Windows-powershell / PowerShell-master /src /Microsoft.PowerShell.ConsoleHost /host /msh /ConsoleControl.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| // Implementation notes: In the functions that take ConsoleHandle parameters, we only assert that the handle is valid and not | |
| // closed, as opposed to doing a check and throwing an exception. This is because the win32 APIs that those functions wrap will | |
| // fail on invalid/closed handles, and the check for API failure will throw the exception. | |
| // | |
| // On the use of DangerousGetHandle: If the handle has been invalidated, then the API we pass it to will return an error. These | |
| // handles should not be exposed to recycling attacks (because they are not exposed at all), but if they were, the worse they | |
| // could do is diddle with the console buffer. | |
| using System; | |
| using System.Buffers; | |
| using System.Text; | |
| using System.Runtime.InteropServices; | |
| using System.Management.Automation; | |
| using System.Management.Automation.Host; | |
| using System.Management.Automation.Internal; | |
| using System.ComponentModel; | |
| using System.Collections.Generic; | |
| using System.Globalization; | |
| using System.Diagnostics; | |
| using Microsoft.Win32.SafeHandles; | |
| using ConsoleHandle = Microsoft.Win32.SafeHandles.SafeFileHandle; | |
| using WORD = System.UInt16; | |
| using ULONG = System.UInt32; | |
| using DWORD = System.UInt32; | |
| using NakedWin32Handle = System.IntPtr; | |
| using HWND = System.IntPtr; | |
| using HDC = System.IntPtr; | |
| using System.Diagnostics.CodeAnalysis; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace Microsoft.PowerShell | |
| { | |
| /// <summary> | |
| /// Class ConsoleControl is used to wrap the various win32 console APIs 1:1 (i.e. at a low level, without attempting to be a | |
| /// "true" object-oriented library. | |
| /// </summary> | |
| internal static class ConsoleControl | |
| { | |
| internal enum InputRecordEventTypes : ushort | |
| { | |
| // from wincon.h. These look like bit flags, but of course they could not really be used that way, since it would | |
| // not make sense to have more than one of the INPUT_RECORD union members "in effect" at any one time. | |
| KEY_EVENT = 0x0001, | |
| MOUSE_EVENT = 0x0002, | |
| WINDOW_BUFFER_SIZE_EVENT = 0x0004, | |
| MENU_EVENT = 0x0008, | |
| FOCUS_EVENT = 0x0010 | |
| } | |
| [] | |
| internal struct INPUT_RECORD | |
| { | |
| internal WORD EventType; | |
| internal KEY_EVENT_RECORD KeyEvent; | |
| } | |
| [] | |
| internal enum ControlKeyStates : uint | |
| { | |
| // From wincon.h. | |
| RIGHT_ALT_PRESSED = 0x0001, // the right alt key is pressed. | |
| LEFT_ALT_PRESSED = 0x0002, // the left alt key is pressed. | |
| RIGHT_CTRL_PRESSED = 0x0004, // the right ctrl key is pressed. | |
| LEFT_CTRL_PRESSED = 0x0008, // the left ctrl key is pressed. | |
| SHIFT_PRESSED = 0x0010, // the shift key is pressed. | |
| NUMLOCK_ON = 0x0020, // the numlock light is on. | |
| SCROLLLOCK_ON = 0x0040, // the scrolllock light is on. | |
| CAPSLOCK_ON = 0x0080, // the capslock light is on. | |
| ENHANCED_KEY = 0x0100 // the key is enhanced. | |
| } | |
| // LayoutKind must be Explicit | |
| [] | |
| internal struct KEY_EVENT_RECORD | |
| { | |
| internal bool KeyDown; | |
| internal WORD RepeatCount; | |
| internal WORD VirtualKeyCode; | |
| internal WORD VirtualScanCode; | |
| internal char UnicodeChar; | |
| internal DWORD ControlKeyState; | |
| } | |
| [] | |
| internal struct COORD | |
| { | |
| internal short X; | |
| internal short Y; | |
| public override string ToString() | |
| { | |
| return string.Create(CultureInfo.InvariantCulture, $"{X},{Y}"); | |
| } | |
| } | |
| [] | |
| internal struct CONSOLE_READCONSOLE_CONTROL | |
| { | |
| // from public/internal/windows/inc/winconp.h | |
| internal ULONG nLength; | |
| internal ULONG nInitialChars; | |
| internal ULONG dwCtrlWakeupMask; | |
| internal /* out */ ULONG dwControlKeyState; | |
| } | |
| [] | |
| internal struct CONSOLE_FONT_INFO_EX | |
| { | |
| internal int cbSize; | |
| internal int nFont; | |
| internal short FontWidth; | |
| internal short FontHeight; | |
| internal int FontFamily; | |
| internal int FontWeight; | |
| [] | |
| internal string FontFace; | |
| } | |
| [] | |
| internal struct CHAR_INFO | |
| { | |
| internal ushort UnicodeChar; | |
| internal WORD Attributes; | |
| } | |
| [] | |
| internal struct SMALL_RECT | |
| { | |
| internal short Left; | |
| internal short Top; | |
| internal short Right; | |
| internal short Bottom; | |
| public override string ToString() | |
| { | |
| return string.Create(CultureInfo.InvariantCulture, $"{Left},{Top},{Right},{Bottom}"); | |
| } | |
| } | |
| [] | |
| internal struct CONSOLE_SCREEN_BUFFER_INFO | |
| { | |
| internal COORD BufferSize; | |
| internal COORD CursorPosition; | |
| internal WORD Attributes; | |
| internal SMALL_RECT WindowRect; | |
| internal COORD MaxWindowSize; | |
| // NTRAID#Windows Out Of Band Releases-938428-2006/07/17-jwh | |
| // Bring the total size of the struct to 24 bytes. | |
| internal DWORD Padding; | |
| } | |
| [] | |
| internal struct CONSOLE_CURSOR_INFO | |
| { | |
| internal DWORD Size; | |
| internal bool Visible; | |
| public override string ToString() | |
| { | |
| return string.Create(CultureInfo.InvariantCulture, $"Size: {Size}, Visible: {Visible}"); | |
| } | |
| } | |
| [] | |
| internal struct FONTSIGNATURE | |
| { | |
| // From public\sdk\inc\wingdi.h | |
| // fsUsb*: A 128-bit Unicode subset bitfield (USB) identifying up to 126 Unicode subranges | |
| internal DWORD fsUsb0; | |
| internal DWORD fsUsb1; | |
| internal DWORD fsUsb2; | |
| internal DWORD fsUsb3; | |
| // fsCsb*: A 64-bit, code-page bitfield (CPB) that identifies a specific character set or code page. | |
| internal DWORD fsCsb0; | |
| internal DWORD fsCsb1; | |
| } | |
| [] | |
| internal struct INPUT | |
| { | |
| internal DWORD Type; | |
| internal MouseKeyboardHardwareInput Data; | |
| } | |
| [] | |
| internal struct MouseKeyboardHardwareInput | |
| { | |
| [] | |
| internal MouseInput Mouse; | |
| [] | |
| internal KeyboardInput Keyboard; | |
| [] | |
| internal HardwareInput Hardware; | |
| } | |
| [] | |
| internal struct MouseInput | |
| { | |
| /// <summary> | |
| /// The absolute position of the mouse, or the amount of motion since the last mouse event was generated, depending on the value of the dwFlags member. | |
| /// Absolute data is specified as the x coordinate of the mouse; relative data is specified as the number of pixels moved. | |
| /// </summary> | |
| internal int X; | |
| /// <summary> | |
| /// The absolute position of the mouse, or the amount of motion since the last mouse event was generated, depending on the value of the dwFlags member. | |
| /// Absolute data is specified as the y coordinate of the mouse; relative data is specified as the number of pixels moved. | |
| /// </summary> | |
| internal int Y; | |
| /// <summary> | |
| /// If dwFlags contains MOUSEEVENTF_WHEEL, then mouseData specifies the amount of wheel movement. A positive value indicates that the wheel was rotated forward, away from the user; | |
| /// a negative value indicates that the wheel was rotated backward, toward the user. One wheel click is defined as WHEEL_DELTA, which is 120. | |
| /// </summary> | |
| internal DWORD MouseData; | |
| /// <summary> | |
| /// A set of bit flags that specify various aspects of mouse motion and button clicks. | |
| /// See (https://msdn.microsoft.com/library/ms646273(VS.85).aspx) | |
| /// </summary> | |
| internal DWORD Flags; | |
| /// <summary> | |
| /// The time stamp for the event, in milliseconds. If this parameter is 0, the system will provide its own time stamp. | |
| /// </summary> | |
| internal DWORD Time; | |
| /// <summary> | |
| /// An additional value associated with the mouse event. An application calls GetMessageExtraInfo to obtain this extra information. | |
| /// </summary> | |
| internal IntPtr ExtraInfo; | |
| } | |
| [] | |
| internal struct KeyboardInput | |
| { | |
| /// <summary> | |
| /// A virtual-key code. The code must be a value in the range 1 to 254. | |
| /// If the dwFlags member specifies KEYEVENTF_UNICODE, wVk must be 0. | |
| /// </summary> | |
| internal WORD Vk; | |
| /// <summary> | |
| /// A hardware scan code for the key. If dwFlags specifies KEYEVENTF_UNICODE, | |
| /// wScan specifies a Unicode character which is to be sent to the foreground application. | |
| /// </summary> | |
| internal WORD Scan; | |
| /// <summary> | |
| /// Specifies various aspects of a keystroke. | |
| /// This member can be certain combinations of the following values. | |
| /// </summary> | |
| internal DWORD Flags; | |
| /// <summary> | |
| /// The time stamp for the event, in milliseconds. | |
| /// If this parameter is zero, the system will provide its own time stamp. | |
| /// </summary> | |
| internal DWORD Time; | |
| /// <summary> | |
| /// An additional value associated with the keystroke. | |
| /// Use the GetMessageExtraInfo function to obtain this information. | |
| /// </summary> | |
| internal IntPtr ExtraInfo; | |
| } | |
| [] | |
| internal struct HardwareInput | |
| { | |
| /// <summary> | |
| /// The message generated by the input hardware. | |
| /// </summary> | |
| internal DWORD Msg; | |
| /// <summary> | |
| /// The low-order word of the lParam parameter for uMsg. | |
| /// </summary> | |
| internal WORD ParamL; | |
| /// <summary> | |
| /// The high-order word of the lParam parameter for uMsg. | |
| /// </summary> | |
| internal WORD ParamH; | |
| } | |
| internal enum VirtualKeyCode : ushort | |
| { | |
| /// <summary> | |
| /// LEFT ARROW key. | |
| /// </summary> | |
| Left = 0x25, | |
| /// <summary> | |
| /// ENTER key. | |
| /// </summary> | |
| Return = 0x0D, | |
| } | |
| /// <summary> | |
| /// Specify the type of the input. | |
| /// </summary> | |
| internal enum InputType : uint | |
| { | |
| /// <summary> | |
| /// INPUT_MOUSE = 0x00. | |
| /// </summary> | |
| Mouse = 0, | |
| /// <summary> | |
| /// INPUT_KEYBOARD = 0x01. | |
| /// </summary> | |
| Keyboard = 1, | |
| /// <summary> | |
| /// INPUT_HARDWARE = 0x02. | |
| /// </summary> | |
| Hardware = 2, | |
| } | |
| internal enum KeyboardFlag : uint | |
| { | |
| /// <summary> | |
| /// If specified, the scan code was preceded by a prefix byte that has the value 0xE0 (224). | |
| /// </summary> | |
| ExtendedKey = 0x0001, | |
| /// <summary> | |
| /// If specified, the key is being released. If not specified, the key is being pressed. | |
| /// </summary> | |
| KeyUp = 0x0002, | |
| /// <summary> | |
| /// If specified, wScan identifies the key and wVk is ignored. | |
| /// </summary> | |
| Unicode = 0x0004, | |
| /// <summary> | |
| /// If specified, the system synthesizes a VK_PACKET keystroke. The wVk parameter must be zero. | |
| /// This flag can only be combined with the KEYEVENTF_KEYUP flag. | |
| /// </summary> | |
| ScanCode = 0x0008 | |
| } | |
| [] | |
| internal static extern IntPtr GetConsoleWindow(); | |
| internal const int SW_HIDE = 0; | |
| internal const int SW_SHOWNORMAL = 1; | |
| internal const int SW_NORMAL = 1; | |
| internal const int SW_SHOWMINIMIZED = 2; | |
| internal const int SW_SHOWMAXIMIZED = 3; | |
| internal const int SW_MAXIMIZE = 3; | |
| internal const int SW_SHOWNOACTIVATE = 4; | |
| internal const int SW_SHOW = 5; | |
| internal const int SW_MINIMIZE = 6; | |
| internal const int SW_SHOWMINNOACTIVE = 7; | |
| internal const int SW_SHOWNA = 8; | |
| internal const int SW_RESTORE = 9; | |
| internal const int SW_SHOWDEFAULT = 10; | |
| internal const int SW_FORCEMINIMIZE = 11; | |
| internal const int SW_MAX = 11; | |
| /// <summary> | |
| /// Code to control the display properties of the a window... | |
| /// </summary> | |
| /// <param name="hWnd">The window to show...</param> | |
| /// <param name="nCmdShow">The command to do.</param> | |
| /// <returns>True if it was successful.</returns> | |
| [] | |
| [] | |
| internal static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); | |
