /// the source and activity identifiers need to match. | |
| /// </param> | |
| /// <param name="record"> | |
| /// The ProgressRecord received that will either update the status of an activity which we are already tracking, or | |
| /// represent a new activity that we need to track. | |
| /// </param> | |
| internal | |
| void | |
| Update(long sourceId, ProgressRecord record) | |
| { | |
| Dbg.Assert(record != null, "record should not be null"); | |
| do | |
| { | |
| if (record.ParentActivityId == record.ActivityId) | |
| { | |
| // ignore malformed records. | |
| break; | |
| } | |
| ArrayList listWhereFound = null; | |
| int indexWhereFound = -1; | |
| ProgressNode foundNode = | |
| FindNodeById(sourceId, record.ActivityId, out listWhereFound, out indexWhereFound); | |
| if (foundNode != null) | |
| { | |
| Dbg.Assert(listWhereFound != null, "node found, but list not identified"); | |
| Dbg.Assert(indexWhereFound >= 0, "node found, but index not returned"); | |
| if (record.RecordType == ProgressRecordType.Completed) | |
| { | |
| RemoveNodeAndPromoteChildren(listWhereFound, indexWhereFound); | |
| break; | |
| } | |
| if (record.ParentActivityId == foundNode.ParentActivityId) | |
| { | |
| // record is an update to an existing activity. Copy the record data into the found node, and | |
| // reset the age of the node. | |
| foundNode.Activity = record.Activity; | |
| foundNode.StatusDescription = record.StatusDescription; | |
| foundNode.CurrentOperation = record.CurrentOperation; | |
| foundNode.PercentComplete = Math.Min(record.PercentComplete, 100); | |
| foundNode.SecondsRemaining = record.SecondsRemaining; | |
| foundNode.Age = 0; | |
| break; | |
| } | |
| else | |
| { | |
| // The record's parent Id mismatches with that of the found node's. We interpret | |
| // this to mean that the activity represented by the record (and the found node) is | |
| // being "re-parented" elsewhere. So we remove the found node and treat the record | |
| // as a new activity. | |
| RemoveNodeAndPromoteChildren(listWhereFound, indexWhereFound); | |
| } | |
| } | |
| // At this point, the record's activity is not in the tree. So we need to add it. | |
| if (record.RecordType == ProgressRecordType.Completed) | |
| { | |
| // We don't track completion records that don't correspond to activities we're not | |
| // already tracking. | |
| break; | |
| } | |
| ProgressNode newNode = new ProgressNode(sourceId, record); | |
| // If we're adding a node, and we have no more space, then we need to pick a node to evict. | |
| while (_nodeCount >= maxNodeCount) | |
| { | |
| EvictNode(); | |
| } | |
| if (newNode.ParentActivityId >= 0) | |
| { | |
| ProgressNode parentNode = FindNodeById(newNode.SourceId, newNode.ParentActivityId); | |
| if (parentNode != null) | |
| { | |
| parentNode.Children ??= new ArrayList(); | |
| AddNode(parentNode.Children, newNode); | |
| break; | |
| } | |
| // The parent node is not in the tree. Make the new node's parent the root, | |
| // and add it to the tree. If the parent ever shows up, then the next time | |
| // we receive a record for this activity, the parent id's won't match, and the | |
| // activity will be properly re-parented. | |
| newNode.ParentActivityId = -1; | |
| } | |
| AddNode(_topLevelNodes, newNode); | |
| } while (false); | |
| // At this point the tree is up-to-date. Make a pass to age all of the nodes | |
| AgeNodesAndResetStyle(); | |
| } | |
| private | |
| void | |
| EvictNode() | |
| { | |
| ArrayList listWhereFound = null; | |
| int indexWhereFound = -1; | |
| ProgressNode oldestNode = FindOldestLeafmostNode(out listWhereFound, out indexWhereFound); | |
| if (oldestNode == null) | |
| { | |
| // Well that's a surprise. There's got to be at least one node there that's older than 0. | |
| Dbg.Assert(false, "Must be an old node in the tree somewhere"); | |
| // We'll just pick the root node, then. | |
