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// Licensed under the MIT License.
using System.Collections.Generic;
using System.Threading;
using Dbg = System.Management.Automation.Diagnostics;
namespace System.Management.Automation.Remoting
{
/// <summary>
/// This class implements a Finite State Machine (FSM) to control the remote connection on the server side.
/// There is a similar but not identical FSM on the client side for this connection.
///
/// The FSM's states and events are defined to be the same for both the client FSM and the server FSM.
/// This design allows the client and server FSM's to
/// be as similar as possible, so that the complexity of maintaining them is minimized.
///
/// This FSM only controls the remote connection state. States related to runspace and pipeline are managed by runspace
/// pipeline themselves.
///
/// This FSM defines an event handling matrix, which is filled by the event handlers.
/// The state transitions can only be performed by these event handlers, which are private
/// to this class. The event handling is done by a single thread, which makes this
/// implementation solid and thread safe.
///
/// This implementation of the FSM does not allow the remote session to be reused for a connection
/// after it is been closed. This design decision is made to simplify the implementation.
/// However, the design can be easily modified to allow the reuse of the remote session
/// to reconnect after the connection is closed.
/// </summary>
internal class ServerRemoteSessionDSHandlerStateMachine
{
[TraceSource("ServerRemoteSessionDSHandlerStateMachine", "ServerRemoteSessionDSHandlerStateMachine")]
private static readonly PSTraceSource s_trace = PSTraceSource.GetTracer("ServerRemoteSessionDSHandlerStateMachine", "ServerRemoteSessionDSHandlerStateMachine");
private readonly ServerRemoteSession _session;
private readonly object _syncObject;
private readonly Queue<RemoteSessionStateMachineEventArgs> _processPendingEventsQueue
= new Queue<RemoteSessionStateMachineEventArgs>();
// whether some thread is actively processing events
// in a loop. If this is set then other threads
// should simply add to the queue and not attempt
// at processing the events in the queue. This will
// guarantee that events will always be serialized
// and processed
private bool _eventsInProcess = false;
private readonly EventHandler<RemoteSessionStateMachineEventArgs>[,] _stateMachineHandle;
private RemoteSessionState _state;
/// <summary>
/// Timer used for key exchange.
/// </summary>
private Timer _keyExchangeTimer;
#region Constructors
/// <summary>
/// This constructor instantiates a FSM object for the server side to control the remote connection.
/// It initializes the event handling matrix with event handlers.
/// It sets the initial state of the FSM to be Idle.
/// </summary>
/// <param name="session">
/// This is the remote session object.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter is null.
/// </exception>
internal ServerRemoteSessionDSHandlerStateMachine(ServerRemoteSession session)
{
if (session == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(session));
}
_session = session;
_syncObject = new object();
_stateMachineHandle = new EventHandler<RemoteSessionStateMachineEventArgs>[(int)RemoteSessionState.MaxState, (int)RemoteSessionEvent.MaxEvent];
for (int i = 0; i < _stateMachineHandle.GetLength(0); i++)
{
_stateMachineHandle[i, (int)RemoteSessionEvent.FatalError] += DoFatalError;
_stateMachineHandle[i, (int)RemoteSessionEvent.Close] += DoClose;
_stateMachineHandle[i, (int)RemoteSessionEvent.CloseFailed] += DoCloseFailed;
_stateMachineHandle[i, (int)RemoteSessionEvent.CloseCompleted] += DoCloseCompleted;
_stateMachineHandle[i, (int)RemoteSessionEvent.NegotiationTimeout] += DoNegotiationTimeout;
_stateMachineHandle[i, (int)RemoteSessionEvent.SendFailed] += DoSendFailed;
_stateMachineHandle[i, (int)RemoteSessionEvent.ReceiveFailed] += DoReceiveFailed;
_stateMachineHandle[i, (int)RemoteSessionEvent.ConnectSession] += DoConnect;
}
_stateMachineHandle[(int)RemoteSessionState.Idle, (int)RemoteSessionEvent.CreateSession] += DoCreateSession;
_stateMachineHandle[(int)RemoteSessionState.NegotiationPending, (int)RemoteSessionEvent.NegotiationReceived] += DoNegotiationReceived;
_stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationSending] += DoNegotiationSending;