| internal static void SetConsoleMode(ProcessWindowStyle style) | |
| { | |
| IntPtr hwnd = GetConsoleWindow(); | |
| Dbg.Assert(hwnd != IntPtr.Zero, "Console handle should never be zero"); | |
| switch (style) | |
| { | |
| case ProcessWindowStyle.Hidden: | |
| ShowWindow(hwnd, SW_HIDE); | |
| break; | |
| case ProcessWindowStyle.Maximized: | |
| ShowWindow(hwnd, SW_MAXIMIZE); | |
| break; | |
| case ProcessWindowStyle.Minimized: | |
| ShowWindow(hwnd, SW_MINIMIZE); | |
| break; | |
| case ProcessWindowStyle.Normal: | |
| ShowWindow(hwnd, SW_NORMAL); | |
| break; | |
| } | |
| } | |
| /// <summary> | |
| /// Types of control ConsoleBreakSignals received by break Win32Handler delegates. | |
| /// </summary> | |
| internal enum ConsoleBreakSignal : uint | |
| { | |
| // These correspond to the CRTL_XXX_EVENT #defines in public/sdk/inc/wincon.h | |
| CtrlC = 0, | |
| CtrlBreak = 1, | |
| Close = 2, | |
| Logoff = 5, | |
| // This only gets received by services | |
| Shutdown = 6, | |
| // None is not really a signal -- it's used to indicate that no signal exists. | |
| None = 0xFF | |
| } | |
| // NOTE: this delegate will be executed in its own thread | |
| internal delegate bool BreakHandler(ConsoleBreakSignal ConsoleBreakSignal); | |
| /// <summary> | |
| /// Set the console's break handler. | |
| /// </summary> | |
| /// <param name="handlerDelegate"></param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleCtrlHandler fails | |
| /// </exception> | |
| internal static void AddBreakHandler(BreakHandler handlerDelegate) | |
| { | |
| bool result = NativeMethods.SetConsoleCtrlHandler(handlerDelegate, true); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "AddBreakHandler", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.AddBreakHandlerExceptionMessage); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Set the console's break handler to null. | |
| /// </summary> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleCtrlHandler fails | |
| /// </exception> | |
| internal static void RemoveBreakHandler() | |
| { | |
| bool result = NativeMethods.SetConsoleCtrlHandler(null, false); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "RemoveBreakHandler", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.RemoveBreakHandlerExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| private static readonly Lazy<ConsoleHandle> _keyboardInputHandle = new Lazy<SafeFileHandle>(() => | |
| { | |
| var handle = NativeMethods.CreateFile( | |
| "CONIN$", | |
| (UInt32)(NativeMethods.AccessQualifiers.GenericRead | NativeMethods.AccessQualifiers.GenericWrite), | |
| (UInt32)NativeMethods.ShareModes.ShareRead, | |
| (IntPtr)0, | |
| (UInt32)NativeMethods.CreationDisposition.OpenExisting, | |
| 0, | |
| (IntPtr)0); | |
| if (handle == NativeMethods.INVALID_HANDLE_VALUE) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "RetreiveInputConsoleHandle", | |
| ErrorCategory.ResourceUnavailable, | |
| ConsoleControlStrings.GetInputModeExceptionTemplate); | |
| throw e; | |
| } | |
| return new ConsoleHandle(handle, true); | |
| } | |
| ); | |
| /// <summary> | |
| /// Returns a ConsoleHandle to the console (keyboard device) | |
| /// </summary> | |
| internal static ConsoleHandle GetConioDeviceHandle() | |
| { | |
| return _keyboardInputHandle.Value; | |
| } | |
| private static readonly Lazy<ConsoleHandle> _outputHandle = new Lazy<SafeFileHandle>(() => | |
| { | |
| // We use CreateFile here instead of GetStdWin32Handle, as GetStdWin32Handle will return redirected handles | |
| var handle = NativeMethods.CreateFile( | |
| "CONOUT$", | |
| (UInt32)(NativeMethods.AccessQualifiers.GenericRead | NativeMethods.AccessQualifiers.GenericWrite), | |
| (UInt32)NativeMethods.ShareModes.ShareWrite, | |
| (IntPtr)0, | |
| (UInt32)NativeMethods.CreationDisposition.OpenExisting, | |
| 0, | |
| (IntPtr)0); | |
| if (handle == NativeMethods.INVALID_HANDLE_VALUE) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "RetreiveActiveScreenBufferConsoleHandle", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetActiveScreenBufferHandleExceptionTemplate); | |
| throw e; | |
| } | |
| return new ConsoleHandle(handle, true); | |
| } | |
| ); | |
| /// <summary> | |
| /// Returns a ConsoleHandle to the active screen buffer, even if that output has been redirected. | |
| /// </summary> | |
| /// <returns></returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's CreateFile fails | |
| /// </exception> | |
| internal static ConsoleHandle GetActiveScreenBufferHandle() | |
| { | |
| return _outputHandle.Value; | |
| } | |
| /// <summary> | |
| /// Flags used by ConsoleControl.GetMode and ConsoleControl.SetMode. | |
| /// </summary> | |
| [] | |
| internal enum ConsoleModes : uint | |
| { | |
| // These values from wincon.h | |
| // input modes | |
| ProcessedInput = 0x001, | |
| LineInput = 0x002, | |
| EchoInput = 0x004, | |
| WindowInput = 0x008, | |
| MouseInput = 0x010, | |
| Insert = 0x020, | |
| QuickEdit = 0x040, | |
| Extended = 0x080, | |
| AutoPosition = 0x100, | |
| // output modes | |
| ProcessedOutput = 0x001, // yes, I know they are the same values as some flags defined above. | |
| WrapEndOfLine = 0x002, | |
| VirtualTerminal = 0x004, | |
| // Error getting console mode | |
| Unknown = 0xffffffff, | |
| } | |
| /// <summary> | |
| /// Returns a mask of ConsoleModes flags describing the current modality of the console. | |
| /// </summary> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetConsoleMode fails | |
| /// </exception> | |
| internal static ConsoleModes GetMode(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "consoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| UInt32 m = 0; | |
| bool result = NativeMethods.GetConsoleMode(consoleHandle.DangerousGetHandle(), out m); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetConsoleMode", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetModeExceptionTemplate); | |
| throw e; | |
| } | |
| return (ConsoleModes)m; | |
| } | |
| /// <summary> | |
| /// Sets the current mode of the console device. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// Handle to the console device returned by GetInputHandle | |
| /// </param> | |
| /// <param name="mode"> | |
| /// Mask of mode flags | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleMode fails | |
| /// </exception> | |
| internal static void SetMode(ConsoleHandle consoleHandle, ConsoleModes mode) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "consoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = NativeMethods.SetConsoleMode(consoleHandle.DangerousGetHandle(), (DWORD)mode); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SetConsoleMode", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetModeExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Reads input from the console device according to the mode in effect (see GetMode, SetMode) | |
| /// </summary> | |
| /// <param name="consoleHandle"></param> | |
| /// Handle to the console device returned by GetInputHandle | |
| /// <param name="initialContentLength"> | |
| /// Length of initial content of the edit buffer. Zero if no initial content exists. | |
| /// Must be less than editBuffer length. | |
| /// </param> | |
| /// <param name="editBuffer"> | |
| /// Edit buffer with optional initial content. | |
| /// Caution! Last position in the edit buffer is for a null in native code. | |
| /// </param> | |
| /// <param name="charactersToRead"> | |
| /// Number of characters to read from the device. | |
| /// Must be less than editBuffer length. | |
| /// </param> | |
| /// <param name="endOnTab"> | |
| /// True to allow the user to terminate input by hitting the tab or shift-tab key, in addition to the enter key | |
| /// </param> | |
| /// <param name="keyState"> | |
| /// Bit mask indicating the state of the control/shift keys at the point input was terminated. | |
| /// </param> | |
| /// </param> | |
| /// <returns></returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's ReadConsole fails | |
| /// </exception> | |
| internal static string ReadConsole( | |
| ConsoleHandle consoleHandle, | |
| int initialContentLength, | |
| Span<char> editBuffer, | |
| int charactersToRead, | |
| bool endOnTab, | |
| out uint keyState) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| Dbg.Assert(initialContentLength < editBuffer.Length, "initialContentLength must be less than editBuffer.Length"); | |
| Dbg.Assert(charactersToRead < editBuffer.Length, "charactersToRead must be less than editBuffer.Length"); | |
| keyState = 0; | |
| CONSOLE_READCONSOLE_CONTROL control = new CONSOLE_READCONSOLE_CONTROL(); | |
| control.nLength = (ULONG)Marshal.SizeOf(control); | |
| control.nInitialChars = (ULONG)initialContentLength; | |
| control.dwControlKeyState = 0; | |
| if (endOnTab) | |
| { | |
| const int TAB = 0x9; | |
| control.dwCtrlWakeupMask = (1 << TAB); | |
| } | |
| DWORD charsReaded = 0; | |
| bool result = | |
| NativeMethods.ReadConsole( | |
| consoleHandle.DangerousGetHandle(), | |
| editBuffer, | |
| (DWORD)charactersToRead, | |
| out charsReaded, | |
| ref control); | |
| keyState = control.dwControlKeyState; | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException( | |
| err, | |
| "ReadConsole", | |
| ErrorCategory.ReadError, | |
| ConsoleControlStrings.ReadConsoleExceptionTemplate); | |
| throw e; | |
| } | |
| if (charsReaded > (uint)charactersToRead) | |
| { | |
| charsReaded = (uint)charactersToRead; | |
| } | |
| return editBuffer.Slice(0, (int)charsReaded).ToString(); | |
| } | |
| /// <summary> | |
| /// Wraps Win32 ReadConsoleInput. | |
| /// Returns the number of records read in buffer. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where input is read | |
| /// </param> | |
| /// <param name="buffer"> | |
| /// array where data read are stored | |
| /// </param> | |
| /// <returns> | |
| /// actual number of input records read | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's ReadConsoleInput fails | |
| /// </exception> | |
| internal static int ReadConsoleInput(ConsoleHandle consoleHandle, ref INPUT_RECORD[] buffer) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| DWORD recordsRead = 0; | |
| bool result = | |
| NativeMethods.ReadConsoleInput( | |
| consoleHandle.DangerousGetHandle(), | |
| buffer, | |
| (DWORD)buffer.Length, | |
| out recordsRead); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "ReadConsoleInput", | |
| ErrorCategory.ReadError, ConsoleControlStrings.ReadConsoleInputExceptionTemplate); | |
| throw e; | |
| } | |
| return (int)recordsRead; | |
| } | |
| /// <summary> | |
| /// Wraps Win32 PeekConsoleInput. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where input is peeked | |
| /// </param> | |
| /// <param name="buffer"> | |
| /// array where data read are stored | |
| /// </param> | |
| /// <returns> | |
| /// actual number of input records peeked | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's PeekConsoleInput fails | |
| /// </exception> | |
| internal static int PeekConsoleInput | |
| ( | |
| ConsoleHandle consoleHandle, | |
| ref INPUT_RECORD[] buffer | |
| ) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| DWORD recordsRead; | |
| bool result = | |
| NativeMethods.PeekConsoleInput( | |
| consoleHandle.DangerousGetHandle(), | |
| buffer, | |
| (DWORD)buffer.Length, | |
| out recordsRead); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "PeekConsoleInput", | |
| ErrorCategory.ReadError, ConsoleControlStrings.PeekConsoleInputExceptionTemplate); | |
| throw e; | |
| } | |
| return (int)recordsRead; | |
| } | |
| /// <summary> | |
| /// Wraps Win32 GetNumberOfConsoleInputEvents. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where the number of console input events is obtained | |
| /// </param> | |
| /// <returns> | |
| /// number of console input events | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetNumberOfConsoleInputEvents fails | |
| /// </exception> | |
| internal static int GetNumberOfConsoleInputEvents(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| DWORD numEvents; | |