| RemoveNode(_topLevelNodes, 0); | |
| } | |
| else | |
| { | |
| RemoveNode(listWhereFound, indexWhereFound); | |
| } | |
| } | |
| /// <summary> | |
| /// Removes a node from the tree. | |
| /// </summary> | |
| /// <param name="nodes"> | |
| /// List in the tree from which the node is to be removed. | |
| /// </param> | |
| /// <param name="indexToRemove"> | |
| /// Index into the list of the node to be removed. | |
| /// </param> | |
| private | |
| void | |
| RemoveNode(ArrayList nodes, int indexToRemove) | |
| { | |
| ProgressNode nodeToRemove = (ProgressNode)nodes[indexToRemove]; | |
| Dbg.Assert(nodes != null, "can't remove nodes from a null list"); | |
| Dbg.Assert(indexToRemove < nodes.Count, "index is not in list"); | |
| Dbg.Assert(nodes[indexToRemove] != null, "no node at specified index"); | |
| Dbg.Assert(nodeToRemove.Children == null || nodeToRemove.Children.Count == 0, "can't remove a node with children"); | |
| nodes.RemoveAt(indexToRemove); | |
| --_nodeCount; | |
| Dbg.Assert(_nodeCount == this.CountNodes(), "We've lost track of the number of nodes in the tree"); | |
| } | |
| private | |
| void | |
| RemoveNodeAndPromoteChildren(ArrayList nodes, int indexToRemove) | |
| { | |
| ProgressNode nodeToRemove = (ProgressNode)nodes[indexToRemove]; | |
| Dbg.Assert(nodes != null, "can't remove nodes from a null list"); | |
| Dbg.Assert(indexToRemove < nodes.Count, "index is not in list"); | |
| Dbg.Assert(nodeToRemove != null, "no node at specified index"); | |
| if (nodeToRemove == null) | |
| { | |
| return; | |
| } | |
| if (nodeToRemove.Children != null) | |
| { | |
| // promote the children. | |
| for (int i = 0; i < nodeToRemove.Children.Count; ++i) | |
| { | |
| // unparent the children. If the children are ever updated again, they will be reparented. | |
| ((ProgressNode)nodeToRemove.Children[i]).ParentActivityId = -1; | |
| } | |
| // add the children as siblings | |
| nodes.RemoveAt(indexToRemove); | |
| --_nodeCount; | |
| nodes.InsertRange(indexToRemove, nodeToRemove.Children); | |
| Dbg.Assert(_nodeCount == this.CountNodes(), "We've lost track of the number of nodes in the tree"); | |
| } | |
| else | |
| { | |
| // nothing to promote | |
| RemoveNode(nodes, indexToRemove); | |
| return; | |
| } | |
| } | |
| /// <summary> | |
| /// Adds a node to the tree, first removing the oldest node if the tree is too large. | |
| /// </summary> | |
| /// <param name="nodes"> | |
| /// List in the tree where the node is to be added. | |
| /// </param> | |
| /// <param name="nodeToAdd"> | |
| /// Node to be added. | |
| /// </param> | |
| private | |
| void | |
| AddNode(ArrayList nodes, ProgressNode nodeToAdd) | |
| { | |
| nodes.Add(nodeToAdd); | |
| ++_nodeCount; | |
| Dbg.Assert(_nodeCount == this.CountNodes(), "We've lost track of the number of nodes in the tree"); | |
| Dbg.Assert(_nodeCount <= maxNodeCount, "Too many nodes in tree!"); | |
| } | |
| private sealed class FindOldestNodeVisitor : NodeVisitor | |
| { | |
| internal override | |
| bool | |
| Visit(ProgressNode node, ArrayList listWhereFound, int indexWhereFound) | |
| { | |
| if (node.Age >= _oldestSoFar) | |
| { | |
| _oldestSoFar = node.Age; | |
| FoundNode = node; | |
| this.ListWhereFound = listWhereFound; | |
| this.IndexWhereFound = indexWhereFound; | |
| } | |
| return true; | |
| } | |
| internal | |
| ProgressNode | |
| FoundNode; | |
| internal | |
| ArrayList | |
| ListWhereFound; | |
| internal | |
| int | |
| IndexWhereFound = -1; | |
| private int _oldestSoFar; | |
| } | |
| [ | |
| ] | |
| private | |
| ProgressNode | |
| FindOldestLeafmostNodeHelper(ArrayList treeToSearch, out ArrayList listWhereFound, out int indexWhereFound) | |
| { | |
| listWhereFound = null; | |
| indexWhereFound = -1; | |
| FindOldestNodeVisitor v = new FindOldestNodeVisitor(); | |
| NodeVisitor.VisitNodes(treeToSearch, v); | |
| listWhereFound = v.ListWhereFound; | |