_stateMachineHandle[(int)RemoteSessionState.NegotiationSending, (int)RemoteSessionEvent.NegotiationSendCompleted] += DoNegotiationCompleted;
_stateMachineHandle[(int)RemoteSessionState.NegotiationSent, (int)RemoteSessionEvent.NegotiationCompleted] += DoEstablished;
_stateMachineHandle[(int)RemoteSessionState.NegotiationSent, (int)RemoteSessionEvent.NegotiationPending] += DoNegotiationPending;
_stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.MessageReceived] += DoMessageReceived;
_stateMachineHandle[(int)RemoteSessionState.NegotiationReceived, (int)RemoteSessionEvent.NegotiationFailed] += DoNegotiationFailed;
_stateMachineHandle[(int)RemoteSessionState.Connecting, (int)RemoteSessionEvent.ConnectFailed] += DoConnectFailed;
_stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyRequested] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.Established, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeySent] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyRequested, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyReceived, (int)RemoteSessionEvent.KeySendFailed] += DoKeyExchange;
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyReceived, (int)RemoteSessionEvent.KeySent] += DoKeyExchange;
// with connect, a new client can negotiate a key change to a server that has already negotiated key exchange with a previous client
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyReceived] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyRequested] += DoKeyExchange; //
_stateMachineHandle[(int)RemoteSessionState.EstablishedAndKeyExchanged, (int)RemoteSessionEvent.KeyReceiveFailed] += DoKeyExchange; //
for (int i = 0; i < _stateMachineHandle.GetLength(0); i++)
{
for (int j = 0; j < _stateMachineHandle.GetLength(1); j++)
{
if (_stateMachineHandle[i, j] == null)
{
_stateMachineHandle[i, j] += DoClose;
}
}
}
// Initially, set state to Idle
SetState(RemoteSessionState.Idle, null);
}
#endregion Constructors
/// <summary>
/// This is a readonly property available to all other classes. It gives the FSM state.
/// Other classes can query for this state. Only the FSM itself can change the state.
/// </summary>
internal RemoteSessionState State
{
get
{
return _state;
}
}
/// <summary>
/// Helper method used by dependents to figure out if the RaiseEvent
/// method can be short-circuited. This will be useful in cases where
/// the dependent code wants to take action immediately instead of
/// going through state machine.
/// </summary>
/// <param name="arg"></param>
internal bool CanByPassRaiseEvent(RemoteSessionStateMachineEventArgs arg)
{
if (arg.StateEvent == RemoteSessionEvent.MessageReceived)
{
if (_state == RemoteSessionState.Established ||
_state == RemoteSessionState.EstablishedAndKeySent || // server session will never be in this state.. TODO- remove this
_state == RemoteSessionState.EstablishedAndKeyReceived ||
_state == RemoteSessionState.EstablishedAndKeyExchanged)
{
return true;
}
}
return false;
}
/// <summary>
/// This method is used by all classes to raise a FSM event.
/// The method will queue the event. The event queue will be handled in
/// a thread safe manner by a single dedicated thread.
/// </summary>
/// <param name="fsmEventArg">
/// This parameter contains the event to be raised.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter is null.
/// </exception>
internal void RaiseEvent(RemoteSessionStateMachineEventArgs fsmEventArg)
{
// make sure only one thread is processing events.
lock (_syncObject)
{
s_trace.WriteLine("Event received : {0}", fsmEventArg.StateEvent);
_processPendingEventsQueue.Enqueue(fsmEventArg);
if (_eventsInProcess)
{
return;
}
_eventsInProcess = true;
}
ProcessEvents();
// currently server state machine doesn't raise events
// this will allow server state machine to raise events.
// RaiseStateMachineEvents();
}
/// <summary>
/// Processes events in the queue. If there are no
/// more events to process, then sets eventsInProcess
/// variable to false. This will ensure that another
/// thread which raises an event can then take control
/// of processing the events.
/// </summary>
private void ProcessEvents()
{
RemoteSessionStateMachineEventArgs eventArgs = null;
do
{
lock (_syncObject)
{
if (_processPendingEventsQueue.Count == 0)
{
_eventsInProcess = false;
break;
}
eventArgs = _processPendingEventsQueue.Dequeue();
}
RaiseEventPrivate(eventArgs);
} while (_eventsInProcess);
}
/// <summary>
/// This is the private version of raising a FSM event.
