File size: 38,486 Bytes
8c763fb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 | // Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.IO;
using System.Management.Automation.Internal;
using System.Management.Automation.Tracing;
using Dbg = System.Management.Automation.Diagnostics;
namespace System.Management.Automation.Remoting
{
/// <summary>
/// </summary>
internal enum DataPriorityType : int
{
/// <summary>
/// This indicate that the data will be sent without priority consideration.
/// Large data objects will be fragmented so that each fragmented piece can
/// fit into one message.
/// </summary>
Default = 0,
/// <summary>
/// PromptResponse may be sent with or without priority considerations.
/// Large data objects will be fragmented so that each fragmented piece can
/// fit into one message.
/// </summary>
PromptResponse = 1,
}
#region Sending Data
/// <summary>
/// DataStructure used by different remoting protocol /
/// DataStructures to pass data to transport manager.
/// This class holds the responsibility of fragmenting.
/// This allows to fragment an object only once and
/// send the fragments to various machines thus saving
/// fragmentation time.
/// </summary>
internal class PrioritySendDataCollection
{
#region Private Data
// actual data store(s) to store priority based data and its
// corresponding sync objects to provide thread safety.
private SerializedDataStream[] _dataToBeSent;
// array of sync objects, one for each element in _dataToBeSent
private object[] _dataSyncObjects;
// fragmentor used to serialize & fragment objects added to this collection.
private Fragmentor _fragmentor;
// callbacks used if no data is available at any time.
// these callbacks are used to notify when data becomes available under
// suc circumstances.
private OnDataAvailableCallback _onDataAvailableCallback;
private readonly SerializedDataStream.OnDataAvailableCallback _onSendCollectionDataAvailable;
private bool _isHandlingCallback;
private readonly object _readSyncObject = new object();
/// <summary>
/// Callback that is called once a fragmented data is available to send.
/// </summary>
/// <param name="data">
/// Fragmented object that can be sent to the remote end.
/// </param>
/// <param name="priorityType">
/// Priority stream to which <paramref name="data"/> belongs to.
/// </param>
internal delegate void OnDataAvailableCallback(byte[] data, DataPriorityType priorityType);
#endregion
#region Constructor
/// <summary>
/// Constructs a PrioritySendDataCollection object.
/// </summary>
internal PrioritySendDataCollection()
{
_onSendCollectionDataAvailable = new SerializedDataStream.OnDataAvailableCallback(OnDataAvailable);
}
#endregion
#region Internal Methods / Properties
internal Fragmentor Fragmentor
{
get
{
return _fragmentor;
}
set
{
Dbg.Assert(value != null, "Fragmentor cannot be null.");
_fragmentor = value;
// create serialized streams using fragment size.
string[] names = Enum.GetNames<DataPriorityType>();
_dataToBeSent = new SerializedDataStream[names.Length];
_dataSyncObjects = new object[names.Length];
for (int i = 0; i < names.Length; i++)
{
_dataToBeSent[i] = new SerializedDataStream(_fragmentor.FragmentSize);
_dataSyncObjects[i] = new object();
}
}
}
/// <summary>
/// Adds data to this collection. The data is fragmented in this method
/// before being stored into the collection. So the calling thread
/// will get affected, if it tries to add a huge object.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="data">
/// data to be added to the collection. Caller should make sure this is not
/// null.
/// </param>
/// <param name="priority">
/// Priority of the data.
/// </param>
internal void Add<T>(RemoteDataObject<T> data, DataPriorityType priority)
{
Dbg.Assert(data != null, "Cannot send null data object");
Dbg.Assert(_fragmentor != null, "Fragmentor cannot be null while adding objects");
Dbg.Assert(_dataToBeSent != null, "Serialized streams are not initialized");
// make sure the only one object is fragmented and added to the collection
// at any give time. This way the order of fragment is maintained
// in the SendDataCollection(s).
lock (_dataSyncObjects[(int)priority])
{
_fragmentor.Fragment<T>(data, _dataToBeSent[(int)priority]);
}
}
/// <summary>
/// Adds data to this collection. The data is fragmented in this method
/// before being stored into the collection. So the calling thread
/// will get affected, if it tries to add a huge object.