| bool result = NativeMethods.GetNumberOfConsoleInputEvents(consoleHandle.DangerousGetHandle(), out numEvents); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetNumberOfConsoleInputEvents", | |
| ErrorCategory.ReadError, ConsoleControlStrings.GetNumberOfConsoleInputEventsExceptionTemplate); | |
| throw e; | |
| } | |
| return (int)numEvents; | |
| } | |
| /// <summary> | |
| /// Wraps Win32 FlushConsoleInputBuffer. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where the input buffer is flushed | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's FlushConsoleInputBuffer fails | |
| /// </exception> | |
| internal static void FlushConsoleInputBuffer(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = false; | |
| NakedWin32Handle h = consoleHandle.DangerousGetHandle(); | |
| result = NativeMethods.FlushConsoleInputBuffer(h); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "FlushConsoleInputBuffer", | |
| ErrorCategory.ReadError, ConsoleControlStrings.FlushConsoleInputBufferExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps Win32 GetConsoleScreenBufferInfo | |
| /// Returns Console Screen Buffer Info. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// Handle for the console where the screen buffer info is obtained | |
| /// </param> | |
| /// <returns> | |
| /// info about the screen buffer. See the definition of CONSOLE_SCREEN_BUFFER_INFO | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetConsoleScreenBufferInfo fails | |
| /// </exception> | |
| internal static CONSOLE_SCREEN_BUFFER_INFO GetConsoleScreenBufferInfo(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| CONSOLE_SCREEN_BUFFER_INFO bufferInfo; | |
| bool result = NativeMethods.GetConsoleScreenBufferInfo(consoleHandle.DangerousGetHandle(), out bufferInfo); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetConsoleScreenBufferInfo", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetConsoleScreenBufferInfoExceptionTemplate); | |
| throw e; | |
| } | |
| return bufferInfo; | |
| } | |
| /// <summary> | |
| /// Set the output buffer's size. | |
| /// </summary> | |
| /// <param name="consoleHandle"></param> | |
| /// <param name="newSize"></param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleScreenBufferSize fails | |
| /// </exception> | |
| internal static void SetConsoleScreenBufferSize(ConsoleHandle consoleHandle, Size newSize) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| COORD s; | |
| s.X = (short)newSize.Width; | |
| s.Y = (short)newSize.Height; | |
| bool result = NativeMethods.SetConsoleScreenBufferSize(consoleHandle.DangerousGetHandle(), s); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SetConsoleScreenBufferSize", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetConsoleScreenBufferSizeExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| internal static bool IsConsoleColor(ConsoleColor c) | |
| { | |
| switch (c) | |
| { | |
| case ConsoleColor.Black: | |
| case ConsoleColor.Blue: | |
| case ConsoleColor.Cyan: | |
| case ConsoleColor.DarkBlue: | |
| case ConsoleColor.DarkCyan: | |
| case ConsoleColor.DarkGray: | |
| case ConsoleColor.DarkGreen: | |
| case ConsoleColor.DarkMagenta: | |
| case ConsoleColor.DarkRed: | |
| case ConsoleColor.DarkYellow: | |
| case ConsoleColor.Gray: | |
| case ConsoleColor.Green: | |
| case ConsoleColor.Magenta: | |
| case ConsoleColor.Red: | |
| case ConsoleColor.White: | |
| case ConsoleColor.Yellow: | |
| return true; | |
| } | |
| return false; | |
| } | |
| internal static void WORDToColor(WORD attribute, out ConsoleColor foreground, out ConsoleColor background) | |
| { | |
| // foreground color is the low-byte in the word, background color is the hi-byte. | |
| foreground = (ConsoleColor)(attribute & 0x0f); | |
| background = (ConsoleColor)((attribute & 0xf0) >> 4); | |
| Dbg.Assert(IsConsoleColor(foreground), "unknown color"); | |
| Dbg.Assert(IsConsoleColor(background), "unknown color"); | |
| } | |
| internal static WORD ColorToWORD(ConsoleColor foreground, ConsoleColor background) | |
| { | |
| WORD result = (WORD)(((int)background << 4) | (int)foreground); | |
| return result; | |
| } | |
| /// <summary> | |
| /// Wrap32 WriteConsoleOutput. | |
| /// This wrapper is not limited to 64K or 8K CHAR_INFO to which Win32's WriteConsoleOutput | |
| /// is constrained. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where output is written | |
| /// </param> | |
| /// <param name="origin"> | |
| /// location on screen buffer where writing starts | |
| /// </param> | |
| /// <param name="contents"> | |
| /// 2D array of cells. Caller needs to ensure that the array is 2D. | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetConsoleScreenBufferInfo fails | |
| /// If there is not enough memory to complete calls to Win32's WriteConsoleOutput | |
| /// </exception> | |
| /// <exception cref="ArgumentNullException"> | |
| /// If <paramref name="contents"/> is null | |
| /// </exception> | |
| /// <exception cref="ArgumentException"> | |
| /// If it is illegal to write <paramref name="contents"/> to the output buffer | |
| /// </exception> | |
| internal static void WriteConsoleOutput(ConsoleHandle consoleHandle, Coordinates origin, BufferCell[,] contents) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| if (contents == null) | |
| { | |
| throw PSTraceSource.NewArgumentNullException(nameof(contents)); | |
| } | |
| uint codePage; | |
| if (IsCJKOutputCodePage(out codePage)) | |
| { | |
| // contentsRegion indicates the area in contents (declared below) in which | |
| // the data read from ReadConsoleOutput is stored. | |
| Rectangle contentsRegion = new Rectangle(); | |
| ConsoleControl.CONSOLE_SCREEN_BUFFER_INFO bufferInfo = | |
| GetConsoleScreenBufferInfo(consoleHandle); | |
| int bufferWidth = bufferInfo.BufferSize.X; | |
| int bufferHeight = bufferInfo.BufferSize.Y; | |
| Rectangle screenRegion = new Rectangle( | |
| origin.X, origin.Y, | |
| Math.Min(origin.X + contents.GetLength(1) - 1, bufferWidth - 1), | |
| Math.Min(origin.Y + contents.GetLength(0) - 1, bufferHeight - 1)); | |
| contentsRegion.Left = contents.GetLowerBound(1); | |
| contentsRegion.Top = contents.GetLowerBound(0); | |
| contentsRegion.Right = contentsRegion.Left + | |
| screenRegion.Right - screenRegion.Left; | |
| contentsRegion.Bottom = contentsRegion.Top + | |
| screenRegion.Bottom - screenRegion.Top; | |
| // Check contents in contentsRegion | |
| CheckWriteConsoleOutputContents(contents, contentsRegion); | |
| // Identify edges and areas of identical contiguous edges in contentsRegion | |
| List<BufferCellArrayRowTypeRange> sameEdgeAreas = new List<BufferCellArrayRowTypeRange>(); | |
| int firstLeftTrailingRow = -1, firstRightLeadingRow = -1; | |
| BuildEdgeTypeInfo(contentsRegion, contents, | |
| sameEdgeAreas, out firstLeftTrailingRow, out firstRightLeadingRow); | |
| CheckWriteEdges(consoleHandle, codePage, origin, contents, contentsRegion, | |
| bufferInfo, firstLeftTrailingRow, firstRightLeadingRow); | |
| foreach (BufferCellArrayRowTypeRange area in sameEdgeAreas) | |
| { | |
| Coordinates o = new Coordinates(origin.X, | |
| origin.Y + area.Start - contentsRegion.Top); | |
| Rectangle contRegion = new Rectangle( | |
| contentsRegion.Left, area.Start, contentsRegion.Right, area.End); | |
| if ((area.Type & BufferCellArrayRowType.LeftTrailing) != 0) | |
| { | |
| contRegion.Left++; | |
| o.X++; | |
| if (o.X >= bufferWidth || contRegion.Right < contRegion.Left) | |
| { | |
| return; | |
| } | |
| } | |
| WriteConsoleOutputCJK(consoleHandle, o, contRegion, contents, area.Type); | |
| } | |
| } | |
| else | |
| { | |
| WriteConsoleOutputPlain(consoleHandle, origin, contents); | |
| } | |
| } | |
| private static void BuildEdgeTypeInfo( | |
| Rectangle contentsRegion, | |
| BufferCell[,] contents, | |
| List<BufferCellArrayRowTypeRange> sameEdgeAreas, | |
| out int firstLeftTrailingRow, | |
| out int firstRightLeadingRow) | |
| { | |
| firstLeftTrailingRow = -1; | |
| firstRightLeadingRow = -1; | |
| BufferCellArrayRowType edgeType = | |
| GetEdgeType(contents[contentsRegion.Top, contentsRegion.Left], | |
| contents[contentsRegion.Top, contentsRegion.Right]); | |
| for (int r = contentsRegion.Top; r <= contentsRegion.Bottom;) | |
| { | |
| BufferCellArrayRowTypeRange range; | |
| range.Start = r; | |
| range.Type = edgeType; | |
| if (firstLeftTrailingRow == -1 && ((range.Type & BufferCellArrayRowType.LeftTrailing) != 0)) | |
| { | |
| firstLeftTrailingRow = r; | |
| } | |
| if (firstRightLeadingRow == -1 && ((range.Type & BufferCellArrayRowType.RightLeading) != 0)) | |
| { | |
| firstRightLeadingRow = r; | |
| } | |
| while (true) | |
| { | |
| r++; | |
| if (r > contentsRegion.Bottom) | |
| { | |
| range.End = r - 1; | |
| sameEdgeAreas.Add(range); | |
| return; | |
| } | |
| edgeType = GetEdgeType(contents[r, contentsRegion.Left], contents[r, contentsRegion.Right]); | |
| if (edgeType != range.Type) | |
| { | |
| range.End = r - 1; | |
| sameEdgeAreas.Add(range); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| private static BufferCellArrayRowType GetEdgeType(BufferCell left, BufferCell right) | |
| { | |
| BufferCellArrayRowType edgeType = 0; | |
| if (left.BufferCellType == BufferCellType.Trailing) | |
| { | |
| edgeType |= BufferCellArrayRowType.LeftTrailing; | |
| } | |
| if (right.BufferCellType == BufferCellType.Leading) | |
| { | |
| edgeType |= BufferCellArrayRowType.RightLeading; | |
| } | |
| return edgeType; | |
| } | |
| private struct BufferCellArrayRowTypeRange | |
| { | |
| internal int Start; | |
| internal int End; | |
| internal BufferCellArrayRowType Type; | |
| } | |
| [] | |
| private enum BufferCellArrayRowType : uint | |
| { | |
| LeftTrailing = 0x1, | |
| RightLeading = 0x2 | |
| } | |
| /// <summary> | |
| /// Check the existing screen columns left and right of areas to be written. | |
| /// </summary> | |
| /// <param name="consoleHandle"></param> | |
| /// <param name="codePage"></param> | |
| /// <param name="origin">Must be within the screen buffer.</param> | |
| /// <param name="contents"></param> | |
| /// <param name="contentsRegion"></param> | |
| /// <param name="bufferInfo"></param> | |
| /// <param name="firstLeftTrailingRow"></param> | |
| /// <param name="firstRightLeadingRow"></param> | |
| /// <exception cref="ArgumentException"> | |
| /// If it is illegal to write <paramref name="contents"/> at <paramref name="origin"/> | |
| /// </exception> | |
| /// <exception cref="HostException"> | |
| /// If there is not enough memory to complete calls to Win32's ReadConsoleOutput | |
| /// </exception> | |
| [] | |
| internal static void CheckWriteEdges( | |
| ConsoleHandle consoleHandle, | |
| uint codePage, Coordinates origin, | |
| BufferCell[,] contents, | |
| Rectangle contentsRegion, | |
| ConsoleControl.CONSOLE_SCREEN_BUFFER_INFO bufferInfo, | |
| int firstLeftTrailingRow, | |
| int firstRightLeadingRow) | |
| { | |
| Rectangle existingRegion = new Rectangle(0, 0, 1, contentsRegion.Bottom - contentsRegion.Top); | |
| if (origin.X == 0) | |
| { | |
| if (firstLeftTrailingRow >= 0) | |
| { | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{firstLeftTrailingRow}, {contentsRegion.Left}]")); | |
| } | |
| } | |
| else | |
| { | |
| // use ReadConsoleOutputCJK because checking the left and right edges of the existing output | |
| // is NOT needed | |
| BufferCell[,] leftExisting = new BufferCell[existingRegion.Bottom + 1, 2]; | |
| ReadConsoleOutputCJK(consoleHandle, codePage, | |
| new Coordinates(origin.X - 1, origin.Y), existingRegion, ref leftExisting); | |
| for (int r = contentsRegion.Top, i = 0; r <= contentsRegion.Bottom; r++, i++) | |
| { | |
| if (leftExisting[r, 0].BufferCellType == BufferCellType.Leading ^ | |
| contents[r, contentsRegion.Left].BufferCellType == BufferCellType.Trailing) | |
| { | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{r}, {contentsRegion.Left}]")); | |
| } | |
| } | |
| } | |
| // Check right edge | |
| if (origin.X + (contentsRegion.Right - contentsRegion.Left) + 1 >= bufferInfo.BufferSize.X) | |
| { | |
| if (firstRightLeadingRow >= 0) | |
| { | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{firstRightLeadingRow}, {contentsRegion.Right}]")); | |