/// It can only be called by the dedicated thread that processes the event queue.
/// It calls the event handler
/// in the right position of the event handling matrix.
/// </summary>
/// <param name="fsmEventArg">
/// The parameter contains the actual FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter is null.
/// </exception>
private void RaiseEventPrivate(RemoteSessionStateMachineEventArgs fsmEventArg)
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
EventHandler<RemoteSessionStateMachineEventArgs> handler = _stateMachineHandle[(int)_state, (int)fsmEventArg.StateEvent];
if (handler != null)
{
s_trace.WriteLine("Before calling state machine event handler: state = {0}, event = {1}", _state, fsmEventArg.StateEvent);
handler(this, fsmEventArg);
s_trace.WriteLine("After calling state machine event handler: state = {0}, event = {1}", _state, fsmEventArg.StateEvent);
}
}
#region Event Handlers
/// <summary>
/// This is the handler for Start event of the FSM. This is the beginning of everything
/// else. From this moment on, the FSM will proceeds step by step to eventually reach
/// Established state or Closed state.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoCreateSession(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CreateSession, "StateEvent must be CreateSession");
Dbg.Assert(_state == RemoteSessionState.Idle, "DoCreateSession cannot only be called in Idle state");
DoNegotiationPending(sender, fsmEventArg);
}
}
/// <summary>
/// This is the handler for NegotiationPending event.
/// NegotiationPending state can be in reached in the following cases
/// 1. From Idle to NegotiationPending (during startup)
/// 2. From Negotiation(Response)Sent to NegotiationPending.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoNegotiationPending(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert((_state == RemoteSessionState.Idle) || (_state == RemoteSessionState.NegotiationSent),
"DoNegotiationPending can only occur when the state is Idle or NegotiationSent.");
SetState(RemoteSessionState.NegotiationPending, null);
}
}
/// <summary>
/// This is the handler for the NegotiationReceived event.
/// It sets the new state to be NegotiationReceived.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
/// <exception cref="ArgumentException">
/// If the parameter <paramref name="fsmEventArg"/> is not NegotiationReceived event or it does not hold the
/// client negotiation packet.
/// </exception>
private void DoNegotiationReceived(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationReceived, "StateEvent must be NegotiationReceived");
Dbg.Assert(fsmEventArg.RemoteSessionCapability != null, "RemoteSessioncapability must be non-null");
Dbg.Assert(_state == RemoteSessionState.NegotiationPending, "state must be in NegotiationPending state");
if (fsmEventArg.StateEvent != RemoteSessionEvent.NegotiationReceived)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
if (fsmEventArg.RemoteSessionCapability == null)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
SetState(RemoteSessionState.NegotiationReceived, null);
}
}
/// <summary>
/// This is the handler for NegotiationSending event.
/// It sets the new state to be NegotiationSending, and sends the server side
/// negotiation packet by queuing it on the output queue.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoNegotiationSending(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationSending, "Event must be NegotiationSending");
Dbg.Assert(_state == RemoteSessionState.NegotiationReceived, "State must be NegotiationReceived");
SetState(RemoteSessionState.NegotiationSending, null);
_session.SessionDataStructureHandler.SendNegotiationAsync();
}
/// <summary>
/// This is the handler for NegotiationSendCompleted event.
/// It sets the new state to be NegotiationSent.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoNegotiationCompleted(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(_state == RemoteSessionState.NegotiationSending, "State must be NegotiationSending");
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationSendCompleted, "StateEvent must be NegotiationSendCompleted");
SetState(RemoteSessionState.NegotiationSent, null);
}
}
/// <summary>
/// This is the handler for the NegotiationCompleted event.
/// It sets the new state to be Established. It turns off the negotiation timeout timer.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoEstablished(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(_state == RemoteSessionState.NegotiationSent, "State must be NegotiationReceived");
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationCompleted, "StateEvent must be NegotiationCompleted");
if (fsmEventArg.StateEvent != RemoteSessionEvent.NegotiationCompleted)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
if (_state != RemoteSessionState.NegotiationSent)
{
throw PSTraceSource.NewInvalidOperationException();
}
SetState(RemoteSessionState.Established, null);
}
}
/// <summary>
/// This is the handler for MessageReceived event. It dispatches the data to various components
/// that uses the data.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
/// <exception cref="ArgumentException">
/// If the parameter <paramref name="fsmEventArg"/> does not contain remote data.