///
/// The data is added with Default priority.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="data">
/// data to be added to the collection. Caller should make sure this is not
/// null.
/// </param>
internal void Add<T>(RemoteDataObject<T> data)
{
Add<T>(data, DataPriorityType.Default);
}
/// <summary>
/// Clears fragmented objects stored so far in this collection.
/// </summary>
internal void Clear()
{
/*
NOTE: Error paths during initialization can cause _dataSyncObjects to be null
causing an unhandled exception in finalize and a process crash.
Verify arrays and dataToBeSent objects before referencing.
*/
if (_dataSyncObjects != null && _dataToBeSent != null)
{
const int promptResponseIndex = (int)DataPriorityType.PromptResponse;
const int defaultIndex = (int)DataPriorityType.Default;
lock (_dataSyncObjects[promptResponseIndex])
{
if (_dataToBeSent[promptResponseIndex] != null)
{
_dataToBeSent[promptResponseIndex].Dispose();
_dataToBeSent[promptResponseIndex] = null;
}
}
lock (_dataSyncObjects[defaultIndex])
{
if (_dataToBeSent[defaultIndex] != null)
{
_dataToBeSent[defaultIndex].Dispose();
_dataToBeSent[defaultIndex] = null;
}
}
}
}
/// <summary>
/// Gets the fragment or if no fragment is available registers the callback which
/// gets called once a fragment is available. These 2 steps are performed in a
/// synchronized way.
///
/// While getting a fragment the following algorithm is used:
/// 1. If this is the first time or if the last fragment read is an EndFragment,
/// then a new set of fragments is chosen based on the implicit priority.
/// PromptResponse is higher in priority order than default.
/// 2. If last fragment read is not an EndFragment, then next fragment is chosen from
/// the priority collection as the last fragment. This will ensure fragments
/// are sent in order.
/// </summary>
/// <param name="callback">
/// Callback to call once data is available. (This will be used if no data is currently
/// available).
/// </param>
/// <param name="priorityType">
/// Priority stream to which the returned object belongs to, if any.
/// If the call does not return any data, the value of this "out" parameter
/// is undefined.
/// </param>
/// <returns>
/// A FragmentRemoteObject if available, otherwise null.
/// </returns>
internal byte[] ReadOrRegisterCallback(OnDataAvailableCallback callback,
out DataPriorityType priorityType)
{
lock (_readSyncObject)
{
priorityType = DataPriorityType.Default;
// Send data from which ever stream that has data directly.
byte[] result = null;
SerializedDataStream promptDataToBeSent = _dataToBeSent[(int)DataPriorityType.PromptResponse];
if (promptDataToBeSent is not null)
{
result = promptDataToBeSent.ReadOrRegisterCallback(_onSendCollectionDataAvailable);
priorityType = DataPriorityType.PromptResponse;
}
if (result == null)
{
SerializedDataStream defaultDataToBeSent = _dataToBeSent[(int)DataPriorityType.Default];
if (defaultDataToBeSent is not null)
{
result = defaultDataToBeSent.ReadOrRegisterCallback(_onSendCollectionDataAvailable);
priorityType = DataPriorityType.Default;
}
}
// No data to return..so register the callback.
if (result == null)
{
// Register callback.
_onDataAvailableCallback = callback;
}
return result;
}
}
private void OnDataAvailable(byte[] data, bool isEndFragment)
{
lock (_readSyncObject)
{
// PromptResponse and Default priority collection can both raise at the
// same time. This will take care of the situation.
if (_isHandlingCallback)
{
return;
}
_isHandlingCallback = true;
}
if (_onDataAvailableCallback != null)
{
DataPriorityType prType;
// now get the fragment and call the callback..
byte[] result = ReadOrRegisterCallback(_onDataAvailableCallback, out prType);
if (result != null)
{
// reset the onDataAvailableCallback so that we dont notify
// multiple times. we are resetting before actually calling
// the callback to make sure the caller calls ReadOrRegisterCallback
// at a later point and we dont loose the callback handle.