| indexWhereFound = v.IndexWhereFound; | |
| if (v.FoundNode == null) | |
| { | |
| Dbg.Assert(listWhereFound == null, "list should be null when no node found"); | |
| Dbg.Assert(indexWhereFound == -1, "index should indicate no node found"); | |
| Dbg.Assert(_topLevelNodes.Count == 0, "if there is no oldest node, then the tree must be empty"); | |
| Dbg.Assert(_nodeCount == 0, "if there is no oldest node, then the tree must be empty"); | |
| } | |
| return v.FoundNode; | |
| } | |
| private | |
| ProgressNode | |
| FindOldestLeafmostNode(out ArrayList listWhereFound, out int indexWhereFound) | |
| { | |
| listWhereFound = null; | |
| indexWhereFound = -1; | |
| ProgressNode result = null; | |
| ArrayList treeToSearch = _topLevelNodes; | |
| while (true) | |
| { | |
| result = FindOldestLeafmostNodeHelper(treeToSearch, out listWhereFound, out indexWhereFound); | |
| if (result == null || result.Children == null || result.Children.Count == 0) | |
| { | |
| break; | |
| } | |
| // search the subtree for the oldest child | |
| treeToSearch = result.Children; | |
| } | |
| return result; | |
| } | |
| /// <summary> | |
| /// Convenience overload. | |
| /// </summary> | |
| private | |
| ProgressNode | |
| FindNodeById(long sourceId, int activityId) | |
| { | |
| ArrayList listWhereFound = null; | |
| int indexWhereFound = -1; | |
| return | |
| FindNodeById(sourceId, activityId, out listWhereFound, out indexWhereFound); | |
| } | |
| private sealed class FindByIdNodeVisitor : NodeVisitor | |
| { | |
| internal | |
| FindByIdNodeVisitor(long sourceIdToFind, int activityIdToFind) | |
| { | |
| _sourceIdToFind = sourceIdToFind; | |
| _idToFind = activityIdToFind; | |
| } | |
| internal override | |
| bool | |
| Visit(ProgressNode node, ArrayList listWhereFound, int indexWhereFound) | |
| { | |
| if (node.ActivityId == _idToFind && node.SourceId == _sourceIdToFind) | |
| { | |
| this.FoundNode = node; | |
| this.ListWhereFound = listWhereFound; | |
| this.IndexWhereFound = indexWhereFound; | |
| return false; | |
| } | |
| return true; | |
| } | |
| internal | |
| ProgressNode | |
| FoundNode; | |
| internal | |
| ArrayList | |
| ListWhereFound; | |
| internal | |
| int | |
| IndexWhereFound = -1; | |
| private readonly int _idToFind = -1; | |
| private readonly long _sourceIdToFind; | |
| } | |
| /// <summary> | |
| /// Finds a node with a given ActivityId in provided set of nodes. Recursively walks the set of nodes and their children. | |
| /// </summary> | |
| /// <param name="sourceId"> | |
| /// Identifier of the source of the record. | |
| /// </param> | |
| /// <param name="activityId"> | |
| /// ActivityId to search for. | |
| /// </param> | |
| /// <param name="listWhereFound"> | |
| /// Receives reference to the List where the found node was located, or null if no suitable node was found. | |
| /// </param> | |
| /// <param name="indexWhereFound"> | |
| /// Receives the index into listWhereFound that indicating where in the list the node was located, or -1 if | |
| /// no suitable node was found. | |
| /// </param> | |
| /// <returns> | |
| /// The found node, or null if no suitable node was located. | |
| /// </returns> | |
| private | |
| ProgressNode | |
| FindNodeById(long sourceId, int activityId, out ArrayList listWhereFound, out int indexWhereFound) | |
| { | |
| listWhereFound = null; | |
| indexWhereFound = -1; | |
| FindByIdNodeVisitor v = new FindByIdNodeVisitor(sourceId, activityId); | |
| NodeVisitor.VisitNodes(_topLevelNodes, v); | |
| listWhereFound = v.ListWhereFound; | |
| indexWhereFound = v.IndexWhereFound; | |
| if (v.FoundNode == null) | |
| { | |
| Dbg.Assert(listWhereFound == null, "list should be null when no node found"); | |
| Dbg.Assert(indexWhereFound == -1, "index should indicate no node found"); | |
| } | |
| return v.FoundNode; | |
| } | |
| /// <summary> | |
| /// Finds the oldest node with a given rendering style that is at least as old as a given age. | |