/// </exception>
internal void DoMessageReceived(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
if (fsmEventArg.RemoteData == null)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
Dbg.Assert(_state == RemoteSessionState.Established ||
_state == RemoteSessionState.EstablishedAndKeyExchanged ||
_state == RemoteSessionState.EstablishedAndKeyReceived ||
_state == RemoteSessionState.EstablishedAndKeySent, // server session will never be in this state.. TODO- remove this
"State must be Established or EstablishedAndKeySent or EstablishedAndKeyReceived or EstablishedAndKeyExchanged");
RemotingTargetInterface targetInterface = fsmEventArg.RemoteData.TargetInterface;
RemotingDataType dataType = fsmEventArg.RemoteData.DataType;
Guid clientRunspacePoolId;
ServerRunspacePoolDriver runspacePoolDriver;
// string errorMessage = null;
RemoteDataEventArgs remoteDataForSessionArg = null;
switch (targetInterface)
{
case RemotingTargetInterface.Session:
{
switch (dataType)
{
// GETBACK
case RemotingDataType.CreateRunspacePool:
remoteDataForSessionArg = new RemoteDataEventArgs(fsmEventArg.RemoteData);
_session.SessionDataStructureHandler.RaiseDataReceivedEvent(remoteDataForSessionArg);
break;
default:
Dbg.Assert(false, "Should never reach here");
break;
}
}
break;
case RemotingTargetInterface.RunspacePool:
// GETBACK
clientRunspacePoolId = fsmEventArg.RemoteData.RunspacePoolId;
runspacePoolDriver = _session.GetRunspacePoolDriver(clientRunspacePoolId);
if (runspacePoolDriver != null)
{
runspacePoolDriver.DataStructureHandler.ProcessReceivedData(fsmEventArg.RemoteData);
}
else
{
s_trace.WriteLine(@"Server received data for Runspace (id: {0}),
but the Runspace cannot be found", clientRunspacePoolId);
PSRemotingDataStructureException reasonOfFailure = new
PSRemotingDataStructureException(RemotingErrorIdStrings.RunspaceCannotBeFound,
clientRunspacePoolId);
RemoteSessionStateMachineEventArgs runspaceNotFoundArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.FatalError, reasonOfFailure);
RaiseEvent(runspaceNotFoundArg);
}
break;
case RemotingTargetInterface.PowerShell:
clientRunspacePoolId = fsmEventArg.RemoteData.RunspacePoolId;
runspacePoolDriver = _session.GetRunspacePoolDriver(clientRunspacePoolId);
runspacePoolDriver.DataStructureHandler.DispatchMessageToPowerShell(fsmEventArg.RemoteData);
break;
default:
s_trace.WriteLine("Server received data unknown targetInterface: {0}", targetInterface);
PSRemotingDataStructureException reasonOfFailure2 = new PSRemotingDataStructureException(RemotingErrorIdStrings.ReceivedUnsupportedRemotingTargetInterfaceType, targetInterface);
RemoteSessionStateMachineEventArgs unknownTargetArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.FatalError, reasonOfFailure2);
RaiseEvent(unknownTargetArg);
break;
}
}
}
/// <summary>
/// This is the handler for ConnectFailed event. In this implementation, this should never
/// happen. This is because the IO channel is stdin/stdout/stderr redirection.
/// Therefore, the connection is a dummy operation.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
/// <exception cref="ArgumentException">
/// If the parameter <paramref name="fsmEventArg"/> does not contain ConnectFailed event.
/// </exception>
private void DoConnectFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.ConnectFailed, "StateEvent must be ConnectFailed");
if (fsmEventArg.StateEvent != RemoteSessionEvent.ConnectFailed)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
Dbg.Assert(_state == RemoteSessionState.Connecting, "session State must be Connecting");
// This method should not be called in this implementation.
throw PSTraceSource.NewInvalidOperationException();
}
}
/// <summary>
/// This is the handler for FatalError event. It directly calls the DoClose, which
/// is the Close event handler.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> does not contains FatalError event.