| } | |
| } | |
| else | |
| { | |
| // use ReadConsoleOutputCJK because checking the left and right edges of the existing output | |
| // is NOT needed | |
| BufferCell[,] rightExisting = new BufferCell[existingRegion.Bottom + 1, 2]; | |
| ReadConsoleOutputCJK(consoleHandle, codePage, | |
| new Coordinates(origin.X + (contentsRegion.Right - contentsRegion.Left), origin.Y), existingRegion, ref rightExisting); | |
| for (int r = contentsRegion.Top, i = 0; r <= contentsRegion.Bottom; r++, i++) | |
| { | |
| if (rightExisting[r, 0].BufferCellType == BufferCellType.Leading ^ | |
| contents[r, contentsRegion.Right].BufferCellType == BufferCellType.Leading) | |
| { | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{r}, {contentsRegion.Right}]")); | |
| } | |
| } | |
| } | |
| } | |
| [] | |
| private static void CheckWriteConsoleOutputContents(BufferCell[,] contents, Rectangle contentsRegion) | |
| { | |
| for (int r = contentsRegion.Top; r <= contentsRegion.Bottom; r++) | |
| { | |
| for (int c = contentsRegion.Left; c <= contentsRegion.Right; c++) | |
| { | |
| // Changes have been made in the following code such that 2 cell characters | |
| // (Chinese, Japanese or Korean) can be in a single BufferCell structure | |
| // which is complete | |
| if (contents[r, c].BufferCellType == BufferCellType.Trailing && | |
| contents[r, c].Character != 0) | |
| { | |
| // trailing character is not 0 | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{r}, {c}]")); | |
| } | |
| if (contents[r, c].BufferCellType == BufferCellType.Leading) | |
| { | |
| c++; | |
| if (c > contentsRegion.Right) | |
| { | |
| break; | |
| } | |
| if (contents[r, c].Character != 0 || contents[r, c].BufferCellType != BufferCellType.Trailing) | |
| { | |
| // for a 2 cell character, either there is no trailing BufferCell or | |
| // the trailing BufferCell's character is not 0 | |
| throw PSTraceSource.NewArgumentException(string.Create(CultureInfo.InvariantCulture, $"contents[{r}, {c}]")); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| private static void WriteConsoleOutputCJK(ConsoleHandle consoleHandle, Coordinates origin, Rectangle contentsRegion, BufferCell[,] contents, BufferCellArrayRowType rowType) | |
| { | |
| Dbg.Assert(origin.X >= 0 && origin.Y >= 0, | |
| "origin must be within the output buffer"); | |
| int rows = contentsRegion.Bottom - contentsRegion.Top + 1; | |
| int cols = contentsRegion.Right - contentsRegion.Left + 1; | |
| CONSOLE_FONT_INFO_EX fontInfo = GetConsoleFontInfo(consoleHandle); | |
| int fontType = fontInfo.FontFamily & NativeMethods.FontTypeMask; | |
| bool trueTypeInUse = (fontType & NativeMethods.TrueTypeFont) == NativeMethods.TrueTypeFont; | |
| int bufferLimit = 2 * 1024; // Limit is 8K bytes as each CHAR_INFO takes 4 bytes | |
| COORD bufferCoord; | |
| bufferCoord.X = 0; | |
| bufferCoord.Y = 0; | |
| // keeps track of which screen area write | |
| SMALL_RECT writeRegion; | |
| writeRegion.Top = (short)origin.Y; | |
| int rowsRemaining = rows; | |
| while (rowsRemaining > 0) | |
| { | |
| // Iteration of columns is nested inside iteration of rows. | |
| // If the size of contents exceeds the buffer limit, writing is | |
| // done in blocks of size equal to the bufferlimit from left to right | |
| // then top to bottom. | |
| // For each iteration of rows, | |
| // - writeRegion.Left and bufferSize.X are reset | |
| // - rowsRemaining, writeRegion.Top, writeRegion.Bottom, and bufferSize.Y | |
| // are updated | |
| // For each iteration of columns, | |
| // - writeRegion.Left, writeRegion.Right and bufferSize.X are updated | |
| writeRegion.Left = (short)origin.X; | |
| COORD bufferSize; | |
| bufferSize.X = (short)Math.Min(cols, bufferLimit); | |
| bufferSize.Y = (short)Math.Min | |
| ( | |
| rowsRemaining, | |
| bufferLimit / bufferSize.X | |
| ); | |
| writeRegion.Bottom = (short)(writeRegion.Top + bufferSize.Y - 1); | |
| // atRow is at which row of contents a particular iteration is operating | |
| int atRow = rows - rowsRemaining + contentsRegion.Top; | |
| // number of columns yet to be written | |
| int colsRemaining = cols; | |
| while (colsRemaining > 0) | |
| { | |
| writeRegion.Right = (short)(writeRegion.Left + bufferSize.X - 1); | |
| // atCol is at which column of contents a particular iteration is operating | |
| int atCol = cols - colsRemaining + contentsRegion.Left; | |
| // if this is not the last column iteration && | |
| // the leftmost BufferCell is a leading cell, don't write that cell | |
| if (colsRemaining > bufferSize.X && | |
| contents[atRow, atCol + bufferSize.X - 1].BufferCellType == BufferCellType.Leading) | |
| { | |
| bufferSize.X--; | |
| writeRegion.Right--; | |
| } | |
| CHAR_INFO[] characterBuffer = new CHAR_INFO[bufferSize.Y * bufferSize.X]; | |
| // copy characterBuffer to contents; | |
| int characterBufferIndex = 0; | |
| bool lastCharIsLeading = false; | |
| BufferCell lastLeadingCell = new BufferCell(); | |
| for (int r = atRow; r < bufferSize.Y + atRow; r++) | |
| { | |
| for (int c = atCol; c < bufferSize.X + atCol; c++, characterBufferIndex++) | |
| { | |
| if (contents[r, c].BufferCellType == BufferCellType.Complete) | |
| { | |
| characterBuffer[characterBufferIndex].UnicodeChar = | |
| (ushort)contents[r, c].Character; | |
| characterBuffer[characterBufferIndex].Attributes = | |
| (ushort)(ColorToWORD(contents[r, c].ForegroundColor, contents[r, c].BackgroundColor)); | |
| lastCharIsLeading = false; | |
| } | |
| else if (contents[r, c].BufferCellType == BufferCellType.Leading) | |
| { | |
| characterBuffer[characterBufferIndex].UnicodeChar = | |
| (ushort)contents[r, c].Character; | |
| characterBuffer[characterBufferIndex].Attributes = | |
| (ushort)(ColorToWORD(contents[r, c].ForegroundColor, contents[r, c].BackgroundColor) | |
| | (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_LEADING_BYTE); | |
| lastCharIsLeading = true; | |
| lastLeadingCell = contents[r, c]; | |
| } | |
| else if (contents[r, c].BufferCellType == BufferCellType.Trailing) | |
| { | |
| // The FontFamily is a 8-bit integer. The low-order bit (bit 0) specifies the pitch of the font. | |
| // If it is 1, the font is variable pitch (or proportional). If it is 0, the font is fixed pitch | |
| // (or monospace). Bits 1 and 2 specify the font type. If both bits are 0, the font is a raster font; | |
| // if bit 1 is 1 and bit 2 is 0, the font is a vector font; if bit 1 is 0 and bit 2 is set, or if both | |
| // bits are 1, the font is true type. Bit 3 is 1 if the font is a device font; otherwise, it is 0. | |
| // We only care about the bit 1 and 2, which indicate the font type. | |
| // There are only two font type defined for the Console, at | |
| // HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Console\. | |
| // Console\Nls --- national language supports | |
| // Console\RasterFonts --- raster type font | |
| // Console\TrueTypeFont --- true type font | |
| // For CJK characters, if it's TrueType, we need to output the trailing character marked with "Trailing_byte" | |
| // attribute. But if it's RasterFont, we ignore the trailing character, and the "Leading_byte"/"Trailing_byte" | |
| // attributes are not effective at all when reading the character from the console buffer. | |
| if (lastCharIsLeading && trueTypeInUse) | |
| { | |
| // For TrueType Font, we output the trailing byte with "Trailing_byte" attribute | |
| characterBuffer[characterBufferIndex].UnicodeChar = lastLeadingCell.Character; | |
| characterBuffer[characterBufferIndex].Attributes = | |
| (ushort)(ColorToWORD(contents[r, c].ForegroundColor, contents[r, c].BackgroundColor) | |
| | (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_TRAILING_BYTE); | |
| } | |
| else | |
| { | |
| // We don't output anything for this cell if Raster font is in use, or if the last cell is not a leading byte | |
| characterBufferIndex--; | |
| } | |
| lastCharIsLeading = false; | |
| } | |
| } | |
| } | |
| // Now writeRegion, bufferSize and characterBuffer are updated. | |
| // Call NativeMethods.WriteConsoleOutput | |
| bool result; | |
| if ((rowType & BufferCellArrayRowType.RightLeading) != 0 && | |
| colsRemaining == bufferSize.X) | |
| { | |
| COORD bSize = bufferSize; | |
| bSize.X++; | |
| SMALL_RECT wRegion = writeRegion; | |
| wRegion.Right++; | |
| result = NativeMethods.WriteConsoleOutput( | |
| consoleHandle.DangerousGetHandle(), | |
| characterBuffer, | |
| bSize, | |
| bufferCoord, | |
| ref wRegion); | |
| } | |
| else | |
| { | |
| result = NativeMethods.WriteConsoleOutput( | |
| consoleHandle.DangerousGetHandle(), | |
| characterBuffer, | |
| bufferSize, | |
| bufferCoord, | |
| ref writeRegion); | |
| } | |
| if (!result) | |
| { | |
| // When WriteConsoleOutput fails, half bufferLimit | |
| if (bufferLimit < 2) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "WriteConsoleOutput", | |
| ErrorCategory.WriteError, ConsoleControlStrings.WriteConsoleOutputExceptionTemplate); | |
| throw e; | |
| } | |
| bufferLimit /= 2; | |
| if (cols == colsRemaining) | |
| { | |
| // if cols == colsRemaining, nothing is guaranteed written in this pass and | |
| // the unwritten area is still rectangular | |
| bufferSize.Y = 0; | |
| break; | |
| } | |
| else | |
| { | |
| // some areas have been written. This could only happen when the number of columns | |
| // to write is larger than bufferLimit. In that case, the algorithm writes one row | |
| // at a time => bufferSize.Y == 1. Then, we can safely leave bufferSize.Y unchanged | |
| // to retry with a smaller bufferSize.X. | |
| Dbg.Assert(bufferSize.Y == 1, string.Create(CultureInfo.InvariantCulture, $"bufferSize.Y should be 1, but is {bufferSize.Y}")); | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| continue; | |
| } | |
| } | |
| colsRemaining -= bufferSize.X; | |
| writeRegion.Left += bufferSize.X; | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| } // column iteration | |
| rowsRemaining -= bufferSize.Y; | |
| writeRegion.Top += bufferSize.Y; | |
| } // row iteration | |
| } | |
| private static void WriteConsoleOutputPlain(ConsoleHandle consoleHandle, Coordinates origin, BufferCell[,] contents) | |
| { | |
| int rows = contents.GetLength(0); | |
| int cols = contents.GetLength(1); | |
| if ((rows <= 0) || cols <= 0) | |
| { | |
| tracer.WriteLine("contents passed in has 0 rows and columns"); | |
| return; | |
| } | |
| int bufferLimit = 2 * 1024; // Limit is 8K bytes as each CHAR_INFO takes 4 bytes | |
| COORD bufferCoord; | |
| bufferCoord.X = 0; | |
| bufferCoord.Y = 0; | |
| // keeps track of which screen area write | |
| SMALL_RECT writeRegion; | |
| writeRegion.Top = (short)origin.Y; | |
| int rowsRemaining = rows; | |
| while (rowsRemaining > 0) | |
| { | |
| // Iteration of columns is nested inside iteration of rows. | |
| // If the size of contents exceeds the buffer limit, writing is | |
| // done in blocks of size equal to the bufferlimit from left to right | |
| // then top to bottom. | |
| // For each iteration of rows, | |
| // - writeRegion.Left and bufferSize.X are reset | |
| // - rowsRemaining, writeRegion.Top, writeRegion.Bottom, and bufferSize.Y | |
| // are updated | |
| // For each iteration of columns, | |
| // - writeRegion.Left, writeRegion.Right and bufferSize.X are updated | |
| writeRegion.Left = (short)origin.X; | |
| COORD bufferSize; | |
| bufferSize.X = (short)Math.Min(cols, bufferLimit); | |
| bufferSize.Y = (short)Math.Min | |
| ( | |
| rowsRemaining, | |
| bufferLimit / bufferSize.X | |
| ); | |
| writeRegion.Bottom = (short)(writeRegion.Top + bufferSize.Y - 1); | |
| // atRow is at which row of contents a particular iteration is operating | |
| int atRow = rows - rowsRemaining + contents.GetLowerBound(0); | |
| // number of columns yet to be written | |
| int colsRemaining = cols; | |
| while (colsRemaining > 0) | |
| { | |
| writeRegion.Right = (short)(writeRegion.Left + bufferSize.X - 1); | |
| // atCol is at which column of contents a particular iteration is operating | |
| int atCol = cols - colsRemaining + contents.GetLowerBound(1); | |