OnDataAvailableCallback realCallback = _onDataAvailableCallback;
_onDataAvailableCallback = null;
realCallback(result, prType);
}
}
_isHandlingCallback = false;
}
#endregion
}
#endregion
#region Receiving Data
/// <summary>
/// DataStructure used by remoting transport layer to store
/// data being received from the wire for a particular priority
/// stream.
/// </summary>
internal class ReceiveDataCollection : IDisposable
{
#region tracer
[TraceSource("Transport", "Traces BaseWSManTransportManager")]
private static readonly PSTraceSource s_baseTracer = PSTraceSource.GetTracer("Transport", "Traces BaseWSManTransportManager");
#endregion
#region Private Data
// fragmentor used to defragment objects added to this collection.
private readonly Fragmentor _defragmentor;
// this stream holds incoming data..this stream doesn't know anything
// about fragment boundaries.
private MemoryStream _pendingDataStream;
// the idea is to maintain 1 whole object.
// 1 whole object may contain any number of fragments. blob from
// each fragment is written to this stream.
private MemoryStream _dataToProcessStream;
private long _currentObjectId;
private long _currentFrgId;
// max deserialized object size in bytes
private int? _maxReceivedObjectSize;
private int _totalReceivedObjectSizeSoFar;
private readonly bool _isCreateByClientTM;
// this indicates if any off sync fragments can be ignored
// this gets reset (to false) upon receiving the next "start" fragment along the stream
private bool _canIgnoreOffSyncFragments = false;
// objects need to cleanly release resources without
// locking entire processing logic.
private readonly object _syncObject;
private bool _isDisposed;
// holds the number of threads that are currently in
// ProcessRawData method. This might happen only for
// ServerCommandTransportManager case where the command
// is run in the same thread that runs ProcessRawData (to avoid
// thread context switch).
private int _numberOfThreadsProcessing;
// limits the numberOfThreadsProcessing variable.
private int _maxNumberOfThreadsToAllowForProcessing = 1;
#endregion
#region Delegates
/// <summary>
/// Callback that is called once a deserialized object is available.
/// </summary>
/// <param name="data">
/// Deserialized object that can be processed.
/// </param>
internal delegate void OnDataAvailableCallback(RemoteDataObject<PSObject> data);
#endregion
#region Constructor
/// <summary>
/// </summary>
/// <param name="defragmentor">
/// Defragmentor used to deserialize an object.
/// </param>
/// <param name="createdByClientTM">
/// True if a client transport manager created this collection.
/// This is used to generate custom messages for server and client.
/// </param>
internal ReceiveDataCollection(Fragmentor defragmentor, bool createdByClientTM)
{
Dbg.Assert(defragmentor != null, "ReceiveDataCollection needs a defragmentor to work with");
// Memory streams created with an unsigned byte array provide a non-resizable stream view
// of the data, and can only be written to. When using a byte array, you can neither append
// to nor shrink the stream, although you might be able to modify the existing contents
// depending on the parameters passed into the constructor. Empty memory streams are
// resizable, and can be written to and read from.
_pendingDataStream = new MemoryStream();
_syncObject = new object();
_defragmentor = defragmentor;
_isCreateByClientTM = createdByClientTM;
}
#endregion
#region Internal Methods / Properties
/// <summary>
/// Limits the deserialized object size received from a remote machine.
/// </summary>
internal int? MaximumReceivedObjectSize
{
set { _maxReceivedObjectSize = value; }
}
/// <summary>
/// This might be needed only for ServerCommandTransportManager case
/// where the command is run in the same thread that runs ProcessRawData
/// (to avoid thread context switch). By default this class supports
/// only one thread in ProcessRawData.
/// </summary>
internal void AllowTwoThreadsToProcessRawData()
{
_maxNumberOfThreadsToAllowForProcessing = 2;
}
/// <summary>
/// Prepares the collection for a stream connect
/// When reconnecting from same client, its possible that fragment stream get interrupted if server is dropping data
/// When connecting from a new client, its possible to get trailing fragments of a previously partially transmitted object
/// Logic based on this flag, ensures such offsync/trailing fragments get ignored until the next full object starts flowing.