/// </exception>
private void DoFatalError(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.FatalError, "StateEvent must be FatalError");
if (fsmEventArg.StateEvent != RemoteSessionEvent.FatalError)
{
throw PSTraceSource.NewArgumentException(nameof(fsmEventArg));
}
DoClose(this, fsmEventArg);
}
}
/// <summary>
/// Handle connect event - this is raised when a new client tries to connect to an existing session
/// No changes to state. Calls into the session to handle any post connect operations.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg"></param>
private void DoConnect(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
Dbg.Assert(_state != RemoteSessionState.Idle, "session should not be in idle state when SessionConnect event is queued");
if ((_state != RemoteSessionState.Closed) && (_state != RemoteSessionState.ClosingConnection))
{
_session.HandlePostConnect();
}
}
/// <summary>
/// This is the handler for Close event. It closes the connection.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoClose(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
RemoteSessionState oldState = _state;
switch (oldState)
{
case RemoteSessionState.ClosingConnection:
case RemoteSessionState.Closed:
// do nothing
break;
case RemoteSessionState.Connecting:
case RemoteSessionState.Connected:
case RemoteSessionState.Established:
case RemoteSessionState.EstablishedAndKeySent: // server session will never be in this state.. TODO- remove this
case RemoteSessionState.EstablishedAndKeyReceived:
case RemoteSessionState.EstablishedAndKeyExchanged:
case RemoteSessionState.NegotiationReceived:
case RemoteSessionState.NegotiationSent:
case RemoteSessionState.NegotiationSending:
SetState(RemoteSessionState.ClosingConnection, fsmEventArg.Reason);
_session.SessionDataStructureHandler.CloseConnectionAsync(fsmEventArg.Reason);
break;
case RemoteSessionState.Idle:
case RemoteSessionState.UndefinedState:
default:
Exception forcedCloseException = new PSRemotingTransportException(fsmEventArg.Reason, RemotingErrorIdStrings.ForceClosed);
SetState(RemoteSessionState.Closed, forcedCloseException);
break;
}
CleanAll();
}
}
/// <summary>
/// This is the handler for CloseFailed event.
/// It simply force the new state to be Closed.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoCloseFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CloseFailed, "StateEvent must be CloseFailed");
RemoteSessionState stateBeforeTransition = _state;
SetState(RemoteSessionState.Closed, fsmEventArg.Reason);
// ignore
CleanAll();
}
}
/// <summary>
/// This is the handler for CloseCompleted event. It sets the new state to be Closed.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoCloseCompleted(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.CloseCompleted, "StateEvent must be CloseCompleted");
SetState(RemoteSessionState.Closed, fsmEventArg.Reason);
// Close the session only after changing the state..this way
// state machine will not process anything.
_session.Close(fsmEventArg);
CleanAll();
}
}
/// <summary>
/// This is the handler for NegotiationFailed event.
/// It raises a Close event to trigger the connection to be shutdown.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoNegotiationFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationFailed, "StateEvent must be NegotiationFailed");
RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close);
RaiseEventPrivate(closeArg);
}
}
/// <summary>
/// This is the handler for NegotiationTimeout event.
/// If the connection is already Established, it ignores this event.
/// Otherwise, it raises a Close event to trigger a close of the connection.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoNegotiationTimeout(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.NegotiationTimeout, "StateEvent must be NegotiationTimeout");
if (_state == RemoteSessionState.Established)
{
// ignore
return;
}
RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close);
RaiseEventPrivate(closeArg);
}
}
/// <summary>
/// This is the handler for SendFailed event.
/// This is an indication that the wire layer IO is no longer connected. So it raises
/// a Close event to trigger a connection shutdown.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoSendFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.SendFailed, "StateEvent must be SendFailed");
RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close);
RaiseEventPrivate(closeArg);
}
}
/// <summary>
/// This is the handler for ReceivedFailed event.
/// This is an indication that the wire layer IO is no longer connected. So it raises
/// a Close event to trigger a connection shutdown.
/// </summary>
/// <param name="sender"></param>
/// <param name="fsmEventArg">
/// This parameter contains the FSM event.
/// </param>
/// <exception cref="ArgumentNullException">
/// If the parameter <paramref name="fsmEventArg"/> is null.