| CHAR_INFO[] characterBuffer = new CHAR_INFO[bufferSize.Y * bufferSize.X]; | |
| // copy characterBuffer to contents; | |
| for (int r = atRow, characterBufferIndex = 0; | |
| r < bufferSize.Y + atRow; r++) | |
| { | |
| for (int c = atCol; c < bufferSize.X + atCol; c++, characterBufferIndex++) | |
| { | |
| characterBuffer[characterBufferIndex].UnicodeChar = | |
| (ushort)contents[r, c].Character; | |
| characterBuffer[characterBufferIndex].Attributes = | |
| ColorToWORD(contents[r, c].ForegroundColor, contents[r, c].BackgroundColor); | |
| } | |
| } | |
| // Now writeRegion, bufferSize and characterBuffer are updated. | |
| // Call NativeMethods.WriteConsoleOutput | |
| bool result = | |
| NativeMethods.WriteConsoleOutput( | |
| consoleHandle.DangerousGetHandle(), | |
| characterBuffer, | |
| bufferSize, | |
| bufferCoord, | |
| ref writeRegion); | |
| if (!result) | |
| { | |
| // When WriteConsoleOutput fails, half bufferLimit | |
| if (bufferLimit < 2) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "WriteConsoleOutput", | |
| ErrorCategory.WriteError, ConsoleControlStrings.WriteConsoleOutputExceptionTemplate); | |
| throw e; | |
| } | |
| bufferLimit /= 2; | |
| if (cols == colsRemaining) | |
| { | |
| // if cols == colsRemaining, nothing is guaranteed written in this pass and | |
| // the unwritten area is still rectangular | |
| bufferSize.Y = 0; | |
| break; | |
| } | |
| else | |
| { | |
| // some areas have been written. This could only happen when the number of columns | |
| // to write is larger than bufferLimit. In that case, the algorithm writes one row | |
| // at a time => bufferSize.Y == 1. Then, we can safely leave bufferSize.Y unchanged | |
| // to retry with a smaller bufferSize.X. | |
| Dbg.Assert(bufferSize.Y == 1, string.Create(CultureInfo.InvariantCulture, $"bufferSize.Y should be 1, but is {bufferSize.Y}")); | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| continue; | |
| } | |
| } | |
| colsRemaining -= bufferSize.X; | |
| writeRegion.Left += bufferSize.X; | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| } // column iteration | |
| rowsRemaining -= bufferSize.Y; | |
| writeRegion.Top += bufferSize.Y; | |
| } // row iteration | |
| } | |
| /// <summary> | |
| /// Wrap32 ReadConsoleOutput | |
| /// This wrapper is not limited to 64K or 8K CHAR_INFO to which Win32's ReadConsoleOutput | |
| /// is constrained. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where output is read | |
| /// </param> | |
| /// <param name="origin"> | |
| /// location on screen buffer where reading begins | |
| /// </param> | |
| /// <param name="contentsRegion"> | |
| /// indicates the area in <paramref name="contents"/> where the data read | |
| /// is stored. | |
| /// </param> | |
| /// <param name="contents"> | |
| /// this is ref because the bounds and size of the array are needed. | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If there is not enough memory to complete calls to Win32's ReadConsoleOutput | |
| /// </exception> | |
| internal static void ReadConsoleOutput | |
| ( | |
| ConsoleHandle consoleHandle, | |
| Coordinates origin, | |
| Rectangle contentsRegion, | |
| ref BufferCell[,] contents | |
| ) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| uint codePage; | |
| if (IsCJKOutputCodePage(out codePage)) | |
| { | |
| ReadConsoleOutputCJK(consoleHandle, codePage, origin, contentsRegion, ref contents); | |
| // check left edge | |
| BufferCell[,] cellArray = null; | |
| Coordinates checkOrigin; | |
| Rectangle cellArrayRegion = new Rectangle(0, 0, 1, contentsRegion.Bottom - contentsRegion.Top); | |
| if (origin.X > 0 && ShouldCheck(contentsRegion.Left, contents, contentsRegion)) | |
| { | |
| cellArray = new BufferCell[cellArrayRegion.Bottom + 1, 2]; | |
| checkOrigin = new Coordinates(origin.X - 1, origin.Y); | |
| ReadConsoleOutputCJK(consoleHandle, codePage, checkOrigin, | |
| cellArrayRegion, ref cellArray); | |
| for (int i = 0; i <= cellArrayRegion.Bottom; i++) | |
| { | |
| if (cellArray[i, 0].BufferCellType == BufferCellType.Leading) | |
| { | |
| contents[contentsRegion.Top + i, 0].Character = (char)0; | |
| contents[contentsRegion.Top + i, 0].BufferCellType = BufferCellType.Trailing; | |
| } | |
| } | |
| } | |
| // check right edge | |
| ConsoleControl.CONSOLE_SCREEN_BUFFER_INFO bufferInfo = | |
| GetConsoleScreenBufferInfo(consoleHandle); | |
| if (origin.X + (contentsRegion.Right - contentsRegion.Left) + 1 < bufferInfo.BufferSize.X && | |
| ShouldCheck(contentsRegion.Right, contents, contentsRegion)) | |
| { | |
| cellArray ??= new BufferCell[cellArrayRegion.Bottom + 1, 2]; | |
| checkOrigin = new Coordinates(origin.X + | |
| (contentsRegion.Right - contentsRegion.Left), origin.Y); | |
| ReadConsoleOutputCJK(consoleHandle, codePage, checkOrigin, | |
| cellArrayRegion, ref cellArray); | |
| for (int i = 0; i <= cellArrayRegion.Bottom; i++) | |
| { | |
| if (cellArray[i, 0].BufferCellType == BufferCellType.Leading) | |
| { | |
| contents[contentsRegion.Top + i, contentsRegion.Right] = cellArray[i, 0]; | |
| } | |
| } | |
| } | |
| } | |
| else | |
| { | |
| ReadConsoleOutputPlain(consoleHandle, origin, contentsRegion, ref contents); | |
| } | |
| } | |
| /// <summary> | |
| /// If an edge cell read is a blank, it is potentially part of a double width character. Hence, | |
| /// at least one of the left and right edges should be checked. | |
| /// </summary> | |
| /// <param name="edge"></param> | |
| /// <param name="contents"></param> | |
| /// <param name="contentsRegion"></param> | |
| /// <returns></returns> | |
| private static bool ShouldCheck(int edge, BufferCell[,] contents, Rectangle contentsRegion) | |
| { | |
| for (int i = contentsRegion.Top; i <= contentsRegion.Bottom; i++) | |
| { | |
| if (contents[i, edge].Character == ' ') | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| private static bool ReadConsoleOutputCJKSmall | |
| ( | |
| ConsoleHandle consoleHandle, | |
| uint codePage, | |
| Coordinates origin, | |
| Rectangle contentsRegion, | |
| ref BufferCell[,] contents | |
| ) | |
| { | |
| COORD bufferSize; | |
| bufferSize.X = (short)(contentsRegion.Right - contentsRegion.Left + 1); | |
| bufferSize.Y = (short)(contentsRegion.Bottom - contentsRegion.Top + 1); | |
| COORD bufferCoord; | |
| bufferCoord.X = 0; | |
| bufferCoord.Y = 0; | |
| CHAR_INFO[] characterBuffer = new CHAR_INFO[bufferSize.X * bufferSize.Y]; | |
| SMALL_RECT readRegion; | |
| readRegion.Left = (short)origin.X; | |
| readRegion.Top = (short)origin.Y; | |
| readRegion.Right = (short)(origin.X + bufferSize.X - 1); | |
| readRegion.Bottom = (short)(origin.Y + bufferSize.Y - 1); | |
| bool result = NativeMethods.ReadConsoleOutput( | |
| consoleHandle.DangerousGetHandle(), | |
| characterBuffer, | |
| bufferSize, | |
| bufferCoord, | |
| ref readRegion); | |
| if (!result) | |
| { | |
| return false; | |
| } | |
| int characterBufferIndex = 0; | |
| for (int r = contentsRegion.Top; r <= contentsRegion.Bottom; r++) | |
| { | |
| for (int c = contentsRegion.Left; c <= contentsRegion.Right; c++, characterBufferIndex++) | |
| { | |
| ConsoleColor fgColor, bgColor; | |
| contents[r, c].Character = (char)characterBuffer[characterBufferIndex].UnicodeChar; | |
| WORDToColor(characterBuffer[characterBufferIndex].Attributes, | |
| out fgColor, | |
| out bgColor); | |
| contents[r, c].ForegroundColor = fgColor; | |
| contents[r, c].BackgroundColor = bgColor; | |
| // Set the attributes of the buffercells to be the same as that of the | |
| // incoming CHAR_INFO. In case where the CHAR_INFO character is a | |
| // trailing byte set the Character of BufferCell to 0. This is done | |
| // because at a lot of places this check is being done. Having a trailing | |
| // character to be 0 is by design. | |
| if ((characterBuffer[characterBufferIndex].Attributes & (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_LEADING_BYTE) | |
| == (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_LEADING_BYTE) | |
| { | |
| contents[r, c].BufferCellType = BufferCellType.Leading; | |
| } | |
| else if ((characterBuffer[characterBufferIndex].Attributes & (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_TRAILING_BYTE) | |
| == (ushort)NativeMethods.CHAR_INFO_Attributes.COMMON_LVB_TRAILING_BYTE) | |
| { | |
| contents[r, c].Character = (char)0; | |
| contents[r, c].BufferCellType = BufferCellType.Trailing; | |
| } | |
| else | |
| { | |
| int charLength = LengthInBufferCells(contents[r, c].Character); | |
| if (charLength == 2) | |
| { | |
| // When it's RasterFont, the "Leading_byte"/"Trailing_byte" are not effective, we | |
| // need to decide the leading byte by checking the char length. | |
| contents[r, c].BufferCellType = BufferCellType.Leading; | |
| c++; | |
| contents[r, c].Character = (char)0; | |
| contents[r, c].ForegroundColor = fgColor; | |
| contents[r, c].BackgroundColor = bgColor; | |
| contents[r, c].BufferCellType = BufferCellType.Trailing; | |
| } | |
| else | |
| { | |
| contents[r, c].BufferCellType = BufferCellType.Complete; | |
| } | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| /// <summary> | |
| /// Can handle reading CJK characters, but the left and right edges are not checked. | |
| /// </summary> | |
| /// <param name="consoleHandle"></param> | |
| /// <param name="codePage"></param> | |
| /// <param name="origin"></param> | |
| /// <param name="contentsRegion"></param> | |
| /// <param name="contents"></param> | |
| /// <exception cref="HostException"> | |
| /// If there is not enough memory to complete calls to Win32's ReadConsoleOutput | |
| /// </exception> | |
| internal static void ReadConsoleOutputCJK | |
| ( | |
| ConsoleHandle consoleHandle, | |
| uint codePage, | |
| Coordinates origin, | |
| Rectangle contentsRegion, | |
| ref BufferCell[,] contents | |
| ) | |
| { | |
| int rows = contentsRegion.Bottom - contentsRegion.Top + 1; | |
| int cols = contentsRegion.Right - contentsRegion.Left + 1; | |
| if ((rows <= 0) || cols <= 0) | |
| { | |
| tracer.WriteLine("invalid contents region"); | |
| return; | |
| } | |
| int bufferLimit = 2 * 1024; // Limit is 8K bytes as each CHAR_INFO takes 4 bytes | |
| COORD bufferCoord; | |
| bufferCoord.X = 0; | |
| bufferCoord.Y = 0; | |
| // keeps track of which screen area is read | |
| SMALL_RECT readRegion; | |
| readRegion.Top = (short)origin.Y; | |
| int rowsRemaining = rows; | |
| while (rowsRemaining > 0) | |
| { | |
| // Iteration of columns is nested inside iteration of rows. | |
| // If the size of contents exceeds the buffer limit, reading is | |
| // done in blocks of size equal to the bufferlimit from left to right | |
| // then top to bottom. | |
| // For each iteration of rows, | |
| // - readRegion.Left and bufferSize.X are reset | |
| // - rowsRemaining, readRegion.Top, readRegion.Bottom, and bufferSize.Y | |
| // are updated | |
| // For each iteration of columns, | |
| // - readRegion.Left, readRegion.Right and bufferSize.X are updated | |
| readRegion.Left = (short)origin.X; | |
| COORD bufferSize; | |
| bufferSize.X = (short)Math.Min(cols, bufferLimit); | |
| bufferSize.Y = (short)Math.Min | |
| ( | |
| rowsRemaining, | |
| bufferLimit / bufferSize.X | |
| ); | |
| readRegion.Bottom = (short)(readRegion.Top + bufferSize.Y - 1); | |
| // atContentsRow is at which row of contents a particular iteration is operating | |
| int atContentsRow = rows - rowsRemaining + contentsRegion.Top; | |
| // number of columns yet to be read | |
| int colsRemaining = cols; | |
| while (colsRemaining > 0) | |
| { | |
| // atContentsCol is at which column of contents a particular iteration is operating | |
| int atContentsCol = cols - colsRemaining + contentsRegion.Left; | |
| readRegion.Right = (short)(readRegion.Left + bufferSize.X - 1); | |
| // Now readRegion and bufferSize are updated. | |
| Rectangle atContents = new Rectangle(atContentsCol, atContentsRow, | |
| atContentsCol + bufferSize.X - 1, atContentsRow + bufferSize.Y - 1); | |
| bool result = | |
| ReadConsoleOutputCJKSmall(consoleHandle, codePage, | |
| new Coordinates(readRegion.Left, readRegion.Top), | |
| atContents, | |
| ref contents); | |
| if (!result) | |