/// </summary>
internal void PrepareForStreamConnect()
{
_canIgnoreOffSyncFragments = true;
}
/// <summary>
/// Process data coming from the transport. This method analyses the data
/// and if an object can be created, it creates one and calls the
/// <paramref name="callback"/> with the deserialized object. This method
/// does not assume all fragments to be available. So if not enough fragments are
/// available it will simply return..
/// </summary>
/// <param name="data">
/// Data to process.
/// </param>
/// <param name="callback">
/// Callback to call once a complete deserialized object is available.
/// </param>
/// <returns>
/// Defragmented Object if any, otherwise null.
/// </returns>
/// <exception cref="PSRemotingTransportException">
/// 1. Fragment Ids not in sequence
/// 2. Object Ids does not match
/// 3. The current deserialized object size of the received data exceeded
/// allowed maximum object size. The current deserialized object size is {0}.
/// Allowed maximum object size is {1}.
/// </exception>
/// <remarks>
/// Might throw other exceptions as the deserialized object is handled here.
/// </remarks>
internal void ProcessRawData(byte[] data, OnDataAvailableCallback callback)
{
Dbg.Assert(data != null, "Cannot process null data");
Dbg.Assert(callback != null, "Callback cannot be null");
lock (_syncObject)
{
if (_isDisposed)
{
return;
}
_numberOfThreadsProcessing++;
if (_numberOfThreadsProcessing > _maxNumberOfThreadsToAllowForProcessing)
{
Dbg.Assert(false, "Multiple threads are not allowed in ProcessRawData.");
}
}
try
{
_pendingDataStream.Write(data, 0, data.Length);
// this do loop will process one deserialized object.
// using a loop allows to process multiple objects within
// the same packet
while (true)
{
if (_pendingDataStream.Length <= FragmentedRemoteObject.HeaderLength)
{
// there is not enough data to be processed.
s_baseTracer.WriteLine("Not enough data to process. Data is less than header length. Data length is {0}. Header Length {1}.",
_pendingDataStream.Length, FragmentedRemoteObject.HeaderLength);
return;
}
byte[] dataRead = _pendingDataStream.ToArray();
// there is enough data to process here. get the fragment header
long objectId = FragmentedRemoteObject.GetObjectId(dataRead, 0);
if (objectId <= 0)
{
throw new PSRemotingTransportException(RemotingErrorIdStrings.ObjectIdCannotBeLessThanZero);
}
long fragmentId = FragmentedRemoteObject.GetFragmentId(dataRead, 0);
bool sFlag = FragmentedRemoteObject.GetIsStartFragment(dataRead, 0);
bool eFlag = FragmentedRemoteObject.GetIsEndFragment(dataRead, 0);
int blobLength = FragmentedRemoteObject.GetBlobLength(dataRead, 0);
if ((s_baseTracer.Options & PSTraceSourceOptions.WriteLine) != PSTraceSourceOptions.None)
{
s_baseTracer.WriteLine("Object Id: {0}", objectId);
s_baseTracer.WriteLine("Fragment Id: {0}", fragmentId);
s_baseTracer.WriteLine("Start Flag: {0}", sFlag);
s_baseTracer.WriteLine("End Flag: {0}", eFlag);
s_baseTracer.WriteLine("Blob Length: {0}", blobLength);
}
int totalLengthOfFragment = 0;
try
{
totalLengthOfFragment = checked(FragmentedRemoteObject.HeaderLength + blobLength);
}
catch (System.OverflowException)
{
s_baseTracer.WriteLine("Fragment too big.");
ResetReceiveData();