| /// </summary> | |
| /// <param name="nodes"> | |
| /// List of nodes to search. Child lists of each node in this list will also be searched. | |
| /// </param> | |
| /// <param name="oldestSoFar"></param> | |
| /// The minimum age of the node to be located. To find the oldest node, pass 0. | |
| /// <param name="style"> | |
| /// The rendering style of the node to be located. | |
| /// </param> | |
| /// <returns> | |
| /// The found node, or null if no suitable node was located. | |
| /// </returns> | |
| private static ProgressNode FindOldestNodeOfGivenStyle(ArrayList nodes, int oldestSoFar, ProgressNode.RenderStyle style) | |
| { | |
| if (nodes == null) | |
| { | |
| return null; | |
| } | |
| ProgressNode found = null; | |
| for (int i = 0; i < nodes.Count; ++i) | |
| { | |
| ProgressNode node = (ProgressNode)nodes[i]; | |
| Dbg.Assert(node != null, "nodes should not contain null elements"); | |
| if (node.Age >= oldestSoFar && node.Style == style) | |
| { | |
| found = node; | |
| oldestSoFar = found.Age; | |
| } | |
| if (node.Children != null) | |
| { | |
| ProgressNode child = FindOldestNodeOfGivenStyle(node.Children, oldestSoFar, style); | |
| if (child != null) | |
| { | |
| // In this universe, parents can be younger than their children. We found a child older than us. | |
| found = child; | |
| oldestSoFar = found.Age; | |
| } | |
| } | |
| } | |
| if (found != null) | |
| { | |
| Dbg.Assert(found.Style == style, "unexpected style"); | |
| Dbg.Assert(found.Age >= oldestSoFar, "unexpected age"); | |
| } | |
| return found; | |
| } | |
| private sealed class AgeAndResetStyleVisitor : NodeVisitor | |
| { | |
| internal override | |
| bool | |
| Visit(ProgressNode node, ArrayList unused, int unusedToo) | |
| { | |
| node.Age = Math.Min(node.Age + 1, Int32.MaxValue - 1); | |
| node.Style = ProgressNode.IsMinimalProgressRenderingEnabled() | |
| ? ProgressNode.RenderStyle.Ansi | |
| : node.Style = ProgressNode.RenderStyle.FullPlus; | |
| return true; | |
| } | |
| } | |
| /// <summary> | |
| /// Increments the age of each of the nodes in the given list, and all their children. Also sets the rendering | |
| /// style of each node to "full." | |
| /// | |
| /// All nodes are aged every time a new ProgressRecord is received. | |
| /// </summary> | |
| private | |
| void | |
| AgeNodesAndResetStyle() | |
| { | |
| AgeAndResetStyleVisitor arsv = new AgeAndResetStyleVisitor(); | |
| NodeVisitor.VisitNodes(_topLevelNodes, arsv); | |
| } | |
| /// <summary> | |
| /// Generates an array of strings representing as much of the outstanding progress activities as possible within the given | |
| /// space. As more outstanding activities are collected, nodes are "compressed" (i.e. rendered in an increasing terse | |
| /// fashion) in order to display as many as possible. Ultimately, some nodes may be compressed to the point of | |
| /// invisibility. The oldest nodes are compressed first. | |
| /// </summary> | |
| /// <param name="maxWidth"> | |
| /// The maximum width (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="maxHeight"> | |
| /// The maximum height (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| /// <returns> | |
| /// An array of strings containing the textual representation of the outstanding progress activities. | |
| /// </returns> | |
| internal | |
| string[] | |
| Render(int maxWidth, int maxHeight, PSHostRawUserInterface rawUI) | |
| { | |
| Dbg.Assert(_topLevelNodes != null, "Shouldn't need to render progress if no data exists"); | |
| Dbg.Assert(maxWidth > 0, "maxWidth is too small"); | |
| Dbg.Assert(maxHeight >= 3, "maxHeight is too small"); | |
| if (_topLevelNodes == null || _topLevelNodes.Count <= 0) | |
| { | |
| // we have nothing to render. | |
| return null; | |
| } | |
| int invisible = 0; | |
| if (TallyHeight(rawUI, maxHeight, maxWidth) > maxHeight) | |
| { | |