| { | |
| // When WriteConsoleOutput fails, half bufferLimit | |
| if (bufferLimit < 2) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "ReadConsoleOutput", | |
| ErrorCategory.ReadError, ConsoleControlStrings.ReadConsoleOutputExceptionTemplate); | |
| throw e; | |
| } | |
| else | |
| { | |
| // if cols == colsRemaining, nothing is guaranteed read in this pass and | |
| // the unread area is still rectangular | |
| bufferLimit /= 2; | |
| if (cols == colsRemaining) | |
| { | |
| bufferSize.Y = 0; | |
| break; | |
| } | |
| else | |
| { | |
| // some areas have been read. This could only happen when the number of columns | |
| // to write is larger than bufferLimit. In that case, the algorithm reads one row | |
| // at a time => bufferSize.Y == 1. Then, we can safely leave bufferSize.Y unchanged | |
| // to retry with a smaller bufferSize.X. | |
| Dbg.Assert(bufferSize.Y == 1, string.Create(CultureInfo.InvariantCulture, $"bufferSize.Y should be 1, but is {bufferSize.Y}")); | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| continue; | |
| } | |
| } | |
| } | |
| colsRemaining -= bufferSize.X; | |
| readRegion.Left += bufferSize.X; | |
| if (colsRemaining > 0 && (bufferSize.Y == 1) && | |
| (contents[atContents.Bottom, atContents.Right].Character == ' ')) | |
| { | |
| colsRemaining++; | |
| readRegion.Left--; | |
| } | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| } // column iteration | |
| rowsRemaining -= bufferSize.Y; | |
| readRegion.Top += bufferSize.Y; | |
| } // row iteration | |
| // The following nested loop set the value of the empty cells in contents: | |
| // character to ' ' | |
| // foreground color to console's foreground color | |
| // background color to console's background color | |
| int rowIndex = contents.GetLowerBound(0); | |
| int rowEnd = contents.GetUpperBound(0); | |
| int colBegin = contents.GetLowerBound(1); | |
| int colEnd = contents.GetUpperBound(1); | |
| CONSOLE_SCREEN_BUFFER_INFO bufferInfo = | |
| GetConsoleScreenBufferInfo(consoleHandle); | |
| ConsoleColor foreground = 0; | |
| ConsoleColor background = 0; | |
| WORDToColor( | |
| bufferInfo.Attributes, | |
| out foreground, | |
| out background | |
| ); | |
| while (rowIndex <= rowEnd) | |
| { | |
| int colIndex = colBegin; | |
| while (true) | |
| { | |
| // if contents[rowIndex,colIndex] is in contentsRegion, hence a non-empty cell, | |
| // move colIndex to one past the right end of contentsRegion | |
| if (contentsRegion.Top <= rowIndex && rowIndex <= contentsRegion.Bottom && | |
| contentsRegion.Left <= colIndex && colIndex <= contentsRegion.Right) | |
| { | |
| colIndex = contentsRegion.Right + 1; | |
| } | |
| // colIndex past contents last column | |
| if (colIndex > colEnd) | |
| { | |
| break; | |
| } | |
| contents[rowIndex, colIndex] = new BufferCell( | |
| ' ', foreground, background, BufferCellType.Complete); | |
| colIndex++; | |
| } | |
| rowIndex++; | |
| } | |
| } | |
| private static void ReadConsoleOutputPlain | |
| ( | |
| ConsoleHandle consoleHandle, | |
| Coordinates origin, | |
| Rectangle contentsRegion, | |
| ref BufferCell[,] contents | |
| ) | |
| { | |
| int rows = contentsRegion.Bottom - contentsRegion.Top + 1; | |
| int cols = contentsRegion.Right - contentsRegion.Left + 1; | |
| if ((rows <= 0) || cols <= 0) | |
| { | |
| tracer.WriteLine("invalid contents region"); | |
| return; | |
| } | |
| int bufferLimit = 2 * 1024; // Limit is 8K bytes as each CHAR_INFO takes 4 bytes | |
| COORD bufferCoord; | |
| bufferCoord.X = 0; | |
| bufferCoord.Y = 0; | |
| // keeps track of which screen area read | |
| SMALL_RECT readRegion; | |
| readRegion.Top = (short)origin.Y; | |
| int rowsRemaining = rows; | |
| while (rowsRemaining > 0) | |
| { | |
| // Iteration of columns is nested inside iteration of rows. | |
| // If the size of contents exceeds the buffer limit, reading is | |
| // done in blocks of size equal to the bufferlimit from left to right | |
| // then top to bottom. | |
| // For each iteration of rows, | |
| // - readRegion.Left and bufferSize.X are reset | |
| // - rowsRemaining, readRegion.Top, readRegion.Bottom, and bufferSize.Y | |
| // are updated | |
| // For each iteration of columns, | |
| // - readRegion.Left, readRegion.Right and bufferSize.X are updated | |
| readRegion.Left = (short)origin.X; | |
| COORD bufferSize; | |
| bufferSize.X = (short)Math.Min(cols, bufferLimit); | |
| bufferSize.Y = (short)Math.Min | |
| ( | |
| rowsRemaining, | |
| bufferLimit / bufferSize.X | |
| ); | |
| readRegion.Bottom = (short)(readRegion.Top + bufferSize.Y - 1); | |
| // atContentsRow is at which row of contents a particular iteration is operating | |
| int atContentsRow = rows - rowsRemaining + contentsRegion.Top; | |
| // number of columns yet to be read | |
| int colsRemaining = cols; | |
| while (colsRemaining > 0) | |
| { | |
| readRegion.Right = (short)(readRegion.Left + bufferSize.X - 1); | |
| // Now readRegion and bufferSize are updated. | |
| // Call NativeMethods.ReadConsoleOutput | |
| CHAR_INFO[] characterBuffer = new CHAR_INFO[bufferSize.Y * bufferSize.X]; | |
| bool result = NativeMethods.ReadConsoleOutput( | |
| consoleHandle.DangerousGetHandle(), | |
| characterBuffer, | |
| bufferSize, | |
| bufferCoord, | |
| ref readRegion); | |
| if (!result) | |
| { | |
| // When WriteConsoleOutput fails, half bufferLimit | |
| if (bufferLimit < 2) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "ReadConsoleOutput", | |
| ErrorCategory.ReadError, ConsoleControlStrings.ReadConsoleOutputExceptionTemplate); | |
| throw e; | |
| } | |
| // if cols == colsRemaining, nothing is guaranteed read in this pass and | |
| // the unread area is still rectangular | |
| bufferLimit /= 2; | |
| if (cols == colsRemaining) | |
| { | |
| bufferSize.Y = 0; | |
| break; | |
| } | |
| else | |
| { | |
| // some areas have been read. This could only happen when the number of columns | |
| // to write is larger than bufferLimit. In that case, the algorithm reads one row | |
| // at a time => bufferSize.Y == 1. Then, we can safely leave bufferSize.Y unchanged | |
| // to retry with a smaller bufferSize.X. | |
| Dbg.Assert(bufferSize.Y == 1, string.Create(CultureInfo.InvariantCulture, $"bufferSize.Y should be 1, but is {bufferSize.Y}")); | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| continue; | |
| } | |
| } | |
| // atContentsCol is at which column of contents a particular iteration is operating | |
| int atContentsCol = cols - colsRemaining + contentsRegion.Left; | |
| // copy characterBuffer to contents; | |
| int characterBufferIndex = 0; | |
| for (int r = atContentsRow; r < bufferSize.Y + atContentsRow; r++) | |
| { | |
| for (int c = atContentsCol; c < bufferSize.X + atContentsCol; c++, characterBufferIndex++) | |
| { | |
| contents[r, c].Character = (char)characterBuffer[characterBufferIndex].UnicodeChar; | |
| ConsoleColor fgColor, bgColor; | |
| WORDToColor(characterBuffer[characterBufferIndex].Attributes, | |
| out fgColor, | |
| out bgColor); | |
| contents[r, c].ForegroundColor = fgColor; | |
| contents[r, c].BackgroundColor = bgColor; | |
| } | |
| } | |
| colsRemaining -= bufferSize.X; | |
| readRegion.Left += bufferSize.X; | |
| bufferSize.X = (short)Math.Min(colsRemaining, bufferLimit); | |
| } // column iteration | |
| rowsRemaining -= bufferSize.Y; | |
| readRegion.Top += bufferSize.Y; | |
| } // row iteration | |
| // The following nested loop set the value of the empty cells in contents: | |
| // character to ' ' | |
| // foreground color to console's foreground color | |
| // background color to console's background color | |
| int rowIndex = contents.GetLowerBound(0); | |
| int rowEnd = contents.GetUpperBound(0); | |
| int colBegin = contents.GetLowerBound(1); | |
| int colEnd = contents.GetUpperBound(1); | |
| CONSOLE_SCREEN_BUFFER_INFO bufferInfo = | |
| GetConsoleScreenBufferInfo(consoleHandle); | |
| ConsoleColor foreground = 0; | |
| ConsoleColor background = 0; | |
| WORDToColor( | |
| bufferInfo.Attributes, | |
| out foreground, | |
| out background | |
| ); | |
| while (rowIndex <= rowEnd) | |
| { | |
| int colIndex = colBegin; | |
| while (true) | |
| { | |
| // if contents[rowIndex,colIndex] is in contentsRegion, hence a non-empty cell, | |
| // move colIndex to one past the right end of contentsRegion | |
| if (contentsRegion.Top <= rowIndex && rowIndex <= contentsRegion.Bottom && | |
| contentsRegion.Left <= colIndex && colIndex <= contentsRegion.Right) | |
| { | |
| colIndex = contentsRegion.Right + 1; | |
| } | |
| // colIndex past contents last column | |
| if (colIndex > colEnd) | |
| { | |
| break; | |
| } | |
| contents[rowIndex, colIndex].Character = ' '; | |
| contents[rowIndex, colIndex].ForegroundColor = foreground; | |
| contents[rowIndex, colIndex].BackgroundColor = background; | |
| colIndex++; | |
| } | |
| rowIndex++; | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps Win32 FillConsoleOutputCharacter. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where output is filled | |
| /// </param> | |
| /// <param name="character"> | |
| /// character to fill the console output | |
| /// </param> | |
| /// <param name="numberToWrite"> | |
| /// number of times to write character | |
| /// </param> | |
| /// <param name="origin"> | |
| /// location on screen buffer where writing starts | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's FillConsoleOutputCharacter fails | |
| /// </exception> | |
| internal static void FillConsoleOutputCharacter | |
| ( | |
| ConsoleHandle consoleHandle, | |
| char character, | |
| int numberToWrite, | |
| Coordinates origin | |
| ) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| COORD c; | |
| c.X = (short)origin.X; | |
| c.Y = (short)origin.Y; | |
| bool result = | |
| NativeMethods.FillConsoleOutputCharacter( | |
| consoleHandle.DangerousGetHandle(), | |
| character, | |
| (DWORD)numberToWrite, | |
| c, | |
| out _); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "FillConsoleOutputCharacter", | |
| ErrorCategory.WriteError, ConsoleControlStrings.FillConsoleOutputCharacterExceptionTemplate); | |
| throw e; | |
| } | |
| // we don't assert that the number actually written matches the number we asked for, as the function may clip if | |
| // the number of cells to write extends past the end of the screen buffer. | |
| } | |
| /// <summary> | |
| /// Wraps Win32 FillConsoleOutputAttribute. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where output is filled | |
| /// </param> | |
| /// <param name="attribute"> | |
| /// attribute to fill the console output | |
| /// </param> | |
| /// <param name="numberToWrite"> | |
| /// number of times to write attribute | |
| /// </param> | |
| /// <param name="origin"> | |
| /// location on screen buffer where writing starts | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's FillConsoleOutputAttribute fails | |
| /// </exception> | |
| internal static void FillConsoleOutputAttribute | |
| ( | |
| ConsoleHandle consoleHandle, | |
| WORD attribute, | |
| int numberToWrite, | |
| Coordinates origin | |
| ) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| COORD c; | |
| c.X = (short)origin.X; | |
| c.Y = (short)origin.Y; | |
| bool result = | |
| NativeMethods.FillConsoleOutputAttribute( | |
| consoleHandle.DangerousGetHandle(), | |
| attribute, | |
| (DWORD)numberToWrite, | |
| c, | |
| out _); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "FillConsoleOutputAttribute", | |
| ErrorCategory.WriteError, ConsoleControlStrings.FillConsoleOutputAttributeExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wrap Win32 ScrollConsoleScreenBuffer. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where screen buffer is scrolled | |
| /// </param> | |
| /// <param name="scrollRectangle"> | |
| /// area to be scrolled | |
| /// </param> | |
| /// <param name="clipRectangle"> | |
| /// area to be updated after scrolling | |
| /// </param> | |
| /// <param name="destOrigin"> | |
| /// location to which the top left corner of scrollRectangle move | |
| /// </param> | |
| /// <param name="fill"> | |