PSRemotingTransportException e = new PSRemotingTransportException(RemotingErrorIdStrings.ObjectIsTooBig);
throw e;
}
if (_pendingDataStream.Length < totalLengthOfFragment)
{
s_baseTracer.WriteLine("Not enough data to process packet. Data is less than expected blob length. Data length {0}. Expected Length {1}.",
_pendingDataStream.Length, totalLengthOfFragment);
return;
}
// ensure object size limit is not reached
if (_maxReceivedObjectSize.HasValue)
{
_totalReceivedObjectSizeSoFar = unchecked(_totalReceivedObjectSizeSoFar + totalLengthOfFragment);
if ((_totalReceivedObjectSizeSoFar < 0) || (_totalReceivedObjectSizeSoFar > _maxReceivedObjectSize.Value))
{
s_baseTracer.WriteLine("ObjectSize > MaxReceivedObjectSize. ObjectSize is {0}. MaxReceivedObjectSize is {1}",
_totalReceivedObjectSizeSoFar, _maxReceivedObjectSize);
PSRemotingTransportException e = null;
if (_isCreateByClientTM)
{
e = new PSRemotingTransportException(PSRemotingErrorId.ReceivedObjectSizeExceededMaximumClient,
RemotingErrorIdStrings.ReceivedObjectSizeExceededMaximumClient,
_totalReceivedObjectSizeSoFar, _maxReceivedObjectSize);
}
else
{
e = new PSRemotingTransportException(PSRemotingErrorId.ReceivedObjectSizeExceededMaximumServer,
RemotingErrorIdStrings.ReceivedObjectSizeExceededMaximumServer,
_totalReceivedObjectSizeSoFar, _maxReceivedObjectSize);
}
ResetReceiveData();
throw e;
}
}
// appears like stream doesn't have individual position marker for read and write
// since we are going to read from now...
_pendingDataStream.Seek(0, SeekOrigin.Begin);
// we have enough data to process..so read the data from the stream and process.
byte[] oneFragment = new byte[totalLengthOfFragment];
// this will change position back to totalLengthOfFragment
int dataCount = _pendingDataStream.Read(oneFragment, 0, totalLengthOfFragment);
Dbg.Assert(dataCount == totalLengthOfFragment, "Unable to read enough data from the stream. Read failed");
PSEtwLog.LogAnalyticVerbose(
PSEventId.ReceivedRemotingFragment, PSOpcode.Receive, PSTask.None,
PSKeyword.Transport | PSKeyword.UseAlwaysAnalytic,
(Int64)objectId,
(Int64)fragmentId,
sFlag ? 1 : 0,
eFlag ? 1 : 0,
(UInt32)blobLength,
new PSETWBinaryBlob(oneFragment, FragmentedRemoteObject.HeaderLength, blobLength));
byte[] extraData = null;
if (totalLengthOfFragment < _pendingDataStream.Length)
{
// there is more data in the stream than fragment size..so save that data
extraData = new byte[_pendingDataStream.Length - totalLengthOfFragment];
_pendingDataStream.Read(extraData, 0, (int)(_pendingDataStream.Length - totalLengthOfFragment));
}
// reset incoming stream.
_pendingDataStream.Dispose();
_pendingDataStream = new MemoryStream();
if (extraData != null)
{
_pendingDataStream.Write(extraData, 0, extraData.Length);
}
if (sFlag)
{
_canIgnoreOffSyncFragments = false; // reset this upon receiving a start fragment of a fresh object
_currentObjectId = objectId;
// Memory streams created with an unsigned byte array provide a non-resizable stream view
// of the data, and can only be written to. When using a byte array, you can neither append
// to nor shrink the stream, although you might be able to modify the existing contents
// depending on the parameters passed into the constructor. Empty memory streams are
// resizable, and can be written to and read from.