| // This will smash down nodes until the tree will fit into the allotted number of lines. If in the | |
| // process some nodes were made invisible, we will add a line to the display to say so. | |
| invisible = CompressToFit(rawUI, maxHeight, maxWidth); | |
| } | |
| ArrayList result = new ArrayList(); | |
| if (ProgressNode.IsMinimalProgressRenderingEnabled()) | |
| { | |
| RenderHelper(result, _topLevelNodes, indentation: 0, maxWidth, rawUI); | |
| return (string[])result.ToArray(typeof(string)); | |
| } | |
| string border = StringUtil.Padding(maxWidth); | |
| result.Add(border); | |
| RenderHelper(result, _topLevelNodes, 0, maxWidth, rawUI); | |
| if (invisible == 1) | |
| { | |
| result.Add( | |
| " " | |
| + StringUtil.Format( | |
| ProgressNodeStrings.InvisibleNodesMessageSingular, | |
| invisible)); | |
| } | |
| else if (invisible > 1) | |
| { | |
| result.Add( | |
| " " | |
| + StringUtil.Format( | |
| ProgressNodeStrings.InvisibleNodesMessagePlural, | |
| invisible)); | |
| } | |
| result.Add(border); | |
| return (string[])result.ToArray(typeof(string)); | |
| } | |
| /// <summary> | |
| /// Helper function for Render(). Recursively renders nodes. | |
| /// </summary> | |
| /// <param name="strings"> | |
| /// The rendered strings so far. Additional rendering will be appended. | |
| /// </param> | |
| /// <param name="nodes"> | |
| /// The nodes to be rendered. All child nodes will also be rendered. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The current indentation level (in BufferCells). | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of BufferCells that the rendering can consume, horizontally. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| private static void RenderHelper(ArrayList strings, ArrayList nodes, int indentation, int maxWidth, PSHostRawUserInterface rawUI) | |
| { | |
| Dbg.Assert(strings != null, "strings should not be null"); | |
| Dbg.Assert(nodes != null, "nodes should not be null"); | |
| if (nodes == null) | |
| { | |
| return; | |
| } | |
| foreach (ProgressNode node in nodes) | |
| { | |
| int lines = strings.Count; | |
| node.Render(strings, indentation, maxWidth, rawUI); | |
| if (node.Children != null) | |
| { | |
| // indent only if the rendering of node actually added lines to the strings. | |
| int indentationIncrement = (strings.Count > lines) ? 2 : 0; | |
| RenderHelper(strings, node.Children, indentation + indentationIncrement, maxWidth, rawUI); | |
| } | |
| } | |
| } | |
| private sealed class HeightTallyer : NodeVisitor | |
| { | |
| internal HeightTallyer(PSHostRawUserInterface rawUi, int maxHeight, int maxWidth) | |
| { | |
| _rawUi = rawUi; | |
| _maxHeight = maxHeight; | |
| _maxWidth = maxWidth; | |
| } | |
| internal override | |
| bool | |
| Visit(ProgressNode node, ArrayList unused, int unusedToo) | |
| { | |
| Tally += node.LinesRequiredMethod(_rawUi, _maxWidth); | |
| // We don't need to walk all the nodes, once it's larger than the max height, we should stop | |
| if (Tally > _maxHeight) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| private readonly PSHostRawUserInterface _rawUi; | |
| private readonly int _maxHeight; | |
| private readonly int _maxWidth; | |
| internal int Tally; | |
| } | |
| /// <summary> | |
| /// Tallies up the number of BufferCells vertically that will be required to show all the ProgressNodes in the given | |
| /// list, and all of their children. | |
| /// </summary> | |
| /// <param name="maxHeight"> | |
| /// The maximum height (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="rawUi"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| /// <returns> | |
| /// The vertical height (in BufferCells) that will be required to show all of the nodes in the given list. | |
| /// </returns> | |
| /// <param name="maxWidth"> | |
| /// </param> | |
| private int TallyHeight(PSHostRawUserInterface rawUi, int maxHeight, int maxWidth) | |