| /// character and attribute to fill the area vacated by the scroll | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's ScrollConsoleScreenBuffer fails | |
| /// </exception> | |
| internal static void ScrollConsoleScreenBuffer | |
| ( | |
| ConsoleHandle consoleHandle, | |
| SMALL_RECT scrollRectangle, | |
| SMALL_RECT clipRectangle, | |
| COORD destOrigin, CHAR_INFO fill | |
| ) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = | |
| NativeMethods.ScrollConsoleScreenBuffer( | |
| consoleHandle.DangerousGetHandle(), | |
| ref scrollRectangle, | |
| ref clipRectangle, | |
| destOrigin, | |
| ref fill); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "ScrollConsoleScreenBuffer", | |
| ErrorCategory.WriteError, ConsoleControlStrings.ScrollConsoleScreenBufferExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps Win32 SetConsoleWindowInfo. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where window info is set | |
| /// </param> | |
| /// <param name="absolute"> | |
| /// If this parameter is TRUE, the coordinates specify the new upper-left and | |
| /// lower-right corners of the window. If it is false, the coordinates are offsets | |
| /// to the current window-corner coordinates | |
| /// </param> | |
| /// <param name="windowInfo"> | |
| /// specify the size and position of the console screen buffer's window | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleWindowInfo fails | |
| /// </exception> | |
| internal static void SetConsoleWindowInfo(ConsoleHandle consoleHandle, bool absolute, SMALL_RECT windowInfo) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = NativeMethods.SetConsoleWindowInfo(consoleHandle.DangerousGetHandle(), absolute, ref windowInfo); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SetConsoleWindowInfo", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetConsoleWindowInfoExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps Win32 GetLargestConsoleWindowSize. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console for which the largest window size is obtained | |
| /// </param> | |
| /// <returns> | |
| /// the largest window size | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetLargestConsoleWindowSize fails | |
| /// </exception> | |
| internal static Size GetLargestConsoleWindowSize(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| COORD result = NativeMethods.GetLargestConsoleWindowSize(consoleHandle.DangerousGetHandle()); | |
| if ((result.X == 0) && (result.Y == 0)) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetLargestConsoleWindowSize", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetLargestConsoleWindowSizeExceptionTemplate); | |
| throw e; | |
| } | |
| return new Size(result.X, result.Y); | |
| } | |
| /// <summary> | |
| /// Wraps Win32 GetConsoleTitle. 1K is the safe limit experimentally. The 64K limit | |
| /// found in the docs is disregarded because it is essentially meaningless. | |
| /// </summary> | |
| /// <returns> | |
| /// a string for the title of the window | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetConsoleTitle fails | |
| /// </exception> | |
| internal static string GetConsoleWindowTitle() | |
| { | |
| const int MaxWindowTitleLength = 1024; | |
| const DWORD bufferSize = MaxWindowTitleLength; | |
| DWORD result; | |
| StringBuilder consoleTitle = new StringBuilder((int)bufferSize); | |
| result = NativeMethods.GetConsoleTitle(consoleTitle, bufferSize); | |
| // If the result is zero, it may mean and error but it may also mean | |
| // that the window title has been set to null. Since we can't tell the | |
| // the difference, we'll just return the empty string every time. | |
| if (result == 0) | |
| { | |
| return string.Empty; | |
| } | |
| return consoleTitle.ToString(); | |
| } | |
| private static bool s_dontsetConsoleWindowTitle; | |
| /// <summary> | |
| /// Wraps Win32 SetConsoleTitle. | |
| /// </summary> | |
| /// <param name="consoleTitle"> | |
| /// a string for the title of the window | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleTitle fails | |
| /// </exception> | |
| internal static void SetConsoleWindowTitle(string consoleTitle) | |
| { | |
| if (s_dontsetConsoleWindowTitle) | |
| { | |
| return; | |
| } | |
| bool result = NativeMethods.SetConsoleTitle(consoleTitle); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| // ERROR_GEN_FAILURE is returned if this api can't be used with the terminal | |
| if (err == 0x1f) | |
| { | |
| tracer.WriteLine("Call to SetConsoleTitle failed: {0}", err); | |
| s_dontsetConsoleWindowTitle = true; | |
| // We ignore this specific error as the console can still continue to operate | |
| return; | |
| } | |
| HostException e = CreateHostException(err, "SetConsoleWindowTitle", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetConsoleWindowTitleExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wrap Win32 WriteConsole. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// Handle for the console where the string is written. | |
| /// </param> | |
| /// <param name="output"> | |
| /// String that is written. | |
| /// </param> | |
| /// <param name="newLine"> | |
| /// New line is written. | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If the Win32's WriteConsole fails. | |
| /// </exception> | |
| internal static void WriteConsole(ConsoleHandle consoleHandle, ReadOnlySpan<char> output, bool newLine) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| if (output.Length == 0) | |
| { | |
| if (newLine) | |
| { | |
| WriteConsole(consoleHandle, Environment.NewLine); | |
| } | |
| return; | |
| } | |
| // Native WriteConsole doesn't support output buffer longer than 64K, so we need to chop the output string if it is too long. | |
| // This records the chopping position in output string. | |
| int cursor = 0; | |
| // This is 64K/4 - 1 to account for possible width of each character. | |
| const int MaxBufferSize = 16383; | |
| const int MaxStackAllocSize = 512; | |
| ReadOnlySpan<char> outBuffer; | |
| // In case that a new line is required, we try to write out the last chunk and the new-line string together, | |
| // to avoid one extra call to 'WriteConsole' just for a new line string. | |
| while (cursor + MaxBufferSize < output.Length) | |
| { | |
| outBuffer = output.Slice(cursor, MaxBufferSize); | |
| cursor += MaxBufferSize; | |
| WriteConsole(consoleHandle, outBuffer); | |
| } | |
| outBuffer = output.Slice(cursor); | |
| if (!newLine) | |
| { | |
| WriteConsole(consoleHandle, outBuffer); | |
| return; | |
| } | |
| char[] rentedArray = null; | |
| string lineEnding = Environment.NewLine; | |
| int size = outBuffer.Length + lineEnding.Length; | |
| // We expect the 'size' will often be small, and thus optimize that case with 'stackalloc'. | |
| Span<char> buffer = size <= MaxStackAllocSize ? stackalloc char[size] : default; | |
| try | |
| { | |
| if (buffer.IsEmpty) | |
| { | |
| rentedArray = ArrayPool<char>.Shared.Rent(size); | |
| buffer = rentedArray.AsSpan().Slice(0, size); | |
| } | |
| outBuffer.CopyTo(buffer); | |
| lineEnding.CopyTo(buffer.Slice(outBuffer.Length)); | |
| WriteConsole(consoleHandle, buffer); | |
| } | |
| finally | |
| { | |
| if (rentedArray is not null) | |
| { | |
| ArrayPool<char>.Shared.Return(rentedArray); | |
| } | |
| } | |
| } | |
| private static void WriteConsole(ConsoleHandle consoleHandle, ReadOnlySpan<char> buffer) | |
| { | |
| DWORD charsWritten; | |
| bool result = | |
| NativeMethods.WriteConsole( | |
| consoleHandle.DangerousGetHandle(), | |
| buffer, | |
| (DWORD)buffer.Length, | |
| out charsWritten, | |
| IntPtr.Zero); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException( | |
| err, | |
| "WriteConsole", | |
| ErrorCategory.WriteError, | |
| ConsoleControlStrings.WriteConsoleExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Wraps Win32 SetConsoleTextAttribute. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where text attribute is set | |
| /// </param> | |
| /// <param name="attribute"> | |
| /// text attribute to set the console | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// if the Win32's SetConsoleTextAttribute fails | |
| /// </exception> | |
| internal static void SetConsoleTextAttribute(ConsoleHandle consoleHandle, WORD attribute) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = NativeMethods.SetConsoleTextAttribute(consoleHandle.DangerousGetHandle(), attribute); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SetConsoleTextAttribute", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetConsoleTextAttributeExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| // Return the length of a VT100 control sequence character in str starting | |
| // at the given offset. | |
| // | |
| // This code only handles the following formatting sequences, corresponding to | |
| // the patterns: | |
| // CSI params? 'm' // SGR: Select Graphics Rendition | |
| // CSI params? '#' [{}pq] // XTPUSHSGR ('{'), XTPOPSGR ('}'), or their aliases ('p' and 'q') | |
| // | |
| // Where: | |
| // params: digit+ ((';' | ':') params)? | |
| // CSI: C0_CSI | C1_CSI | |
| // C0_CSI: \x001b '[' // ESC '[' | |
| // C1_CSI: \x009b | |
| // | |
| // There are many other VT100 escape sequences, but these text attribute sequences | |
| // (color-related, underline, etc.) are sufficient for our formatting system. We | |
| // won't handle cursor movements or other attempts at animation. | |
| // | |
| // Note that offset is adjusted past the escape sequence, or at least one | |
| // character forward if there is no escape sequence at the specified position. | |
| internal static int ControlSequenceLength(string str, ref int offset) | |
| { | |
| var start = offset; | |
| // First, check for the CSI: | |
| if ((str[offset] == (char)0x1b) && (str.Length > (offset + 1)) && (str[offset + 1] == '[')) | |
| { | |
| // C0 CSI | |
| offset += 2; | |
| } | |
| else if (str[offset] == (char)0x9b) | |
| { | |
| // C1 CSI | |
| offset += 1; | |
| } | |
| else | |
| { | |
| // No CSI at the current location, so we are done looking, but we still | |
| // need to advance offset. | |
| offset += 1; | |
| return 0; | |
| } | |
| if (offset >= str.Length) | |
| { | |
| return 0; | |
| } | |
| // Next, handle possible numeric arguments: | |
| char c; | |
| do | |
| { | |
| c = str[offset++]; | |
| } | |
| while ((offset < str.Length) && (char.IsDigit(c) || (c == ';') || (c == ':'))); | |
| // Finally, handle the command characters for the specific sequences we | |
| // handle: | |
| if (c == 'm') | |
| { | |
| // SGR: Select Graphics Rendition | |
| return offset - start; | |
| } | |
| // Maybe XTPUSHSGR or XTPOPSGR, but we need to read another char. Offset is | |
| // already positioned on the next char (or past the end). | |
| if (offset >= str.Length) | |
| { | |
| return 0; | |
| } | |
| if (c == '#') | |
| { | |
| // '{' : XTPUSHSGR | |
| // '}' : XTPOPSGR | |
| // 'p' : alias for XTPUSHSGR | |
| // 'q' : alias for XTPOPSGR | |
| c = str[offset++]; | |
| if ((c == '{') || | |
| (c == '}') || | |
| (c == 'p') || | |
| (c == 'q')) | |
| { | |
| return offset - start; | |
| } | |
| } | |
| return 0; | |
| } | |
| /// <summary> | |
| /// From IsConsoleFullWidth in \windows\core\ntcon\server\dbcs.c. | |
| /// </summary> | |
| /// <returns></returns> | |
| [ | |
| ] | |
| internal static int LengthInBufferCells(string str, int offset, bool checkEscapeSequences) | |
| { | |
| Dbg.Assert(offset >= 0, "offset >= 0"); | |
| Dbg.Assert(string.IsNullOrEmpty(str) || (offset < str.Length), "offset < str.Length"); | |
| var escapeSequenceAdjustment = 0; | |
| if (checkEscapeSequences) | |
| { | |
| int i = 0; | |
| while (i < offset) | |
| { | |
| ControlSequenceLength(str, ref i); | |
| } | |
| // If offset != i, we're in the middle of a sequence, which the caller should avoid, | |
| // but we'll tolerate. | |
| while (i < str.Length) | |
| { | |
| escapeSequenceAdjustment += ControlSequenceLength(str, ref i); | |
| } | |
| } | |
| int length = 0; | |
| foreach (char c in str) | |
| { | |
| length += LengthInBufferCells(c); | |
| } | |
| return length - offset - escapeSequenceAdjustment; | |
| } | |