_dataToProcessStream = new MemoryStream();
}
else
{
// check if the data belongs to the same object as the start fragment
if (objectId != _currentObjectId)
{
s_baseTracer.WriteLine("ObjectId != CurrentObjectId");
// TODO - drop an ETW event
ResetReceiveData();
if (!_canIgnoreOffSyncFragments)
{
PSRemotingTransportException e = new PSRemotingTransportException(RemotingErrorIdStrings.ObjectIdsNotMatching);
throw e;
}
else
{
s_baseTracer.WriteLine("Ignoring ObjectId != CurrentObjectId");
continue;
}
}
if (fragmentId != (_currentFrgId + 1))
{
s_baseTracer.WriteLine("Fragment Id is not in sequence.");
// TODO - drop an ETW event
ResetReceiveData();
if (!_canIgnoreOffSyncFragments)
{
PSRemotingTransportException e = new PSRemotingTransportException(RemotingErrorIdStrings.FragmentIdsNotInSequence);
throw e;
}
else
{
s_baseTracer.WriteLine("Ignoring Fragment Id is not in sequence.");
continue;
}
}
}
// make fragment id from this packet as the current fragment id
_currentFrgId = fragmentId;
// store the blob in a separate stream
_dataToProcessStream.Write(oneFragment, FragmentedRemoteObject.HeaderLength, blobLength);
if (eFlag)
{
try
{
// appears like stream doesn't individual position marker for read and write
// since we are going to read from now..i am resetting position to 0.
_dataToProcessStream.Seek(0, SeekOrigin.Begin);
RemoteDataObject<PSObject> remoteObject = RemoteDataObject<PSObject>.CreateFrom(_dataToProcessStream, _defragmentor);
s_baseTracer.WriteLine("Runspace Id: {0}", remoteObject.RunspacePoolId);
s_baseTracer.WriteLine("PowerShell Id: {0}", remoteObject.PowerShellId);
// notify the caller that a deserialized object is available.
callback(remoteObject);
}
finally
{
// Reset the receive data buffers and start the process again.
ResetReceiveData();
}
if (_isDisposed)
{
break;
}
}
}
}
finally
{
lock (_syncObject)
{
if (_isDisposed && (_numberOfThreadsProcessing == 1))
{
ReleaseResources();
}
_numberOfThreadsProcessing--;
}
}
}
/// <summary>
/// Resets the store(s) holding received data.
/// </summary>
private void ResetReceiveData()
{
// reset resources used to store incoming data (for a single object)
_dataToProcessStream?.Dispose();
_currentObjectId = 0;
_currentFrgId = 0;
_totalReceivedObjectSizeSoFar = 0;
}
private void ReleaseResources()
{
if (_pendingDataStream != null)
{
_pendingDataStream.Dispose();
_pendingDataStream = null;
}
if (_dataToProcessStream != null)
{
_dataToProcessStream.Dispose();
_dataToProcessStream = null;
}
}
#endregion
#region IDisposable implementation
/// <summary>
/// Dispose and release resources.
/// </summary>
public void Dispose()
{
Dispose(true);
// if already disposing..no need to let finalizer thread
// put resources to clean this object.
System.GC.SuppressFinalize(this);
}
internal virtual void Dispose(bool isDisposing)
{
lock (_syncObject)
{
_isDisposed = true;
if (_numberOfThreadsProcessing == 0)
{
ReleaseResources();
}
}
}
#endregion
}
/// <summary>
/// DataStructure used by different remoting protocol /
/// DataStructures to receive data from transport manager.
/// This class holds the responsibility of defragmenting and
/// deserializing.
/// </summary>
internal class PriorityReceiveDataCollection : IDisposable
{
#region Private Data
private readonly Fragmentor _defragmentor;
private readonly ReceiveDataCollection[] _recvdData;
private readonly bool _isCreateByClientTM;
#endregion
#region Constructor
/// <summary>
/// Construct a priority receive data collection.
/// </summary>
/// <param name="defragmentor">Defragmentor used to deserialize an object.</param>
/// <param name="createdByClientTM">
/// True if a client transport manager created this collection.
/// This is used to generate custom messages for server and client.
/// </param>
internal PriorityReceiveDataCollection(Fragmentor defragmentor, bool createdByClientTM)
{
_defragmentor = defragmentor;
string[] names = Enum.GetNames<DataPriorityType>();
_recvdData = new ReceiveDataCollection[names.Length];
for (int index = 0; index < names.Length; index++)
{
_recvdData[index] = new ReceiveDataCollection(defragmentor, createdByClientTM);
}
_isCreateByClientTM = createdByClientTM;
}
#endregion
#region Internal Methods / Properties
/// <summary>
/// Limits the total data received from a remote machine.