| { | |
| HeightTallyer ht = new HeightTallyer(rawUi, maxHeight, maxWidth); | |
| NodeVisitor.VisitNodes(_topLevelNodes, ht); | |
| return ht.Tally; | |
| } | |
| /// <summary> | |
| /// Debugging code. Verifies that all of the nodes in the given list have the given style. | |
| /// </summary> | |
| /// <param name="nodes"></param> | |
| /// <param name="style"></param> | |
| /// <returns></returns> | |
| private static bool AllNodesHaveGivenStyle(ArrayList nodes, ProgressNode.RenderStyle style) | |
| { | |
| if (nodes == null) | |
| { | |
| return false; | |
| } | |
| for (int i = 0; i < nodes.Count; ++i) | |
| { | |
| ProgressNode node = (ProgressNode)nodes[i]; | |
| Dbg.Assert(node != null, "nodes should not contain null elements"); | |
| if (node.Style != style) | |
| { | |
| return false; | |
| } | |
| if (node.Children != null) | |
| { | |
| if (!AllNodesHaveGivenStyle(node.Children, style)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| /// <summary> | |
| /// Debugging code. NodeVisitor that counts up the number of nodes in the tree. | |
| /// </summary> | |
| private | |
| class | |
| CountingNodeVisitor : NodeVisitor | |
| { | |
| internal override | |
| bool | |
| Visit(ProgressNode unused, ArrayList unusedToo, int unusedThree) | |
| { | |
| ++Count; | |
| return true; | |
| } | |
| internal | |
| int | |
| Count; | |
| } | |
| /// <summary> | |
| /// Debugging code. Counts the number of nodes in the tree of nodes. | |
| /// </summary> | |
| /// <returns> | |
| /// The number of nodes in the tree. | |
| /// </returns> | |
| private | |
| int | |
| CountNodes() | |
| { | |
| CountingNodeVisitor cnv = new CountingNodeVisitor(); | |
| NodeVisitor.VisitNodes(_topLevelNodes, cnv); | |
| return cnv.Count; | |
| } | |
| /// <summary> | |
| /// Helper function to CompressToFit. Considers compressing nodes from one level to another. | |
| /// </summary> | |
| /// <param name="rawUi"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| /// <param name="maxHeight"> | |
| /// The maximum height (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum width (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="nodesCompressed"> | |
| /// Receives the number of nodes that were compressed. If the result of the method is false, then this will be the total | |
| /// number of nodes being tracked (i.e. all of them will have been compressed). | |
| /// </param> | |
| /// <param name="priorStyle"> | |
| /// The rendering style (e.g. "compression level") that the nodes are expected to currently have. | |
| /// </param> | |
| /// <param name="newStyle"> | |
| /// The new rendering style that a node will have when it is compressed. If the result of the method is false, then all | |
| /// nodes will have this rendering style. | |
| /// </param> | |
| /// <returns> | |
| /// true to indicate that the nodes are compressed to the point that their rendering will fit within the constraint, or | |
| /// false to indicate that all of the nodes are compressed to a given level, but that the rendering still can't fit | |
| /// within the constraint. | |
| /// </returns> | |
| private | |
| bool | |
| CompressToFitHelper( | |
| PSHostRawUserInterface rawUi, | |
| int maxHeight, | |
| int maxWidth, | |
| out int nodesCompressed, | |
| ProgressNode.RenderStyle priorStyle, | |
| ProgressNode.RenderStyle newStyle) | |
| { | |
| nodesCompressed = 0; | |
| while (true) | |
| { | |
| ProgressNode node = FindOldestNodeOfGivenStyle(_topLevelNodes, oldestSoFar: 0, priorStyle); | |
| if (node == null) | |
| { | |
| // We've compressed every node of the prior style already. | |
| break; | |
| } | |
| node.Style = newStyle; | |
| ++nodesCompressed; | |
| if (TallyHeight(rawUi, maxHeight, maxWidth) <= maxHeight) | |
| { | |
| return true; | |
| } | |
| } | |
| // If we get all the way to here, then we've compressed all the nodes and we still don't fit. | |
| return false; | |