/// </exception>
private void DoReceiveFailed(object sender, RemoteSessionStateMachineEventArgs fsmEventArg)
{
using (s_trace.TraceEventHandlers())
{
if (fsmEventArg == null)
{
throw PSTraceSource.NewArgumentNullException(nameof(fsmEventArg));
}
Dbg.Assert(fsmEventArg.StateEvent == RemoteSessionEvent.ReceiveFailed, "StateEvent must be ReceivedFailed");
RemoteSessionStateMachineEventArgs closeArg = new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.Close);
RaiseEventPrivate(closeArg);
}
}
/// <summary>
/// This method contains all the logic for handling the state machine
/// for key exchange. All the different scenarios are covered in this.
/// </summary>
/// <param name="sender">Sender of this event, unused.</param>
/// <param name="eventArgs">Event args.</param>
private void DoKeyExchange(object sender, RemoteSessionStateMachineEventArgs eventArgs)
{
// There are corner cases with disconnect that can result in client receiving outdated key exchange packets
// ***TODO*** Deal with this on the client side. Key exchange packets should have additional information
// that identify the context of negotiation. Just like callId in SetMax and SetMinRunspaces messages
Dbg.Assert(_state >= RemoteSessionState.Established,
"Key Receiving can only be raised after reaching the Established state");
switch (eventArgs.StateEvent)
{
case RemoteSessionEvent.KeyReceived:
{
// does the server ever start key exchange process??? This may not be required
if (_state == RemoteSessionState.EstablishedAndKeyRequested)
{
// reset the timer
Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null);
tmp?.Dispose();
}
// the key import would have been done
// set state accordingly
SetState(RemoteSessionState.EstablishedAndKeyReceived, eventArgs.Reason);
// you need to send an encrypted session key to the client
_session.SendEncryptedSessionKey();
}
break;
case RemoteSessionEvent.KeySent:
{
if (_state == RemoteSessionState.EstablishedAndKeyReceived)
{
// key exchange is now complete
SetState(RemoteSessionState.EstablishedAndKeyExchanged, eventArgs.Reason);
}
}
break;
case RemoteSessionEvent.KeyRequested:
{
if ((_state == RemoteSessionState.Established) || (_state == RemoteSessionState.EstablishedAndKeyExchanged))
{
// the key has been sent set state accordingly
SetState(RemoteSessionState.EstablishedAndKeyRequested, eventArgs.Reason);
// start the timer
_keyExchangeTimer = new Timer(HandleKeyExchangeTimeout, null, BaseTransportManager.ServerDefaultKeepAliveTimeoutMs, Timeout.Infinite);
}
}
break;
case RemoteSessionEvent.KeyReceiveFailed:
{
if ((_state == RemoteSessionState.Established) || (_state == RemoteSessionState.EstablishedAndKeyExchanged))
{
return;
}
DoClose(this, eventArgs);
}
break;
case RemoteSessionEvent.KeySendFailed:
{
DoClose(this, eventArgs);
}
break;
}
}
/// <summary>
/// Handles the timeout for key exchange.
/// </summary>
/// <param name="sender">Sender of this event.</param>
private void HandleKeyExchangeTimeout(object sender)
{
Dbg.Assert(_state == RemoteSessionState.EstablishedAndKeyRequested, "timeout should only happen when waiting for a key");
Timer tmp = Interlocked.Exchange(ref _keyExchangeTimer, null);
tmp?.Dispose();
PSRemotingDataStructureException exception =
new PSRemotingDataStructureException(RemotingErrorIdStrings.ServerKeyExchangeFailed);
RaiseEvent(new RemoteSessionStateMachineEventArgs(RemoteSessionEvent.KeyReceiveFailed, exception));
}
#endregion Event Handlers
/// <summary>
/// This method is designed to be a cleanup routine after the connection is closed.
/// It can also be used for graceful shutdown of the server process, which is not currently
/// implemented.
/// </summary>
private static void CleanAll()
{
}
/// <summary>
/// Set the FSM state to a new state.
/// </summary>
/// <param name="newState">
/// The new state.
/// </param>
/// <param name="reason">
/// Optional parameter that can provide additional information. This is currently not used.
/// </param>
private void SetState(RemoteSessionState newState, Exception reason)
{
RemoteSessionState oldState = _state;
if (newState != oldState)
{
_state = newState;
s_trace.WriteLine("state machine state transition: from state {0} to state {1}", oldState, _state);
}
// TODO: else should we close the session here?
}
}
}
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