/// </summary>
internal int? MaximumReceivedDataSize
{
set
{
_defragmentor.DeserializationContext.MaximumAllowedMemory = value;
}
}
/// <summary>
/// Limits the deserialized object size received from a remote machine.
/// </summary>
internal int? MaximumReceivedObjectSize
{
set
{
foreach (ReceiveDataCollection recvdDataBuffer in _recvdData)
{
recvdDataBuffer.MaximumReceivedObjectSize = value;
}
}
}
/// <summary>
/// Prepares receive data streams for a reconnection.
/// </summary>
internal void PrepareForStreamConnect()
{
for (int index = 0; index < _recvdData.Length; index++)
{
_recvdData[index].PrepareForStreamConnect();
}
}
/// <summary>
/// This might be needed only for ServerCommandTransportManager case
/// where the command is run in the same thread that runs ProcessRawData
/// (to avoid thread context switch). By default this class supports
/// only one thread in ProcessRawData.
/// </summary>
internal void AllowTwoThreadsToProcessRawData()
{
for (int index = 0; index < _recvdData.Length; index++)
{
_recvdData[index].AllowTwoThreadsToProcessRawData();
}
}
/// <summary>
/// Process data coming from the transport. This method analyses the data
/// and if an object can be created, it creates one and calls the
/// <paramref name="callback"/> with the deserialized object. This method
/// does not assume all fragments to be available. So if not enough fragments are
/// available it will simply return..
/// </summary>
/// <param name="data">
/// Data to process.
/// </param>
/// <param name="priorityType">
/// Priority stream this data belongs to.
/// </param>
/// <param name="callback">
/// Callback to call once a complete deserialized object is available.
/// </param>
/// <returns>
/// Defragmented Object if any, otherwise null.
/// </returns>
/// <exception cref="PSRemotingTransportException">
/// 1. Fragment Ids not in sequence
/// 2. Object Ids does not match
/// 3. The current deserialized object size of the received data exceeded
/// allowed maximum object size. The current deserialized object size is {0}.
/// Allowed maximum object size is {1}.
/// 4.The total data received from the remote machine exceeded allowed maximum.
/// The total data received from remote machine is {0}. Allowed maximum is {1}.
/// </exception>
/// <remarks>
/// Might throw other exceptions as the deserialized object is handled here.
/// </remarks>
internal void ProcessRawData(byte[] data,
DataPriorityType priorityType,
ReceiveDataCollection.OnDataAvailableCallback callback)
{
Dbg.Assert(data != null, "Cannot process null data");
try
{
_defragmentor.DeserializationContext.LogExtraMemoryUsage(data.Length);
}
catch (System.Xml.XmlException)
{
PSRemotingTransportException e = null;
if (_isCreateByClientTM)
{
e = new PSRemotingTransportException(PSRemotingErrorId.ReceivedDataSizeExceededMaximumClient,
RemotingErrorIdStrings.ReceivedDataSizeExceededMaximumClient,
_defragmentor.DeserializationContext.MaximumAllowedMemory.Value);
}
else
{
e = new PSRemotingTransportException(PSRemotingErrorId.ReceivedDataSizeExceededMaximumServer,
RemotingErrorIdStrings.ReceivedDataSizeExceededMaximumServer,
_defragmentor.DeserializationContext.MaximumAllowedMemory.Value);
}
throw e;
}
_recvdData[(int)priorityType].ProcessRawData(data, callback);
}
#endregion
#region IDisposable implementation
/// <summary>
/// Dispose and release resources.
/// </summary>
public void Dispose()
{
Dispose(true);
// if already disposing..no need to let finalizer thread
// put resources to clean this object.
System.GC.SuppressFinalize(this);
}
internal virtual void Dispose(bool isDisposing)
{
if (_recvdData != null)
{
for (int index = 0; index < _recvdData.Length; index++)
{
_recvdData[index].Dispose();
}
}
}
#endregion
}
#endregion
}
|