| } | |
| /// <summary> | |
| /// "Compresses" the nodes representing the outstanding progress activities until their rendering will fit within a | |
| /// "given height, or until they are compressed to a given level. The oldest nodes are compressed first. | |
| /// | |
| /// This is a 4-stage process -- from least compressed to "invisible". At each stage we find the oldest nodes in the | |
| /// tree and change their rendering style to a more compact style. As soon as the rendering of the nodes will fit within | |
| /// the maxHeight, we stop. The result is that the most recent nodes will be the least compressed, the idea being that | |
| /// the rendering should show the most recently updated activities with the most complete rendering for them possible. | |
| /// </summary> | |
| /// <param name="rawUi"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| /// <param name="maxHeight"> | |
| /// The maximum height (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum width (in BufferCells) that the rendering may consume. | |
| /// </param> | |
| /// <returns> | |
| /// The number of nodes that were made invisible during the compression. | |
| /// | |
| /// </returns> | |
| private | |
| int | |
| CompressToFit(PSHostRawUserInterface rawUi, int maxHeight, int maxWidth) | |
| { | |
| Dbg.Assert(_topLevelNodes != null, "Shouldn't need to compress if no data exists"); | |
| int nodesCompressed = 0; | |
| // This algorithm potentially makes many, many passes over the tree. It might be possible to optimize | |
| // that some, but I'm not trying to be too clever just yet. | |
| if ( | |
| CompressToFitHelper( | |
| rawUi, | |
| maxHeight, | |
| maxWidth, | |
| out nodesCompressed, | |
| ProgressNode.RenderStyle.FullPlus, | |
| ProgressNode.RenderStyle.Full)) | |
| { | |
| return 0; | |
| } | |
| if ( | |
| CompressToFitHelper( | |
| rawUi, | |
| maxHeight, | |
| maxWidth, | |
| out nodesCompressed, | |
| ProgressNode.RenderStyle.Full, | |
| ProgressNode.RenderStyle.Compact)) | |
| { | |
| return 0; | |
| } | |
| if ( | |
| CompressToFitHelper( | |
| rawUi, | |
| maxHeight, | |
| maxWidth, | |
| out nodesCompressed, | |
| ProgressNode.RenderStyle.Compact, | |
| ProgressNode.RenderStyle.Minimal)) | |
| { | |
| return 0; | |
| } | |
| if ( | |
| CompressToFitHelper( | |
| rawUi, | |
| maxHeight, | |
| maxWidth, | |
| out nodesCompressed, | |
| ProgressNode.RenderStyle.Minimal, | |
| ProgressNode.RenderStyle.Invisible)) | |
| { | |
| // The nodes that we compressed here are now invisible. | |
| return nodesCompressed; | |
| } | |
| return 0; | |
| } | |
| private abstract | |
| class NodeVisitor | |
| { | |
| /// <summary> | |
| /// Called for each node in the tree. | |
| /// </summary> | |
| /// <param name="node"> | |
| /// The node being visited. | |
| /// </param> | |
| /// <param name="listWhereFound"> | |
| /// The list in which the node resides. | |
| /// </param> | |
| /// <param name="indexWhereFound"> | |
| /// The index into listWhereFound of the node. | |
| /// </param> | |
| /// <returns> | |
| /// true to continue visiting nodes, false if not. | |
| /// </returns> | |
| internal abstract | |
| bool | |
| Visit(ProgressNode node, ArrayList listWhereFound, int indexWhereFound); | |
| internal static | |
| void | |
| VisitNodes(ArrayList nodes, NodeVisitor v) | |
| { | |
| if (nodes == null) | |
| { | |
| return; | |
| } | |
| for (int i = 0; i < nodes.Count; ++i) | |
| { | |
| ProgressNode node = (ProgressNode)nodes[i]; | |
| Dbg.Assert(node != null, "nodes should not contain null elements"); | |
| if (!v.Visit(node, nodes, i)) | |
| { | |
| return; | |
| } | |
| if (node.Children != null) | |
| { | |
| VisitNodes(node.Children, v); | |
| } | |
| } | |
| } | |
| } | |
| private readonly ArrayList _topLevelNodes = new ArrayList(); | |
| private int _nodeCount; | |
| private const int maxNodeCount = 128; | |
| } | |
| } // namespace | |