| internal static int LengthInBufferCells(char c) | |
| { | |
| // The following is based on http://www.cl.cam.ac.uk/~mgk25/c/wcwidth.c | |
| // which is derived from https://www.unicode.org/Public/UCD/latest/ucd/EastAsianWidth.txt | |
| bool isWide = c >= 0x1100 && | |
| (c <= 0x115f || /* Hangul Jamo init. consonants */ | |
| c == 0x2329 || c == 0x232a || | |
| ((uint)(c - 0x2e80) <= (0xa4cf - 0x2e80) && | |
| c != 0x303f) || /* CJK ... Yi */ | |
| ((uint)(c - 0xac00) <= (0xd7a3 - 0xac00)) || /* Hangul Syllables */ | |
| ((uint)(c - 0xf900) <= (0xfaff - 0xf900)) || /* CJK Compatibility Ideographs */ | |
| ((uint)(c - 0xfe10) <= (0xfe19 - 0xfe10)) || /* Vertical forms */ | |
| ((uint)(c - 0xfe30) <= (0xfe6f - 0xfe30)) || /* CJK Compatibility Forms */ | |
| ((uint)(c - 0xff00) <= (0xff60 - 0xff00)) || /* Fullwidth Forms */ | |
| ((uint)(c - 0xffe0) <= (0xffe6 - 0xffe0))); | |
| // We can ignore these ranges because .Net strings use surrogate pairs | |
| // for this range and we do not handle surrogate pairs. | |
| // (c >= 0x20000 && c <= 0x2fffd) || | |
| // (c >= 0x30000 && c <= 0x3fffd) | |
| return 1 + (isWide ? 1 : 0); | |
| } | |
| /// <summary> | |
| /// Check if the output buffer code page is Japanese, Simplified Chinese, Korean, or Traditional Chinese. | |
| /// </summary> | |
| /// <param name="codePage"></param> | |
| /// <returns></returns> | |
| internal static bool IsCJKOutputCodePage(out uint codePage) | |
| { | |
| codePage = NativeMethods.GetConsoleOutputCP(); | |
| return codePage == 932 || // Japanese | |
| codePage == 936 || // Simplified Chinese | |
| codePage == 949 || // Korean | |
| codePage == 950; // Traditional Chinese | |
| } | |
| /// <summary> | |
| /// Wraps Win32 GetConsoleCursorInfo. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where cursor info is obtained | |
| /// </param> | |
| /// <returns> | |
| /// cursor info | |
| /// </returns> | |
| /// <exception cref="HostException"> | |
| /// If Win32's GetConsoleCursorInfo fails | |
| /// </exception> | |
| internal static CONSOLE_CURSOR_INFO GetConsoleCursorInfo(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| CONSOLE_CURSOR_INFO cursorInfo; | |
| bool result = NativeMethods.GetConsoleCursorInfo(consoleHandle.DangerousGetHandle(), out cursorInfo); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetConsoleCursorInfo", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetConsoleCursorInfoExceptionTemplate); | |
| throw e; | |
| } | |
| return cursorInfo; | |
| } | |
| internal static CONSOLE_FONT_INFO_EX GetConsoleFontInfo(ConsoleHandle consoleHandle) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| CONSOLE_FONT_INFO_EX fontInfo = new CONSOLE_FONT_INFO_EX(); | |
| fontInfo.cbSize = Marshal.SizeOf(fontInfo); | |
| bool result = NativeMethods.GetCurrentConsoleFontEx(consoleHandle.DangerousGetHandle(), false, ref fontInfo); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "GetConsoleFontInfo", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.GetConsoleFontInfoExceptionTemplate); | |
| throw e; | |
| } | |
| return fontInfo; | |
| } | |
| /// <summary> | |
| /// Wraps Win32 SetConsoleCursorInfo. | |
| /// </summary> | |
| /// <param name="consoleHandle"> | |
| /// handle for the console where cursor info is set | |
| /// </param> | |
| /// <param name="cursorInfo"> | |
| /// cursor info to set the cursor | |
| /// </param> | |
| /// <exception cref="HostException"> | |
| /// If Win32's SetConsoleCursorInfo fails | |
| /// </exception> | |
| internal static void SetConsoleCursorInfo(ConsoleHandle consoleHandle, CONSOLE_CURSOR_INFO cursorInfo) | |
| { | |
| Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid"); | |
| Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed"); | |
| bool result = NativeMethods.SetConsoleCursorInfo(consoleHandle.DangerousGetHandle(), ref cursorInfo); | |
| if (!result) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SetConsoleCursorInfo", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SetConsoleCursorInfoExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Helper function to create the proper HostException. | |
| /// </summary> | |
| /// <param name="win32Error"></param> | |
| /// <param name="errorId"></param> | |
| /// <param name="category"></param> | |
| /// <param name="resourceStr"></param> | |
| /// <returns></returns> | |
| private static HostException CreateHostException( | |
| int win32Error, string errorId, ErrorCategory category, string resourceStr) | |
| { | |
| Win32Exception innerException = new Win32Exception(win32Error); | |
| string msg = StringUtil.Format(resourceStr, innerException.Message, win32Error); | |
| HostException e = new HostException(msg, innerException, errorId, category); | |
| return e; | |
| } | |
| internal static void MimicKeyPress(INPUT[] inputs) | |
| { | |
| Dbg.Assert(inputs != null && inputs.Length > 0, "inputs should not be null or empty"); | |
| var numberOfSuccessfulEvents = NativeMethods.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf<INPUT>()); | |
| if (numberOfSuccessfulEvents == 0) | |
| { | |
| int err = Marshal.GetLastWin32Error(); | |
| HostException e = CreateHostException(err, "SendKeyPressInput", | |
| ErrorCategory.ResourceUnavailable, ConsoleControlStrings.SendKeyPressInputExceptionTemplate); | |
| throw e; | |
| } | |
| } | |
| /// <summary> | |
| /// Class to hold the Native Methods used in this file enclosing class. | |
| /// </summary> | |
| internal static class NativeMethods | |
| { | |
| internal static readonly IntPtr INVALID_HANDLE_VALUE = new IntPtr(-1); // WinBase.h | |
| internal const int FontTypeMask = 0x06; | |
| internal const int TrueTypeFont = 0x04; | |
| [] | |
| internal enum AccessQualifiers : uint | |
| { | |
| // From winnt.h | |
| GenericRead = 0x80000000, | |
| GenericWrite = 0x40000000 | |
| } | |
| [] | |
| internal enum ShareModes : uint | |
| { | |
| // From winnt.h | |
| ShareRead = 0x00000001, | |
| ShareWrite = 0x00000002 | |
| } | |
| internal enum CreationDisposition : uint | |
| { | |
| // From winbase.h | |
| CreateNew = 1, | |
| CreateAlways = 2, | |
| OpenExisting = 3, | |
| OpenAlways = 4, | |
| TruncateExisting = 5 | |
| } | |
| [] | |
| internal static extern NakedWin32Handle CreateFile | |
| ( | |
| string fileName, | |
| DWORD desiredAccess, | |
| DWORD ShareModes, | |
| IntPtr securityAttributes, | |
| DWORD creationDisposition, | |
| DWORD flagsAndAttributes, | |
| NakedWin32Handle templateFileWin32Handle | |
| ); | |
| [] | |
| internal static extern uint GetConsoleOutputCP(); | |
| [] | |
| internal static extern HWND GetConsoleWindow(); | |
| [] | |
| internal static extern HDC GetDC(HWND hwnd); | |
| [] | |
| internal static extern int ReleaseDC(HWND hwnd, HDC hdc); | |
| [] | |
| [] | |
| internal static extern bool FlushConsoleInputBuffer(NakedWin32Handle consoleInput); | |
| [] | |
| [] | |
| internal static extern bool FillConsoleOutputAttribute | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| WORD attribute, | |
| DWORD length, | |
| COORD writeCoord, | |
| out DWORD numberOfAttrsWritten | |
| ); | |
| [] | |
| [] | |
| internal static extern bool FillConsoleOutputCharacter | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| char character, | |
| DWORD length, | |
| COORD writeCoord, | |
| out DWORD numberOfCharsWritten | |
| ); | |
| [] | |
| [] | |
| private static extern unsafe bool WriteConsole | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| char* buffer, | |
| DWORD numberOfCharsToWrite, | |
| out DWORD numberOfCharsWritten, | |
| IntPtr reserved | |
| ); | |
| internal static unsafe bool WriteConsole | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| ReadOnlySpan<char> buffer, | |
| DWORD numberOfCharsToWrite, | |
| out DWORD numberOfCharsWritten, | |
| IntPtr reserved | |
| ) | |
| { | |
| fixed (char* bufferPtr = &MemoryMarshal.GetReference(buffer)) | |
| { | |
| return WriteConsole(consoleOutput, bufferPtr, numberOfCharsToWrite, out numberOfCharsWritten, reserved); | |
| } | |
| } | |
| [] | |
| internal static extern DWORD GetConsoleTitle(StringBuilder consoleTitle, DWORD size); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleTitle(string consoleTitle); | |
| [] | |
| [] | |
| internal static extern bool GetConsoleMode(NakedWin32Handle consoleHandle, out UInt32 mode); | |
| [] | |
| [] | |
| internal static extern bool GetConsoleScreenBufferInfo(NakedWin32Handle consoleHandle, out CONSOLE_SCREEN_BUFFER_INFO consoleScreenBufferInfo); | |
| [] | |
| internal static extern COORD GetLargestConsoleWindowSize(NakedWin32Handle consoleOutput); | |
| [] | |
| [] | |
| private static extern unsafe bool ReadConsole | |
| ( | |
| NakedWin32Handle consoleInput, | |
| char* lpBuffer, | |
| DWORD numberOfCharsToRead, | |
| out DWORD numberOfCharsRead, | |
| ref CONSOLE_READCONSOLE_CONTROL controlData | |
| ); | |
| internal static unsafe bool ReadConsole | |
| ( | |
| NakedWin32Handle consoleInput, | |
| Span<char> buffer, | |
| DWORD numberOfCharsToRead, | |
| out DWORD numberOfCharsRead, | |
| ref CONSOLE_READCONSOLE_CONTROL controlData | |
| ) | |
| { | |
| fixed (char* bufferPtr = &MemoryMarshal.GetReference(buffer)) | |
| { | |
| return ReadConsole(consoleInput, bufferPtr, numberOfCharsToRead, out numberOfCharsRead, ref controlData); | |
| } | |
| } | |
| [] | |
| [] | |
| internal static extern bool PeekConsoleInput | |
| ( | |
| NakedWin32Handle consoleInput, | |
| [Out] INPUT_RECORD[] buffer, | |
| DWORD length, | |
| out DWORD numberOfEventsRead | |
| ); | |
| [] | |
| [] | |
| internal static extern bool GetNumberOfConsoleInputEvents(NakedWin32Handle consoleInput, out DWORD numberOfEvents); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleCtrlHandler(BreakHandler handlerRoutine, bool add); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleMode(NakedWin32Handle consoleHandle, DWORD mode); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleScreenBufferSize(NakedWin32Handle consoleOutput, COORD size); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleTextAttribute(NakedWin32Handle consoleOutput, WORD attributes); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleWindowInfo(NakedWin32Handle consoleHandle, bool absolute, ref SMALL_RECT windowInfo); | |
| [] | |
| [] | |
| internal static extern bool WriteConsoleOutput | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| CHAR_INFO[] buffer, | |
| COORD bufferSize, | |
| COORD bufferCoord, | |
| ref SMALL_RECT writeRegion | |
| ); | |
| [] | |
| [] | |
| internal static extern bool ReadConsoleOutput | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| [Out] CHAR_INFO[] buffer, | |
| COORD bufferSize, | |
| COORD bufferCoord, | |
| ref SMALL_RECT readRegion | |
| ); | |
| [] | |
| [] | |
| internal static extern bool ScrollConsoleScreenBuffer | |
| ( | |
| NakedWin32Handle consoleOutput, | |
| ref SMALL_RECT scrollRectangle, | |
| ref SMALL_RECT clipRectangle, | |
| COORD destinationOrigin, | |
| ref CHAR_INFO fill | |
| ); | |
| [] | |
| internal static extern UInt32 SendInput(UInt32 inputNumbers, INPUT[] inputs, int sizeOfInput); | |
| // There is no GetCurrentConsoleFontEx on Core | |
| [] | |
| [] | |
| internal static extern bool GetCurrentConsoleFontEx(NakedWin32Handle consoleOutput, bool bMaximumWindow, ref CONSOLE_FONT_INFO_EX consoleFontInfo); | |
| [] | |
| [] | |
| internal static extern bool GetConsoleCursorInfo(NakedWin32Handle consoleOutput, out CONSOLE_CURSOR_INFO consoleCursorInfo); | |
| [] | |
| [] | |
| internal static extern bool SetConsoleCursorInfo(NakedWin32Handle consoleOutput, ref CONSOLE_CURSOR_INFO consoleCursorInfo); | |
| [] | |
| [] | |
| internal static extern bool ReadConsoleInput | |
| ( | |
| NakedWin32Handle consoleInput, | |
| [Out] INPUT_RECORD[] buffer, | |
| DWORD length, | |
| out DWORD numberOfEventsRead | |
| ); | |
| internal enum CHAR_INFO_Attributes : uint | |
| { | |
| COMMON_LVB_LEADING_BYTE = 0x0100, | |
| COMMON_LVB_TRAILING_BYTE = 0x0200 | |
| } | |
| } | |
| [] | |
| private static readonly PSTraceSource tracer = PSTraceSource.GetTracer("ConsoleControl", "Console control methods"); | |
| } | |
| } | |